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  • published the article 2.1 PTR Datamined: New Item Passives, Stash Space, Greater Rifts, Official Patch notes, and More

    Update: New screenshots with ingame graphics added.

    Update 2: Screenshot of the new Artisan, Urshi, added.

    Update 3: Comparison between new and old Set Bonuses added.


     2.1 PTR Datamined: New Item Passives, Stash Space, Greater Rifts, Official Patch notes, and More

    We have a list of all the new potential Legendary affixes and are working hard on getting more stuff from the files. Remember though, this is datamined content and as so should NOT be considered official!

    Also check out the official patch notes at the bottom of the post!

    A warning for Legendary Effects. Having "Ring" on all those strings does not mean they will be on Rings. They are simply tested on rings. They could actually be on any piece of gear.


    New Artisan - Urshi

    vaskobgn shared pictures of a new Artisan, found on the level 25 of a Greater Rift. Looks like he appears when your Rift timer is over, and is going to be able to upgrade Jewels. Check the original topic here.


    Greed's Domain

    Bchek13 on Reddit managed to get inside Greed's Domain! Check out his original topic here. He killed a Treasure Goblin, which left an open portal!

      

      


    New Item Graphics, Achievement Images and More

    Here are a few images straight from the files.


    Changes to Set Items

    • Natalya's Vengeance 4 pieces: The cooldown of Rain of Vengance is reduced by 2 seconds (up from 1); for every enemy you kill (also works on assists).
      The Shadow's Mantle 2 pieces: When receiving fatal damage, you instead automatically cast Smoke Screen and are healed to 25% Life(changed from no healing). This effect may occur once every 120 seconds (up from 30 seconds).

    • The Shadow's Mantle 4 pieces: Shadow Power lasts forever (changed from "Reduce all cooldowns by 1 second every time you kill a demon").
    • Firebird's Finery 6 pieces: Enemies killed by Fire damage explode and set nearby enemies on Fire, dealing 2000% weapon damage as Fire over 5 seconds (up from 300%).

    New Legendary Affixes

    ItemPassivePowerDescriptions.txt
    • ItemPassive_Unique_Ring_680_x1 - Shadow Power lasts forever (Previously: Reduce all cooldowns by 1 second every time you kill a demon)

    • ItemPassive_Unique_Gem_001_x1 - Gain 30% increased damage for {VALUE1} seconds after killing an elite pack.
    • ItemPassive_Unique_Ring_741_x1 - You are immune to Knockback and Stun effects.
    • ItemPassive_Unique_Ring_742_x1 - Rend can now stack up to 2 times on an enemy.
    • ItemPassive_Unique_Ring_743_x1 - Double the effect of any gem socketed into this item.
    • ItemPassive_Unique_Ring_744_x1 - Picking up gold heals you for an amount equal to the gold that was picked up.
    • ItemPassive_Unique_Ring_745_x1 - Lightning pulses periodically between all wearers of this item, dealing [{VALUE1}*100]% weapon damage.
    • ItemPassive_Unique_Ring_746_x1 - Energy Armor, Ice Armor, and Storm Armor affect all party members.
    • ItemPassive_Unique_Ring_747_x1 - Gain 25% run speed. This effect is lost for 15 seconds after taking damage.
    • ItemPassive_Unique_Ring_748_x1 - Equip on Follower: Reduce the cooldown of all Follower skills by 50%.
    • ItemPassive_Unique_Ring_749_x1 - Elemental Arrow - Ball Lightning now travels at [{VALUE}*100]% speed.
    • ItemPassive_Unique_Ring_750_x1 - Chakram now generates {VALUE1} Hatred.
    • ItemPassive_Unique_Ring_751_x1 - Rapid Fire deals [{VALUE1}*100]% more damage for every second that you channel. Stacks up to 4 times.
    • ItemPassive_Unique_Ring_752_x1 - Arcane Torrent instantly lays a mine field.
    • ItemPassive_Unique_Ring_753_x1 - 25% chance on attack to throw a dagger at a nearby enemy for [{VALUE1}*100]% weapon damage as Physical.
    • ItemPassive_Unique_Ring_754_x1 - Your allies gain the benefit of your Thorns.
    • ItemPassive_Unique_Ring_755_x1 - Bola Shot has a [{VALUE1}*100]% chance on explosion to pull in all enemies within 24 yards.
    • ItemPassive_Unique_Ring_756_x1 - Picking up a gem gives you all the bonuses of that gem for 20 seconds.
    • ItemPassive_Unique_Ring_757_x1 - Energy Twisters cause lightning to arc between them, dealing 100% weapon damage per second.
    • ItemPassive_Unique_Ring_758_x1 - Whirlwind reflects all projectiles back at the attacker.
    • ItemPassive_Unique_Ring_759_x1 - Teleport no longer has a cooldown but costs 25 Arcane Power.
    • ItemPassive_Unique_Ring_760_x1 - Gain the effect of all Armors.
    • ItemPassive_Unique_Ring_761_x1 - Frenzy now stacks up to {VALUE1} times.
    • ItemPassive_Unique_Ring_762_x1 - Hammer of the Ancients has a [{VALUE1}*100]% chance to summon an Ancient for 20 seconds.
    • ItemPassive_Unique_Ring_763_x1 - Zombie dogs become ghostly and cannot die.
    • ItemPassive_Unique_Ring_764_x1 - Familiar gains the effect of the Sparkflint rune.
    • ItemPassive_Unique_Ring_765_x1 - Familiar gains the effect of the Icicle rune.
    • ItemPassive_Unique_Ring_766_x1 - Familiar gains the effect of the Ancient Guardian rune.
    • ItemPassive_Unique_Ring_767_x1 - Familiar gains the effect of the Arcanot rune.
    • ItemPassive_Unique_Ring_768_x1 - Familiar gains the effect of the Cannoneer rune.
    • ItemPassive_Unique_Ring_769_x1 - When your Diamond Skin is consumed by damage, it has a 10% chance to spawn a random Marquise gem.
    • ItemPassive_Unique_Gem_002_x1 - Increase damage against enemies under the effects of control-impairing effects by [{VALUE1}*100|1|]%.
    • ItemPassive_Unique_Ring_770_x1 - Gain the Pound of Flesh passive.
    • ItemPassive_Unique_Ring_771_x1 - Gain the Ruthless passive.
    • ItemPassive_Unique_Ring_772_x1 - Gain the Nerves of Steel passive.
    • ItemPassive_Unique_Ring_773_x1 - Gain the Weapons Master passive.
    • ItemPassive_Unique_Ring_774_x1 - Gain the Inspiring Presence passive.
    • ItemPassive_Unique_Ring_775_x1 - Gain the Berserker Rage passive.
    • ItemPassive_Unique_Ring_776_x1 - Gain the Bloodthirst passive.
    • ItemPassive_Unique_Ring_777_x1 - Gain the Animosity passive.
    • ItemPassive_Unique_Ring_778_x1 - Gain the Superstition passive.
    • ItemPassive_Unique_Ring_779_x1 - Gain the Tough As Nails passive.
    • ItemPassive_Unique_Ring_780_x1 - Gain the No Escape passive.
    • ItemPassive_Unique_Ring_781_x1 - Gain the Relentless passive.
    • ItemPassive_Unique_Ring_782_x1 - Gain the Brawler passive.
    • ItemPassive_Unique_Ring_783_x1 - Gain the Juggernaut passive.
    • ItemPassive_Unique_Ring_784_x1 - Gain the Unforgiving passive.
    • ItemPassive_Unique_Ring_785_x1 - Gain the Boon Of Bul'Kathos passive.
    • ItemPassive_Unique_Ring_786_x1 - Gain the Earthen Might passive.
    • ItemPassive_Unique_Ring_787_x1 - Gain the Rampage passive.
    • ItemPassive_Unique_Ring_788_x1 - Gain the Sword And Board passive.
    • ItemPassive_Unique_Ring_901_x1 - Gain 15% primary resource when used below 25% Life.
    • ItemPassive_Unique_Ring_902_x1 - Gain {VALUE1}% Dodge for 3 seconds after using Dashing Strike.
    • ItemPassive_Unique_Ring_903_x1 - Sweeping Winds now lasts 60 seconds.
    • ItemPassive_Unique_Ring_904_x1 - Seismic Slam is cast in all directions.
    • ItemPassive_Unique_Ring_905_x1 - Increases the duration of Phalanx avatars by 200%.
    • ItemPassive_Unique_Ring_906_x1 - Condemn has no cooldown but instead costs 30 Wrath.
    • ItemPassive_Unique_Ring_907_x1 - Punish gains the effect of every rune.
    • ItemPassive_Unique_Ring_908_x1 - Resource generators and signature spells deal [{VALUE1}*100]% additional damage.
    • ItemPassive_Unique_Ring_909_x1 - Phalanx now casts twice.
    • ItemPassive_Unique_Ring_910_x1 - A bolt of damage strikes an enemy every second for [{VALUE1}*100]% weapon damage while Akarat's Champion is active.
    • p1_ItemPassive_Unique_Ring_941 - Your Seven-Sided Strike applies Exploding Palm.
    • ItemPassive_Unique_Gem_002U_x1 - Gain an aura that reduces the movement speed of enemies within 12 yards by [{VALUE1}*100]%.
    • ItemPassive_Unique_Gem_004_x1 - 15% chance on hit to gain a mini-Conduit buff, dealing [{VALUE1}*100]% weapon damage as Lightning every second to nearby enemies for 3 seconds.
    • ItemPassive_Unique_Gem_005_x1 - Poison all enemies hit for [{VALUE1}*100]% weapon damage over 10 seconds.
    • ItemPassive_Unique_Gem_006_x1 - Critical hits cause the enemy to bleed for [{VALUE1}*100]% weapon damage as Physical over 3 seconds.
    • ItemPassive_Unique_Gem_007_x1 - 15% chance on hit to smite a nearby enemy for [{VALUE1}*100]% weapon damage as Holy.
    • ItemPassive_Unique_Gem_008_x1 - [{VALUE1}*100|1|]% chance on hit to increase your Attack Speed by 2% for 3 seconds, stacking up to 10 times.
    • ItemPassive_Unique_Gem_010_x1 - Increase the Critical Hit Chance of your pets by [{VALUE1}*100]%.
    • ItemPassive_Unique_Gem_011_x1 - 50% of all damage taken is instead staggered and dealt to you over [{VALUE1}|1|] seconds.
    • ItemPassive_Unique_Gem_009_x1 - While under any control-impairing effects, reduce all damage taken by [{VALUE1}*100]%.
    • ItemPassive_Unique_Gem_012_x1 - Damage you deal is increased by [{VALUE1}*100|1|]% for every 10 yards between you and the enemy hit.
    • ItemPassive_Unique_Gem_013_x1 - Increase the damage of primary skills by [{VALUE1}*100]%.
    • ItemPassive_Unique_Gem_014_x1 - [{VALUE1}*100]% chance on killing an enemy to cause an explosion of gold.
    • ItemPassive_Unique_Gem_015_x1 - Gain 1% increased damage for 3 seconds after spending primary resource. This effect stacks up to {VALUE1} times. Gaining a stack refreshes all existing stacks.
    • ItemPassive_Unique_Gem_010U_x1 - Your pets are unkillable.
    • ItemPassive_Unique_Gem_013U_x1 - Primary skills heal you for 2% of maximum health on hit.
    • ItemPassive_Unique_Gem_008U_x1 - Also Gain [{VALUE1}*100]% Cooldown Reduction per stack.
    • ItemPassive_Unique_Gem_005U_x1 - All enemies you poison take [{VALUE1}*100]% increased damage from all sources.
    • ItemPassive_Unique_Gem_004U_x1 - While under the effect of the mini-Conduit, gain [{VALUE1}*100] increased movement speed.
    • ItemPassive_Unique_Gem_006U_x1 - Gain Blood Frenzy, granting you [{VALUE1}*100]% increased Attack Speed for each bleeding enemy within 20 yards.
    • ItemPassive_Unique_Gem_007U_x1 - Periodically smite a nearby enemy.
    • ItemPassive_Unique_Gem_009U_x1 - Heal for [{VALUE1}*100]% of maximum life when hit by control-impairing effect.
    • ItemPassive_Unique_Gem_011U_x1 - [{VALUE1}*100]% chance on kill to clear all staggered damage.
    • ItemPassive_Unique_Gem_012U_x1 - [{VALUE1}*100]% chance on hit to Stun the enemy for 1 second.
    • ItemPassive_Unique_Gem_014U_x1 - Gain [{VALUE1}*100]% increased movement speed for 3 seconds after picking up gold.
    • ItemPassive_Unique_Gem_015U_x1 -Gain1% increased Armor for every stack.
    • ItemPassive_Unique_Ring_789_x1 - Gain the Heavenly Strength passive.
    • ItemPassive_Unique_Ring_791_x1 - Gain the Indestructible passive.
    • ItemPassive_Unique_Ring_790_x1 - Gain the Hold Your Ground passive.
    • ItemPassive_Unique_Ring_793_x1 - Gain the Insurmountable passive.
    • ItemPassive_Unique_Ring_792_x1 - Gain the Vigilant passive.
    • ItemPassive_Unique_Ring_794_x1 - Gain the Long Arm of the Law passive.
    • ItemPassive_Unique_Ring_795_x1 - Gain the Wrathful passive.
    • ItemPassive_Unique_Ring_796_x1 - Gain the Iron Maiden passive.
    • ItemPassive_Unique_Ring_797_x1 - Gain the Finery passive.
    • ItemPassive_Unique_Ring_798_x1 - Gain the Holy Cause passive.
    • ItemPassive_Unique_Ring_799_x1 - Gain the Lord Commander passive.
    • ItemPassive_Unique_Ring_800_x1 - Gain the Blunt passive.
    • ItemPassive_Unique_Ring_801_x1 - Gain the Towering Shield passive.
    • ItemPassive_Unique_Ring_802_x1 - Gain the Righteousness passive.
    • ItemPassive_Unique_Ring_803_x1 - Gain the Renewal passive.
    • ItemPassive_Unique_Ring_804_x1 - Gain the Divine Fortress passive.
    • ItemPassive_Unique_Ring_805_x1 - Gain the Fervor passive.
    • ItemPassive_Unique_Ring_806_x1 - Gain the Fanaticism passive.
    • ItemPassive_Unique_Ring_807_x1 - Gain the Thrill of the Hunt passive.
    • ItemPassive_Unique_Ring_808_x1 - Gain the Tactical Advantage passive.
    • ItemPassive_Unique_Ring_817_x1 - Gain the Perfectionist passive.
    • ItemPassive_Unique_Ring_818_x1 - Gain the Custom Engineering passive.
    • ItemPassive_Unique_Ring_819_x1 - Gain the Grenadier passive.
    • ItemPassive_Unique_Ring_820_x1 - Gain the Sharpshooter passive.
    • ItemPassive_Unique_Ring_821_x1 - Gain the Ballistics passive.
    • ItemPassive_Unique_Ring_822_x1 - Gain the Ambush passive.
    • ItemPassive_Unique_Ring_823_x1 - Gain the Awareness passive.
    • ItemPassive_Unique_Ring_824_x1 - Gain the Single Out passive.
    • ItemPassive_Unique_Ring_809_x1 - Gain the Vengeance passive.
    • ItemPassive_Unique_Ring_810_x1 - Gain the Steady Aim passive.
    • ItemPassive_Unique_Ring_811_x1 - Gain the Cull the Weak passive.
    • ItemPassive_Unique_Ring_812_x1 - Gain the Night Stalker passive.
    • ItemPassive_Unique_Ring_813_x1 - Gain the Brooding passive.
    • ItemPassive_Unique_Ring_814_x1 - Gain the Hot Pursuit passive.
    • ItemPassive_Unique_Ring_815_x1 - Gain the Archery passive.
    • ItemPassive_Unique_Ring_816_x1 - Gain the Numbing Traps passive.
    • ItemPassive_Unique_Ring_825_x1 - Gain the Resolve passive.
    • ItemPassive_Unique_Ring_826_x1 - Gain the Fleet Footed passive.
    • ItemPassive_Unique_Ring_834_x1 - Gain the Beacon of Ytar passive.
    • ItemPassive_Unique_Ring_835_x1 - Gain the Guiding Light passive.
    • ItemPassive_Unique_Ring_836_x1 - Gain the One With Everything passive.
    • ItemPassive_Unique_Ring_837_x1 - Gain the Combination Strike passive.
    • ItemPassive_Unique_Ring_838_x1 - Gain the Near Death Experience passive.
    • ItemPassive_Unique_Ring_839_x1 - Gain the Mythic Rhythm passive.
    • ItemPassive_Unique_Ring_840_x1 - Gain the Momentum passive.
    • ItemPassive_Unique_Ring_841_x1 - Gain the Unity passive.
    • ItemPassive_Unique_Ring_827_x1 - Gain the Exalted Soul passive.
    • ItemPassive_Unique_Ring_828_x1 - Gain the Transcendence passive.
    • ItemPassive_Unique_Ring_829_x1 - Gain the Chant of Resonance passive.
    • ItemPassive_Unique_Ring_830_x1 - Gain the Seize the Initiative passive.
    • ItemPassive_Unique_Ring_831_x1 - Gain the The Guardians Path passive.
    • ItemPassive_Unique_Ring_832_x1 - Gain the Sixth Sense passive.
    • ItemPassive_Unique_Ring_833_x1 - Gain the Pacifism passive.
    • ItemPassive_Unique_Ring_842_x1 - Gain the Jungle Fortitude passive.
    • ItemPassive_Unique_Ring_843_x1 - Gain the Circle of Life passive.
    • ItemPassive_Unique_Ring_852_x1 - Gain the Rush of Essence passive.
    • ItemPassive_Unique_Ring_853_x1 - Gain the Vision Quest passive.
    • ItemPassive_Unique_Ring_854_x1 - Gain the Fierce Loyalty passive.
    • ItemPassive_Unique_Ring_855_x1 - Gain the Grave Injustice passive.
    • ItemPassive_Unique_Ring_856_x1 - Gain the Tribal Rites passive.
    • ItemPassive_Unique_Ring_857_x1 -Gain the Creeping Death passive.
    • ItemPassive_Unique_Ring_858_x1 - Gain the Physical Attunement passive.
    • ItemPassive_Unique_Ring_859_x1 - Gain the Midnight Feast passive.
    • ItemPassive_Unique_Ring_844_x1 - Gain the Spiritual Attunment passive.
    • ItemPassive_Unique_Ring_845_x1 - Gain the Gruesome Feast passive.
    • ItemPassive_Unique_Ring_846_x1 - Gain the Blood Ritual passive.
    • ItemPassive_Unique_Ring_847_x1 - Gain the Bad Medicine passive.
    • ItemPassive_Unique_Ring_848_x1 - Gain the Zombie Handler passive.
    • ItemPassive_Unique_Ring_849_x1 - Gain the Pierce the Veil passive.
    • ItemPassive_Unique_Ring_850_x1 - Gain the Spirit Vessel passive.
    • ItemPassive_Unique_Ring_851_x1 - Gain the Fetish Sycophants passive.
    • ItemPassive_Unique_Ring_860_x1 - Gain the Arcane Aegis passive.
    • ItemPassive_Unique_Ring_861_x1 - Gain the Glass Cannon passive.
    • ItemPassive_Unique_Ring_870_x1 -: Gain the Arcane Dynamo passive.
    • ItemPassive_Unique_Ring_871_x1 - Gain the Unstable Anomaly passive.
    • ItemPassive_Unique_Ring_872_x1 - Gain the Paralysis passive.
    • ItemPassive_Unique_Ring_873_x1 - Gain the Unwavering Will passive.
    • ItemPassive_Unique_Ring_874_x1 - Gain the Conflagration passive.
    • ItemPassive_Unique_Ring_875_x1 - Gain the Audacity passive.
    • ItemPassive_Unique_Ring_876_x1 - Gain the Temporal Flux passive.
    • ItemPassive_Unique_Ring_877_x1 - Gain the Elemental Exposure passive.
    • ItemPassive_Unique_Ring_862_x1 - Gain the Prodigy passive.
    • ItemPassive_Unique_Ring_863_x1 - Gain the Astral Presence passive.
    • ItemPassive_Unique_Ring_864_x1 - Gain the Illusionist passive.
    • ItemPassive_Unique_Ring_865_x1 - Gain the Cold Blooded passive.
    • ItemPassive_Unique_Ring_866_x1 - Gain the Galvanizing Ward passive.
    • ItemPassive_Unique_Ring_867_x1 - Gain the Power Hungry passive.
    • ItemPassive_Unique_Ring_868_x1 - Gain the Blur passive.
    • ItemPassive_Unique_Ring_869_x1 - Gain the Evocation passive.

