Over 1.5 million players around the world have stopped Death since Reaper of Souls™ launched last Tuesday, March 25. To celebrate this achievement and help support your ongoing crusade against the forces of evil, all nephalem who log into Diablo III this weekend will receive a +50% bonus to XP! This bonus XP period begins in the Americas region tonight, April 4 at 5:00 p.m. PDT and ends on Monday, April 7 at 5:00 a.m. PDT.
Thank you so much for being a hero of Sanctuary. We hope you have fun this weekend, and we'll see you in Westmarch!
Forum user Zlexpro, who has been posting a lot of builds over the last 2 years, has created a nice Avalanche Whirlwind build for the Barbarian. The skills are pretty classical, but with Avalanche incorporated into the build, in a way that compliments all the other skills. He also has a video of the build up, explaining his choices, showing his stats and displaying how the build does on Torment 1! Check out his forum post here.
Fire Tornado Barb
BERSERK over on the official forums has done a nice guide for the awesome Fire Tornado Barbarian build. In his thread he explains the skill choices, possible gearing to support the build and how the build feels out in the fields of corrupted angels.
Fire Demon Hunter
Bleu42's Demon Hunter has gone through a few changes since the expansion hit, primarily going from Lightning to Fire, but we decided to feature his updated skill set, as his DH builds are usually very workable! On his profile you can see some key examples of fire of gear that is needed for the build and obviously - stack as much Fire damage as possible.
Bears/Spirit Barrage Witch Doctor
Battle.net forum member rockon87 has posted a guide to a pretty recognizable Witch Doctor build that has been getting a good amount of positive feedback. The build is pre-expansion, but he has updated it for level 70 and is currently using it himself. The guide is very detailed so do check it out!
Black Hole Wizard
A member of the official forums by the name of Farkon has posted a Black Hole build, which other members seem to really appreciate! It's a nice template for using Black Hole where you can switch up a few skills or passives and still have it 100% working.
Aurora Wizard
Our very own Zero(pS) has been running an interesting build on his Wizard. The primary skill of use is Heat Wave and stacking Fire damage really makes it worth it. Or so he says!
Moldran's Crusader
There is currently a void of Crusader builds, but we tracked down what one of the most recognizable Diablo faces is using - Moldran. His Crusader is built like a Hammerdin, but also tries to be mobile. Check out the gear with which he is making the build work over here.
Invis' Monk Build
One of the best Monks in the world - Invis, has been using a very mobile Lashing Tail Kick + Epiphany build, which he does great things with in cooperative play. You can even see the build currently being used live on his stream!
Just out of curiosity, when you guys ask for more cross-game rewards - do you wish for more of the kind of stuff we are have been offering in the past (wings, portraits, pets, banner sigils, etc.), or do you have something completely different in mind?
Lets keep games separeted.
I dont even like the pre-order giving a char in a future different game.
When i pre-order/buy/play a game, its because i want to play that game. If there is any bonus in preordering, it should be strictly for the game purchased.
We are definitely aware that this is a topic that people are divided on, some really do like the cross-game bonus rewards, whereas others prefer that bonus rewards are being kept for the title that is being launched.
It has become a launch tradition of ours though, to offer minor cosmetic bonus rewards for all of our games whenever we launch a new game or an expansion, and we have always received really positive feedback on those from players who play more than one Blizzard game. That said, we do of course try to keep things balanced and we do not want to go overboard with these things, which is also why the main bonus rewards are offered in the game/expansion that is being launched.
Hellfire Rings Don't Stack
A confirmation that level 60 and level 70 Hellfire Rings will not be equippable at the same time.
I've been trying to get another level 60 Hellfire ring before the expansion launches, but my luck has been terrible. I'm not too worried about it, though, because the level 60 and 70 Hellfire rings don't stack. They're unique equip items, so you can only wear one or the other, and the 70 version has a better experience bonus. I hope this info makes your decision easier, and good hunting!
Angzt's Legendary Crafting Guide
Forum member Angzt has compiled an amazing guide to crafting Legendary items in Reaper of Souls. He has taken the time to show where all of them drop and what items they're used to enchant. Here's an excerpt from his post, which you should absolutely read fully on this link.
With the release of Reaper of Souls, many new level 70 crafting recipies are being added which require an additional Legendary material besides Forgotten Souls, the level 61-70 version of Fiery Brimstones, acquired by salvaging level 61-70 items. These additional materials can each be acquired from sepcific monsters or lootable objects in the world, allowing players to focus on farming specific materials for the item they are looking to craft. This guide will detail how to acquire each of those materials and what they're used for.
While I've tried as best I could, I can of course not guarantee for the correctness and certainly not for the completeness of the information given here. However, keep in mind that none of the items have a 100% drop chance, so killing a certain monster a bunch of times without getting the desired item does not mean it doesn't drop it at all. Please feel free to correct or add to anything I have listed here, I will attempt to update the main post as soon as possible. This is especially true for the "Acquired from" and even more so for the "How to farm" portions. If you find an item in a place that is not yet listed or believe another place might be better to go hunting for an item, please post it here.
Stunning Diablo Cosplay
This super amazing Diablo costume was created by cosplayer Krizdel Ingreso. SInce then she has had some more Diablo inspired costumes, but we decided to feature this one because, at least in our opinions, no one has recreated the Prime Evil in such glorious detail.
The launch of Diablo III: Reaper of Souls™ is just around corner! To make sure you're ready to Leap right into the action on March 25, we've put together a launch day guide so you'll know what to expect, how best to prepare, and when you’ll be able to jump in and start playing.
If you haven't already picked up a copy of Reaper of Souls, you can purchase the Digital Standard Edition or Digital Deluxe Edition directly from the Battle.net Shop. Players who wish to own a physical copy of the game can also preorder Reaper of Souls at most major retailers and fine purveyors of high-quality gaming products worldwide. If you're interested in the Diablo® III: Reaper of Souls™ Collector’s Edition, please be aware that this physical, retail-only edition is printed in limited quantities and may already be sold out from your favorite brick-and-mortar or online retailer. Be sure to call around and check with local stores to see if they have the Collector's Edition available!
Players who have purchased (or will be purchasing) a physical copy of Reaper of Souls will need to redeem their game key inBattle.net Account Management before they can access any expansion content. If you're looking to take advantage of our exclusive pre-order bonuses—including the Wings of Valor and the Heroes of the Storm unlock for Valla, the Demon Hunter—be sure to register your game key on or before 11:59 PDT on March 31, 2014. If you purchased a digital copy of Reaper of Souls, no additional steps are required. Your game key was automatically added to your Battle.net account upon completion of the digital purchase.
In order to log into and play Reaper of Souls, you'll first need to update your game launcher to the Battle.net desktop app. The great news is that if you've played Diablo III since Patch 2.0.1, you’re good to go! For those who have not yet updated their launchers to the Battle.net desktop app, we recommend upgrading at your earliest convenience. This will help save you time on launch day and make sure you're ready to storm the gates at Westmarch as soon as the expansion goes live! To learn more about the Battle.net desktop app, click here.
Please be aware that if you have not yet upgraded to the Battle.net desktop app, your installation may require optimization.This process can take 15-60 minutes, so we definitely recommend getting a head start! For more information on this process and what to expect, click here.
Reaper of Souls will launch at different times in each Diablo III gameplay region. Please see the below list to learn when the expansion will be available in your preferred region.
For Asia, the expansion will be available to play at 11:00 a.m. PDT on March 24.
3:00 a.m. KST on March 25
2:00 a.m. CST on March 25
For Europe, the expansion will be available to play at 4:00 p.m. PDT on March 24.
23:00 GMT on March 24
00:00 CET on March 25
01:00 EET on March 25
03:00 MSK on March 25
For the Americas, the expansion will be available to play on 9:00 p.m. PDT on March 24.
Diablo III will be available the night Reaper of Souls goes live and there will be no need to patch or exit the game once the clock strikes GO! We advise logging in ahead of time to reduce potential queue times. Once you're in-game and the Reaper of Souls has launched in your region, you'll see a server broadcast message letting you know that the expansion is now available to play. This means you can continuously play Diablo III all night long and jump straight into Act V the moment it’s available! Note: In order to access Act V once Reaper of Souls is live, you will need to exit your current game and select Act V from the Quest Select window. If you want to avoid having to recreate your game, we recommend that you set up your game so that you're killing Diablo after your gameplay region's launch time. This way, you can naturally transition into Act V without any additional effort.
Depending on how many people attempt to join the crusade against the Angel of Death on March 25, you may encounter a queue when logging into Diablo III as well when you create a game. These queues will be indicated by the following messages.Login Queue:
"Queued position [number] - approx [X] minutes remaining..."
Game Queue:
"The Diablo III servers are busy." Below this message, you should see a time estimate (if the estimate is < 1 minute) as well as pulsating ellipses.
If you receive either message, just be patient with the queue and you’ll be slaughtering reapers in Westmarch before you know it!
While we've worked hard to provide the best launch experience for all players heading into Reaper of Souls, even the wisest and most blessed of Vecin can't foresee all ends. Should you require troubleshooting for any of the above steps or encounter issues on launch night, we'll be on standby in the official Diablo III Forums and on @BlizzardCS, and Customer Support is just a few mouse clicks away. We'll see you in game, nephalem!
Some of you may have noticed I recently updated the Patch 2.0.3 Hotfixes to include a couple new upcoming changes. These hotfixes should be live later this afternoon, and we wanted to offer some clarification regarding these changes in advance (as well as to keep the Hotfix list clean of lengthy explanations).
All class set items will now only drop in Torment I or above.
We've been listening to player feedback on difficulty rewards, and one of the most frequent comments we receive is that Torment difficulty isn't rewarding enough. As a result, we've reached the decision to make class-specific sets, specifically Natalya’s, Immortal Kings, Tal Rasha's, Inna's, and Zunimassa's, drop only in Torment I or above from this point forward.
The class sets weren't designed as a progression, but rather as a lateral choice between different play styles. It makes sense for all of them to be obtained at the same difficulty level, alongside the other sets that will be available at 70 in Torment I+. This should also make these very strong items a little bit more rare, and when you reach level 70 and you see someone wearing a full set, you’ll know the level of play they needed to reach in order to acquire those items.
The reward level of each difficulty setting and how they feel is very important to us, and it’s something we’ll continue to observe and tweak as we enter the expansion.
Reduced the amount of experience granted by monsters with lower than average health pools.
It took us some time to evaluate whether or not we wanted to alter some of the current most popular runs. Our baseline for comparison for these alternative runs is to see how they stack up versus Adventure Mode and Bounty runs, and these different types of play should be on par (or at least fairly close). After extensive testing, we were finding this wasn't the case and came to the decision to make these changes. It’s a decision we wrestled with for a while, but ultimately, we want to avoid situations where the most efficient game play isn't necessarily the most engaging and our investigations revealed this to be that kind of situation. We want a larger variety, rather than only one or two particular routes, to be the most rewarding way to play.
On a related note, we know a lot of you are still preparing for the launch of Reaper of Souls, so we’re also upping the ante on the Community bonus experience event. Starting right now and for this weekend only, the bonus experience provided will be upped from 50% to 100%. This should help you get all your nephalem heroes leveled and geared up for the battle against Malthael!
Exactly which "lower than average health pool" monsters will this be affecting?
The list is actually quite long, but we were specifically targeting enemies that "swarm." In other words, those that tend to appear in large quantities and offer little resistance.
So Blizzard nerfs parts of the game that really have ABSOLUTELY NOTHING WRONG instead of fixing say Resplendent chests that are anything but.
Good news about Resplendent chest! We're going to buff the treasure that they yield, so that they feel more resplendent. There's been a lot of feedback about this, and it's definitely something we've noticed while playing, too. I don't have a time frame to share on when we can expect this change to happen, though, but it's something we plan to address.
1. As quoted above, this nerf applies to swarming cannon fodder.
This is the intent. Wakil gives some good examples of these types of enemies, I'll quote it again for convenience:
No, it's things like the little spiders in Caverns (Act 1), the swarming skeletons in CotA (and one would assume the cathedral ones as well.) the Scorpion/Spider things in Act 3 that are before Azmodan, Probably the little black things that burst out of the corruption in Act 4/Swarm you in the rifts. Things that swarm you and have like no HP so they die before they even get to you.
Guaranteed Legendary Details
There's still some confusion about what is going on with First Kill Legendaries. Grimiku reminds of all the details.
Diablo will still drop a bonus Legendary item for level 60 players after Reaper of Souls goes live. However, there is a little more to it than that. Diablo will stop dropping a bonus Legendary item once a player reaches level 61+, but Malthael will start dropping them at that point. It will still require players to use the Reset Quest feature, too.
There's a lot of new information out there regarding Bonus Legendary items, Quest Reset, and First Kill drops, and it certainly raises a lot of questions. I made a post a little while back that helps clarify some of these points, so I'm going to quote it below to help spread the word.
First Kill Legendary Items
These will drop for characters from levels 1-59.
They will only drop from end of Act bosses (Butcher, Belial, Azmodan, Diablo, and eventually Malthael).
Characters below level 11 are unlikely to find Legendary items, because they have a minimum level requirement. Currently there are no Legendary items available below level 11.
Using the Reset Quest feature will reset the First Kill Legendary Item drops as well, but only for characters in the appropriate level range.
Reset Quest Bonus Legendary
Skeleton King dropping a Bonus Legendary was a bug that has been corrected, as it was not intended. We liked the idea, though, so we’ve gone ahead and added a Bonus Legendary to Diablo.
These are an intended bonus for maximum level characters. Currently there is a bug that allows characters levels 1-59 to receive a Bonus Legendary item in addition to the First Kill Legendary item when they kill Diablo, but this is not intended.
The Bonus Legendary is only available if you use the Reset Quest feature.
We plan on moving the Bonus Legendary to Malthael for players level 61+ when the expansion arrives. Additionally, Diablo will no longer drop a Bonus Legendary for players level 61+.
Have your eye on some Blizzard Gear goodies? Well, now's the perfect time to stock up!
