• 1

    posted a message on Fastest DH build for TXIII?

    Impale DH. UE DH needs insane gear/paragon to be able to run T13... if you're like paragon 2000 or so than UE DH is faster because it one-shots entire screens. But the general answer is: Impale DH.

    Posted in: Demon Hunter: The Dreadlands
  • 2

    posted a message on Rebalancing in 2.6.1

    In general I agree, I would be okay with it if at least sets would be nerfed (from giving 3000% buffs to 1000% buffs or so). But not gonna happen.


    However, usual caveat: this is first iteration of PTR, everything is subject to change. And since we haven't seen an announcement that they raised the GR cap (which is currently GR150) I think they'll have to dial some of this down as top players will get dangerously close to that level.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Archon Wizard and area damage

    Area damage works with Archon, but in the end you want to play the Manald Heal build and Manald Heal does not work area damage (MH and AD are both procs and procs can't proc procs ;-)). So basically area damage is a wasted stat for now on a wand.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Fastest (T13) class/build atm?

    Wizard consistently clears GR80s in 3-4 minutes... with no augments. Wizard can run T13 off the bat with all non-ancient, mediocre gear.


    Anyways, this thread is interesting: I didn't think so many people would be willing to champion their class and be so defensive about it. If you want a *real* answer though, you need to clarify a few things.


    First, running T13 isn't smart. Streamers only do this to show off, but really efficient players run at most T12 (you can watch the paragon 1500+ seasonal streamers these days running T12, so when you think you can run T13 at paragon 800 fast enough to justify T13 that's your opinion, but you're definitely not being as efficient as you could be).


    Second, which class is best depends a lot on power level, your playstyle, and preferences. But there is unanimous agreement among the top players that wizard is the fastest class for speed farming, by a margin. That's why every paragon farming group is running 3 wizards with a support monk. Nothing else. Think about it: if that is so fast on GR80+, why would anyone else run something else? Inspect a few top players and you'll notice that almost all of them have a wizard, even if it's not their main class. That's how good it is.


    Close second to the wizard is the monk, and some say it's even as good as the wizard. In T13 clearing competitions, the monk is the closest thing to the wizard; however, the wizard still reigns supreme for a few reasons: 1) The wizard's beam just clears the entire screen, once you have enough Archon stacks and therefore enough damage. Just circle around and everything's dead. 2) The wizard's scaling is just insane. While every other class relies on the typical skill+items+sets+gems multiplicators, the wizard adds the Archon stacks - if you're playing on the right difficulty you should have 100-150 Archon stacks all the time, and with overlap that's 200-300 combined Archon stacks. Everything melts, you don't even need the Manald Heal proc. 3) In the beginning of the rift many classes struggle a bit to "get things going", and that includes the non-MH wizard. But Manald Heal is the solution here: once it procs, the first elite is dead, In-Geom is up, and the party begins. Basically, the wizard has infinite power scaling, and the lower you go the faster it is; if you think it's not fast enough then you're either playing the build wrong, or playing on a difficulty too high (i.e., not gaining enough stacks).


    After that follow Necro and DH. DH has two builds that both have issues: Impale one-shots elites but you'll struggle to kill trash. UE is the "most fun" build for many, but you need insane power (paragon 2000+ with full augments) to be able to clear T13, and even then it's questionable. As for the necro, its damage spikes are ridiculous, but it's just too unreliable in certain situations (doors are you mortal enemy, sometimes long cooldowns hold you back, no corpses = no damage in many builds, and pet builds lack AoE compared to monk/wiz). I love Fluffy for all his guides and his compassion for the necro, but on "even ground", i.e., comparing necro to wiz/monk with similar gear level, it doesn't hold a candle. It's still viable enough (if you enjoy it) to farm on the necro if you want.


    Crusader is in-between. It's still insanely powerful and fast, and especially the most laid-back class as you just ride through everything and it dies. The problem is that you're either only killing stuff you ride through or have to rely on the ridiculously long Bombardment cooldown. The damage a LoN Bomb crusader can deal every few seconds, wiz/monk dish out multiple times *per second*. If you feel crusader is fast that's good for you! But as numerous competitions have shown us, it's fallen behind. It was once the fastest class, but others have caught up now.


    Barb has the usual power struggles. And WD just isn't made for speeds at all. WDs either farm on wizard or pay their duty as "rift closer" in groups.


    So basically:


    Wizard > monk > necro = DH > crusader > barb > WD.


    Note: this is mostly not my perception or opinion, but that of the top players who have min/maxed everything and who recently discussed this on streams. Some of them would put monk ahead of wiz, but on that I'd disagree simply because of streamer "Baudusau's" competitions which has been won by a wizard the last 438958 times (despite a lot of high-paragon monk participants).

    Posted in: Diablo III General Discussion
  • 5

    posted a message on Bring Back the Free Auction House Idea?

    No.


    Why not?


    Here's why.


    Picture this: you and your friends are in this small little AH community. For simplicity it's just and one other friend. You go on and play and gain 1000 paragon and all the gear you ever wished for. Your friend quits just after he hit 70. Your friend comes back. Now he instantly gets flooded with your "gg gear" that you obviously don't need. He has 10 minutes playtime on level 70 and his gear is absolutely finished. All he needs is rift keys and maybe a few hundred paragon (which you as a good friend give him by dragging him through a few GR80 runs).


    Result? Your friend has 2 hours played after coming back but nothing to farm for. The entire purpose of the game (gearing up), all the fun parts, are entirely lost. He is wearing (and will be wearing) zero pieces of gear he has found himself. Attachment to the character, to the game? None.


