Steel thyself, O mortal realm of Anaheim! The eighth BlizzCon is coming to your Convention Center thisFriday, November 7 and Saturday, November 8, 2014. Prepare for two relentless days of Blizzard gaming and fellowship, including in-depth discussion panels with Blizzard developers, hands-on opportunities with the latest Blizzard games, and intense eSports tournaments featuring top pro gamers from across the earthly plane.
Tickets for BlizzCon 2014 will go on sale in two batches, one on Wednesday, May 7 at 7 p.m. PT and the other on Saturday, May 10 at 10 a.m. PT, through the online event ticketing service Eventbrite, priced at $199 each (plus applicable taxes and fees). In addition, a limited number of tickets to an exclusive pre-BlizzCon Benefit Dinner will go on sale Wednesday, May 14 at 7 p.m. PT for $750 apiece (plus applicable taxes and fees; BlizzCon admission included), with proceeds benefitting Children’s Hospital of Orange County. Check out the BlizzCon Ticket webpage for more information—we’ve made some changes to how ticket sales work this year, and fortune favors the prepared!
If you can’t make it to the show in person, the BlizzCon Virtual Ticket is the next best thing, offering comprehensive live coverage of the event via a multichannel Internet stream. Further details on the Virtual Ticket, including pricing, availability, and programming information, will be announced at a later date.
A very cool build was posted by redditor AuxTheLegend that brings some nice diversity to the class. His Wizard's build revolves around the Serpent's Sparker and does some incredible arcane damage in close proximity. Check out his entire post and explanation on this link and a video demonstration on Torment II below.
Have you ever wanted to give a friend a few Hearthstone Expert Card Packs? Or gift that epic Iron Skyreaver mount to your World of Warcraft guildmate? Good news! We’ve got you covered with one simple solution — the Battle.net Gift Card.
This €20/£15 gift card is now available at a wide range of retailers across Europe. Simply pick one up at any of the stores listed below and give it to a friend. All they need to do is claim the code on the back of the card in order to charge up their Battle.net Balance, which can be used to purchase a variety of Blizzard digital items, games, and services. You can also use the gift card to charge up your own balance.
For a full overview of what you can buy with Battle.net Balance, visit the Battle.net Shop. Here are just a few examples of the cool stuff you can give a friend via the Battle.net Gift Card:
You’ll find a list of retailers offering the Battle.net Gift Card below. Remember that you can also gift your friends specific digital items directly from the Battle.net Shop.
A great chart was posted by redditor d3agl3uk. It encompasses truly a great number of aspects of Reaper of Souls and condenses the information in a nice and readable way. It makes a few assumptions however, so do read the warnings! Check out his entire post on this link.
Legendary Mats Drop Buff Coming
The Legendary Mats that drop off specific monsters and/or places are getting a well deserved buff in their drop rates. They'll be on par with Death's Breath.
Craftable legendaries should not be common in comparison to dropped legendaries, so what you say is quite true. It should be said though, that we are looking at the drop rates of the legendary crafting materials, because we feel that these may possibly be a tad too low right now.
Alright, as I mentioned yesterday, we are looking into the drop rates of legenday crafting materials and it has been decided that these should be brought more in line with the drop rates of Death's Breath, which are as follows:
Normal - 15%
Hard - 18%
Expert - 21%
Master - 25%
Torment 1 - 31%
Torment 2 - 37%
Torment 3 - 44%
Torment 4 - 53%
Torment 5 - 64%
Torment 6 - 77%
These new legendary crafting materials drop rates will be implemented in an upcoming patch we're planning on releasing soon :-)
How the Rift Buff Works
A more detailed explanation was given on how the recent 25% buff on Legendary Drop rates in Rifts interacts with the old drop rates.
Great question! (I was actually looking for a good thread in which to drop this information.)
So, the 25% bonus to Legendary drops in Nephalem Rifts is multiplicative and will actually stack with the scaling Legendary drop rate bonus in Torment 1-6.
