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    posted a message on Any news from Blizzard about.. anything?
    Nerf the drop rates, and make the drops better.
    Posted in: Diablo III General Discussion
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    posted a message on How to deal with reflect damage at mp6+?
    At 150k dps, 5.8% life steal is more than sufficient for reflect dmg. What you need to do is adjust your play style when running into a champ pack with this affix. I admit I usually realize a mob has this affix after dying super fast. :)

    If you have Rend:Bloodlust, kite with it active. You just need to be more patient with this affix and whittle them down until they can be bursted to death.

    Gear with +health from globes is also usefulwhen you're low and running around waiting for your health to crawl back up.
    Posted in: Diablo III General Discussion
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    posted a message on Forum banned for speaking the truth -- RNG is a lie.
    Silentmike should've stayed silent...
    Posted in: Diablo III General Discussion
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    posted a message on Barbs w/ shields and Monster Power
    You can always hop onto the PTR to find out for sure. :)

    My guess is that your dps/health/armor would slot you into MP6-8, like you want.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on here is my uber hellfire guide
    Yeah I dont understand the logic behind MP1+ games being solo only, given that Blizz has recently provided incentives to join public games.
    Posted in: Diablo III General Discussion
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    posted a message on 2h Barbarian build: Merciless Assault build
    I found a 1250dps 2h mace with ~320str and 198% crit dmg. Gained ~8k dps over my standard dw (non-ww) build. Lost 10k hp but running with both rend:bloodlust and revenge:provocation provides enough healing for me to use 3 damage passives.

    Nice change of pace.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Public Test Realm Patch 1.0.5 Notes for 9/27
    While doubling the legendary drop rate is a welcome change, it doesn't address the core problem of the D3 loot game - that loot is far too random. Wands will still roll with strength, axes will still roll with DH skill bonuses, etc. Getting more of this crap to drop just means more crap to sift through.

    It's getting better (eg. min iLvl 58 in Inferno), but we'll still be spending a lot of time vendoring in 1.05.
    Posted in: News & Announcements
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    posted a message on Possibly World First 4k+ Achi Points
    Grats, that's almost twice as much as me. Gotta level another toon I guess.
    Posted in: Diablo III General Discussion
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    posted a message on Item Affixes and Monster Levels, More on Monster Powers, Status of the PTR, 1.0.5 PTR System Changes
    Yeah and of course for variety and the IM. Thanks for clearing that up.
    Posted in: News & Announcements
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    posted a message on Item Affixes and Monster Levels, More on Monster Powers, Status of the PTR, 1.0.5 PTR System Changes
    So now all acts have the same % chance to drop iLvl63 items? I think it's currently 16% in act 3, and less in earlier acts.

    If this is correct, then the only reason to farm act 3 would to grind xp due to the higher mob density?
    Posted in: News & Announcements
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    posted a message on Monster Power 1 = All Monsters in Inferno Level 63 - XP/MF Numbers @ lvl 60 Inside
    So in June Blizz increased the % drop rates of iLvl61-63 loot (for iLvl63 it is 4.8% in act1, 9.3% in act 2, and 16.3% in act 3+4).

    Does the proposed MP system change this so that, at MP1, all acts have the same iLvl63 drop rate as act 3?
    Posted in: Diablo III General Discussion
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    posted a message on Monster Power 1 = All Monsters in Inferno Level 63 - XP/MF Numbers @ lvl 60 Inside
    Quote from Ruppgu

    Quote from ballon

    Quote from Ruppgu

    I think this change combined with the rest of the patch will destroy the economy. The rare market is going to crash hard.

    Monster level 1 is easier than the current game, so basically this change means ANYONE in Inferno gets Act 3 droprates and ilvl 63 affixes on all items.
    And that's different from the last 4.5 months in what way? They already helped us out greatly with ilvl 61-62 weapons (patch 1.0.4) and as the games goes on it's only naturally that only the best pieces increase in value while the rest gets cheaper and affordable for everyone and even newcomers. Actually we need more of those toprolled rares to compete with the mass of mediocre legendaries and sets floating the AH.

    An example, just think back at the start of the game. Only a few people could farm A3/4 inferno and sold lots of blue high dps weapons, about a month later everyone could farm the area and blue weapons wouldn't sell for a dime. Now look at the rare market today, unless a piece got at least 100+ main attribute and a socket (or crit damage or loh or lifesteal for that matter) you probably can't even sell it for 100k even with a solid 900 dps for an onehander. Think back of D2, at the start of a ladder season you could make a solid profit of a Harle - after a week or two people will start selling it for perfect gems...

    The difference is that it's the 1.0.4 changes multiplied by 4 or 5. Not only does it not fix the problem with loot, it's using a 1000 ton mallet instead of a hammer.

    The problem with the loot in D3 is not that you don't get good items. The problem is that you have to wade through hundreds of crappy items before you find anything that is remotely worthwhile. It's not fun to ID a full inventory of rares and know that each one is likely worthless. I would much rather have items drop at a FAR less frequency but have a better chance at actually being worthwhile for players.

    This change is just increasing the number of crappy items we get. The net result will be more items that are usable and therefore people will get upgrades quicker but it's not fun to pick up 50 items a minute and have to wade through them every few minutes. The loot problem had a few issues but the solution they're attempting here is only making the problem worse. I don't want more drops, I want less drops with higher quality. I don't like feeling like I'm collecting trash.

    I agree with you completely. Reduce the drop rate of all rares to 10% of what it is now, but throw checks into the affix algorithm so we dont get wands with strength or dex, for example (not saying all wands should roll int, just should not roll str or dex in this particular example), or a barb skill affix on a crossbow.
    Posted in: Diablo III General Discussion
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    posted a message on 2h Barbarian build: Merciless Assault build
    Thanks Typho for a really nice build. I'll have to try this out after finding a suitable 2h mace on the AH. I'm a bit bored with the vanilla dual wield style (not ww).
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Wyatt Cheng and Jay Wilson on 1.0.5, Blizzard Comic Contest Winner, Curse Weekly Roundup
    So will 1.0.5 bring more loot, or better loot?
    Posted in: News & Announcements
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