I'm tired of them dictating what is "fun" and what isn't "fun."
If I see another interview where a developers use the word "fun," I'm going to explode.
- GreenWins
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Member for 12 years, 9 months, and 1 day
Last active Sat, Aug, 30 2014 00:46:17
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Aug 20, 2012GreenWins posted a message on Patch 1.0.4 Interview with Jay Wilson and Andrew ChambersPosted in: News
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Aug 16, 2012GreenWins posted a message on Patch 1.0.4 Class Preview: Demon HunterAnyone else thought that this was just pathetic.Posted in: News
They didn't actually do anything except buff %. -
Jul 19, 2012GreenWins posted a message on Magic Find and its Efficiency Updated, Witch Doctor Poison Summoner Build, Teen Dies After Diablo III Marathon, Diablo 3 Act 2 C"You'll have a blockbuster trilogy!"Posted in: News
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Jul 3, 2012GreenWins posted a message on Magic Find Gear Swapping and RMAH Commodities Coming Soon, Gold Not Included InitiallyWhat they should do isPosted in: News
Remove Swapping gear during combat.
Give Magic Find users a free NV buff for achieving such high MF # on their item set.
40 MF = 1 NV
80 MF = 2 NV
120 MF = 3 NV
160 MF = 4 NV
200 MF = 5 NV
So this would buff MF users and give people a bigger incentive to gear MF. Right now MF feels weak compare to NV guarantee drops. It shouldn't feel this way. MF should be better than NV. MF > NV
So if you gear MF you get the incentive of being able to farm faster and gain more loot than people without MF. -
Jul 3, 2012GreenWins posted a message on Magic Find Gear Swapping and RMAH Commodities Coming Soon, Gold Not Included InitiallyNo swapping items during combat. Easy breezyPosted in: News
Any of the options doesn't matter to me. The only option that affects me is #1 because I already hit over the MF cap with my MF/DPS gear. -
Jun 25, 2012GreenWins posted a message on Patch 1.0.3a Tomorrow - Official Patch Notes, 1.0.3b SoonPosted in: News
What disappointing news about drop rate in act 3/4. Gotta wait a few more extra days for a drop rate fix for act 3/4. =( -
Jun 20, 2012GreenWins posted a message on Attack Speed and Patch 1.0.4, "Confirmed" World First Hardcore Inferno Diablo Kill, 1.0.3 Bug List, PollI posted the poll on the official forum for more results. Just a heads up.Posted in: News
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Jun 20, 2012GreenWins posted a message on Attack Speed and Patch 1.0.4, "Confirmed" World First Hardcore Inferno Diablo Kill, 1.0.3 Bug List, PollDamn, that is some harsh poll results at the moment.Posted in: News
29% yes
71% no
I personally wish everything was way harder. I want to make more profits =P -
Jun 18, 2012GreenWins posted a message on Ranged Barbarian Build, Witch Doctor Inferno Guide, Demon Hunter DPS Calculator Spreadsheet, Unidentified Items and Patch 1.1Posted in: NewsQuote from fulken
Not trying to grill but why do people use Boj anglers when it's been stated many times, everywhere, that the ias on them are broken...... so they ideally do nothing but low stats...
Only some are broken.
To determine if the boots are working or not working. You will need to see how the attack speed increase is written on the boots. For example look below.
"Attack Speed Increased by" -Working
"Increases Attack Speed by" -Not Working -
May 10, 2012GreenWins posted a message on Diablo III Cinematic Screenshots, Results Conference Call, "One of the Chosen", Blue PostsHoly crap accidentally clicked spoiler "show" button, but I was able to closed it right away without seeing anything!Posted in: News
And nice I wrote this. Finally made it on top of the Diablofans News and a response from Bashiok. =D
"You clearly stated that there wasn't going to be an achievement or feat of strength for beta awhile back." -
Apr 21, 2012GreenWins posted a message on Unlock #5 - Blizzcast 17, Open Beta Weekend Errors, New Wallpaper AvailablePosted in: NewsQuote from Reelix
She seems to have lost a few years since Diablo 1Quote from DoomscreamBoom! Adria.
Ha, the spoilers continue on!
My mind just got blown about Adria -
Apr 10, 2012GreenWins posted a message on Darkness Falls. Heroes Rise First Unlock and Barbarian!, Patch 16 New Runes, Blue PostsSighh!Posted in: News
I wasn't paying any attention and didn't realize the sigil was only available for a limited time. I missed the Demon Hunter one =*( -
Apr 1, 2012GreenWins posted a message on Diablo III is Coming to the WiiIt's not April 1st yet in California! I was so excited about this!Posted in: News
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Mar 30, 2012GreenWins posted a message on Inferno Monster Levels No Longer Linear, More Fansite Q&A, Bashiok on Runes, Blizzard FacebookAnyone else feel disappointed by this new piece of information? It would've been nice to be able to farm anywhere. =(Posted in: News
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Mar 21, 2012GreenWins posted a message on Nephalem Valor BuffI like the idea and everything and I think it's great, but wouldn't this just encourage afkers. Let's say guy 1 killed some champions and had to eat dinner and he doesn't want to lose his buff so he goes AFK in town and screwed the other 3 players that can't kick.Posted in: News
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How it works:
1) In chat type "(Your Class) looking for (Any Class) to do T1-6 rifts."
2) Swap loot and gear your alternative characters.
This community is mostly for the geared players. I will keep this community open for now until we can establish enough players to make it invite only. That way we can make sure that only geared people that are willing to swap gear joins.
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I will rephrase the question a third time because apparently no one understand that I'm not talking about right now, I'm talking about expansion time. What positive do you see in long term from this system. The system right now is fun and gives a goal, but this system can also potentially push away new players.
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I don't have time to rebuttal more posts, but what positive can you think of by this system? The only positive is a temporary fix to bring back players. There isn't much except negative in long term planning. This system potentially can hurt future expansion packs. A system like this punish new players or can potentially punish existing players' hard work when expansion pack hits. I will go into more details later.
I just want to note that we're having this discussion to put a light on a potential issue. I personally find the paragon level fine, except I just foresee terrible consequences of it down the road. We want to plan long term for diablo 3 and not short term. It might be fun now, but can cause dire consequences later when the real fix is decided.
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In my opinion, these paragon level is a temporary solution to bring back players into the Diablo 3 world. This was one of those bandage solution to a wound that needed stitches. If we think long term the paragon will either get wiped and everyone will rage during the expansion pack transition. Or they will persist and loot tables for the expansion will be changed to accommodate the 300% magic find as base. I actually can not think of anything positive that will come from these paragon level in the future. This was an half assed idea that they took from kripparrian. It was a good short term idea, but horrible long term idea.
So what do you guys think?
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If I see another interview where a developers use the word "fun," I'm going to explode.
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Yes, because it's nice to have crazy gear with magic find on them.
This cap is utterly retarded.
I'm speechless about this decision.
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The duration of the smokescreen is fine, but it's bugged. The spell initially was intended to drop aggro, but the time reduction hot fix created this problem where aggro doesn't drop. Also the spell cool down is longer than the initial spell, which wasn't the case before the hot fix. I'm sure we'll see these problems fix eventually. Even with 4pc nats problems like these doesn't disappear. So zeel you have no clue what you're talking about.
@Rockmandoom
Cluster bomb cost is fine, but to make it work more efficiently you need grenadier passive and bat.
if you need help with skill setup or anything here's my profile:
http://us.battle.net...69/hero/3071538
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They didn't actually do anything except buff %.
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haha indeed, but he can still be the worlds highest player.
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