This means if you're playing through a Rift in Normal-Master, you'll have a 25% bonus to Legendary drops. If you're playing through a Rift in Torment 1, you'll have a 43% bonus to Legendary drops (1.15 * 1.25 = 1.43). If you're playing through a Rift in Torment 2, you'll have a 65% bonus to Legendary drops (1.32* 1.25 = 1.65). And so on.
Hope that helps clear some things up a bit. (Also, I really hope my math checks out. >.>)
Note that we're going to continue to keep an eye on Rifts and how rewarding they are (or, more importantly, how rewarding they feel). We've already seen some great feedback from players on that topic that we're taking a look at now. This buff is just a small change we could make quickly, and we're definitely looking forward to your feedback over the next few days.
Demonic Vessels Nerf Clarifications
The loot from the Demonic Vessels was nerfed and it actually turns out this is the way it was supposed to be from the beginning - it was intended that they'd have the loot table of vases instead of chests.
It is intended. The demonic vessels were sharing loot tables with chests by mistake. The developers intend for demonic vessels to be on par with vases, and the hotfix has corrected the loot table accordingly. -------- It is obvious that demonic vessels do not look like vases, so I can totally understand why people are skeptical about this. But that doesn't change the fact that demonic vessels were not intended to be as rewarding as actual chests, so their loot table was changed to be on par with the loot table of vases. -------- Yup, feedback about the mechanical difference between vessels and vases has indeed been forwarded to the developers.
It only took 2 years to notice and fix, though. "Mistake"
As unbelievable as this might seem to you, the developers are only human after all, and humans make mistakes, and sometimes it can take a lot of times before those mistakes are noticed and fixed :-(
You do realize that vases don't give any loot, right?
I can assure you that vases do give loot, just much more rarely so than chests!
The developers realise that vases are destroyed by common combat, aoe fire gone astray killing vases. If you have thunderfury (or similar I guess) vases rarely, if ever, survive you throwing abilities around. The Demonic Vessels are clicked to be triggered and there are about 60 vases for every 1 demonic vessel.
The developers realise this indeed, and player feedback that vases and vessels feel different mechanically has been forwarded to them as well.
To make rifts and bounties attractive you need to buff rifts and bounties, not nerf overfarmed content... how hard is that to comprehend?
There are no fixed rule-sets on nerfing and buffing, especially not when you can do both to achieve a similar result, so these things always have to be evaluated on a case by case basis. Sometimes buffing is better, and sometimes nerfing is better, and sometimes doing both is what is best... In this case both nerfs AND buffs were warranted.
Reaper of Souls: Frozen Time
A great new video was posted by the great machinima artist Malu. Check out Diablo 3 from a perspective you've likely never known could exist!
Kioller's Bounty Split Farming Guide
If you're into quick runs and group play, Kioller's Bounty Split Farming Guide might just suit your taste. Its initial purpose is getting about 20 caches per hour, but now that Blizzard are giving another 50% bonus experience for the weekend, you might as well take advantage of that too!
Over 1.5 million players around the world have stopped Death since Reaper of Souls™ launched last Tuesday, March 25. To celebrate this achievement and help support your ongoing crusade against the forces of evil, all nephalem who log into Diablo III this weekend will receive a +50% bonus to XP! This bonus XP period begins in the Americas region tonight, April 4 at 5:00 p.m. PDT and ends on Monday, April 7 at 5:00 a.m. PDT.
Thank you so much for being a hero of Sanctuary. We hope you have fun this weekend, and we'll see you in Westmarch!
Forum user Zlexpro, who has been posting a lot of builds over the last 2 years, has created a nice Avalanche Whirlwind build for the Barbarian. The skills are pretty classical, but with Avalanche incorporated into the build, in a way that compliments all the other skills. He also has a video of the build up, explaining his choices, showing his stats and displaying how the build does on Torment 1! Check out his forum post here.