    New Strings - Achievements

    Those are just a few from A LOT in the files. Stay tuned!

    • The Unique Gems are in! Check them out below!
    • There's an encounter with Greed!
    • There will be TONS to do during Seasons
    • Josh Mosqueira is finally getting his own mob!
    • It seems a reward for 500 Season Achievement Points is a dye!
    • Looks like for now you won't be able to swap gear or skills inside a Greater Rift

    GREED

     

    New Achievements and Achievement Changes
    • Kill_Greed_Collect_Gold_Description_Tag - Collect 500,000 gold during the Greed encounter.

    • X1_Greed_Challenges_Description_Tag_1 - Complete the Greed challenge achievements listed below.

    • JMosq_Description_Tag - Kill the Westmarch Brute, Josh Mosqueira.

    • Level_70_Title_Tag_3 - PH Banner Shape

    • Level_70_Description_Tag_3 - Get 100 Season Achievement Points.

    • Level_70_Title_Tag_4 - PH Banner Pattern

    • Level_70_Description_Tag_4 - Get 200 Season Achievement Points.

    • Level_70_Title_Tag_5 - PH Banner Sigil Accent

    • Level_70_Description_Tag_5 - Get 300 Season Achievement Points.

    • Level_70_Title_Tag_6 - PH Banner Sigil

    • Level_70_Description_Tag_6 - Get 400 Season Achievement Points

    • Level_70_Title_Tag_7 - PH Dye

    • Level_70_Description_Tag_7 - Get 500 Season Achievement Points.

    • TieredRift_Conquest_Description_Tag - Reach Tiered Rift Level 30.

    • TieredRift_Conquest_Criteria_1 - FinishLootRunWithin15Minutes Criteria 1

    • Kill_Skeleton_King_Multiple_SeasonOnly_Description_Tag - Kill the Skeleton King 50 times in the Season.

    • Kill_Butcher_Multiple_SeasonOnly_Description_Tag - Kill the Butcher 50 times in the Season.

    • Kill_Maghda_Multiple_SeasonOnly_Description_Tag - Kill Maghda 50 times in the Season.

    • Kill_ZK_Multiple_SeasonOnly_Description_Tag - Kill Zoltun Kulle 75 times in the Season.

    • Kill_Belial_Multiple_SeasonOnly_Description_Tag - Kill Belial 50 times in the Season.

    • Kill_Ghom_Multiple_SeasonOnly_Description_Tag - Kill Ghom 50 times in the Season.

    • Kill_Siegebreaker_Multiple_SeasonOnly_Description_Tag - Kill the Siegebreaker Assault Beast 50 times in the Season.

    • Kill_Cydaea_Multiple_SeasonOnly_Description_Tag - Kill Cydaea 25 times in the Season.

    • Kill_Azmodan_Multiple_SeasonOnly_Description_Tag - Kill Azmodan 50 times in the Season.

    • Kill_Iskatu_Multiple_SeasonOnly_Description_Tag - Kill Iskatu 75 times in the Season.

    • Kill_Rakanoth_Multiple_SeasonOnly_Description_Tag - Kill Rakanoth 50 times in the Season.

    • Kill_Izual_Multiple_SeasonOnly_Description_Tag - Kill Izual 50 times in the Season.

    • Kill_Diablo_Multiple_SeasonOnly_Description_Tag - Kill Diablo 25 times in the Season.

    • Kill_Urzael_Multiple_SeasonOnly_Description_Tag - Kill Urzael 50 times in the Season.

    • Kill_Adria_Multiple_SeasonOnly_Description_Tag - Kill Adria 50 times in the Season.

    • Kill_Malthael_Multiple_SeasonOnly_Description_Tag - Kill Malthael 25 times in the Season.

    • Kill_Skeletons_ActI_SeasonOnly_Description_Tag - Kill 1,000 Skeletons in Act I in the Season.

    • Kill_Spiders_ActI_SeasonOnly_Description_Tag - Kill 1,000 Spiders in Act I in the Season.

    • Kill_Triune_ActI_SeasonOnly_Description_Tag - Kill 1,000 Triune in Act I in the Season.

    • Kill_Fallen_ActII_SeasonOnly_Description_Tag - Kill 1,000 Fallen in Act II in the Season.

    • Kill_Lacuni_ActII_SeasonOnly_Description_Tag - Kill 500 Lacuni in Act II in the Season.

    • Kill_Snakemen_ActII_SeasonOnly_Description_Tag - Kill 500 Snakemen in Act II in the Season.

    • Kill_BloodClan_ActIII_SeasonOnly_Description_Tag - Kill 1,000 Blood Clan in Act III in the Season.

    • Kill_Undead_ActIII_SeasonOnly_Description_Tag - Kill 1,000 Undead in Act III in the Season.

    • Kill_Demons_ActIV_SeasonOnly_Description_Tag - Kill 3,000 Demons in Act IV in the Season.

    • Kill_Reapers_ActV_SeasonOnly_Description_Tag - Kill 1,000 Reapers in Act V in the Season.

    • Kill_AncientBeasts_ActV_SeasonOnly_Description_Tag - Kill 1,000 Ancient Beasts in Act V in the Season.

    • Kill_Undead_ActV_SeasonOnly_Description_Tag - Kill 1,000 Undead in Act V in the Season.

    • Complete_ActI_Bounties_SeasonOnly0Bounties_Description_Tag - Complete 100 Act I Bounties.

    • Complete_ActII_Bounties_SeasonOnly0Bounties_Description_Tag - Complete 100 Act II Bounties.

    • Complete_ActIII_Bounties_SeasonOnly0Bounties_Description_Tag - Complete 100 Act III Bounties.

    • Complete_ActIV_Bounties_SeasonOnly0Bounties_Description_Tag - Complete 100 Act IV Bounties.

    • omplete_ActV_Bounties_SeasonOnly0Bounties_Description_Tag - Complete 100 Act V Bounties.

    • Paragon_10_Season_Only_Description_Tag - Reach Paragon level 10 in the Season.

    • Paragon_10_Season_Only_Description_Tag_1 - Reach Paragon level 25 in the Season.

    • Paragon_10_Season_Only_Description_Tag_3 - Reach Paragon level 100 in the Season.

    • Kill125000MonstersLootRuns_Description_Tag - Kill 250,000 monsters while in Nephalem Rifts. 
    • Kill250000MonstersLootRuns_Description_Tag - Kill 500,000 monsters while in Nephalem Rifts. 
    • Kill500000MonstersLootRuns_Description_Tag - Kill 750,000 monsters while in Nephalem Rifts. 
    • Kill2500000MonstersLootRuns_Description_Tag - Kill 1,000,000 monsters while in Nephalem Rifts.
    • Complete500Bounties_Description_Tag - Complete 2,500 Bounties. 
    • Complete1000Bounties_Description_Tag - Complete 5,000 Bounties.
    • Complete2500Bounties_Description_Tag - Complete 7,500 Bounties. 
    • Complete5000Bounties_Description_Tag - Complete 10,000 Bounties.
    • Acts_I_-_V_Speed_Run_Conquest_Description_Tag_2 Complete Acts I through V at max level in under 1 hour.
    • Acts_I_-_V_Speed_Run_Hardcore_Conquest_Description_Tag_2 - Complete Acts I through V at max level in under 1 hour in Hardcore mode.

    • Kill_Malthael_T6_Conquest_Description_Tag - Kill Malthael at max level on Torment VI.

    • Kill_Malthael_Hardcore_T6_Conquest_Description_Tag - Kill Malthael at max level on Torment VI in Hardcore mode.

    Errors.txt

    • Skills_CantChangeWhileInBossEncounterYou cannot change your Skills while fighting a boss.
    • BannerPlayerIsInTieredLootRun - Unable to teleport because the target player is in a Greater Rift.

    • NephalemRiftWarning_PlayerNeedsTieredKey - A Greater Rift Keystone is needed to enter a Greater Rift.

    • NephalemRiftWarning_PlayerDeclined - Someone has declined entering the Greater Rift. It has been canceled

    • NephalemRiftWarning_TieredRiftAlreadyStarted - You can't join a Greater Rift once it has already started.

    • Skills_CantChangeWhileInTieredRift - You cannot change your Skills while in a Greater Rift.

    • ItemsCannotBeMovedInTieredRift - You cannot change your Equipment while in a Greater Rift.

    • ItemNotUpgradeableJewel - That item is not an upgradeable jewel.

    • JewelUpgradeAlreadyUsed - Urshi cannot grant any more jewel upgrades.

    • EquipItemSocketUniqueEquipped - You cannot equip an item with an already equipped legendary jewel.

    Items.txt - Legendary Gems!

    • CraftingPlan_Jeweler_12_Legendary_Hellfire_Amulet_x1 - Design: Hellfire Amulet
    • Unique_Gem_001_x1 - Gem of Damage after Elite Pack

    • Unique_Gem_002_x1 - Gem of Increased Damage Against CCed Enemies

    • Unique_Gem_003_x1 - Gem of Reduced Level Requirement

    • Unique_Gem_004_x1 - Gem of Mini-Conduit

    • Unique_Gem_005_x1 - Gem of Poison DoT Debuff

    • Unique_Gem_006_x1 - Gem of Deep Wounds

    • Unique_Gem_007_x1 - Gem of Holy Smite

    • Unique_Gem_008_x1 - Gem of Increased Attack Speed

    • Unique_Gem_009_x1 - Gem of Damage Reduction while CCed

    • Unique_Gem_010_x1 - Gem of Pet Crit Chance

    • Unique_Gem_011_x1 - Gem of Stagger Damage

    • Unique_Gem_012_x1 - Gem of Steady Aim

    • Unique_Gem_013_x1 - Gem of Primary Skill Hit Harder

    • Unique_Gem_014_x1 - Gem of Goldsplosion

    • Unique_Gem_015_x1 - Gem of Increased Damage after Spending Resource

    • Consumable_Add_Sockets_1 - Ramaladni's Gift

    • HealthPotionLegendary_07 - Bottomless Potion of Rejuvenation

    • Unique_Ring_Promo_01_x1 - Signet Ring of the Blizzard

    • Unique_Shoulder_Promo_01_x1 - Infernal Pauldrons

    • x1_Amulet_norm_unique_25 - Hellfire Amulet

    • X1_Boots_norm_promo_03 - Footfalls of the Forbidden Lands

    • X1_chestArmor_norm_promo_03 - Heart of the Titans

    • X1_Gloves_norm_promo_03 - Grips of Perilous Ascent

    • X1_Helm_norm_promo_03 - Guardian Facade

    • X1_pants_norm_promo_03 - Legs of the Sealed Valley

    • X1_PromoTransmogPlan_03 - Guardian Facade

    • X1_shoulderPads_norm_promo_03 - Burdens of the Brave Survivor

    Bnet_Achievements.txt

    • CareerTab - Career
    • SeasonTab - Season
    • RewardTypeItemTransmog - Item Transmogrify

    BuffTooltips.txt

    • ItemPassive_Unique_Gem_001_x1_1Gem Name
    • ItemPassive_Unique_Gem_001_x1_1_desc - Increased damage.

    Bnet_HeroCreate.txt 

    • SeasonalHeroText - Participating in a Season gives you the opportunity to reap exclusive rewards.
    • Seasonal Heroes start completely fresh and can only play with other Seasonal Heroes. You will not be able to use Non-Seasonal items in your stash, you will start at 0 Gold, and you will have to retrain your Artisans.
    • SeasonalHeroTitle - A New Start
    • SeasonalHardcoreHeroTitle - Permanent Death Seasonal
    • SeasonalHardcoreHeroTextSeasonal Hardcore description here

    Bnet_LeaderBoards.txt

    • TieredRiftsTab - Greater Rifts
    • SeasonAchievementsTab - Season Achievements
    • ConquestsTab - Conquests
    • SeasonTab - Season
    • SeasonHardcoreTab - Season Hardcore
    • NonSeasonTab - Normal
    • NonSeasonHardcoreTab - Hardcore
    • FilterSoloBarbarian - Solo Barbarian
    • FilterSoloCrusader - Solo Crusader
    • FilterSoloDemonHunter - Solo Demon Hunter
    • FilterSoloMonk - Solo Monk
    • FilterSoloWitchDoctor - Solo Witch Doctor
    • FilterSoloWizard - Solo Wizard
    • FilterTwoPlayers - 2 Players
    • FilterThreePlayers - 3 Players
    • FilterFourPlayers - 4 Players
    • FilterClan - Clan
    • FilterFriends - Friends
    • TieredRiftScore - Tier {s1} / {s2}
    • PageTitle - Leaderboards
    • TierTitle - Tier
    • TimeTitle - Time Spent
    • NameTitle - Name
    • RankTitle - Rank
    • DateTitle - Date
    • AchievementTitle - Achievement Score
    • LeaderBoardPlayerNameFormated - {s1} {s2}
    • TierNumber - Tier {s1}
    • FormattedDateServerTime - {s1} Server Time
    • BestTierTime - Tier {s1} / {s2}
    • AchievementScoreValu - Achievement Score : {s1}
    • LastUpdatedTime - Last Updated : {s1} ago
    • LastUpdatedTimeNow - Last Updated : Now
    • ConquestNotUnlocked - Conquest Not Unlocked
    • BroadcastConquestSeasonFirst - Region First! {s1} has unlocked {s2}.
    • WebsiteColumnCompletedTime - Completed
    • WebsiteColumnRiftLevel - Level
    • WebsiteColumnRiftTime - Completion time
    • WebsiteColumnAchievementPoints - Points
    • WebsiteTitleRiftSoloBarbarian - Barbarian Tiered Rift Times
    • WebsiteTitleRiftSoloCrusader - Crusader Tiered Rift Times
    • WebsiteTitleRiftSoloDemonHunter - Demon Hunter Tiered Rift Times
    • WebsiteTitleRiftSoloMonk - Monk Tiered Rift Times
    • WebsiteTitleRiftSoloWitchDoctor - Witch Doctor Tiered Rift Times
    • WebsiteTitleRiftSoloWizard -Wizard Tiered Rift Times
    • WebsiteTitleRiftTeam2 - 2 Player Tiered Rift Times
    • WebsiteTitleRiftTeam3 - 3 Player Tiered Rift Times
    • WebsiteTitleRiftTeam4 - 4 Player Tiered Rift Times
    • WebsiteTitleRiftSoloBarbarianHC - Barbarian Tiered Rift Times (hardcore)
    • WebsiteTitleRiftSoloCrusaderHC - Crusader Tiered Rift Times (hardcore)
    • WebsiteTitleRiftSoloDemonHunterHC - Demon Hunter Tiered Rift Times (hardcore)
    • WebsiteTitleRiftSoloMonkHC - Monk Tiered Rift Times (hardcore)
    • WebsiteTitleRiftSoloWitchDoctorHC - Witch Doctor Tiered Rift Times (hardcore)
    • WebsiteTitleRiftSoloWizardHC - Wizard Tiered Rift Times (hardcore)
    • WebsiteTitleRiftTeam2HC - 2 Player Tiered Rift Times (hardcore)
    • WebsiteTitleRiftTeam3HC - 3 Player Tiered Rift Times (hardcore)
    • WebsiteTitleRiftTeam4HC - 4 Player Tiered Rift Times (hardcore)
    • WebsiteTitleSeasonalAchievementPoints - Seasonal Achievement Points
    • WebsiteColumnRank - Rank
    • WebsiteColumnBattleTag - BattleTag™
    • RankLabel - Rank {s1}
    • SoloLeaderboardLabel - Solo {s1} Leaderboard
    • TwoPlayerLeaderboardLabel - 2 Player Leaderboard
    • ThreePlayerLeaderboardLabel - 3 Player Leaderboard
    • FourPlayerLeaderboardLabel - 4 Player Leaderboard

    LevelAreaNames.txt

    • x1_TreasureGoblin_ATreasure Realm
    • p1_TreasureRealm - Treasure Realm

    • p1_TreasureRealm_Greed - Grand Vault of the Realm

     MonsterFlavors.txt

    • p1_GreedBaroness of the Treasure Realm
    • p1_TreasureTrooper_A_Unique_01 - Greed is Good

    • p1_TreasureTrooper_A_Unique_02 - Golden Touch

    • p1_TreasureTrooper_A_Unique_03 - Etherweigh

    • p1_TreasureTrooper_A_Unique_04 - Haunted by Seasonal Ghosts

    • p1_TreasureTrooper_A_Unique_05 - Avaricious Hoarder

    • p1_TreasureTrooper_A_Unique_06 - Forbidden Knowledge

    • p1_TreasureTrooper_A_Unique_07 - Always Pays his Debts

    • p1_TreasureTrooper_A_Unique_08 - The Older One

    • p1_TreasureTrooper_A_Unique_09 - The Younger One

    • p1_TreasureTrooper_A_Unique_10 - The Commodore

    • p1_TreasureTrooper_A_Unique_11 - Pyramid Builder

    • p1_TreasureTrooper_A_Unique_12 - Has Oddjob

    • p1_TreasureTrooper_A_Unique_13 - Rich as Myself

    • p1_TreasureTrooper_A_Unique_14 - Hereditary Fortune

    • p1_TreasureTrooper_A_Unique_15 - Ponzi the Younger

     

     


    Patch 2.1.0 PTR Patch Notes

    The Patch Notes are here!

