Simple Spell Tooltips
Simple spell tooltips went live with patch 10 and with them, a lot of discussions. We will have a full list of the new tooltips soon.
Official Blizzard Quote:
Forcing me to hold CTRL
How could we?!
Please integrate a toggle check box in the options menu for advanced/simple tooltip defaults.
While I'd argue that holding CTRL to view Advanced tooltips is only a mild inconvenience (at worst), this is a reasonable request that I'm happy to pass on to our designers.
As for why we made the change? We wanted to make ability selection a bit more intuitive for newer players. It's important to keep in mind that not everyone who's going to play Diablo III will be veterans of the franchise, or even similar action RPGs. Even though the game's mechanics are fairly straightforward, the detailed information provided in Advanced tooltips can sometimes be a bit overwhelming if you're not already familiar with what all the terms mean.
For example, this:
Attack a single target with a series of rapid punches
...is a little cleaner and easier to understand at a glance than:
Unleash a series of extremely fast punches that deal 100% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance.
Damage as lightning? What does that mean? Does that mean I need to collect lightning damage? Does that mean I'm getting gear with the wrong stats on it?
Simplified tooltips are intended to make it easier for novice players to understand what each of their character's abilities do, as well as help them better and more quickly differentiate between abilities that are meant for single targets vs. groups vs. situational powers. That said, for more knowledgeable players, to whom detailed information is more useful, Advanced tooltips are still available with the push of a button.
Are there plans to update the class pages with these simplified tooltips?
Don't know off-hand, but that's a good question. I'll find out.
I think you're grossly exaggerating how confused a new player has the potential to be.
You'd be surprised at how alien some basic concepts and mechanics can be to players who've never had any experience with action RPGs before. I actually had to spend a lot of time explaining skills and abilities to my mom and grandmother when they first started playing the Diablo III beta. It wasn't about intelligence, just about familiarity -- they had little to no exposure to the terminology we use throughout the game, so there was definitely some confusion around what each of their character's skills did (or could do). I'm sure they could have eventually figured out things on their own, with the help of the Advanced tooltips, but it would have definitely taken longer and I don't know if they would have been engaged as quickly.
Of course, that's just a personal anecdote, so it's not representative of an entire population of players, but I can definitely see the value in providing tooltips that aren't as technical as the ones we currently have.
Now, that said...
I think the problem here is that some of the original tooltips were just written poorly so that they appear to be more confusing than they actually are.
I'd prefer a toggle checkbox in options somewhere, but at least add a line to the bottom of the mouseover tooltips to tell me how to see the useful information.
...these are both fair points which I'll be happy to bring up along with the request for a option for an Advanced tooltips toggle. Thanks for the good feedback.
And yet we're told to give feedback. Why? To have it thrown in our face?
I don't find the requests unreasonable, either. There's been a lot of great feedback in this thread.
Blue on Patch 10 Changes
Official Blizzard Quote:
The Mystic is gone.
We removed the mystic because she was not really adding anything spectacular to the game as she was. In her current form she was simply the gemming and sockets system named differently, as such we hope to revisit her at a later point to improve on the system. So the Mystic might not be gone for good, we will be looking at her again in the future.
Removed the Cauldron of Jordan and Nephalem Cube.
The designers actually feel there is a need to break up the action in Diablo III and that there are many benefits to doing this. With how the game was in patch 9, you were in the action all the time killing enemies and you would get burnt out quite quickly from the near constant cycle of slaughtering demons.
We removed these particular items so that players would have a natural resting point to break that combat cycle, a time where little action occurs such as going back to town or even a story sequence occurring, you are then re-invigorated once again when you return back to combat the legion of hell!
Overall thoughts:
We understand that you are not pleased by the fact that we are removing some of the things you were looking forward to, however this does not stop us from revisiting such concepts in the future such as the Mystic after the release of the game. Our goal is as it always has been, to create the best possible game for everyone to enjoy as much as possible
We hope that you all look forward to the game as much as you did before and hope to get Diablo III in your hands “Soon™”.
Do Player 1 and Player 2 see the same loot drop, or the drop is individual for each player and only visible by each player...so Player 1 sees a legendary item on the ground while Player 2 sees some very useful crafting bones?
Loot drops are independent to the player viewing them. So player one might see the drop [Legendary Bow of Epic Awesomeness that Kills Things] and a few random white items, and player two sees a load of white items and a [Not so Legendary Axe with a Blunt Edge].