In celebration of the launch of Reaper of Souls™, anyone who purchases $66.60 or more worth of loot from our official online store will receive an adorable Funko POP! Vinyl Diablo or Tyrael. GLORIOUS!
As with all hellacious offerings such as this, some restrictions may apply, so be sure to check out our terms and conditions for more information. Don't delay, though—this diabolical promotion ends Monday, March 31!
* Cart must equal $66.60 before tax and shipping. Promotion begins on 03/21 and ends on 3/31, while supplies last.
This is it! We're unleashing Diablo III: Reaper of Souls™ for Windows and Mac on March 25. To celebrate—this weekend only—we're doubling down on the +50% Bonus XP that's already available in Diablo III, and boosting it all the way to +100% Bonus XP.
This +100% Bonus XP period ends on Monday, March 24 at 12:01 a.m. Pacific Time. So, (if you need to) update your Diablo III game files here, log in this weekend, and rack up some last-minute Paragon Levels to aid you in your upcoming crusade against death itself.
Not sure what's new in Patch 2.0.1? We've got you covered.
Good luck, have fun, and we'll see you back here on Monday at 9:00 p.m. Pacific for the official launch of Reaper of Souls, an epic new chapter in the legendary Diablo series!
The last vestiges of an endless battle echo across the decimated terrain of an ancient crossroads. Once the epicenter of the Eternal Conflict, the war-torn fields that stretch before you now are eerily silent, save for the occasional scuffle of straggling soldiers and primordial scavengers that have made the best of this inhospitable expanse.
An abandoned fortress looms chillingly in the distance. Previously an outpost that stood as the last bastion of the Light before the Gates of the Burning Hells, it now houses a threat unlike any before.
Welcome to Pandemonium.
The Epitome of Endless Strife
Pandemonium is the scar of creation's birth, where angels and demons once fought fervently over control of the Worldstone. An ancient artifact with the power to shape reality, ownership of the Worldstone changed hands for eons—the High Heavens and Burning Hells trading blows, creating worlds, and then watching their inherently flawed creations wither away over and over again.
Those who are familiar with the events of the Sin War know that the renegade angel Inarius, along with the daughter of Mephisto, Lilith, stole away with the Worldstone, creating the world we now know as Sanctuary. With the artifact well hidden in this refuge, the battles in Pandemonium slowed over time and, eventually, ground to a halt.
Players will soon have the opportunity to revisit the estranged combat zone, but those who have previously walked the halls of Pandemonium Fortress will find it an entirely new experience. The battlefields have never before been traversed by Sanctuary's heroes, and though Pandemonium Fortress was once the base of operations in Act IV of Diablo II, the nephalem arriving now will find it much less hospitable.
Originally constructed by Tyrael to house and protect the Worldstone, one of the unique properties of the Pandemonium Fortress is that the structure takes on the appearance of those who control it. Though it's been conquered and reclaimed through the ages, without the ultimate prize that once lay within, the interest from both angels and demons in holding this keep has severely waned. However, such disinterest does prime the location for hiding away another artifact with the power to tip the scales in the Eternal Conflict forever.
Re-Imagining the Battlefield
Pandemonium has long been a locale our designers and writers have wished to explore to the fullest, and the previous excursion in Diablo II barely scratched the surface of what this realm has to offer. The concept of a nexus between the High Heavens and Burning Hells is a compelling one, but capturing the desired other-worldly feel without extending so far into the unknown as to be alien was a great challenge.
As Pandemonium was barely touched upon, there was a lot of room to draw outside inspiration. Everyone on the design and development team as well as any player who played Diablo II has an idea of what Pandemonium could be, and the idea of infinite possibilities remained strong among these concepts. This meant the best bet for fulfilling the fantasy of this location was to take all those ideas, mesh them together, and boil the resulting amalgamation down into a unified vision that makes you stop in your tracks and say, "Yes. That's Pandemonium."
Of course, it was important to make sure this zone felt like nothing else ever explored in Sanctuary, since it’s a place that the nephalem should find unfamiliar. It's a place where angels and demons have battled for eternity and so presented the question of what that would look like. What kind of inhabitants would remain in this land? Scavengers that live off the battlefield remnants, forgotten angels and demons that continue to fight forever, and unique creatures like the Realm Walker, an ancient beast burdened with the portal to an eternal prison, all resulted from these explorations in design.
Ultimately, Pandemonium needed to epitomize the idea of "The Eternal Conflict." This was, and remains in some ways, the center for the war itself. As the literal crossroads between the domains of all beings, every feature needed to be carefully placed and considered to create the kind of chaotic balance that could not be found anywhere else.
Pushing Boundaries – Encompassing Eternity
External zones are always the most challenging, but Pandemonium takes this to an entirely new level. Both the battlefields and the Fortress itself needed to encompass the feelings of being ancient and infinite without losing players in a way that would distract from gameplay. In particular, our designers carefully avoided the perception of being displaced or wandering in outer space. The challenge was in ensuring a sense of grandeur that could house colossal enemies, evoke the excitement of the unexplored, and still sell the basic idea of plumbing the depths of a massive, ancient fortress.
This sort of dungeon delving is hardly new to the Diablo franchise, let alone in Act V. Pandemonium Fortress needed to be different from the Ruins of Corvus in the Blood Marsh or Bastion's Keep at the edge of Arreat Crater. Instead of finding an earthly construct, you'll find this eerie keep maintains the notion of a militant garrison while distinctly lacking the trappings of what one would expect from a human site.
Getting into the perfect balance of extra planar and relatable took fare more than the thoughts of an individual. In speaking to Lead Level Designer Dave Adams, he shared some insight on "ideation days," a process that the design team utilized in exploring this space. "We break up into groups and try and create single scene events that take place on 240 foot by 240 foot tiles. Seeing what each group comes up with and how different those ideas can be is really amazing. We often use this to steer the direction on an area. We had a lot of awesome events that came out of that, and you'll experience them in the game."
Knocking at Death’s Door: The Last Stand
The Pandemonium Fortress has become home to the starring villain of Diablo III: Reaper of Souls™. Malthael hopes to end the Eternal Conflict once and for all, regardless of what consequences and costs his actions might have. It is time now, heroes, to stretch beyond the limits of what you once believed possible and stop the Angel of Death from destroying all you know and love.
We hope you've enjoyed our First Look series behind the scenes of Act V's locations. Can no one truly stop Death? Let us know in the comments below what you’re looking most forward to tackling on the Battlefields of Eternity or within Pandemonium Fortress, and we hope you join us in the fight to save Sanctuary on March 25.
Early this afternoon, we ran a special script to award eligible players who have digitally prepurchased Reaper of Souls their Wings of Valor. This script completed this afternoon around approximately 5:00 pm PT. Shortly after this script was run, we uncovered an issue that affected the delivery of the Wings of Valor for certain players. As a result, depending on when you digitally prepurchased the game, you may or may not have already received your wings.
Here's how everything breaks down:
Players who prepurchased Reaper of Souls before the script completed this afternoon will experience a delay in the delivery of their Wings of Valor. We’ve already developed a fix for this delay; however, we anticipate that the secondary script we’ll need to run to get the wings delivered to everyone will not complete until tomorrow morning (Pacific Time) at the earliest. We don’ t yet have an exact ETA to share for when the wings for this groups of players will be delivered, but we’ll be sure to provide an update in this thread as soon as we do.
Players who digitally prepurchased Reaper of Souls after the script completed should experience no delay in the delivery of their Wings of Valor and can immediately redeem the item in-game. Similarly, any player who prepurchases Reaper of Souls going forward or claims a retail game key on or before March 31, 2014 will also be able to redeem the wings right away.
We sincerely apologize for this inconvenience and will be sure to keep everyone updated as we work to get you your sparkly spoils. Thank you to all those who submitted reports!
Diablo III: RoS ANZ Launch Times
The Diablo III Australia and New Zealand servers are upon us! Finally a place where ping for the southern continent is in normal levels. And with that here are the hours for when Reaper of Souls will be available on ANZ.
The time is nearly upon us to defend the realm of Sanctuary once more. As any Crusader knows, preparation before battle is the key to success. While heroic adventurers hailing from Australia and New Zealand can purchase a copy of Diablo III: Reaper of Souls directly from www.diablo.com, they can also pick up the game at their favorite retailer on Tuesday, March 25.
For a handy reference, the Reaper of Souls game servers will go live at:
New Zealand Daylight Time: 5:00 PM Australian Eastern Daylight Time: 3:00 PM Australian Central Daylight Time: 2:30 PM Australian Western Standard Time: 12:00 PM
So settle into a chair and pour yourself a flagon of mead before you set off on your journey to Westmarch.
Yes you can install the game and have it ready to go for when the servers go live. You should also be able to play vanilla up to the launch time. But keep in mind there may be some maintenance at some stage around the launch period to ensure the best game play experience possible.
Blue Posts
Originally Posted by Blizzard
Resplendent Chests are getting buffed! Good news about Resplendent chest! We're going to buff the treasure that they yield, so that they feel more resplendent. There's been a lot of feedback about this, and it's definitely something we've noticed while playing, too. I don't have a time frame to share on when we can expect this change to happen, though, but it's something we plan to address. (Source)
Versions of Set Items Crafted items don't scale with your character, but some plans have multiple versions. For instance, lower level players can use a crafted a set of Caine's Fate, but then can swap to Cain's Destiny at 70. They are separate sets, though, and require you to discover more than one set of plans. In other words, finding a low level plan will not allow you to make the higher level version, but it won't stop you from finding those plans later on. (Source)
Reaper of Souls and 2.0 for Consoles We want to release the Ultimate Evil Edition some time in 2014, but we don't have an exact date at the moment. We'll be bringing it to PAX East, though, and I definitely encourage you to stop by to check it out. You can also chat with the developers, and hang out with Nevalistis while you're there!
We don't have any additional news to share about Reaper of Souls on other platforms right now, but we're in heavy development for console, and we're really looking forward to sharing more info in the coming months. (Source)
We've got a lot of things in the works for Diablo III on console. We're very excited about bringing the Ultimate Evil Edition to PS4, and those of you going to PAX East should stop by to try it out, and hang out with the devs and Nevalistis! We're looking to release the Ultimate Evil Edition sometime in 2014, but we don't have an exact date yet. We don't have any plans to share about other platforms yet, but we're still heavy in development for RoS on console, and we're really looking forward to sharing more info in the coming months! (Source)
After pouring through all the wonderful tweets we received in response, we then worked with senior game designer Andrew Chambers to provide answers to some of your most popular inquiries below. Check it out!
How much will I feel like the awesome Paladin class from D2? I'm so excited to smite evil with my Crusader prowess. Answer: Hopefully you'll feel just as awesome, just in a different way! We took a lot of the Paladin's gameplay into consideration when developing the Crusader class. We knew there were some gameplay styles we wanted to bring forward, such as using Blessed Hammer or Fist of the Heavens, and some that we didn’t, such as auras. As we walked down the path of adding skills to his kit, we realized that even though we were being very true to the original skills when we brought them forward, they worked in new and interesting ways when combined with his other skills. For example, it’s a lot of fun to use Falling Sword to get into the middle of a mass of monsters, and then drop a bunch of Blessed Hammers.
Is the Crusader going to be closer to a melee or ranged character?
Answer: We tried to make him split down the middle as much as possible. His generator skills are evenly split, his spender skills are evenly split, with Blessed Hammer more of a "mid-ranged" ability. You really don’t have to kit yourself out entirely one way or the other, in fact sometimes it’s better not to. If, for example, you have an item that increases the damage that Punish (a melee generator) deals, you can tie it with Blessed Shield. Punish increases your block chance, and the damage Blessed Shield does is increased by your block chance as well.
What type of weapons are best to use with him? Answer: Flails are his class weapon, and those have good solid ratings across the board, so we'd recommend those, but it can depend! If you want to be able to spam as many Blessed Hammers on screen as possible, you may want a super-fast Dagger. Or, if you want Shield Bash to hit really heavily, you could try to find a really slow 2-Handed Mace. The Crusader is a Medieval Knight who is heavily trained in the art of war, so he can wield almost any weapon he finds.
Wondering how the Crusader will fair using the 2H Weapon in 1H Passive Answer: To be clear, the Heavenly Strength passive on the Crusader allows him to wield a 2-Handed Weapon and Shield, not two 2-Handed Weapons. We felt that we had to allow this ability for a few reasons. First, the Shield is a defining characteristic of the Crusader, and many of his skills actually require a shield to be used. If Crusaders were forced to choose between those skills or 2-Handed Weapons, that would just feel crappy. Secondly, as the Crusader cannot Dual-Wield 1 handed weapons, this gives him a unique edge and makes him stand out amongst the other classes.
Why does the Crusader not get reduced damage like Monk and Barbarian Answer: We actually had that damage reduction in there very early on, but as the class progressed and we played him more, we realized that he was very capable at ranged AND always wore a shield, so we didn’t feel it was necessary. It also fits his fantasy of being this ridiculously armored walking tank. He doesn’t need no silly damage reduction!
So what's the major difference between the Barbarian and the Crusader gameplay wise? Answer: Most dominantly it would be his potent ranged capabilities. Not to take anything away from the Barbarian, but the Crusader excels at being able to kill monsters at ranged, even if he is still surrounded by monsters. With abilities like Fist of the Heavens and Heavens Fury, he can smite his enemies from the sky, no problem.
My fav combo skills in D2 was Vengeance + Conviction; is there going to be similar skills/synergy with the Crusader? Answer: Vengeance Paladins were all about playing around with monster resistances, and buffing your own elemental damage. Though there's not a direct type of gameplay with the Crusader (our monsters don’t really have resists like they did in D2), but there's a lot of synergy between his skills that you can explore. For example, it can be a lot of fun to use Judgement to root all enemies in a location, then cast Heavens Fury, Split Fury rune on the location, Steed Charge into the middle of them, cast Provoke to gain a big stack of Wrath Resource, and unleash crazy on them all with Sweep Attack.
Does blocking an enemy interrupt your own attacks, or just happen like a dodge? Answer: Blocking doesn’t interrupt your own attack in Diablo III, you merely gain the benefit of the mechanic.
