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    posted a message on Why not Maurader 6pc

    I only see Marauders being used as the 4pc, but looking at the 6 pc vs Nats, it sounds like the Marauders is stronger, with more ramp up time, and sentry management.


    Marauders 6pc Math:

    3000% damage per Sentry max 5 sentries is 15,000%


    Nats 6pc :

    3500% Damage

    plus 60% Damage reduction.





    So at base, Marauders destroys Nats in damage, but Nat's toughness huge, is that the selling point?



    But am I reading that right or is Nats damage more comparable than I think?

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on T4 Belial for Chapter 3 - Strat needed

    Right now my Wizard is a scrub with a terrible 4 pc DMO and 2 piece Auchilds (or whatever its called), a 2 handed Butcher at about 3.3k damage.

    With Energy armor and others I can get up to around 40k Def.


    The problem with the fight is, when I get Belial to around 15% health, this dude keeps doing the damn green explosions over and fucking over, I just can't survive it, any tips?


    I'm trying to hurry and get my 6pc

    Posted in: Wizard: The Ancient Repositories
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    posted a message on [Patch 2.4] Demon Hunter Build Guides by Philos with Videos

    Is there a Natalya's build that is viable w/o FoK's?


    I haven't had a chance to test it, but I'd like a full ranged Natalya's and thinking of using, the Gem that gives more damage the more you are ranged, instead of the Taeguk's...

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on The Use of Thunderfury on Followers

    Is it really worth it?


    I don't see that it procs enough to base the use of your Bane of the Trapped gem on it alone. Also in cluttered groups, of alot of mobs, it doesn't seem like the effect bounces to every mob. (Jumps to up to 5 nearby enemies)

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on 2.4.2 Difficulty Overview

    Yeah but it looked like a couple of options to the meaning from what DefHelDia said.


    For example the T10 Horadric Cache Legendaries says 2x 50%


    That to me either means:

    1. 2 Guaranteed drops and and 50% chance for a 3rd drop.
    2. Or 2 50% chances which is basically 100% Chance for a Legendary.

    Elaborate plz

    Posted in: Diablo III General Discussion
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    posted a message on Patch 2.3 Mode Purposes?

    So let me get this str8....
    Adventure Mode = Crafting Mats
    Neph Rifts = Best Legendary Source
    Greater Rifts = Best XP Source




    What is the ratio that you can say Rifts has to Grifts with Legendaries?
    2:1 ??

    Posted in: Diablo III General Discussion
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    posted a message on 2.4.2 Difficulty Overview

    If these numbers are legit, it seems like XP is the only reason to go as high as Torment 10, otherwise the best for farming is just at T7

    Posted in: Diablo III General Discussion
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    posted a message on Skills Buffing Skills??

    Can I get some assistance here?

    Posted in: Crusader: The Church of Zakarum
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    posted a message on Skills Buffing Skills??

    I wanted to know if Punish Regen skill and Provoke with the 50% Block rune buff the effects of Shield Bash on the Shield Block damage??

    Posted in: Crusader: The Church of Zakarum
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    posted a message on Akkhan's 2.2 build 50+ Viable solo?
    Quote from nitrosnwbdr»

    Rolands is the only real progression set in terms of solo play. Heck even zdps builds use it because of the buff to sweep. Akkhan's still is better for speed farming t6 from what I understand.

    Awesome hoping that others in the community agree with you, you may have saved me alot of time my friend!!

    Posted in: Crusader: The Church of Zakarum
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    posted a message on Akkhan's 2.2 build 50+ Viable solo?
    Quote from nitrosnwbdr»

    Rolands is the only real progression set in terms of solo play. Heck even zdps builds use it because of the buff to sweep. Akkhan's still is better for speed farming t6 from what I understand.

    Awesome hoping that others in the community agree with you, you may have saved me alot of time my friend!!

    Posted in: Crusader: The Church of Zakarum
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    posted a message on Akkhan's 2.2 build 50+ Viable solo?

    Sup guys,


    All the guys I'm seeing on the leader boards are all Rolands set users. Is there an Akkhan's set capable of getting 1 Billion crits like Shield Bash Rolands?


    ATM I'm trying a Focus/Restraint Stampede build with the Relentless Shield. Weapon is a Blood Brother but I'm not too impressed so far.


    My stampede crit for around 240k max with my Law active, no where near Rolands. I want to stay with Akkhan's just because of the flexibilities it has, but either of you know what seems to hit the hardest?

    Posted in: Crusader: The Church of Zakarum
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    posted a message on Any Viable GR Guardian Barb Builds?
    Raekor is fun as hell, but as we all know it sucks single target, the disparity from trash to GR boss is so bad, I'd rather have a single target build, and do GR's the old fashion way, question is, which and what would be viable?
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Ancient SOJ Gem slot, Or Elemental Damage
    Yeah I would have rather had the LoH as crit or a slot, but measuring the 2, lightning versus LoH, Lightning does nothing for me, while even thought its minimal LoH does something.



    and yeah my bad LoF = LoH
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Ancient SOJ Gem slot, Or Elemental Damage
    I'm a Fire Raekor Barb, and this item Originally Rolled:

    • 30% Elite Damage
    • 624 Strength
    • +17% Lightning Damage
    • 4540 LoH
    With the Lightning doing nothing for me, I've started to reroll it, but should I make it a gemslot to continue my 3 gems or can +20% Fire damage do more for me?



    Gems used as of now:

    • Bane of the Trapped
    • Bane of the Powerful
    • Esoteric Alteration (Defensive Gem, High GR's Hurt)
    Posted in: Barbarian: Bastion's Keep
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