To illustrate maka's point, hardcore players play hardcore for the thrill from the possibility of dying. If you farm and completely understand every boss before playing hardcore that trivializes the entire point. HC players WANT to discover the boss and completely not know what's going to happen.
OK, first of all, you don't know me, don't know anything about my life, and therefore know nothing about my understanding of English (it's with a capital 'E', by the way).
Second, my post is completely valid, and I thank you for re-demonstrating it with your reply (underlined). HC players don't care about that, they don't care if it's "in their best interest" to play Normal SC before jumping into HC. I'm sure any HC player will back me up on this. As I initially said: you don't get it.
>Playing HC is not about "best interest".< This sentence here is seriously lacking any recognizable sentence structure generally recognized in text based language. It indicates your English being a secondary language. Capitalizing English is pretty unnecessary actually and it probably one of the most common "disrespected" rules on language in informal speech. Mainly because it does not usually add confusion or decrease readability and it fact it may even be considered humble to remove capitalization in certain contexts.
holy tool batman.
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
To illustrate maka's point, hardcore players play hardcore for the thrill from the possibility of dying. If you farm and completely understand every boss before playing hardcore that trivializes the entire point. HC players WANT to discover the boss and completely not know what's going to happen.
I think most HC players don't want to actually die. The point of HC is to not die. If you're suggesting that a player will find it fun to learn about a bosses abilities in a Youtube video after or before dying. Then I think they don't even know themselves. I think they want to feel a real threat but to overcome it, to suggest they want to not know anything about a boss and die from that lack of knowledge that would be incorrect. If you are being over optimistic and saying a player will never die in HC from a lack of foresight then so be it.
Lets say for example who would enjoy fighting a boss which had an ultimate death nova that wiped anything within melee range into oblivion, would that be fun without knowing it would happen? No. Would it be more fun if you knew it would happen and tried to avoid and succeeded in avoiding it? Yes.
Lets say for example who would enjoy fighting a boss which had an ultimate death nova that wiped anything within melee range into oblivion, would that be fun without knowing it would happen? No. Would it be more fun if you knew it would happen and tried to avoid and succeeded in avoiding it? Yes.
Well, for many hc players, myself included, the thrill of not knowing what will happen is part of the experience.
Would I be pissed if a deathnova killed me? Sure
Would I be more determined and back on the horse to try again? Hell yes!
I feel like this aspect of gaming is gone from this new generation. Failure isnt an option anymore, everything must be mapped out before you start. Thats sad to me, but to each their own I guess.
Back on topic:
lvl 10 to unlock hc is a good comprimise. Then you cant accidentally make one if you dont want to, and neither do you have to spend alot of time on a hero you will not care about just to unlock it.
New elective mode seems promising. Cant wait to test and see if it does what it says on the tin.
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I can see what you see not. Vision milky, then eyes rot.
When you turn, they will be gone. Whispering their hidden song.
Then you see what cannot be. Shadows move where light should be.
Out of darkness, out of mind. Cast down into the Halls of the Blind
I think most HC players don't want to actually die. The point of HC is to not die. If you're suggesting that a player will find it fun to learn about a bosses abilities in a Youtube video after or before dying. Then I think they don't even know themselves. I think they want to feel a real threat but to overcome it, to suggest they want to not know anything about a boss and die from that lack of knowledge that would be incorrect. If you are being over optimistic and saying a player will never die in HC from a lack of foresight then so be it.
Obviously the hardcore players don't want to die, but if you play through D3 on normal THEN you're forced to play it again on normal on hardcore, there would be zero thrill. You already know exactly what every act boss is capable of. It's like when I go to kill Diablo in Act 4 of D2. Fire wave -> health potion. Charge -> run away. Pink lightning -> run around him in a circle. I could kill him on a hardcore character in my sleep.
There's a difference between the possibility of dying existing (and wanting that possibility to exist) and wanting to die. I didn't say they want to die, I said they want the possibility to exist for that to occur. That's where the thrill comes from and it's why you would play such a risky thing as hardcore.
I have 2 characters on level 10 and I still can't create HC char. Why?
they said if you already have a lvl 10 char it doesnt count. you have to re-level one to 10
actully even if you do that theres a good chance you still cant play =P
A hot fix is going to the servers in a little bit fixing this
and no projectiles is on your end =P
huh? your saying that im the only one who cant see the projectiles from rapid fire and entangling shot? thats random considering all my settings are on high and i have zero issues with anything else on any of the other skills on all other classes.....
EDIT: wtf.. .its working again..... soooo random
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
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holy tool batman.
I think most HC players don't want to actually die. The point of HC is to not die. If you're suggesting that a player will find it fun to learn about a bosses abilities in a Youtube video after or before dying. Then I think they don't even know themselves. I think they want to feel a real threat but to overcome it, to suggest they want to not know anything about a boss and die from that lack of knowledge that would be incorrect. If you are being over optimistic and saying a player will never die in HC from a lack of foresight then so be it.
Well, for many hc players, myself included, the thrill of not knowing what will happen is part of the experience.
Would I be pissed if a deathnova killed me? Sure
Would I be more determined and back on the horse to try again? Hell yes!
I feel like this aspect of gaming is gone from this new generation. Failure isnt an option anymore, everything must be mapped out before you start. Thats sad to me, but to each their own I guess.
Back on topic:
lvl 10 to unlock hc is a good comprimise. Then you cant accidentally make one if you dont want to, and neither do you have to spend alot of time on a hero you will not care about just to unlock it.
New elective mode seems promising. Cant wait to test and see if it does what it says on the tin.
Obviously the hardcore players don't want to die, but if you play through D3 on normal THEN you're forced to play it again on normal on hardcore, there would be zero thrill. You already know exactly what every act boss is capable of. It's like when I go to kill Diablo in Act 4 of D2. Fire wave -> health potion. Charge -> run away. Pink lightning -> run around him in a circle. I could kill him on a hardcore character in my sleep.
There's a difference between the possibility of dying existing (and wanting that possibility to exist) and wanting to die. I didn't say they want to die, I said they want the possibility to exist for that to occur. That's where the thrill comes from and it's why you would play such a risky thing as hardcore.
there is no projectile animation for rapid fire or entangling shot?
theres no longer ANY cooldown on switching skills or runes?
those werent listed and are epic fail changes.... WHAT THE FUCK
EDIT: as i was, theres only no cooldown on skills when your in town....... good change... rofl
but i still dont like the no projectiles on the DH
they said if you already have a lvl 10 char it doesnt count. you have to re-level one to 10
actully even if you do that theres a good chance you still cant play =P
A hot fix is going to the servers in a little bit fixing this
and no projectiles is on your end =P
huh? your saying that im the only one who cant see the projectiles from rapid fire and entangling shot? thats random considering all my settings are on high and i have zero issues with anything else on any of the other skills on all other classes.....
EDIT: wtf.. .its working again..... soooo random