Jump to content

  • Curse Sites
Help

Unidentified Items not so Unidentified, Affix Spread Sheet, Game Limits to be Re-Enabled Soon, Monster Damage, New Diablo Fan Art, Curse Roundup


  • Please log in to reply
23 replies to this topic

#1 Molster

Molster

    Corrupted Chat Gem

  • Administrators
  • 6008 posts

Posted 17 July 2012 - 02:08 AM

Unidentified Items not so Unidentified
The ability to see how many affixes an unidentified item has and their ranges has been around for some time. However recently people have been posting how to do this around the web in order to warn people which has actually led to a massive wave of people learning how to do this for the first time.

Due to this, you may wish to use caution when buying unidentified items, as anyone can simply look and already know if the item will be worth anything. Only buy from people you trust. Also if you ever come across a possible exploit, make sure to report it to Blizzard.

Originally Posted by Blizzard

Please do not discuss possible exploits, illegal programs, bots, or hacks on the forums. The proper way to let us know about them is to email hacks@blizzard.com with the information you have so that the appropriate teams can look into them.




Affix Spread Sheet
DrZealotTV has also posted a spread sheet that lists the max range for each affix for each item type. This is similar to the sheet posted yesterday, but with a tad bit of a different layout. Keep in mind these are great tools to have bookmarked for when selling or buying items.

Posted Image





Game Limits to be Re-Enabled Soon
Many may have forgotten about the game limits that use to limit  how many games one could create in a small time period. This was originally removed due to normal users being affected by it. Blizzard has better tuned the system this time around so that it should only be effecting bots, if this is not the case Blizzard will be looking for feedback.

Originally Posted by Blizzard (Blue Tracker / Official Forums)

In the near future, we'll be re-enabling the limit on how many games a player can create within a certain amount of time. We've further tuned and tested the conditions that trigger this limit to ensure, as much as possible, that it only affects those abusing the Diablo III game service in a way that violates the Terms of Use – for example, by using bots that create games in rapid succession.

The use of bots not only impacts the stability of the game service, but it also has an impact on the player-driven economy. While we regularly take action against accounts for the use of unauthorized third-party programs and bots, this additional measure will help us further preserve and protect the integrity of the game and economy in between ban waves.

Once this change goes live, we're looking for your feedback to help ensure that the limit is working as intended. If you encounter the "Input limit reached" message and feel you should not have, please let us know how many games you were creating and why. This information will help us ensure the limit minimally impacts legitimate players while still protecting the game against bots.

We'll continue to tweak the game limit as necessary, as well as continue to go after the few cheaters and botters that are out there in other ways. Our goal is to help ensure that Diablo III continues to be a fun gaming environment for all of our players, and we're looking forward to hearing your feedback on this change once it goes live.

We will update this post and unlock the thread once game limits are re-enabled.




Monster Damage

Originally Posted by Blizzard (Official Forums)

Hi Noxifer,

There have been no recent hotfixes nor changes to the resistances, monster damage, nor elemental damage.

In patch 1.0.3 vanilla, we changed how much damage certain monsters do. There are still a few monster variants that are doing too much damage, but those are bugged and are hopefully going to be fixed in 1.0.4.

As always, patch notes will be posted in the main Home section of the forums. Recent hotfixes can be found here and here. If a change of this magnitude was made, we would tell players about it. We aren't hiding anything.

So even though dozens of people on multiple forums are all reporting extra damage from elemental affixes, no change made? It's just a multinational mass delusion of epic proportions?
We test all of the game's content for every single patch that goes out. In addition, I help verify every single hotfix that goes out for this game. If anyone would know what was changed, it is me.

If there is a bug in there somewhere, that is one thing. What I am telling you, based on information given to me by my team members this morning, is that we've been checking these numbers since 1.0.3 vanilla launched and nothing has changed patch to patch, let alone overnight. Absolutely no Diablo III game data even changed with 1.0.3b, it was a Battle.net and Battle.net client patch.

We've also read all of these threads reported on Reddit, these forums, and other fan sites. We check every report, and right now there were no changes to these numbers in the game's data.

