On the D3 Forums we did a BIS with perfect rolls and calculated the highest DPS achieved with that gear. With buffs we got up to 1.3million. If you want to check it out it's here:
That is including buffs and paragon. Sounds strange that it's more than doubled just because of that. I just briefly skimmed the tread, did you actually put this in d3up.com or any other damage calculator/sheet as well and could share this? Not to say that anything you mentioned in that thread is wrong, just curious to figure out why the difference is so huge.
It's a more specialized towards wizard one that most people on the D3 forums use.
If you want to go ahead and put them in you can recreate the same gear. I'm thinking the difference is you're using BIS of gear that exists on Diablo progress, where we are using the actual BIS gear (max rolls for every item prop).
I've checked all the items and they look fine, the DPS difference is contributed to 2 factors:
1) you are using the very BIS weapon, i am using the highest ranked weapon on diabloprogress (imo makes it slightly more realistic)
2) you are using 'glass cannon, pinpoint barrier, force weapon, sparkflint, scoundrel, 100 paragon' i am providing a table of UNBUFFED DPS at a 100 paragon.
These 2 combined provide the difference. One thing to note about amulet in your setup though: the damage range is not maximum - you are using only 33-66, which is ilvl 62 not the current ilvl 63.
Overall, no offense to all the other guys that put the effort into making various calculators but there really is no reason to use any calculator other than http://d3up.com they are 100% accurate to the decimal in the calculations of DPS / EHP, etc. It scans your profile and loads all the items in a second instead of you having to type each item one by one, it also offers a small client tool which scans the tooltip of items ingame (yes it is safe, been using it for months along with many others) and it does 2 things - loads the item into your profile + gives you the accurate changes to the stats if you equip that item, the data, once again is accurate to the decimal. On top of it all - you can have multiple builds which are all stored online not only for you to see but others as well. Quite frankly, personally, i do not trust any other calculator simply because i KNOW for sure that this one is updated for any changes within a few hours.
Basically, unless i'm mistaken with some rolls on items, still (please do let me know if you see something), this should give a very clear picture of best possible gearing setups (in terms of maximizing DPS)
Rollback Post to RevisionRollBack
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
Just swapped from wand to dagger for MH retaining the exact same DPS and other stats on the weapon - approximately 14k DPS increase, good point Loroese
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"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
I wonder how trifecta with max crit damage and high average damage with Int would compare to the trifecta zuni and tal. Just plugging some numbers into my spreadsheet that tals would be about the same for me as a max CC, CD, IAS amulet with 200 int. So that's not counting bonus damage.
It also might be worth trying trifecta ring with average damage over zuni ring.
It also might be worth trying trifecta ring with average damage over zuni ring.
Already using trifecta rings with high average dmg in profiles, only profiles with zunix2 are using zuni ring, unless you are talking about using purely only zuni boots against ice climbers. That i didn't do but if we go by item vs item comparison then the amount of variations becomes quite large. I was looking on basically comparing usage of zuni x 2 vs not using it at all and vs 2 handers
Rollback Post to RevisionRollBack
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
I've checked all the items and they look fine, the DPS difference is contributed to 2 factors:
1) you are using the very BIS weapon, i am using the highest ranked weapon on diabloprogress (imo makes it slightly more realistic)
2) you are using 'glass cannon, pinpoint barrier, force weapon, sparkflint, scoundrel, 100 paragon' i am providing a table of UNBUFFED DPS at a 100 paragon.
These 2 combined provide the difference. One thing to note about amulet in your setup though: the damage range is not maximum - you are using only 33-66, which is ilvl 62 not the current ilvl 63.
Overall, no offense to all the other guys that put the effort into making various calculators but there really is no reason to use any calculator other than http://d3up.com they are 100% accurate to the decimal in the calculations of DPS / EHP, etc. It scans your profile and loads all the items in a second instead of you having to type each item one by one, it also offers a small client tool which scans the tooltip of items ingame (yes it is safe, been using it for months along with many others) and it does 2 things - loads the item into your profile + gives you the accurate changes to the stats if you equip that item, the data, once again is accurate to the decimal. On top of it all - you can have multiple builds which are all stored online not only for you to see but others as well. Quite frankly, personally, i do not trust any other calculator simply because i KNOW for sure that this one is updated for any changes within a few hours.