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Below you'll find the preliminary PTR patch notes for patch 2.1.0. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

    PTR PATCH 2.1.0 - v2.1.0.25014

    To provide feedback on patch 2.1.0, please visit the PTR Feedback forum.
    To report any issues you experience while playing, please visit the the PTR Bug Report forum.
    For additional information about the PTR, click here.

    Table of Contents:

    PATCH FEATURES

    New Feature: Seasons
    Seasons are an optional, recurring game mode that offers players the opportunity to periodically start fresh, leveling Normal or Hardcore characters from scratch without gold, resources, or previously earned Paragon experience. Similar to the separation between Normal and Hardcore game modes, Seasonal characters will have their own shared stash and artisan progression as well. Any items, gold, or Paragon experience earned during a Season will be rolled over to a player's non-Seasonal characters once the Season concludes. Seasons offer unique rewards and new challenges for players, including new Legendaries, an exclusive Transmogrification set only available to those who compete in each Season, and new achievements called Conquests. Progress within a given Season will be tracked in our new Leaderboard system. 
    To learn more about Seasons,
    click here
     
    Please note that Seasons are not yet available for testing on the PTR. This feature will be enabled at a later date.  

    New Feature: Greater Rifts
    Formerly referred to as Tiered Rifts, Greater Rifts are a special type of timed Nephalem Rift. There are an infinite number of Greater Rift levels, and each Greater Rift level will be progressively more difficult than the last.  Completing a Greater Rift within its alloted time will allow players to progress to the next level (and if your time is exceptionally good, you may even skip multiple levels at once). Players can continue progressing through Greater Rift levels so along as they complete the Rift before its timer expires. Once a timer expires, players will reach the end of their current Greater Rift journey and their best results will be tracked in our new Leaderboard system. 
    To learn more about Greater Rifts, 
    click here.  

    New Feature: Leaderboards
    With the addition of Seasons and Greater Rifts, we want to provide players with a way to measure their progress within each of those environments. To do so, we've created Leaderboards.  Leaderboards will track a variety of competitive player data including Greater Rifts clear times, Seasonal achievement point totals, and Seasonal Conquest completion ranking across several different game styles. Designed to be informative and detailed, Leaderboards will also allow you to compare your progress to that of players within your gameplay region, on your friends list, and in your clan roster.
    To learn more about Leaderboards, 
    click here.  

    New Feature: The Cesspools
    In patch 2.1.0 and moving forward, players will now have a chance to spawn a new level environement while in a Nephalem Rift or Greater Rift: The Cesspools.   Originally designed as the sewers of Westmarch, we weren't quite able to include the Cesspools in the list of playable environments in Reaper of Souls by the time the expansion launched. Still, we loved the look and feel of this festering, dank underworld and have spent some time polishing it up for use in Nephalem Rifts and Greater Rifts. We hope you enjoy this new randomized landscape!
    To learn more about the Cesspools, 
    click here.

    GENERAL

    • An additional Stash Tab is now available for all players with Reaper of Souls
    • Players will now be disconnected from Diablo III upon being inactive for 30 minutes while outside of a game
    • Healing Changes
      • The amount of Life restored by Health Globes from Rare monsters has been reduced from 30% to 15%
      • The amount of Life restored by Health Globes from Champion and Minion monsters has been reduced from 20% to 15%
      • The amount of Life Regeneration and Life On Hit granted by items has been increased
        • These changes apply to all items from level 1 to 70
        • These changes are retroactive and will apply to existing gear

    CLASSES

    • Made a number of improvements to the AI of several pets:
      • Pets that belong to other players will now be less visible
      • Fixed a number of issues which could sometimes cause pets to not attack a nearby enemy or stand still and stop attacking the enemy they were currently attacking
        • Pets affected by these improvements include:
          • Call of the Ancients
          • Companion
          • Fetish Army
          • Gargantuan
          • Mystic Ally
          • Phalanx
          • Zombie Dogs
    • Barbarian
      • Active Skills
        • Call of the Ancients
          • Ancients should now more reliably hit moving targets
          • Korlic's Furious Charge ability now deals damage to enemies he passes through
          • Mawdawc's Seismic Slam ability now has a small knock up effect instead of the knock back
          • Skill Rune - Duty to the Clan
            • Has been redesigned
              • Enemies hit are now chilled reducing Movement Speed by 30% for 2 seconds
              • Chilled enemies have a 10% increased chance to be critically hit
            • Damage type changed from Physical to Cold
          • Bug Fixes
            • Fixed an issue that could sometimes cause the ancients to never use their bonus abilities
            • Fixed an issue that allowed the Ancients to snapshot attack speed when summoned
        • Cleave
          • Damage area has been increased from 120 to 180 degrees to more closely match the visual
          • Skill Rune - Gathering Storm
            • Has been redesigned
              • Now Chills all enemies hit and causes them to take 10% increased damage from all sources for 3 seconds
            • Damage type changed from Physical to Cold
        • Earthquake
          • Weapon damage increased from 2600% to 4200%
          • Skill Rune - Giant's Stride
            • Secondary tremor weapon damage increased from 160% to 200%
          • Skill Rune - Molten Fury
            • Weapon damage increased from 4500% to 5100%
        • Furious Charge
          • Weapon damage increased from 360% to 540%
          • Skill Rune - Battering Ram
            • Weapon damage increased from 760% to 900%
          • Skill Rune - Bull Rush
            • The stun has been replaced with a freeze
            • Damage type changed from Physical to Cold
          • Skill Rune - Dreadnought
            • Damage type changed from Physical to Lightning
        • Ignore Pain
          • Now grants immunity to all crowd control effects while active
          • Skill Rune - Bravado
            • Has been redesigned
              • Now increases your run speed by 40% and knocks back enemies as you run
          • Skill Rune - Contempt for Weakness
            • Has been redesigned
              • Now instantly heals you for 35% of your maximum Life
        • Rend
          • Skill Rune - Mutilate
            • Has been redesigned
              • Now causes enemies Chilled by Rend to take 10% increased damage from all sources
        • Seismic Slam
          • Will now lock on to an enemy you targeted with your mouse if you hold down the button
        • Rend
          • Weapon damage increased from 1000% to 1100% over 5 seconds
          • Skill Rune - Lacerate
            • Damage type changed from Physical to Lightning
          • Skill Rune - Mutilate
            • Damage type changed from Physical to Cold
          • Skill Rune - Ravage
            • Damage type changed from Physical to Fire
        • Wrath of the Berserker
          • Skill Rune - Slaughter
            • Damage caused by this rune can now trigger procs
    • Crusader
      • Active Skills
        • Phalanx
          • Avatar run speed increased from 100% to 200%
          • Skill Rune - Bowmen
            • Bug Fixes
              • Fixed an issue that caused the Bowmen to stop attacking when an enemy was in range, but out of line of sight
    • Demon Hunter
      • Dexterity no longer grants Dodge chance
      • Dexterity now grants 1 Armor per point
      • Active Skills
        • Cluster Arrow
          • Skill Rune - Maelstrom
            • Tendril weapon damage increased from 220% to 450%
            • Damage type changed from Physical to Cold
          • Skill Rune - Shooting Stars
            • Rocket weapon damage increased from 400% to 600%
        • Companion
          • Skill Rune - Boar Companion
            • Now cleaves enemies in front of him
        • Entangling Shot
          • Skill Rune - Chain Gang
            • Damage type changed from Poison to Physical
        • Impale
          • Weapon damage increased from 620% to 750%
          • Skill Rune - Chemical Burn
            • Weapon damage increased from 220% to 500% over 2 seconds
          • Skill Rune - Grievous Wounds
            • Additional damage on Critical Hit increased from 130% to 330%
          • Skill Rune - Impact
            • Stun chance increased from 50% to 100%
          • Skill Rune - Overpenetration
            • Damage type changed from Poison to Cold
        • Multishot
          • Skill Rune - Arsenal
            • Rocket weapon damage increased from 160% to 300%
        • Preparation
          • Skill Rune - Punishment
            • The Discipline cost has been removed
            • Now has a 20 second cooldown
        • Rain of Vengeance
          • Weapon damage increased from 1250% to 1500% over 5 seconds
          • Skill Rune - Anathema
            • Weapon damage increased from 5400% to 5800% over 5 seconds
          • Skill Rune - Dark Cloud
            • Weapon damage increased from 2650% to 3500% over 8 seconds
          • Skill Rune - Flying Strike
            • Weapon damage increased from 3200% to 3800% over 5 seconds
            • Damage type changed from Physical to Cold
          • Skill Rune - Shade
            • Weapon damage increased from 2400% to 2800% over 5 seconds
          • Sill Rune - Stampede
            • Weapon damage increased from 4200% to 4600% over 6 seconds
        • Rapid Fire
          • Weapon damage increased from 525% to 685%
          • Skill Rune - Bombardment
            • Weapon damage increased from 465% to 545%
          • Skill Rune - High Velocity
            • Pierce chance increased from 40% to 50%
            • Damage type changed from Poison to Lightning
          • Skill Rune - Web Shot
            • Slow duration increased from 1 to 2 seconds
        • Sentry
          • Weapon damage increased from 200% to 280%
          • Skill Rune - Chain of Torment
            • Weapon damage increased from 240% to 300% per second
          • Skill Rune - Impaling Bolt
            • Damage type changed from Physical to Lightning
          • Skill Rune - Spitfire Turret
            • Weapon damage increased from 70% to 120%
        • Shadow Power
          • Skill Rune - Gloom
            • Damage reduction increased from 15% to 35%
          • Skill Rune - Well of Darkness
            • Cooldown reduced from 14 to 10 seconds
        • Smoke Screen
          • Skill Rune - Special Recipe
            • Cooldown has been removed
            • Now reduces the Discipline cost to 10
        • Spike Trap
          • Weapon damage increased from 250% to 340%
          • Skill Rune - Echoing Blast
            • Weapon damage increased from 250% to 420% per explosion
          • Skill Rune - Lightning Rod
            • Weapon damage increased from 280% to 500%
          • Skill Rune - Long Fuse
            • Weapon damage increased from 300% to 520% per explosion
          • Skill Rune - Sticky Trap
            • Weapon damage increased from 680% to 800%
        • Strafe
          • Weapon damage increased from 400% to 575%
          • Skill Rune - Demolition
            • Weapon damage increased from 340% to 400%
          • Skill Rune - Emberstrafe
            • Weapon damage increased from 80% to 185% over 2 seconds
          • Skill Rune - Rocket Storm
            • Weapon damage increased from 90% to 110%
          • Skill Rune - Stinging Steel
            • Extra damage on Critical Hit increased from 130% to 140%
        • Vault
          • Skill Rune - Acrobatics
            • Cooldown reduced from 8 to 6 seconds
        • Vengeance
          • Skill Rune - From the Shadows
            • Damage type changed from Poison to Cold
      • Passive Skills
        • Awareness
          • Has been redesigned
            • Now when you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum life
              • This effect has a 60 second cooldown
        • Perfectionist
          • No longer increases your Life by 10%
    • Monk
      • Dexterity no longer grants Dodge chance
      • Dexterity now grants 1 Armor per point
      • Active Skills
        • Crippling Wave
          • Weapon damage increased from 143% to 175%
          • Skill Rune - Mangle
            • Weapon damage increased from 216% to 265%
          • Skill Rune - Rising Tide
            • Spirit generated on Critical Hit increased from 4 to 6
          • Skill Rune - Tsunami
            • Every third hit now also Freezes enemies for 1.5 seconds
        • Cyclone Strike
          • Skill Rune - Wall of Wind
            • Has been redesigned
              • Now Freezes enemies for 1.5 seconds after pulling them in
        • Deadly Reach
          • Weapon damage increased from 109% to 120%
          • Skill Rune - Foresight
            • Buff duration increased from 3 to 5 seconds
          • Skill Rune - Keen Eye
            • Has been removed
            • New skill rune added: "Searing Grasp"
              • Increases weapon damage dealt to 200%
          • Skill Rune - Piercing Trident
            • Chance to knock enemies up on the third hit increased to 100%
          • Skill Rune - Scattered Blows
            • Third hit weapon damage increased from 156% to 185%
          • Skill Rune - Strike from Beyond
            • Has been redesigned
              • Now reduces the Spirit cost of your next Spirit spender by 8% for each enemy hit by the third hit
        • Exploding Palm
          • Weapon damage increased from 1179% to 1685% over 9 seconds
          • Skill Rune - Essence Burn
            • Weapon damage increased from 1623% to 2620% over 9 seconds
            • Weapon damage of the explosion DoT effect increased from 258% to 640% over 3 seconds
          • Skill Rune - Impending Doom
            • Weapon damage increased from 2149% to 3265% over 12 seconds
        • Fists of Thunder
          • First and second hit weapon damage increased from 122% to 255%
          • Third hit weapon damage increased from 183% to 510%
          • Skill Rune - Bounding Light
            • Weapon damage increased from 195% to 240%
          • Skill Rune - Quickening
            • Spirit generated on Critical Hit increased from 4 to 6
          • Skill Rune - Static Charge
            • Additional weapon damage dealt to enemies affected by Static Charge increased from 125% to 180%
          • Skill Rune - Thunderclap
            • Shockwave weapon damage increased from 95% to 105%
          • Skill Rune - Wind Blast
            • Freeze duration increased from 1 to 2 seconds
        • Seven-Sided Strike
          • Significantly increased proc coefficient
          • Skill Rune - Fulminating Onslaught
            • Explosion weapon damage reduced from 977% to 877% per hit
            • Significantly increased proc coefficient
          • Skill Rune - Pandemonium
            • Has been redesigned
              • Now removes the Spirit cost and Freezes all enemies hit for 7 seconds
            • Significantly increased proc coefficient
            • Damage type changed from Physical to Cold
          • Skill Rune - Sudden Assault
            • Weapon damage increased from 6477% to 8285%
            • Damage type changed from Physical to Lightning
            • Significantly increased proc coefficient
          • Skill Rune - Sustained Attack
            • Cooldown reduced from 17 to 14 seconds
            • Significantly increased proc coefficient
        • Sweeping Wind
          • Weapon damage increased from 30% to 60% per stack
          • Skill Rune - Blade Storm
            • Weapon damage increased from 40% to 85% per stack
          • Skill Rune - Cyclone
            • Tornado weapon damage increased from 23% to 35%
          • Skill Rune - Master of Wind
            • Has been redesigned
              • Enemies damaged by Sweeping Wind for 3 consecutive seconds while the vortex is at 3 stacks will now be Frozen for 2 seconds
                • Enemies cannot be Frozen by Sweeping Wind more than once every 3 seconds
        • Tempest Rush
          • Weapon damage increased from 240% to 260
          • Skill Rune - Northern Breeze
            • Weapon damage increased from 285% to 310%
        • Wave of Light
          • Skill Rune - Numbing Light
            • Has been removed
            • New skill rune added: "Shattering Light"
              • Frozen targets have a 20% increased chance to be critically hit by Wave of Light
          • Skill Rune - Wall of Light
            • Now has a 40% chance to stun enemies
            • Removed knockback
        • Way of the Hundred Fists
          • Weapon damage increased from 192% to 220%
          • Removed the target cap on the third hit
          • Skill Rune - Hands of Lightning
            • Weapon damage increased from 429% to 490%
          • Skill Rune - Spirited Salvo
            • Has been removed
            • New skill rune added: "Assimilation"
              • Each enemy hit by the third hit increased your damage by 5%
          • Skill Rune - Windforce Flurry
            • Wave of wind weapon damage increased from 191% to 285%
      • Passive Skills
        • One With Everything
          • Has been removed
          • New passive added: "Harmony"
            • 30% of your single elemental resistances from items instead increases your resistance to all elements
        • Provocation
          • Has been removed
          • New passive added: "Determination"
            • Your damage is increased by 4% for each enemy within 12 yards of you up to a maximum of 20%
        • Relentless Assault
          • New passive skill
          • Available at Level 30
          • You deal 20% more damage to enemies that are Blind, Frozen, or Stunned
        • Seize the Initiative
          • Has been removed
          • Will be replaced by another passive skill in the future
    • Witch Doctor
      • The collision boxes for the following pets have had their radii reduced
        • Zombie Dogs
        • Gargantuan
        • Fetishes
      • Active Skills
        • Corpse Spiders
          • Weapon damage increased from 324% to 576%
          • Skill Rune - Blazing Spiders
            • Weapon damage increased from 400% to 700%
          • Skill Rune - Leaping Spiders
            • Weapon damage increased from 383% to 646%
          • Skill Rune - Spider Queen
            • Weapon damage increased from 1575% to 2625%
        • Fetish Army
          • Skill Rune - Fetish Ambush
            • Damage type changed from Physical to Cold
        • Locust Swarm
          • Skill Rune - Devouring Swarm
            • Has been redesigned
              • Now grants 25 mana per second as long as the first enemy hit is still alive
            • Damage type changed from Poison to Cold
          • Skill Rune - Cloud of Insects
            • Damage type changed from Poison to Physical
        • Mass Confusion
          • Skill Rune - Devolution
            • Chance to summon a Zombie Dog reduced from 50% to 30%
        • Poison Dart
          • Skill Rune - Flaming Dart
            • Weapon damage increased from 425% to 565% over 4 seconds
        • Sacrifice
          • Has been redesigned
            • Now sacrifices a single dog at a time
            • The dog will now be thrown to you cursor location and detonates on impact
          • Weapon damage increased from 185% to 1090%
            • If you're wearing The Tall Man's Finger, the damage is tripled to 3270% weapon damage for sacrificing your dog
              • You do not gain additional damage if your giant dog represents more than 3 normal dogs
          • Skill Rune - Black Blood
            • Has been redesigned
              • Now stuns enemies in the impact area for 3 seconds
          • Skill Rune - Pride
            • Mana gained increased from 60 to 280 per dog
          • Skill Rune - For the Master
            • Has been redesigned
              • All your dogs will now be sacrificed in a single cast for 1090% weapon damage each
          • Skill Rune - Provoke the Pack
            • Has been redesigned
              • Now gain 20% increased damage for 5 seconds when you sacrifice a dog
                • This buff gains a stack with each cast and has a maximum of 10 stacks
        • Spirit Barrage
          • Skill Rune - Well of Souls
            • Damage type changed from Cold to Fire
      • Passive Skills
        • Circle of Life
          • Chance to summon a Zombie Dog has been reduced from 30% to 15%
    • Wizard
      • Active Skills
        • Arcane Torrent
          • Now has an initial cost of 30 Arcane Power
          • Weapon damage increased from 573% to 670%
          • Skill Rune - Arcane Mines
            • Weapon damage increased from 688% to 825%
          • Skill Rune - Death Blossom
            • Weapon damage increased from 1452% to 1725%
        • Blizzard
          • Weapon damage increased from 807% to 910%
          • Skill Rune - Unrelenting Storm
            • Weapon damage increased from 1296% to 1360%
        • Disintegrate
          • Now has an initial cost of 30 Arcane Power
          • Weapon damage increased from 511% to 580%
          • Skill Rune - Entropy
            • Weapon damage increased from 649% to 745%
        • Energy Twister
          • Weapon damage increased from 1000% to 1525%
          • Skill Rune - Raging Storm
            • Weapon damage increased from 1935% to 3200%
        • Familiar
          • Weapon damage increased from 179% to 240%
        • Hydra
          • Weapon damage increased from 66% to 195%
          • Skill Rune - Arcane Hydra
            • Weapon damage increased from 111% to 245%
          • Skill Rune - Blazing Hydra
            • Weapon damage increased from 108% to 185% over 3 seconds
          • Skill Rune - Frost Hydra
            • Weapon damage increased from 108% to 275%
          • Skill Rune - Lightning Hydra
            • Weapon damage increased from 138% to 305%
          • Skill Rune - Mammoth Hydra
            • Weapon damage increased from 178% to 400%
        • Magic Missile
          • Weapon damage increased from 170% to 230%
          • Skill Rune - Charged Blast
            • Weapon damage increased from 240% to 325%
          • Skill Rune - Seeker
            • Weapon damage increased from 211% to 285%
        • Meteor
          • Molten fire weapon damage increased from 167% to 190% over 3 seconds
          • Skill Rune - Comet
            • Freezing mist weapon damage increased from 197% to 224% over 3 seconds
          • Skill Rune - Molten Impact
            • Molten fire weapon damage increased from 549% to 625% over 3 seconds
        • Ray of Frost
          • Now has an initial cost of 30 Arcane Power
          • Weapon damage increased from 510% to 605%
          • Skill Rune - Sleet Storm
            • Weapon damage increased from 375% to 455%
      • Passive Skills
        • Cold Blooded
          • Bug Fixes
            • Fixed an issue that could sometimes prevent skills from refreshing this skill when their Chilled duration was refreshed
    Return to Top

