I'm happy that some players are getting what they want, but I think it's laughable how we still need a 30 second cooldown in the first place. This is a PvE game, why exactly am I being pigeonholed into 6 skills in the first place again? What's the purpose? is the issue because they want to encourage their runes system and using 6 runed skills?
Now in PvP, I completely understand why you should have a system where you have to pick and choose 6 skills before a match. That makes all the sense in the world to me.
I mean, honestly, am I playing Guild Wars here or am I playing Diablo? If they are going to take a page from GW, they could just emulate what GW does and be done with it. All of the groundwork has been laid down.
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Some people tell me I'm going to hell. I just let them know that I've already packed my bags!
Yes, back when we had a poll on what we'd like the skill swap system to be, mine was town, but since I watched videos of the altar in use, I've changed my mind. This system works a lot better, and it's one less reason to go back to town. I like it.
Seems terrible and exploitable to me. Nothing was wrong with only being able to change in town.
This is how i feel. Not long enough.
What bugs me is the commitment. When i play a class i want to at least have the illusion i'm playing a "poison witchdoctor", not play a game of "oh here's these guys, i need to switch skills".
Sometimes, at least for me, a lot of the fun is picking a build and going with it and making it work in places maybe it shouldn't but if i'm able to swap any time, i'm playing the all skill weilding multiclass extrordinare. Personally i hope they change it back, or extend the time.
Speaking from in game experience, going back to town is a major pain in the ass. I would be fine with a combat restriction or w/e, and this cooldown seems fair enough to me to solve that problem. It may not be as big of a hassle either way once you're 30 and your skills are set, but I can tell you right now that having to go back to town every other level because you got a new skill and can't put it on of your own accord is not fun.
I'm personally glad they changed it, however I hope they remove the cooldown while intown so we can mess around with skills without the wasted 30 sec each time(cause we're in town right?)
I'm thinking in order to stop people further switching their skills that after you use a skill that has a cooldown you cannot swap that skill until the cooldown is complete.
What bugs me is the commitment. When i play a class i want to at least have the illusion i'm playing a "poison witchdoctor", not play a game of "oh here's these guys, i need to switch skills".
Sometimes, at least for me, a lot of the fun is picking a build and going with it and making it work in places maybe it shouldn't but if i'm able to swap any time, i'm playing the all skill weilding multiclass extrordinare. Personally i hope they change it back, or extend the time.
That hasn't changed. What you're describing is how other people will play, so why should you?
I like the new change, there is nothing wrong with it. As for me, well, I will be commited to a single build as well. I'll play a cold wizard or a traps demon hunter and stick to it. Just because the option is there doesn't mean you are being forced to play that way, nothing in the game will force you to swap skills out every 5 minutes. The option is just there for those who want that option, and this prevents the problems that the old system had.
Blizzard remove the cube and Stone so we would go back to town and take breaks from the action, in the same patch remove the tower so we don't have to go back to town to change skills
Seems terrible and exploitable to me. Nothing was wrong with only being able to change in town.
This is how i feel. Not long enough.
What bugs me is the commitment. When i play a class i want to at least have the illusion i'm playing a "poison witchdoctor", not play a game of "oh here's these guys, i need to switch skills".
Sometimes, at least for me, a lot of the fun is picking a build and going with it and making it work in places maybe it shouldn't but if i'm able to swap any time, i'm playing the all skill weilding multiclass extrordinare. Personally i hope they change it back, or extend the time.
Well see my problem with this argument, and I think I have the same problem as a lot of other players, is that because this is how YOU want to play, you want to make it how I SHOULD play. NOTHING is stopping you from keeping your build and not switching out, if your point is you're too weak to be able to handle switching every 3 minutes, that's your problem, don't make it mine.
Blizzard is giving us 6 skills, 3 passives, 5 runestones. Pick your build that you like, and stick to it. But instead, I feel that the underlying problem is for some reason, you want to control me and how I make MY build, and whether I can switch it out when I want or not.
Being able to switch in no way breaks the game. If the fact that some player in some private game that you'll never meet decided to portal to town in the middle of a fight and grab a different spell, or hell even switch it out mid-combat bugs the crap out of you, well sir you have control issues.
TLDR; Switching doesn't affect you, but you want to change it to affect ME, because I want to switch. That's a bad mentality right thur.
TLDR; Switching doesn't affect you, but you want to change it to affect ME, because I want to switch. That's a bad mentality right thur.
he meant that now for example all witchdoctors are the same since you can switch anytime so there will be on build diversity on the other hand with altar you have to stick to your build, at least until you return to town.