There is also currently no loot management in place in Diablo III. If you were player two and you wanted that legendary bow, you would need to talk with that player one and hope that they are willing to trade it to you for either a price or even for free if you are lucky
If these item names are not in the game ill cry
Somehow I have my doubts that they will be included >.<
Mandatory Breaks
These breaks are not really mandatory, if you so wish you could actually continue on without going back to town to sell or salvage the items you have found by removing lesser items and replacing them with better ones.
You could be someone who likes to grab every item that drops which means your inventory will fill up fast, or someone who only picks up very particular items meaning it will take a long time for your inventory to fill. It can also vary depending on your luck and chance of finding particular items. So unfortunately I cannot give you an exact or even approximate time for this as it is really depends on you. But these breaks in combat are something that the developers feel was needed and that is why the items were removed to allow for this.
No plans to Ever Raise Level In Beta
Blizzard once again confirms they have no plans to ever raise the level cap of the beta past level 13.
Official Blizzard Quote:
Nah. Thirteen will still be the level cap in Beta Patch 10, and we've no plans at this time to raise the cap in future patches.
In the end, the beta is mainly intended to test server stability as well as hardware/software compatibility, and that kind of testing isn't really dependent on having a plethora of game content available (beyond Act 1, at least).
We know many of you are eager to see more of Sanctuary, though, and we can't wait to take you on that journey once the game launches. In the meantime, we really do appreciate your feedback on current systems, bugs, and the overall user experience more than you know, and definitely encourage you to keep playing (and posting!) so long as you're having fun.
Vote For Diablo 3 on GameTrailers
Game trailers is now taking votes for most anticipated game of 2012
Official Blizzard Quote:
Your chance to vote for #Diablo III as most anticipated game of 2012 is here! @GameTrailers’ Ultimate Gaming Preview.
Curse Weekly Roundup
Pico gives us updates on Diablo 3, Minecraft, Resident Evil 6, and more.
Looks like the people on GameTrailers aren't giving D3 any love...probably cause they are ill-informed. BUT most of them probably only read D3-related articles on gaming sites talking shit about the game...don't really blame them. Just reading the "Systems Update" article, for example, without knowing the whole story is unnecessary bad rep for Blizz. 95% of the sites probably don't even know those changes are in the game already, Blizz fault tbh for not stating it in the "Systems Update" article.
Edit: Literally every post about Diablo 3 in there gets thumbed down...poor Blizz
Edit 2: Okay, not really...just the first few pages...
Alright, now I'm actually getting a little mad, now.
Personally, I believe that playing a Diablo game starts off in somewhat of a hazing period. When I started playing, I had no idea what was really going on in the game (as I was very young when I first played Diablo II). That wasn't because I didn't know what the spells did, the damage details confused me, or I didn't understand the concept of the game. I knew that you get a skill, use it, and if it sucks, get another one or make it more powerful.
Making the spells that simple by default is absurd. For the first half hour, or even hour, of a person playing the game, the simplified tips would come in handy, for sure. But what about the rest of the game after that "initiation period" where a player becomes comfortable? Inevitably, the player will want to start figuring out details like how many bolts and how much damage they're doing. Should they be forced to hold down a button for the rest of the game because some may be confused by such details at first? This whole concept is counter-intuitive.
There should be some sort of toggle, I completely agree, but could there even be a checkbox to check at the bottom of the skills screen that enables/disables advanced skill descriptions? That way I (and the rest of the Diablo player population) don't have to mess around in settings and where ever else the toggle may be.
You may think that it's a minor inconvenience to have to hold down the CTRL button, but a little inconvenience goes a long way, especially if you look at the amount of times the average player is going to have to press the button in his playing career. Again, this is very counter-intuitive.
The part that actually makes me mad, though, is the suggestion that people such as older adults and grandmothers should be able to play the game without a lot of hassle. I agree that adults (hell, even elders) should be able to play the game enjoyably, don't get me wrong. Why not? But I don't think the confusing parts of the game are going to strictly come from the skills' tooltips--it's going to come from all of the monsters coming out of nowhere, the fast pace, the scares and deaths, the plethora of items, and a whole host of other things about Diablo that, simply put, make a Diablo game a Diablo game. It isn't supposed to be some super dumbed-down game (though I understand the importance of clear statements, simple understandings, occam's razor, etc.). This is not a Mario game; this is a Diablo game.