    ITEMS

    • A new Legendary consumable has been added
      • Ramalandi's Gift
        • Use on an unsocketed item to add the maximum number of sockets that item type allows
    • Several existing Legendary items have been updated to include a unique Legendary power 
      • General
        • Depth Diggers
          • Legendary Power added
            • All resource generators deal 80-100% more damage
        • Kymbo's Gold
          • Legendary Power added
            • Picking up gold heals you for an amount equal to the gold that was picked up
              • Note: This power has not yet implemented
        • Sash of Knives
          • Legendary Power added
            • Chance on attack to throw a dagger at a nearby enemy for 275-350% weapon damage
      • Barbarian
        • Lamentation
          • Legendary Power added
            • Allows Rend to be applied twice
        • Bastion's Revered
          • Legendary Power added
            • Increases maximum number of Frenzy stacks to 10
      • Crusader
        • Angel Hair Braid
          • Legendary Power added
            • Allows Punish to gain the effect of all runes
        • Eternal Union
          • Legendary Power added
            • Increases the duration of all Phalanx Avatars by 200%
      • Demon Hunter
      • Note: Existing items will not be affected by these changes. Only new versions of the items will roll with the added Legendary power. 
    • Class-Specific Items
      • Crusader
        • Blade of Prophecy
          • The text on this item no longer improperly states that all enemies hit by Condemn will trigger another explosion
      • Demon Hunter
        • Embodiment of the Marauder
          • (6) Set Bonus
            • Fixed an issue that caused Hatred spenders cast by the Sentries to have a slower attack speed than intended
        • Natalya's Vengeance
          • (4) Set Bonus
            • Cooldown reduction increased from 1 to 2 seconds per kill
            • Now also triggers on assists
        • The Shadow's Mantle
          • (2) Set Bonus
            • Now, upon receiving fatal damage you instead automatically cast Smoke Screen and are healed to 25% Life
              • This effect may only occur once every 120 seconds
          • (4) Set Bonus
            • Has been redesigned
              • Now causes Shadow Power to last forever
      • Wizard
        • Firebird's Finery
          • (6) Set Bonus
            • Weapon damage increased from 300% to 2000% over 5 seconds
      • Several existing class-specific Legendary items have also been updated to include a unique Legendary power (please see above)
    • New Seasonal Legendaries
      • General
        • Bottomless Potion of Rejuvination
          • New Legendary Potion
          • Restores 15% of your primary resource when used below 25% Life
        • Krelm's Buff Belt
          • New Legendary Belt
          • Grants a 20% Movement Speed bonus
          • Taking damage causes you to lose this effect for 15 seconds
        • Krelm's Buff Bracers
          • New Legendary Bracers
          • Grant you immunity to Knockback and Stun effects
        • x1_FollowerItem_Legendary_03 (Name still TBD)
          • New Legendary Follower item
          • Equip on Follower: Reduces the cooldown of all Follower skills by 50%
      • Barbarian
        • Remorseless
          • New Legendary one-handed Mighty Weapon
          • Grants Hammer of the Ancients a 25-30% chance to summon an Ancient for 20 seconds
      • Crusader
        • Amazonian Parma
          • New Legendary Shield
          • Allows Phalanx to summon twice as many Avatars
          • Applies to all rune variants
        • P1_CruShield_norm_unique_01 (Name still TBD)
          • New Legendary Crusader Shield
          • Removes the cooldown of Condemn
          • Condemn now costs 40 Wrath
      • Demon Hunter
        • Leonine Bow of Hashir
          • New Legendary Bow
          • Grants Bola Shot a 15-20% chance on explosion to pull in all enemies within 24 yards
      • Monk
        • Alabaster Gloves
          • New Legendary Gloves
          • Increases the duration of Sweeping Wind to 1 minute
      • Witch Doctor
        • Seasonal Legendary not yet implemented
      • Wizard
        • p1_Wand_norm_unique_01 (Name still TBD)
          • New Wand
          • Removes the cooldown of Teleport
          • Teleport now costs 25 Arcane Power

    ACHIEVEMENTS

    • Bad Time to Be a Beast
      • Number of kills required has been reduced from 500,000 to 250,000
    • Bouncing from Bounty to Bounty
      • Number of bounties required has been reduced from 50,000 to 5,000
    • Bounty Hunter Extraordinaire
      • Number of bounties required has been reduced from 100,000 to 7,500
    • Bounteous Maximus
      • Number of bounties required has been reduced from 150,000 to 10,000
    • Death Death and More Death
      • Number of kills has been reduced from 2,500,000 to 750,000
    • The Million Monster Mortality
      • Has been renamed to "Killin' It"
      • Number of kills required has been reduced from 1,000,000 to 500,000
    • Some Hordes
      • Number of kills required has been reduced from 5,000,000 to 1,000,000
    • Splinter is Coming
      • Number of kills required has been reduced from 25,000 to 1,000
    • Ten Grand and Counting
      • Has been renamed to "Bountiful Bounties"
      • Number of bounties required has been reduced from 10,000 to 2,500

    ADVENTURE MODE

    • Bounties
      • The following Bounties have had their gold and XP reward values decreased:
        • Act I - Clear Khazra Den
        • Act II - Complete event: A Miner's Gold
        • Act III - Clear Cryder's Outpost
        • Act III - Clear Forward Barracks
        • Act IV - Clear Hell Rift level 2
        • Act V - Complete event: The Miser
    • Nephalem Rifts
      • The cost to open a Nephalem Rift has been reduced from 5 Rift Fragments (total) to 1 Rift Fragment (per player)
        • Each player must pay the 1 Rift Fragment cost in order to enter a Nephalem Rift
      • You can no longer click the Rift Obelisk to open a new rift while one is already open
      • Conduit Pylon duration reduced from 30 to 15 seconds only while in a Greater Rift
    • Bug Fixes
      • Fixed an issue that allowed the matchmaking system to place players in games with open rifts where the rift guardian has already been killed

    CRAFTING

    • Blacksmith 
      • The number of Magic materials required to craft Legendary and set Bracers has been reduced from 120 to 72
    • Mystic
      • When Transmogrifying an item with existing visual effects into a Legendary item, the original item's visual effects will no longer be displayed in addition to the Legendary item's visual effects
      • Torment-only Set items can now be restored to their original appearance after being transmogrified

    EVENTS

    • Infernal Machine
      • A new reward has been added: The Hellfire Amulet
        • New Legendary amulet
        • Will randomly roll a passive appropriate to your class
        • Available for purchase from Squirt in Act II for 5 million gold 
        • Requires the same materials to craft as the Hellfire Ring plus 10 additional Forgotten Souls

    MONSTERS

    • The Skeleton King will now drop the Leoric's Crown the first time you kill him from level 11 to level 65
    • Larvas will now also drop loot
    • Bug Fixes
      • Fixed an issue that could prevent some DoTs from dealing damage while Treasure Goblins were running

    USER INTERFACE

    • Character "Minis" have been added to Profiles
    • Added a text box to the friends list that will filter the list as you type
    • Filter settings on the Clan News pane will now be saved even if you log out
    • The Achievements drop down filter will now save your selection as long as you remain logged in
    • Holding down Shift when comparing items will now exclude bonuses provided by sockets from the comparison
    • Chat
      • Messages will now convert to a whisper after space is pressed when entering a player name
      • New messages will now prioritize your whisper targets if you are currently whispering someone
      • A new hotkey has been added to display the chat window
        • You can now force the chat window to be displayed by holding down the X key
    • Bug Fixes
      • Players will now properly be notified when the Party Leader changes the games difficulty setting
      • Fixed an issue that could sometimes prevent the last few monsters required to clear a bounty from displaying on the minimap
      • Fixed an issue preventing Paragon levels and portraits from displaying on the Heroes Profile tab for offline players
      • Fixed an issue causing Paragon portrait award toasts to pop up before a new portrait was actually earned
      • Fixed an issue that was improperly limiting Community news posts to a character limit that was lower than intended

    BUG FIXES

    • Fixed an issue that was causing frame rate to cap at 60 FPS with Vertical Sync enabled 
    Posted in: 2.1 PTR Datamined: New Item Passives, Stash Space, Greater Rifts, Official Patch notes, and More
  • published the article Patch 2.1.0 PTR Now Available

    Patch 2.1.0 PTR Now Available

    Originally Posted by Blizzard (Official Forums)

    Patch 2.1.0 is currently in development and now available for testing on the PTR. To learn about major changes included in 2.1.0, please see the official PTR patch notes. For information on how to participate, copy over characters, and provide feedback, read on below!

    Further details on how to access the PTR and use the Character Copy system can be found in the FAQ.

    HOW TO PARTICIPATE:

    To participate in the public test, you must have a Diablo III game license attached your Battle.net account in good standing (i.e. it hasn't been suspended or banned). In addition, you will also need to download and install the Battle.net desktop app if you have not already done so.

    Step 1: Create a PTR account. To create a PTR account,  log in to Battle.net Account Management and double-click on your Diablo III game license; this will bring you to the game management page. On this page, click "Create a PTR account." 

    If you've participated in any previous Diablo III PTR (including the Reaper of Souls beta), the "Create PTR account" button may not appear. This is because you've already created a PTR account and can therefore skip this step.

    Step 2: Once you have created a PTR account, installed the Battle.net desktop, and logged in with your Battle.net credentials, select "Diablo III" from the main menu on the left-hand side of the application.

    Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.

    Step 4: You should now have the option to install and play the patch 2.1.0 PTR.

    The 2.1.0 PTR is available in all supported languages, and accounts from all regions are eligible to participate. 

    PTR CHARACTER COPY:

    The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.

    Step 1: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.

    Step 2: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)

    Step 3: Select your region.

    Step 4: Click "Copy." This will copy all characters on your account from the selected region.

    Step 5: You will be disconnected from the PTR client.

    Step 6: Log back in. Your copied characters will be available for play.

    Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost.

    In addition, you can only copy characters over to your PTR account once every 72 hours. Attempting to copy characters before this cooldown is up will result in an error. 

    FEEDBACK AND BUG REPORTING:

    Once you've had the chance to try things out, be sure to visit the Public Test forums to discuss the patch.

    As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. 

    Posted in: Patch 2.1.0 PTR Now Available
  • published the article Upcoming Change - One With Everything

    Upcoming Changes - One With Everything

    Another important class change is coming. Check out the other - Preparation (Punishment).

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    With Patch 2.1 around the corner, many classes are receiving some substantial revisions to core functionalities. These changes have equally substantial philosophy behind them, so we want to prepare you in advance for the kinds of adjustments you should expect.

    Adjustments to One With Everything has been a long-standing community request, but we wanted to make sure we could address this in a way that solves all of its components without reducing the Monk's survivability. There are two major issues with One With Everything:

    • It's too good, to the point it feels mandatory for all Monks to use.
    • It forces Monks to gear a specific way, which is difficult and frustrating.
    We are addressing this issue in two ways. First, both Monks and Demon Hunters will no longer receive Dodge from Dexterity. Instead, they will receive Armor, similar to Barbarians and Crusaders. For more information on this change, please refer to ourPatch 2.1.0 PTR Preview blog.

    Second, One With Everything is being replaced with a new passive called Harmony. Harmony allows 30% of your single elemental resistances from items to apply to all elements. 

    With these two changes, we can move away from a place where Monks are forced to rely on their secondary affixes for Toughness. It’s possible you may see your Toughness as a lower number after this change is in effect, depending on how you've previously geared. However, the exchange of Dodge to more reliable survivability stats like Armor and more accessible All Resist should provide you roughly the same amount of survivability, and overall you shouldn't notice a big difference.

    These changes will soon be available on the PTR, and we hope that you will take the opportunity to try them out and let us know how they feel. We're eager to hear your feedback on this and other changes coming in Patch 2.1.
    Posted in: Upcoming Change - One With Everything
  • published the article First Look: Patch 2.1.0 PTR Preview

    REMINDER: Upcoming Change - Preparation (Punishment) / Upcoming Change - One With Everything

    First Look: Patch 2.1.0 PTR Preview

    It has come!

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    It's almost here, nephalem! The first major content patch for Reaper of Souls™ is right around the corner and we're preparing a Public Test Region (PTR) to give you a hands-on look at the upcoming changes. In the meantime, let's get started with a high-level overview of what you can expect from patch 2.1.0.

    Table of Contents:
    • Seasons
    • Greater Rifts
    • Leaderboards
    • Combat Changes
    • The Cesspools
    Please note that this is only a preview. The below information does not reflect all changes available in patch 2.1.0 and is subject to change. Some images represent works in progress, and may not be representative of the final product.

    Seasons:

    Similar to Ladders in Diablo® II, Seasons will offer players in Diablo® III a chance to periodically start fresh, leveling their level 1 characters and artisans from scratch. Season participation benefits include exclusive rewards and unique Legendaries as well as the the thrill of climbing all-new Leaderboards by completing achievements, earning Conquests, or running Greater Rifts. 

      

    Left: A Seasonal Hardcore Crusader gets ready to hop into the action.
    Right: A full overview of your Seasonal characters will be available in your Character Profile.

    Conquests:
    With the start of each Season, players will have the opportunity to earn Conquests. Conquests are special Season-only achievements (offered in addition to the suite of non-Seasonal achievements already available in the game) that represent a variety of challenging goals. These goals can vary in terms of gameplay and difficulty, and some might be easier to complete than others. With tasks ranging from killing Malthael at level 70 on Torment VI to finishing Acts I-V in an hour or less, Conquests are designed to encourage and promote an array of different playstyles.

    Conquests are considered "first come, first served," and the first 1000 individuals to complete a Conquest within a given Season will be immortalized on that Season's regional Leaderboard. Right now, we're looking to provide between 10-15 unique Conquests each Season, and each Conquest will have its own Leaderboard. Conquests will also provide achievement points and will count toward your Seasonal point total. These points will be provided regardless of whether your character placed in the regional Leaderboard. 

    No Seasons? No Problem!
    Not in the mood to start from scratch? You’ll still benefit from Seasons. New Seasonal Legendaries will roll over to non-Seasonal loot pool after a Season concludes. In addition, Greater Rift leaderboards will also become available to non-Seasonal characters, so you can compare the progress of your friends and clanmates with that of your most veteran heroes!

    Greater Rifts:

    Formerly referred to as Tiered Rifts, Greater Rifts are a special type of Nephalem Rift that are designed to provide players way to measure their gear progression and efficiency.

    How to Access Greater Rifts:
    To access a Greater Rift, simply complete a regular Nephalem Rift in any difficulty. When you defeat the Rift Guardian, they'll have a chance to drop a Greater Rift Key. You can then use this new key at the Nephalem Obelisk, similar to other Rift Fragments—this will open a Greater Rift. If you have members in your party, each player will be prompted to use one of their own Greater Rift keys to join the fun! 


