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    posted a message on meta of 2-3 mans in season 12 is??

    "Meta" is a concept that forces people into certain roles when searching for public groups, and players have shoehorned themselves by following the "meta" that is exercised by the top groups - even though for lower level of play it's not necessarily the best thing to do.


    When you play with friends, or when you don't play in 4 player groups, there is no meta. Everyone plays the class they like. There are certain synergies (like buffs being added to the group, pulling, giving defense/offense bonus or movement speed) but at what cost? In 2 player it really doesn't matter, and even in 3 player not that much. If you feel you hit a wall and want to push further, you can always switch classes.


    Especially after this balance patch no one knows what's "overpowered"; everything seems to be relatively even, so the meta is that there is no meta; currently, the meta is a mental block in people's head to avoid them following their preference. (There's almost never a 2 player meta, btw, not even for the top of the leaderboards; there are better and worse combinations, that's it, but currently we don't know either.)

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Where is the counter!

    I think the devs are too busy with fixing up the other tools that depend on API, which usually changes around this time as well :P


    I've poked them in the past, but since as you noted it was missing the last few seasons I've decided to add it to my homepage. I honestly don't know why it's not on every website, on Reddit, on the official Diablo 3 page, and in the launcher. A countdown script takes 2 minutes to create and is so awesome (and necessary, a friend of mine once almost came an hour late to season start).


    Maybe they'll add it, I'll poke again, but in the meantime feel free to go to my website ;-) (I do not have any ads or get any revenue or anything for clicks, so I literally couldn't care less, but the more people visit the more inclined I am to keep it up, as I have really limited time these days.)

    Posted in: Diablo III General Discussion
  • 2

    posted a message on D4 or new classes?

    Give me D4. I want an entirely new game, and something other than Rifts, rifts, and more rifts in a game.

    That is an interesting point to discuss. It's easy to agree with that (as was my first intuition - running rifts and rifts and rifts is boring), but then, what's the alternative? Running the same areas over and over again as in D2 was even more boring. I personally think that rifts are better than re-running the story countless times.

    So I guess there are three options:

    1) Change rifts to be more exciting. Have the player add certain effects to a rift instead of making it purely random, so they have a more unique feel. There are so many ways this could go. One important consideration here is that it would mess with the competitive aspect (i.e., fastest rift clear of highest difficulty as being the best) - getting rid of the leaderboards would be great. Instead, what if the leaderboards would instead measure "drops per hour" or "monsters killed per hour"? Or no leaderboards at all?

    2) If we abandon rifts, what else is there to do? Falling back to running Crater or bounties or farming bosses is certainly not what anyone wants (I hope). So if it's not repeating a certain thing (whether it's called rift or whatever), we'd have to change the game entirely. Do we still keep the item grind at the core? Look at games like Clicker Heroes which are a million times more "dumb" than rifts, but still being played by millions of people. I think there's no issue with grinding, as long as the rewards scale in a good way. I think the hunt for rare items and runes as in D2 worked better in that way than the paragon/augment farming. A certain amount of lottery involved needs to be there. Blizzard argues "people need to have the assurance that after playing for an hour they'll get a reward". I call bullshit on that. Constant reward is work (i.e, your daily fixed paycheck for putting in a constant effort). Fun is feeling lucky, winning the lottery, winning against all odds, receiving stuff you didn't expect. There's nothing unexpected about paragon or augments. No one goes like "HOLY SHIT I GOT ANOTHER PARAGON LEVEL, THAT'S SO EXCITING!". So keep the grind, but add different rewards.

    3) Revolutionize the game. This comes at a cost: we'll leave the ARPG genre. Some might like it, but we'll without a doubt lose some people. Just like Fallout became one of the top games with its re-vitalization by Bethesda, the game is now super popular and has certainly made great strides forward. I personally got lost - FO3/4 aren't for me. That's fine. I have to accept that a Fallout 2.5 is something that is too niche. Just like Diablo 2 Remastered would only be played by a handful of people (if you think it would be a game for the masses think again; StarCraft Remastered has shown us how you're in for a rude awakening once the nostalgia is gone, which was the case for 90% of people). Diablo 4 could be a mobile-based game like Pokemon Go. It could be an RPG and get rid of the action part. It could become a card game full of microtransactions (oh wait, there's already Hearthstone). Or it could be something entirely new no one is thinking of!
    Posted in: Diablo III General Discussion
  • 0

    posted a message on D4 or new classes?


