• 0

    posted a message on Season Journey Tracker

    No, you can only get one Haedrig's Gift per season.


    EDIT: Holy crap I misread your question, thanks RealGsuss for clarifying that - you can indeed open it on a different class. Just once. The set is determined on opening, not on redeeming the gift.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Kadala Hack question

    Unfortunately it's not that simple. Items have two different levels - an item level and a required level. For example, for Manald Heal the required level is 24, but the item level is 27. So basically you can't get it from Kadala below level 27. (We had a discussion about this on Reddit before the season and together with a lot of people we gambled tens of thousands of shards on various levels between 0 and 28, and you can't get MH below level 27).


    Someone was nice enough to write a script and query'd every item from the game API to list both required and minimum levels:


    https://www.reddit.com/r/Diablo/comments/6ogand/list_of_all_items_with_their_itemlevel_and/


    But there's more: some items can be gambled below their item level - for example, you can gamble Gungdo Gear on a level 1 monk, Lut Socks on a level 1 barb, and so on. Initially we thought it was just a -7 level reduction, but it doesn't make sense for the case of Gungdo Gear (which are not even the lowest bracers since Cesar's Memento have both lower item level and required level). So there seems to be some special rule for some (not all) low-level gambling slots/items.


    Be careful with info you find about this - basically all of this we found out a week ago. So basically any "low level gambling guide" that's older than July 19, 2017 might contain wrong information. We really had no idea and are just scratching the surface here.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Noob needs advice for current season

    Moved to wizard forums - and welcome to Diablofans!


    There's a bunch of issues with your build, I'll go through them one by one.


    • You're using Archon, which means you also want to use at least 2 or 4 piece bonus of Vyr (which you're doing, good) and The Swami (which you're doing, good) but also the Fazula belt. Try to get that. Move the Tal piece to the offhand, which means you have to get rid of the Chantodo's set - which is really not a big deal, since its damage pales in comparison, see below.
    • Since you're using Manald Heal, most of your damage will come from that. Here's an in-depth guide for the ring and its mechanics.
    • Again, since you have Archon in your build, you might want to get back into Archon as soon as possible. Using an Obsidian Ring of the Zodiac can help you with that. Using Archon/Manald heal and Convention of Elements requires a lot of cooldown reduction and timings, otherwise the ring is useless - I'd strongly advise to ditch that ring (for now) and replace Convention with Obsidian.
    • Is your issue damage or survivability? I see a lot of people using Power Hungry as passive, which is the ultimate "more damage" passive. But 30 yards is a long range, and unless you fish for rifts in which you can keep the mobs at bay it's not active a lot of the time. However, especially in the beginning toughness is an issue, so I'd advise to try something like Blur (flat damage reduction), Illusionist (more movement when you get hit), Dominance (especially nice for speed rifts when you're killing fast) or Galvanizing Ward (useful once you've learned to properly dodge stuff and don't get hit very often).
    • Ancient Parthan Defenders are the bracers that many people are using, but I'd also never forget the Ashnagar Blood Bracers (double your shield efficiency). APD only have a 25 yard range, so they basically only trigger when something goes wrong - since for Power Hungry you want stuff to be 30 yards away. APDs are also entirely useless against most rift guardians (when it's only one mob and most of the time 25+ yards away).
    • I think you're not proccing Arcane as fourth element? Could be wrong. Anyways, I'd suggest Teleport - Calamity, it's what most people use.
    • Your legendary gem choice is kinda... odd. Simplicity Strength only makes sense in builds where the majority of damage comes from primary spells; that's not the case. Mutilation Guard is inferior to Esoteric Alteration. I'd suggest Bane of the Trapped (the best damage gem) and Gogok (gives you attack speed, cooldown reduction, and dodge - all of which is useful). As third gem most people play Zei's Stone for more damage; that's one option - for toughness I always recommend people to start with Esoteric though.

    Okay, those are some general hints. More specifically, it seems like you're *almost* playing the standard Manald Heal build, but not quite. There's tons of guides for it... for example, check out this one by Wudijo: https://www.youtube.com/watch?v=YSWV5xjk7yQ or the link I posted above for in-depth mechanics. It's not an easy build to learn, but it's the easiest to get to GR70 once you master it. No other builds will let you get to GR70 that fast for wizard, to be honest.

    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Name Change pls

    Same as above - issued a nick name credit.

    Posted in: Site Suggestions and Questions
  • 0

    posted a message on Min lvl req for Skull Grasp?

    Level 60, so low-level Kadala gambling is not an option.