Why are Crusaders able to wield 2Hs in one hand while Barbarians cannot? Doesn't jive with existing lore. Answer: Crusaders can only duel-wield a single 2-handed weapon, and shield. The shield is iconic to the Crusader, and falls perfectly in line with his story of being a knight all too familiar with the battlefield.
One more time, just to hammer this home, the Crusader can't dual wield 2-handed weapons (come on, so OP,) he can only wield a 2-handed weapon and a shield. Mechanically this was done to allow the Crusader the option of wearing his shield and still having weapon options. As for the Barbarian, we don’t have any plans to allow that right now, but wouldn’t say it’s completely out of the question for the future.
Will I be able to do a Crusader hammerdin-like build similar to hdins from Diablo 2? Answer: Yes! Blessed Hammer! Combine this with his generator skill, Justice, and his Laws of Valor—which grants you increased damage. Throw on the Blunt passive to top things off, which increases the damage of Justice, and you’ve got a super potent build reminiscent of the Hammerdin.
Loading Issues with Items, Stash Tabs, and Gold // 3.17
Update 3/18 @ 10:40 a.m. PT: Thanks to everyone who provided D3debug.txt files. These are no longer needed at this time. We're continuing to investigate your reports of missing gold, items, and stash tabs and will provide updates in this thread as they become available. ------------------------------------------------------------ Hey everyone!
Earlier this evening, some players experienced an issue where, upon logging into the game, their heroes failed to load equipped and they were unable to access or view the hero's inventory, stash tabs, or gold.
This issue that caused this to happen initially has been resolved and, overall, only a small number of players were affected. In addition, there shouldn't be any permanent loss of hero data (including items, stash tabs, and gold) from our database. Players affected by this issue, however, may need to log out of the game and then back into the game in order for everything to reappear. Note that several relogs may be required for all items, stash tabs, and gold to display correctly.
While this issue is considered resolved on our end, we are continuing to monitor incoming reports--particularly those on this forum! If you are still experiencing problems related to this issue, please let us know in this thread. We'd also greatly appreciate if you could provide your D3debug.txt file and bracket it in ["code"][/"code"] tags (without the quotations). This file is located in the main Diablo III game folder.
Thank you in advance for your posts! We are sincerely sorry that this issue occurred and for any inconvenience it's caused. We will continue to investigate your reports as they are received. --------------------------------------------------------------- [EDITED TO ADD]
If you share a D3debug.txt file, please also note what kind of issue you're still experiencing.This contextual information is very important. If needed, feel free to edit your existing post that includes the d3debug.txt file. Thank you!
Diablo III: Reaper of Souls™ Playlist Now on Spotify
Every good hero needs a soundtrack, so we've made you one! Featuring some of the best demon-slaying music this side of Westmarch (hand-picked by members of the Diablo III development team), we invite you to stay awhile and listen to Join the Crusade Against Death Itself on Spotify. It's got just the right amount of cowbell.
Lore seekers and theorycrafters, take note: the Crusader class page and skill calculator are now available in the Diablo III Game Guide!
The Crusader Class Page
The Crusader class page is a vast repository of sacred knowledge, containing key details about this unyielding champion of the Light. On the page, you will find a litany of practical information including core class mechanics, character background, unique equipment, a resource overview, an armor progression preview, combat screenshots, artwork, and more.
Updated Skill Calculator
In addition to these high-level highlights, the class page also provides a comprehensive breakdown of Crusader skills and abilities. If you're looking to challenge Malthael's armies in Westmarch and beyond, be sure to explore the Active, Passive, and Progression sub-pages to learn more about the divine powers your Crusader can wield. We also encourage you to experiment with new builds using our updated Skill Calculator!
For more information about Crusader lore and history, click here. For a sneak peek at the upcoming Crusader short story, "The End of Her Journey," click here.
To learn about other recent changes made to the Game Guide, click here.
The brave, though mysterious Crusaders have always been a source of inspiration for those fortunate enough to witness them in combat. From their unmistakable silhouette of shield and flail to their unrelenting fervor on the battlefield, they've captured the hearts and quills of many artisans throughout Sanctuary. And throughout our mortal realm as well!
In celebration of this blessed champion of the Light, we've collected several samples of fan art from all around the globe featuring the newest playable class in Reaper of Souls™. Feast your eyes on these wonderful works below, and be sure to visit the artists's official pages to show your support!
We've updated our Diablo III Auction House Update FAQ with new information about the upcoming shutdown of the gold and real-money auction houses on March 18. Please read below for these additionals details, or click here to view the full FAQ.
Q. On what day and at what time will the gold and real-money auction houses be shut down in all regions?
Answer: The gold and real-money auction houses are currently scheduled to shut down in all gameplay regions at approximately 3:00 a.m. PT on Tuesday, March 18. Please note that this schedule may change and that the auction houses could be shut down a little earlier or later on March 18.
Q. Will the shut down process require maintenance?
Answer: No, the shut down will not require maintenance. However, the current shut down time will overlap with scheduled Tuesday maintenance for the Americas gameplay region.
Q. What will happen to my current auctions when the gold and real-money auction houses are shut down?
Answer: All active auctions will expire as normal following the shutdown of the gold and real-money auction houses on Tuesday, March 18. Once the shutdown is complete, items will either be delivered to the current highest bidder or returned to the seller, appearing in each player’s Completed tab. Unclaimed gold will also appear in the Completed tab. Players will be able to claim gold and items and from this tab until June 24, 2014.
Successful transactions involving Battle.net Balance and/or PayPal will be processed normally and all usual fees will apply.
Q. What happens to my unclaimed items and gold in the Completed tab after the shutdown?
Answer: Players will be able to claim gold and items from the Completed tab in both the gold and real-money auction houses until June 24, 2014. Items and gold not claimed by this date will be consumed by Treasure Goblins, never to be seen again.
To avoid any unintended loss of gold or items, we strongly recommend that players clear out their Completed tabs prior to March 18, 2014.
Q. How will I be able to access the Completed tab after the gold and real money auction houses are shut down?
Answer: The auction house window will remain available for all players until June 24, 2014; however, the ability to Bid, Buyout, and list new auctions in the gold and real-money auction houses will be disabled on March 18, 2014.
To access the Completed tab after the gold and real-money auction houses have shut down, simply click on the gavel icon and select which auction house (gold or real-money) you wish to access. The Completed tab will appear in its normal location on the far right of the auction house window.
Q. My Completed tab is already full! What will happen to outstanding items after the gold and real-money auction houses are shut down?
Answer: Each Completed tab can display up to 50 items at a time. If a player has more than 50 items to claim from the gold or real-money auction house, those outstanding items (including unclaimed gold) will remain in the Completed tab "backlog." As items are removed from the Completed tab and additional space is made available in the UI, items in the backlog will begin to appear and can be claimed as normal.
Please note that items and gold in the backlog will be removed permanently from the game after June 24, 2014.
Q. What will happen to my existing Battle.net Balance?
Answer: Your Battle.net Balance total will not be affected by the shutdown of the gold and real-money auction houses on March 18, 2014. In addition, players will still be able to use their Battle.net Balance to purchase a variety of services and Blizzard games from the Battle.net Shop. For more information, please visit our Battle.net Balance support article.
Q. Can I convert my Battle.net Balance into cash after the real-money auction house is shut down?
Answer: No. Funds added to Battle.net Balance are not refundable (except as otherwise provided by law) and cannot be converted into cash. For more information, please visit our Battle.netBalance support article.
Twizz from BlizzPro recently had the opportunity to sit down with some of the individuals involved in creating the voice for the new Crusader class in Reaper of Souls™. His guest list included:
Brian Kindregan, Lead Writer, Diablo III: Reaper of Souls
Andrea Toyias, Casting & VO Director
Gideon Emery, Voice Actor [Male Crusader]
Mary Elizabeth McGlynn, Voice Actor [Female Crusader]
The interview covers a wide range of topics from how the Diablo III writing team approached the new dialogue to what sort magic happens in the studio once those lines are in place. Brian, Andrea, Gideon, and Mary also wax genuinely about the casting, directing, and recording process for the Crusader, sharing some hilarious anecdotes and behind-the-scenes insights along the way. Oh, and there's something about the DAH AHLEAN in there, too. (Don't ask.)
This hefty XP bonus gives your heroes a leg up on the new Paragon Leveling System, which just went live in patch 2.0.1. The new Paragon Leveling system not only allows ALL of your characters to share and contribute towards a single account-wide Paragon level, but it also grants bonus ability points with each Paragon level gained, which can be discretionally assigned to your character’s stats.
In addition to the Paragon Leveling System, the pre-expansion patch delivers tailored rewards with the all-new Loot 2.0, a revamped Difficulty system for bigger and better challenges, and significant skill updates to all five hero classes. Plus, for the first time ever, Diablo III players can come together withClans and Communities, making this the ideal time to get your old adventuring group back together and dive into some serious loot hunting.
Update (18:30PST): Another planned hotfix has been added by Nevalistis - reducing experience gained by low level players in high level games. No ETA on when said hotfixes will be implemented.
Update: Nevalistis just added the Cursed Chest upcoming hotfix to the Hotfix post.
Powerleveling is a tad too fast right now, which is certainly not intended. We are working on a hotfix that will address this, but we do not intend to kill of powerleveling completely. We generally do not mind powerleveling, just not the way it is happening right now.
So is it safe for us to farm paragon levels on the cursed chest event? Right now it's easy to pull 2-3b xp/h.
At this moment in time I cannot say if there are any plans to take action against those who are powerleveling this way, so all I can say currently is that it would be worth to consider not doing it if you wish to be 100% safe.
Players find clever ways of utilising game mechanics all the time, often in ways that were never even considered by the developers. That is normally not a problem in most cases, but there have been times in the past when a "clever use of game mechanics" gets classified as an exploit after it became widespread, which resulted in action taken against the accounts of players who made use of said exploit. I'm not saying this will happen in this case, but generally speaking, if you have any doubt if certain methods of playing might become classified as an exploit, then it is always the safest option to not do it.
Really? After the chest farming on Inferno after release you have not considered people farming THIS chest? Personally I really don't mind people farming that chest, leveling is half the fun but that line just makes you look silly
I was speaking in general terms with that sentence, and as such I was not referring to this particular method of farming, which is clearly not intended.
If you punish anyone now, I'd consider it unfair.
I can certainly see why you would consider it unfair, but as I said, I do not yet know if anyone will be punished. This is also why I urge people to refrain from doing it now, as that is the only guaranteed way for individual players to avoid such an ugly situation. That said, I doubt we will be taking any serious actions here, it is just that I cannot guarantee that we will not. i.e. better be safe than sorry.
he is saying if you think something is wrong dont do it to be safe nothing more
This. I apologise if it seemed like I was fearmongering, that is not my intention.
The ability to list Bind on Account items on the auction house was not intended and most certainly a bug. Early this morning, we implemented a hotfix which now instructs the auction house to reject all Bind on Account items, including those that currently have a 2-hour (or less) trade timer active.
Here’s some additional info:
As a result of this hotfix, players who attempt to list an account-bound item on the auction house will now receive an error ("[Item Name] Auction Failed (32105)") as soon as they hit the "Create Auction" button and the item will be returned to the player’s stash or inventory unchanged. Since deposits are only taken on a successful sale and not for simply posting an auction, players won’t lose any gold or real money for attempting to list account-bound items.
Account-bound items that are currently listed on the auction house will not be taken down. Instead, we’re letting those auctions sell or expire naturally.
As we speak, we’re looking at making any account-bound item that’s been sold on the auction house BoA for the player that purchased it. This would apply retroactively. Our desire is to avoid taking anything away from players if possible, but still ensure that our goals for items in patch 2.0.1 are being met. This particular solution seems to be best of both worlds.
We'll be sure to keep you all updated on any further changes, should they come through. Thanks for your reports!
The Great Blue Clarifications Post
With the release of 2.0.1 a lot of questions have come to the forums and have been answered by Lylirra, Grimiku, Nevalistis, Vaeflare and Tsarnis. Here is a summary of some of the more important ones. For smaller or less popular bugs check out our Blue Tracker.
Originally Posted by Blizzard
Crowd Control and Elites Just checked with Wyatt Cheng, and the basic functionality described in the blog hasn't changed and should still be in effect right now with patch 2.0.1. (See below.)
How It Works:
Monsters have a "CC resistance" that is stored on a per-monster basis.
The CC resistance starts at 0%. For every 1 second CC that is applied to the monster, the monster receives 10% CC resistance.
Monsters lose 10% of their CC resistance every second that they are not CC’d.
The only part that's been updated in patch 2.0.1 is that CC resistance caps are now consistent across all difficulty levels, and are indicated in the table you linked. So, the monster resistance values listed are still relevant numbers; they just refer to the maximum CC resist the monster will apply at any given time.
How do Cursed Chests work? Cursed events are similar to other events in the game. They do have some degree of randomness, such as where exactly in a dungeon they spawn (if they spawn at all). However, if you do see a Cursed Chest, you won't see that particular event anywhere else in the game.
I hope you're enjoying them as much as I am! They're one of my favorite new features, I always get excited when I run into one. (Blue Tracker / Official Forums)
Reminder on the new Paragon mechanics Paragon experience is now permanently tracked at the account level (not the hero level). There was only a possibility of not benefiting from Paragon experience if you deleted your characters prior to the 2.0.1 patch.
Now that the patch has gone live, all Paragon experience gained from this point forward will permanently count toward your account-wide Paragon level. =) (Blue Tracker / Official Forums)
Is the hound identifying items? As of patch 2.0.1, all Rare items now come pre-identified. Legendary item drops (which include Set items) are now the only item tier that will require identification.
