• 1

    posted a message on Boters paradise D3

    I initially didn't want to post here (and will not with regard to the topic in general, I've tried to make my point in the past and have since given up after our letter fell on deaf ears, but I appreciate everyone's efforts to cleanse Diablo from this plague). Just a heads-up: Please don't post any information that links to illegal third party websites (such content has been removed without notice). Thanks.


    But one thing that irritates me how people discuss account sharing - as an option for D3, as a "legal" alternative to botting, or as an attempt to explain obnoxiously high hours played. To make this as clear as possible:


    Account sharing in ANY Blizzard games is not allowed and can lead to permanent cancellation of your game license. Source.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Brainless Builds Comparison: Sage's set builds (with videos)

    Yeah. Damn. You got me. Or rather, the game got me. S12 has me fully hooked. But from previous seasons I know that might end any day ;-) Today's the last day my group has *said* to be online, so if they really stop playing as of tomorrow I might do so as well. But well... not necessarily very likely. We'll see. Still got some goals in mind and some keys to throw away :P


    But no shortage of DBs and even if, T13 (with no Sage) is just better, so I personally would discourage anyone from running Sage's at this point. Sage's on T13 will only yield about 20-25% more DBs and you WILL sacrifice more DPS by replacing 2-3 pieces of gear with Sage's, no doubt. Pre-T13 and depending on your class, Sage's is still great though (especially on wiz/monk/crus with bad gear).

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Please can someone explain to me why play the same game as last season?????

    Please don't make nonconstructive low-quality threads that keep me from playing the game I like just because you dislike it: This is bait, and you got some people who jumped, but please don't do this. Enjoy whatever you play, whether it's Diablo or anything else. Have a nice weekend. Locked.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on meta of 2-3 mans in season 12 is??

    "Meta" is a concept that forces people into certain roles when searching for public groups, and players have shoehorned themselves by following the "meta" that is exercised by the top groups - even though for lower level of play it's not necessarily the best thing to do.


    When you play with friends, or when you don't play in 4 player groups, there is no meta. Everyone plays the class they like. There are certain synergies (like buffs being added to the group, pulling, giving defense/offense bonus or movement speed) but at what cost? In 2 player it really doesn't matter, and even in 3 player not that much. If you feel you hit a wall and want to push further, you can always switch classes.


    Especially after this balance patch no one knows what's "overpowered"; everything seems to be relatively even, so the meta is that there is no meta; currently, the meta is a mental block in people's head to avoid them following their preference. (There's almost never a 2 player meta, btw, not even for the top of the leaderboards; there are better and worse combinations, that's it, but currently we don't know either.)

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Where is the counter!

    I think the devs are too busy with fixing up the other tools that depend on API, which usually changes around this time as well :P


    I've poked them in the past, but since as you noted it was missing the last few seasons I've decided to add it to my homepage. I honestly don't know why it's not on every website, on Reddit, on the official Diablo 3 page, and in the launcher. A countdown script takes 2 minutes to create and is so awesome (and necessary, a friend of mine once almost came an hour late to season start).


    Maybe they'll add it, I'll poke again, but in the meantime feel free to go to my website ;-) (I do not have any ads or get any revenue or anything for clicks, so I literally couldn't care less, but the more people visit the more inclined I am to keep it up, as I have really limited time these days.)

    Posted in: Diablo III General Discussion
  • 2

    posted a message on D4 or new classes?

    Give me D4. I want an entirely new game, and something other than Rifts, rifts, and more rifts in a game.

    That is an interesting point to discuss. It's easy to agree with that (as was my first intuition - running rifts and rifts and rifts is boring), but then, what's the alternative? Running the same areas over and over again as in D2 was even more boring. I personally think that rifts are better than re-running the story countless times.

    So I guess there are three options:

    1) Change rifts to be more exciting. Have the player add certain effects to a rift instead of making it purely random, so they have a more unique feel. There are so many ways this could go. One important consideration here is that it would mess with the competitive aspect (i.e., fastest rift clear of highest difficulty as being the best) - getting rid of the leaderboards would be great. Instead, what if the leaderboards would instead measure "drops per hour" or "monsters killed per hour"? Or no leaderboards at all?

