Arcane Enchanted seems to be even worse now... lol
Instead of Hydra's they now toss an Orb at a random location which then spins around randomly with a long arcane line damaging you if you get hit, was pretty brutal - wish i captured a screenshot when I could.
Arcane Enchanted seems to be even worse now... lol
Instead of Hydra's they now toss an Orb at a random location which then spins around randomly with a long arcane line damaging you if you get hit, was pretty brutal - wish i captured a screenshot when I could.
I actually like the change, but I've just run into them on a ranged class and it was easy enough to avoid them this time (not sure if being melee would make a difference?). The way they were before I'd always nearly die and had to run around and LoS the stuff until the hydras despawned. Plus the glowy orb with lazers looks cool.
Oh, and has anyone else ran into Mortar enchanted mobs yet? I came across one and the graphic for the spell is so messed up and awesome. Bright pink squares ftw!
I can see the Arcane mobs being pretty easy on ranged characters, but when you're a melee and 4 orbs suddenly surround you while they all go in different directions, trapping you inside, it's brutal
Also found the mortar mobs, GIANT blobs of pink squares popping out!
I can see the Arcane mobs being pretty easy on ranged characters, but when you're a melee and 4 orbs suddenly surround you while they all go in different directions, trapping you inside, it's brutal
Also found the mortar mobs, GIANT blobs of pink squares popping out!
I think they thought there wasn't enough pink in the beta. I found pink pants.
Dammit they changed the impale? I don't even have the beta yet but I had a master archer character planned...and now my core skill is not a bow shot
That's exactly how I feel about it! I loved the ability before, now it just seems awkward. Pew pew pew with the bow, then chuck a knife! Wait, what?
how's that different from fan of knives? which btw has been uber pimped to 450% wep dam oO.
yah i liked impale better before too, looked and sounded cool. dunno what the knife looks like now...
some of these changes are weird though, and arnt some of the *new* passives...old? transendence for monk has been there from the start if i remember correctly...nerves of steel for barb too.
I think the passives are just new for the lower levels. They switched around what passives you get at lower levels for the Demon Hunter as well.
Fan of Knives is more of a melee ability, and I try to stay out of melee as much as I can (it's range is 10 yards), but to me it makes sense as a melee ability. Impale is just weird to me because you're shooting, than suddenly you stop and chuck a knife. I would compare it more to grenades, which originally I didn't care for, but after playing around with them a bit I loved using them (especially to blow up barrels >.>). Impale has grown on me, the ability itself and how it looks is pretty badass, but it seems like it would fit in more if it were a shot.
I think they thought there wasn't enough pink in the beta. I found pink pants.
Had a nice pink chest plate on my wizard before this patch!
I'm playing the monk myself, but some small things I've noticed is that some of the skills you get at different levels than before for the first several levels.
Also Fists of Thunder has a new animation for all 3 of it's levels, it's not quite as bright or out there and actually looks like lightning is coming from the fists, not just a giant orb in front of your hero. Dashing Strike also looks cleaner and leaves float around after you dash, almost as if your speed is knocking debris into the air, looks nice.
Active Skills
Resource management for the Demon Hunter has been reworked significantly. Skills for the class now fall into the three categories: Hatred Generators, Hatred Spenders, and Discipline Spenders.
Is this the big change Blizz was talking about/working on for the DH's resource system? Or just part of it?
Active Skills
Resource management for the Demon Hunter has been reworked significantly. Skills for the class now fall into the three categories: Hatred Generators, Hatred Spenders, and Discipline Spenders.
Is this the big change Blizz was talking about/working on for the DH's resource system? Or just part of it?
Far as I know, that's the big change. Hatred regenerates a bit slower now on it's own, but many of your skills generate hatred, so you switch between using your big spenders and generators now.
New skill swaping system is awful.
Each time you level up and get a new skill, you have to go back to town or find an altar to select the new skill.
The previous system was perfect, entertaining and fast paced, like the rest of the game is.
Thank you very much, whiners!
New skill swaping system is awful.
Each time you level up and get a new skill, you have to go back to town or find an altar to select the new skill.
The previous system was perfect, entertaining and fast paced, like the rest of the game is.
Thank you very much, whiners!
I don't have much of a problem with it, it's a bit annoying at the start of the game. The worst part of it by far is that when you unlock a new skill you can't even view what it does (or view any of the skills you aren't currently using) until you find an altar.
It actually reminds me of being in WoW and having to visit a trainer to train new abilities. *cough*
New skill swaping system is awful.