Yeah, anybody should be able to play the game if they really try hard to do it, but let's also be honest and say that most players that are going to play Diablo III are not going to be elders that become easily confused by skill descriptions. Most players are going to know how to install the game on a computer, how to use the different spells with numerical buttons and left/right clicks, and be able to adjust to the RPG game Diablo is, even if they haven't played an RPG before. I may even argue that most players that will play Diablo III and continue to play Diablo III have been diehard fans of Diablo games, World of Warcraft, Starcraft, or other technical games outside of Blizzard games (even considering console gamers).
To the point: this is a game for hardcore and devoted gamers, not grandparents and adults that hardly know how to work on a computer, or for that fact, have never played a computer game in their life.
Usually I'm all for what Blizzard is saying, and the waiting hasn't gotten to me in the slightest yet, but I tonight I, too, have finally become irritated and annoyed. I highly doubt I'm the only one.
Do Player 1 and Player 2 see the same loot drop, or the drop is individual for each player and only visible by each player...so Player 1 sees a legendary item on the ground while Player 2 sees some very useful crafting bones?
Loot drops are independent to the player viewing them. So player one might see the drop [Legendary Bow of Epic Awesomeness that Kills Things] and a few random white items, and player two sees a load of white items and a [Not so Legendary Axe with a Blunt Edge].
There is also currently no loot management in place in Diablo III. If you were player two and you wanted that legendary bow, you would need to talk with that player one and hope that they are willing to trade it to you for either a price or even for free if you are lucky
It is such a relief to read this. I get enough loot RNG on my own without needing to compete with others on WoW, so while there may be a downside to it... I am glad that there are separate loot drops.
Agreed. There must be an option to make the advanced tooltips default, as to not do so would be insulting to knowledgeable players and stunt the growth of a newcomer. So while it's nice that Blizzard is trying to be thoughtful, I think the people in charge could have gone about this whole matter differently.
Its actually funny that Dungons and Dragons Online tried to do the same tooltip simplification by removing dicerolls and changing the text to actual damage ranges. Fans FREAKED out and sure enough it was added back in.
I have to wonder if I am the only one put off by the thought that this game, and its design changes, are possibly being influenced in some way by the desire to make it simple enough for mothers and grandmothers........No offense, but is this really what we are after? This isn't farmville, words with friends, or indeed any other casual game played on FB to fill in time - it is mean't to be a game that die hard fans, and less die hard fans, or at least 'gamers' have been waiting years for. I don't like the idea that D3 is somehow being touted as the intro game for those wanting to learn how to play action RPGs.
When I play this game, finally, I want it to feel like a complex, more beefed out version of D2 with extra stuff I can get my teeth into. Sure the basic gameplay may be simple - and how can it not be - click and kill afterall - but alongside all that I want to craft my character, find awesome weapons or accessories I can craft or upgrade, and so on and so on.
I got no problem with the simplified tooltips but I think it is a lot more convenient to just have a toggle switch. If I'm in the middle of battle trying to choose which spell to use in terms of damage, do I want a tooltip that reads "A rapid succession of punches" or "Does 100% Weapon Damage as Lightning"?
I also hope they add the mystic back in a patch or expansion. I thought it was cool being able to finally enchant your weapons to do fire or another element. You will be missed, oh fat seer!
Rollback Post to RevisionRollBack
I don't always burn. But when I do, I use hellfire.
There is also currently no loot management in place in Diablo III. If you were player two and you wanted that legendary bow, you would need to talk with that player one and hope that they are willing to trade it to you for either a price or even for free if you are lucky : )
But say Player 1 is more advanced and wealthy than Player 2 and has no need to even bother picking up the "legendary bow."
Unless P1 spoke up out of the goodness of his heart, P2 would never even know about the "legendary bow" that dropped.
P1 doesn't need the item, and doesn't care if P2 needs it (let's face it, not everyone will care), so the item goes to waste and disappears into the void of forgotten items with my old nerf guns and batman action figures.
Could there be some sort of in-game message that is displayed for everyone in the chat pane when Legendary/Uniques and Set Items drop:
"Player 1 has uncovered a Legendary Bow."
I'm no game designer, and I trust the D3 dev team, but I think that this would encourage player interaction and cooperation.
It also would wipe away the constant feeling that that shiny new item that you really need right now just dropped for someone else, but you'll never know.