    Even if Diablo 4 is already in development, and even if it is being announced next Blizzcon, it'll take years until its release. I think anyone who believes there is even an opportunity of playing Diablo 4 before 2020 (and I mean release, not beta) is delusional. I personally believe that something akin to Diablo 4 is in development - but it might not be Diablo 4 because I remember them somewhere saying that Diablo is sort of a trilogy. They also need to fundamentally change the franchise to get rid of the old stench that causes all the nostalgia-infused, unjust criticism to any new installment of the series - and the best way it so re-invent Diablo from ground up. What that is gonna look like no one knows. I personally hope Blizzard goes back to what they have done in the 90s: inventing or reinventing game genres.


    At the same time, they also hinted that internally they had other classes to choose for the character pack, but decided to focus on the necro (first?). Of course there is the possibility that the necro was just the additional class for the second x-pac and no other class is to follow; but everything they've set up - the implementation and style of releasing the necro - makes it possible to "copy" the process for other classes. If my memory is fooling me some of the designers already talked about other classes they liked. So no matter of what's in development, I believe that other classes are to come; designing an additional class and selling it as DLC is a pretty lucrative thing. So lucrative that it's the main income for every other Blizzard game (see at which speed they're churning out co-op commanders for 4.99 in StarCraft 2).


    So imho: both.


    Also: please don't capslock, I've edited your title ;)

    Posted in: Diablo III General Discussion
  • 0

    posted a message on "MY BUILD DISAPPEARED" - report in here please!

    Interesting. It was indeed marked as spam - but only when I went to the link; there was no way for me to find it somewhere else in the system.


    It's fixed now. I'd advise to wait 10-15 minutes before making any edits as the spam system is a bit of a slow learner sometimes ;-)

    Posted in: Site Suggestions and Questions
  • 0

    posted a message on "MY BUILD DISAPPEARED" - report in here please!

    I don't see those builds. Not in the spam system, not on your account. Do you maybe still have the links in your browser history? Otherwise... I have no idea what happened.

    Posted in: Site Suggestions and Questions
  • 0

    posted a message on Brainless Builds Comparison: Sage's set builds (with videos)

    I tried the Tal EB build on HC yesterday, but since in the beginning you have no In-Geom/Goldwrap up and I have really bad gear for it right now, I procced almost immediately and chickened out. Went back to UE MS DH which wrecks T13 (on HC, unbelievable). I'll probably also start a DH in S12 (though I might only play a few hours, barely any time these days) - so that's really the main reason why I personally have neither time nor interest in doing this all over again. But if anyone feels like they need a time filler until season start, give it a go an re-test all the builds ;-)

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Brainless Builds Comparison: Sage's set builds (with videos)

    hey bagstone any chance to see an updated list for 2.6.1? arent you running short of DBs yet? :D

    I'm running out of mats, not DBs :P

    I need DBs on HC, but can't really test there for multiple reasons (not enough gear, no DBs... oh the irony, and obviously every death means end of testing :P).

    So no update planned - also because it took a ton of time and I don't have that time right now, and I couldn't just test one or two builds but I'd have to test them all. However, as pointed out I think running Sage's on T13 isn't worth it anyways (you'll always sacrifice more power than the small increase in DBs), and on T10-T11 now all those builds are insanely viable. So basically: either run non-Sage T13 on your preferred class, or try any of the builds, including the "lower ones" that are now much more powerful even on T10+.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Challenge Rifts - A missed opportunity or an unfinished mode

    I just hope it doesn't mean it's the other way round next week - I don't want to have a CR to eat 20 minutes into the season. For me I only do challenge rifts if I can one-shot them, just for the mats; if they take more than 15 minutes I may as well do a bounty so no benefit anymore.


    Let's see if CRs come up at Blizzcon.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on 2 man meta 2.6.1

    2 man competition is really low, so there's never really a "meta". Really far into the season you even sometimes see two DPS combining their forces and playing together - if you can solo a high GR, you can also do a 2 man high GR on a similar level, especially if one forces on trash and the other one single target (and the trash killer can drop Stricken for Esoteric or so).


