I took Probability & Statistics as one of my major subjects in college & I just can't come up to the numbers the programmers gave about the 96,886,969,344 builds that you can have per class.
My question here is, what is the probability that you can use all of these builds in the actual game since you can't concentrate on the top tier skills because of the longer cool downs.
If having longer cool downs for high tier skills will limit their character build usage, then the probability should have been taken out of the equation. I'm just saying, their numbers are way out of proportion.
Since it seems that players would not be adviced to concentrate all their skill points on higher level skills due to longer cool downs, then the approximated number of usable builds per character that each class can have from what the programmers gave is most likely a lot less than that.
referenced from Blue Post Note: http://www.diablofans.com/blizz-tracker/topic/185199/2-min-cooldowns-what-else/
MY QUESTION IS:
Are we limited to socket runes in only 5 of the 7 skills we can use, since it seems from the image that you can only have one rune for each type of color?
From the limited discussion they made on runes, no one brought up this question, so I am at loss here.
According to the www.diablowiki.com/Runestones:
Rarity
Skill runes will be added as part of the random loot that monsters drop. It is unknown just how rare the skill runes will be but Blizzard has mentioned that they plan on implementing a wide range of skill runes from common to very rare.
Taken that each type of Runestone will come in various quality levels, including:
Stone (levels 1-3), found in Normal difficulty;
Silver (levels 4-5), found in Nightmare difficulty; and
Gold (levels 6-7), found in Hell difficulty only.
Where higher qualities of Runestones will increase the benefit that the Runestone type has on a skill but would also mean that you have to be playing long hours or simply lucky when playing Nightmare & Hell difficulty levels for the higher rank Runes to randomly loot drop in your game.
Which would mean that when playing Normal difficulty, you might come by a lot of Stone Runes. We could also assume that even if you already have let's say a rank 2 Indigo Rune socket in an Active Skill, you still would get drops of ranks 1 or another rank 2 Indigo Rune (for example only; can be Crimson, Obsidian, Golden or an Alabaster Rune).
What do you do with it then? Can you use it since you are already using a rank 2 Rune on an Active Skill?
Would Blizzard make it possible for players to be able to socket another Indigo Rune on another Active Skill?
Again, my question from the start, will we be able to socket Runes on all the 7 Active Skills for that matter?
If by players preference, can we socket only one, two or only three type of Runes that we like on all the 7 Active Skill slots at the same time?
If this will be the case, will we ran out of inventory space trying to collect different high ranked types of Runes?
Or for Blizzard to be able to avoid this dilemma, made it that we are stuck to only 5 different types of Runes that we can only socket on 5 different Active Skills only?
And we are left to trading the same color and(or lower) ranked rune that we get for that matter...
I hope when the NDA ends on August 1, they would be able to shed some light upon this matter.
Nice catch, but I doubt they would make something like that.
Rollback Post to RevisionRollBack
My place really was here. I was too foolish and stubborn to notice. But, what I truly hoped for then was here. Why do I always realize it When I've already lost it.
MY QUESTION IS:
Are we limited to socket runes in only 5 of the 7 skills we can use, since it seems from the image that you can only have one rune for each type of color?
I'm assuming "the image" you refer to is the one in Force's video where 5 skills are socketed with each of the 5 runes, 1 is unruned, and the last is still locked. And from this you're assuming that we can only have one of each type of rune socketed into any skill? I think the case is that they're just trying to showcase the different runes (that being the entire point of the video and images used therein). I'm going to say I'm positive that you can socket all 7 of your skills with one kind of rune should you so desire. Anything less would severely limit your customization options, which we all know is one of Blizzard's biggest goals with this game.
wait till Monday and all worries will be laid to rest...
I'm hoping they would have the answer... too bad I only had time to post this thread now. Hopefully, Sixen & Force would be able to read it & have the people at Blizzard give a more detailed explanation on this before they go back home.
MY QUESTION IS:
Are we limited to socket runes in only 5 of the 7 skills we can use, since it seems from the image that you can only have one rune for each type of color?
I'm assuming "the image" you refer to is the one in Force's video where 5 skills are socketed with each of the 5 runes, 1 is unruned, and the last is still locked. And from this you're assuming that we can only have one of each type of rune socketed into any skill? I think the case is that they're just trying to showcase the different runes (that being the entire point of the video and images used therein). I'm going to say I'm positive that you can socket all 7 of your skills with one kind of rune should you so desire.
I'm hoping that would be the case so that I could use the Crimson, Indigo or Golden Rune multiple of times on different Active Skills, all at the same time. That would be the best...
Well, for those who are reading this thread, please vote so that people at Blizzard will know how we feel & make changes before they release the game for Christmas (how I wish this was true...).