Basically, unless i'm mistaken with some rolls on items, still (please do let me know if you see something), this should give a very clear picture of best possible gearing setups (in terms of maximizing DPS)
The weapon is a huge difference. A 1h Sword with IAS will always be the top DPS dealer. Sword > Dagger > Wand for ultimate dps. So using a Wand in your diagram is a huge loss of possible DPS.
Without the buffs there is still a big difference. The difference comes in things like boots not being max dps provided. And other small things where the most dps isn't pulled out of all slots. Ours however isn't taking in as much of an effort for EHP, we just picked max stats after all dps stats were rolled. The EHP is still huge, but after 500k isn't a major gain where more DPS after 500k is, so that's why we chose to maximize DPS stats.
As for D3UP, it is a great tool - no arguments there. However, it is missing a lot of things, and some of the calculations are off by slight amounts. It rounds in some places, and doesn't in others. It also isn't very easy to do new gearing compared to other tools. You may like D3Up, and that's fine. However, the one we have is specifically tailored for wizards, tested by wizards, and allows for much more precise information for wizards. Everything that the d3up does, the dpsCalc does plus much more for wizards. however, it's a personal thing. Some people like to use Excel, that's their choice, doesn't make it wrong however.
Great thread! One thing I find missing however is the lack of life on hit (for CM) or life leech (for archon) that nearly all wizards have on their gear. Might consider a build that includes those stats as well to be a bit more realistic in playability.
As for D3UP, it is a great tool - no arguments there. However, it is missing a lot of things, and some of the calculations are off by slight amounts. It rounds in some places, and doesn't in others. It also isn't very easy to do new gearing compared to other tools. You may like D3Up, and that's fine. However, the one we have is specifically tailored for wizards, tested by wizards, and allows for much more precise information for wizards. Everything that the d3up does, the dpsCalc does plus much more for wizards. however, it's a personal thing. Some people like to use Excel, that's their choice, doesn't make it wrong however.
As the guy that does D3Up, I completely agree. The calc over on CMWW is great at what it does, and there's a bunch of other great tools out there as well. It's also a great experience making programs/spreadsheets like this, it really helps you understand your character and how everything relates to each other, so I invite everyone to make something and play with the numbers
However, I'd love it if someone would point out all the slight problems with the Wizard DPS calculations, rather than just saying they exist. I've been working closely with someone on Monk calculations and I've been doing the Barb calculations, but I really need a few more dedicated theorycrafters to help point out all the inconsistencies to improve the tool for everyone. I also don't want to hijack this thread, because I think it's awesome the way the OP used d3up to assemble and show different BiS gear combinations, I might try it for barbs. So email me or something if you have some feedback or want to help, it's easy enough to get ahold of me, my emails on the top of the page.
The weapon is a huge difference. A 1h Sword with IAS will always be the top DPS dealer. Sword > Dagger > Wand for ultimate dps. So using a Wand in your diagram is a huge loss of possible DPS.
Weapon base attack speed scales the final DPS via +average damage modifiers on rings / amulets, etc. There is no way a 1.4 sword is going to beat a 1.5 base dagger given the same weapon DPS. (Unless the swords can, for some reason, roll a higher DPS than a dagger, which i am not aware of. I could be wrong and swords could roll higher damage ranges - i am not able to find the exact +min/min damages for swords vs daggers. Which is somewhat supported by the data provided from the actual existing items on diabloprogress.com swords / maces / spears / axes seem to go up to 1.4k while daggers highest are 1.2k O.o)
In fact it doesn't matter what the item is called, it could be called a 'swift shovel', as long as it has 1.4 attack base attack speed and same DPS the resulting DPS of the character is going to be the same. Apologies, but your argument here is invalid.
