I like it,but at the same thing it feels slightly off. I'm not sure if that is just the skill or because of the bit of server lag going tonight or a mixture of both.
4 - The first level of the cathedral seems to have had its tile set increased. I got an entirely new (and unexpected) attachment I'd never seen on Cathedral 1. Usually see it on level's 2-4.
Could you be more specific? What directions did the tile connect with? Where was it's placement? Can you provide details about what was on the tile.
Could you be more specific? What directions did the tile connect with? Where was it's placement? Can you provide details about what was on the tile.
It's the the tile, where you normally enter from the south (southwest). It has stairs on either side of it. That go up, with a balcony that goes in a half moon up there. 2 panels usually summon those caster dudes (not on level 1, though). It's like a library tile or something. I have never seen it on level 1, pretty common on lower levels though. Hard to describe, but you'd know it when you played, I guess.
It's not a new tile, per se, just new for cathedral 1 as far as I have seen.
Also, well that sucked. My first run thru the skeleton king on my barbarian. New clobber rune made that even easier than normal. He dropped 3 sickles. 2 blue, 1 yellow. Yep, the yellow one was the worst of all 3. LOL. The yellow one was actually worse (DPS wise) than the 2 white ones I already had equipped. Both of those dropped from a chest on level 3.
Maybe someone else can chime on that - I have not been actively comparing Cath L1 so I can't confirm. Unfortunately it's not an easy one to confirm from other clues.
Darn it, I had just noticed that and was gonna say something. You beat me!
Also: I found a new unique (or champion, whatever the cool kids at blizzard call them now adays) next to the cathedral after rescuing Cain. Not sure if he's always there or not or if he's been there in the past. Once you rescue cain and are outside the cathedral (near the waypoint), go to the right near where there's a breakable Stub and he pops out of the ground. When I fought him he was cold enchanted and did the same orb attack that Dalton uses.
Also: I found a new unique (or champion, whatever the cool kids at blizzard call them now adays) next to the cathedral after rescuing Cain. Not sure if he's always there or not or if he's been there in the past. Once you rescue cain and are outside the cathedral (near the waypoint), go to the right near where there's a breakable Stub and he pops out of the ground. When I fought him he was cold enchanted and did the same orb attack that Dalton uses.
Have you been able to reproduce this? I have not found anything there but the stump
Rollback Post to RevisionRollBack
I can see what you see not. Vision milky, then eyes rot.
When you turn, they will be gone. Whispering their hidden song.
Then you see what cannot be. Shadows move where light should be.
Out of darkness, out of mind. Cast down into the Halls of the Blind
I just found a rare zombie in the musty cellar,one of the first random areas you can get. (yellow text on the name)
Never had that happen before.
Also anyone else noticed that those rare mobs with minions move alot faster now?
On another note, nightmarish mobs seems to be spawning more often. Maybe they lowered the level from which they can spawn?
Rollback Post to RevisionRollBack
I can see what you see not. Vision milky, then eyes rot.
When you turn, they will be gone. Whispering their hidden song.
Then you see what cannot be. Shadows move where light should be.
Out of darkness, out of mind. Cast down into the Halls of the Blind
Also: I found a new unique (or champion, whatever the cool kids at blizzard call them now adays) next to the cathedral after rescuing Cain. Not sure if he's always there or not or if he's been there in the past. Once you rescue cain and are outside the cathedral (near the waypoint), go to the right near where there's a breakable Stub and he pops out of the ground. When I fought him he was cold enchanted and did the same orb attack that Dalton uses.
That is Aaron Bright and he was already in the game in a previous patch. What is interesting is that your description is the same ability that Capt. Daltyn uses, and before they were both Frozen. So either 1) they changed the Frozen ability to do the orbs instead of just exploding with a freeze effect, or 2) they changed Daltyn and Aaron Bright's ability to some new affix that we haven't seen yet, OR 3) Unique (purple title) monsters have a different effect when carrying the Frozen affix. Good find either way.
I just found a rare zombie in the musty cellar,one of the first random areas you can get. (yellow text on the name)
This is not new, but what is new is the placement of Dead Plunderer corpses that drop extra gold. The Musty Cellar also has a chance to generate a Quill Fiend nest instead.
Also anyone else noticed that those rare mobs with minions move alot faster now?
On another note, nightmarish mobs seems to be spawning more often. Maybe they lowered the level from which they can spawn?
I think this was first added in patch 12 or 13 but did not extend to all elites. It seems all elite affixes now have the extra speed activated.
Also: I found a new unique (or champion, whatever the cool kids at blizzard call them now adays) next to the cathedral after rescuing Cain. Not sure if he's always there or not or if he's been there in the past. Once you rescue cain and are outside the cathedral (near the waypoint), go to the right near where there's a breakable Stub and he pops out of the ground. When I fought him he was cold enchanted and did the same orb attack that Dalton uses.