Thanks guys. As a Quality Assurance Analyst I have absolutely nothing to hide from you. I don't work for the Community team nor do I report to PR.

Closing this thread.




New Diablo Fan Art

Originally Posted by Blizzard (Blue Tracker / Official Forums)

The Diablo Fan Art Sectionhas been updated with four new pieces of fan artwork.

Would you like to share your artistic talents with the community? Submityour fan art today!


Posted Image

Posted Image

Posted Image

Posted Image





Curse Weekly Roundup
Pico gives us news on Steam's Summer Sale, Ultima Forever, Guild Wars 2, Minecraft, Cube World and a preview of Scrolls.



#2 GreenWins

GreenWins

    Zealot

  • Members
  • 167 posts

Posted 17 July 2012 - 02:28 AM

Good warning post molster keep up the good work.

#3 Sojourna

Sojourna

    Cantor

  • Wiki Sysop
  • 508 posts
  • Location:Oregon, USA
  • WikiID:Sojourna

Posted 17 July 2012 - 04:52 AM

Simple way to fix the problem would be to have the affixes determined after identifying rather than when the item drops.

#4 Tybudd

Tybudd

    Zealot

  • Curse Premium
  • 152 posts

Posted 17 July 2012 - 05:07 AM

[quote name='Sojourna' timestamp='1342500740' post='994117']
Simple way to fix the problem would be to have the affixes determined after identifying rather than when the item drops.
[/quote]

Before I used to think this, but other factors come into effect.

Remember affixes are affected by MF, so if this was the case you'd just farm up as much rares as you could, then equip all of your MF gear plus your 5 NV stacks and then unidentify all your pieces. Or you can pay other geared users with max MF (if you don't have it) to unidentify for you, and then return your items.

Thats one of the main reasons its determined on the drop, because your MF% at the time of the kill is calculated then.

#5 Nuggetz

Nuggetz

    Sexton

  • Members
  • 326 posts
  • Location:Seoul, Korea

Posted 17 July 2012 - 05:29 AM

[quote name='Tybudd' timestamp='1342501628' post='994125']
[quote name='Sojourna' timestamp='1342500740' post='994117']
Simple way to fix the problem would be to have the affixes determined after identifying rather than when the item drops.
[/quote]

Before I used to think this, but other factors come into effect.

Remember affixes are affected by MF, so if this was the case you'd just farm up as much rares as you could, then equip all of your MF gear plus your 5 NV stacks and then unidentify all your pieces. Or you can pay other geared users with max MF (if you don't have it) to unidentify for you, and then return your items.

Thats one of the main reasons its determined on the drop, because your MF% at the time of the kill is calculated then.
[/quote]

I believe this statement is incorrect.  MF only affects the 'color' of the item, nothing with the affixes or stats, or anything else.  So, with MF, you have a higher chance of getting a yellow, rather than a blue.  etc.
"The Unchosen" Pain of Admirance Sigil (For those without -Feat of Strength-):

http://i.imgur.com/O7Oeo.png

I received TWO beta keys.  Eat it and like it.

#6 Benegesserit

Benegesserit

    Cantor

  • Members
  • 954 posts

Posted 17 July 2012 - 05:43 AM

[quote name='Nuggetz' timestamp='1342502955' post='994137']
[quote name='Tybudd' timestamp='1342501628' post='994125']
[quote name='Sojourna' timestamp='1342500740' post='994117']
Simple way to fix the problem would be to have the affixes determined after identifying rather than when the item drops.
[/quote]

Before I used to think this, but other factors come into effect.

Remember affixes are affected by MF, so if this was the case you'd just farm up as much rares as you could, then equip all of your MF gear plus your 5 NV stacks and then unidentify all your pieces. Or you can pay other geared users with max MF (if you don't have it) to unidentify for you, and then return your items.

Thats one of the main reasons its determined on the drop, because your MF% at the time of the kill is calculated then.
[/quote]

I believe this statement is incorrect.  MF only affects the 'color' of the item, nothing with the affixes or stats, or anything else.  So, with MF, you have a higher chance of getting a yellow, rather than a blue.  etc.
[/quote]

blizzard's MF blog recently already stated that loot quality also considers the number of affixes and that MF directly affects loot quality

Edited by Benegesserit, 17 July 2012 - 05:43 AM.