    Entering a Greater Rift requires its own type of Rift Keys.

    How Greater Rifts Work:
    While Greater Rifts are a type of Nephalem Rift, there are some key differences between the two features. In Greater Rifts:
    • You'll race against a clock to fill a progress bar by accruing monster kills.
    • Most monsters do not drop loot; rewards have been completely shifted to the Rift Guardian.
      • This removes conflicting pressure from attaining a better time versus picking up all your loot.
    • Monsters grant differing amounts of progress for your progress bar; the tougher the monster, the more they fill up your progress bar.
    • You cannot resurrect at your corpse or in town while in a Greater Rift—only at the last checkpoint.
    • You cannot use player banners or the Teleport option if the target player is in a Greater Rift.
    • Higher Greater Rifts levels are progressively more difficult. 
      • This difficulty is separate from the standard difficulty settings (Master, Torment I-VI, etc.)
    If you complete a Greater Rift before time expires you'll advance to the next difficulty level. Should your time be exceptionally good, you might even skip a few levels! If time instead expires, you'll have reached the end of your current Greater Rift journey and your best results will be posted to the appropriate Leaderboards.

    Your progress bar is a little different inside a Greater Rift, to allow you to gauge your completion compared to your efficiency.

    Legendary Gems:
    Greater Rifts are truly a challenge, and conquering such challenges should be met with great reward. To provide a unique and upgradable incentive, we're introducing Legendary Gems.

    Legendary Gems are still undergoing significant iteration at this time, so you won't see them available on the PTR right away. The gist is that these gems are infinitely upgradeable, and provide special Legendary powers when socketed into the appropriate gear slot. They can only be socketed into Rings and Amulets, and can be upgraded by completing additional Greater Rifts. The higher you place in a Greater Rift, the more likely your gem will be successfully upgraded. We'll have more details in the future as we continue development on these powerful baubles, so stay tuned!

    Coming to a Nephalem Rift Near You:
    Some of the changes in Greater Rifts are also coming to regular Nephalem Rifts—like the way the completion bar will advance based on monster difficulty. In addition, we're slightly modifying the entry mechanism for all Rifts. All players will need to have a Rift Fragment in order to enter a Nephalem Rift; however, we’ve reduced the cost for entering a Nephalem Rift down to one Rift Fragment per character to compensate.

    Leaderboards:

    With so many ways to compete, we want to provide players with a quick and easy way to measure their progress. Enter our next big feature for patch 2.1.0: Leaderboards. Leaderboards will track progress for Greater Rifts, Seasonal achievement points, and Seasonal Conquests across a variety of game styles. Designed to be informative and detailed, Leaderboards will allow you to compare your progress to that of your gameplay region, friends, and clan members, and each type of board will track progress a little differently.

    Leaderboards offer a variety of ways to compare your accomplishments to your friends and clanmates.

    Greater Rift Leaderboards:
    Greater Rift leaderboards will be split between both Hardcore and Normal gameplay modes as well as Seasonal and Non-Seasonal characters. To help encourage a variety of play styles and allow you to measure yourself against similar competitors, we've also broken up Greater Rift leaderboards into the following categories:
    • Solo play for each class (e.g. top players for Barbarian, Demon Hunter, Crusader, etc.)
    • 2-Player Groups
    • 3-Player Groups
    • 4-Player Groups
    Season-Only Leaderboards:
    Some Leaderboards will be Season-only. For example, Conquests are only tracked on Seasonal characters, so these Leaderboards won't have a non-Season equivalent. The same will be true for Seasonal achievement points. In addition, because Conquests and achievements are account-wide, their associated Leaderboards will not be split between Normal and Hardcore (even though some tasks may require playing a particular mode). 

    Combat Changes:

    Of course, with so many competitive elements hitting the PTR, we're also reviewing each class thoroughly to ensure no matter what you play, you have a fair chance at reaching your Seasonal goals. While we won't be getting into class specific details here, we wanted to share with you a few examples of overarching tweaks we plan on experimenting with during the Public Test phase. There are some mechanics that, over time, haven’t performed quite as we envisioned. We'll be making some changes in 2.1 to help address these concerns.

    Dexterity & Survivability:
    A major change is coming to Dexterity to benefit Demon Hunters and Monks. Each point of Dexterity will grant 1 point of Armor instead of Dodge chance. Dodge isn’t as reliable as Armor or Resistances and doesn’t protect you from some of the most dangerous monster affixes like Plagued or Thunderstorm. In light of this buff, the existing passives that grant 30% of your Dexterity as Armor (Seize the Initiative and Awareness) will be completely redesigned.

    Healing:
    The next change will be to Healing. Currently, Healing provided by gear isn't very valuable because you receive the vast amount of your healing from Health Globes. During internal testing, we discovered that as you reached higher Greater Rift levels, you really wanted more of your healing to come from your gear in order to survive. To facilitate this, we are reducing the amount of healing Health Globes provide, but buffing Life on Hit and Life Regeneration on gear to compensate. This change should make a more consistent experience when you turn up the difficulty (or reach a higher tier in a Greater Rift) in situations where you’re not killing as quickly and actually require the increased Healing.

    The Cesspools:

    While Seasons and Greater Rifts are definitely taking center stage with this patch, we're also providing some additional content to add more variety and flavor to your Adventure Mode exploration. Originally designed as the sewers of Westmarch, we weren't quite able to include the Cesspools in the list of playable environments in Reaper of Souls by the time the expansion launched.

     

    Expect to encounter (and slaughter) a variety of creatures in the Cesspools!

    Still, we loved the look and feel of this festering, dank underworld and we've spent some time polishing it up for use in Nephalem Rifts and Greater Rifts. You'll have a chance to spawn Cesspool levels while in a Rift, and we hope you enjoy this new randomized landscape! We may have additional treats on the horizon, but let's not get too Greedy. . . . You'll have your hands on the PTR soon enough to find out more.
    We are incredibly excited to share patch 2.1.0 with you and can't wait to see your reactions once the PTR goes live. Be sure let us know what you think of the changes and features, and send any bug reports our way as you explore Seasons, Greater Rifts, Leaderboards, and more. What new feature are you most excited about? Are you going to climb the Greater Rifts leaderboard, or will you race to be the first to complete as many Conquests as you can? Let us know in the comments below, and we'll see you soon™ on the PTR!
    Posted in: First Look: Patch 2.1.0 PTR Preview
  • published the article Upcoming Change - Preparation (Punishment)

    Upcoming Change - Preparation (Punishment)

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    With Patch 2.1 around the corner, many classes are receiving some substantial revisions to core functionalities. These changes have equally substantial philosophy behind them, so we want to prepare you in advance for the kinds of adjustments you should expect.

    Preparation (Punishment) was creating less than ideal gameplay by encouraging the conversion of Discipline to direct DPS. The byproduct of this was Demon Hunters frequently finding themselves without their defensive or utility skills, often resulting in more frequent character death. To address this, we are reworking this rune to no longer cost Discipline, but have a 20 second cooldown.

    While this change may initially seem severe, it has several major benefits we hope players will take the opportunity to explore and experiment with:
    • All Discipline is now reserved for defensive and utility skills, encouraging Demon Hunters to take greater advantage of these skills.
    • Nightstalker will feel less mandatory in conjunction with Punishment, freeing up a Passive slot in many builds.
    • If you choose to keep Preparation (Punishment) in your build, the cooldown corresponds with roughly how long it would take to regenerate the appropriate amount of Discipline (unless you had a large amount of Resource Cost Reduction).
    • Cooldown Reduction is now a more attractive stat, and this may open up new CDR-focused builds.

    We know this changes builds and the gameplay pattern for some Demon Hunters. We’re also working hard to adjust other skills as well as introduce Legendary items both in this patch and constantly in the future in order to continue opening up new and exciting ways to play.

    This change will soon be available on the PTR, and we hope that you will take the opportunity to try it out and let us know how it feels. We're eager to hear your feedback on this and other changes coming in Patch 2.1.
    Posted in: Upcoming Change - Preparation (Punishment)
  • published the article Patch 2.0.5 Hotfixes - Updated 5/16

    Patch 2.0.5 Hotfixes - Updated 5/16

    These hotfixes went live yesterday night.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    [LIVE HOTFIXES]
    • The Plagued monster affix is no longer dealing unusually high amounts of damage.*
    • Fixed a bug where the level 70 Hellfire Ring's legendary proc was not dealing damage.*
    Posted in: Patch 2.0.5 Hotfixes - Updated 5/16
  • published the article Patch v2.0.5a Now Live

    Reminder: And Then We Doubled It - Happy Birthday, Diablo III!, Patch 2.0.5 Hotfixes - Updated 5/14, New Ability Visuals Video

    Patch v2.0.5a Now Live

    A small update has been pushed that fixes some recent issues.

    Originally Posted by Blizzard (Official Forums)

    CRAFTING

    • Mystic
      • Bug Fix: Fixed an issue that allowed crafted set items to roll for class specific properties that were not available to your class when Enchanting 

    BUG FIXES

    • Fixed an issue that could cause your client to run out of memory and cause it to crash
    • Fixed an issue with Sound Settings that could cause your game client to crash
    Posted in: Patch v2.0.5a Now Live
  • published the article [Updated] And Then We Doubled It - Happy Birthday, Diablo III!, Patch 2.0.5 Hotfixes - Updated 5/14, New Ability Visuals Video

    Update: The Anniversary Buff is Now Live

    And Then We Doubled It - Happy Birthday, Diablo III!

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    On May 15, 2012, the gates of the Burning Hells opened and Diablo III was unleashed onto the world. Since then, millions of heroes have been created, billions of hours have been spent in games, and trillions of demons have been slaughtered without mercy. We've even released an expansion! To celebrate the game's second anniversary and the community that made it all possible, players who log in to defend Sanctuary this week will receive double Rift Fragments as well as a +100% boost to their chance to find Legendary items. This bonus birthday buff begins in the Americas on Thursday, May 15 at 12:00 a.m. PDT and ends on Thursday, May 22 at 5:00 a.m. PDT.
    Happy demon-hunting, nephalem. Thank you for your continued support, and we wish you many awesome adventures in the coming year! *The buff is only available on PC and Mac, but it will apply to all characters and stack with similar bonuses.

     


    Patch 2.0.5 Hotfixes - Updated 5/14

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Previous hotfixes can be located here: [2.0.1] [2.0.2][2.0.3][2.0.4]

    Last Updated - May 14th. Items with an asterisk (*) are most recent.

    [UPCOMING HOTFIXES]
    Artisans
    • Crafted items will no longer generate affixes inappropriate to the character when rerolling properties at the Mystic.*

    New Ability Visuals Video

    Our lovely mod Zero(pS) has made a video showing about all the visually changed abilities.

    Posted in: [Updated] And Then We Doubled It - Happy Birthday, Diablo III!, Patch 2.0.5 Hotfixes - Updated 5/14, New Ability Visuals Video
  • published the article Patch 2.0.5. Now Live - Official Patch Notes

    2.0.5 Issues

    There are two outstanding issues with 2.0.5. we want to make sure you are all aware of.


    Patch 2.0.5. Now Live - Official Patch Notes

    • Legendary crafted recipes no longer require specific Common armors or weapons and instead now require Common crafting materials!
    • Kadala now drops Torment Legendaries as well!
    • Gold Find from difficulty is now multiplicative!
    • Horadric Cache Legendary drop chance scales with difficulty!
    • Tyrael will now chat about his poor eating habits with less frequency!
    • That, plus a ton of class changes and a lot of other stuff is already live on US and is scheduled to go live in EU in about 12 hours

    Originally Posted by Blizzard (Official Forums)

    GENERAL

    • Increased the radius of "Strength in Numbers" (multiplayer buff) from 100 to 200 yards
    • Gold Find on items will now stack multiplicatively with the Gold Find bonus provided from game difficulty
      • This significantly increases the gold reward most players will see when playing on higher difficulty levels or wearing Gold Find gear.
      • Example: Suppose you are playing on Master (+200% Gold Find) and have 50% Gold Find awarded from items. A pile of gold drops that would normally be 50 gold. Your Difficulty bonus increases the 50 gold to 150 gold. Your 50% Gold Find will now increase the 150 gold to 225 gold.
    • The 300% Gold Find cap applied to items and Paragon Points has been removed
    • The Vote Kick system has received several changes to make it less restrictive:
      • Vote Kicking is now available after you have been in a game for 2 minutes (down from 5 minutes)
      • Killing a champion or rare pack no longer disables vote kicking for 15 seconds
      • After a boss kill, vote kicking is disabled for 15 seconds (down from 3 minutes)
      • Some additional restrictions were also relaxed
      • Known Issue: The tooltip will not reflect these changes
    • Tyrael will now chat about his poor eating habits with less frequency

     

    CLASSES

    • Barbarian
      • Philosophy
        • To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
        • Rend is being changed to make the damage more consistent. The difference between getting a Critical Hit or not on Rend made the ability too unpredictable. This is particularly important when the player has the option of reapplying the Damage over Time effect.
        • Finally, we are buffing the least used Fury spender - Seismic Slam. While there will always be a least used skill, we feel the aesthetic of Seismic Slam is very strong, and we would love for more people to enjoy using it. To this end we are making the skill mechanically easier to use as well as directly buffing the damage.
      • Active Skills
        • Frenzy
          • Skill Rune - Sidearm
            • Damage type changed from Physical to Cold
        • Overpower
          • Skill Rune - Crushing Advance
          • Damage type changed from Physical to Cold
        • Rend
          • Rather than rolling for a Critical Hit, Rend will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT
            • Note: Since the skill can no longer deal a Critical Hit, it will no longer trigger effects that occur on Critical Hit.
        • Revenge
          • Skill Rune - Best Served Cold
            • Damage type changed from Physical to Cold
        • Seismic Slam
          • Now also hits enemies in a 10 yard wide, 10 yard long area in front of you in addition to the existing cone
          • Base weapon damage increase from 550% to 620%
          • Altered the duration of the cast animation to be the same as most other Barbarian abilities.
          • Removed the short knock up
          • Will now ignore line of sight blockers (such as the walls created by the Waller monster affix) when dealing damage
          • Skill Rune - Permafrost
            • Weapon damage increased from 710% to 755%
            • Slow duration reduced from 2 seconds to 1 second
          • Skill Rune - Shattered Ground
            • Weapon damage increased from 710% to 735%
            • Changed the 5 yard knockback to a short knock up
          • Skill Rune - Stagger
            • Has been redesigned: Now reduces the Fury cost from 30 to 22
        • War Cry
          • Range increased from 50 to 100 yards
        • Whirlwind
          • Skill Rune - Hurricane
            • Damage type changed from Physical to Cold
        • Wrath of the Berserker
          • Skill Rune - Arreat's Wail
            • Damage type changed from Physical to Fire
          • Skill Rune - Striding Giant
            • Has been redesigned: Now reduces all damage taken by 50%
      • Passive Skills
        • Inspiring Presence
          • Range increased from 50 to 100 yards
        • Relentless
          • Now has a buff icon when it's active
          • The damage reduction provided will now be reflected in your Toughness

     

