Patch 2.0.1 Hotfixes - Updated 2/27, Chest Farming is Being Hotfixed, The Great Blue Clarifications Post, AH BoA Issue is Fixed

Update (18:30PST): Another planned hotfix has been added by Nevalistis - reducing experience gained by low level players in high level games. No ETA on when said hotfixes will be implemented.

Update: Nevalistis just added the Cursed Chest upcoming hotfix to the Hotfix post.

Patch 2.0.1 Hotfixes - Updated 2/27

Originally Posted by Blizzard (Blue Tracker / Official Forums)

[UPCOMING HOTFIXES]
  • Correcting the experience granted by enemies spawned by certain Cursed Chest events to the appropriate amounts*
  • Reducing the amount of experience gained by lower level characters in high level games*
[LIVE HOTFIXES]

General:
  • Crafted Legendaries are now properly Bind on Account items*
  • Players who have preordered Reaper of Souls can now use the Reset Quests button*
  • Fixed a crash that could occur with the Spectral Hound pet*
  • Fixed a crash that could occasionally occur when players received multiple clan member achievement updates at the same time*
Monk:
  • Fixed an issue where Dashing Strike would be removed from player hot bars on login.*

Chest Farming is Being Hotfixed

The very popular exploit of farming Cursed Chests is currently being hotfixed. Check out King Kongor showcasing the exploit below the blue post. 

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Powerleveling is a tad too fast right now, which is certainly not intended. We are working on a hotfix that will address this, but we do not intend to kill of powerleveling completely. We generally do not mind powerleveling, just not the way it is happening right now.

So is it safe for us to farm paragon levels on the cursed chest event? Right now it's easy to pull 2-3b xp/h.

At this moment in time I cannot say if there are any plans to take action against those who are powerleveling this way, so all I can say currently is that it would be worth to consider not doing it if you wish to be 100% safe.

Players find clever ways of utilising game mechanics all the time, often in ways that were never even considered by the developers. That is normally not a problem in most cases, but there have been times in the past when a "clever use of game mechanics" gets classified as an exploit after it became widespread, which resulted in action taken against the accounts of players who made use of said exploit. I'm not saying this will happen in this case, but generally speaking, if you have any doubt if certain methods of playing might become classified as an exploit, then it is always the safest option to not do it.

Really? After the chest farming on Inferno after release you have not considered people farming THIS chest? 
Personally I really don't mind people farming that chest, leveling is half the fun but that line just makes you look silly :)

I was speaking in general terms with that sentence, and as such I was not referring to this particular method of farming, which is clearly not intended.

If you punish anyone now, I'd consider it unfair.

I can certainly see why you would consider it unfair, but as I said, I do not yet know if anyone will be punished. This is also why I urge people to refrain from doing it now, as that is the only guaranteed way for individual players to avoid such an ugly situation. That said, I doubt we will be taking any serious actions here, it is just that I cannot guarantee that we will not. i.e. better be safe than sorry. 

he is saying if you think something is wrong dont do it to be safe nothing more

This. I apologise if it seemed like I was fearmongering, that is not my intention.

 


Auction House BoA Issue is Fixed

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Let me jump in really quickly on this. :)

The ability to list Bind on Account items on the auction house was not intended and most certainly a bug. Early this morning, we implemented a hotfix which now instructs the auction house to reject all Bind on Account items, including those that currently have a 2-hour (or less) trade timer active. 

Here’s some additional info:

  • As a result of this hotfix, players who attempt to list an account-bound item on the auction house will now receive an error ("[Item Name] Auction Failed (32105)") as soon as they hit the "Create Auction" button and the item will be returned to the player’s stash or inventory unchanged. Since deposits are only taken on a successful sale and not for simply posting an auction, players won’t lose any gold or real money for attempting to list account-bound items.
  • Account-bound items that are currently listed on the auction house will not be taken down. Instead, we’re letting those auctions sell or expire naturally.
  • As we speak, we’re looking at making any account-bound item that’s been sold on the auction house BoA for the player that purchased it. This would apply retroactively. Our desire is to avoid taking anything away from players if possible, but still ensure that our goals for items in patch 2.0.1 are being met. This particular solution seems to be best of both worlds.
We'll be sure to keep you all updated on any further changes, should they come through. Thanks for your reports!

 The Great Blue Clarifications Post

With the release of 2.0.1 a lot of questions have come to the forums and have been answered by Lylirra, Grimiku, Nevalistis, Vaeflare and Tsarnis. Here is a summary of some of the more important ones. For smaller or less popular bugs check out our Blue Tracker.

