• 2

    posted a message on questions

    Welcome to Diablofans!


    1) No, it's a separate damage reduction multiplicator. It applies to all elements except physical (which is a resistance type as well), but in its own category and independent of the resistance values you see on your character sheet. It's important to keep this distinction up between armor, all resist, and other damage reduction means to understand how things add up. You can import your profile to d3planner.com and hover over the toughness stats to see how it is being calculated.


    2) You need to beat a GR70 (in time, so under 15 minutes) to be able to get primal items, yes. But not only from crafting (there's almost no useful items that can be acquired through crafting; maybe Reaper's Wraps for some necro builds and Hellfire Amulets), so not sure if you literally meant this "crafting" bit. Basically as soon as you clear that GR70 any item that you get (from a drop, from Kadala, from bounty caches, from crafting) can be a primal.


    3) Not exactly sure what you're referring to; it's difficult to generalize as sometimes there are caveats and exceptions and so on, but in general if some description says "reduces enemy damage by X percent" or so that also applies to elites, yes.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Fastest DH build for TXIII?

    Impale DH. UE DH needs insane gear/paragon to be able to run T13... if you're like paragon 2000 or so than UE DH is faster because it one-shots entire screens. But the general answer is: Impale DH.

    Posted in: Demon Hunter: The Dreadlands
  • 2

    posted a message on Rebalancing in 2.6.1

    In general I agree, I would be okay with it if at least sets would be nerfed (from giving 3000% buffs to 1000% buffs or so). But not gonna happen.


    However, usual caveat: this is first iteration of PTR, everything is subject to change. And since we haven't seen an announcement that they raised the GR cap (which is currently GR150) I think they'll have to dial some of this down as top players will get dangerously close to that level.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Archon Wizard and area damage

    Okay help me out here guys, is this some kind of meme? Why is everyone posting the same reply to a thread that has already been answered? I'm curious what's going on here. I feel like there's some meme-ing going on here. Should I just close it?

    Posted in: Diablo III General Discussion
  • 0

    posted a message on "MY BUILD DISAPPEARED" - report in here please!

    Glimwick: I've fixed it, should be back now. Next time make sure that if that happens again to post here FIRST, not re-post... because that's exactly what a spam bot would do!


    z1pper: Sorry I have no access to that build either, so I can't remove it. Not sure what's going on there.

    Posted in: Site Suggestions and Questions
  • 0

    posted a message on "MY BUILD DISAPPEARED" - report in here please!

    Sorry z1pper, there's nothing I can do... it's not marked as spam, it just seems the build is gone for good. Not sure if anyone can recover it - I can't.

    Posted in: Site Suggestions and Questions
  • 1

    posted a message on Archon Wizard and area damage

    Area damage works with Archon, but in the end you want to play the Manald Heal build and Manald Heal does not work area damage (MH and AD are both procs and procs can't proc procs ;-)). So basically area damage is a wasted stat for now on a wand.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on WD LoN group build?

    There's plenty of them ;-) I guess you forget to switch to "builds - all time" instead of the default "builds - this week" (I've mentioned several times that this should be changed but no success).


    Check out this link for some example builds, should be all the same or similar:


    http://www.diablofans.com/builds?filter-group-type=2&filter-build=12&filter-has-spell-previous=Spirit Barrage&filter-has-spell-1=136&filter-has-spell-2=-1&filter-build-tag=5&filter-has-item=1344&filter-class=8


    For in-depth info into the mechanics and stuff check out svr's guide on Reddit:


    https://www.reddit.com/r/Diablo/comments/6egxrm/an_indepth_analysis_and_guide_on_lon_spirit/

    Posted in: Witch Doctor: The Mbwiru Eikura
  • 2

    posted a message on Fastest (T13) class/build atm?

    Wizard consistently clears GR80s in 3-4 minutes... with no augments. Wizard can run T13 off the bat with all non-ancient, mediocre gear.


    Anyways, this thread is interesting: I didn't think so many people would be willing to champion their class and be so defensive about it. If you want a *real* answer though, you need to clarify a few things.


    First, running T13 isn't smart. Streamers only do this to show off, but really efficient players run at most T12 (you can watch the paragon 1500+ seasonal streamers these days running T12, so when you think you can run T13 at paragon 800 fast enough to justify T13 that's your opinion, but you're definitely not being as efficient as you could be).


