Anybody else feel like the customization within the class system in D3 is going to be very weak? I feel like there are other games that came out not so long ago that have a surprisingly refreshing and intricate class systems. Class systems that I really liked were Rift or even Path of Exile looks interesting.
Instead, Blizzard copied the already poorly designed and boring D2 class system for WoW. Now that they seem to realize either on the WoW side or the D3 side that this was the wrong approach, they decide to basically do away with the whole thing and not have a class system at all.
The rune system is up in the air as we speak just moments ago from release and I have my doubt whether this will actually create that many different builds. I would say this is a creativity fail from Blizzard and I will feel like a critical RPG element will be missing.
Anybody else feel like the customization within the class system in D3 is going to be very weak? I feel like there are other games that came out not so long ago that have a surprisingly refreshing and intricate class systems. Class systems that I really liked were Rift or even Path of Exile looks interesting.
Instead, Blizzard copied the already poorly designed and boring D2 class system for WoW. Now that they seem to realize either on the WoW side or the D3 side that this was the wrong approach, they decide to basically do away with the whole thing and not have a class system at all.
The rune system is up in the air as we speak just moments ago from release. I would say this is a creativity fail from Blizzard and I will feel like a critical RPG element will be missing: good action game, little depth.
what are you blabbering on about? "class system". are you referring to the skill/rune system? because this is a pretty fail thread if you are, considering the rune system is pretty different from anything and the possible combo's per class reaches the millions. lol
the rune system is just undergoing minor changes its still going to be the exact same system as you see in the skill calculator.
WoW has NOTHING to do with the classes or their skill system. there not even close to similar.
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
Anybody else feel like the customization within the class system in D3 is going to be very weak? I feel like there are other games that came out not so long ago that have a surprisingly refreshing and intricate class systems. Class systems that I really liked were Rift or even Path of Exile looks interesting.
Instead, Blizzard copied the already poorly designed and boring D2 class system for WoW. Now that they seem to realize either on the WoW side or the D3 side that this was the wrong approach, they decide to basically do away with the whole thing and not have a class system at all.
The rune system is up in the air as we speak just moments ago from release and I have my doubt whether this will actually create that many different builds. I would say this is a creativity fail from Blizzard and I will feel like a critical RPG element will be missing.
D3 a good action game but with little depth?
:troll:?
I mean, what are you talking about? What class system?
Its good to know Im not the only one thats a bit confused what they are talking about. With the skill and rune system it makes it more then there being "the pally build " Iv yet to see the same build being used again and again. If your talking about the resource system. Each is a valid system and nothing seems like a cough out. Each is unique and yet not unbelievably complex. If your talking about the classes themselves, saying a monk , witch doctor and demon hunter are a weak idea I strongly disagree. Each class fits into a different area. Having the same classes again and again with nothing new would make D3 diablo 2.5.
Anybody else feel like the customization within the class system in D3 is going to be very weak? I feel like there are other games that came out not so long ago that have a surprisingly refreshing and intricate class systems. Class systems that I really liked were Rift or even Path of Exile looks interesting.
Instead, Blizzard copied the already poorly designed and boring D2 class system for WoW. Now that they seem to realize either on the WoW side or the D3 side that this was the wrong approach, they decide to basically do away with the whole thing and not have a class system at all.
The rune system is up in the air as we speak just moments ago from release and I have my doubt whether this will actually create that many different builds. I would say this is a creativity fail from Blizzard and I will feel like a critical RPG element will be missing.
D3 a good action game but with little depth?
Troll. Or a complete newb who has no idea about Runes in D3.
On numerous topics, Jay Wilson has invoked the principle that "this is a casual game more than a hardcore one" in making decisions on gameplay elements.
This may be a sound design direction because most people who buy their game want to know if they can have fun no matter how much time they have time for it. However, it does send the game more on the arcade side of the spectrum and less on the side where "I need to spend dozens of hours studying the different facets of the game to be able to do well".
I am genuinely concerned that Blizzard has simplified a few key aspects of the game to cater to that principle and are accidentally missing out on some recent innovations in game design.
This is my concern and I made a few outlandish claims to stir you fanbois around.