    • Crusader
      • Philosophy
        • Crusaders should be the toughest class in the game and currently they are not. We've increased the 15% damage reduction to 30% to match that of the Monk and Barbarian. In addition we are removing the movement speed penalty on Heavenly Strength while also changing Fervor to be a very strong passive for Crusaders who want to play with a 1-handed weapon. Together these changes should solidify the Crusader fantasy of a powerful tank wielding a giant shield.
        • To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
        • Akarat's Champion has been redesigned. Many of the runes were lackluster while Rally was both too strong but also promoted a style of play that consisted primarily of mashing buttons mindlessly. We've redesigned Rally and buffed the skill and all the other runes.
        • Overall builds that used certain skills such as Judgment - Resolved could do solid damage (though somewhat inconsistent), but if you did not take specific skills or have access to specific Legendary items the damage would fall behind. We are nerfing Judgment - Resolved significantly. A change this large is never easy but this was a mistake we should have caught.
        • To keep Crusader damage competitive we are buffing most of the Crusader's damage abilities across the board. While a few skills have come down slightly in damage, the vast majority are being increased, some by a large margin.
        • Fist of the Heavens and Blessed Shield both fill a similar role of being ranged multi target skills. In order to provide better differentiation we are adjusting Fist of the Heavens to be better at damaging a single target, with the area damage component being a peripheral bonus. To this end the damage of the primary strike of Fist of the Heavens has been increased, while the damage of the secondary bolts has been decreased.
        • Finally, we have done significant redesign to the Crusader's passive abilities. We feel there was an overall lack of interesting passive choices on the Crusader. Rather than try to simply change numbers on existing passives we've tried to provide interesting and compelling choices.
      • General
        • Crusaders now take 30% less damage from all sources
      • Active Skills
        • Akarat's Champion
          • Has been redesigned:
          • This skill now:
            • Increases your damage by 35%
            • Increases Wrath regeneration by 5 per second
            • Makes you immune to crowd control effects
          • Skill Rune - Embodiment of Power
            • Has been redesigned:
              • Now increases the bonus Wrath regeneration to 10 per second
          • Skill Rune - Fire Starter
            • Has been redesigned:
              • Dealing damage now burns enemies with the power of Akarat, for 460% weapon damage as Fire over 3 seconds
          • Skill Rune - Hasteful
            • Has been redesigned:
              • Now gain 15% attack speed while Akarat's Champion is active
          • Skill Rune - Prophet
            • Now also returns you to full health the first time you take fatal damage
          • Skill Rune - Rally
            • Has been redesigned:
              • Now reduces the remaining cooldown of your other abilities by 12 seconds when Akarat's Champion is activated
        • Blessed Hammer
          • Weapon damage increased from 200% to 320%
          • Skill Rune - Burning Wrath
            • Scorched ground weapon damage increased from 150% to 330% per second
          • Skill Rune - Icebound Hammer
            • Explosion weapon damage increased from 75% to 380%
          • Skill Rune - Thunderstruck
            • Arc weapon damage increased from 40% to 60%
        • Blessed Shield
          • Weapon damage increased from 340% to 430%
          • Skill Rune - Combust
            • Explosion weapon damage increased from 270% to 310%
            • Explosion radius increased from 8 to 10 yards
          • Skill Rune - Divine Aegis
            • Damage type changed from Holy to Physical
          • Skill Rune - Shattering Throw
            • Fragment weapon damage decreased from 333% to 170%
        • Bombardment
          • Rather than a random variance, there is now a static 0.35 second delay between Bombardment assaults. This should make the damage more consistent and more reliable.
          • Skill Rune - Annihilate
            • Damage type changed from Physical to Fire
          • Skill Rune - Mine Field
            • Damage type changed from Physical to Fire
          • Skill Rune - Targeted
            • Damage type changed from Physical to Holy
          • Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
        • Condemn
          • Skill Rune - Reciprocate
            • Damage type changed from Holy to Fire
          • Skill Rune - Shattering Explosion
            • Damage type changed from Holy to Physical
          • Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
        • Consecration
          • Skill Rune - Shattered Ground
            • Weapon damage increased from 95% to 155%
            • Damage from this rune can now trigger procs
        • Falling Sword
          • Weapon damage increased from 1100% to 1700%
          • Replaced the knockback effect with a small knock up
          • Skill Rune - Flurry
            • Sword weapon damage increased from 60% to 230%
            • Damage type changed from Physical to Holy
          • Skill Rune - Part the Clouds
            • Cloud weapon damage increased from 165% to 605%
          • Skill Rune - Rapid Descent
            • Damage type changed from Physical to Lightning
          • Skill Rune - Rise Brothers
            • Avatar weapon damage increased from 143% to 280%
          • Skill Rune - Superheated
            • Superheated ground weapon damage increased from 200% to 310% per second
          • Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
          • Bug Fix: Fixed an issue causing the impact to always deal Physical damage, regardless of the Rune chosen
        • Fist of the Heavens
          • Explosion weapon damage increased from 340% to 545%
          • Bolt weapon damage reduced from 340% to 255%
          • Skill Rune - Divine Well
            • Bolt weapon damage reduced from 80% to 40%
          • Skill Rune - Fissure
            • Fissure weapon damage increased from 400% to 410% over 5 seconds
            • Arc weapon damage reduced from 185% to 135%
          • Skill Rune - Heaven's Tempest
            • Weapon damage reduced from 150% to 100% per second
            • Damage type changed from Lightning to Fire
          • Skill Rune - Retribution
            • Pierce weapon damage reduced from 350% to 270%
            • Explosion weapon damage increased from 150% to 435%
            • Bolt weapon damage reduced from 350% to 185%
            • Minimum cast range removed
            • Damage type changed from Lightning to Holy
        • Heaven's Fury
          • Weapon damage increased from 1260% to 1710%
          • Skill Rune - Ascendency
            • Weapon damage increased from 1680% to 2766%
          • Skill Rune - Blessed Ground
            • Scorched ground weapon damage increased from 975% to 1550%
          • Skill Rune - Fires of Heaven
            • Weapon damage increased from 735% to 960%
          • Skill Rune - Split Fury
            • Weapon damage increased from 1440% to 1980%
          • Skill Rune - Thou Shalt Not Pass
            • Damage type changed from Holy to Lightning
          • Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
        • Iron Skin
          • Skill Rune - Explosive Skin
            • Weapon damage increased from 1050% to 1400%
        • Judgment
          • Skill Rune - Resolved
            • Critical Hit Chance bonus reduced from 80% to 20%
        • Justice
          • Weapon damage increased from 240% to 245%
          • Skill Rune - Burst
            • Explosion weapon damage increased from 30% to 60%
          • Skill Rune - Crack
            • Additional hammer weapon damage increased from 175% to 245%
            • Proc chance increased from 80% to 100%
          • Skill Rune - Hammer of Pursuit
            • Weapon damage increased from 300% to 335%
            • Damage type changed from Holy to Physical
          • Skill Rune - Sword of Justice
            • Damage type changed from Holy to Physical
            • Changed from 5 stacks of 3% Movement Speed to 3 stacks of 5% Movement Speed. Total bonus is still 15%, but can now be reached with fewer attacks.
        • Laws of Hope
          • Cooldown reduced to 30 seconds
        • Laws of Justice
          • Cooldown reduced to 30 seconds
        • Laws of Valor
          • Cooldown reduced to 30 seconds
          • Skill Rune - Answered Prayer
            • Has been redesigned: Now each enemy killed while the law is empowered increases the duration by 1 second, up to a maximum of 10 seconds
        • Phalanx
          • Weapon damage increased from 380% to 490%
          • Enemies can now be hit by multiple Phalanx avatars
          • Skill Rune - Bowmen
            • Weapon damage increased from 160% to 185%
          • Skill Rune - Bodyguard
            • Weapon damage increased from 285% to 560%
          • Skill Rune - Stampede
            • Reduced the distance enemies are knocked back
          • Skill Rune - Shield Bearers
            • Reduced the distance enemies are knocked back
        • Provoke
          • Bug Fix: Fixed an issue that allowed Provoke to proc other powers
          • Skill Rune - Charged Up
            • Bug Fix: The chance to deal damage is now, properly, based on the damaging power's proc coefficient
        • Punish
          • Weapon damage increased from 270% to 335%
          • Skill Rune - Fury
            • Damage type changed from Physical to Lightning
          • Skill Rune - Retaliate
            • Weapon damage dealt when you block increased from 94% to 140%
            • Damage type changed from Physical to Holy
          • Skill Rune - Roar
            • Explosion weapon damage increased from 40% to 75%
            • Bug Fix: Fixed an issue preventing the base attack from dealing Fire damage
        • Shield Bash
          • Shield Bash should now more reliably hit targets close to the Crusader
          • If Shield Bash causes the player to charge an enemy, the enemy will now be rooted for 1 second on cast
          • Shield Bash now has smart targeting
            • If you are targeting an area more than 10 yards away from you and click on nothing, the closest target to your click point, within 10 yards, will be charged
          • Skill Rune - Crumble
            • Damage type changed from Holy to Fire
          • Skill Rune - One on One
            • Damage type changed from Holy to Lightning
            • 3 Second immobilize effect has been replaced with a 1.5 second stun
          • Skill Rune - Pound
            • Weapon damage increased from 740% to 1200%
            • Damage type changed from Holy to Physical
            • Should now always hit the chosen target
          • Skill Rune - Shattered Shield
            • Fragment weapon damage increased from 380% to 740%
          • Skill Rune - Shield Cross
            • Additional shield weapon damage increased from 135% to 155%
            • Damage type changed from Holy to Physical
        • Slash
          • Weapon damage increased from 190% to 230%
          • Skill Rune - Carve
            • Should now more reliably hit targets next to the Crusader
          • Skill Rune - Zeal
            • Increased maximum number of stacks from 5 to 10
        • Smite
          • Weapon damage increased from 165% to 175% to primary target
          • Weapon damage increased from 125% to 150% to secondary targets
          • Increased range to 30 yards
          • Now destroys destructible objects, but prioritizes enemies
          • Skill Rune - Shared Fate
            • Damage type changed from Holy to Lightning
          • Skill Rune - Shatter
            • Explosion weapon damage increased from 20% to 60%
          • Skill Rune - Surge
            • Has been redesigned:
              • Now increases the number of additional targets hit by 2
        • Steed Charge
          • Duration increased from 1.5 to 2 seconds
          • Steed Charge should now start its cooldown immediately when used
          • Steed Charge now goes through and destroys destructible objects and doors
          • Skill Rune - Draw and Quarter
            • Damage type changed from Physical to Holy
          • Skill Rune - Endurance
            • Increases the duration to 3 seconds up from 2 seconds
        • Sweep Attack
          • Weapon damage increased from 440% to 480%
          • Width of the cone increased from 120 to 180 degrees to match the visual
          • Skill Rune - Blazing Sweep
            • Additional weapon damage reduced from 170% to 120%
            • Damage over time from Blazing Sweep can now stack with itself
          • Skill Rune - Gathering Sweep
            • Damage type changed from Physical to Holy
      • Passive Skills
        • Fanaticism
          • New Passive Skill: Replaces Nephalem Majesty
          • Increases the attack speed of Justice, Punish, Slash, and Smite by 15%
        • Fervor
          • Has been redesigned:
            • While wielding a one-handed weapon, your attack speed is increased by 15% and all cooldowns are reduced by 15%
        • Finery
          • Has been redesigned:
            • Gain 1.5% Strength for every gem socketed into your gear
        • Heavenly Strength
          • Removed the movement speed penalty
        • Holy Cause
          • Damage bonus now applies to all weapons, not just Holy weapons
        • Indestructible
          • Has been redesigned:
            • When you receive fatal damage, you instead become immune to damage, gain 35% increased damage and (82,526 @L70) Life per Kill for 5 seconds
            • This effect may occur once every 60 seconds
        • Insurmountable
          • Has been redesigned:
            • Blocking an attack generates 6 Wrath
        • Iron Maiden
          • Has been redesigned:
            • Your Thorns has been increased by 50%
        • Nephalem Majesty
          • Has been removed
        • Towering Shield
          • Has been redesigned:
            • Increases the damage of Blessed Shield, Punish, and Shield Bash by 20%
            • Reduces the cooldown of Shield Glare by 30%
        • Vigilant
          • Increased Non-Physical damage reduction from 5% to 20%

     

    • Demon Hunter
      • Philosophy
        • Demon Hunter survivability is lower than we would like. While the Demon Hunter is not as tough as other classes, this can be frustrating when taken to an extreme. The change to the Awareness passive is a first step; we will be keeping an eye on this and making additional changes as needed in the future. The Marauder's Set bonuses are attractive, but often the pets would get in each other's way or Sentries would not use your spenders often enough. To help improve this set's functionality, Companions have received collision box revisions and the rate at which Sentries use your Hatred spenders has been increased.
      • Active Skills
        • Companion
          • Companions's collision boxes should now more closely match their actual size, and allow them to more effectively surround enemies
        • Grenade
          • Will now more reliably explode when an enemy is near the thrown grenade
          • Explosion radius increased from 5 to 6 yards
          • Collision radius of the projectile has been significantly increased
          • Will now explode closer to your click location if it did not explode before reaching it
          • Max range increased from 45 to 75 yards
        • Hungering Arrow
          • Skill Rune - Devouring Arrow
            • Damage type changed from Physical to Cold
      • Passive Skills
        • Awareness
          • Has been redesigned: Armor is now increased by 30% of your Dexterity

     

    • Monk
      • Philosophy
        • To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
        • We want to give Monks more options for spending their Spirit. The damage on Wave of Light is being increased to encourage its use as an alternative to the existing popular Spirit spenders.
      • Active Skills
        • Crippling Wave
          • Skill Rune - Rising Tide
            • Damage type changed from Physical to Holy
        • Deadly Reach
          • Skill Rune - Keen Eye
            • Damage type changed from Physical to Fire
          • Skill Rune - Scattered Blows
            • Bug Fix: Fixed an issue preventing the first and second hits from dealing Lightning damage
          • Skill Rune - Strike from Beyond
            • Damage type changed from Physical to Cold
        • Fists of Thunder
          • Skill Rune - Bounding Light
            • Damage type changed from Lightning to Holy
          • Skill Rune - Lightning Flash
            • Has been removed
          • Skill Rune - Quickening
            • Damage type changed from Lightning to Physical
          • Skill Rune - Wind Blast
            • New Skill Rune: Replaces Lightning Flash
            • Every third hit Freezes enemies for 1 second
            • Deals Cold damage
        • Mantra of Conviction
          • Bug Fix: Fixed an issue causing this to provide less bonus damage than intended
        • Sweeping Wind
          • Skill Rune - Inner Storm
            • Damage type changed from Physical to Holy
        • Wave of Light
          • Impact weapon damage increased from 473% to 605%
          • Skill Rune - Blinding Light
            • Has been removed
          • Skill Rune - Explosive Light
            • Weapon damage increased from 731% to 830%
            • Damage type changed from Holy to Fire
          • Skill Rune - Numbing Light
            • New Skill Rune: Replaces Blinding Light
            • Critical Hits Freeze enemies for 4.5 seconds
            • Deals Cold damage
          • Skill Rune - Pillar of the Ancients
            • Has been redesigned:
              • Now deals 635% weapon damage as Lightning, followed by 785% weapon damage as Lightning over 3 seconds to enemies who remain in the area
          • Skill Rune - Wall of Light
            • Impact weapon damage increased from 709% to 870%
            • Damage type changed from Holy to Physical
        • Way of the Hundred Fists
          • Skill Rune - Blazing Fists
            • Damage type changed from Physical to Fire
          • Skill Rune - Hands of Lightning
            • Damage type changed from Physical to Lightning
          • Skill Rune - Spirited Salvo
            • Damage type changed from Physical to Holy

     

    • Witch Doctor
      • Philosophy
        • To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
        • We are changing the way Fetish Sycophants works. Previously it triggered while casting. This caused it to create twice as many fetishes with certain skills such as Firebats (which trigger on-cast effects at double the normal rate), and also create fetishes even when there was no target available. We want to preserve the existing Fetish builds while allow Fetish Sycophants to be combined with all skills in the Witchdoctor arsenal. Fetish Sycophants now works with all skills and triggers on hit rather than on cast. While this means you can no longer get fetishes by simply casting at nothing, you will now get more fetishes if casting against large groups of enemies. In the case of spells other than Firebats, you will generally get more Fetishes than before. In the case of Firebats, you will get less Fetishes than before versus 1-3 targets, and more fetishes than before when facing groups of 5 or more.
        • Haunt and Locust Swarm are being changed to make the damage more consistent. The difference between getting a Critical Hit or not made these abilities too unpredictable. This is particularly important when the player has the option of reapplying the Damage over Time effect.
        • The Witchdoctor sometimes had trouble keeping up in a party situation. At the same time, we feel each class should feel unique. To this end we are redesigning Fierce Loyalty to improve the Witchdoctor's mobility in a uniquely Witchdoctor way.
      • Active Skills
        • Corpse Spiders
          • Skill Rune - Leaping Spiders
            • Damage type changed from Physical to Poison
          • Skill Rune - Medusa Spiders
            • Damage type changed from Physical to Cold
        • Firebats
          • Initial cost reduced from 225 to 150 Mana
          • Skill Rune - Dire bats
            • Weapon damage increased from 300% to 495%
          • Skill Rune - Hungry Bats
            • Weapon damage increased from 350% to 635%
          • Skill Rune - Vampire Bats
            • Now increases the initial cost from 150 to 225 Mana
        • Gargantuan
          • Skill Rune - Humongoid
            • Damage type changed from Physical to Cold
          • Skill Rune - Bruiser
            • Damage type changed from Physical to Fire
          • Skill Rune - Wrathful Protector
            • Replaced the knockback effect with a small knock up
            • Bug Fix: All Gargantuan attacks and abilities now correctly benefit from +% Elemental Damage gear
        • Haunt
          • Jump distance increased to 70 yards
          • Rather than rolling for a Critical Hit, Haunt will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT
            • Note: Since the skill can no longer deal a Critical Hit, it will no longer trigger effects that occur on Critical Hit
        • Hex
          • Skill Rune - Angry Chicken
            • Replaced the knockback effect with a small knock up
            • Now allows you to walk through enemies while transformed
          • Skill Rune - Toad of Hugeness
            • Weapon damage increased from 24% to 580% per second
            • Damage type changed from Physical to Poison
            • Will now calculate your Critical Hit Chance and Critical Hit Damage on application and divide that damage evenly over the duration of the entire DoT
              • Note: As a side effect of this change, this skill will no longer proc "on crit" effects
        • Horrify
          • Radius increased from 12 to 18 yards
          • Cooldown reduced from 16 to 12 seconds
          • Duration reduced from 4 to 3 seconds
          • Now Immobilizes enemies
          • Skill Rune - Phobia
            • Removes the Immobilize effect
        • Locust Swarm
          • Rather than rolling for a Critical Hit, Locust Swarm will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT
          • Note: Since the skill can no longer deal a Critical Hit, it will no longer trigger effects that occur on Critical Hit
        • Piranhas
          • Skill Rune - Bogadile
            • Weapon damage increased from 840% to 1100%
            • Damage type changed from Poison to Physical
        • Spirit Walk
          • Now allows you to walk through obstacles created by the Waller monster affix
        • Wall of Zombies
          • Skill Rune - Offensive Line
            • Maximum cast range increased from 24 to 28 yards
          • Skill Rune - Unrelenting Grip
            • Damage type changed from Physical to Cold
        • Summon Zombie Dogs
          • Weapon damage per bite increased from 12% to 30%
          • Bug Fix: Bite damage dealt by Zombie Dogs now correctly benefits from +% Elemental Damage gear
      • Passive Skills
        • Fetish Sycophants
          • Now procs on hit rather than on cast, and will be affected by proc coefficients
          • The chance to summon has been increased from 5% to 10% to compensate
        • Fierce Loyalty
          • Has been redesigned:
            • Now while you have a Zombie Dog, Gargantuan, or Fetish following you and are not in combat, your movement speed is increased by 30%
            • Now also allows you to have 1 additional Zombie Dog summoned at a time
        • Spirit Vessel
          • Now allows you to go through obstacles created by the Waller monster affix while you are in the Spirit Realm
        • Zombie Handler
          • Now also increases your health by 20% in addition to your Zombie Dogs and Gargantuan

     