What a great long, grueling, sleepless, fun holiday vacation it would turn out to be. I would then be able to dedicate all my free time to just playing Diablo III. lol!
While not yet confirmed, I see no reason what so ever for Blizzard to limit us to five rune-able skills of our selected seven. That would not only uselessly hinder character customization, but it would also likely make those two vanilla skills boring and unused by most people seeing as they would have 5 runed skills to use instead. If Blizzard were to do this they might as well limit us to five active skills. I also see no reason Blizzard would limit us to rune type, or level when regarding a re occurrence in the exact same rune throughout your seven skills. As with the previous mention, this would uselessly limit character customization and usability.
In short, I'm very confident we will be able to rune all seven of our skills, and choose which ever rune combinations through those seven skills we want regardless of type, or level.
“We act as though comfort and luxury were the chief requirements of life, when all that we need to make us happy is something to be enthusiastic about.” - Albert Einstein
I'm pretty sure you can socket all 7 active skills with any runes you want, if you wish you can put 7 Indigo runes on all your skills. Anything otherwise would make no sense to me, given that runes are no different than "gems" for skills, from what I could understand so far. The only arson they show only 5 socketed skills and one type of rune in each is to showcase the runes o.O Is that really hard to understand?
Also, I'll gladly make a pure high-tier skill only character to show people how they're overreacting to cooldowns. Seriously, having 4 out of your 7 active skills with a 2 min cd doesn't mean at all that the build isn't viable, assuming anything before release like that is just dumb.
PURE CAPS LOCK ALSO DOESN'T HELP, so your thread is more important than everyone else and you can draw everyones attention with caps? Your post isn't even all that meaningful, actually it just made me waste my time while looking for actually interesting posts.
it just made me waste my time while looking for actually interesting posts.
This.
I really really don't think Blizzard would tempt us with the promise of extreme customization via a brand new, completely original system, and then botch the whole job by removing 80% of that customization. And even if they did, they wouldn't stumble across a Diablofans thread in all caps and think "Hmm, maybe we need to rethink this."
So first question, Runes are item drops. This means that you don't get 5 runes and then mix and match. You can use them to the degree that you have them. I believe you already know that there are 7 tiers of runes, some of those are easier to find then others.
You're not limited to 5 out of 7, there are images of 6 skills having runes out there. I'm going to give you this. At present of what I see as the greatest value of skill combos belongs to the warrior, which is 43 245 694 800. That is 50 billion short of their numbers but I might be missing some variables, or it might have been that at that time there were more runes with maybe more tiers, don't know.
I think from reading your thread your confusing runes with some limit based on pairing. From what I understand runes are like gear, but for skills. They affect the skills when equiped, so when you ask can I use another Indigo when I have one in another skill sounds like "if I have two identical swords, can I dual wield?"
I could be wrong but from everything I've read they are strictly gear and can be equipped in all skills.
Actually number of builds is much bigger then the one given by blizzard.
I will consider an build: an combination of 7 different skills of a certain class pluss all the 5 rune possibilities of each skill. So i'm naturally ignoring the skills points, skill maximun and traits. Assuming each class will have 25 skills, we have:
25*24*23*22*21*20*19*5^7 = 189,275,625,000,000
Obviously this number and any analysis that use this number as base in it is stupid. The possible builds number never meant anything for anyone. IF each class have something like 5 build archetypes and each archetype have a good amount of variation, i will be happy.
wait till Monday and all worries will be laid to rest...
World peace? No more disease? No more North Korea? No more politicians? No more communism? No more racism / people calling everything they don't like racist? ect.......
wait till Monday and all worries will be laid to rest...
World peace? No more disease? No more North Korea? No more politicians? No more communism? No more racism / people calling everything they don't like racist? ect.......
Exactly. All troubles will be overcast by the graceful tongue of blizzard employees.Their blessed word will fall upon the ears and minds of brother Sixen and friar Force. Hence forth this coming August 1st will be known as "The great NDA Ascension". People of all races, religions and creeds will look back on this day and remember the the prophets that returned from the holy land, know as blizzard Hq, with a golden scroll telling all the good news that is....Witch Docs burn everyone
So, if you choose to keep a skill "vanilla", will it be worthless to it's counterpart with one single Rank 1 rune in it?
I mean, I love skill runes and plan to use them every time, but I understand there might be some people out there that think the vanilla version is what they prefer.
IMO equipping all rune types in a single skill is fun but takes away all the possible customization you can make for your chars. By allowing just 1 rune per skill we must choose our play stile, do we want a heavy damage single target spell or a weaker spell with large AoE?