Causal in the essence that the random player can buy the game and play up to normal possibly nightmare... yes. Hardcore in the sense no "derp" or casual player will play or survive inferno. This game is nothing like D2 or WoW (seems like it, I don't have beta) and I've played both games for many years. The only lack of customization I see is you’re potentially stuck with a "build" based on whatever runes you obtain maybe this could be attributed to the simplified claim. To add to that last sentence, there are no builds in this game, just a bunch of options that fit player game play and situation reaction; this could been seen as simple and non innovative or the opposite since no one has done this yet (I can't confirm this).
I think you should define what makes a game a RPG. Final fantasy has had a different "combat development system" almost every game (some good some bad) but it's still an RPG and has always had an RPG feel. Content generally defines a genre not the combat system, dare I say this resembles an action RPG game… isn’t that what this whole series has been?
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
On numerous topics, Jay Wilson has invoked the principle that "this is a casual game more than a hardcore one" in making decisions on gameplay elements.
This may be a sound design direction because most people who buy their game want to know if they can have fun no matter how much time they have time for it. However, it does send the game more on the arcade side of the spectrum and less on the side where "I need to spend dozens of hours studying the different facets of the game to be able to do well".
I am genuinely concerned that Blizzard has simplified a few key aspects of the game to cater to that principle and are accidentally missing out on some recent innovations in game design.
This is my concern and I made a few outlandish claims to stir you fanbois around.
Let's see how the rune system plays out.
the people replying arent fan boys, there just pointing out your stupidity and your trying to suddenly change the subject like you didnt post a fail thread in the first place. they havent simplified anything. it has far more complex systems then D2 (rune system, artisans, followers). so your just blowing smoke. this thread should be closed
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
Doe, I don't think people replying to this thread understand exactly what you are refering to when you are bashing Diablo 3 classes. I'm assuming your not a big fan of the resource system? Or maybe you feel like D3 classes don't have a distinct feel or playstyle to them? Or do you feel that the classes aren't being designed around one core skill or mechanic? I think you should use examples from other games that are out there or maybe games in development. Maybe compare the barbarian to other fighter classes that are in other games?
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Some people tell me I'm going to hell. I just let them know that I've already packed my bags!
Anybody else feel like the customization within the class system in D3 is going to be very weak? I feel like there are other games that came out not so long ago that have a surprisingly refreshing and intricate class systems. Class systems that I really liked were Rift or even Path of Exile looks interesting.
Instead, Blizzard copied the already poorly designed and boring D2 class system for WoW. Now that they seem to realize either on the WoW side or the D3 side that this was the wrong approach, they decide to basically do away with the whole thing and not have a class system at all.
The rune system is up in the air as we speak just moments ago from release and I have my doubt whether this will actually create that many different builds. I would say this is a creativity fail from Blizzard and I will feel like a critical RPG element will be missing.
D3 a good action game but with little depth?
I played rift, and played path of exile. Rift's class system has a bard and i'll give them that, but it's not any different from WoW. Sure there's some minor changes, but a game that copies another game isn't innovative.
Path of exile on the other hand (aside from it's crappy art) it's character system sucks in that, while offering a lot of customization to the classes... there are no classes. Sure there's a witch, and there's a big guy, and the archer guy, but the developer's excessive obsession with customization has made it such that the character classes are merely cosmetic.
Since my witch has no real unique spells to witch, and the only thing that separates her is a couple stats and the way she looks, every class, aside from the skills they choose, is exactly the same. There's no flavor to the witch in her skills, there's nothing unique to her that makes her feel dark and brooding as a witch should be other than her armor. There's nothing about the way that you play the witch that makes her feel like a glass cannon or like she's spreading infection or anything like that. She's instead just the one character class in Path of Exile of which you can choose 5 different skins.
So is the class system in D3 weak? No, and the examples you used of "interesting class systems" are a terrible example.
I honestly have no idea what the TC is talking about... What the fuck is a class system. And the entire time blabbering about it, he didn't say anything about what was wrong with it...
the only thing that sucks about DIII is you can't assign attribute points manually. Then again, auto distribution will ensure that no wrong choice will be made cause the whole concept of choice has been taken away. Other than that the game looks pretty solid. It does have the best line-up of classes ever. I'm happy that for once there's a game out there with no warrior, mage, rogue, priest or paladin class. Instead, they went with unique classes like demon hunter, witch doctor and a kung-fu monk. that is original.