Fire Tornado Barb
BERSERK over on the official forums has done a nice guide for the awesome Fire Tornado Barbarian build. In his thread he explains the skill choices, possible gearing to support the build and how the build feels out in the fields of corrupted angels.
Fire Demon Hunter
Bleu42's Demon Hunter has gone through a few changes since the expansion hit, primarily going from Lightning to Fire, but we decided to feature his updated skill set, as his DH builds are usually very workable! On his profile you can see some key examples of fire of gear that is needed for the build and obviously - stack as much Fire damage as possible.
Bears/Spirit Barrage Witch Doctor
Battle.net forum member rockon87 has posted a guide to a pretty recognizable Witch Doctor build that has been getting a good amount of positive feedback. The build is pre-expansion, but he has updated it for level 70 and is currently using it himself. The guide is very detailed so do check it out!
Black Hole Wizard
A member of the official forums by the name of Farkon has posted a Black Hole build, which other members seem to really appreciate! It's a nice template for using Black Hole where you can switch up a few skills or passives and still have it 100% working.
Our very own Zero(pS) has been running an interesting build on his Wizard. The primary skill of use is Heat Wave and stacking Fire damage really makes it worth it. Or so he says!
There is currently a void of Crusader builds, but we tracked down what one of the most recognizable Diablo faces is using - Moldran. His Crusader is built like a Hammerdin, but also tries to be mobile. Check out the gear with which he is making the build work over here.
Invis' Monk Build
One of the best Monks in the world - Invis, has been using a very mobile Lashing Tail Kick + Epiphany build, which he does great things with in cooperative play. You can even see the build currently being used live on his stream!
Just out of curiosity, when you guys ask for more cross-game rewards - do you wish for more of the kind of stuff we are have been offering in the past (wings, portraits, pets, banner sigils, etc.), or do you have something completely different in mind?
Lets keep games separeted.
I dont even like the pre-order giving a char in a future different game.
When i pre-order/buy/play a game, its because i want to play that game. If there is any bonus in preordering, it should be strictly for the game purchased.
We are definitely aware that this is a topic that people are divided on, some really do like the cross-game bonus rewards, whereas others prefer that bonus rewards are being kept for the title that is being launched.
It has become a launch tradition of ours though, to offer minor cosmetic bonus rewards for all of our games whenever we launch a new game or an expansion, and we have always received really positive feedback on those from players who play more than one Blizzard game. That said, we do of course try to keep things balanced and we do not want to go overboard with these things, which is also why the main bonus rewards are offered in the game/expansion that is being launched.
Hellfire Rings Don't Stack
A confirmation that level 60 and level 70 Hellfire Rings will not be equippable at the same time.
I've been trying to get another level 60 Hellfire ring before the expansion launches, but my luck has been terrible. I'm not too worried about it, though, because the level 60 and 70 Hellfire rings don't stack. They're unique equip items, so you can only wear one or the other, and the 70 version has a better experience bonus. I hope this info makes your decision easier, and good hunting!
With the release of Reaper of Souls, many new level 70 crafting recipies are being added which require an additional Legendary material besides Forgotten Souls, the level 61-70 version of Fiery Brimstones, acquired by salvaging level 61-70 items. These additional materials can each be acquired from sepcific monsters or lootable objects in the world, allowing players to focus on farming specific materials for the item they are looking to craft. This guide will detail how to acquire each of those materials and what they're used for.
While I've tried as best I could, I can of course not guarantee for the correctness and certainly not for the completeness of the information given here. However, keep in mind that none of the items have a 100% drop chance, so killing a certain monster a bunch of times without getting the desired item does not mean it doesn't drop it at all. Please feel free to correct or add to anything I have listed here, I will attempt to update the main post as soon as possible. This is especially true for the "Acquired from" and even more so for the "How to farm" portions. If you find an item in a place that is not yet listed or believe another place might be better to go hunting for an item, please post it here.