I think that if you include a feature like that, there would be NO downside to the new loot system. Anyone else feel strongly about this?
There should be some sort of toggle, I completely agree, but could there even be a checkbox to check at the bottom of the skills screen that enables/disables advanced skill descriptions? That way I (and the rest of the Diablo player population) don't have to mess around in settings and where ever else the toggle may be.
You may think that it's a minor inconvenience to have to hold down the CTRL button, but a little inconvenience goes a long way, especially if you look at the amount of times the average player is going to have to press the button in his playing career. Again, this is very counter-intuitive.
I take it you did read this on the official forums...we'll just have to wait for word to return. But I agree there needs to some sort of checkbox for it.
The part that actually makes me mad, though, is the suggestion that people such as older adults and grandmothers should be able to play the game without a lot of hassle. I agree that adults (hell, even elders) should be able to play the game enjoyably, don't get me wrong. Why not? But I don't think the confusing parts of the game are going to strictly come from the skills' tooltips--it's going to come from all of the monsters coming out of nowhere, the fast pace, the scares and deaths, the plethora of items, and a whole host of other things about Diablo that, simply put, make a Diablo game a Diablo game. It isn't supposed to be some super dumbed-down game (though I understand the importance of clear statements, simple understandings, occam's razor, etc.). This is not a Mario game; this is a Diablo game.
Blizz is catering from A to Z...more people, more sales, more happiness for Blizz!
Attack a single target with a series of rapid punches
...is a little cleaner and easier to understand at a glance than:
Unleash a series of extremely fast punches that deal 100% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance.
... Wait... So that's supposed to be an "advanced" tool tip?
Come on Blizzard, we bought and played your games for years because of these "advanced" details of the game. If I want simplified tool tips, I'll play Hello Kitty Island Adventure... You shouldn't have to dumb down your games for new players.
There is also currently no loot management in place in Diablo III. If you were player two and you wanted that legendary bow, you would need to talk with that player one and hope that they are willing to trade it to you for either a price or even for free if you are lucky : )
But say Player 1 is more advanced and wealthy than Player 2 and has no need to even bother picking up the "legendary bow."
Unless P1 spoke up out of the goodness of his heart, P2 would never even know about the "legendary bow" that dropped.
P1 doesn't need the item, and doesn't care if P2 needs it (let's face it, not everyone will care), so the item goes to waste and disappears into the void of forgotten items with my old nerf guns and batman action figures.
Could there be some sort of in-game message that is displayed for everyone in the chat pane when Legendary/Uniques and Set Items drop:
"Player 1 has uncovered a Legendary Bow."
I'm no game designer, and I trust the D3 dev team, but I think that this would encourage player interaction and cooperation.
It also would wipe away the constant feeling that that shiny new item that you really need right now just dropped for someone else, but you'll never know.
I think that if you include a feature like that, there would be NO downside to the new loot system. Anyone else feel strongly about this?
I think if I ever actually grouped with unknown people/strangers, I would rather them not know that a legendary item dropped for me because then you will have people that fully expect you to hand them the item simply because, "I can use it, it has stats I use - give it to me" - Of course i won't be playing with anyone but friends, but don't underestimate peoples greed even if it does drop for you on -your- loot table and not theirs. If I choose to share that I got the item, sure - otherwise, no.
On tooltips: I prefer complex over simple but as long as I have the chance to make the choice I'm fine.
I'm fine with pressing CTRL but a checkbox would be appreciated.
And I'm sure even more details about skills mechanic would be covered in articles here on Dfans.
Guides, analysis and such has always been one of the strenghts of the Diablo community.
Sorry, the only thing I can ever, ever answer to the simple tooltip is the common thing that governments love to do with our children:
Treat them like morons, they turn out like morons.
Simplifying things for the sake of a dumb ass that can't figure out or just TRY to figure out for more than 10 seconds a simple concept is such a moronic concept. Next we'll know, kids won't even learn to read. That shit is hard, dude. Don't strain their fucking brain.
Sorry, but that concept which I see everywhere in real life pisses me off. And to be clear, this is more about the justification they give than the actual tooltips. "We're doing this for idiots" is what they told us.
So the loot will be for each player, and I really appreciate it since I lost so many items long ago for Pickit players lol...
But I have a question and not sure if this question was already answered, how will work the MF stuff? will it work for each player individual or some kind of math between all the players in party?