Without the buffs there is still a big difference. The difference comes in things like boots not being max dps provided. And other small things where the most dps isn't pulled out of all slots. Ours however isn't taking in as much of an effort for EHP, we just picked max stats after all dps stats were rolled. The EHP is still huge, but after 500k isn't a major gain where more DPS after 500k is, so that's why we chose to maximize DPS stats.
My numbers are skewed towards DPS with every item having maximum DPS rolls, resulting EHP is the result of the extra rolls on each item. Hence your argument here is completely invalid.
As for D3UP, it is a great tool - no arguments there. However, it is missing a lot of things, and some of the calculations are off by slight amounts. It rounds in some places, and doesn't in others. It also isn't very easy to do new gearing compared to other tools. You may like D3Up, and that's fine. However, the one we have is specifically tailored for wizards, tested by wizards, and allows for much more precise information for wizards. Everything that the d3up does, the dpsCalc does plus much more for wizards. however, it's a personal thing. Some people like to use Excel, that's their choice, doesn't make it wrong however.
Lets begin by saying that so far i have used D3UP.com for 3 characters, the resulting numbers of DPS from d3up.com are exact to the decimal when compared to the ingame DPS shown in the character sheet. I have absolutely no idea what you are talking about with "some of the calculations are off by slight amounts".
Secondly - you really cannot say that this tool is "specialized for wizards". This is absolutely obscene statement. Every class in the game scales the unbuffed DPS on the character sheet exactly the same, be it monk, WD, barb, wizard or DH. The benefits of CD, CC, primary stat, etc are exactly the same for every class. What makes the difference is the buffs that particular class has, for example a barb is always going to be the higher DPS after passives, simply because noone else has a total of 15% CC and 50% CD added from passives with CC scaling like mad on higher DPS levels.
In this thread we are not talking about the final character DPS with skills, we are not interested in that here, we are talking about pure raw DPS of gear setup from the character without using passives or any buffs. These are the reasons why the main source of comparison of difference characters today is the UNBUFFED DPS. That allows for a comparison between any class.
I'm sorry, but the entire paragraph makes absolutely no sense.
No personal feelings here, just facts. The amount of misinformation going around is really mind boggling.
Rollback Post to RevisionRollBack
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
As the guy that does D3Up, I completely agree. The calc over on CMWW is great at what it does, and there's a bunch of other great tools out there as well. It's also a great experience making programs/spreadsheets like this, it really helps you understand your character and how everything relates to each other, so I invite everyone to make something and play with the numbers
However, I'd love it if someone would point out all the slight problems with the Wizard DPS calculations, rather than just saying they exist. I've been working closely with someone on Monk calculations and I've been doing the Barb calculations, but I really need a few more dedicated theorycrafters to help point out all the inconsistencies to improve the tool for everyone. I also don't want to hijack this thread, because I think it's awesome the way the OP used d3up to assemble and show different BiS gear combinations, I might try it for barbs. So email me or something if you have some feedback or want to help, it's easy enough to get ahold of me, my emails on the top of the page.
Anyways, back to awesome wizard builds!
Jesta, could you guys perhaps include Loroese's CMWW simulator into d3up.com eventually? That would make life pretty damn awesome. Also are there any news on the wizard tDPS as it has been implemented for barbs?
Rollback Post to RevisionRollBack
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
Unless the swords can, for some reason, roll a higher DPS than a dagger, which i am not aware of. I could be wrong and swords could roll higher damage ranges - i am not able to find the exact +min/min damages for swords vs daggers. Which is somewhat supported by the data provided from the actual existing items on diabloprogress.com swords / maces / spears / axes seem to go up to 1.4k while daggers highest are 1.2k O.o
What I have heard is that it is indeed true that daggers cannot roll as high of a +min/max damage roll as other weapons...I saw someone post some numbers around on the official wiz forums a while back...might have even been in BiS thread, but I can't seem to find it atm.
There are damage affixes and there are two handed damage affixes and there are fast damage affixes.