Stunning Diablo Cosplay
This super amazing Diablo costume was created by cosplayer Krizdel Ingreso. SInce then she has had some more Diablo inspired costumes, but we decided to feature this one because, at least in our opinions, no one has recreated the Prime Evil in such glorious detail.
The launch of Diablo III: Reaper of Souls™ is just around corner! To make sure you're ready to Leap right into the action on March 25, we've put together a launch day guide so you'll know what to expect, how best to prepare, and when you’ll be able to jump in and start playing.
If you haven't already picked up a copy of Reaper of Souls, you can purchase the Digital Standard Edition or Digital Deluxe Edition directly from the Battle.net Shop. Players who wish to own a physical copy of the game can also preorder Reaper of Souls at most major retailers and fine purveyors of high-quality gaming products worldwide. If you're interested in the Diablo® III: Reaper of Souls™ Collector’s Edition, please be aware that this physical, retail-only edition is printed in limited quantities and may already be sold out from your favorite brick-and-mortar or online retailer. Be sure to call around and check with local stores to see if they have the Collector's Edition available!
Players who have purchased (or will be purchasing) a physical copy of Reaper of Souls will need to redeem their game key inBattle.net Account Management before they can access any expansion content. If you're looking to take advantage of our exclusive pre-order bonuses—including the Wings of Valor and the Heroes of the Storm unlock for Valla, the Demon Hunter—be sure to register your game key on or before 11:59 PDT on March 31, 2014. If you purchased a digital copy of Reaper of Souls, no additional steps are required. Your game key was automatically added to your Battle.net account upon completion of the digital purchase.
In order to log into and play Reaper of Souls, you'll first need to update your game launcher to the Battle.net desktop app. The great news is that if you've played Diablo III since Patch 2.0.1, you’re good to go! For those who have not yet updated their launchers to the Battle.net desktop app, we recommend upgrading at your earliest convenience. This will help save you time on launch day and make sure you're ready to storm the gates at Westmarch as soon as the expansion goes live! To learn more about the Battle.net desktop app, click here.
Please be aware that if you have not yet upgraded to the Battle.net desktop app, your installation may require optimization.This process can take 15-60 minutes, so we definitely recommend getting a head start! For more information on this process and what to expect, click here.
Diablo III will be available the night Reaper of Souls goes live and there will be no need to patch or exit the game once the clock strikes GO! We advise logging in ahead of time to reduce potential queue times. Once you're in-game and the Reaper of Souls has launched in your region, you'll see a server broadcast message letting you know that the expansion is now available to play. This means you can continuously play Diablo III all night long and jump straight into Act V the moment it’s available! Note: In order to access Act V once Reaper of Souls is live, you will need to exit your current game and select Act V from the Quest Select window. If you want to avoid having to recreate your game, we recommend that you set up your game so that you're killing Diablo after your gameplay region's launch time. This way, you can naturally transition into Act V without any additional effort.
Depending on how many people attempt to join the crusade against the Angel of Death on March 25, you may encounter a queue when logging into Diablo III as well when you create a game. These queues will be indicated by the following messages.Login Queue:
"Queued position [number] - approx [X] minutes remaining..."
"The Diablo III servers are busy." Below this message, you should see a time estimate (if the estimate is < 1 minute) as well as pulsating ellipses.
If you receive either message, just be patient with the queue and you’ll be slaughtering reapers in Westmarch before you know it!
While we've worked hard to provide the best launch experience for all players heading into Reaper of Souls, even the wisest and most blessed of Vecin can't foresee all ends. Should you require troubleshooting for any of the above steps or encounter issues on launch night, we'll be on standby in the official Diablo III Forums and on @BlizzardCS, and Customer Support is just a few mouse clicks away. We'll see you in game, nephalem!
Some of you may have noticed I recently updated the Patch 2.0.3 Hotfixes to include a couple new upcoming changes. These hotfixes should be live later this afternoon, and we wanted to offer some clarification regarding these changes in advance (as well as to keep the Hotfix list clean of lengthy explanations).