The ghostly pooch is certainly adorable, but he's cosmetic-only. He doesn't provide any player power, just companionship! (Blue Tracker / Official Forums)
The Clan chat noise Been hearing this feedback both from players and around the office. It's on our radar (and my list to talk about at meetings this week), but I don't have any potential plans to share at this time. (Blue Tracker / Official Forums)
Area Damage Mechanics This is correct! Each time a skill damages a target, regardless of whether the skill is AOE or single-target, there is a 20% chance for Area Damage to occur. (Blue Tracker / Official Forums)
Missing Achievements This is correct. The achievements some people are reporting as missing have been converted into Feats of Strengths because they are no longer possible to obtain as of patch 2.0.1.
The points associated with these ex-achievements have been removed from your point total and Progress Overview, which is due to the fact that these achievements technically no longer exist now that they are Feats of Strengths. That being said, a lot of new yet equivalent achievements have been added to the game with patch 2.0.1, which will allow you to re-acquire points. (Blue Tracker / Official Forums)
Quest Resetting is Fixed Thanks for the link! We're testing a hotfix for this right now. I don't have an ETA on when the hotfix will be deployed (or even if it will pass testing), but I still wanted to communicate that we're not only aware of the issue, but actively working to address it.
If we are able to hotfix, we'll be sure to communicate that information via forum post, or even a front page blog post (as we've often done in the past).
For repetition sake, this is the issue in question:
Quests
The "Reset Quests" button will return an error when pressed by players who pre-ordered Reaper of Souls.
Thanks Lylirra! Logged in right now and it seems to work now. Couldn't reset my wiz quests and now I just did it.
Legendary Items Can be Dyed! Yup, you can! Legendary items and Set items can now be dyed. (Blue Tracker / Official Forums)
Nephalem Valor and Nephalem Glory
Your confusing the old NV system with the new Nephalem Glory bonus. You do not need Nephalem Glory to get keys.....here is all the info you need:
1) You don't need to do anything special just kill the KWs 2) Keys only drop on Torment 1 and higher 3) Key drop rates from the Beta / PTR were as follows (presumably the same now on live)
4) Legacy keys can only be used to make the lvl 60 version of the hellfire ring....different keys drop at level 70 and they can't be crossed
Just wanted to pop my head in here to verify this information is correct. These are the current requirements and drop rates for Keys (and Hellfire Ring crafting components from the boss fights). (Blue Tracker / Official Forums)
Diablo III patch 2.0.1 is currently available for download in the Americas. Check out the full patch notes below to learn all about the latest changes.
Important: Please note that you will not be prompted to download patch 2.0.1 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.0.1 is live until those regions have also patched.
Pools of Reflection provide a 25% bonus to experience
This bonus persists until you reach a set amount of bonus experience (equal to approximately 10% of the current amount of Paragon experience needed to reach the next Paragon level) or your character dies
Gathering additional Pools of Reflection bonuses increases the amount of total experience bonus a character can receive until character death, stacking up to 10 times
This experience bonus persists on logout
Nephalem Glory has been added to the game
Occasionally during battle, monsters will drop Power Globes when damaged or killed
Power Globes grant the Nephalem Glory buff, which causes players to deal additional damage in the form of golden lightning bolts and increases their movement speed for a short time
This buff can stack up to three times
New hero stats have been added to the game
These include Toughness, Healing, Splash Damage, Cooldown Reduction, and Resource Cost Reduction
Life Steal has been redesigned and is now less effective at higher character levels
At level 60, Life Steal is reduced to 10% effectiveness
Players now have the ability to resurrect in multiple places when they die in Normal (non-Hardcore) games
You may choose to either resurrect at your body, in town, or at the last checkpoint you encountered
Players may not resurrect at their body during a Boss encounter
Players may only resurrect at their body a maximum of three times in a row
Player hit boxes have been adjusted to more closely represent character models
Both male and female models of the same class share the same size hit box
Followers now automatically level with characters
Quests now occasionally grant item rewards when completed during the leveling process
Gold can no longer be traded
Graphics engine has been updated to support reflections
Reflections can be turned on in the Options > Video menu
Note: This setting is not recommended for players running minimum system specifications
Increased base damage from 115% to 125% weapon damage
Skill Rune – Cinder Arrow
Has been removed from the game
New Skill Rune – Serrated Arrow
Increases Hatred generated to 6
Damage type changed from Physical to Fire
Skill Rune – Shatter Shot
Damage type changed from Physical to Lightning
Skill Rune – Devouring Shot
Name changed to "Devouring Arrow"
Skill Rune – Spray of Teeth
Increased AoE explosion damage from 50% to 60% weapon damage
Entangling Shot
Increased base damage from 90% to 200% weapon damage
When Entangling Shot hits an enemy, the Slow effect is now refreshed on all entangled targets
Skill Rune – Chain Gang
Damage type changed from Physical to Poison
Skill Rune – Shock Collar
Increased bonus chain damage from 70% to 80% weapon damage
Skill Rune – Heavy Burden
Damage type changed from Physical to Cold
Skill Rune – Justice is Served
Damage type changed from Physical to Fire
Skill Rune – Bounty Hunter
Skill has been reworked
Increases the Slow amount to 80%
Bola Shot
Name changed to "Bolas"
Skill Rune – Thunder Ball
Lowered Stun duration from 1.5 seconds to 1 second
Skill Rune – Bitter Pill
Damage type changed from Fire to Lightning
Imminent Doom
Secondary AoE damage type changed from Arcane to Fire
Evasive Fire
Discipline cost removed
Skill has been reworked
Shoot a spread of bolts that hits the primary enemy for 160% weapon damage and two additional enemies for 80% weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards. You may backflip once per 3 seconds.
Now a Primary skill
Skill Rune – Parting Gift
Increased poison bomb damage from 55% to 150% weapon damage
Skill Rune – Covering Fire
Skill has been reworked
Increased the damage for all shots from 130% to 160% weapon damage
Skill Rune – Displace
Damage type changed from Physical to Cold
Skill Rune – Surge
Removes cooldown on backflip, but each backflip now costs 2 Discipline
Grenades
Name changed to "Grenade"
Skill has been reworked
Throw out a grenade that bounces and explodes for 160% weapon damage as Fire
Skill Rune – Cluster Grenades
Increased damage from 112% to 200% weapon damage
Skill Rune – Fire Bomb
Has been removed from the game
New Skill Rune – Grenade Cache
Throw out 3 grenades that explode for 160% weapon damage as Fire each
Skill Rune – Stun Grenades
Name changed to "Stun Grenade"
Lowered Stun chance from 25% to 20%
Damage type changed from Fire to Lighting
Now hurls a single grenade (rather than multiple)
Skill Rune – Gas Grenades
Increased explosion damage from 95% to 160% weapon damage
Increased poison cloud damage from 25% to 120% weapon damage
Now hurls a single grenade (rather than multiple)
Impale
Hatred cost lowered from 25 to 20 Hatred
Increased base damage from 265% to 620% weapon damage
Skill Rune – Impact
Knockback chance lowered from 65% to 50%
Skill Rune – Chemical Burn
Damage type changed from Physical to Fire
Skill Rune – Overpenetration
Damage type changed from Physical to Poison
Skill Rune – Awareness
Has been removed from the game
New Skill Rune – Ricochet
The knife ricochets to 2 additional nearby enemies within 20 yards of each other
Changes damage type from Physical to Lightning
Skill Rune – Grievous Wounds
Increased critical hit damage from 100% to 130% weapon damage
Rapid Fire
Increased base damage from 438% to 525% weapon damage
Skill Rune – Web Shot
Damage type changed from Physical to Cold
Skill Rune – Bombardment
Increased explosion damage from 414% to 465% weapon damage
Chakram
Increased base damage from 170% to 380% weapon damage
Skill Rune – Twin Chakrams
Increased individual Chakram damage from 114% to 220% weapon damage
Damage type changed from Physical to Fire
Skill Rune – Serpentine
Increased damage from 230% to 500% weapon damage
Skill Rune – Razor Disk
Increase damage from 187% to 380% weapon damage
Damage type changed from Arcane to Physical
Skill Rune – Boomerang
Increased damage from 230% to 400% weapon damage
Skill Rune – Shuriken Cloud
Increased damage per second from 34% to 200% weapon damage
Elemental Arrow
Increased base damage from 155% to 300% weapon damage
Skill Rune – Ball Lightning
Increased damage from 155% to 300% weapon damage
Skill Rune – Frost Arrow
Increased damage from 170% to 330% weapon damage
Skill Rune – Screaming Skull
Increased damage from 155% to 300% weapon damage
Lowered Fear duration from 1.5 seconds to 1 second
Skill Rune – Lightning Bolts
Increased damage from 155% to 300% weapon damage
Lowered Stun duration from 1.5 seconds to 1 second
Skill Rune – Nether Tentacles
Increased damage from 155% to 300% weapon damage
Now returns 0.4% of maximum Life for each enemy hit instead of 3% of damage dealt as Life
Caltrops
Skill Rune – Carved Stakes
Discipline cost reduction changed from 4 Discipline to 3 Discipline
Smoke Screen
Now has a 2 second cooldown
Skill Rune – Displacement
Increased movement speed bonus from 35% to 100%
Skill Rune – Breathe Deep
Has been removed from the game
New Skill Rune – Healing Vapors
Regenerate 15% Life while invisible
Skill Rune – Special Recipe
Skill has been reworked
Now removes the Discipline cost, but adds a 12 second cooldown
Smoke Screen – Choking Gas
Damage type changed from Physical to Poison
Shadow Power
Skill has been reworked
Draw in the power of the shadows, gaining 1651 Life per Hit for 5 seconds
Skill Rune – Nightbane
Skill has been reworked
Now slows the movement speed of enemies within 30 yards by 80% for 5 seconds
Skill Rune – Blood Moon
Skill has been reworked
Now increases Life per Hit gain to 3303
Skill Rune – Well of Darkness
Skill has been reworked
Now removes the Discipline cost, but adds a 14 second cooldown
Skill Rune – Gloom
Incoming damage reduction lowered from 35% to 15%
Vault
Skill Rune – Action Shot
Now shoots 4 arrows for 75% weapon damage, and all shots are guaranteed critical hits
Skill Rune – Rattling Roll
Now only affects enemies you Vault through
Skill Rune – Acrobatics
Added cooldown duration lowered from 10 seconds to 8 seconds
Preparation
Now only restores 30 Discipline when activated
Skill Rune – Invigoration
Skill has been reworked
Permanently increase maximum Discipline by 15 while rune is "equipped"
Skill Rune – Punishment
Now only restores 75 Hatred when activated
Skill Rune – Battle Scars
Life gain lowered from 60% to 40%
Companion
Discipline cost has been removed
Skill has been reworked and now has both an active and a passive ability
Active: Your raven deals an additional 500% weapon damage on its next attack
Passive: Summons a raven companion that pecks at enemies for 100% of your weapon damage as Physical
Skill Rune – Spider Companion
Skill has been reworked and now has both an active and a passive ability
Active: Your spider throws webs at all enemies within 25 yards of you and him, Slowing them by 80% for 5 seconds
Passive: Summons a spider companion that attacks enemies in front of him for 100% weapon damage as Physical. The spider's attacks Slow enemies by 60% for 3 seconds.
Skill Rune – Bat Companion
Skill has been reworked and now has both an active and a passive ability
Active: Instantly gain 50 Hatred
Passive: Summons a bat companion that attacks for 100% of your weapon damage as Physical. The bat grants you 1 Hatred per second.
Skill Rune – Boar Companion
Skill has been reworked and now has both an active and a passive ability
Active: Your boar charges to you then taunts all enemies within 20 yards for 5 seconds
Passive: Summons a boar companion that attacks for 100% of your weapon damage as Physical. The boar increases your Life regeneration by 826 per second and increases your resistance to all damage types by 20%.
Skill Rune – Ferret Companion
Skill has been reworked and now has both an active and a passive ability
Active: Instantly pick up all health globes and gold within 60 yards
Passive: Summons a pair of ferret companions that each attack for 100% of your weapon damage as Physical. The ferrets collect gold for you, increase gold found on monsters by 10%, and increase your movement speed by 10%.
