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    posted a message on Fastest (T13) class/build atm?

    Wizard consistently clears GR80s in 3-4 minutes... with no augments. Wizard can run T13 off the bat with all non-ancient, mediocre gear.


    Anyways, this thread is interesting: I didn't think so many people would be willing to champion their class and be so defensive about it. If you want a *real* answer though, you need to clarify a few things.


    First, running T13 isn't smart. Streamers only do this to show off, but really efficient players run at most T12 (you can watch the paragon 1500+ seasonal streamers these days running T12, so when you think you can run T13 at paragon 800 fast enough to justify T13 that's your opinion, but you're definitely not being as efficient as you could be).


    Second, which class is best depends a lot on power level, your playstyle, and preferences. But there is unanimous agreement among the top players that wizard is the fastest class for speed farming, by a margin. That's why every paragon farming group is running 3 wizards with a support monk. Nothing else. Think about it: if that is so fast on GR80+, why would anyone else run something else? Inspect a few top players and you'll notice that almost all of them have a wizard, even if it's not their main class. That's how good it is.


    Close second to the wizard is the monk, and some say it's even as good as the wizard. In T13 clearing competitions, the monk is the closest thing to the wizard; however, the wizard still reigns supreme for a few reasons: 1) The wizard's beam just clears the entire screen, once you have enough Archon stacks and therefore enough damage. Just circle around and everything's dead. 2) The wizard's scaling is just insane. While every other class relies on the typical skill+items+sets+gems multiplicators, the wizard adds the Archon stacks - if you're playing on the right difficulty you should have 100-150 Archon stacks all the time, and with overlap that's 200-300 combined Archon stacks. Everything melts, you don't even need the Manald Heal proc. 3) In the beginning of the rift many classes struggle a bit to "get things going", and that includes the non-MH wizard. But Manald Heal is the solution here: once it procs, the first elite is dead, In-Geom is up, and the party begins. Basically, the wizard has infinite power scaling, and the lower you go the faster it is; if you think it's not fast enough then you're either playing the build wrong, or playing on a difficulty too high (i.e., not gaining enough stacks).


    After that follow Necro and DH. DH has two builds that both have issues: Impale one-shots elites but you'll struggle to kill trash. UE is the "most fun" build for many, but you need insane power (paragon 2000+ with full augments) to be able to clear T13, and even then it's questionable. As for the necro, its damage spikes are ridiculous, but it's just too unreliable in certain situations (doors are you mortal enemy, sometimes long cooldowns hold you back, no corpses = no damage in many builds, and pet builds lack AoE compared to monk/wiz). I love Fluffy for all his guides and his compassion for the necro, but on "even ground", i.e., comparing necro to wiz/monk with similar gear level, it doesn't hold a candle. It's still viable enough (if you enjoy it) to farm on the necro if you want.


    Crusader is in-between. It's still insanely powerful and fast, and especially the most laid-back class as you just ride through everything and it dies. The problem is that you're either only killing stuff you ride through or have to rely on the ridiculously long Bombardment cooldown. The damage a LoN Bomb crusader can deal every few seconds, wiz/monk dish out multiple times *per second*. If you feel crusader is fast that's good for you! But as numerous competitions have shown us, it's fallen behind. It was once the fastest class, but others have caught up now.


    Barb has the usual power struggles. And WD just isn't made for speeds at all. WDs either farm on wizard or pay their duty as "rift closer" in groups.


    So basically:


    Wizard > monk > necro = DH > crusader > barb > WD.


    Note: this is mostly not my perception or opinion, but that of the top players who have min/maxed everything and who recently discussed this on streams. Some of them would put monk ahead of wiz, but on that I'd disagree simply because of streamer "Baudusau's" competitions which has been won by a wizard the last 438958 times (despite a lot of high-paragon monk participants).

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Defensive Legendary Gems

    The formula for resist is in my previous post ;-)


    resist / (5*level + resist) = %DR


    I'm not sure I understand the "Molten's after DR". In the end, this "comparison" is really nothing more than a ballpark figure because one is time-based (Molten) and one is pure damage based (Esoteric).

    Posted in: Necromancer
  • 0

    posted a message on Defensive Legendary Gems

    The primary effect is a separate multiplier, the secondary one is just a 75% multiplier of existing resistances. At least that's what the tooltip says. That's why you need to know the resistance values for the secondary effect.

    Posted in: Necromancer
  • 0

    posted a message on Defensive Legendary Gems

    Interesting thought. I always like the defensive gems - surely never an option for rank 1, but for more casual gameplay, or hardcore, or just more consistency in clearing rifts a great alternative.


    In your table it seems you're neglecting Esoteric's secondary effect though: below 50% life you gain 75% increased magic resistances. So for the correct formula you also have to add all resist to the "settings" tab. What you then also need is the formula for all resist mitigation: resist / (5*level + resist), with level being 70 of course; for example it means 80% reduced damage at 1400 all res and 90% at 3150 all res.