All class set items will now only drop in Torment I or above.
We've been listening to player feedback on difficulty rewards, and one of the most frequent comments we receive is that Torment difficulty isn't rewarding enough. As a result, we've reached the decision to make class-specific sets, specifically Natalya’s, Immortal Kings, Tal Rasha's, Inna's, and Zunimassa's, drop only in Torment I or above from this point forward.
The class sets weren't designed as a progression, but rather as a lateral choice between different play styles. It makes sense for all of them to be obtained at the same difficulty level, alongside the other sets that will be available at 70 in Torment I+. This should also make these very strong items a little bit more rare, and when you reach level 70 and you see someone wearing a full set, you’ll know the level of play they needed to reach in order to acquire those items.
The reward level of each difficulty setting and how they feel is very important to us, and it’s something we’ll continue to observe and tweak as we enter the expansion.
Reduced the amount of experience granted by monsters with lower than average health pools.
It took us some time to evaluate whether or not we wanted to alter some of the current most popular runs. Our baseline for comparison for these alternative runs is to see how they stack up versus Adventure Mode and Bounty runs, and these different types of play should be on par (or at least fairly close). After extensive testing, we were finding this wasn't the case and came to the decision to make these changes. It’s a decision we wrestled with for a while, but ultimately, we want to avoid situations where the most efficient game play isn't necessarily the most engaging and our investigations revealed this to be that kind of situation. We want a larger variety, rather than only one or two particular routes, to be the most rewarding way to play.
On a related note, we know a lot of you are still preparing for the launch of Reaper of Souls, so we’re also upping the ante on the Community bonus experience event. Starting right now and for this weekend only, the bonus experience provided will be upped from 50% to 100%. This should help you get all your nephalem heroes leveled and geared up for the battle against Malthael!
Exactly which "lower than average health pool" monsters will this be affecting?
The list is actually quite long, but we were specifically targeting enemies that "swarm." In other words, those that tend to appear in large quantities and offer little resistance.
So Blizzard nerfs parts of the game that really have ABSOLUTELY NOTHING WRONG instead of fixing say Resplendent chests that are anything but.
Good news about Resplendent chest! We're going to buff the treasure that they yield, so that they feel more resplendent. There's been a lot of feedback about this, and it's definitely something we've noticed while playing, too. I don't have a time frame to share on when we can expect this change to happen, though, but it's something we plan to address.
1. As quoted above, this nerf applies to swarming cannon fodder.
This is the intent. Wakil gives some good examples of these types of enemies, I'll quote it again for convenience:
No, it's things like the little spiders in Caverns (Act 1), the swarming skeletons in CotA (and one would assume the cathedral ones as well.) the Scorpion/Spider things in Act 3 that are before Azmodan, Probably the little black things that burst out of the corruption in Act 4/Swarm you in the rifts. Things that swarm you and have like no HP so they die before they even get to you.
Guaranteed Legendary Details
There's still some confusion about what is going on with First Kill Legendaries. Grimiku reminds of all the details.
Diablo will still drop a bonus Legendary item for level 60 players after Reaper of Souls goes live. However, there is a little more to it than that. Diablo will stop dropping a bonus Legendary item once a player reaches level 61+, but Malthael will start dropping them at that point. It will still require players to use the Reset Quest feature, too.
There's a lot of new information out there regarding Bonus Legendary items, Quest Reset, and First Kill drops, and it certainly raises a lot of questions. I made a post a little while back that helps clarify some of these points, so I'm going to quote it below to help spread the word.
First Kill Legendary Items
These will drop for characters from levels 1-59.
They will only drop from end of Act bosses (Butcher, Belial, Azmodan, Diablo, and eventually Malthael).
Characters below level 11 are unlikely to find Legendary items, because they have a minimum level requirement. Currently there are no Legendary items available below level 11.
Using the Reset Quest feature will reset the First Kill Legendary Item drops as well, but only for characters in the appropriate level range.