    2) If we abandon rifts, what else is there to do? Falling back to running Crater or bounties or farming bosses is certainly not what anyone wants (I hope). So if it's not repeating a certain thing (whether it's called rift or whatever), we'd have to change the game entirely. Do we still keep the item grind at the core? Look at games like Clicker Heroes which are a million times more "dumb" than rifts, but still being played by millions of people. I think there's no issue with grinding, as long as the rewards scale in a good way. I think the hunt for rare items and runes as in D2 worked better in that way than the paragon/augment farming. A certain amount of lottery involved needs to be there. Blizzard argues "people need to have the assurance that after playing for an hour they'll get a reward". I call bullshit on that. Constant reward is work (i.e, your daily fixed paycheck for putting in a constant effort). Fun is feeling lucky, winning the lottery, winning against all odds, receiving stuff you didn't expect. There's nothing unexpected about paragon or augments. No one goes like "HOLY SHIT I GOT ANOTHER PARAGON LEVEL, THAT'S SO EXCITING!". So keep the grind, but add different rewards.

    3) Revolutionize the game. This comes at a cost: we'll leave the ARPG genre. Some might like it, but we'll without a doubt lose some people. Just like Fallout became one of the top games with its re-vitalization by Bethesda, the game is now super popular and has certainly made great strides forward. I personally got lost - FO3/4 aren't for me. That's fine. I have to accept that a Fallout 2.5 is something that is too niche. Just like Diablo 2 Remastered would only be played by a handful of people (if you think it would be a game for the masses think again; StarCraft Remastered has shown us how you're in for a rude awakening once the nostalgia is gone, which was the case for 90% of people). Diablo 4 could be a mobile-based game like Pokemon Go. It could be an RPG and get rid of the action part. It could become a card game full of microtransactions (oh wait, there's already Hearthstone). Or it could be something entirely new no one is thinking of!
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Wow 3105 bounty mats gone forever..

    On average. one in ten items is ancient, so when using 3105 bounty mats for re-rolling you should've gotten (on average) 62.1 ancients. If what you say is true you're really really unlucky. Is it impossible though? No. We don't know the exact primal droprate but it's probably something like one in 200 or 250, so not getting a primal is also slightly unlucky but not at all impossible; out of 20 people who spend 3k bounty mats one is expected to not get a primal. So you were just the unlucky 20th person here. Not unreasonable at all.


    Regarding ancient droprates we could speculate if they're higher or lower this patch; I have my own opinion here but to be honest, this belongs into the RNG thread. I'll be monitoring this thread here but for now it looks like there's not much constructive talk going on.


    In an attempt to be constructive, I have to say, using bounty mats to re-roll a Karlei's Point is... the worst possible use of bounty mats. Karlei's Point is an exceptional item for one specific reason: it's by far the easiest item to acquire through the "upgrade rare" recipe as there's only two daggers a DH can get. As bounty mats are far more precious (at least to me) than "normal" mats, I would use the upgrade rare recipe in an attempt to get a better Karlei's Point. I know there's no mathematical equation for which is better; it depends on what you have available. But that's my suggestion for anyone trying to get a better dagger.


    But at the end of the day it's all RNG and there's NEVER a guarantee to get any item.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Is this for real???
    Quote from Abyssiago-next

    If johnstone can be retroactively nerfed, the likelihood of the above explanation with technical issues, is weak or being addressed only to those items that actually benefit from previous versions.

    That is true, normal legendaries can indeed be changed retroactively (see Rimeheart and Furnace a long time ago). It's *different* from a technical viewpoint, but not impossible, so my "the technology isn't there yet" is more to be taken as a meme. After re-reading Nevalistis' post I actually realized that it leaves some room for interpretation, so maybe it's just also a deliberate decision to not tamper with existing items (anyone who has ever done coding knows that changing one variable can cause 10 others to break). Or maybe there's something in the implementation that truly makes certain changes more difficult (some of the items were semi-retroactively changed, like Dead Man's Legacy which looks like the new version but just with a lower roll).
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Is this for real???

    (This post's self-destruction timer was triggered.)

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Season 12 DH Guides

    Thanks for all the work!


    I still can't believe that UE MS is now a viable speed GR build. So much fun to clear an entire screen in GR90+ in a few shots :)

    Posted in: Demon Hunter: The Dreadlands
  • To post a comment, please or register a new account.