A sword/axe/mace/spear/wand uses the base damage affixes which can go up to 286-667 additional damage
A dagger (or hand crossbow) uses the fast damage affixes which can go up to 250-583 additional damage
The weapon is a huge difference. A 1h Sword with IAS will always be the top DPS dealer. Sword > Dagger > Wand for ultimate dps. So using a Wand in your diagram is a huge loss of possible DPS.
Weapon base attack speed scales the final DPS via +average damage modifiers on rings / amulets, etc. There is no way a 1.4 sword is going to beat a 1.5 base dagger given the same weapon DPS. (Unless the swords can, for some reason, roll a higher DPS than a dagger, which i am not aware of. I could be wrong and swords could roll higher damage ranges - i am not able to find the exact +min/min damages for swords vs daggers. Which is somewhat supported by the data provided from the actual existing items on diabloprogress.com swords / maces / spears / axes seem to go up to 1.4k while daggers highest are 1.2k O.o)
In fact it doesn't matter what the item is called, it could be called a 'swift shovel', as long as it has 1.4 attack base attack speed and same DPS the resulting DPS of the character is going to be the same. Apologies, but your argument here is invalid.
Without the buffs there is still a big difference. The difference comes in things like boots not being max dps provided. And other small things where the most dps isn't pulled out of all slots. Ours however isn't taking in as much of an effort for EHP, we just picked max stats after all dps stats were rolled. The EHP is still huge, but after 500k isn't a major gain where more DPS after 500k is, so that's why we chose to maximize DPS stats.
My numbers are skewed towards DPS with every item having maximum DPS rolls, resulting EHP is the result of the extra rolls on each item. Hence your argument here is completely invalid.
As for D3UP, it is a great tool - no arguments there. However, it is missing a lot of things, and some of the calculations are off by slight amounts. It rounds in some places, and doesn't in others. It also isn't very easy to do new gearing compared to other tools. You may like D3Up, and that's fine. However, the one we have is specifically tailored for wizards, tested by wizards, and allows for much more precise information for wizards. Everything that the d3up does, the dpsCalc does plus much more for wizards. however, it's a personal thing. Some people like to use Excel, that's their choice, doesn't make it wrong however.
Lets begin by saying that so far i have used D3UP.com for 3 characters, the resulting numbers of DPS from d3up.com are exact to the decimal when compared to the ingame DPS shown in the character sheet. I have absolutely no idea what you are talking about with "some of the calculations are off by slight amounts".
Secondly - you really cannot say that this tool is "specialized for wizards". This is absolutely obscene statement. Every class in the game scales the unbuffed DPS on the character sheet exactly the same, be it monk, WD, barb, wizard or DH. The benefits of CD, CC, primary stat, etc are exactly the same for every class. What makes the difference is the buffs that particular class has, for example a barb is always going to be the higher DPS after passives, simply because noone else has a total of 15% CC and 50% CD added from passives with CC scaling like mad on higher DPS levels.
In this thread we are not talking about the final character DPS with skills, we are not interested in that here, we are talking about pure raw DPS of gear setup from the character without using passives or any buffs. These are the reasons why the main source of comparison of difference characters today is the UNBUFFED DPS. That allows for a comparison between any class.
I'm sorry, but the entire paragraph makes absolutely no sense.
No personal feelings here, just facts. The amount of misinformation going around is really mind boggling.
Wow, such rudeness in response, but whatever, i'll state my case either way.
1.) Sword have the highest total DPS that can roll, so yes, you are wrong. If you had cared to look through the thread that I had posted that you're arguing with, we even go over that subject (i mean it's only 3 pages, is it really that hard?).
2.) In your top DPS build you are using Ice Walkers. Ice Walkers are absolutely no where near top DPS. However, they are great EHP. Zunimassi's when you're using a Black Weapon is a much higher dmg dealer. That was one case I even mentioned but you failed to answer that and just said you're right i'm wrong? Doesn't make sense.