Thanks
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Simple spell tooltips went live with patch 10 and with them, a lot of discussions. We will have a full list of the new tooltips soon.
Official Blizzard Quote:
Forcing me to hold CTRL
How could we?!
Please integrate a toggle check box in the options menu for advanced/simple tooltip defaults.
While I'd argue that holding CTRL to view Advanced tooltips is only a mild inconvenience (at worst), this is a reasonable request that I'm happy to pass on to our designers.
As for why we made the change? We wanted to make ability selection a bit more intuitive for newer players. It's important to keep in mind that not everyone who's going to play Diablo III will be veterans of the franchise, or even similar action RPGs. Even though the game's mechanics are fairly straightforward, the detailed information provided in Advanced tooltips can sometimes be a bit overwhelming if you're not already familiar with what all the terms mean.
For example, this:
...is a little cleaner and easier to understand at a glance than:
Damage as lightning? What does that mean? Does that mean I need to collect lightning damage? Does that mean I'm getting gear with the wrong stats on it?
Simplified tooltips are intended to make it easier for novice players to understand what each of their character's abilities do, as well as help them better and more quickly differentiate between abilities that are meant for single targets vs. groups vs. situational powers. That said, for more knowledgeable players, to whom detailed information is more useful, Advanced tooltips are still available with the push of a button.
Are there plans to update the class pages with these simplified tooltips?
Don't know off-hand, but that's a good question. I'll find out.
I think you're grossly exaggerating how confused a new player has the potential to be.
You'd be surprised at how alien some basic concepts and mechanics can be to players who've never had any experience with action RPGs before. I actually had to spend a lot of time explaining skills and abilities to my mom and grandmother when they first started playing the Diablo III beta. It wasn't about intelligence, just about familiarity -- they had little to no exposure to the terminology we use throughout the game, so there was definitely some confusion around what each of their character's skills did (or could do). I'm sure they could have eventually figured out things on their own, with the help of the Advanced tooltips, but it would have definitely taken longer and I don't know if they would have been engaged as quickly.
Of course, that's just a personal anecdote, so it's not representative of an entire population of players, but I can definitely see the value in providing tooltips that aren't as technical as the ones we currently have.
Now, that said...
...these are both fair points which I'll be happy to bring up along with the request for a option for an Advanced tooltips toggle. Thanks for the good feedback.
And yet we're told to give feedback. Why? To have it thrown in our face?
I don't find the requests unreasonable, either. There's been a lot of great feedback in this thread.
Blue on Patch 10 Changes
Official Blizzard Quote:
The Mystic is gone.
We removed the mystic because she was not really adding anything spectacular to the game as she was. In her current form she was simply the gemming and sockets system named differently, as such we hope to revisit her at a later point to improve on the system. So the Mystic might not be gone for good, we will be looking at her again in the future.
Removed the Cauldron of Jordan and Nephalem Cube.
The designers actually feel there is a need to break up the action in Diablo III and that there are many benefits to doing this. With how the game was in patch 9, you were in the action all the time killing enemies and you would get burnt out quite quickly from the near constant cycle of slaughtering demons.
We removed these particular items so that players would have a natural resting point to break that combat cycle, a time where little action occurs such as going back to town or even a story sequence occurring, you are then re-invigorated once again when you return back to combat the legion of hell!
Overall thoughts:
We understand that you are not pleased by the fact that we are removing some of the things you were looking forward to, however this does not stop us from revisiting such concepts in the future such as the Mystic after the release of the game. Our goal is as it always has been, to create the best possible game for everyone to enjoy as much as possible
We hope that you all look forward to the game as much as you did before and hope to get Diablo III in your hands “Soon™”.
Do Player 1 and Player 2 see the same loot drop, or the drop is individual for each player and only visible by each player...so Player 1 sees a legendary item on the ground while Player 2 sees some very useful crafting bones?
Loot drops are independent to the player viewing them. So player one might see the drop [Legendary Bow of Epic Awesomeness that Kills Things] and a few random white items, and player two sees a load of white items and a [Not so Legendary Axe with a Blunt Edge].
There is also currently no loot management in place in Diablo III. If you were player two and you wanted that legendary bow, you would need to talk with that player one and hope that they are willing to trade it to you for either a price or even for free if you are lucky
If these item names are not in the game ill cry
Somehow I have my doubts that they will be included >.<
Mandatory Breaks
These breaks are not really mandatory, if you so wish you could actually continue on without going back to town to sell or salvage the items you have found by removing lesser items and replacing them with better ones.
