- bruteMax
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Member for 11 years and 7 months
Last active Mon, May, 1 2017 21:45:38
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- 108 Total Posts
- 12 Thanks
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Dec 12, 2012bruteMax posted a message on At Least Two Weeks for PvP Blog, Bug with Health Link Monsters, Error 3007 for Aus/NZ Area Users, Marriland 3DS GiveawayWelp, it's official now. Diablo 3 is a disaster.Posted in: News
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Dec 6, 2012bruteMax posted a message on Diablo 3 [Urban]Dictionary, 2012 SpikeTV Video Game Award, Barbarian Fan ArtNic barb pic, though his head is tiny.Posted in: News
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Dec 5, 2012bruteMax posted a message on PvP Blog Delayed, Blue posts, Poll: Which Act II Environment is Your Favorite?, Curse Launches Marriland.comJay Wilson got Jay Wilson'd?Posted in: News
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Sep 28, 2012bruteMax posted a message on Public Test Realm Patch 1.0.5 Notes for 9/27While doubling the legendary drop rate is a welcome change, it doesn't address the core problem of the D3 loot game - that loot is far too random. Wands will still roll with strength, axes will still roll with DH skill bonuses, etc. Getting more of this crap to drop just means more crap to sift through.Posted in: News
It's getting better (eg. min iLvl 58 in Inferno), but we'll still be spending a lot of time vendoring in 1.05. -
Sep 18, 2012bruteMax posted a message on Wyatt Cheng and Jay Wilson on 1.0.5, Blizzard Comic Contest Winner, Curse Weekly RoundupSo will 1.0.5 bring more loot, or better loot?Posted in: News
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If you have Rend:Bloodlust, kite with it active. You just need to be more patient with this affix and whittle them down until they can be bursted to death.
Gear with +health from globes is also usefulwhen you're low and running around waiting for your health to crawl back up.
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My guess is that your dps/health/armor would slot you into MP6-8, like you want.
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Nice change of pace.
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It's getting better (eg. min iLvl 58 in Inferno), but we'll still be spending a lot of time vendoring in 1.05.
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If this is correct, then the only reason to farm act 3 would to grind xp due to the higher mob density?
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Does the proposed MP system change this so that, at MP1, all acts have the same iLvl63 drop rate as act 3?
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I agree with you completely. Reduce the drop rate of all rares to 10% of what it is now, but throw checks into the affix algorithm so we dont get wands with strength or dex, for example (not saying all wands should roll int, just should not roll str or dex in this particular example), or a barb skill affix on a crossbow.
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