3.) Again if you had read the thread I linked instead of coming off as a jackas, you would have realized that we did buffed DPS. So the ability to add buffs was nice. Guess what? The tool lets you add any buff, and gives you a lot of passive buffs that other calcs don't (frost nova for example). I linked where we had already done what you are doing, a site where we had done it (that in essence isn't any different then yours only it's more tailored directly to wizards and not to all classes). Your rude attitude for my suggestion to read another thread is quite OBSCENE as you so eloquently said.
I said the tool was more catered to wizards as it allow buffs other tools do not. (Can you compare MW vs MW w/ Force Weapn vs Familiar w/ Sparkflint easily? No?) Just cause your specific example where you don't need buffs, doesn't require the extra features of a tool doesn't make it "obscene" for me to say having those features makes it more specific towards wizards.
Edit: My point for posting in this thread was to say "Here, we did this over on B.net, see if you can build on it and find something we didn't, this is what we used, as it was more tailored to what we were doing (buffed dps)". Seems like the help wasn't wanted even though you said to post if you had ideas of things you were missing (which you were a bunch).
It is so nice that we have people here who take the time to do theorycrafting, develop helpful tools, think about guides, or simply post things like BiS lists.
However, it would also be nice if everyone could calm down. This thread is a few inches away from getting derailed and being turned into a flamewar.
TheDemokin: all three authors of the probably "best" theorycrafting tools are active on these forums (Loroese, Kieble, Jesta). They all spent a lot of time creating these tools. Everyone has their favorite, but nevertheless we have a choice among different tools in the first place, which is great. We should feel privileged and not make this place unpleasant for any of them.
Keep up the good work, consider the constructive feedback, and try to ignore everything else. Otherwise this thread will be over soon, which would be a pitty because it started out really well.
Even though it lists xx-xx, it's just simplified to one line I though, but is really a +min damage and +max damage roll.
Is this not true?
Nope!
There are 3 affixes for it:
+X Minimum Damage
+X Maximum Damage
+X-Y Damage
Also, there's a bug currently in existence that if an item rolls '+X-Y Damage' AND a '+X Minimum' or '+X Maximum', only the '+X-Y Damage' will show on the item (and not include/add the other numbers). Your character gains the benefits of the hidden affix on the item, but the affix doesn't show up on the tooltip.
If you have a piece of jewelry with '+X-Y Damage', goto the AH and right click on it and 'Search for Similar Items'. If the value it populates in the AH Search Window is NOT the average of those two numbers, than the item has a 'Hidden Affix' and that item actually has stats you cannot see. If the number is the average, then there are no hidden values on it.
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Edit: Nevermind. I thought you could have a socket and + % crit damage.
I've checked all the items and they look fine, the DPS difference is contributed to 2 factors:
1) you are using the very BIS weapon, i am using the highest ranked weapon on diabloprogress (imo makes it slightly more realistic)
2) you are using 'glass cannon, pinpoint barrier, force weapon, sparkflint, scoundrel, 100 paragon' i am providing a table of UNBUFFED DPS at a 100 paragon.
These 2 combined provide the difference. One thing to note about amulet in your setup though: the damage range is not maximum - you are using only 33-66, which is ilvl 62 not the current ilvl 63.
Overall, no offense to all the other guys that put the effort into making various calculators but there really is no reason to use any calculator other than http://d3up.com they are 100% accurate to the decimal in the calculations of DPS / EHP, etc. It scans your profile and loads all the items in a second instead of you having to type each item one by one, it also offers a small client tool which scans the tooltip of items ingame (yes it is safe, been using it for months along with many others) and it does 2 things - loads the item into your profile + gives you the accurate changes to the stats if you equip that item, the data, once again is accurate to the decimal. On top of it all - you can have multiple builds which are all stored online not only for you to see but others as well. Quite frankly, personally, i do not trust any other calculator simply because i KNOW for sure that this one is updated for any changes within a few hours.
Basically, unless i'm mistaken with some rolls on items, still (please do let me know if you see something), this should give a very clear picture of best possible gearing setups (in terms of maximizing DPS)
EDIT: Even a 1275 dps dagger will raise dps by over 3k.