    Your friend will be offline tomorrow again, and not come back to Diablo. Ever. But hey, at least you got his money!




    Auction house has always been terrible, will always be terrible, and I hope it never comes back. If you're into trading sell your soul and become a broker at the New York Stock Exchange. Well, or play Path of Exile. But in Diablo 3, you won't find your new business opportunity.


    Thanks, but I hope this explains why no one wants the AH back (except for the "nice individuals" that made thousands of dollars in D3V - please go away). And from hearing some of the D3 developers' responses to ideas like yours, I think they have similar thoughts. Again: D3 = no trading. PoE = trading. Play a different game, but we have danced with the devil and killed him for good.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Brainless Builds Comparison: Sage's set builds (with videos)
    Quote from maxmaxellgo-next

    Bagstone, can you try the updated DH build by Desolacer?

    I've changed a few skills and I really like the results.

    I'll put this on my todo list and see if I can get to it when I have the time. A bit busy at the moment... setting up the build, recording the videos, and so on takes some time ;-)
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Caldesann'S Despair, used wrong gem... can do again?

    Yes, you can overwrite any Caldessan's by just augmenting it again, with any gem of your choice - higher or lower.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Kadala Hack question

    Unfortunately it's not that simple. Items have two different levels - an item level and a required level. For example, for Manald Heal the required level is 24, but the item level is 27. So basically you can't get it from Kadala below level 27. (We had a discussion about this on Reddit before the season and together with a lot of people we gambled tens of thousands of shards on various levels between 0 and 28, and you can't get MH below level 27).


    Someone was nice enough to write a script and query'd every item from the game API to list both required and minimum levels:


    https://www.reddit.com/r/Diablo/comments/6ogand/list_of_all_items_with_their_itemlevel_and/


    But there's more: some items can be gambled below their item level - for example, you can gamble Gungdo Gear on a level 1 monk, Lut Socks on a level 1 barb, and so on. Initially we thought it was just a -7 level reduction, but it doesn't make sense for the case of Gungdo Gear (which are not even the lowest bracers since Cesar's Memento have both lower item level and required level). So there seems to be some special rule for some (not all) low-level gambling slots/items.


    Be careful with info you find about this - basically all of this we found out a week ago. So basically any "low level gambling guide" that's older than July 19, 2017 might contain wrong information. We really had no idea and are just scratching the surface here.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Noob needs advice for current season

    Moved to wizard forums - and welcome to Diablofans!


    There's a bunch of issues with your build, I'll go through them one by one.


    • You're using Archon, which means you also want to use at least 2 or 4 piece bonus of Vyr (which you're doing, good) and The Swami (which you're doing, good) but also the Fazula belt. Try to get that. Move the Tal piece to the offhand, which means you have to get rid of the Chantodo's set - which is really not a big deal, since its damage pales in comparison, see below.
    • Since you're using Manald Heal, most of your damage will come from that. Here's an in-depth guide for the ring and its mechanics.
    • Again, since you have Archon in your build, you might want to get back into Archon as soon as possible. Using an Obsidian Ring of the Zodiac can help you with that. Using Archon/Manald heal and Convention of Elements requires a lot of cooldown reduction and timings, otherwise the ring is useless - I'd strongly advise to ditch that ring (for now) and replace Convention with Obsidian.
    • Is your issue damage or survivability? I see a lot of people using Power Hungry as passive, which is the ultimate "more damage" passive. But 30 yards is a long range, and unless you fish for rifts in which you can keep the mobs at bay it's not active a lot of the time. However, especially in the beginning toughness is an issue, so I'd advise to try something like Blur (flat damage reduction), Illusionist (more movement when you get hit), Dominance (especially nice for speed rifts when you're killing fast) or Galvanizing Ward (useful once you've learned to properly dodge stuff and don't get hit very often).
    • Ancient Parthan Defenders are the bracers that many people are using, but I'd also never forget the Ashnagar Blood Bracers (double your shield efficiency). APD only have a 25 yard range, so they basically only trigger when something goes wrong - since for Power Hungry you want stuff to be 30 yards away. APDs are also entirely useless against most rift guardians (when it's only one mob and most of the time 25+ yards away).
    • I think you're not proccing Arcane as fourth element? Could be wrong. Anyways, I'd suggest Teleport - Calamity, it's what most people use.
    • Your legendary gem choice is kinda... odd. Simplicity Strength only makes sense in builds where the majority of damage comes from primary spells; that's not the case. Mutilation Guard is inferior to Esoteric Alteration. I'd suggest Bane of the Trapped (the best damage gem) and Gogok (gives you attack speed, cooldown reduction, and dodge - all of which is useful). As third gem most people play Zei's Stone for more damage; that's one option - for toughness I always recommend people to start with Esoteric though.

    Okay, those are some general hints. More specifically, it seems like you're *almost* playing the standard Manald Heal build, but not quite. There's tons of guides for it... for example, check out this one by Wudijo: https://www.youtube.com/watch?v=YSWV5xjk7yQ or the link I posted above for in-depth mechanics. It's not an easy build to learn, but it's the easiest to get to GR70 once you master it. No other builds will let you get to GR70 that fast for wizard, to be honest.

    Posted in: Wizard: The Ancient Repositories
  • 1

    posted a message on [tip] Necromancer and the search for Tasker & Theo

    The average blood shard count for Taskers on Necro is 10k, for wizard and WD it's 8250 (Necro is a bit worse because it has two non-set, class-specific gloves). It's a bit easier, but getting it within 1k shards is just PURE RNG.... you got really lucky there :)

    Posted in: Necromancer
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