You could be someone who likes to grab every item that drops which means your inventory will fill up fast, or someone who only picks up very particular items meaning it will take a long time for your inventory to fill. It can also vary depending on your luck and chance of finding particular items. So unfortunately I cannot give you an exact or even approximate time for this as it is really depends on you. But these breaks in combat are something that the developers feel was needed and that is why the items were removed to allow for this.
No plans to Ever Raise Level In Beta
Blizzard once again confirms they have no plans to ever raise the level cap of the beta past level 13.
Official Blizzard Quote:
Nah. Thirteen will still be the level cap in Beta Patch 10, and we've no plans at this time to raise the cap in future patches.
In the end, the beta is mainly intended to test server stability as well as hardware/software compatibility, and that kind of testing isn't really dependent on having a plethora of game content available (beyond Act 1, at least).
We know many of you are eager to see more of Sanctuary, though, and we can't wait to take you on that journey once the game launches. In the meantime, we really do appreciate your feedback on current systems, bugs, and the overall user experience more than you know, and definitely encourage you to keep playing (and posting!) so long as you're having fun.
Vote For Diablo 3 on GameTrailers
Game trailers is now taking votes for most anticipated game of 2012
Official Blizzard Quote:
Your chance to vote for #Diablo III as most anticipated game of 2012 is here! @GameTrailers’ Ultimate Gaming Preview.
Curse Weekly Roundup
Pico gives us updates on Diablo 3, Minecraft, Resident Evil 6, and more.
Edit: Literally every post about Diablo 3 in there gets thumbed down...poor Blizz
Edit 2: Okay, not really...just the first few pages...
Personally, I believe that playing a Diablo game starts off in somewhat of a hazing period. When I started playing, I had no idea what was really going on in the game (as I was very young when I first played Diablo II). That wasn't because I didn't know what the spells did, the damage details confused me, or I didn't understand the concept of the game. I knew that you get a skill, use it, and if it sucks, get another one or make it more powerful.
Making the spells that simple by default is absurd. For the first half hour, or even hour, of a person playing the game, the simplified tips would come in handy, for sure. But what about the rest of the game after that "initiation period" where a player becomes comfortable? Inevitably, the player will want to start figuring out details like how many bolts and how much damage they're doing. Should they be forced to hold down a button for the rest of the game because some may be confused by such details at first? This whole concept is counter-intuitive.
There should be some sort of toggle, I completely agree, but could there even be a checkbox to check at the bottom of the skills screen that enables/disables advanced skill descriptions? That way I (and the rest of the Diablo player population) don't have to mess around in settings and where ever else the toggle may be.
You may think that it's a minor inconvenience to have to hold down the CTRL button, but a little inconvenience goes a long way, especially if you look at the amount of times the average player is going to have to press the button in his playing career. Again, this is very counter-intuitive.
The part that actually makes me mad, though, is the suggestion that people such as older adults and grandmothers should be able to play the game without a lot of hassle. I agree that adults (hell, even elders) should be able to play the game enjoyably, don't get me wrong. Why not? But I don't think the confusing parts of the game are going to strictly come from the skills' tooltips--it's going to come from all of the monsters coming out of nowhere, the fast pace, the scares and deaths, the plethora of items, and a whole host of other things about Diablo that, simply put, make a Diablo game a Diablo game. It isn't supposed to be some super dumbed-down game (though I understand the importance of clear statements, simple understandings, occam's razor, etc.). This is not a Mario game; this is a Diablo game.
Yeah, anybody should be able to play the game if they really try hard to do it, but let's also be honest and say that most players that are going to play Diablo III are not going to be elders that become easily confused by skill descriptions. Most players are going to know how to install the game on a computer, how to use the different spells with numerical buttons and left/right clicks, and be able to adjust to the RPG game Diablo is, even if they haven't played an RPG before. I may even argue that most players that will play Diablo III and continue to play Diablo III have been diehard fans of Diablo games, World of Warcraft, Starcraft, or other technical games outside of Blizzard games (even considering console gamers).
To the point: this is a game for hardcore and devoted gamers, not grandparents and adults that hardly know how to work on a computer, or for that fact, have never played a computer game in their life.