We gotta play the game before trolling it that hard.
But after playing the beta and doing everything it can be done there (all achieves, killing boss with 1 hit, etc) i've to say i kind agree that D3 lacks a little depth, like all blizz games.
In order for a game have any level of depth, it needs to be extremely hardcore and Blizz reject that phylosophy (because they are noob friendly developers). Except from the RTSs, all Blizzard games does not have a lot of depth in it. And it's pretty clear (at least for me) D3 was over simplified to be playable by a new crowd (bunch of noobs).
They really lacked creativity in the class system (class system is how players pick different characters to diverfisy their startegies. It includes the number and differencies of available classes and number of possibilities inside each class). Imo opnion D3 seriously lacks an "every level" customisation feature, be it passive skill points or stats. It's extremely boring to level your toon and don't choose wich direction it will go... The journey of leveling doesn't have any fork, it's just a linear road =/
the only thing that sucks about DIII is you can't assign attribute points manually. Then again, auto distribution will ensure that no wrong choice will be made cause the whole concept of choice has been taken away. Other than that the game looks pretty solid. It does have the best line-up of classes ever. I'm happy that for once there's a game out there with no warrior, mage, rogue, priest or paladin class. Instead, they went with unique classes like demon hunter, witch doctor and a kung-fu monk. that is original.
do you remember the attribute system from D2? it was EXTREMELY broken. everyone had to stack the same 2 atts always. enough str to wear ur gear and then everything else into vit. ALWAYS for any decent build. and the fact that u could get gear and you couldnt wear it cuz you needed 100 more str n had to get str rings n charms to help put it on. it was terrible. they did us a HUGE favor by removing it and having dex/str requirments on gear. so glad there gone.
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
the only thing that sucks about DIII is you can't assign attribute points manually. Then again, auto distribution will ensure that no wrong choice will be made cause the whole concept of choice has been taken away. Other than that the game looks pretty solid. It does have the best line-up of classes ever. I'm happy that for once there's a game out there with no warrior, mage, rogue, priest or paladin class. Instead, they went with unique classes like demon hunter, witch doctor and a kung-fu monk. that is original.
do you remember the attribute system from D2? it was EXTREMELY broken. everyone had to stack the same 2 atts always. enough str to wear ur gear and then everything else into vit. ALWAYS for any decent build. and the fact that u could get gear and you couldnt wear it cuz you needed 100 more str n had to get str rings n charms to help put it on. it was terrible. they did us a HUGE favor by removing it and having dex/str requirments on gear. so glad there gone.
Yes. This is what the system ended up being. The only difference it made was when people didn't spend much time theorycrafting on the internet, when the game was new, you would spend points a bit randomly to fit your senses. Then you reach Heall and die so you ask what to do and follow that (either attributes or skills).
Shitty.
On the other hand I agree leveling up in D3 is not very rewarding after level 30 and a bit dull.
As for talking skill and difficulty level, customization has nothing to do with that. I can give you a very simple game with no customization at all and make it hardcore or I can give you big customization and make it easy. For that, D3 is a Diablo game, the game will be comparable to D2 in terms of gameplay, customization isn't much linked to the difficulty unless you think theorycrafting and reading the internet is a hard skill to get and fun to do. The game can be hard and require depth in gameplay, that is what I want, I don't care for stupid trees and complex formula.
Will I get what I want ? I don't know yet and the game may crash for me, but this discussion is old.
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Instead, Blizzard copied the already poorly designed and boring D2 class system for WoW. Now that they seem to realize either on the WoW side or the D3 side that this was the wrong approach, they decide to basically do away with the whole thing and not have a class system at all.
The rune system is up in the air as we speak just moments ago from release and I have my doubt whether this will actually create that many different builds. I would say this is a creativity fail from Blizzard and I will feel like a critical RPG element will be missing.
D3 a good action game but with little depth?
the rune system is just undergoing minor changes its still going to be the exact same system as you see in the skill calculator.
WoW has NOTHING to do with the classes or their skill system. there not even close to similar.
I mean, what are you talking about? What class system?
But thats just my thought.
Troll. Or a complete newb who has no idea about Runes in D3.
OP here.
On numerous topics, Jay Wilson has invoked the principle that "this is a casual game more than a hardcore one" in making decisions on gameplay elements.