    • Wizard
      • Philosophy
        • To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
        • Wormhole is by far the most common rune choice on Teleport. While we like the functionality and frequency with which it allows you to cast Teleport, we do not like the frustration it sometimes produces: players are often left clicking wildly, feeling punished for misclicks, or increased frustration if you find yourself up against an obstacle that wastes your second and third Teleport. To improve this experience we are reducing the cooldown on Teleport to 11 seconds and changing Wormhole to only give one additional cast, but increasing the window of time you have to use your second Teleport to 3 seconds. This affords the same number of Teleport casts overall as before while allowing you to be more thoughtful and deliberate about how to use your second Teleport. With the base cooldown on Teleport coming down to 11 seconds, all runes should now be more appealing. While the effect on some runes has been reduced, this should be more than made up for by the reduced cooldown in all cases.
      • Active Skills
        • Archon
          • Skill Rune - Arcane Destruction
            • Has been renamed Combustion
          • Skill Rune - Combustion
            • Damage type changed from Arcane to Fire
            • Explosion now deals Fire damage
            • Converts all of Archon's abilities to Fire damage
          • Skill Rune - Pure Power
            • Damage type changed from Arcane to Lightning
            • Converts all of Archon's abilities to Lightning damage
          • Skill Rune - Slow Time
            • Damage type changed from Arcane to Cold
            • Converts all of Archon's abilities to Cold damage
        • Hydra
          • Skill Rune - Blazing Hydra
            • Bug Fix: Damage now properly scales with attack speed
        • Magic Weapon
          • Skill Rune - Force Weapon
            • Knockback effect has been removed
        • Meteor
          • Skill Rune - Molten Impact
            • Impact area increased from 12 to 20 yards
        • Slow Time
          • Bug Fix: Fixed an issue causing Slow Time to persist after its caster died or expired
        • Teleport
          • Cooldown reduced from 16 to 11 seconds
          • Skill Rune - Safe Passage
            • Damage reduction reduced from 27% to 25%
          • Skill Rune - Wormhole
            • Delay before the cooldown begins increased from 1 to 3 seconds
            • Maximum number of allowed teleports reduced from 3 to 2
          • Skill Rune - Reversal
            • Now also reduces the remaining cooldown to 1 second if you use Teleport to return to your original location
          • Skill Rune - Fracture
            • Decoy duration reduced from 8 to 6 seconds
          • Skill Rune - Calamity
            • Weapon damage reduced from 252% to 175%
            • Stun duration reduced from 1.5 to 1 second

     

    ITEMS

    • Legendary potions may now be traded with other players who were present for the drop for up to 2 hours after the item is acquired
    • Cinder Switch
      • The fireball proc now deals 250% weapon damage, up from a flat amount of approximately 750 damage at level 70
      • Bug Fix: Fixed an issue causing this item to ignore its internal cooldown
    • Istvan's Paired Blades
      • Fixed an issue preventing The Slanderer and Little Rogue from dropping for Barbs and Monks
    • Pride's Fall
      • Bug Fix: Fixed an issue causing the Pride's Fall buff to persist indefinitely while a Unity was also equipped
    • Puzzle Ring
      • The goblins have been scouring Sanctuary for better loot to drop:
        • Legendary drop chance doubled
        • Rare items dropped will now always have six affixes
      • The counter for picking up normal-quality items will now persist through death, act transitions, and un-equipping the item
        • It still will not persist across game sessions
      • The goblin will now play a sound when its counter reaches max and it drops an item
    • Sanguinary Vambraces
      • The Thorns damage dealt by these bracers will now benefit from your main stat damage increase at a 25% rate, as normal Thorns damage does
      • Radius reduced from 25 to 15 yards
    • Spectrum
      • Bug Fix: Fixed an issue preventing this item from having a chance to drop off a certain unique monster
    • Tasker and Theo
      • Will now reduce the time between Hydra attacks
    • Windforce
      • Bug Fix: Fixed an issue preventing the knockback effect from activating the Strong Arm bracers Legendary Power
    • Class-Specific Items
      • Barbarian
        • Might of the Earth
          • Bug Fix: Fixed an issue that allowed Earthquakes caused by this set to generate Fury via the Earthen Might passive
      • Crusader
        • Level 70 Legendary Crusader Shields now roll with higher Block Amount ranges than level 70 Magic and Rare Crusader Shields
        • This change will affect existing Legendary Crusader Shields
        • Fate of the Fell
          • Fixed an issue preventing the damage from multiple Heaven's Fury beams from stacking
        • Hellskull
          • Has been redesigned: Now grants you 10% increased damage while wielding a two-handed weapon
      • Demon Hunter
        • Danetta's Spite
          • Clones now deal 25% weapon damage instead of the attacks being a purely cosmetic effect
        • Embodiment of the Marauder
          • The frequency at which Hatred spenders are cast by your sentries has been increased; the rate varies by Hatred Spender, but overall your sentries should be using them about twice as often as before
          • Hatred spenders cast by Sentries now receive the benefits of the corresponding +% damage affixes on items
        • The Cloak of the Garwulf
          • The buff applied by this item will now display the correct number of wolves
      • Monk
        • Inna's Mantra
          • Bug Fix: Fixed an issue preventing the four-piece set bonus from working properly
      • Witch Doctor
        • Level 70 Legendary Mojos now roll with higher damage ranges than level 70 Magic and Rare Mojos
          • This change will affect existing Legendary Mojos
        • The Grin Reaper
          • Images summoned by the Grin Reaper are now more aggressive and use a larger arsenal of your skills
        • The Tall Man's Finger
          • Damage dealt by the single dog that is summoned is now significantly greater than the damage of your individual dogs combined
      • Wizard
        • Level 70 Legendary Orbs now roll with higher damage ranges than level 70 Magic and Rare Orbs
          • This change will affect existing Legendary Orbs
        • Atrophy
          • Bug Fix: Fixed an issue causing this item to have lower damage values than intended
        • Chantodo's Will
          • Bug Fix: Fixed an issue causing this item to have the incorrect number of primary and secondary stats
        • Vyr's Amazing Arcana
          • Will now choose which element to use based on the player's highest +% Elemental Damage type
          • Bug Fix: Fixed an issue preventing the set bonus from properly granting the effects of the Pure Power and Improved Archon runes
    • Bug Fixes
      • +% Damage on weapons will now correctly apply to all +% elemental types of damage instead of just Physical
      • Level 70 Legendary shields now roll with higher Block Amount ranges than level 70 Magic and Rare shields
        • This change will affect existing Legendary shields
      • Fixed an issue that could sometimes cause bracers to roll a Critical Chance affix that was far below its level range during enchanting
      • Fixed an issue that allowed several auto-casted Legendary item powers to trigger proc effects
      • Fixed an issue that allowed Legendary items to roll from higher stat ranges than were appropriate for their level

     

    ADVENTURE MODE

    • Horadric Caches
      • Now have an increased chance to drop Legendary items on Torment II - VI
    • Bounty Rewards
      • Lowered rewards for Hell Rift Bounties in Act IV
    • Kadala
      • Can now drop Torment only Legendary items
      • Will now always give you weapon types that your character can equip with an emphasis on class specific weapon types
      • Bug Fix: Fixed an issue causing Kadala to sometimes give common quality Crusader Shields
    • Nephalem Rifts
      • Increased the number of Blood Shards that can drop from Horadric Caches
      • The number of Blood Shards dropped by Rift Guardians on Torment II - VI now increases with each level of difficulty

     

    CRAFTING

    • Greatly increased the drop rate of Legendary crafting plans
    • Plan: Reaper's Wraps
      • Malthael will now always drop the plan for Reapers' Wraps when killed at level 60 or higher if the player does not have the recipe, instead of only on the first kill
    • Blacksmith
      • Legendary crafted recipes no longer require specific Common armors or weapons and instead now require Common crafting materials
    • Jeweler
      • Sovereign Rings and Amulets now require Marquise gems instead of Imperial gems
      • Unsocket costs for top tier gems have been reduced
        • Flawless Imperial: 150k to 125k gold
        • Royal: 250k to 150k gold
        • Flawless Royal: 500k to 175k gold
    • Mystic
      • It is no longer possible for the same affix to be randomly selected as the replacement for both of your new rolls
      • When Enchanting an item, the original affix will now be forced into the pool of possible replacement affixes
        • This will allow Legendary items with affixes that are normally unavailable on that slot to roll for that affix when Enchanting
      • Bug Fix: Fixed an issue preventing items from being properly marked as enchanted when starting the Enchanting process

     

    FOLLOWERS

    • Followers are now available at level 1 in Adventure Mode
    • Templar
      • Inspire
        • Reduced Wrath regeneration from 1.8 to 1.1 per second

     

    MONSTERS

    • Chiltara will now spawn more often
    • Reduced the clickable height of the Death Maiden
    • Champions and Rares can no longer spawn with four of the following monster affixes and the frequency at which they can spawn with three has been reduced
      • Arcane Enchanted
      • Desecrator
      • Fire Chains
      • Frozen
      • Frozen Pulse
      • Molten
      • Mortar
      • Orbiter
      • Plagued
      • Poison Enchanted
      • Wormhole
    • Champions and Rares can no longer spawn with both Plagued and Desecrator at the same time

     

    USER INTERFACE

    • Friends who are currently playing Diablo III will now be sorted to the top of the friends list
    • Legendary items received from Kadala will now broadcast to the clan
    • Elite kill messages will now also appear in single player games
    • Bug Fixes
      • Fixed an issue preventing the icons for Health Wells and Pools of Reflection from properly updating states on the minimap
      • Fixed an issue that could somtimes cause icons on the minimap to display their unusable state when players were temporarily unable to use them, when using Steed Charge for example
      • Fixed an issue that could prevent your cursor from being displayed in fullscreen mode if high dpi was detected

     

    BUG FIXES

    • Fixed an issue that could cause lag for clan members when a large amount of Legendary items were identified via the Book of Cain
    • Fixed an issue that allowed players to continue to send requests to start boss encounters after one had already been sent to the group
    • Fixed an issue preventing Resource Cost Reduction from being considered when determining whether or not you have the minimum resources necessary to cast a spell
    • Fixed an issue that could sometimes cause Teleport powers to prevent quests from progressing
    Posted in: Patch 2.0.5. Now Live - Official Patch Notes
  • published the article [Datamined] Patch 2.0.5. Class Changes and Strings

    Update: US servers are Live!

    [Datamined] Patch 2.0.5. Class Changes and Strings 

    UPDATE: Videos of visually changed spells will be posted tomorrow after the servers come up!

    The new Community Events include, but are not limited to:

    • More Legendaries - 1 guaranteed in the first hour!
    • More Goblins - Anniversary buff makes them come in pairs!
    • More Blood Shards
    • More Keystones
    • More Gold Find

    More at the strings section below.


    Class Changes

    Here are the class changes in the files. Remember that this is datamined info and some of the information may have errors! 

    DiabloFans Quote:

    Barbarian

    • Inspiring Presence  After using a shout you and all allies within 100 (up from 50) yards regenerate 1% of maximum Life per second for 60 seconds
    • Wrath of the Berserker
      • Arreat's Wail : Damage is now specified as Fire
      • Striding Giant : Now reduces all damage taken by 50% (Changed from 80% bonus Dodge Chance)
    • Frenzy
      • Sidearm : Damage is now specified as Cold
    • Seismic Slam : Now deals 620% (up from 550%) weapon damage to enemies up to 45 yards in front of you (No longer specifies "in  a cone", no longer seems to knock up)
      • Shattered Ground : Now increases damage to 735% (up from 710%) weapon damage as Fire and knocks all enemies hit up into the air (No longer changes to a Knockback)
      • Stagger : Now reduces the cost to 22 Fury; Removed from tooltip: "Has 80% chance to Stun for 1 sec";
      • Permafrost : Now deals 755% (up from 710%) weapon damage as Cold and Slows enemies by 60% for 1 second (down from 2 seconds)
    • Whirlwind
      • Hurricane : Damage is now specified as Cold
    • Revenge
    • War Cry Range is now 100 (up from 50) yards

    Demon Hunter


    Monk

    Witch Doctor

    • Zombie Handler Now also increases player health
    • Fetish Sycophants Now triggered from hitting enemies (changed from casting physical realm spells); chance to summon a Fetish is now up to 10% (up from 5%)
    • Fierce Loyalty Reworked: You can have 1 additional Zombie Dog summoned at one time. While you have a Zombie Dog, Gargantuan, or Fetish following you and not in combat, your movement speed is increased by 30%.
    • Summon Zombie Dogs Each dog now deals 30% (up from 12%) of your weapon damage
    • Corpse Spiders
    • Hex
      • Toad of Hugeness : Now deals 580% (up from 20%) of your weapon damage per second; damage is now Poison (changed from Physical)
      • Unstable Form : Damage is now Fire (changed from Poison)
    • Horrify Cooldown is now 12 seconds (down from 16 seconds); range is now 18 (up from 12) yards; now also immobilizes; duration is now 3 seconds (down from 4 seconds)
      • Phobia : Reworked: Enemies are no longer Immobilized and will instead run in Fear for 5 seconds.
    • Gargantuan
      • Humongoid : Damage is now Cold (changed from Physical)
      • Wrathful Protector : Now knocks up (changed from knocks back)
      • Bruiser : Damage is now Fire (changed from Physical)
    • Firebats Now costs 150 Mana initially (down from 225)
      • Dire Bats : Now deals 495% (up from 300%) weapon damage
      • Hungry Bats : Now deals 635% (up from 350%) weapon damage
      • Vampire Bats : Reworked: Firebats initial cost increased to 225 mana but no longer has a channeling cost. 
    • Wall of Zombies
    • Piranhas
      • Bogadile : Now deals 1100% (up from 840%) weapon damage; damage is now Physical (changed from Poison)

    Wizard

    • Magic Weapon
    • Meteor
    • Archon
      • Slow TimeArchon abilities deal Cold damage instead of Arcane
      • Pure Power : Archon abilities deal Lightning damage instead of Arcane
      • Combustion : Renamed from Arcane Destruction; Archon abilities deal Fire damage instead of Arcane
    • Teleport Cooldown is now 11 seconds (down from 16 seconds)
      • Calamity : Now deals 175% (down from 252%) weapon damage; stun duration is now 1 second (down from 1.5 seconds)
      • Fracture : Decoy life is now 8 seconds (up from 6 seconds)
      • Safe Passage : Damage reduction is now 25% (down from 27%)
      • Reversal : Recasting window is now 5 seconds (down from 8 seconds); casting Teleport again within 5 seconds will instantly return you to your original location and set the remaining cooldown to 1 second
      • Wormhole : Reworked: After casting Teleport, you have 3 seconds to Teleport 1 additional time

    Crusader

    • Heavenly Strength No longer has a Movement Speed penalty
    • Indestructible Reworked: When you receive fatal damage, you instead become immune to damage, gain 35% increased damage and gain 16515 Life per Kill for 5 seconds. / This effect may occur once every 60 seconds
    • Vigilant Damage reduction is now 20% (up from 5%)
    • Insurmountable Reworked: Blocking an attack generates 6 Wrath
    • Iron Maiden Your Thorns is increased by 50%. (Previously gave a static amount based on character level)
    • Finery Gain 1.5% Strength for every gem socketed into your gear. (Previously gave a static amount based on character level)
    • Holy Cause No longer requires Holy damage on weapon
    • Towering Shield Reworked: Increase the damage of Punish, Shield Bash and Blessed Shield by 20%. / Reduce the cooldown of Shield Glare by 30%
    • Fervor Reworked: While wielding a one-handed weapon, your attack speed is increased by 15% and all cooldowns are reduced by 15%
    • Fanaticism Renamed from Nephalem Majesty; Reworked: Increase the attack speed of Punish, Slash, Smite and Justice by 15%
    • Blessed Shield Now deals 430% (up from 340%) weapon damage; damage now specified as Holy
      • Combust : Now deals 310% (up from 270%) weapon damage; range is now 10 (up from 8) yards
      • Shattering Throw : Now deals 170% (up from 50%) weapon damage; damage now specified as Holy
    • Sweep Attack Now deals 480% (up from 440%) weapon damage
    • Heaven's Fury Now deals 1710% (up from 1260%) weapon damage
    • Phalanx Now deals 490% (up from 380%) weapon damage
      • Bowmen : Now deals 185% (up from 160%) weapon damage
      • Stampede : Now deals 490% (up from 380%) weapon damage
      • Bodyguard : Now deals 560% (up from 285%) weapon damage
    • Bombardment
    • Fist of the Heavens - The pillar of lightning now deals 545% weapon damage (up from 340%); The 6 piercing charged bolts now deal 255% weapon damage (down from 340%)
      • Heaven's Tempest: Now summons a fiery storm (changed from Lightning); Now deals 100% weapon damage (down from 150%); Damage now specified as Fire
      • Fissure: Now deals 410% weapon damage (up from 400%); Lightning between multiple fissures now deals an additional 135% weapon damage with each arc (down from 185%)
      • Divine Well: Now deals 40% weapon damage (down from 80%)
      • Retribution: Now hurls a fist of Holy power (changed from 'a fist of fire and lightning'); Now deals 270% weapon damage (down from 350%); Damage is now Holy (changed from Lightning); Explosion at target now deals 435% weapon damage (up from 150%); Explosion damage is now Holy (changed from Lightning); The 6 piercing charged bolts now deal 185% weapon damage (down from 350%)
    • Blessed Hammer : Now deals 320% (up from 200%) weapon damage
      • Burning Wrath : The scorched ground now deals 330% (up from 150%) weapon damage per second
      • Thunderstruck : The lightning that occasionally arcs between you and the hammer as it spirals through the air now deals 60% (up from 40%) weapon damage
      • Icebound Hammer: If the hammer explodes on impact with an enemy, it now deals 380% (up from 75%) weapon damage
    • Shield Bash
      • Crumble : Damage now specified as Fire
      • Shattered Shield : The shield shatters into other smaller fragments, hitting more enemies for 740% (up from 380%) weapon damage
      • Shield Cross : Additional shields now deal 155% (up from 135%) weapon damage
      • Pound : Now causes Shield Bash to deal 1200% (up from 740%) weapon damage plus 500% shield Block Chance as damage (no longer specified as Holy damage)
      • One on One : The targeted monster is stunned (changed from 'immobilized') for 1.5 (down from 3) seconds.
    • Steed Charge - Duration is now 2 (up from 1.5) seconds.
    • Judgment
      • Resolved : Damage dealt to judged enemies now has an 20% (down from 80%) increased chance to be a Critical Hit.
    • Iron Skin
    • Akarat's Champion - Reworked: Now increases the hero's damage by 35% and the Wrath regeneration by 10 for 20 seconds; Removed from tooltip: "The first time you take fatal damage while Akarat's Champion is active, you will be returned to full health."
      • Fire Starter : Reworked: Dealing damage burns enemies with the power of Akarat, dealing 460% weapon damage as Fire over 3 seconds
      • Embodiment of Power : Reworked: Now increases the bonus Wrath regeneration from Akarat's Champion to 10
      • Rally : Reworked: Using Akarat's Champion reduces the remaining cooldown of your other abilities by 12 seconds
      • Prophet : Added to the tooltip: "The first time you take fatal damage while Akarat's Champion is active, you will be returned to full health"
      • Hasteful : Gain 15% (down from 30%) increased attack speed (changed from movement speed) while Akarat's Champion is active
    • Falling Sword - Now deals 1700% (up from 1100%) weapon damage
      • Superheated : Now deals 310% (up from 200%) weapon damage
      • Part the Clouds : Now deals 605% (up from 165%) weapon damage
      • Flurry : Now deals 230% (up from 60%) weapon damage as Holy (damage type wasn't previously specified)
    • Punish - Now deals 335% (up from 270%) weapon damage
      • Retaliate : When you block with Hardened Senses active, you now deal 140% (up from 94%) weapon damage as Holy (damage type wasn't previously specified)
      • Roar : When you block with Hardened Senses active, you now explode with fury dealing 75% (up from 45%) weapon damage
    • Slash Now deals 230% (up from 190%) weapon damage
      • Zeal : Grants 1% increased Attack Speed for every enemy hit for 3 seconds. This effect now stacks up to 10 (up from 5) times.
    • Justice Now deals 245% (up from 240%) weapon damage.
      • Sword of Justice : Upon hitting an enemy, the sword grants 5% (up from 3%) increased movement speed for 3 seconds. This effect now stacks up to 3 (down from 5) times.
      • Crack : When the hammer hits an enemy, there is now a 100% (up from 80%) chance it will crack into 2 smaller hammers that fly out and deal 245% (up from 175%) weapon damage as Holy.
      • Hammer of Pursuit : Now deals 335% (up from 300%) weapon damage.
      • Burst : Now deals 60% (up from 30%) weapon damage
    • Laws of Valor Cooldown is now 30 (down from 45) seconds
      • Answered Prayer : Reworked: Active: While the Law is empowered each enemy killed now increases the duration by 1 second, up to a maximum of [Unknown value] seconds of increased time.
    • Laws of Hope Cooldown is now 30 (down from 45) seconds
    • Laws of Justice Cooldown is now 30 (down from 45) seconds
      • Decaying Strength : Active: Damage reduction now lasts for 30 (down from 45) seconds
    • Consecration
      • Shattered Ground : Now deals 155% (up from 95%) weapon damage as Fire per second
    • Smite Range is now 30 (up from 15) yards; Now deals 175% (up from 165%) weapon damage; The chains break off and strike up to 5 (up from 3) additional enemies within 20 yards for 150% (up from 125%) weapon damage
      • Shatter : The holy chains now deal 60% (up from 20%) weapon damage
      • Surge : Now increases the number of additional enemies hit to 5 (changed from an increase of the range of the initial chain to 30 yards)

    Datamined Strings, Community Events, GameTags

    More than a few interesting Community Events seem to be in the works by Blizzard! Again. Datamined stuff: some of the information may have errors. 

