The old logo was very outdated indeed.
However, the reward for creating a new one is not enough. I don't care. You should promise the first beta key giveaway to the winner, then I might be interested in pouring in some hours to make a worthy logo.
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I am the barb and my girlfriend plays the DH. I know more about barbs than DHs. These are our first characters. I am an experienced gamer who doesn't play quite as much as I use to. She is not very experienced and still dies too much for my liking. I play my barb as a tank to help her as much I can but I am looking for advice for her.
Our builds:
My girlfriend the DH: http://eu.battle.net...YdVZ!Yce!aZZbbZ
Me the barb:http://eu.battle.net...SVkY!cVb!ZZZcbZ
I've been trying to convince her forever to use Smoke Screen but she is very reluctant to change anything in her build. She relies too much on Vaults for survival and can't fathom taking it out of her build!
Specifically, I'm looking to change perhaps some of her damage abilities and maybe some passives. I seek to increase her survivability while maintaining synergies with my barb. I have excellent control and can take a lot of damage but she still takes a beating in some situations. For her, I try to prioritize Vitality >= Dexterity > %Dmg to life.
What would you do different in our situation?
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OP here.
On numerous topics, Jay Wilson has invoked the principle that "this is a casual game more than a hardcore one" in making decisions on gameplay elements.
This may be a sound design direction because most people who buy their game want to know if they can have fun no matter how much time they have time for it. However, it does send the game more on the arcade side of the spectrum and less on the side where "I need to spend dozens of hours studying the different facets of the game to be able to do well".
I am genuinely concerned that Blizzard has simplified a few key aspects of the game to cater to that principle and are accidentally missing out on some recent innovations in game design.
This is my concern and I made a few outlandish claims to stir you fanbois around.
Let's see how the rune system plays out.
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Instead, Blizzard copied the already poorly designed and boring D2 class system for WoW. Now that they seem to realize either on the WoW side or the D3 side that this was the wrong approach, they decide to basically do away with the whole thing and not have a class system at all.
The rune system is up in the air as we speak just moments ago from release and I have my doubt whether this will actually create that many different builds. I would say this is a creativity fail from Blizzard and I will feel like a critical RPG element will be missing.
D3 a good action game but with little depth?
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However, the reward for creating a new one is not enough. I don't care. You should promise the first beta key giveaway to the winner, then I might be interested in pouring in some hours to make a worthy logo.