    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Stat number crunching

    This might be what you're looking for:


    https://www.d3planner.com/

    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on Pestilence Set

    I think the 4 piece and 6 piece Pestilence set bonuses are useless at the moment. All I've tried (and enjoyed) is a 2 piece Pestilence build for DB farming... someone called me out on that for it "not being a Pestilence build" but whatever - what I like mot about it that it's great for lazy farming as the Corpse Lance is shot automatically at everything around you ;-)


    Here's the build: http://www.diablofans.com/builds/92943-necromancer-pestilence-sages-set-for-deaths-breath

    Posted in: Necromancer
  • 1

    posted a message on [tip] Necromancer and the search for Tasker & Theo

    The average blood shard count for Taskers on Necro is 10k, for wizard and WD it's 8250 (Necro is a bit worse because it has two non-set, class-specific gloves). It's a bit easier, but getting it within 1k shards is just PURE RNG.... you got really lucky there :)

    Posted in: Necromancer
  • 2

    posted a message on save me from RNJesus

    Taskers are a level 60 item, so low-level gambling like for the Necro ring doesn't make sense. It's just RNG. And Taskers are a rare pair of gloves, so it'll take a lot of shards: on average 10k, and even after 23k shards there's still a 10% chance of not getting it.


    It's all RNG :)


    I'm gonna lock this since otherwise those threads usually derive into a list of everyone telling their RNG story, and we already have a thread for that.


    Good luck with Kadala! ;)

    Posted in: Necromancer
  • 0

    posted a message on New GRift and Paragon ranking website

    Thanks for the update. Btw, why did you remove the paragon ranking and conquests? It was awesome to cross-check the conquests (since it merged all regions and listed the time since season start, so the display was much better than on the official website).

    Posted in: Diablo Tools
  • 1

    posted a message on Some small questions :)

    1. The wings and recipes that you already know can be sold to a vendor. You can also get rid of the pages since they have no real use in the game; it's just for collecting stories or clues or Easter Eggs but they don't lead to anything, so no need to leave them in your stash. For potions, I wouldn't keep *that* many. I keep one per type but even that's probably too much; usually the best potions are the Kulle Aid, the armor one, and the life on hit one for a few builds. Next, you have 3 of the 4 mats for the Staff of Herding. Throw away two of the Gibbering Gemstones (you only need one) and try to find the Liquid Rainbow to make the staff - it's sometimes useful if for some reason you want to go to the pony level. See here for more info.


    2. Which legendaries to keep and which to throw away is a tough one. I generally tend to keep items that are well-rolled and/or ancient if I think I'm ever gonna use them. But it just takes some time to get familiar with all the items and know which ones are useless and which ones are useful... if you have stash issues, throw away if in doubt, especially if it's non-ancient. You can also just check our build database and see if there's a build that uses that item (enter the name in "required item".


    3. Yes, Haedrig's Gift gives you the WHOLE SET :) You get one Haedrig's Gift per season, so if you claim it now on your Necro, you don't get another one for another character (or even other game mode if you switch between softcore and hardcore) *this season*. But next season you get a new Haedrig's Gift of course (after finishing the four chapters again).


    4. As others already said, re-roll the Impale damage to whatever damage spell you use (and if it's not available, then re-roll it to movement speed instead). Those boots are awesome. As for the augment (Caldessan's Despair), you put this item in cube, 3 Flawless Royal Emeralds, and a gem of rank 50 or higher (for jewelry the minimum level is 40, for weapons 30). Which level you choose depends entirely on what you can get without too much hassle. In general I think most people augment something between 10-20 tiers lower than their highest clear, because that's where you can get your gem levels up to really really fast. Items can be replaced, so you shouldn't augment an item with a gem that took you 20+ hours to upgrade.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Season Journey Tracker

    Oh you're right. I didn't even notice it... to be fair, 30 seconds is a joke, even 15 seconds is easy. 20 seconds Urzael is a challenge though for most classes (tip: bring a Shadow DH).


    20 seconds Urzael is correct, finished Guardian yesterday.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on No counter?

    Asia got s11 already??

    Yes, started about 5 hours ago. I realize I should've added that to the timer but well... too late.
    Posted in: News & Announcements
  • 0

    posted a message on Brainless Builds Comparison: Sage's set builds (with videos)

    Update!!! For the longest time we thought the Necro would have no Sage's build - obviously, because all class sets have the default 6 armor pieces. No way to fit in Sage's. But then today this build came to my attention and as you can see, there's room for the Sage's set! So I came up with the following:



    There's probably still a lot of room for improvement, but that's all I got so close to the season start (in which I'm not going to play Necro). I got decent DB on T8 and TX, but died 2 times on TX so I decided that T11 was not possible (tried and and confirmed). My gear is just way too bad. Maybe with better gear this can actually be a contender for the top builds, as it's not too far away! As usual, Sage's sets aren't made for T13 anyways - if you want to farm T13, just use your regular Necro farming build.


    Thanks to masterbob96 for the inspiration and svr to bringing this to my attention!

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Necromancer Grift 70 - Primal unlock

    The starting set (Rathma) can actually be used to clear GR70 as well. Fst made a video of Rathma clearing 80 with no ancients and no paragon at all:


    https://www.youtube.com/watch?v=3dl7Ht9A-Xw&t=7s

    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.