Rollback Post to RevisionRollBack
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http://www.diablowiki.com/images/8/88/Runestones_en.png
As seen on this Force Strategy Gaming's: Purgatory, dated May 30, 2011, time stamped @ 1:09:
http://www.youtube.com/watch?v=Ag4SFjsa288
You can see the Wizard's Skill Book as an example where the 5 Rune Stones were placed into sockets:
http://www.diablowiki.com/images/thumb/4/4e/Ss419.jpg/180px-Ss419.jpg
I took Probability & Statistics as one of my major subjects in college & I just can't come up to the numbers the programmers gave about the 96,886,969,344 builds that you can have per class.
My question here is, what is the probability that you can use all of these builds in the actual game since you can't concentrate on the top tier skills because of the longer cool downs.
If having longer cool downs for high tier skills will limit their character build usage, then the probability should have been taken out of the equation. I'm just saying, their numbers are way out of proportion.
Since it seems that players would not be adviced to concentrate all their skill points on higher level skills due to longer cool downs, then the approximated number of usable builds per character that each class can have from what the programmers gave is most likely a lot less than that.
referenced from Blue Post Note: http://www.diablofans.com/blizz-tracker/topic/185199/2-min-cooldowns-what-else/
Anyway, here is Force Strategy Gaming's: Diablo 3 - Runestones: An In Depth Look - Game Systems dated May 29, 2011.
http://www.youtube.com/watch?v=LNoOaD-trB0&feature=relmfu
MY QUESTION IS:
Are we limited to socket runes in only 5 of the 7 skills we can use, since it seems from the image that you can only have one rune for each type of color?
From the limited discussion they made on runes, no one brought up this question, so I am at loss here.
According to the www.diablowiki.com/Runestones:
Rarity
Skill runes will be added as part of the random loot that monsters drop. It is unknown just how rare the skill runes will be but Blizzard has mentioned that they plan on implementing a wide range of skill runes from common to very rare.
Taken that each type of Runestone will come in various quality levels, including:
Stone (levels 1-3), found in Normal difficulty;
Silver (levels 4-5), found in Nightmare difficulty; and
Gold (levels 6-7), found in Hell difficulty only.
Where higher qualities of Runestones will increase the benefit that the Runestone type has on a skill but would also mean that you have to be playing long hours or simply lucky when playing Nightmare & Hell difficulty levels for the higher rank Runes to randomly loot drop in your game.
Which would mean that when playing Normal difficulty, you might come by a lot of Stone Runes. We could also assume that even if you already have let's say a rank 2 Indigo Rune socket in an Active Skill, you still would get drops of ranks 1 or another rank 2 Indigo Rune (for example only; can be Crimson, Obsidian, Golden or an Alabaster Rune).
What do you do with it then? Can you use it since you are already using a rank 2 Rune on an Active Skill?
Would Blizzard make it possible for players to be able to socket another Indigo Rune on another Active Skill?
Again, my question from the start, will we be able to socket Runes on all the 7 Active Skills for that matter?
If by players preference, can we socket only one, two or only three type of Runes that we like on all the 7 Active Skill slots at the same time?
If this will be the case, will we ran out of inventory space trying to collect different high ranked types of Runes?
Or for Blizzard to be able to avoid this dilemma, made it that we are stuck to only 5 different types of Runes that we can only socket on 5 different Active Skills only?
And we are left to trading the same color and(or lower) ranked rune that we get for that matter...
I hope when the NDA ends on August 1, they would be able to shed some light upon this matter.
My PvP build would be different from these 13.
Check out the leaked Demon Hunter skill list here from Blizzard China: http://translate.google.com/translate?hl=en&sl=auto&tl=en&u=http://tiny.cc/10p16
Diablo III is $50; MSI GT683DXR-423US Gaming Laptop is $1,599; Playing Diablo III w/ my wife & 2 brothers is PRICELESS
Dont think this has been answered... im assuming...NO.
All your other questions seem to spring from the original question and depend on it....soooo....idk.
I'm assuming "the image" you refer to is the one in Force's video where 5 skills are socketed with each of the 5 runes, 1 is unruned, and the last is still locked. And from this you're assuming that we can only have one of each type of rune socketed into any skill? I think the case is that they're just trying to showcase the different runes (that being the entire point of the video and images used therein). I'm going to say I'm positive that you can socket all 7 of your skills with one kind of rune should you so desire. Anything less would severely limit your customization options, which we all know is one of Blizzard's biggest goals with this game.
I'm hoping they would have the answer... too bad I only had time to post this thread now. Hopefully, Sixen & Force would be able to read it & have the people at Blizzard give a more detailed explanation on this before they go back home.