That is Aaron Bright and he was already in the game in a previous patch. What is interesting is that your description is the same ability that Capt. Daltyn uses, and before they were both Frozen. So either 1) they changed the Frozen ability to do the orbs instead of just exploding with a freeze effect, or 2) they changed Daltyn and Aaron Bright's ability to some new affix that we haven't seen yet, OR 3) Unique (purple title) monsters have a different effect when carrying the Frozen affix. Good find either way.
Interesting, that's what I get for not exploring every corner, I didn't know about Aaron Bright... bleh, and here I thought I found something cool. At least we have more than one monster using the frozen orbs mechanic. Maybe it's just a change to frozen, seems most likely.
That is Aaron Bright and he was already in the game in a previous patch. What is interesting is that your description is the same ability that Capt. Daltyn uses, and before they were both Frozen. So either 1) they changed the Frozen ability to do the orbs instead of just exploding with a freeze effect, or 2) they changed Daltyn and Aaron Bright's ability to some new affix that we haven't seen yet, OR 3) Unique (purple title) monsters have a different effect when carrying the Frozen affix. Good find either way.
That sounds plausible (the changing frozen part)
However, since the patch, I have only found nightmarish, teleporter and knockback mobs. Either I have been unlucky, or they changed the levelrange on the affixes
Rollback Post to RevisionRollBack
I can see what you see not. Vision milky, then eyes rot.
When you turn, they will be gone. Whispering their hidden song.
Then you see what cannot be. Shadows move where light should be.
Out of darkness, out of mind. Cast down into the Halls of the Blind
Knockback minions apply a slow effect to you. Sucks for barbarian.
The events where skeletons pop up from the floor or thru a window - their spawn rate has increased. Now less waiting. Used to find those events so tedious cuz they popped up so slowly. Now 20% less annoying.
Yeah, I was actually a little disappointed by that. After getting the Over Achiever Achievement, you don't have any more to look forward to and I was looking forward to going through them again.
Could you be more specific? What directions did the tile connect with? Where was it's placement? Can you provide details about what was on the tile.
It's not a new tile, per se, just new for cathedral 1 as far as I have seen.
Also, well that sucked. My first run thru the skeleton king on my barbarian. New clobber rune made that even easier than normal. He dropped 3 sickles. 2 blue, 1 yellow. Yep, the yellow one was the worst of all 3. LOL. The yellow one was actually worse (DPS wise) than the 2 white ones I already had equipped. Both of those dropped from a chest on level 3.
https://www.deviantart.com/aerisot
Darn it, I had just noticed that and was gonna say something. You beat me!
Also: I found a new unique (or champion, whatever the cool kids at blizzard call them now adays) next to the cathedral after rescuing Cain. Not sure if he's always there or not or if he's been there in the past. Once you rescue cain and are outside the cathedral (near the waypoint), go to the right near where there's a breakable Stub and he pops out of the ground. When I fought him he was cold enchanted and did the same orb attack that Dalton uses.
Have you been able to reproduce this? I have not found anything there but the stump
Never had that happen before.
Also anyone else noticed that those rare mobs with minions move alot faster now?
On another note, nightmarish mobs seems to be spawning more often. Maybe they lowered the level from which they can spawn?
I know PvP isn't included at release, but the Demon Hunter looks pretty promising. The whole playstyle just seems to suit dedicated PvPers.
That is Aaron Bright and he was already in the game in a previous patch. What is interesting is that your description is the same ability that Capt. Daltyn uses, and before they were both Frozen. So either 1) they changed the Frozen ability to do the orbs instead of just exploding with a freeze effect, or 2) they changed Daltyn and Aaron Bright's ability to some new affix that we haven't seen yet, OR 3) Unique (purple title) monsters have a different effect when carrying the Frozen affix. Good find either way.
This is not new, but what is new is the placement of Dead Plunderer corpses that drop extra gold. The Musty Cellar also has a chance to generate a Quill Fiend nest instead.
I think this was first added in patch 12 or 13 but did not extend to all elites. It seems all elite affixes now have the extra speed activated.
1h
2h
Interesting, that's what I get for not exploring every corner, I didn't know about Aaron Bright... bleh, and here I thought I found something cool. At least we have more than one monster using the frozen orbs mechanic. Maybe it's just a change to frozen, seems most likely.
That sounds plausible (the changing frozen part)
However, since the patch, I have only found nightmarish, teleporter and knockback mobs. Either I have been unlucky, or they changed the levelrange on the affixes
Knockback minions apply a slow effect to you. Sucks for barbarian.
The events where skeletons pop up from the floor or thru a window - their spawn rate has increased. Now less waiting. Used to find those events so tedious cuz they popped up so slowly. Now 20% less annoying.
Check out my Youtube channel: RetroGameClips
Originally Posted by (Blue Tracker / Official Forums)
This isn't a bug nor a dupe. Players are selling items they bought off of vendors.
Currently, all Rare (yellow) items can only be purchased once from vendors. Once you buy it, it disappears from the vendor's inventory.
Magic (blue) items have unlimited stock on vendors but they are no where near the best items in the game.
I was unaware that vendors could sell rare items. anyone seen this in beta?