I just checked with that big screenshot that shows all of tristam from d2. Behind the walls you have a lot of trees, but I'm pretty sure that the place with dark earth and a corpse on fire is the cementery from d1.
The city in the back is obviously new tristam, since the old tristam in in front of the Cathedral's entrance, and that town in the back has lights.
EDIT: that place with the black earth is where the cathedral is supposed to be, since it was surrounded by walls too. The cathedral was burnt down in d2.
Yeah, that's what I think too. Which gets me thinking...why in the world would you rebuild the Cathedral afterwards, and reopen the entrance to the dungeons? Not to mention that you rebuild it only to see it broken down and almost in ruins after 20 years? Tss...Sanctuary's architects these days. It would be worth pointing out to the Blizz people to see if they got some explanation to this.
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A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head!
No, the whole thing, iirc, was that the Wanderer burnt down all of Tristram, but the cathedral remained standing. Over time people forgot what happened and moved back into the area (which then turned into New Tristram).
No, it wasn't, we just never saw it! The place you are referring to is where an ordinary house used to be! Check the pics and count the houses and you'll see what I mean! Obviously, the Cathedral had no importance in Diablo II, so they excluded it, along with Adria's Shack and the house that was closest to the Cathedral! Hence the walls!
References:
1- D2 portal, you can see it's the same place in both games
2- Town center, the same in both games
3- Small wall, appears in both games too.
4- That small structure next to the cathedral is in both games.
5- Walls surround the Cathedral in the first game. Walls surround the blackened earth (lol metallica).
There are trees behind the walls that mark the town limits, in both games.
I see what you mean, two houses seem to be gone in Diablo 2, but of those two houses, the big one doesn't have walls around it, and there are no ruins of the other house. Plus, the cathedral's location in d1 seems to be the same as the black earth in d2.
EDIT: I just saw your second post. That image of the cathedral being on a hill is from Diablo 3. The cathedral in d1 wasn't on a hill.
I'm pretty sure this is the first piece of art we've seen done by this person.
Nah, I know Ive seen that Signature before... Ah-HA! Page 8 in the artwork section Liah over a flaming gap, and again the 3 three panels of Decard Cain when the comet hits. Waaaay back from '07. Now I don't know the people working on the game but we've seen this artist's work before. :tongue:
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If that made sense to you, Bravo! I think I even confused myself...
Well either way his signature doesn't really give us a name. I looked up all possibilities that I could think of.
And Wolven, what you have labeled as 5 in the burnt down Tristram picture is actually part of what you labeled as 2. The only area we have access to in D2 is the area you have labeled as 2. The wall around the area wasn't present in D1, but it was put there in D2 for obvious reasons.
And Wolven, what you have labeled as 5 in the burnt down Tristram picture is actually part of what you labeled as 2. The only area we have access to in D2 is the area you have labeled as 2. The wall around the area wasn't present in D1, but it was put there in D2 for obvious reasons.
What I labeled as 5 are the walls around the cathedral in d1, and the walls around the burn part in d2. In Diablo 2 we have access to all those areas, except for the places where wirt and Adria were located in d1.
Plus, the cathedral's location in d1 seems to be the same as the black earth in d2.
How can it be the same when it is obvious that in Diablo I, it is the northern most structure in the town, whereas in Diablo II, the black earth, or black ground you speak of is right above Ogden's Tavern, or at least what has left of it, the exact place where the house that indeed was above Ogden's Tavern!
That image of the cathedral being on a hill is from Diablo 3. The cathedral in d1 wasn't on a hill.
It's because the game was in 2D....
Look at both images and you'll see that both the Cathedral (d1) and the black earth (d2) are both to the north of the houses.
And my point is that, both the cathedral and that burnt ground have a big wall with trees behind (the town limits). Also, there's not only one house missing in Diablo 2, there are two, why would they put one and not the other?.
All this plus the fact that the location of that burn ground seems to fit better in reference to where the portal was in d2 and it's place in d1 makes me think that the burnt earth was meant to be the place where the cathedral once was.
I see your point, and it's true that that house could be the burn ground, it's just that there are a few things that make me see that the cathedral was supposed to be gone in D2.
It's not important, I'm just trying to point out what I see: that they forgot that the cathedral wasn't there in d2.
Read it carefuly, don't you think that it makes more sense that they made a tiny mistake?
Thats what you see of Tristram in D2. The walls were added in for D2 so that you couldn't reach certain areas. They specifically mention in some kind of cinematic or something (although it could just be my memory) that the cathedral was mysteriously not destroyed in the fire that consumed Tristram. And the Cathedral could have been on a hill in D1. A good chunk of A5 in D2 is on a mountain and you barely notice it because of the 2D. They just can't make it seem like you're at certain elevations.
