Thanks for all the work!
I still can't believe that UE MS is now a viable speed GR build. So much fun to clear an entire screen in GR90+ in a few shots
There was a long debate about this on the official forums.
Basically, they were discussing this internally but decided to maintain their current approach (retroactively buff sets, but not legendaries). It's safe to say that it's mainly because of technical reasons, and whether that's normal legendaries, ancients, or primals, makes no difference - "the technology just isn't there yet".
For me personally, as someone who has never been a "season pushing player" but likes the continuity of non-season, it gives me new goals to farm. I've already gambled/cubed the new DH weapons yesterday (speedfarming GR90s with Multishot is just SO MUCH FUN) and now I've got some things to do on other classes as well. To be honest, I always complain about the loot hunt being so quickly over, at least compared to D2, so it isn't all that bad in my opinion. Also let's be clear - the list of items you have to replace isn't that long, it's about 5 per class and usually 1-2 per build or so. Some builds even didn't get any changes (like MH wizards) and some got changed a bit more (like the new SWK mechanics or the 3 items we need to re-acquire or UE MS DH). It's not like you're salvaging your entire stash.
Guys, please don't derail topics with hatred-filled comments or personal attacks. Removed some posts that crossed the lines.
RE: OP - just ask for the "Malthael quest" in a public community and people will help out (I've done this recently myself when I had to unlock adventure mode on NA+Asia). Takes one minute. No need to play through entire campaign if you don't want to.
Already a thread here, locking this.
Whether it's troll or serious, this thread isn't going anywhere. Locked.
Don't be ridiculous. We all know what the most powerful thing in the Diablo universe is:
Powerful heroes can one-shot the most gigantic and powerful of all demons. But doors? Nope, one hit isn't always sufficient, sometimes those nasty obstacles withstand the first impact and demand a second attack.
Experienced characters plow through hordes of monsters like there is no tomorrow. No matter the type, size, or fierceness of enemies: barely in sight of the player, enemies drop to the ground, giving up their precious loot obtained from the siege of Tristram's neighborhoods. Nothing can stop them - except for... doors. I have seen it with my own eyes, witch doctors and necromancers stop their high-paced hunt in front of a simple door, charging up their spells and waiting for magical powers to be ready before continuing their crusade.
Doors are unmatched in their might and power. To settle this debate, I call for an eyewitness from another universe who knows all too well about the power of doors.
There is no guarantee, ever. You can do 1 reforge and get one, you can do 1000 and get none. Those what krole15 said is the correct answer: "infinity".
There's an expected average reforges, which is probably around 250, as the primal drop rate seems to be about 1 in 250 legendaries from what some people recorded only on last season in spreadsheets, IIRC. But in the end it's all RNG and "guarantee" is never gonna happen.
Which of the information on this site isn't updated? What exactly are you interested in? D3Planner has a bunch of public data on up-to-date datamined info accessible, but it really depends on what you need. The max stats on the D3Maxstats websites are still fine though, none of that hasn't changed to my knowledge.
We don't know exactly, but we can extrapolate from previous seasons:
MaraxuS80's estimate seems pretty spot on. Also keep in mind that they might adjust season length depending on if they want it closer to Blizzcon - or rather have S13 stuff ready on PTR for after Blizzcon, so this season can be potentially longer or shorter as usual. But I cannot imagine anything before end of September as Don Vu said in a bluepost they have a new balance patch for PTR that'll be deployed on September 10 or so, therefore I think a slightly longer S11 and a S12 that is still "fresh" during Blizzcon isn't entirely unlikely either.
I saw that ;-) It's nice to know the Conquests, but for the Tracker I need the entire Season Journey. If anyone has the time to finish the SJ on PTR feel free to post, otherwise I'll ask Nevalistis closer to the end of this season. As usual I'll update the Tracker as soon as the current one ends. Plenty of people are still checking it daily for the current season.
Quote from trocadero_fuerte
Too bad they don't have the guts to kill Magic Find.
Quote from maka
Alas, it does not. It only has the usual "I can't resist trading if it's there, so let's get rid of it".
Quote from Zero(pS)
@Maka (how it could be)
There is space for 5 tabs, yet they only use 3
With the new philosophy, we could really use those extra 2 tabs (on the bottom).
Quote from theecheshirekat
With all this soulbound madness...I just wish the stash was bigger. like, a lot bigger.
Quote from maka
- ItemPassive_Unique_Ring_661_x1 - Your Life per Second becomes an aura that affects all nearby allies.
- ItemPassive_Unique_Ring_665_x1 - Increase your Life per Second by up to 100% based on your missing Life.
Quote from Catalept
MF also shouldn't be on gear... it leads to micro-managing crap that doesn't mesh at all with D3's gameplay. I think attaching it to NV still works well as a mechanic to induce players to keep going, rather that cherry-picking the highest density patches then restarting ASAP. Perhaps as a paragon stat it'll work so long as it takes a fair number of points to match the NV contribution.
Quote from mailsNGEN
So what do u think? We gonna go back at gear swapping? Its tricky cause currently we kill lots of trash mobs ASAP, which gives the most legendaries per hour and the most XP per hour. But equiping MF gear can not get us the same killing speed or MP level.
1. We keep same gear, same killing speed and mp level, but less loot?
2. We equip MF gear, farm slower and lower mp levels, but more loot?
Any thoughts? Any help?
Quote from yourgrandma
okay, im not the one to reinvent the wheel, but why doesnt Blizz give us "full control" of game difficulty by implementing a switch using a variable built on a few exponential (or heavens forbid linear) functions like the /players X switch was in D2 (which was of course more linear than exponential)?
simply type: /mp X and the formula will dynamically adjust the monsterhp/monsterdmg/loot/xp and whatnot ratio using those functions
i have always wondered with regards to monster power why we were bound by static, preprogrammed difficulties in the first place
Quote from miles_dryden
- *Life Steal is less effective when you are higher level.
- *At level 60, Life Steal gains a 0.10x multiplier.
- *At level 70, Life Steal no longer functions.
Quote from Flexy
I wonder if the game will compensate for the loss of LS.
My low-health, low-res wizard can't do shit without it.
Quote from Mob_Dylan
You can currently stack about 11507 life after kill as it is right now, so 11507 x 500% = 57535 damage within 20 yards. Not bad if it doesn't change seeing how lvl 70 monsters would have much more hp. But who knows.
- ItemPassive_Unique_Ring_644_x1 - When you kill an enemy, it explodes for 500% of your Life per Kill as damage to all enemies within 20 yards. You no longer benefit from your Life per Kill. (Previously increased chance to find Health Globes by 100%)
Quote from Gael40
Hey Overneathe, I remember you posting (or maybe it was your colleague) on the official forums that you had infos on the new paragon xp chart, and you even intended to make a paragon calculator. Could you please give us an indication of the xp conversion in ROS ? Thank you very much for all the infos