Usually I'm all for what Blizzard is saying, and the waiting hasn't gotten to me in the slightest yet, but I tonight I, too, have finally become irritated and annoyed. I highly doubt I'm the only one.
Official Blizzard Quote:
Do Player 1 and Player 2 see the same loot drop, or the drop is individual for each player and only visible by each player...so Player 1 sees a legendary item on the ground while Player 2 sees some very useful crafting bones?
Loot drops are independent to the player viewing them. So player one might see the drop [Legendary Bow of Epic Awesomeness that Kills Things] and a few random white items, and player two sees a load of white items and a [Not so Legendary Axe with a Blunt Edge].
There is also currently no loot management in place in Diablo III. If you were player two and you wanted that legendary bow, you would need to talk with that player one and hope that they are willing to trade it to you for either a price or even for free if you are lucky
It is such a relief to read this. I get enough loot RNG on my own without needing to compete with others on WoW, so while there may be a downside to it... I am glad that there are separate loot drops.
Agreed. There must be an option to make the advanced tooltips default, as to not do so would be insulting to knowledgeable players and stunt the growth of a newcomer. So while it's nice that Blizzard is trying to be thoughtful, I think the people in charge could have gone about this whole matter differently.
When I play this game, finally, I want it to feel like a complex, more beefed out version of D2 with extra stuff I can get my teeth into. Sure the basic gameplay may be simple - and how can it not be - click and kill afterall - but alongside all that I want to craft my character, find awesome weapons or accessories I can craft or upgrade, and so on and so on.
I also hope they add the mystic back in a patch or expansion. I thought it was cool being able to finally enchant your weapons to do fire or another element. You will be missed, oh fat seer!
pff, what a joke.
But say Player 1 is more advanced and wealthy than Player 2 and has no need to even bother picking up the "legendary bow."
Unless P1 spoke up out of the goodness of his heart, P2 would never even know about the "legendary bow" that dropped.
P1 doesn't need the item, and doesn't care if P2 needs it (let's face it, not everyone will care), so the item goes to waste and disappears into the void of forgotten items with my old nerf guns and batman action figures.
Could there be some sort of in-game message that is displayed for everyone in the chat pane when Legendary/Uniques and Set Items drop:
"Player 1 has uncovered a Legendary Bow."
I'm no game designer, and I trust the D3 dev team, but I think that this would encourage player interaction and cooperation.
It also would wipe away the constant feeling that that shiny new item that you really need right now just dropped for someone else, but you'll never know.
I think that if you include a feature like that, there would be NO downside to the new loot system. Anyone else feel strongly about this?
I take it you did read this on the official forums...we'll just have to wait for word to return. But I agree there needs to some sort of checkbox for it.
Blizz is catering from A to Z...more people, more sales, more happiness for Blizz!
... Wait... So that's supposed to be an "advanced" tool tip?
Come on Blizzard, we bought and played your games for years because of these "advanced" details of the game. If I want simplified tool tips, I'll play Hello Kitty Island Adventure... You shouldn't have to dumb down your games for new players.
I think if I ever actually grouped with unknown people/strangers, I would rather them not know that a legendary item dropped for me because then you will have people that fully expect you to hand them the item simply because, "I can use it, it has stats I use - give it to me" - Of course i won't be playing with anyone but friends, but don't underestimate peoples greed even if it does drop for you on -your- loot table and not theirs. If I choose to share that I got the item, sure - otherwise, no.
I'm fine with pressing CTRL but a checkbox would be appreciated.
And I'm sure even more details about skills mechanic would be covered in articles here on Dfans.
Guides, analysis and such has always been one of the strenghts of the Diablo community.
On loot: I agree with Mikuro1.
Treat them like morons, they turn out like morons.
Simplifying things for the sake of a dumb ass that can't figure out or just TRY to figure out for more than 10 seconds a simple concept is such a moronic concept. Next we'll know, kids won't even learn to read. That shit is hard, dude. Don't strain their fucking brain.
Sorry, but that concept which I see everywhere in real life pisses me off. And to be clear, this is more about the justification they give than the actual tooltips. "We're doing this for idiots" is what they told us.
So they are designing the game for mothers and grandmothers?
/hugefacepalm
Laughed 'til I cried
Ah ok! So after the start of the game, the CTRL key presses itself automatically? Brilliant! Thanks for explaining.
But I have a question and not sure if this question was already answered, how will work the MF stuff? will it work for each player individual or some kind of math between all the players in party?
Thanks