Originally Posted by Blizzard

Crowd Control and Elites
Just checked with Wyatt Cheng, and the basic functionality described in the blog hasn't changed and should still be in effect right now with patch 2.0.1. (See below.)
How It Works:

  • Monsters have a "CC resistance" that is stored on a per-monster basis.
  • The CC resistance starts at 0%. For every 1 second CC that is applied to the monster, the monster receives 10% CC resistance.
  • Monsters lose 10% of their CC resistance every second that they are not CC’d.
The only part that's been updated in patch 2.0.1 is that CC resistance caps are now consistent across all difficulty levels, and are indicated in the table you linked. So, the monster resistance values listed are still relevant numbers; they just refer to the maximum CC resist the monster will apply at any given time.

I'll follow up with our web team. :) (Blue Tracker / Official Forums)

How do Cursed Chests work?

Cursed events are similar to other events in the game. They do have some degree of randomness, such as where exactly in a dungeon they spawn (if they spawn at all). However, if you do see a Cursed Chest, you won't see that particular event anywhere else in the game. 

I hope you're enjoying them as much as I am! They're one of my favorite new features, I always get excited when I run into one. (Blue Tracker / Official Forums)

Reminder on the new Paragon mechanics
Paragon experience is now permanently tracked at the account level (not the hero level). There was only a possibility of not benefiting from Paragon experience if you deleted your characters prior to the 2.0.1 patch.

Now that the patch has gone live, all Paragon experience gained from this point forward will permanently count toward your account-wide Paragon level. =) (Blue Tracker / Official Forums)

Is the hound identifying items?
As of patch 2.0.1, all Rare items now come pre-identified. Legendary item drops (which include Set items) are now the only item tier that will require identification.

The ghostly pooch is certainly adorable, but he's cosmetic-only. He doesn't provide any player power, just companionship! (Blue Tracker / Official Forums)

The Clan chat noise
Been hearing this feedback both from players and around the office. It's on our radar (and my list to talk about at meetings this week), but I don't have any potential plans to share at this time. (Blue Tracker / Official Forums)

Area Damage Mechanics
This is correct! Each time a skill damages a target, regardless of whether the skill is AOE or single-target, there is a 20% chance for Area Damage to occur. (Blue Tracker / Official Forums)

Missing Achievements
This is correct. The achievements some people are reporting as missing have been converted into Feats of Strengths because they are no longer possible to obtain as of patch 2.0.1.

The points associated with these ex-achievements have been removed from your point total and Progress Overview, which is due to the fact that these achievements technically no longer exist now that they are Feats of Strengths. That being said, a lot of new yet equivalent achievements have been added to the game with patch 2.0.1, which will allow you to re-acquire points. (Blue Tracker / Official Forums)

Quest Resetting is Fixed
Thanks for the link! We're testing a hotfix for this right now. I don't have an ETA on when the hotfix will be deployed (or even if it will pass testing), but I still wanted to communicate that we're not only aware of the issue, but actively working to address it. 

If we are able to hotfix, we'll be sure to communicate that information via forum post, or even a front page blog post (as we've often done in the past). 

For repetition sake, this is the issue in question:
Quests
  • The "Reset Quests" button will return an error when pressed by players who pre-ordered Reaper of Souls.
Thanks Lylirra! Logged in right now and it seems to work now. Couldn't reset my wiz quests and now I just did it.
Can confirm that the hotfix is now live! (Blue Tracker / Official Forums)

Legendary Items Can be Dyed!
Yup, you can! Legendary items and Set items can now be dyed. :) (Blue Tracker / Official Forums)

Nephalem Valor and Nephalem Glory
Your confusing the old NV system with the new Nephalem Glory bonus. You do not need Nephalem Glory to get keys.....here is all the info you need:

1) You don't need to do anything special just kill the KWs
2) Keys only drop on Torment 1 and higher
3) Key drop rates from the Beta / PTR were as follows (presumably the same now on live)

Torment I: 25%
Torment II: 28%
Torment III: 33%
Torment IV: 38%
Torment V: 43%
Torment VI: 50%

4) Legacy keys can only be used to make the lvl 60 version of the hellfire ring....different keys drop at level 70 and they can't be crossed
Just wanted to pop my head in here to verify this information is correct. These are the current requirements and drop rates for Keys (and Hellfire Ring crafting components from the boss fights). (Blue Tracker / Official Forums)
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