    BuffTooltips.txt

    • Community_Event_Buff_EXPMF_1_desc - Your Experience gain is increased by Experience_Bonus_Percent_Community_Buff * 100%.
    • Community_Event_Buff_EXPMF_1 - Community Event Buff
    • Community_Event_Buff_EXPMF_2 - Community Event Buff
    • Community_Event_Buff_EXPMF_3 - Community Event Buff
    • Community_Event_Buff_EXPMF_2_desc - Your chance to find Legendary items is increased by Legendary_Find_Community_Buff * 100%.
    • Community_Event_Buff_EXPMF_3_desc - Your Gold Find is increased by Gold_Find_Community_Buff * 100%.
    • x1_Community_Theme_0_Buff_EXP_0 - Faith of the Crusader
    • x1_Community_Theme_0_Buff_EXP_0_desc - Your Experience gain is increased.
    • x1_Community_Buff_GOLD_0 - Midas Touch
    • x1_Community_Buff_GOLD_0_desc - Your Gold Find is increased.
    • x1_Community_Buff_Legendaries_0 - Legend of the Nephalem
    • x1_Community_Buff_Legendaries_0_desc - Your chance to find Legendary items is increased, including a guaranteed drop during your first hour of play.
    • x1_Community_Buff_RiftKeystones_0 - Keys to the Rift
    • x1_Community_Buff_RiftKeystones_0_desc - Extra Keystones awarded.
    • x1_Community_Buff_Rift_0 - Another World
    • x1_Community_Buff_BloodShards_0 - Blood Shard Bonanza
    • x1_Community_Buff_BloodShards_0_desc - You are awarded extra Blood Shards.
    • x1_Community_Buff_HoradricCaches_0 - Cache Prizes
    • x1_Community_Buff_HoradricCaches_0_desc - You are awarded extra Horadric Caches.
    • x1_Community_Buff_Kadala_0 - Crazy Kadala
    • x1_Community_Buff_Kadala_0_desc - The cost of Kadala's goods are reduced.
    • x1_Community_Buff_Clan_0 - Among Friends
    • X1_Crusader_Passive_Indestructible_1 - Indestructible
    • X1_Crusader_Passive_Indestructible_1_desc - Recently became indestructible.
    • X1_Crusader_Passive_Indestructible_2 - Indestructible
    • X1_Crusader_Passive_Indestructible_2_desc - You are indestructible.
    • Community_Event_Buff_EXPMF_4 - Community Event Buff
    • Community_Event_Buff_EXPMF_5 - Community Event Buff
    • Community_Event_Buff_EXPMF_6 - Community Event Buff
    • Community_Event_Buff_EXPMF_4_desc - Receive twice as many Rift Keystones.
    • Community_Event_Buff_EXPMF_5_desc - Receive twice as many Blood Shards.
    • Community_Event_Buff_EXPMF_6_desc - Treasure Goblins appear in pairs.
    • Anniversary_Buff_EXPMF_1 - Happy Anniversary, Diablo III
    • Anniversary_Buff_EXPMF_2 - Happy Anniversary, Diablo III
    • Anniversary_Buff_EXPMF_3 - Happy Anniversary, Diablo III
    • Anniversary_Buff_EXPMF_4 - Happy Anniversary, Diablo III
    • Anniversary_Buff_EXPMF_5 - Happy Anniversary, Diablo III
    • Anniversary_Buff_EXPMF_6 - Happy Anniversary, Diablo III
    • Anniversary_Buff_EXPMF_1_desc - Your Experience gain is increased by Experience_Bonus_Percent_Community_Buff * 100%.
    • Anniversary_Buff_EXPMF_2_desc - Your chance to find Legendary items is increased by Legendary_Find_Community_Buff * 100%.
    • Anniversary_Buff_EXPMF_3_desc - Your Gold Find is increased by Gold_Find_Community_Buff * 100%.
    • Anniversary_Buff_EXPMF_4_desc - Receive twice as many Rift Keystones.
    • Anniversary_Buff_EXPMF_5_desc - Receive twice as many Blood Shards.
    • Anniversary_Buff_EXPMF_6_desc - Treasure Goblins appear in pairs.

    ItemPassivePowerDescriptions.txt

    • ItemPassive_Unique_Ring_695_x1 - Gain 10% increased damage while wielding a two-handed weapon (Previously Heavenly Strength no longer reduced Movement Speed)

    Bnet_QuestSelection.txt

    • GameTag_Rift - Rift
    • GameTag_Bounties - Bounties
    • GameTag_InfernalMachine - Infernal Machine
    Posted in: [Datamined] Patch 2.0.5. Class Changes and Strings
  • published the article Druin's Mechanics Workshop, TryHardEnmity's Cluster DH, Deadset Gaming's Torment VI Farming Stats

    Druin's Mechanics Workshop

    One the best and well known Monks in the world Druin has made an incredibly valuable mechanics topic on the official forums and is continuously updating it with more information. It's about the mechanics of more than a few Legendary items, their proc rates, what the procs actually are, bugs associated with them and a nice amount of Monk information to go along with it!


    TryHardEnmity's Cluster DH

    TryHardEnmity delivers a Demon Hunter Cluster Arrow guide and while we've had a good amount of those he has made a detailed video with nice explanations about how to properly gear for the build and, of course, how to use it in a nice, destructive, Demon Huntery way. You can also discuss the build in his thread on our forums.


    Deadset Gaming's Torment VI Farming Stats

    Deadset Gaming has made a nice video on how Torment VI currently feels for a well geared player. He shows a few stats like gold earned, XP earned and Legendary drop rate and talks about how he feels the difficulty compares to lower ones.

    Posted in: Druin's Mechanics Workshop, TryHardEnmity's Cluster DH, Deadset Gaming's Torment VI Farming Stats
  • published the article T6 3-Level Rift Cleared In 3m:16sec, KageKaze's Witch Doctor PlayThrough, Curse Weekly Roundup

    Reminder: Horadric Caches Loot Buffs In Patch 2.0.5

    Horadric caches are going to get a huge buff to their legendary item drop chance and the Torment-only items are going to be included in their loot table once 2.0.5 is here. The news shared by Grimiku also stated Blood Shards will have their drop count scale with each Torment level and unsocketing gems will become cheaper.

    For the full info check yesterday's news and before the patch has hit, share as much of your loot findings as possible in our summary thread, so that we can compare them to the new ones after the changes have arrived.


    T6 3-Level Rift Cleared In 3m 16sec

    MannerCookie shared a video of him and his clan-mates clearing a Torment 6 Rift with three levels in 3 minutes and 16 seconds only. The POV (Mannercookie's) is a Crusader's and you can see his build below the video.


    KageKaze's Witch Doctor PlayThrough

    If you're into fun and detailed playthroughs KageKaze's Witch Doctor one is perfect for your taste! In the latest video you can see his Act 1 adventures and how he handles leveling from 35 to 37 in terms of skills and runes used. As always he has separated his video in a sort of a Table of Content which you can find in the description box of the video. Also checkout his topic in which he puts everything new he publishes.


    Curse Weekly Roundup

    In this week's roundup Jess talks about the Bioshock Movie, Gamespy's Shut Down, and much more!

    Posted in: T6 3-Level Rift Cleared In 3m:16sec, KageKaze's Witch Doctor PlayThrough, Curse Weekly Roundup
  • published the article BlizzCon® 2014 Conquers Anaheim November 7 and 8

    BlizzCon® 2014 Conquers Anaheim November 7 and 8

    BlizzCon 2014 is officially announced!

     

    Originally Posted by Blizzard (Official Forums)

    Steel thyself, O mortal realm of Anaheim! The eighth BlizzCon is coming to your Convention Center this Friday, November 7 and Saturday, November 8, 2014. Prepare for two relentless days of Blizzard gaming and fellowship, including in-depth discussion panels with Blizzard developers, hands-on opportunities with the latest Blizzard games, and intense eSports tournaments featuring top pro gamers from across the earthly plane.

    Tickets for BlizzCon 2014 will go on sale in two batches, one on Wednesday, May 7 at 7 p.m. PT and the other on Saturday, May 10 at 10 a.m. PT, through the online event ticketing service Eventbrite, priced at $199 each (plus applicable taxes and fees). In addition, a limited number of tickets to an exclusive pre-BlizzCon Benefit Dinner will go on sale Wednesday, May 14 at 7 p.m. PT for $750 apiece (plus applicable taxes and fees; BlizzCon admission included), with proceeds benefitting Children’s Hospital of Orange County. Check out the BlizzCon Ticket webpage for more information—we’ve made some changes to how ticket sales work this year, and fortune favors the prepared!

    If you can’t make it to the show in person, the BlizzCon Virtual Ticket is the next best thing, offering comprehensive live coverage of the event via a multichannel Internet stream. Further details on the Virtual Ticket, including pricing, availability, and programming information, will be announced at a later date.

    See the full press release or check out the BlizzCon Ticket page for more information, and be sure visit www.blizzcon2014.eventbrite.com at the dates and times above for a chance to purchase a ticket to the show. See you in Anaheim!

     

    Posted in: BlizzCon® 2014 Conquers Anaheim November 7 and 8
  • published the article Introducing the Battle.net Gift Card, The Dual Hydra Melee Wizard, Curse Weekly Roundup

    The Dual Hydra Melee Wizard

    A very cool build was posted by redditor AuxTheLegend that brings some nice diversity to the class. His Wizard's build revolves around the Serpent's Sparker and does some incredible arcane damage in close proximity. Check out his entire post and explanation on this link and a video demonstration on Torment II below.


    Introducing the Battle.net Gift Card

    Originally Posted by Blizzard (Official Forums)

    Have you ever wanted to give a friend a few Hearthstone Expert Card Packs? Or gift that epic Iron Skyreaver mount to your World of Warcraft guildmate? Good news! We’ve got you covered with one simple solution — the Battle.net Gift Card.

    This €20/£15 gift card is now available at a wide range of retailers across Europe. Simply pick one up at any of the stores listed below and give it to a friend. All they need to do is claim the code on the back of the card in order to charge up their Battle.net Balance, which can be used to purchase a variety of Blizzard digital items, games, and services. You can also use the gift card to charge up your own balance.

    For a full overview of what you can buy with Battle.net Balance, visit the Battle.net Shop. Here are just a few examples of the cool stuff you can give a friend via the Battle.net Gift Card:

    posa_card

    You’ll find a list of retailers offering the Battle.net Gift Card below. Remember that you can also gift your friends specific digital items directly from the Battle.net Shop.

    United Kingdom: GAME, Grainger Games, ASDA

    Germany, Austria, Ireland, Finland, Denmark: Gamestop

    Belgium, Netherlands: Bart Smit, Game Mania

    Sweden, Spain: Game, Gamestop

    France: Micromania


    Curse Weekly Roundup

    In this week's roundup Jess talks about Civilization: Beyond Earth, World of Darkness, Marty O'Donnell, Tomb Raider II and Infinite Crysis!

    Posted in: Introducing the Battle.net Gift Card, The Dual Hydra Melee Wizard, Curse Weekly Roundup
  • published the article The Big RoS Number Crunch, How the Rift Buff Works, Legendary Mats Drop Buff Coming, Frozen Time, Bounty Split Farming Guide

    Important: +50% Experience this weekend!

    The Big RoS Number Crunch

    A great chart was posted by redditor d3agl3uk. It encompasses truly a great number of aspects of Reaper of Souls and condenses the information in a nice and readable way. It makes a few assumptions however, so do read the warnings! Check out his entire post on this link.


    Legendary Mats Drop Buff Coming

    The Legendary Mats that drop off specific monsters and/or places are getting a well deserved buff in their drop rates. They'll be on par with Death's Breath.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Craftable legendaries should not be common in comparison to dropped legendaries, so what you say is quite true. It should be said though, that we are looking at the drop rates of the legendary crafting materials, because we feel that these may possibly be a tad too low right now.
    Alright, as I mentioned yesterday, we are looking into the drop rates of legenday crafting materials and it has been decided that these should be brought more in line with the drop rates of Death's Breath, which are as follows:
    • Normal - 15%
    • Hard - 18%
    • Expert - 21%
    • Master - 25%
    • Torment 1 - 31%
    • Torment 2 - 37%
    • Torment 3 - 44%
    • Torment 4 - 53%
    • Torment 5 - 64%
    • Torment 6 - 77%
    These new legendary crafting materials drop rates will be implemented in an upcoming patch we're planning on releasing soon :-)

    How the Rift Buff Works

    A more detailed explanation was given on how the recent 25% buff on Legendary Drop rates in Rifts interacts with the old drop rates.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Great question! (I was actually looking for a good thread in which to drop this information.)

    So, the 25% bonus to Legendary drops in Nephalem Rifts is multiplicative and will actually stack with the scaling Legendary drop rate bonus in Torment 1-6. 

    This means if you're playing through a Rift in Normal-Master, you'll have a 25% bonus to Legendary drops. If you're playing through a Rift in Torment 1, you'll have a 43% bonus to Legendary drops (1.15 * 1.25 = 1.43). If you're playing through a Rift in Torment 2, you'll have a 65% bonus to Legendary drops (1.32* 1.25 = 1.65). And so on. 

    Hope that helps clear some things up a bit. (Also, I really hope my math checks out. >.>) 

    Note that we're going to continue to keep an eye on Rifts and how rewarding they are (or, more importantly, how rewarding they feel). We've already seen some great feedback from players on that topic that we're taking a look at now. This buff is just a small change we could make quickly, and we're definitely looking forward to your feedback over the next few days.

    Demonic Vessels Nerf Clarifications

    The loot from the Demonic Vessels was nerfed and it actually turns out this is the way it was supposed to be from the beginning - it was intended that they'd have the loot table of vases instead of chests.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    It is intended. The demonic vessels were sharing loot tables with chests by mistake. The developers intend for demonic vessels to be on par with vases, and the hotfix has corrected the loot table accordingly.
    --------
    It is obvious that demonic vessels do not look like vases, so I can totally understand why people are skeptical about this. But that doesn't change the fact that demonic vessels were not intended to be as rewarding as actual chests, so their loot table was changed to be on par with the loot table of vases.
    --------
    Yup, feedback about the mechanical difference between vessels and vases has indeed been forwarded to the developers.
    It only took 2 years to notice and fix, though. "Mistake" ;)
    As unbelievable as this might seem to you, the developers are only human after all, and humans make mistakes, and sometimes it can take a lot of times before those mistakes are noticed and fixed :-(
    You do realize that vases don't give any loot, right?
    I can assure you that vases do give loot, just much more rarely so than chests!
    The developers realise that vases are destroyed by common combat, aoe fire gone astray killing vases. If you have thunderfury (or similar I guess) vases rarely, if ever, survive you throwing abilities around.
    The Demonic Vessels are clicked to be triggered and there are about 60 vases for every 1 demonic vessel.
    The developers realise this indeed, and player feedback that vases and vessels feel different mechanically has been forwarded to them as well.
    To make rifts and bounties attractive you need to buff rifts and bounties, not nerf overfarmed content... how hard is that to comprehend?
    There are no fixed rule-sets on nerfing and buffing, especially not when you can do both to achieve a similar result, so these things always have to be evaluated on a case by case basis. Sometimes buffing is better, and sometimes nerfing is better, and sometimes doing both is what is best... In this case both nerfs AND buffs were warranted.

    Reaper of Souls: Frozen Time

    A great new video was posted by the great machinima artist Malu. Check out Diablo 3 from a perspective you've likely never known could exist!


    Kioller's Bounty Split Farming Guide

    If you're into quick runs and group play, Kioller's Bounty Split Farming Guide might just suit your taste. Its initial purpose is getting about 20 caches per hour, but now that Blizzard are giving another 50% bonus experience for the weekend, you might as well take advantage of that too!

    Posted in: The Big RoS Number Crunch, How the Rift Buff Works, Legendary Mats Drop Buff Coming, Frozen Time, Bounty Split Farming Guide