Only place you saw you actually climbed up the mountain was Arreat Summit, where you fought the Ancients. And that only cause you could see down the mountain things that looked very very small.
I also counted the buildings, it's 7 buildings in Diablo 1 at the exact same places where the ruins are in Diablo II. The Cathedral not included. But i can't say i remember the cinematic you're talking about, Jack.
Yea I can't find it either, but from the cinematic that went along with the Diablo III announcement, along with the Blizzcon 2008 demo, it can be assumed that the fire was just in that area of 7 buildings and the cathedral is still standing. Although it does get hit by a meteor sooooo...
Yeah I wondered about that too. Is it part of his armor configuration that he keeps the shield on his back? Cause it could seem impractical to sling the shield over your back every time you use that skill.
Well even if he does walk around with it on his arm sometimes, it could just be that once he starts casting it goes to his back and then stays there until he's done casting.
Yea I would bet that too. Maybe even carries certain items in his offhand like the heads for the Necro. Or maybe thats reserved for the Wiz with the orbs.
Its just like the Monks staff when he uses a martial arts skill. It automatically gets holstered for a brief second. It doesn't look weird in the quick speed of the game.
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The city in the back is obviously new tristam, since the old tristam in in front of the Cathedral's entrance, and that town in the back has lights.
EDIT: that place with the black earth is where the cathedral is supposed to be, since it was surrounded by walls too. The cathedral was burnt down in d2.
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http://img34.imageshack.us/i/d1tristam.jpg/
http://img705.imageshack.us/i/d2tristam.jpg/
References:
1- D2 portal, you can see it's the same place in both games
2- Town center, the same in both games
3- Small wall, appears in both games too.
4- That small structure next to the cathedral is in both games.
5- Walls surround the Cathedral in the first game. Walls surround the blackened earth (lol metallica).
There are trees behind the walls that mark the town limits, in both games.
I see what you mean, two houses seem to be gone in Diablo 2, but of those two houses, the big one doesn't have walls around it, and there are no ruins of the other house. Plus, the cathedral's location in d1 seems to be the same as the black earth in d2.
EDIT: I just saw your second post. That image of the cathedral being on a hill is from Diablo 3. The cathedral in d1 wasn't on a hill.
Nah, I know Ive seen that Signature before... Ah-HA! Page 8 in the artwork section Liah over a flaming gap, and again the 3 three panels of Decard Cain when the comet hits. Waaaay back from '07. Now I don't know the people working on the game but we've seen this artist's work before. :tongue:
And Wolven, what you have labeled as 5 in the burnt down Tristram picture is actually part of what you labeled as 2. The only area we have access to in D2 is the area you have labeled as 2. The wall around the area wasn't present in D1, but it was put there in D2 for obvious reasons.
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I just hope the WD doesn't come off as too "dumm diddy ay dumm diddy ay"
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What I labeled as 5 are the walls around the cathedral in d1, and the walls around the burn part in d2. In Diablo 2 we have access to all those areas, except for the places where wirt and Adria were located in d1.
Look at both images and you'll see that both the Cathedral (d1) and the black earth (d2) are both to the north of the houses.
And my point is that, both the cathedral and that burnt ground have a big wall with trees behind (the town limits). Also, there's not only one house missing in Diablo 2, there are two, why would they put one and not the other?.
All this plus the fact that the location of that burn ground seems to fit better in reference to where the portal was in d2 and it's place in d1 makes me think that the burnt earth was meant to be the place where the cathedral once was.
I see your point, and it's true that that house could be the burn ground, it's just that there are a few things that make me see that the cathedral was supposed to be gone in D2.
It's not important, I'm just trying to point out what I see: that they forgot that the cathedral wasn't there in d2.
Read it carefuly, don't you think that it makes more sense that they made a tiny mistake?
I know, but the fact that they put it on a hill in that D3 cinematic doesn't change the cathedral's location in d1 or in d2.
http://img215.imageshack.us/img215/7716/d2tristram.jpg
Thats what you see of Tristram in D2. The walls were added in for D2 so that you couldn't reach certain areas. They specifically mention in some kind of cinematic or something (although it could just be my memory) that the cathedral was mysteriously not destroyed in the fire that consumed Tristram. And the Cathedral could have been on a hill in D1. A good chunk of A5 in D2 is on a mountain and you barely notice it because of the 2D. They just can't make it seem like you're at certain elevations.
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I also counted the buildings, it's 7 buildings in Diablo 1 at the exact same places where the ruins are in Diablo II. The Cathedral not included. But i can't say i remember the cinematic you're talking about, Jack.
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Yeah I wondered about that too. Is it part of his armor configuration that he keeps the shield on his back? Cause it could seem impractical to sling the shield over your back every time you use that skill.
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