My PvP build would be different from these 13.
Check out the leaked Demon Hunter skill list here from Blizzard China: http://translate.google.com/translate?hl=en&sl=auto&tl=en&u=http://tiny.cc/10p16
Diablo III is $50; MSI GT683DXR-423US Gaming Laptop is $1,599; Playing Diablo III w/ my wife & 2 brothers is PRICELESS
I'm hoping that would be the case so that I could use the Crimson, Indigo or Golden Rune multiple of times on different Active Skills, all at the same time. That would be the best...
Well, for those who are reading this thread, please vote so that people at Blizzard will know how we feel & make changes before they release the game for Christmas (how I wish this was true...).
What a great long, grueling, sleepless, fun holiday vacation it would turn out to be. I would then be able to dedicate all my free time to just playing Diablo III. lol!
My PvP build would be different from these 13.
Check out the leaked Demon Hunter skill list here from Blizzard China: http://translate.google.com/translate?hl=en&sl=auto&tl=en&u=http://tiny.cc/10p16
Diablo III is $50; MSI GT683DXR-423US Gaming Laptop is $1,599; Playing Diablo III w/ my wife & 2 brothers is PRICELESS
In short, I'm very confident we will be able to rune all seven of our skills, and choose which ever rune combinations through those seven skills we want regardless of type, or level.
Please refrain from using all capital titles.
Also, I'll gladly make a pure high-tier skill only character to show people how they're overreacting to cooldowns. Seriously, having 4 out of your 7 active skills with a 2 min cd doesn't mean at all that the build isn't viable, assuming anything before release like that is just dumb.
PURE CAPS LOCK ALSO DOESN'T HELP, so your thread is more important than everyone else and you can draw everyones attention with caps? Your post isn't even all that meaningful, actually it just made me waste my time while looking for actually interesting posts.
- All 7 active skills can be runed. Awesome.
- You could use ALL 7 Indigo runes (or whatever color you prefer) if you so choose. The power is yours!
This.
I really really don't think Blizzard would tempt us with the promise of extreme customization via a brand new, completely original system, and then botch the whole job by removing 80% of that customization. And even if they did, they wouldn't stumble across a Diablofans thread in all caps and think "Hmm, maybe we need to rethink this."
You're not limited to 5 out of 7, there are images of 6 skills having runes out there. I'm going to give you this. At present of what I see as the greatest value of skill combos belongs to the warrior, which is 43 245 694 800. That is 50 billion short of their numbers but I might be missing some variables, or it might have been that at that time there were more runes with maybe more tiers, don't know.
I think from reading your thread your confusing runes with some limit based on pairing. From what I understand runes are like gear, but for skills. They affect the skills when equiped, so when you ask can I use another Indigo when I have one in another skill sounds like "if I have two identical swords, can I dual wield?"
I could be wrong but from everything I've read they are strictly gear and can be equipped in all skills.
I will consider an build: an combination of 7 different skills of a certain class pluss all the 5 rune possibilities of each skill. So i'm naturally ignoring the skills points, skill maximun and traits. Assuming each class will have 25 skills, we have:
25*24*23*22*21*20*19*5^7 = 189,275,625,000,000
Obviously this number and any analysis that use this number as base in it is stupid. The possible builds number never meant anything for anyone. IF each class have something like 5 build archetypes and each archetype have a good amount of variation, i will be happy.
World peace? No more disease? No more North Korea? No more politicians? No more communism? No more racism / people calling everything they don't like racist? ect.......
Exactly. All troubles will be overcast by the graceful tongue of blizzard employees.Their blessed word will fall upon the ears and minds of brother Sixen and friar Force. Hence forth this coming August 1st will be known as "The great NDA Ascension". People of all races, religions and creeds will look back on this day and remember the the prophets that returned from the holy land, know as blizzard Hq, with a golden scroll telling all the good news that is....Witch Docs burn everyone
I mean, I love skill runes and plan to use them every time, but I understand there might be some people out there that think the vanilla version is what they prefer.
Just sayin'
Sorry 'bout that. 'Forgot about it. Wont happen again.
My PvP build would be different from these 13.
Check out the leaked Demon Hunter skill list here from Blizzard China: http://translate.google.com/translate?hl=en&sl=auto&tl=en&u=http://tiny.cc/10p16
Diablo III is $50; MSI GT683DXR-423US Gaming Laptop is $1,599; Playing Diablo III w/ my wife & 2 brothers is PRICELESS
IMO equipping all rune types in a single skill is fun but takes away all the possible customization you can make for your chars. By allowing just 1 rune per skill we must choose our play stile, do we want a heavy damage single target spell or a weaker spell with large AoE?