Skill Rune – Wolf Companion
Skill has been reworked and now has both an active and a passive ability
Active: Your wolf howls, granting you and your allies within 60 yards 30% increased damage for 10 seconds
Passive: Summons a wolf companion that attacks for 100% of your weapon damage as Physical
Marked for Death
Increased base damage from 12% to 20%
Skill Rune – Contagion
Now can only affect targets within 30 yards
Skill Rune – Grim Reaper
Increased divided damage from 12% to 15%
Skill Rune – Mortal Enemy
Increased Hatred generated from 3 to 4
Fan of Knives
Hatred cost removed
Now unlocks at Level 14 (previously 17)
Increase base damage from 320% to 450% weapon damage
Affected area increased from 10 yards to 20 yards
Lowered Stun duration from 2 seconds to 1 second
Skill Rune – Crippling Razors
Has been removed from the game
New Skill Rune – Pinpoint Accuracy
Increases the cooldown to 15 seconds and increases damage to 1200% weapon damage
Skill Rune – Retaliate
Has been removed from the game
New Skill Rune – Bladed Armor
Gain 65% additional armor for 4 seconds
Skill Rune – Hail of Knives
Has been removed from the game
New Skill Rune – Knives Expert
Removes the cooldown but adds a 30 Hatred cost
Skill Rune – Fan of Daggers
Skill has been reworked
Enemies are now knocked back and stunned for 2.5 seconds
Damage type changed from Physical to Lightning
Skill Rune – Assassin’s Knives
Increased damage from 70% to 450% weapon damage
Spike Trap
Now unlocks at Level 17 (previously 22)
Increased arming duration from 1.2 seconds to 2 seconds
Lowered trap damage from 275% to 180% weapon damage
The trap now has a 2 second re-arming time and can explode up to 3 times
Skill Rune – Echoing Blast
Skill has been reworked
Now increase the damage of each explosion to 250% weapon damage and turns the damage into Poison
Skill Rune – Sticky Trap
Trap now explodes after 2 seconds
Increase damage from 404% to 680% weapon damage
Skill Rune – Long Fuse
Now increases arming/re-arming time to 3 seconds
Lowered damage bonus from 371% to 300% weapon damage
Damage type changed from Physical to Fire
Skill Rune – Lightning Rod
Increase damage from 275% to 280%
Sentry
Lowered cooldown from 8 seconds to 6 seconds
Increased base damage from 175% to 200%
Skill Rune – Spitfire Turret
Increased homing rocket damage from 30% to 70% weapon damage
Skill Rune – Vigilant Watcher
Has been removed from the game
New Skill Rune – Impaling Bolt
The turret now fires a bolt with a 100% chance to pierce
Skill Rune – Chain of Torment
Increased tether damage from 125% to 240% weapon damage
Skill Rune – Aid Station
Heal amount lowered from 2.0% to 1.0% of nearby allies’ Life
Strafe
Increased base damage from 156% to 340% weapon damage
Skill Rune – Emberstrafe
Increased damage from 65% to 80% weapon damage
Skill Rune – Stinging Steel
Increased bonus damage on Critical Hits from 100% to 130% weapon damage
Skill Rune – Rocket Storm
Increased damage of homing rockets from 60% to 90% weapon damage
Skill Rune – Demolition
Increased damage of bouncy grenades from 187% to 340% weapon damage
Damage type changed from Physical to Fire
Multishot
Lowered Hatred cost from 30 to 25
Increased base damage from 165% to 360% weapon damage
Skill Rune – Fire at Will
Hatred cost reduced to 18 (up from 15)
Skill Rune – Burst Fire
Increased damage from 65% to 200% weapon damage
Damage type changed from Arcane to Poison
Skill Rune – Suppression Fire
Now limited to a maximum of 6 Discipline gained per Multishot
Skill Rune – Full Broadside
Increased damage from 215% to 460% weapon damage
Skill Rune – Arsenal
Increased rocket damage from 60% to 160% weapon damage
Cluster Arrow
Lowered Hatred cost from 50 to 40
Increased base damage from 225% to 550% weapon damage
Increased miniature bomb damage from 100% to 220% weapon damage
Skill Rune – Dazzling Arrow
Increased Stun chance from 55% to 100%
Lowered Stun duration from 2 seconds to 1.5 seconds
Damage type changed from Physical to Lightning
Skill Rune – Shooting Stars
Increased rocket damage from 175% to 400% weapon damage
Skill Rune – Maelstrom
Skill has been reworked
Instead of releasing grenades, now releases up to 5 shadow tendrils that each deal 220% weapon damage as Physical to nearby enemies. You gain 1% Life per enemy hit.
Skill Rune – Cluster Bombs
Increased bomb damage from 230% to 525% weapon damage
Skill Rune – Loaded for Bear
Increased damage from 304% to 770% weapon damage
Rain of Vengeance
Increased base damage from 715% to 1250% weapon damage
Skill Rune – Dark Cloud
Increased damage from 792% to 2650% weapon damage
Skill Rune – Beastly Bombs
Has been removed from the game
New Skill Rune – Shade
Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 2400% weapon damage as Lightning over 5 seconds to all enemies in the area
Skill Rune – Stampede
Damage changed from 120% weapon damage per beast to 4200% total weapon damage across all 10 beasts
Skill Rune – Anathema
Damage changed from 3300% weapon damage over 15 seconds to 5400% over 5 seconds
Skill Rune – Flying Strike
Damage changed from 100% weapon damage per Shadow Beast to 3200% total weapon damage over 5 seconds
Passive Skills
Vengeance
Name changed to "Blood Vengeance"
Increased Hatred gain from 20 to 30
Increased Discipline gain from 2 to 3
Cull the Weak
Increased bonus damage to Slowed targets from 15% to 20%
Brooding
Skill has been reworked
Gain 1.5% Life regeneration per second for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move
Hot Pursuit
Skill has been reworked
Increases movement speed by 20% for 2 seconds when you hit an enemy
Archery
Lowered "Bow" bonus from 15% to 8% increased damage
Lowered "Hand Crossbow" bonus from 10% to 5% Critical Hit damage
Added new bonus: 2nd Hand (or Off-Hand) Crossbow
1 Hatred per second
Numbing Traps
Skill has been reworked
Enemies you Slow or hit by Fan of Knives, Spike Trap, Caltrops, Grenades and Sentry fire have their damage reduced by 25% for 3 seconds
Grenadier
Skill has been reworked
Increase the damage of grenades by 10%. Increase the explosion size of grenades by 20%. Upon death, you drop a giant grenade that explodes for 1000% weapon damage as Fire
Sharpshooter
Increased Critical Hit change bonus from 3% to 4% every second
Ballistics
Increased bonus damage to rockets from 50% to 100%In addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack
Fists of Thunder applies Static Charge to enemies hit for 6 seconds. Each time and enemy with Static Charget gets hit, there is a chance that every other enemy with Static Charge within 40 yards takes 125% weapon damage as Lightning
Skill Rune - Quickening
Decreased additional Spirit generated per hit from 15 to 4
Skill Rune - Bounding Light
Chain Lightning damage increased from 73% to 195% weapon damage
Now hits up to 3 additional enemies
Deadly Reach
Increased Spirit per attack from 6 to 12
Decreased damage from 110% to 109% weapon damage
Every third hit now has a 50% chance to knock enemies up into the air
Skill Rune - Piercing Trident
Now increases the chance of every third hit to knock enemies up into the air by 66%
Skill Rune - Keen Eye
Reduced Armor increase from 50% to 40%
Reduced duration of the effect from 4 seconds to 3 seconds
Skill Rune - Scattered Blows
Now randomly damages enemies within 25 yards
Damage decreased from 170% to 156% weapon damage
Skill Rune - Strike from Beyond
Decreased additional Spirit generated per Critical Hit from 10 to 3
Skill Rune - Foresight
Reduced the damage increase from 18% to 15%
Reduced the duration of the effect from 30 seconds to 3 seconds
Crippling Wave
Increased Spirit per attack from 6 to 12
Increased damage from 110% to 143% weapon damage
Now dazes enemies within 11 yards on every third hit
Skill Rune - Mangle
Now increases damage to 216% weapon damage
Damage type changed from Physical to Fire
Skill Rune - Rising Tide
Decreased additional Spirit generated per Critical Hit from 5 to 4
Skill Rune - Tsunami
No longer increases the movement speed reduction
Damage type changed from Physical to Cold
Way of the Hundred Fists
Increased Spirit per attack from 8 to 12
Increased damage from 140% to 192% weapon damage
Skill Rune - Hands of Lightning
Now also increases damage to 429% weapon damage
Skill Rune - Fists of Fury
Reduced additional damage from 100% over 5 seconds to 60% over 3 seconds
Additional damage can now stack several times on the same enemy
Skill Rune - Spirited Salvo
Increased chance to gain additional Spirit from 15% to 40%
Reduced additional Spirit from 15 to 6
Skill Rune - Windforce Flurry
Reduced damage from 250% to 191% weapon damage
Damage type changed from Physical to Cold
Lashing Tail Kick
Increased damage from 470% to 624% weapon damage
Removed knockback effect
Skill Rune - Vulture Claw Kick
Increased damage from 517% to 624% weapon damage
Removed knockback effect
Skill Rune - Sweeping Armada
Now increases damage to 671% weapon damage
No longer increases knockback distance
Skill Rune - Spinning Flame Kick
Increased damage from 588% to 677% weapon damage
Skill Rune - Scorpion Sting
Increased chance to stun from 50% to 85%
Skill Rune - Hand of Ytar
Increased duration of slow effect from 2 to 3 seconds
Damage type changed from Physical to Cold
Tempest Rush
Increased damage from 155% to 240% weapon damage while running
No longer slows enemies
Skill Rune - Northern Breeze
Now increases damage to 285% weapon damage
Damage type changed from Physical to Holy
Skill Rune - Flurry
Now slows enemies hit by 80%
Damage type changed from Physical to Cold
Skill Rune - Slipstream
Lowered the damage reduction while running from 25% to 20%
Skill Rune - Bluster
Now adds a knock back effect
Now reduces damage of enemies hit by 20% for 1 second
Damage type changed from Physical to Fire
Wave of Light
Decreased initial damage from 829% to 473% weapon damage
Decreased additional damage from 96% to 79% weapon damage
Skill Rune - Wall of Light
Now increases initial damage to 709% weapon damage
Now adds a knockback effect
Skill Rune - Explosive Light
Decreased damage from 914% to 731% weapon damage
Skill Rune - Blinding Light
Increased stun duration from 3 seconds to 4.5 seconds
Skill Rune - Pillar of the Ancients
Decreased initial damage from 595% to 498% weapon damage
Decreased additional damage from 595% to 498% weapon damage
Changed damage type from Holy to Physical
Blinding Flash
No longer costs Spirit
Skill Rune - Self Reflection
Increased the duration of the blind effect from 4 to 6 seconds
Skill Rune - Blinded and Confused
Has been removed from the game
Skill Rune - Blinding Echo
Has been removed from the game
Skill Rune - Searing Light
Has been removed from the game
New Skill Rune - Mystifying Light
Blinded enemies are also slowed by 80% for 5 seconds.
New Skill Rune - Replenishing Light
Each enemy you Blind restores 7 Spirit.
New Skill Rune - Soothing Light
Increases the Life regeneration of allies within the Blinding Flash by 11,966 for 3 seconds
The heal amount is increased by 90% of your Life per Second
Skill Rune - Faith in the Light
Lowered the damage increase from 30% to 29%
Breath of Heaven
No longer costs Spirit
Increased heal amount from 6202 - 7442 to 13,161 - 17,210 Life
Heal amount is now increased by 30% of your Health Globe Healing Bonus
Skill Rune - Circle of Scorn
Increased damage from 80% to 505% weapon damage
Skill Rune - Circle of Life
Now increased healing power to 26,321 - 34,420 Life
Heal amount is now increased by 30% of Health Globe Healing Bonus
Skill Rune - Blazing Wrath
Lowered the damage increase from 15% to 10%
Lowered duration from 45 seconds to 9 seconds
Skill Rune - Infused with Light
Lowered the amount of additional Spirit per attack from 8 to 4
Skill Rune - Penitent Flame
Has been removed from the game
New Skill Rune - Zephyr
Allies healed by Breath of Heaven have their movement speed increased by 30% for 3 seconds.
Serenity
No longer costs Spirit
Skill Rune - Peaceful Repose
Increased heal amount from 6202 - 7752 to 11395 - 12427 Life
Heal amount is now increased by 40% of Health Globe Healing Bonus
Skill Rune - Reap What is Sown
Has been removed from the game
New Skill Rune - Unwelcome Disturbance
While under the effects of Serenity, enemies within 20 yards take 438% weapon damage as Physical every second
Skill Rune - Tranquility
Increased duration from 1 second to 3 seconds
Skill has been reworked
Grants a protective shield to allies, redirecting up to 22,677 damage to you
Shield amount is increased by 40% of your Health Globe Healing Bonus
Skill Rune - Instant Karma
Skill has been reworked
While under the effects of Serenity, your movement is unhindered.
Inner Sanctuary
No longer costs Spirit
Increased duration from 5 seconds to 6 seconds
Skill has been reworked
Circle of protection on the ground can now be passed by enemies
Allies within the circle of protection receive 55% less damage for the duration of the effect
Skill Rune - Safe Haven
Increased heal amount from 1550 to 2279 Life per second
Heal amount is now increased by 30% of your Life per second.
Skill Rune - Sanctified Ground
Skill has been reworked
Increases duration of Inner Sanctuary to 8 seconds
Enemies cannot pass the circle of protection
Skill Rune - Forbidden Palace
Skill has been reworked
Increases damage taken by enemies inside Inner Sanctuary by 30%
Lowers the movement speed of enemies inside Inner Sanctuary by 80%
Skill Rune - Consecration
Has been removed from the game
Skill Rune - Circle of Protection
Has been removed from the game
New Skill Rune - Temple of Protection
Allies inside Inner Sanctuary are also immune to control impairing effects.
New Skill Rune - Intervene
Dash to the target location
Grant a shield to allies within 11 yards and then create Inner Sanctuary
Shield absorbs up to 16,765 damage for 3 seconds
Absorb amount is increased by 28% of your Health Globe Healing Bonus
Dashing Strike
Skill has been reworked
No longer costs Spirit
Costs 1 Charge
Quickly dash up to 50 yards, striking enemies along the way for 305 % weapon damage as Physical
You gain a charge every 6 seconds and can have up to 2 charges stored at a time
Skill Rune - Way of the Falling Star
Skill has been reworked
Gain 20% increased movement speed for 3 seconds when using Dashing Strike
Skill Rune - Flying Side Kick
Skill has been reworked
Perform a flying kick that has a 40% chance to stun enemies hit for 4 seconds
Skill Rune - Quicksilver
Skill has been reworked
Increases maximum Charges to 3
Skill Rune - Soaring Skull
Has been removed from the game
New Skill Rune - Barrage
The last enemy hit by Dashing Strikes takes additional 498% weapon damage as Physical over 2 seconds
Skill Rune - Blinding Speed
Increased additional chance to Dodge from 20% to 29%
Damage type changed from Physical to Cold
Exploding Palm
Increased damage from 745% to 1179% weapon damage over 9 seconds
Skill Rune - The Flesh is Weak
Increased the additional damage taken by enemies hit from 12% to 20%
Skill Rune - Strong Spirit
Increased the amount of Spirit gained for each enemy caught in the explosion from 5 to 10
Skill Rune - Creeping Demise
Increased the duration of the slow effect from 3 seconds to 9 seconds
Skill Rune - Impending Doom
Damage increased from 745% weapon damage over 15 seconds to 2149% weapon damage over 12 seconds
Skill Rune - Essence Burn
Damage increased from 745% weapon damage over 9 seconds to 1623% weapon damage over 9 seconds
Increased burn damage done to enemies caught in the explosion from 60% weapon damage over 3 seconds to 258% weapon damage over 3 seconds
Sweeping Wind
Increased continuous damage per stack from 20% to 30% weapon damage
Skill Rune - Master of Wind
Lowered the increased vortex duration from 20 seconds to 15 seconds
Changed damage type from Physical to Cold
Skill Rune - Blade Storm
Increased the additional damage per stack from 26% to 40% weapon damage
Skill Rune - Inner Storm
Increased the amount of Spirit gained per second while at 3 stacks from 3 to 4
Skill Rune - Cyclone
Decreased the damage done by lightning tornados from 26% to 23% weapon damage
Cyclone Strike
Increased the maximum number of enemies pulled in from 8 to 16
Reduced damage from 313% to 261% weapon damage
Skill Rune - Eye of the Storm
Reduced Spirit Cost reduction from 30 to 26 Spirit
Damage type changed from Holy to Lightning
Skill Rune - Sunburst
Skill has been reworked
Blast enemies with an explosion that deals 454% weapon damage as Fire.