    Second, which class is best depends a lot on power level, your playstyle, and preferences. But there is unanimous agreement among the top players that wizard is the fastest class for speed farming, by a margin. That's why every paragon farming group is running 3 wizards with a support monk. Nothing else. Think about it: if that is so fast on GR80+, why would anyone else run something else? Inspect a few top players and you'll notice that almost all of them have a wizard, even if it's not their main class. That's how good it is.


    Close second to the wizard is the monk, and some say it's even as good as the wizard. In T13 clearing competitions, the monk is the closest thing to the wizard; however, the wizard still reigns supreme for a few reasons: 1) The wizard's beam just clears the entire screen, once you have enough Archon stacks and therefore enough damage. Just circle around and everything's dead. 2) The wizard's scaling is just insane. While every other class relies on the typical skill+items+sets+gems multiplicators, the wizard adds the Archon stacks - if you're playing on the right difficulty you should have 100-150 Archon stacks all the time, and with overlap that's 200-300 combined Archon stacks. Everything melts, you don't even need the Manald Heal proc. 3) In the beginning of the rift many classes struggle a bit to "get things going", and that includes the non-MH wizard. But Manald Heal is the solution here: once it procs, the first elite is dead, In-Geom is up, and the party begins. Basically, the wizard has infinite power scaling, and the lower you go the faster it is; if you think it's not fast enough then you're either playing the build wrong, or playing on a difficulty too high (i.e., not gaining enough stacks).


    After that follow Necro and DH. DH has two builds that both have issues: Impale one-shots elites but you'll struggle to kill trash. UE is the "most fun" build for many, but you need insane power (paragon 2000+ with full augments) to be able to clear T13, and even then it's questionable. As for the necro, its damage spikes are ridiculous, but it's just too unreliable in certain situations (doors are you mortal enemy, sometimes long cooldowns hold you back, no corpses = no damage in many builds, and pet builds lack AoE compared to monk/wiz). I love Fluffy for all his guides and his compassion for the necro, but on "even ground", i.e., comparing necro to wiz/monk with similar gear level, it doesn't hold a candle. It's still viable enough (if you enjoy it) to farm on the necro if you want.


    Crusader is in-between. It's still insanely powerful and fast, and especially the most laid-back class as you just ride through everything and it dies. The problem is that you're either only killing stuff you ride through or have to rely on the ridiculously long Bombardment cooldown. The damage a LoN Bomb crusader can deal every few seconds, wiz/monk dish out multiple times *per second*. If you feel crusader is fast that's good for you! But as numerous competitions have shown us, it's fallen behind. It was once the fastest class, but others have caught up now.


    Barb has the usual power struggles. And WD just isn't made for speeds at all. WDs either farm on wizard or pay their duty as "rift closer" in groups.


    So basically:


    Wizard > monk > necro = DH > crusader > barb > WD.


    Note: this is mostly not my perception or opinion, but that of the top players who have min/maxed everything and who recently discussed this on streams. Some of them would put monk ahead of wiz, but on that I'd disagree simply because of streamer "Baudusau's" competitions which has been won by a wizard the last 438958 times (despite a lot of high-paragon monk participants).

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Defensive Legendary Gems

    The formula for resist is in my previous post ;-)


    resist / (5*level + resist) = %DR


    I'm not sure I understand the "Molten's after DR". In the end, this "comparison" is really nothing more than a ballpark figure because one is time-based (Molten) and one is pure damage based (Esoteric).

    Posted in: Necromancer
  • 0

    posted a message on Defensive Legendary Gems

    The primary effect is a separate multiplier, the secondary one is just a 75% multiplier of existing resistances. At least that's what the tooltip says. That's why you need to know the resistance values for the secondary effect.

    Posted in: Necromancer
  • 0

    posted a message on Defensive Legendary Gems

    Interesting thought. I always like the defensive gems - surely never an option for rank 1, but for more casual gameplay, or hardcore, or just more consistency in clearing rifts a great alternative.


    In your table it seems you're neglecting Esoteric's secondary effect though: below 50% life you gain 75% increased magic resistances. So for the correct formula you also have to add all resist to the "settings" tab. What you then also need is the formula for all resist mitigation: resist / (5*level + resist), with level being 70 of course; for example it means 80% reduced damage at 1400 all res and 90% at 3150 all res.