Each time you level up and get a new skill, you have to go back to town or find an altar to select the new skill.
The previous system was perfect, entertaining and fast paced, like the rest of the game is.
Thank you very much, whiners!
I like it, though it could use some tweaks like the ones that Jael mentioned. Whats the purpose of having a build (Or even a 6 active skill limit for that matter) when you can just leave your skill window open and change everything on the fly whenever you want anyways.
It's not that bad, only slightly annoying in the beginning of the game - but once you get Stone of Recall, it doesn't really matter anymore.
Did they say anything about leaving Cauldron of Jordan out this time, did I miss it? It doesn't make any difference to me really, I was just curious why they left it out this time around.
Active Skills
Resource management for the Demon Hunter has been reworked significantly. Skills for the class now fall into the three categories: Hatred Generators, Hatred Spenders, and Discipline Spenders.
Is this the big change Blizz was talking about/working on for the DH's resource system? Or just part of it?
Far as I know, that's the big change. Hatred regenerates a bit slower now on it's own, but many of your skills generate hatred, so you switch between using your big spenders and generators now.
Or just spam Elemental arrow.
Good, I hope so!! Little work to be done => earlier release date Now they just have to do the rune system as quickly as possible!!
Thanks! Didn't even think of that. Was too busy looking for a button.
That's exactly how I feel about it! I loved the ability before, now it just seems awkward. Pew pew pew with the bow, then chuck a knife! Wait, what?
Gonna stream some beta 5 for a while. Starting with Demon Hunter.
Instead of Hydra's they now toss an Orb at a random location which then spins around randomly with a long arcane line damaging you if you get hit, was pretty brutal - wish i captured a screenshot when I could.
I actually like the change, but I've just run into them on a ranged class and it was easy enough to avoid them this time (not sure if being melee would make a difference?). The way they were before I'd always nearly die and had to run around and LoS the stuff until the hydras despawned. Plus the glowy orb with lazers looks cool.
Oh, and has anyone else ran into Mortar enchanted mobs yet? I came across one and the graphic for the spell is so messed up and awesome. Bright pink squares ftw!
Also found the mortar mobs, GIANT blobs of pink squares popping out!
I think they thought there wasn't enough pink in the beta. I found pink pants.
I think the passives are just new for the lower levels. They switched around what passives you get at lower levels for the Demon Hunter as well.
Fan of Knives is more of a melee ability, and I try to stay out of melee as much as I can (it's range is 10 yards), but to me it makes sense as a melee ability. Impale is just weird to me because you're shooting, than suddenly you stop and chuck a knife. I would compare it more to grenades, which originally I didn't care for, but after playing around with them a bit I loved using them (especially to blow up barrels >.>). Impale has grown on me, the ability itself and how it looks is pretty badass, but it seems like it would fit in more if it were a shot.
On a side note, Elemental Arrow is awesome!
Had a nice pink chest plate on my wizard before this patch!
I'm playing the monk myself, but some small things I've noticed is that some of the skills you get at different levels than before for the first several levels.
Also Fists of Thunder has a new animation for all 3 of it's levels, it's not quite as bright or out there and actually looks like lightning is coming from the fists, not just a giant orb in front of your hero. Dashing Strike also looks cleaner and leaves float around after you dash, almost as if your speed is knocking debris into the air, looks nice.
Official Blizzard Quote:
Demon Hunter
Active Skills
Resource management for the Demon Hunter has been reworked significantly. Skills for the class now fall into the three categories: Hatred Generators, Hatred Spenders, and Discipline Spenders.
Far as I know, that's the big change. Hatred regenerates a bit slower now on it's own, but many of your skills generate hatred, so you switch between using your big spenders and generators now.
Or just spam Elemental arrow.
Each time you level up and get a new skill, you have to go back to town or find an altar to select the new skill.
The previous system was perfect, entertaining and fast paced, like the rest of the game is.
Thank you very much, whiners!
I don't have much of a problem with it, it's a bit annoying at the start of the game. The worst part of it by far is that when you unlock a new skill you can't even view what it does (or view any of the skills you aren't currently using) until you find an altar.
It actually reminds me of being in WoW and having to visit a trainer to train new abilities. *cough*
I like it, though it could use some tweaks like the ones that Jael mentioned. Whats the purpose of having a build (Or even a 6 active skill limit for that matter) when you can just leave your skill window open and change everything on the fly whenever you want anyways.
It's not that bad, only slightly annoying in the beginning of the game - but once you get Stone of Recall, it doesn't really matter anymore.