Skill Rune - Wall of Wind
Damage type changed from Holy to Cold
Skill Rune - Soothing Breeze
Increased amount healed from 1240 Life to 4778 Life
Heal amount is now increased by 17% of your Health Globe Healing Bonus
Seven-Sided Strike
Increased damage from 1777% to 5677% weapon damage
Skill Rune - Sudden Assault
Increased damage from 2310% to 6477% weapon damage
Skill Rune - Several-Sided Strike
Increased the number of strikes from 9 to 10
Skill Rune - Pandemonium
Increased chance to stun from 25% to 100%
Skill Rune - Sustained Attack
Reduced the cooldown reduction of Seven-Sided Strike from 23 seconds to 17 seconds
Skill Rune - Fulminating Onslaught
Increased damage from 254% to 977% weapon damage
Mystic Ally
Skill has been reworked
30 second cooldown
Active: Your mystic ally has its damage increased by 50% for 10 seconds
Passive: A mystic ally fights by your side. The ally deals 40% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds.
Skill Rune - Water Ally
Skill has been reworked
Active: Your mystic ally performs 7 wave attacks in quick succession, each dealing 190% weapon damage as Cold
Passive: A mystic ally fights by your side that infuses your attacks to Slow enemies by 60% for 3 seconds
Skill Rune - Fire Ally
Skill has been reworked
Active: Your mystic ally splits into 10 allies that explode for 149% weapon damage as Fire
Passive: A mystic ally fights by your side that increases your damage by 10%
Skill Rune - Air Ally
Skill has been reworked
Active: You gain 100 Spirit
Passive: A mystic ally fights by your side that increases your Spirit Regeneration by 2
Skill Rune - Eternal Ally
Has been removed from the game
New Skill Rune- Enduring Ally
Active: Your mystic ally sacrifices itself to heal you for 100% of your maximum Life. The cooldown on Mystic Ally is increased to 50 seconds
Passive: A mystic ally fights by your side that increases your Life per Second by 1012
Skill Rune - Earth Ally
Skill has been reworked
Active: Your mystic ally turns into a boulder for 8 seconds. The boulder deals 333% weapon damage as Physical every second and rolls toward nearby enemies, knocking them up
Passive: A mystic ally fights by your side that increases your Life by 20%
Mantra of Evasion
Skill has been reworked
Costs 50 Spirit
Active: You and nearby allies gain an additional 17% increased Dodge Chance for 3 seconds
Passive: You and your allies within 60 yards gain 17% increased Dodge Chance
Only one Mantra may be active at a time
All Skill runes now affect Mantra of Evasion's Passive ability
Skill Rune - Wind through the Reeds
Movement speed increased from 8% to 10%
Mantra of Retribution
Skill has been reworked
Costs 50 Spirit
Active: Increase the amount of damage dealt to 202% for 3 seconds
Passive: You and your allies within 60 yards deal 101% of your weapon damage as Holy to attackers when blocking, dodging, or getting hit
Only one Mantra may be active at a time
All Skill runes now affect Mantra of Retribution's Passive ability
Skill Rune - Retaliation
Increased damage reflection bonus from 60% to 202% weapon damage
Damage type changed from Holy to Fire
Skill Rune - Transgression
Attack speed increased from 8% to 10%
Skill Rune - Indignation
Increased chance to stun from 10% to 20%
Increased stun duration from 2 seconds to 3 seconds
Skill Rune - Collateral Damage
Increased chance for feedback blast from 30% to 75%
Increased Holy damage done from 45% to 101%
Mantra of Healing
Skill has been reworked
Costs 50 Spirit
Active: Shroud you and your allies with a mystical shield that absorbs up to 9554 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus
Passive: You and your allies within 60 yards gain 1012 increased Life regeneration. The heal amount is increased by 30% of your Life per Second
Only one Mantra may be active at a time
All Skill runes now affect Mantra of Healing's Passive ability
Skill Rune - Sustenance
Increased Life regeneration from 1240 to 2025 Life per Second
Heal amount is now increased by 30% of your Life per Second
Skill Rune - Boon of Inspiration
Increased amount healed when hitting an enemy from 186 to 551 Life per hit
Heal amount is now increased by 20% of your Life per Hit
Mantra of Conviction
This skill has been reworked
Costs 50 Spirit
Active: Damage bonus is increased to 20% for 3 seconds
Passive: Enemies within 30 yards of you take 10% increased damage
Only one Mantra may be active at a time
All Skill runes now affect Mantra of Conviction's Passive ability
Skill Rune - Overawe
This skill has been reworked
Passive: Increases the strength of Mantra of Conviction so that enemies take 16% increased damage
Skill Rune - Intimidation
Increased damage reduction from 10% to 15%
Skill Rune - Dishearten
Increases movement speed Slow from 30% to 80%
Skill Rune - Reclamation
Has been removed from the game
New Skill Rune - Annihilation
Passive: Killing an enemy that is affected by Mantra of Conviction grants you and your allies 30% increased movement speed for 3 seconds
Skill Rune - Submission
Increased damage done from 12% to 38% weapon damage per second
Passive Skills
Transcendence
Reduced Life per Spirit spent from 62 to 50
Now scales with 0.4% of your Health Globe Healing Bonus
Chant of Resonance
This skill has been reworked
The Spirit costs of Mantra activation effects are reduced by 50% and you gain 2 Spirit every second when you have a Mantra learned
Seize the Initiative
Decreased Armor bonus from Dexterity from 50% to 30%
Sixth Sense
Increased Dodge chance gained from Critical Hit Chance from 30% to 42.5%
Pacifism
Has been removed from the game
New Passive - Provocation
The duration of control-impairing effects on you are reduced by 25%. Whenever you are hit by a Stun, Freeze, Fear, Immobilize or Charm, you gain 15% increased damage for 10 seconds
Guiding Light
Skill has been reworked
Your heals and shields grant increased damage equal to the percentage of Life missing, up to a maximum of 30% for 10 seconds
Combination Strike
Increased bonus damage from 8% to 10%
Near Death Experience
Now also increases Health Globe Healing Bonus, Life per Second, and Life per Hit by 35% when Near Death Experience is on cooldown
Increased damage from 100% to 155% weapon damage and an additional 40% damage over 2 seconds
Skill Rune - Splinters
Increased damage of each dart from 60% to 65% weapon damage
Skill Rune - Spined Dart
Decreased Mana gained from each enemy hit from 29 to 25
Skill Rune - Flaming Dart
Skill Rune has been reworked
Ignite the dart dealing 275% weapon damage as Fire over 4 seconds
Skill Rune - Snake to the Face
Decreased the chance to Stun an enemy from 30% to 25%
Corpse Spiders
No longer costs Mana
Increased damage from 120% to 216% weapon damage
Skill Rune - Leaping Spiders
Increased damage from 144% to 238% weapon damage
Skill Rune - Spider Queen
Increased damage from 630% to 1575% weapon damage
Skill Rune - Widowmakers
Decreased Mana gained from each hit from 4 to 3
Skill Rune - Medusa Spiders
Increased the chance for spiders to Slow enemies movement from 25% to 100%
Skill Rune - Blazing Spiders
Increased damage from 156% to 259% weapon damage
Plague of Toads
No longer costs Mana
Increased damage from 130% to 190% weapon damage
Skill Rune - Explosive Toads
Increased damage from 169% to 245% weapon damage
Skill Rune - Toad of Hugeness
Has been removed from the game
Skill Rune - Rain of Toads
Increased damage from 130% to 182% weapon damage to enemies in area over 2 seconds
Skill Rune - Addling Toads
Increased damage from 130% to 190% weapon damage and have a 15% chance to confuse enemies for 4 seconds
Skill Rune - Toad Affinity
Skill Rune has been reworked
Gain 9 Mana every time a toad hits an enemy
New Skill Rune - Piercing Toads
Mutate to frogs that pierce through enemies for 130% weapon damage as Poison
Firebomb
No longer costs Mana
Increased damage from 110% to 155% weapon damage
Skill Rune - Fire Pit
Increased damage from 36% to 60% weapon damage
Skill Rune - Pyrogeist
Decreased damage from 640% to 560% weapon damage
Increased the number of Pyrogeists that you may have active from 1 to 3
Grasp of the Dead
Increased Mana cost from 123 to 150
Increased damage from 320% to 560% weapon damage
Skill Rune - Groping Eels
Increased damage from 416% to 880% weapon damage
Skill Rune - Rain of Corpses
Increased damage from 80% to 420% weapon damage
Firebats
Increased initial Mana cost from 221 to 225 and channeling Mana cost from 66 to 75
Increased damage from 385% to 425% weapon damage
Skill Rune - Dire Bats
Skill Rune has been reworked
Summon fewer but larger bats that travel a long distance and hit for 300% weapon damage as Fire
Skill Rune - Vampire Bats
Skill Rune has been reworked
Firebats no longer has a channeling cost
Skill Rune - Plague Bats
Increased damage from 578% to 638% weapon damage
Skill Rune - Cloud of Bats
Decreased initial damage from 501% to 425% weapon damage
Haunt
Increased Mana cost from 98 to 200
Increased damage from 575% to 1465% weapon damage
Damage type changed from Arcane to Cold
Skill Rune - Consuming Spirit
Increased Life returned per second from 155 to 413
Damage type changed from Arcane to Cold
Skill Rune - Resentful Spirit
Skill Rune name changed from Resentful Spirit to Resentful Spirits
Damage type changed from Arcane to Cold
Skill Rune has been reworked
Releases two spirits with each cast
Skill Rune - Lingering Spirit
Damage type changed from Arcane to Cold
Skill Rune - Grasping Spirit
Increased the Slow amount from 30% to 60%
Damage type changed from Arcane to Cold
Skill Rune - Draining Spirit
Increased the amount of Mana returned per second from 20.4 to 25
Damage type changed from Arcane to Cold
Locust Swarm
Increased Mana cost from 196 to 300
Increased damage from 360% to 1040% weapon damage
Skill Rune - Devouring Swarm
Decreased Mana gained for every enemy affected by the swarm from 37 to 25
Skill Rune - Cloud of Insects
Skill Rune has been reworked
Increases the duration of the swarm to deal 2080% weapon damage over 16 seconds
Skill Rune - Searing Locusts
Increased damage from 468% to 1480% weapon damage
Summon Zombie Dogs
No longer costs Mana
Increased damage per hit from 9% to 12% weapon damage
Skill Rune - Rabid Dogs
Increased damage from 9% to 30% weapon damage
Skill Rune - Burning Dogs
Increased damage from 2% to 20% weapon damage
Skill Rune - Leeching Beasts
Skill Rune has been reworked
Your Zombie Dogs heal you for 100% of your Life On Hit with every attack
Horrify
No longer costs Mana
Skill Rune - Ruthless Terror
Increased Mana gained for every horrified enemy from 27 to 55
Spirit Walk
No longer costs Mana
Skill Rune - Honored Guest
Skill Rune has been reworked
Gain 20% of your maximum Mana when you activate Spirit Walk.
Skill Rune - Umbral Shock
Increased damage from 310% to 750% weapon damage
Skill Rune - Healing Journey
Skill Rune has been reworked
Gain 14% of your maximum Life when you activate Spirit Walk
Hex
No longer costs Mana
Skill Rune - Hedge Magic
Increased Life healed from 2171 to 4954
Skill Rune - Angry Chicken
Decreased transformation period from 5 seconds to 2 seconds
Increased damage from 215% to 1350% weapon damage
Skill Rune - Painful Transformation
Has been removed from the game
New Skill Rune - Toad of Hugeness
Summon a giant toad that swallows enemies whole for up to 5 seconds digesting for 31% of your weapon damage per second as Physical
Soul Harvest
No longer costs Mana
Skill has been reworked
Feed on the life force of up to 5 enemies within 16 yards. Gain 2% Intelligence for each affected enemy. This effect lasts 30 seconds.
Skill Rune - Swallow Your Soul
Skill Rune has been reworked
Gain Mana and increase maximum Mana by 5% for every enemy harvested
Skill Rune - Siphon
Increased Life gained for every enemy harvested from 2171 to 4954
Skill Rune - Languish
Skill Rune has been reworked
Reduces the movement speed of harvested enemies by 80% and attack speed by 50% for 5 seconds.