Oh wow, know how I said I wanted this from day one.. not exactly this it seems
Its not a 30 seconds timer before you can just switch, its a 30 second timer before you can even use it. Granted this wont be as big of a deal once you have all skill slots (something I have to try to keep in mind) but when you only have 2 or three, and you switch out your main spell, and cant use it for 30 seconds..it hurts.
TLDR; Switching doesn't affect you, but you want to change it to affect ME, because I want to switch. That's a bad mentality right thur.
he meant that now for example all witchdoctors are the same since you can switch anytime so there will be on build diversity on the other hand with altar you have to stick to your build, at least until you return to town.
btw i don't mind the new system.
And again that's on my same line of thought. Why do YOU care what some other witchdoctor in another game that you'll never meet, switched out one of his skills? While all skills are available, you can only use 6 at a time. If he switches his skills and he's just like your build, that means he's no longer like someone else.
It just bugs the crap out of me when people are worried what someone else is doing, when it doesn't affect THEIR gameplay at all. Again, it's some control issue.
Oh wow, know how I said I wanted this from day one.. not exactly this it seems
Its not a 30 seconds timer before you can just switch, its a 30 second timer before you can even use it. Granted this wont be as big of a deal once you have all skill slots (something I have to try to keep in mind) but when you only have 2 or three, and you switch out your main spell, and cant use it for 30 seconds..it hurts.
Yea the 30 seconds is pretty long, I'd like to see 15 at the most. But like you said, just think about when your in end-game. Shouldn't be that big of a hassle.
Oh wow, know how I said I wanted this from day one.. not exactly this it seems
Its not a 30 seconds timer before you can just switch, its a 30 second timer before you can even use it. Granted this wont be as big of a deal once you have all skill slots (something I have to try to keep in mind) but when you only have 2 or three, and you switch out your main spell, and cant use it for 30 seconds..it hurts.
Its a compromise, in between CD-less skill swap at early beta and Altar in town. My ideal choice would be out-of-combat skill swap without CD, but still 30 secs are better than going to town everytime you want to change skill.
Nah, I could portal change and be back less than 30 seconds.
It needs to be 30 sec cd for "switching" not using.
No...this change is bad in my opinion. It's a step in the right direction, but still bad.
How would I do it? Allow skills to be swapped at any time with no cooldown, but put a 5 second cast time on it (which would be interrupted when attacked by an enemy). This would prevent "hot swapping" mid-fight, but still allow people to try new skills in the field.
Also, being in town would allow you to change skills with no penalty (this should have been obvious) and earning a new skill should allow you a one-time free swap of the new skill with one you already have.
Not a good system. I'm "exploiting" it as much as I like. As soon as i'm close to leoric's door, i swap Cleave for Frenzy, Leap Attack for Battle Rage. When i get there my boss killing arsenal is 100% on.
Gladly they are reforming the skill system. The "less" broken system as the one with the Nephalem Altar but it still annoyed a lot of people.
Seems terrible and exploitable to me. Nothing was wrong with only being able to change in town.
This is how i feel. Not long enough. What bugs me is the commitment. When i play a class i want to at least have the illusion i'm playing a "poison witchdoctor", not play a game of "oh here's these guys, i need to switch skills". Sometimes, at least for me, a lot of the fun is picking a build and going with it and making it work in places maybe it shouldn't but if i'm able to swap any time, i'm playing the all skill weilding multiclass extrordinare. Personally i hope they change it back, or extend the time.
Well see my problem with this argument, and I think I have the same problem as a lot of other players, is that because this is how YOU want to play, you want to make it how I SHOULD play. NOTHING is stopping you from keeping your build and not switching out, if your point is you're too weak to be able to handle switching every 3 minutes, that's your problem, don't make it mine. Blizzard is giving us 6 skills, 3 passives, 5 runestones. Pick your build that you like, and stick to it. But instead, I feel that the underlying problem is for some reason, you want to control me and how I make MY build, and whether I can switch it out when I want or not. Being able to switch in no way breaks the game. If the fact that some player in some private game that you'll never meet decided to portal to town in the middle of a fight and grab a different spell, or hell even switch it out mid-combat bugs the crap out of you, well sir you have control issues. TLDR; Switching doesn't affect you, but you want to change it to affect ME, because I want to switch. That's a bad mentality right thur.