#7 Tybudd

Tybudd

    Zealot

  • Curse Premium
  • 152 posts

Posted 17 July 2012 - 06:22 AM

[quote name='Benegesserit' timestamp='1342503802' post='994145']
[quote name='Nuggetz' timestamp='1342502955' post='994137']
[quote name='Tybudd' timestamp='1342501628' post='994125']
[quote name='Sojourna' timestamp='1342500740' post='994117']
Simple way to fix the problem would be to have the affixes determined after identifying rather than when the item drops.
[/quote]

Before I used to think this, but other factors come into effect.

Remember affixes are affected by MF, so if this was the case you'd just farm up as much rares as you could, then equip all of your MF gear plus your 5 NV stacks and then unidentify all your pieces. Or you can pay other geared users with max MF (if you don't have it) to unidentify for you, and then return your items.

Thats one of the main reasons its determined on the drop, because your MF% at the time of the kill is calculated then.
[/quote]

I believe this statement is incorrect.  MF only affects the 'color' of the item, nothing with the affixes or stats, or anything else.  So, with MF, you have a higher chance of getting a yellow, rather than a blue.  etc.
[/quote]

blizzard's MF blog recently already stated that loot quality also considers the number of affixes and that MF directly affects loot quality
[/quote]

Very much so Bro-science right here


[url="http://us.battle.net/d3/en/game/guide/items/equipment"]http://us.battle.net/d3/en/game/guide/items/equipment[/url]

#8 Bleu42

Bleu42

    High Council Member

  • Members
  • 2763 posts
  • Location:Alaska
  • B-Net Username:Bleu#1722

Posted 17 July 2012 - 07:08 AM

[quote name='Benegesserit' timestamp='1342503802' post='994145']
[quote name='Nuggetz' timestamp='1342502955' post='994137']
[quote name='Tybudd' timestamp='1342501628' post='994125']
[quote name='Sojourna' timestamp='1342500740' post='994117']
Simple way to fix the problem would be to have the affixes determined after identifying rather than when the item drops.
[/quote]

Before I used to think this, but other factors come into effect.

Remember affixes are affected by MF, so if this was the case you'd just farm up as much rares as you could, then equip all of your MF gear plus your 5 NV stacks and then unidentify all your pieces. Or you can pay other geared users with max MF (if you don't have it) to unidentify for you, and then return your items.

Thats one of the main reasons its determined on the drop, because your MF% at the time of the kill is calculated then.
[/quote]

I believe this statement is incorrect.  MF only affects the 'color' of the item, nothing with the affixes or stats, or anything else.  So, with MF, you have a higher chance of getting a yellow, rather than a blue.  etc.
[/quote]

blizzard's MF blog recently already stated that loot quality also considers the number of affixes and that MF directly affects loot quality
[/quote]

You're reading that slightly skewed. Think of the number of affixes as new types of quality. It goes magic / rare 1 - rare 6 / legendary. MF will effect the quality you get (such as either a lame magic item, or a lucky 5 affix rare) but it does not affect what the affixes are, or the ranges of said affixes.
Nobody tells DJ request what to play

#9 Bleu42

Bleu42

    High Council Member

  • Members
  • 2763 posts
  • Location:Alaska
  • B-Net Username:Bleu#1722

Posted 17 July 2012 - 07:11 AM

Ty for the info Molster, but I do have one question. You said in another thread you've known about this since launch, why wait to bring it up until now? People have probably wasted a ton of gold on unid items not knowing someone could be tricking them. I know it was kept quiet to keep people from doing this, but all it's done imo is kept it going on longer. Probably would have been better to just get it out in the open as soon as you heard about it, so Blizzard can prioritize fixing it.
Nobody tells DJ request what to play

#10 ma3lstr0m

ma3lstr0m

    Zakarumite

  • Members
  • 7 posts
  • BattleTag:Stasis#1124

Posted 17 July 2012 - 07:53 AM

View PostBleu42, on 17 July 2012 - 07:08 AM, said:

View PostBenegesserit, on 17 July 2012 - 05:43 AM, said:

View PostNuggetz, on 17 July 2012 - 05:29 AM, said:

View PostTybudd, on 17 July 2012 - 05:07 AM, said:

View PostSojourna, on 17 July 2012 - 04:52 AM, said:

Simple way to fix the problem would be to have the affixes determined after identifying rather than when the item drops.