This may be a sound design direction because most people who buy their game want to know if they can have fun no matter how much time they have time for it. However, it does send the game more on the arcade side of the spectrum and less on the side where "I need to spend dozens of hours studying the different facets of the game to be able to do well".
I am genuinely concerned that Blizzard has simplified a few key aspects of the game to cater to that principle and are accidentally missing out on some recent innovations in game design.
This is my concern and I made a few outlandish claims to stir you fanbois around.
Let's see how the rune system plays out.
I think you should define what makes a game a RPG. Final fantasy has had a different "combat development system" almost every game (some good some bad) but it's still an RPG and has always had an RPG feel. Content generally defines a genre not the combat system, dare I say this resembles an action RPG game… isn’t that what this whole series has been?
Yah sorry about that, I was mainly focusing on the combat content.
the people replying arent fan boys, there just pointing out your stupidity and your trying to suddenly change the subject like you didnt post a fail thread in the first place. they havent simplified anything. it has far more complex systems then D2 (rune system, artisans, followers). so your just blowing smoke. this thread should be closed
I played rift, and played path of exile. Rift's class system has a bard and i'll give them that, but it's not any different from WoW. Sure there's some minor changes, but a game that copies another game isn't innovative.
Path of exile on the other hand (aside from it's crappy art) it's character system sucks in that, while offering a lot of customization to the classes... there are no classes. Sure there's a witch, and there's a big guy, and the archer guy, but the developer's excessive obsession with customization has made it such that the character classes are merely cosmetic.
Since my witch has no real unique spells to witch, and the only thing that separates her is a couple stats and the way she looks, every class, aside from the skills they choose, is exactly the same. There's no flavor to the witch in her skills, there's nothing unique to her that makes her feel dark and brooding as a witch should be other than her armor. There's nothing about the way that you play the witch that makes her feel like a glass cannon or like she's spreading infection or anything like that. She's instead just the one character class in Path of Exile of which you can choose 5 different skins.
So is the class system in D3 weak? No, and the examples you used of "interesting class systems" are a terrible example.
+1
Wow, my post clearly flew right over your head.
But after playing the beta and doing everything it can be done there (all achieves, killing boss with 1 hit, etc) i've to say i kind agree that D3 lacks a little depth, like all blizz games.
In order for a game have any level of depth, it needs to be extremely hardcore and Blizz reject that phylosophy (because they are noob friendly developers). Except from the RTSs, all Blizzard games does not have a lot of depth in it. And it's pretty clear (at least for me) D3 was over simplified to be playable by a new crowd (bunch of noobs).
They really lacked creativity in the class system (class system is how players pick different characters to diverfisy their startegies. It includes the number and differencies of available classes and number of possibilities inside each class). Imo opnion D3 seriously lacks an "every level" customisation feature, be it passive skill points or stats. It's extremely boring to level your toon and don't choose wich direction it will go... The journey of leveling doesn't have any fork, it's just a linear road =/
Thats surely the number one D3's flaw for me.
do you remember the attribute system from D2? it was EXTREMELY broken. everyone had to stack the same 2 atts always. enough str to wear ur gear and then everything else into vit. ALWAYS for any decent build. and the fact that u could get gear and you couldnt wear it cuz you needed 100 more str n had to get str rings n charms to help put it on. it was terrible. they did us a HUGE favor by removing it and having dex/str requirments on gear. so glad there gone.
Yes. This is what the system ended up being. The only difference it made was when people didn't spend much time theorycrafting on the internet, when the game was new, you would spend points a bit randomly to fit your senses. Then you reach Heall and die so you ask what to do and follow that (either attributes or skills).
Shitty.
On the other hand I agree leveling up in D3 is not very rewarding after level 30 and a bit dull.
As for talking skill and difficulty level, customization has nothing to do with that. I can give you a very simple game with no customization at all and make it hardcore or I can give you big customization and make it easy. For that, D3 is a Diablo game, the game will be comparable to D2 in terms of gameplay, customization isn't much linked to the difficulty unless you think theorycrafting and reading the internet is a hard skill to get and fun to do. The game can be hard and require depth in gameplay, that is what I want, I don't care for stupid trees and complex formula.
Will I get what I want ? I don't know yet and the game may crash for me, but this discussion is old.