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    posted a message on Diablo III’s One-Year Anniversary Infographic
    infographic got silly about halfway down.

    Let's assume everyone bought a boxed version, I wonder how far all the boxes would stretch end-to-end?

    If demon teeth each weighed 0.1lbs, and demons had an average of 50 teeth, how many tonnes of teeth could we collect from slain demons?

    If the average loot item weighs 5lbs, how many tonnes of loot have been collected and how many times does this exceed the estimated weight of the Earth?

    If the world of Sanctuary is actually to scale, and assuming a Barbarian is 6' tall, how many kilometres have all the adventurers run in their demon-slaying exploits?

    Assuming every potion is 0.5litres, how many oceans of potions have Sanctuary's adventurers quaffed?

    I find this inforgraphic far more entertaining and informative: http://img21.imageshack.us/img21/9989/infographiclarge.png
    Posted in: News & Announcements
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    posted a message on So.. is there any release date of this "extremely long hot fix"?.
    I think we're all guessing. No one knows if it is trivial to alter mob density, nor does anyone know if it's difficult either.

    The frustration lies in Blizzard's intransigence at recognizing D3's massive design defficiencies despite the howls of protest from their own community. Patch 1.08 only addresses what Blizzard's customers have been demanding for months. Blizzard should have been working on these changes a long time ago, so that any patch that contains an "id-all" and mob density can be rolled out a lot faster.

    And lets not speak about Blizzard having high standards. If they did have such standards, D3 would have been delayed well beyond its May/12 release date.
    Posted in: Diablo III General Discussion
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    posted a message on "Ask the Devs" Round 2: Itemization - Answers (Part 1)
    Far too little promised, implemented far too slowly.

    These Ask the Dev segments are just dog-and-pony shows meant to buy Blizz some time to hastily scrap together fixes for significant design defficiencies that should have been identified prior to May 2012. JW really dug a deep hole.
    Posted in: News & Announcements
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    posted a message on 1.0.7 is Tomorrow
    Quote from Zeyk23

    Quote from Highborne_D2

    Quote from Zeyk23

    Quote from Highborne_D2

    That is it for the answers? Talk about a failure. I highly doubt that there were that many high upvoted questions about "brawling" at all; instead they picked it because it was new and shit and as such needed to justify their idiocy to their followers. While the actual hard questions were ignored like usual since they cannot answer them because it is so glaringly obvious that the game if flawed in its' two core aspects: Character Inherent Power and Itemization.

    The theme for the Q&A was 1.0.7.

    Which means nothing to players. We know why 1.0.7 is trash, why "brawling" is trash, and why anything new they add doesn't actually enhance the game (Paragon did nothing, buffed legendaries did nothing, and buffing damage of skills does nothing). Because the core game is broken. As such, unless they actually answer the tough questions, then why even bother doing a Q&A? All it is is a PR stunt for the loyal fanbase, but quickly disenfranchises the on fencers to go try other games or just ditch the failure that is D3.

    I don't agree with any of that. The core game is not broken, and every patch since launch has been a considerable improvement. There are still improvements left to make, but many of them will come in future patches, and the rest I don't mind waiting for an expansion if need be.

    If we assume that the core of an ARPG is the combat, what we actually "do", then the incentive to keep doing what constitutes the "A" in an ARPG is the loot that enables us to become more powerful.

    This part of the game, itemization, is most certainly broken. Rares drop far too often. Affixes are far too random. Most legendaries no one ever uses, with most are fated for the salvage heap. Only a handful of affixes are desireable on any item, for any class. Items aren't unique enough for builds to be made around.

    The other part of the game that is broken is where we do what we do in an ARPG. In D3 there is very little that is random in the environment. That, coupled with the high density of mobs in A3, drives everyone to be as efficient as possible when playing. Paragon levelling was a crutch to give us something to work against, but did nothing to change how we played the game.

    This all has the effect of D3 being anything but a social game, with no chat lobbies and no user-named games. Outside of ubers, there's little incentive to group to achieve anything.

    And then there's the whole debacle surrounding PvP.

    So while the core of the game isn't broken, that being the combat, in my opinion there's been very little improvement to the quality of the game since launch. Team deathmatch. Endless dungeons. Better loot. Bettre crafting. Better UI (6+ buffs shown plz?). It's great that you're willing to wait a year for what should have been included at release. Most of use aren't that forgiving.
    Posted in: News & Announcements
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    posted a message on Rob Pardo Regarding Jay Wilson, Dyes for Legendary Items, Hellfire Rings to be Salvageable in 1.0.7, Blizzard Comic Contest Entr
    Rob must feel sorry for Jay, but shouldn't because Jay brought it on himself. Stating on the day of release that D3 has been in polish mode for the previous two years was laughable. Then telling us we should be sick of Cain and that the story was awesome. That whole facebook incident. Teasing us with PvP, only to post a back-tracking blog post a few weeks later saying it's "just not up to snuff". Gawd.

    And now 1.07 is introducing stuff Brevik said they should have introduced in the first place. Hmmm...
    Posted in: News & Announcements
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    posted a message on Message from Jay Wilson
    I'm pleasantly surprised. Jay has himself to blame for over-promising and under-delivering on D3. His personal behaviour since release didn't help him any either.

    I hope he was put on a pet project within Blizzard so that he won't do any further harm to existing projects in the pipe. If it's Warcraft 4 with him in charge I'm sure it'll release with the campaign but lacking multiplayer. :P
    Posted in: News & Announcements
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    posted a message on The Hammerend build!
    I like Thrive on Chaos even when using a 2hander. I cannot keep WotB up long enough as has been noted, but at MP7-8 some elite packs take longer than 15s for me to kill (240k dps with WotB:ToC up) so the extra time is helpful.

    Also, it's easy to keep WotB up for 30-60s, meaning the cooldown for WotB is usually really short. :)
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Public Test Realm Patch 1.0.5 Notes for 9/27
    While doubling the legendary drop rate is a welcome change, it doesn't address the core problem of the D3 loot game - that loot is far too random. Wands will still roll with strength, axes will still roll with DH skill bonuses, etc. Getting more of this crap to drop just means more crap to sift through.

    It's getting better (eg. min iLvl 58 in Inferno), but we'll still be spending a lot of time vendoring in 1.05.
    Posted in: News & Announcements
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