I think what your wall of text is trying to say is "dont put rules that you want that affect me". But really, what is a game but a set of rules that effect everyone, and what are we doing in this thread, but debating the rules?
Went searching for this thread, since I had the chance to play my friend's beta since Patch 10.
This change is exactly what I was looking for. It limits a player from quickswapping, allows them to stay in combat, minus an ability or two, and does not force the player to return to town in order to use the broken altar.
Great change.
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Now in PvP, I completely understand why you should have a system where you have to pick and choose 6 skills before a match. That makes all the sense in the world to me.
I mean, honestly, am I playing Guild Wars here or am I playing Diablo? If they are going to take a page from GW, they could just emulate what GW does and be done with it. All of the groundwork has been laid down.
This is how i feel. Not long enough.
What bugs me is the commitment. When i play a class i want to at least have the illusion i'm playing a "poison witchdoctor", not play a game of "oh here's these guys, i need to switch skills".
Sometimes, at least for me, a lot of the fun is picking a build and going with it and making it work in places maybe it shouldn't but if i'm able to swap any time, i'm playing the all skill weilding multiclass extrordinare. Personally i hope they change it back, or extend the time.
I'm thinking in order to stop people further switching their skills that after you use a skill that has a cooldown you cannot swap that skill until the cooldown is complete.
What do you guys think?
I like the new change, there is nothing wrong with it. As for me, well, I will be commited to a single build as well. I'll play a cold wizard or a traps demon hunter and stick to it. Just because the option is there doesn't mean you are being forced to play that way, nothing in the game will force you to swap skills out every 5 minutes. The option is just there for those who want that option, and this prevents the problems that the old system had.
"In blizzard we trust"
Well see my problem with this argument, and I think I have the same problem as a lot of other players, is that because this is how YOU want to play, you want to make it how I SHOULD play. NOTHING is stopping you from keeping your build and not switching out, if your point is you're too weak to be able to handle switching every 3 minutes, that's your problem, don't make it mine.
Blizzard is giving us 6 skills, 3 passives, 5 runestones. Pick your build that you like, and stick to it. But instead, I feel that the underlying problem is for some reason, you want to control me and how I make MY build, and whether I can switch it out when I want or not.
Being able to switch in no way breaks the game. If the fact that some player in some private game that you'll never meet decided to portal to town in the middle of a fight and grab a different spell, or hell even switch it out mid-combat bugs the crap out of you, well sir you have control issues.
TLDR; Switching doesn't affect you, but you want to change it to affect ME, because I want to switch. That's a bad mentality right thur.
he meant that now for example all witchdoctors are the same since you can switch anytime so there will be on build diversity on the other hand with altar you have to stick to your build, at least until you return to town.
btw i don't mind the new system.
Its not a 30 seconds timer before you can just switch, its a 30 second timer before you can even use it. Granted this wont be as big of a deal once you have all skill slots (something I have to try to keep in mind) but when you only have 2 or three, and you switch out your main spell, and cant use it for 30 seconds..it hurts.
And again that's on my same line of thought. Why do YOU care what some other witchdoctor in another game that you'll never meet, switched out one of his skills? While all skills are available, you can only use 6 at a time. If he switches his skills and he's just like your build, that means he's no longer like someone else.
It just bugs the crap out of me when people are worried what someone else is doing, when it doesn't affect THEIR gameplay at all. Again, it's some control issue.
Yea the 30 seconds is pretty long, I'd like to see 15 at the most. But like you said, just think about when your in end-game. Shouldn't be that big of a hassle.
Nah, I could portal change and be back less than 30 seconds.
It needs to be 30 sec cd for "switching" not using.
How would I do it? Allow skills to be swapped at any time with no cooldown, but put a 5 second cast time on it (which would be interrupted when attacked by an enemy). This would prevent "hot swapping" mid-fight, but still allow people to try new skills in the field.
Also, being in town would allow you to change skills with no penalty (this should have been obvious) and earning a new skill should allow you a one-time free swap of the new skill with one you already have.
Gladly they are reforming the skill system. The "less" broken system as the one with the Nephalem Altar but it still annoyed a lot of people.
I think what your wall of text is trying to say is "dont put rules that you want that affect me". But really, what is a game but a set of rules that effect everyone, and what are we doing in this thread, but debating the rules?
This change is exactly what I was looking for. It limits a player from quickswapping, allows them to stay in combat, minus an ability or two, and does not force the player to return to town in order to use the broken altar.
Great change.