Skill Rune - Vengeful Spirit
Increased damage from 230% to 630% weapon damage
Sacrifice
Only summoned Zombie Dogs may be sacrificed
Decreased damage dealt by each dog from 275% to 185% weapon damage
Skill Rune - Pride
Decreased Mana gained for each sacrificed Zombie Dog from 294 to 60
Skill Rune - For the Master
Increased Life gained for each sacrificed Zombie Dog from 6202 to 16515
Mass Confusion
No longer costs Mana
Skill Rune - Mass Hallucination
Increased damage from 22% to 195% weapon damage
Zombie Charger
Increased Mana cost from 140 to 150
Increased damage from 205% to 560% weapon damage
Skill Rune - Leperous Zombie
Has been removed from the game
Skill Rune - Undeath
Increased damage from 205% to 360% weapon damage
Skill Rune - Wave of Zombies
Has been removed from the game
Skill Rune - Explosive Beast
Increased damage from 236% to 532% weapon damage
Skill Rune - Zombie Bears
Increased damage from 236% to 392% weapon damage
New Skill Rune - Pile On
Summon a tower of zombies that falls over dealing 800%weapon damage as Physical to any enemies it hits
New Skill Rune - Lumbering Cold
Zombie winter bears crawl out of the ground and run in all directions, dealing 196% weapon damage as Cold to nearby enemies
Spirit Barrage
Decreased Mana cost from 108 to 100
Skill has been reworked
Bombard a target with 4 spirit bolts hat deal 425% weapon damage as Cold
Skill Rune - The Spirit Is Willing
Decreased Mana gained from 44 to 12
Damage type changed from Physical to Cold
Skill Rune - Well of Souls
Damage type changed from Physical to Cold
Skill Rune - Phantasm
Skill Rune has been reworked
Summon a spectre that deals 675% weapon damage as Cold over 5 seconds to all enemies within 10 yards. You can have a maximum of 3 Phantasms out at one time
Skill Rune - Phlebotomize
Damage type changed from Physical to Cold
Skill Rune has been reworked
Each spirit bolt has 4% chance to charm its target for 4 seconds
Skill Rune - Manitou
Damage type changed from Physical to Cold
Increased damage from 1667% to 2900% weapon damage
Acid Cloud
Increased Mana cost from 172 to 175
Increased initial damage from 115% to 300% weapon damage and following pool damage from 150% to 360% weapon damage
Skill Rune - Lob Blob Bomb
Increased damage from 250% to 600% weapon damage
Skill Rune - Slow Burn
Increased damage from 300% to720% weapon damage
Skill Rune - Kiss of Death
Increased initial damage from 127% to 330% and follow-up damage from 165% to 396%
Skill Rune - Corpse Bomb
Increased damage from 230% to 525% weapon damage
Wall of Zombies
No longer costs Mana
Decreased Cooldown from 20 seconds to 8 seconds
Skill has been reworked
Raise a line of zombies 28 yards wide from the ground that attacks nearby enemies for 200% weapon damage as Physical over 4 seconds
Skill Rune - Pile On
Has been removed from the game
Skill Rune - Dead Rush
Has been removed from the game
New Skill Rune - Wrecking Crew
The line of zombies taunt the enemies to attack them
New Skill Rune - Offensive Line
Knock all enemies behind the wall
Gargantuan
No longer costs Mana
Skill Rune - Wrathful Protector
Increased damage from 110% to 575% weapon damage
Skill Rune - Big Stinker
Increased damage from 15% to 45% weapon damage
Fetish Army
Increased damage of Fetish attacks from 20% to 180% weapon damage
Skill Rune - Tiki Torchers
Increased damage of Fetish casters attacks from 15% to 85% weapon damage
Skill Rune - Head Hunters
Increased damage of Fetish attacks from 20% to 130% weapon damage
Passive Skills
Spiritual Attunement
Decreased the amount by which the Maximum Mana is increased from 20% to 10%
Gruesome Feast
Increased the duration of the Intelligence bonus from 10 seconds to 15 seconds
Zombie Handler
Skill has been reworked
You can have 1 additional Zombie Dog summoned at one time. The health of your Zombie Dogs and Gargantuan are increased by 20%
Blood Ritual
Decreased Mana costs paid with Life from 15% to 10%
Decreased maximum Life per second regeneration from 2% to 1%
Rush of Essence
Increased Mana returned by spells over 10 seconds from 49 to 100
Grave Injustice
Skill has been reworked
Gain 1% of your maximum Life and Mana and reduce the cooldown of all of your skills by 1 second when an enemy dies within 20 yards
Cast out a shard of ice that explodes on impact, causing enemies within 4.5 yards to take 175% weapon damage as Cold and be frozen for 1 second. Enemies cannot be frozen by Glacial Spike more than once every 5 seconds
Unlocks at Level 13
New Skill Rune - Conflagrate
Missiles pierce through enemies and cause them to burn for 55% weapon damage as Fire over 3 seconds. Burn damage will refresh all existing stacks of Conflagrate to its maximum duration
Unlocks at Level 52
Skill Rune - Seeker
Increased damage from 138% to 211% weapon damage
Now unlocks at Level 42 (previously 52)
Shock Pulse
Increased damage from 150% to 194% weapon damage
Skill Rune - Explosive Bolts
Increased explosion damage from 105% to 184% weapon damage
Damage type changed from Lightning to Cold
Skill Rune - Fire Bolts
Increased damage from 195% to 274% weapon damage
Skill Rune - Piercing Orb
Increased damage from 105% to 214% weapon damage
Skill Rune - Lightning Affinity
Renamed to Power Affinity
Damage type changed from Lightning to Arcane
Hits now restore 2 Arcane Power, down from 3
Skill Rune - Living Lightning
Increased damage from 53% to 165% weapon damage
Spectral Blade
Increased damage from 165% to 168% weapon damage
Damage type changed from Physical to Arcane
Skill Rune - Deep Cuts
Has been removed from the game
Skill Rune - Impactful Blades
Has been removed from the game
Skill Rune - Healing Blades
Has been removed from the game
Skill Rune - Siphoning Blade
Increased damage from 53% to 168% weapon damage
Hits now restore 2 Arcane Power, down from 3
Now unlocks at 24 (previously 35)
Skill Rune - Thrown Blade
Increased damage to 231% weapon damage
Now unlocks at 35 (previously 57)
New Skill Rune - Flame Blades
Changes damage type to Fire
Each enemy hit increases the damage of your Fire spells by 1% for 10 seconds
New Skill Rune - Barrier Blades
With each cast, gain a protective shield for 3 seconds that absorbs 8253 damage
New Skill Rune - Flame Blades
Changes damage type to Fire
Each enemy hit increases the damage of your Fire spells by 1% for 10 seconds.
New Skill Rune - Ice Blades
Chilled enemies have a 5% chance to be Frozen and Frozen enemies have a 5% increased chance to be critically hit by Spectral Blade
Unlocks at Level 57
Electrocute
Increased damage from 90% to 138% weapon damage
Skill Rune - Chain Lightning
Increased maximum number of hit enemies from 6 to 10
Skill Rune - Forked Lightning
Lowered damage from 55% to 44% weapon damage
Skill Rune - Lightning Blast
Increased damage from 86% to 140% weapon damage
Skill Rune - Arc Lightning
Increased damage from 115% to 310% weapon damage
Ray of Frost
Now affects enemies within 5 yards of the first enemy hit
Increased damage from 280% to 510% weapon damage
Slow effect now lasts 3 seconds, down from 4
Skill Rune - Numb
Now has a 10% chance to Freeze enemies for 1 second
Slow effect now lasts 3 seconds, down from 4
Now unlocks at 15 (previously 7)
Skill Rune - Snow Blast
Skill Rune has been reworked
Enemies hit by Ray of Frost now take 15% increased damage from Cold for 4 seconds
Now unlocks at 53 (previously 15)
Skill Rune - Cold Blood
Skill now costs 11 Arcane Power, up from 10
Now unlocks at 7 (previously 28)
Skill Rune - Sleet Storm
Increased damage from 364% to 375% weapon damage
The Storm now grows up to a 22 yard radius
Skill Rune - Black Ice
Increased damage from 504% to 1204% weapon damage
Now unlocks at 28 (previously 53)
Arcane Orb
Decreased Arcane Power cost from 35 to 30
Increased damage from 200% to 381% weapon damage
Increased range from 10 yards to 15
Skill Rune - Obliteration
Skill Rune has been reworked
Now increases the speed of the orb
Reduces the area of effect to 8 yards
Increased damage from 260% to 509% weapon damage
Skill Rune - Arcane Orbit
Increased damage from 80% to 236% weapon damage
Skill Rune - Arcane Nova
Has been removed from the game
Skill Rune - Tap the Source
Has been removed from the game
Skill Rune - Celestial Orb
Has been removed from the game
New Skill Rune - Spark
Lob an electrified orb over enemies that zaps them for 349% weapon damage as Lightning and increases the damage of the next Lightning spell you cast by 2% for every enemy hit
New Skill Rune - Scorch
Launch a burning orb that deals 221% weapon damage as Fire. The orb leaves behind a wall of Fire that deals 734% weapon damage as Fire over 5 seconds
New Skill Rune - Frozen Orb
Create an orb of frozen death that shreds an area with ice bolts, dealing 393% weapon damage as Cold
Arcane Torrent
Increased damage from 285% to 573% weapon damage
Skill Rune - Death Blossom
Increased damage from 670% to 1452% weapon damage
Skill Rune - Arcane Mines
Increased damage from 340% to 688% weapon damage
Increased movement and attack speeds reduction from 30% to 60%
Skill Rune - Cascade
Chance reduced from 100% to 12.5%
Increased damage from 285% to 582% weapon damage
Disintegrate
Increased damage from 220% to 511% weapon damage
Skill Rune - Chaos Nexus
Increased damage from 44% to 115% weapon damage
Now unlocks at Level 48 (previously 30)
Skill Rune - Volatility
Increased damage from 395% to 750% weapon damage
Now unlocks at Level 30 (previously 39)
Skill Rune - Entropy
Increased damage from 235% to 649% weapon damage
Now unlocks at Level 39 (previously 48)
Skill Rune - Intensify
Skill Rune has been reworked
Enemies hit by Disintegrate now take 15% increased damage from Arcane for 4 seconds
Frost Nova
Cooldown reduced from 12 seconds to 11 seconds
Freeze time reduced from 3 seconds to 2 seconds
Skill Rune - Shatter
Increased chance from 50% to 100%
Skill Rune - Cold Snap
Cooldown reduced from 9 seconds to 7.5 seconds
Now also increases the Freeze time to 3 seconds
Skill Rune - Frozen Mist
Increased damage from 160% to 915% weapon damage
Skill Rune - Deep Freeze
Critical Hit Chance bonus reduced from 15% to 10%
Skill Rune - Bone Chill
Increased damage taken by enemies from 15% to 33%
Diamond Skin
Now lasts 3 seconds, down from 6
Damaged absorbed increased from 10854 to 14368
Skill Rune - Crystal Shell
Damaged absorbed increased from 21707 to 28736
Skill Rune - Prism
Arcane Power cost reduction increased from 7 to 9
Skill Rune - Mirror Skin
Has been removed from the game
New Skill Rune - Sleek Shell
Increases your movement speed by 30% while Diamond Skin is active
Skill Rune - Enduring Skin
Now lasts 6 seconds, down from 9
Skill Rune - Diamond Shards
Damage type changed from Physical to Arcane
Increased damage from 210% to 863% weapon damage
Slow Time
Duration increased from 8 seconds to 15 seconds
Skill Rune - Miasma
Has been removed from the game
New Skill Rune - Time and Space
Slow Time is now cast at your target location up to 60 yards away
Unlocks at Level 29
Skill Rune - Time Warp
Damage increase reduced from 20% to 10%
Now unlocks at 39 (previously 29)
Skill Rune - Time Shell
Now reduces the cooldown to 12 seconds
Now unlocks at 23 (previously 39)
Skill Rune - Perpetuity
Has been removed from the game
New Skill Rune - Point of No Return
Enemies that enter or leave the Slow Time area are stunned for 3 seconds
Unlocks at Level 47
Teleport
Removed Mana cost
Skill Rune - Safe Passage
Duration increased from 4 seconds to 5 seconds
Damage reduction decreased from 30% to 27%
Skill Rune - Calamity
Damage reduced from 265% to 252%
Now stuns nearby enemies for 1.5 seconds
Wave of Force
Skill has been reworked, and now no longer repels projectiles, knock back nearby enemies or Slow enemies
Cooldown removed
Damage type changed from Physical to Arcane
Increased damage from 200% to 351% weapon damage
Skill Rune - Impactful Wave
Skill Rune has been reworked
Now adds a 5 second cooldown
Wave of Force repels projectiles back toward their shooter, knocks back nearby enemies and Slows them by 60% for 3 seconds
Skill Rune - Force Affinity
Has been removed from the game
Skill Rune - Forceful Wave
Has been removed from the game
Skill Rune - Teleporting Wave
Has been removed from the game
Skill Rune - Exploding Wave
Has been removed from the game
New Skill Rune - Debilitating Force
Enemies hit deal 10% reduced damage for 3 seconds
Unlocks at Level 22
New Skill Rune - Arcane Attunement
Each enemy hit increases the damage of your next Arcane spell by 2%
Unlocks at Level 32
New Skill Rune - Static Pulse
Damage type changed to Lightning
Enemies hit by Wave of Force take 15% increased damage from Lightning for 4 seconds
Unlocks at Level 39
New Skill Rune - Heat Wave
Damage type changed to Fire
Increase the damage to 427% weapon damage
Unlocks at Level 49
Energy Twister
Increased damage from 360% to 1000% weapon damage
Skill Rune - Mistral Breeze
Damage type changed to Cold
Changed reduced casting cost from 20 Arcane Power to 28 Arcane Power
Skill Rune - Gale Force
Damage type changed to Fire
Skill Rune reworked
Enemies hit by Energy Twister now take 15% increased damage from Fire for 4 seconds
Skill Rune - Raging Storm
Increased damage from 360% to 1935% weapon damage
Skill Rune - Wicked Wind
Increased damage from 252% to 743% weapon damage
Skill Rune - Storm Chaser
Damage type changed to Lightning
Now grants Lightning Charges instead of Wind Charges
Instead of a Giant Energy Twister, when releasing the Lightning charges you will cast a bolt of lightning
Increased damage from 75% to 196% weapon damage per charge
Hydra
Increased damage from 28% to 66% weapon damage
Skill Rune - Arcane Hydra
Increased damage from 60% to 111% weapon damage
Skill Rune - Lightning Hydra
Increased damage from 64% to 138% weapon damage
Skill Rune - Venom Hydra
Has been removed from the game
Skill Rune - Frost Hydra
Increased damage from 36% to 108% weapon damage
Skill Rune - Mammoth Hydra
Increased damage from 67% to 178% weapon damage
New Skill Rune - Blazing Hydra
Summon a Blazing Hydra that spits bolts of Fire that burn enemies near the point of impact, dealing 108% weapon damage as Fire over 3 seconds. Burn damage can stack multiple times on the same enemy
Unlocks at level 38
Meteor
Mana cost reduced from 50 to 40
Increased damage from 260% to 501% weapon damage
Increased damage over time from burn effect from 60% to 167%
Skill Rune - Molten Impact
Increased damage from 390% to 1648% weapon damage
Increase damage over time from 90% to 549%weapon damage
Now unlocks at 58 (previously 29)
Skill Rune - Star Pact
Casting cost reduced from 35 Arcane Power to 30 Arcane Power
Skill Rune - Meteor Shower
Increased damage from 104% to 228% weapon damage
Now unlocks at 48 (previously 43)
Skill Rune - Comet
Increased damage from 312% to 590% weapon damage
Increased damage from the mist cloud from 72% to 197% weapon damage
Now has a 20% chance to freeze enemies for 1 second upon impact
Now unlocks at 43 (previously 48)
Skill Rune - Liquefy
Has been removed from the game
New Skill Rune - Lightning Bind