    It isn't a whole lot though; it comes down to about 170k effective HP at 1400 all res and about 85k at 3000 all res. So likely by just looking at raw numbers, Wildebeest might still win. The reason why Esoteric is so great though is that it is independent of time; for as long as you can get that life back (especially important if you have a monk in your group) there's no ceiling. Also, the high shield and LPS of Molten assumes to be surrounded by a ton of mobs when casting Bone Armor, which makes you insanely vulnerable in that very moment, so it's a bit of an "all in" playstyle similar to playing with APD bracers.


    Moratorium still proves to be pretty useless. Even if we consider that in this 13 second time window on rank 100 all the damage is eventually removed instead of staggered (never happening of course) it would still be at best be a 25% effective damage reduction (but it rather comes down to an effective 10% or so). The gem is just so useless ever since Esoteric+Mutilation Guard arrived. But for solo play it looks like Molten Wildebeest is indeed a pretty awesome choice. Btw, the "not taking damage" condition on WIldebeest... is that violated by using life-consuming skills? That would kinda suck.


    Also very minor mistake: gems start at rank 0, not rank 1. Insert one more row at the top ;)

    Posted in: Necromancer
  • 0

    posted a message on Fastest (T13) class/build atm?

    Wizard (with Manald Heal + Tal + Vyr).

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Ever have a class...

    It happens a lot. But it's not a matter of the class, it's a matter of the build you've chosen. You might just be playing a certain combinations of skills and items that either doesn't suite your playstyle, or that you need more experience with.


    Here are two examples from my experience:


    I loved the monk a few seasons ago and played it a lot. I loved the old Sunwuko set. But ever since it got reworked and is now heavily dependent on Sweeping Wind it just doesn't work for me. Just not my cup of tea. Which sucks, because it's by far the best set/build. So yeah, I only play the monk as support on season, and on non-season luckily I have godlike LoN gear so I don't have to use the SWK set.


    Another example is the Manald Heal wizard. I have a lot of friends who are generally really good players, top 10 potential if it wasn't all just a paragon/bot festival (and who held top 10 spots before paragon/augments was the meta). And they're quick learners. But every single one of them struggled to get into the Manald Heal wizard. It just takes a few runs, and sometimes even a few days, of really feeling the true power. Once you do the MH wizard is the most powerful thing in the game currently when it comes to any speed farming activity - by a margin. But it's not for everyone, and it's not something that works just by copy/pasting the build. You need to give it some time.


    Generally as a piece of advice, if something doesn't work don't bash your head against the wall in a GR that is too high. Go in a Torment rift and an appropriately low difficulty and just familiarize properly with the build. Learn each and every skill, figure out if there is a rotation and what can be maximized, and only go higher once you're really melting through stuff. A lot of people think "oh I beat this rift in 14:30 so I'm definitely too good for this, let's go higher". Yeah... not really - unless the build relies on having lots of mobs around and is supposed to be slow, going higher is never better.

    Posted in: Diablo III General Discussion
  • 5

    posted a message on Bring Back the Free Auction House Idea?

    No.


    Why not?


    Here's why.


    Picture this: you and your friends are in this small little AH community. For simplicity it's just and one other friend. You go on and play and gain 1000 paragon and all the gear you ever wished for. Your friend quits just after he hit 70. Your friend comes back. Now he instantly gets flooded with your "gg gear" that you obviously don't need. He has 10 minutes playtime on level 70 and his gear is absolutely finished. All he needs is rift keys and maybe a few hundred paragon (which you as a good friend give him by dragging him through a few GR80 runs).


    Result? Your friend has 2 hours played after coming back but nothing to farm for. The entire purpose of the game (gearing up), all the fun parts, are entirely lost. He is wearing (and will be wearing) zero pieces of gear he has found himself. Attachment to the character, to the game? None.


    Your friend will be offline tomorrow again, and not come back to Diablo. Ever. But hey, at least you got his money!




    Auction house has always been terrible, will always be terrible, and I hope it never comes back. If you're into trading sell your soul and become a broker at the New York Stock Exchange. Well, or play Path of Exile. But in Diablo 3, you won't find your new business opportunity.


    Thanks, but I hope this explains why no one wants the AH back (except for the "nice individuals" that made thousands of dollars in D3V - please go away). And from hearing some of the D3 developers' responses to ideas like yours, I think they have similar thoughts. Again: D3 = no trading. PoE = trading. Play a different game, but we have danced with the devil and killed him for good.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Why Host Diablo 3

    Tell people that you don't want to close after the rift guardian. They'll either leave, or if not, you leave and make a new game. As everyone said, it's absolutely not worth it to continue after the RG is dead, but if you want to do so, try to find a group for it.


    If I'm in a public game and anyone tells me they wanna do full clears I just leave, instantly. Your choice, but I don't waste my time going on after the RG. I guess there's two kinds of people.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Greater rift rankings by gearset

    You can't, because the API of Blizzard's leaderboards doesn't offer any information about gear. You can only check the leaderboards in-game one-by-one. And even then you only have the highest clear per account, so if the #1 player cleared another GR with another set just one tier lower it won't show up. And from experience the ranks #2 to #1000 just copy #1, so it's only natural that leaderboards always converge to one set. Until someone starts using a different set and discovers that it's strong as well.