    In several seasons everyone quit and we were only 2 people left so we just played the two classes that we enjoyed most. I think we've probably tried about every class as zDPS (maybe except for necro and DH because didn't like them) and every class as DPS... and just continued to push with what we enjoyed the most. Then you filter diablorank.com 2p rankings and see if you're #1 "without class X" or whatever the meta is. At the end of the day, rankings are about paragon anyways, and that's impossible to combat since Blizzard hasn't banned botters recently and paragon is absolutely skyrocket in S12 with the power creep - so instead of focusing on "what's best" and "how to get rank #1" I'd strongly recommend to play whatever you enjoy most and set your own goals and satisfy yourself with "well, we were #1 legit players of this combination" rather than "yay, we made rank #253 with the cookie cutter combo".

    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on Season Journey Tracker

    Holy crap... okay, this is awesome :o


    I actually received an inquiry a while ago about localization, and postponed it to almost indefinitely due to time issues. However, this might force my hand now. I'll see if I can spare a minute, probably on Wednesday or Thursday, to add proper localization. Not sure how exactly - but hey, this entire thing only came up because I wanted to get back into web dev, so I might as well keep doing so.


    In the meantime (or the event that work permits me to add this promised localization): Awesome stuff, thanks ceving!

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Wow 3105 bounty mats gone forever..

    Apparently the datamined primal droprate is something like 0.3% instead of the 1% Bliz stated. The ancient droprate worked out to basically 10% as promised

    The 1% droprate never went to live, it was only 1% in the very beginning of the PTR when ancients were introduced. Some people kept track over hundreds of drops (there were spreadsheets shared a while ago on Reddit) from which we believe it to be something between 0.2% and 0.4%, though it seemed to have converged towards 0.2%-0.25%. Do you have a source for the .3% datamine? That'd be interesting.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Wow 3105 bounty mats gone forever..

    On average. one in ten items is ancient, so when using 3105 bounty mats for re-rolling you should've gotten (on average) 62.1 ancients. If what you say is true you're really really unlucky. Is it impossible though? No. We don't know the exact primal droprate but it's probably something like one in 200 or 250, so not getting a primal is also slightly unlucky but not at all impossible; out of 20 people who spend 3k bounty mats one is expected to not get a primal. So you were just the unlucky 20th person here. Not unreasonable at all.


    Regarding ancient droprates we could speculate if they're higher or lower this patch; I have my own opinion here but to be honest, this belongs into the RNG thread. I'll be monitoring this thread here but for now it looks like there's not much constructive talk going on.


    In an attempt to be constructive, I have to say, using bounty mats to re-roll a Karlei's Point is... the worst possible use of bounty mats. Karlei's Point is an exceptional item for one specific reason: it's by far the easiest item to acquire through the "upgrade rare" recipe as there's only two daggers a DH can get. As bounty mats are far more precious (at least to me) than "normal" mats, I would use the upgrade rare recipe in an attempt to get a better Karlei's Point. I know there's no mathematical equation for which is better; it depends on what you have available. But that's my suggestion for anyone trying to get a better dagger.


    But at the end of the day it's all RNG and there's NEVER a guarantee to get any item.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Is this for real???
    Quote from Abyssiago-next

    If johnstone can be retroactively nerfed, the likelihood of the above explanation with technical issues, is weak or being addressed only to those items that actually benefit from previous versions.

    That is true, normal legendaries can indeed be changed retroactively (see Rimeheart and Furnace a long time ago). It's *different* from a technical viewpoint, but not impossible, so my "the technology isn't there yet" is more to be taken as a meme. After re-reading Nevalistis' post I actually realized that it leaves some room for interpretation, so maybe it's just also a deliberate decision to not tamper with existing items (anyone who has ever done coding knows that changing one variable can cause 10 others to break). Or maybe there's something in the implementation that truly makes certain changes more difficult (some of the items were semi-retroactively changed, like Dead Man's Legacy which looks like the new version but just with a lower roll).
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Is this for real???

    (This post's self-destruction timer was triggered.)

    Posted in: Diablo III General Discussion
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