    It isn't a whole lot though; it comes down to about 170k effective HP at 1400 all res and about 85k at 3000 all res. So likely by just looking at raw numbers, Wildebeest might still win. The reason why Esoteric is so great though is that it is independent of time; for as long as you can get that life back (especially important if you have a monk in your group) there's no ceiling. Also, the high shield and LPS of Molten assumes to be surrounded by a ton of mobs when casting Bone Armor, which makes you insanely vulnerable in that very moment, so it's a bit of an "all in" playstyle similar to playing with APD bracers.


    Moratorium still proves to be pretty useless. Even if we consider that in this 13 second time window on rank 100 all the damage is eventually removed instead of staggered (never happening of course) it would still be at best be a 25% effective damage reduction (but it rather comes down to an effective 10% or so). The gem is just so useless ever since Esoteric+Mutilation Guard arrived. But for solo play it looks like Molten Wildebeest is indeed a pretty awesome choice. Btw, the "not taking damage" condition on WIldebeest... is that violated by using life-consuming skills? That would kinda suck.


    Also very minor mistake: gems start at rank 0, not rank 1. Insert one more row at the top ;)

    Posted in: Necromancer
  • 0

    posted a message on Fastest (T13) class/build atm?

    Wizard (with Manald Heal + Tal + Vyr).

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Ever have a class...

    It happens a lot. But it's not a matter of the class, it's a matter of the build you've chosen. You might just be playing a certain combinations of skills and items that either doesn't suite your playstyle, or that you need more experience with.


    Here are two examples from my experience:


    I loved the monk a few seasons ago and played it a lot. I loved the old Sunwuko set. But ever since it got reworked and is now heavily dependent on Sweeping Wind it just doesn't work for me. Just not my cup of tea. Which sucks, because it's by far the best set/build. So yeah, I only play the monk as support on season, and on non-season luckily I have godlike LoN gear so I don't have to use the SWK set.


    Another example is the Manald Heal wizard. I have a lot of friends who are generally really good players, top 10 potential if it wasn't all just a paragon/bot festival (and who held top 10 spots before paragon/augments was the meta). And they're quick learners. But every single one of them struggled to get into the Manald Heal wizard. It just takes a few runs, and sometimes even a few days, of really feeling the true power. Once you do the MH wizard is the most powerful thing in the game currently when it comes to any speed farming activity - by a margin. But it's not for everyone, and it's not something that works just by copy/pasting the build. You need to give it some time.


    Generally as a piece of advice, if something doesn't work don't bash your head against the wall in a GR that is too high. Go in a Torment rift and an appropriately low difficulty and just familiarize properly with the build. Learn each and every skill, figure out if there is a rotation and what can be maximized, and only go higher once you're really melting through stuff. A lot of people think "oh I beat this rift in 14:30 so I'm definitely too good for this, let's go higher". Yeah... not really - unless the build relies on having lots of mobs around and is supposed to be slow, going higher is never better.

    Posted in: Diablo III General Discussion
  • 5

    posted a message on Bring Back the Free Auction House Idea?

    No.


    Why not?


    Here's why.


    Picture this: you and your friends are in this small little AH community. For simplicity it's just and one other friend. You go on and play and gain 1000 paragon and all the gear you ever wished for. Your friend quits just after he hit 70. Your friend comes back. Now he instantly gets flooded with your "gg gear" that you obviously don't need. He has 10 minutes playtime on level 70 and his gear is absolutely finished. All he needs is rift keys and maybe a few hundred paragon (which you as a good friend give him by dragging him through a few GR80 runs).


    Result? Your friend has 2 hours played after coming back but nothing to farm for. The entire purpose of the game (gearing up), all the fun parts, are entirely lost. He is wearing (and will be wearing) zero pieces of gear he has found himself. Attachment to the character, to the game? None.


    Your friend will be offline tomorrow again, and not come back to Diablo. Ever. But hey, at least you got his money!




    Auction house has always been terrible, will always be terrible, and I hope it never comes back. If you're into trading sell your soul and become a broker at the New York Stock Exchange. Well, or play Path of Exile. But in Diablo 3, you won't find your new business opportunity.


    Thanks, but I hope this explains why no one wants the AH back (except for the "nice individuals" that made thousands of dollars in D3V - please go away). And from hearing some of the D3 developers' responses to ideas like yours, I think they have similar thoughts. Again: D3 = no trading. PoE = trading. Play a different game, but we have danced with the devil and killed him for good.

    Posted in: Diablo III General Discussion
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