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard
Good point, let me try it out
I might play around with the list in my spreadsheet tomorrow if I have time. It should be as accurate as the site except I know how to use it better.
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard
Perfect rare trifecta amulet over Tal's trifecta amulet =
MH/trium +37k DPS
MH/trium/zuni +40k DPS
Skorn/zuni +17k DPS
Skorn +12k DPS
Really didn't expect this!
I did:
It also might be worth trying trifecta ring with average damage over zuni ring.
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard
Already using trifecta rings with high average dmg in profiles, only profiles with zunix2 are using zuni ring, unless you are talking about using purely only zuni boots against ice climbers. That i didn't do but if we go by item vs item comparison then the amount of variations becomes quite large. I was looking on basically comparing usage of zuni x 2 vs not using it at all and vs 2 handers
The weapon is a huge difference. A 1h Sword with IAS will always be the top DPS dealer. Sword > Dagger > Wand for ultimate dps. So using a Wand in your diagram is a huge loss of possible DPS.
Without the buffs there is still a big difference. The difference comes in things like boots not being max dps provided. And other small things where the most dps isn't pulled out of all slots. Ours however isn't taking in as much of an effort for EHP, we just picked max stats after all dps stats were rolled. The EHP is still huge, but after 500k isn't a major gain where more DPS after 500k is, so that's why we chose to maximize DPS stats.
As for D3UP, it is a great tool - no arguments there. However, it is missing a lot of things, and some of the calculations are off by slight amounts. It rounds in some places, and doesn't in others. It also isn't very easy to do new gearing compared to other tools. You may like D3Up, and that's fine. However, the one we have is specifically tailored for wizards, tested by wizards, and allows for much more precise information for wizards. Everything that the d3up does, the dpsCalc does plus much more for wizards. however, it's a personal thing. Some people like to use Excel, that's their choice, doesn't make it wrong however.
As the guy that does D3Up, I completely agree. The calc over on CMWW is great at what it does, and there's a bunch of other great tools out there as well. It's also a great experience making programs/spreadsheets like this, it really helps you understand your character and how everything relates to each other, so I invite everyone to make something and play with the numbers
However, I'd love it if someone would point out all the slight problems with the Wizard DPS calculations, rather than just saying they exist. I've been working closely with someone on Monk calculations and I've been doing the Barb calculations, but I really need a few more dedicated theorycrafters to help point out all the inconsistencies to improve the tool for everyone. I also don't want to hijack this thread, because I think it's awesome the way the OP used d3up to assemble and show different BiS gear combinations, I might try it for barbs. So email me or something if you have some feedback or want to help, it's easy enough to get ahold of me, my emails on the top of the page.
Anyways, back to awesome wizard builds!
In fact it doesn't matter what the item is called, it could be called a 'swift shovel', as long as it has 1.4 attack base attack speed and same DPS the resulting DPS of the character is going to be the same. Apologies, but your argument here is invalid.
My numbers are skewed towards DPS with every item having maximum DPS rolls, resulting EHP is the result of the extra rolls on each item. Hence your argument here is completely invalid.
Lets begin by saying that so far i have used D3UP.com for 3 characters, the resulting numbers of DPS from d3up.com are exact to the decimal when compared to the ingame DPS shown in the character sheet. I have absolutely no idea what you are talking about with "some of the calculations are off by slight amounts".
Secondly - you really cannot say that this tool is "specialized for wizards". This is absolutely obscene statement. Every class in the game scales the unbuffed DPS on the character sheet exactly the same, be it monk, WD, barb, wizard or DH. The benefits of CD, CC, primary stat, etc are exactly the same for every class. What makes the difference is the buffs that particular class has, for example a barb is always going to be the higher DPS after passives, simply because noone else has a total of 15% CC and 50% CD added from passives with CC scaling like mad on higher DPS levels.