Before I used to think this, but other factors come into effect.

Remember affixes are affected by MF, so if this was the case you'd just farm up as much rares as you could, then equip all of your MF gear plus your 5 NV stacks and then unidentify all your pieces. Or you can pay other geared users with max MF (if you don't have it) to unidentify for you, and then return your items.

Thats one of the main reasons its determined on the drop, because your MF% at the time of the kill is calculated then.

I believe this statement is incorrect.  MF only affects the 'color' of the item, nothing with the affixes or stats, or anything else.  So, with MF, you have a higher chance of getting a yellow, rather than a blue.  etc.

blizzard's MF blog recently already stated that loot quality also considers the number of affixes and that MF directly affects loot quality

You're reading that slightly skewed. Think of the number of affixes as new types of quality. It goes magic / rare 1 - rare 6 / legendary. MF will effect the quality you get (such as either a lame magic item, or a lucky 5 affix rare) but it does not affect what the affixes are, or the ranges of said affixes.

Nitpicking but MF would affect the ranges of said items as MF also affects the drop rates of different ilvls, and ranges are set determined by ilvl (and by individual legendary but those are an exception to the rule). Of course some affixes can be rolled twice on the same item I'm told, and when that happens they are rolled into one "pseudoaffix" in the ui just for ease of reading (the roll twice thing may or may not be true on rares but i have read about it happening on legendaries from time to time)

#11 BoyC

BoyC

    Diablo Fan

  • Members
  • 57 posts

Posted 17 July 2012 - 08:09 AM

Simple way to fix this is not to send the data to the client before identification. Appears to be hotfixed already according to this: [url="https://eu.battle.net/d3/en/forum/topic/4940046095?page=1"]https://eu.battle.net/d3/en/forum/topic/4940046095?page=1[/url]

#12 robbietea

robbietea

    Zealot

  • Members
  • 117 posts

Posted 17 July 2012 - 08:43 AM

[color=#A18E73][font=Verdana, Geneva, Tahoma, sans-serif][size=3][background=rgb(23, 2, 2)] MF also affects the drop rates of different ilvls,[/background][/size][/font][/color]

I do not think this is true, ilvl ratios are fixed for each act so mf cannot affect them.

#13 Molster

Molster

    Corrupted Chat Gem

  • Administrators
  • 6008 posts

Posted 17 July 2012 - 08:52 AM

for the MF discussion:

this line is whats getting people: [url="http://us.battle.net/d3/en/game/guide/items/equipment#magic-find"]http://us.battle.net...ment#magic-find[/url]
[blizzquote] increases the chance that an item you find will be magical, and more potent than it would be otherwise.[/blizzquote]

It's easy to see where the confusion can come from that line, however you just have to keep reading the article, it explains what it means by



[quote name='Bleu42' timestamp='1342509060' post='994175']
Ty for the info Molster, but I do have one question. You said in another thread you've known about this since launch, why wait to bring it up until now? People have probably wasted a ton of gold on unid items not knowing someone could be tricking them. I know it was kept quiet to keep people from doing this, but all it's done imo is kept it going on longer. Probably would have been better to just get it out in the open as soon as you heard about it, so Blizzard can prioritize fixing it.
[/quote]

I should make it more clear, I didnt say since release by any means, I believe I said for a while or something along those lines. And even then, I just knew of the num of props showing. Also knew of no serious outbreak of this being abused. (I actually look around for that kind of stuff, basically  for the one reason of something like this happening, being able to let people know)

Also more importantly, Blizzard finds out about this stuff well before the normal player does (normal player referring to players who don't look for exploits) they check out all those sites.