If the initial impact causes a Critical Hit, the electrified Meteor duration is increased to 8 seconds and enemies are Immobilized for 5 seconds. Meteor's damage turns into Lightning
Unlocks at Level 29
Ice Armor
Freeze and Chill effect now lasts 3 seconds, up from 2
Duration increased from 120 seconds to 10 minutes
Skill Rune - Chilling Aura
Movement speed reduction increased from 30% to 80%
Skill Rune - Jagged Ice
Increased damage from 130% to 189% weapon damage
Skill Rune - Ice Reflect
Increased chance from 25% to 40% weapon damage
Skill Rune - Frozen Storm
Reduced damage from 30% to 28% weapon damage
Storm Armor
Increased damage from 100% to 147% weapon damage
Duration increased from 120 seconds to 10 minutes
Skill Rune - Reactive Armor
Increased damage from 70% to 189% weapon damage
Skill Rune - Thunder Storm
Increased damage from 130% to 194% weapon damage
Skill Rune - Shocking Aspect
Increased damage from 35% to 51% weapon damage
Magic Weapon
Duration increased from 5 minutes to 10 minutes
Damage type changed from Physical to Arcane
Skill Rune - Electrify
Increased damage from 10% to 61% weapon damage
Skill Rune - Force Weapon
Increased damage bonus from 15% to 20%
Damage type changed from Physical to Arcane
Skill Rune - Venom
Has been removed from the game
New Skill Rune - Ignite
Attacks burn enemies, dealing 86% weapon damage as Fire over 3 seconds
Skill Rune - Blood Magic
Has been removed from the game
New Skill Rune - Deflection
When you perform an attack, gain a protective shield for 3 seconds that absorbs 1651 damage
Familiar
Increased damage from 20% to 179% weapon damage
Duration increased from 5 minutes to 10 minutes
Skill Rune - Vigoron
Has been removed from the game
New Skill Rune - Icicle
The Familiar's projectiles have a 35% chance to Freeze the enemy for 1 second
Skill Rune - Cannoneer
Increased damage from 20% to 240% weapon damage
Energy Armor
Duration increased from 120 seconds to 10 minutes
Explosive Blast
Increased damage from 225% to 616% weapon damage
Damage type has been changed from Physical to Arcane
Skill Rune - Unleashed
This skill has been reworked
Increases the damage of Explosive Blast to 970% weapon damage
Damage type has been changed from Physical to Arcane
Skill Rune - Time Bomb
Increased damage from 315% to 1039% weapon damage
Damage type has been changed from Physical to Arcane
Skill Rune - Short Fuse
Increased damage from 225% to 909% weapon damage
Damage type changed from Physical to Fire
Skill Rune - Obliterate
Increased damage from 225% to 760% weapon damage
Damage type changed from Physical to Arcane
Skill Rune - Chain Reaction
Increased damage from 97% to 320% weapon damage per explosion
Damage type changed from Physical to Fire
Mirror Image
Images now taunt for 1 second when they are summoned
Mirror Image health increased from 25% to 50% of your total Life
Spells cast by Mirror Image now do 10% of the damage done by your own spells
Skill Rune - Simulacrum
Increased the amount of Mirror Image health from 100% to 200% of your own
Skill Rune - Duplicates
Reduced number of extra Mirror Images from 5 to 4
Mirror Images now taunt for 1 second
Mirror Image health increased from 25% to 50% of your total Life
Skill Rune - Mocking Demise
Increased damage done on death explosion from 45% to 309% weapon damage
Damage type changed from Physical to Arcane
Skill Rune - Extension of Will
Mirror Image health increased from 29% to 100% of your total Life
Skill Rune - Mirror Mimics
Increased amount of damage done by Mirror Images from 10% to 20% of the damage of your own spells
Blizzard
Increased damage done over 6 seconds from 510% to 807% weapon damage
Skill Rune - Grasping Chill
Increased the amount Blizzard slows enemies from 60% to 80%
Skill Rune - Frozen Solid
Increased chance to Freeze enemies from 20% to 40%
Reduced Freeze duration from 3 seconds to 1.5 seconds
Skill Rune - Snowbound
Reduced the casting cost of Blizzard from 20 to 13 Arcane Power
Skill Rune - Stark Winter
Increased damage from 510% to 941% weapon damage
Skill Rune - Unrelenting Storm
Increased damage from 680% to 1296% weapon damage
Archon
Increased duration of Archon from 15 seconds to 20 seconds
Reduced Armor and Resistance bonus from 40% to 20%
Now also increases damage done while in Archon form by 20%
Killing an enemy no longer increases the duration of Archon
Every enemy killed now grants a 6% damage bonus for the remaining duration of Archon
Skill Rune - Arcane Destruction
Increase damage done by the explosion from transforming into Archon from 1600% to 3680% weapon damage
Skill Rune - Teleport
Reduced cooldown of Teleport while in Archon form from 10 seconds to 3 seconds
Skill Rune - Slow Time
This skill has been reworked
Can now cast a Slow Time effect that follows you
Skill Rune - Improved Archon
Reduced damage increase of Archon abilities from 25% to 22%
Passives
Power Hungry
This skill has been reworked
Being healed by a health globe causes the next Arcane Power Spender you cast to be cast for free. You can have up to 10 charges of Power Hungry
Blur
Reduced melee damage reduction from 20% to 17%
Evocation
Increased cooldown reduction from 15% to 20%
Prodigy
Increased amount of Arcane Power granted by Signature spells from 4 to 5
Illusionist
This skill has been reworked
When you take more than 15% of your maximum Life within 1 second, the cooldowns on Mirror Image, Slow Time and Teleport are automatically reset. When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds
Cold Blooded
Reduced damage bonus versus Chilled and Frozen targets from 20% to 10%
Conflagration
This skill has been reworked
Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds
Paralysis
Increased chance for Lightning damage to stun targets from 8% to 15%
Galvanizing Ward
This skill has been reworked
As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 12551 damage
Temporal Flux
Increased amount enemies are Slowed by Arcane damage from 60% to 80%
Reduced duration of Slow from 3 seconds to 2 seconds
Critical Mass
Has been removed from the game
New Passive - Dominance
Killing an enemy grants a shield that absorbs 2477 damage for 3 seconds. This effect can stack up to 10 times. Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds
Arcane Dynamo
Reduced amount of additional damage to your next non-Signature spell from 75% to 60%
Chests and Shrines around Sanctuary now have a chance to be cursed, starting an event once they are inspected
Like other events, completing a Cursed Chest or Shrine provides a small gold and experience reward, as well as either a Radiant Chest or a random Shrine buff
These events offer a variety of challenges, including endless monster waves, timed events, and potentially spawning bosses out in the open world
Players in multiplayer games may trade Legendaries and Set Items they find with others who were present for the drop for up to 2 hours after the item is acquired
The Smart Drop system has been implemented
All items that drop have a chance to roll as "Smart Loot"
Smart Loot items roll intelligently based on the character being played (example: A Wizard is more likely to find items with Intelligence or bonuses to Wizard skills than a Barbarian)
Class specific items will no longer roll stats inappropriate to their class (example: Intelligence will no longer appear on Mighty Weapons or Belts)
New item affixes have been added to the game
This include Splash Damage, Cooldown Reduction, Resource Cost Reduction, +% damage to Physical damage skills, and specific Class Skill Bonuses
Item properties have been separated into two categories: Primary and Secondary
Primary Stats include: Strength, Dexterity, Intelligence, Vitality, Critical Hit Damage, Critical Hit Chance, Attack Speed, Life per Second, Armor, +% Life, Bonus Damage to Elites, Bleed Damage, All Resistance, Sockets, and all new affixes listed above
Secondary Stats include: Gold Find, Thorns, Bonus Experience per Monster Kill, Chance for (Fear, Stun, Blind, Freeze, Chill, Slow, Immobilize and Knockback), Ignore Durability Loss, Bonus Healing to Health Globes and Potions, Bonus Pickup Radius, Single Resist, Life After Kill, and Level Requirement Reduction
This is to prevent stats that directly and indirectly increase character power from competing with one another
Stat ranges on items have been narrowed significantly (example: instead of an item having a stat range of 1-200 Strength, its range might now be something like 140-200)
Legendary powers now roll in a range, instead of a static amount
Example: The Legendary Spirit Stone “The Laws of Seph” has the legendary affix “Using Blinding Flash restores [75-100] spirit”
Players can now view the stat ranges of items by pressing and holding CTRL while an item's tooltip is open
All Legendary items have been reworked with one or all of the above points in mind
Potions have been condensed to a single type; they now provide 60% of your total health when consumed
All Potions currently in character inventories or stashes will be converted to the new Potion type
The Paragon leveling system has been completely revamped
There is no longer a cap on the number of Paragon levels a player can gain
Paragon levels are now account-wide and shared across all characters
Note that Paragon levels are tracked independently between Hardcore and Normal modes
Players no longer gain static bonuses upon achieving Paragon Levels and bonuses currently earned by players have been removed
Players now earn Paragon points each level to spend in one of four separate categories: Core, Offense, Defense, and Utility
Players with existing Paragon levels have been granted the appropriate number of points to distribute amongst these categories
With these changes in mind, the Paragon leveling curve has been updated
Note that all Paragon experience earned across all characters prior to this patch has been totaled and recalculated into your new account-wide Paragon level
Paragon points can be allocated by clicking the Paragon button in the Character Paper Doll and Inventory screen (Default Hotkey C)
Anyone may create a Community, and can view their Community details in the Social tab (default hotkey SHIFT + O)
Community members have access to their Members Roster, a dedicated chat channel, and a News & Info tab for sharing stories and Community information
Players may join any number of Communities they wish
Communities do not have a membership limit; however, if the number of members exceeds 100, only Officers and above will be displayed in the Members Roster
Communities can be designated as Private or Public; Private Communities require invitation to join
Communities are organized by categories, including but not limited to Classes, Regional, and Game Type
Embrace the ever-changing world of Sanctuary. The Diablo III game guide has just been updated with information on the pre-expansion 2.0.1 patch. This update applies to the PC version of Diablo III and will be downloadable as soon as you open the game launcher or Battle.net desktop app.
Class pages, skill calculators, and our Items database have been updated with the game informaiton, as well.
We're always looking for ways to expand and improve the guide with answers to all of your questions. If there are any particular aspects of the game you're curious about, let us know in the comments!
Nevalistis gave an answer on why the patch notes are taking some time and that, for the first time in Blizzard history, we'll be getting just half of them. There's just too much.
Patch notes will be posted in two parts. So many changes are happening between 1.0.8 and 2.0.1 that we know it's important, especially for players returning after a long hiatus, for you all to be well-informed on what's changed.
However, this also means it's a colossal amount of information. I think my last count including the class changes was around 55 pages long. We want to be absolutely certain this information is as up to date and accurate as possible, as well as localized to all our supported regions, so we’ve not included detailed class notes just yet. As soon as all the information is ready to be published, we'll be sure to update the patch notes accordingly.
As for when the patch notes will be available on the website, traditionally, they have gone live when the servers do. In the meantime, the patch notes are viewable in the Battle.net desktop app, and our known issues list is available here.
2.0.1 Known Issues List - Updated 2/25/14
Note that the patch notes themselves are not yet live outside of the game client. We're posting them here as soon as they show up!
Hello everyone, and welcome to Patch 2.0.1! Below you will find the Known Issues list for our 2.0.1 patch (Patch Notes are available here). Please do not report bugs that you see on this list, as we already know about them, and help out other players reporting bugs by referring them to this list.
As a reminder, this list will not list every bug that is active in the 2.0.1 patch. What it is listed here are a select few issues -- chosen due to severity/impact -- that are active and confirmed as bugs by Quality Assurance with verifiable steps and (in most cases) an expected fix. We have hundreds of bugs in our database, so it would be impossible to list all known issues. Just because a bug is not on this list does not mean we don't know about it! In addition, potential exploits and the like will never be listed here.
Please note that documented bugs may not always be fixed in the order in which they were reported. In some cases, we may not have a timeline for a when a bug will be fixed and some bugs may not be able to be fixed at all. If we are able to verify that a documented bug cannot be fixed, it will be removed from this list.
Thank you for your continued reports, and enjoy Diablo III!!!
Multiplayer
Entering a multiplayer game at the same time that the leader of the party is leaving the game can cause players to become stuck at the home screen with an unresponsive Game Settings menu
Auction House
Some of the item affixes that are new to 2.0.1 do not appear in the preferred stats drop-down menus in the Auction House interface
Combat
The bonus experience granted by Pools of Reflection is removed if you die while brawling
The Images summoned by a Wizard’s Mirror Image skill will lose their metallic appearance when transitioning through a portal or waypoint
Items
Some level 60 crafting plans require level 61+ crafting reagents
There is still an experience bar in the follower UI
Monsters
The Siegebreaker Assault Beast may occasionally use his other special abilities and attacks during his grab attack animation
The Blood Star attack used by Succubi variant monsters will apply its debuff even if it is dodged or blocked
Demonic Tremor variant monsters are properly using their special shield wall ability when reduced to low health
The Risen outside of New Tristram do not grant experience
Environments
The portal leading from the second Hell Rift to the Gardens of Hope 2nd Tier does not currently function