    Diablorank.com used to have such a filter feature, but it's currently disabled. Going through all in-game leaderboards and taking screenshots is a lot of work and I guess it's not worth it right now to do this where ranks change on a daily basis.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Rainbow Goblins - Cosmetic Wings
    Quote from lagcatsgo-next

    edit: Feels like neph rifts are the best atm? Found loads of gobs there not any rbg tho yet.

    There are no Rainbow Goblins in rifts. RBGs can only be found outside of rifts in Adventure Mode.

    (I've removed your other comment btw, please don't lash out at other people, just let this discussion cool down.)
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Rainbow Goblins - Cosmetic Wings

    Okay, I think we should calm down this discussion. This one is not about RNG, but it's a fact that this got nerfed. I saw threads popping up yesterday morning and there's not even a debate about it anymore:


    Before yesterday, you'd get on average a goblin in 2 our of 3 runs, and oftentimes 2 goblins in this area. You'd also get 2 elite packs and/or 1 rare.


    Now there's no elite packs in there anymore, only sometimes a rare mob, and hardly ever a goblin (I didn't get one, I guess the chance is as small as in other areas now).


    I ran this area for countless hours to get my wings, so I'm done now and don't care personally, but I went back there and the change is more than obvious. There is also tons of threads everywhere calling Blizzard out for the hotfix - it's not even a debate *if* there was a hotfix, the issue is that they did it without any communication. Currently we believe it was hotfixed because players would remake games every 20-30 seconds to check for goblins there.


    This thread is about "what are we doing now to get the wings". But please don't tell people it's RNG. Everyone who was running this area for goblins immediately noticed it; the change is not a subtle change within some decimals that can be explained by RNG - it's changing a goblin spawn chance from 80% to 5% and changing an elite spawn chance from "1-2 guaranteed" to "0". You don't need 100 runs, not even 10, to see the difference.


    Please help OP by answering his question for alternative goblin spawn spots. If this thread continues to be off-topic by people who apparently have not farmed this area for goblins I'm gonna lock it.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Brainless Builds Comparison: Sage's set builds (with videos)
    Quote from maxmaxellgo-next

    Bagstone, can you try the updated DH build by Desolacer?

    I've changed a few skills and I really like the results.

    I'll put this on my todo list and see if I can get to it when I have the time. A bit busy at the moment... setting up the build, recording the videos, and so on takes some time ;-)
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Need your help good people of Tristram!

    @NoK: Could you provide me with a link to a tanky necro spec? And I don't mean "I have tons of skill and dodge everything like a mastermind yolo" spec. I've tried almost every necro spec (on SC NS) and found almost all of them incredibly squishy, *especially* the Rathma builds. But happy to be proven wrong, because I'd actually like to get back into Necro and I'm not sure if on SC NS, SC season, or HC season. But when I see myself ripping on SC NS I don't see myself doing that, so would be happy to get a link to a spec!

    Posted in: Hardcore Discussion
  • 0

    posted a message on Are you ready?

    RIP. Oh man, I wish they would finally fix that. It was in the 2.4.3 patch notes... but yeah, still happens every now and then.

    Posted in: Hardcore Discussion
  • 1

    posted a message on Need your help good people of Tristram!

    Moved to HC forums.


    Highest DPS right now are necro and wizard (necro highest GR for pushing, wizard highest for speed GR farming). Both are very squishy though. I personally went for wizard - died once, but it was my own mistake (as it is always on HC ;-)). Learned my lesson, everything good now. It's definitely a bit more challenging. Before that I ran a crusader on non-season, but deleted it - it's just too boring. Actually pretty decent DPS and super easy GR70 but never even in danger of dying. Doesn't feel HC-like.


    Many people play the DH, because it offers the best trade-off between good DPS with relatively low chance of dying. I see a lot of people playing the Impale DH for that reason. But again, if I play HC and I'm not in danger of dying I might as well just play SC, right? So that sounds boring as well.


    Basically: if you're looking for a safe farming class with a little bit less danger of dying and good DPS, pick the DH. If you want to be super safe pick crusader (but doesn't sound like that's what you're looking for). If you want to be a bit more adventurous and try something new pick the necro. And if you're absolutely mad and fearless and want the fastest mid-GR farming speed, pick wizard. (But be prepared to die! :D)


    Edit: Just as an advice, have backup gear ready - and that should also already be re-rolled to the right stats and with backup gems, if possible. It really sucks if you die and have no backup gear, or that backup gear has to be re-rolled but you have no Death's Breath left. It's just nicer if your backup gear works right off the bat on T10. Basically I have 2 free deaths right now already because of 2 backup sets ;-)

    Posted in: Hardcore Discussion
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