I posted this elsewhere, but I'll post it here as well. Regardless of what people think about Blizzard and their dedication to stop hackers/expoliters/botters..ect the truth is Blizzard is going at this like nothing before. They have sent out a great deal of S&Ds and are doing ban waves much faster than any previous Blizzard game. (People are getting banned in waves all the time).

On the same note tho, the reason this got all out of hand now is due to how people warned others. They gave an explanation of how it was being done, now everyone is trying it and people are even posting "How to" youtube videos on it... its just crazy now. making something public isnt the way to go at first.  Giving the information to Blizzard should be the first step.

sadly there will also be some exploit people will try to use to steal money, some of them if you report publicly, will just make it x10 worse. Just always make sure Blizzard knows about it.

I also wonder if this is part of the reasons they really wont let you sell un-id'ed items on the AH?

Edited by Molster, 17 July 2012 - 09:19 AM.


#14 MyNameIsNate

MyNameIsNate

    Zealot

  • Members
  • 81 posts

Posted 17 July 2012 - 10:56 AM

Why not just encrypt the string and have the client decrypt it?

#15 Fl4sh123

Fl4sh123

    Zakarumite

  • Members
  • 8 posts

Posted 17 July 2012 - 11:43 AM

I have a feeling that the game creation limit will appear to me during sarkoth runs (manual, no bots of course). Am i right that sarkoth runs are not forbidden by the tos? But it involves several game creations..

#16 csense

csense

    Faithful

  • Members
  • 17 posts

Posted 17 July 2012 - 12:17 PM

I can't find a single ilvl 63 ring in the AH, why?

#17 Ruppgu

Ruppgu

    Hierophant

  • Members
  • 1139 posts

Posted 17 July 2012 - 01:23 PM

[quote name='Fl4sh123' timestamp='1342525431' post='994304']
I have a feeling that the game creation limit will appear to me during sarkoth runs (manual, no bots of course). Am i right that sarkoth runs are not forbidden by the tos? But it involves several game creations..
[/quote]

I am uneasy about them not releasing the numbers. It likely means that they feel the number is small enough to affect a certain percent of the player base and they don't want to upset them with this announcement.

I do warrior's keep runs and I'm pretty sure the limit will affect me even though they stated it will only affect bots.

What's the limit? 1 game per minute? 1 game per 5 minutes? 5 games per 15 minutes? This matters a lot.

#18 Ruppgu

Ruppgu

    Hierophant

  • Members
  • 1139 posts

Posted 17 July 2012 - 01:24 PM

[quote name='csense' timestamp='1342527457' post='994315']
I can't find a single ilvl 63 ring in the AH, why?
[/quote]

Rings/Ammy/Class Helms/Class Offhands only go up to 62. I'm not sure why (makes 0 sense to me) but that's how it currently is. It's really dumb as a WD because if you want to go with mana regen on your helm, you have to deal with the crappier stats that come on the 62 helm.

#19 Nuggetz

Nuggetz

    Sexton

  • Members
  • 326 posts
  • Location:Seoul, Korea

Posted 17 July 2012 - 01:42 PM

[quote name='csense' timestamp='1342527457' post='994315']
I can't find a single ilvl 63 ring in the AH, why?
[/quote]

(There is no such thing.)
"The Unchosen" Pain of Admirance Sigil (For those without -Feat of Strength-):

http://i.imgur.com/O7Oeo.png

I received TWO beta keys.  Eat it and like it.

#20 lorien1973

lorien1973

    Cantor

  • Members
  • 947 posts

Posted 17 July 2012 - 02:10 PM

[quote name='Ruppgu' timestamp='1342531476' post='994363']
[quote name='csense' timestamp='1342527457' post='994315']
I can't find a single ilvl 63 ring in the AH, why?
[/quote]

Rings/Ammy/Class Helms/Class Offhands only go up to 62. I'm not sure why (makes 0 sense to me) but that's how it currently is. It's really dumb as a WD because if you want to go with mana regen on your helm, you have to deal with the crappier stats that come on the 62 helm.
[/quote]
Ah, I didn't know that class helms/off hands only went to 62 as well. I thought it was just rings/amulets. I should have been selling all those unid'd 62 quivers I've been getting. Dammit. :(




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users