In this thread we are not talking about the final character DPS with skills, we are not interested in that here, we are talking about pure raw DPS of gear setup from the character without using passives or any buffs. These are the reasons why the main source of comparison of difference characters today is the UNBUFFED DPS. That allows for a comparison between any class.
I'm sorry, but the entire paragraph makes absolutely no sense.
No personal feelings here, just facts. The amount of misinformation going around is really mind boggling.
Jesta, could you guys perhaps include Loroese's CMWW simulator into d3up.com eventually? That would make life pretty damn awesome. Also are there any news on the wizard tDPS as it has been implemented for barbs?
Even though it lists xx-xx, it's just simplified to one line I though, but is really a +min damage and +max damage roll.
Is this not true?
Top 10 Solo Wizard Leaderboard - North America
Highest: Rank 6 // Greater Rift 42 12m40s
What I have heard is that it is indeed true that daggers cannot roll as high of a +min/max damage roll as other weapons...I saw someone post some numbers around on the official wiz forums a while back...might have even been in BiS thread, but I can't seem to find it atm.
A sword/axe/mace/spear/wand uses the base damage affixes which can go up to 286-667 additional damage
A dagger (or hand crossbow) uses the fast damage affixes which can go up to 250-583 additional damage
compare: http://d3inferno.com/affixes/ArcaneD_14_Fast.html and http://d3inferno.com/affixes/ArcaneD_14_104.html
Wow, such rudeness in response, but whatever, i'll state my case either way.
1.) Sword have the highest total DPS that can roll, so yes, you are wrong. If you had cared to look through the thread that I had posted that you're arguing with, we even go over that subject (i mean it's only 3 pages, is it really that hard?).
2.) In your top DPS build you are using Ice Walkers. Ice Walkers are absolutely no where near top DPS. However, they are great EHP. Zunimassi's when you're using a Black Weapon is a much higher dmg dealer. That was one case I even mentioned but you failed to answer that and just said you're right i'm wrong? Doesn't make sense.
3.) Again if you had read the thread I linked instead of coming off as a jackas, you would have realized that we did buffed DPS. So the ability to add buffs was nice. Guess what? The tool lets you add any buff, and gives you a lot of passive buffs that other calcs don't (frost nova for example). I linked where we had already done what you are doing, a site where we had done it (that in essence isn't any different then yours only it's more tailored directly to wizards and not to all classes). Your rude attitude for my suggestion to read another thread is quite OBSCENE as you so eloquently said.
I said the tool was more catered to wizards as it allow buffs other tools do not. (Can you compare MW vs MW w/ Force Weapn vs Familiar w/ Sparkflint easily? No?) Just cause your specific example where you don't need buffs, doesn't require the extra features of a tool doesn't make it "obscene" for me to say having those features makes it more specific towards wizards.
Edit: My point for posting in this thread was to say "Here, we did this over on B.net, see if you can build on it and find something we didn't, this is what we used, as it was more tailored to what we were doing (buffed dps)". Seems like the help wasn't wanted even though you said to post if you had ideas of things you were missing (which you were a bunch).
It is so nice that we have people here who take the time to do theorycrafting, develop helpful tools, think about guides, or simply post things like BiS lists.
However, it would also be nice if everyone could calm down. This thread is a few inches away from getting derailed and being turned into a flamewar.
TheDemokin: all three authors of the probably "best" theorycrafting tools are active on these forums (Loroese, Kieble, Jesta). They all spent a lot of time creating these tools. Everyone has their favorite, but nevertheless we have a choice among different tools in the first place, which is great. We should feel privileged and not make this place unpleasant for any of them.
Keep up the good work, consider the constructive feedback, and try to ignore everything else. Otherwise this thread will be over soon, which would be a pitty because it started out really well.
Nope!
There are 3 affixes for it:
If you have a piece of jewelry with '+X-Y Damage', goto the AH and right click on it and 'Search for Similar Items'. If the value it populates in the AH Search Window is NOT the average of those two numbers, than the item has a 'Hidden Affix' and that item actually has stats you cannot see. If the number is the average, then there are no hidden values on it.