Reset Quest Bonus Legendary
Skeleton King dropping a Bonus Legendary was a bug that has been corrected, as it was not intended. We liked the idea, though, so we’ve gone ahead and added a Bonus Legendary to Diablo.
These are an intended bonus for maximum level characters. Currently there is a bug that allows characters levels 1-59 to receive a Bonus Legendary item in addition to the First Kill Legendary item when they kill Diablo, but this is not intended.
The Bonus Legendary is only available if you use the Reset Quest feature.
We plan on moving the Bonus Legendary to Malthael for players level 61+ when the expansion arrives. Additionally, Diablo will no longer drop a Bonus Legendary for players level 61+.
Have your eye on some Blizzard Gear goodies? Well, now's the perfect time to stock up!
In celebration of the launch of Reaper of Souls™, anyone who purchases $66.60 or more worth of loot from our official online store will receive an adorable Funko POP! Vinyl Diablo or Tyrael. GLORIOUS!
As with all hellacious offerings such as this, some restrictions may apply, so be sure to check out our terms and conditions for more information. Don't delay, though—this diabolical promotion ends Monday, March 31!
* Cart must equal $66.60 before tax and shipping. Promotion begins on 03/21 and ends on 3/31, while supplies last.
This is it! We're unleashing Diablo III: Reaper of Souls™ for Windows and Mac on March 25. To celebrate—this weekend only—we're doubling down on the +50% Bonus XP that's already available in Diablo III, and boosting it all the way to +100% Bonus XP.
This +100% Bonus XP period ends on Monday, March 24 at 12:01 a.m. Pacific Time. So, (if you need to) update your Diablo III game files here, log in this weekend, and rack up some last-minute Paragon Levels to aid you in your upcoming crusade against death itself.
Not sure what's new in Patch 2.0.1? We've got you covered.
Good luck, have fun, and we'll see you back here on Monday at 9:00 p.m. Pacific for the official launch of Reaper of Souls, an epic new chapter in the legendary Diablo series!
The last vestiges of an endless battle echo across the decimated terrain of an ancient crossroads. Once the epicenter of the Eternal Conflict, the war-torn fields that stretch before you now are eerily silent, save for the occasional scuffle of straggling soldiers and primordial scavengers that have made the best of this inhospitable expanse.
An abandoned fortress looms chillingly in the distance. Previously an outpost that stood as the last bastion of the Light before the Gates of the Burning Hells, it now houses a threat unlike any before.
Welcome to Pandemonium.
The Epitome of Endless Strife
Pandemonium is the scar of creation's birth, where angels and demons once fought fervently over control of the Worldstone. An ancient artifact with the power to shape reality, ownership of the Worldstone changed hands for eons—the High Heavens and Burning Hells trading blows, creating worlds, and then watching their inherently flawed creations wither away over and over again.
Those who are familiar with the events of the Sin War know that the renegade angel Inarius, along with the daughter of Mephisto, Lilith, stole away with the Worldstone, creating the world we now know as Sanctuary. With the artifact well hidden in this refuge, the battles in Pandemonium slowed over time and, eventually, ground to a halt.
Players will soon have the opportunity to revisit the estranged combat zone, but those who have previously walked the halls of Pandemonium Fortress will find it an entirely new experience. The battlefields have never before been traversed by Sanctuary's heroes, and though Pandemonium Fortress was once the base of operations in Act IV of Diablo II, the nephalem arriving now will find it much less hospitable.
Originally constructed by Tyrael to house and protect the Worldstone, one of the unique properties of the Pandemonium Fortress is that the structure takes on the appearance of those who control it. Though it's been conquered and reclaimed through the ages, without the ultimate prize that once lay within, the interest from both angels and demons in holding this keep has severely waned. However, such disinterest does prime the location for hiding away another artifact with the power to tip the scales in the Eternal Conflict forever.
Re-Imagining the Battlefield
Pandemonium has long been a locale our designers and writers have wished to explore to the fullest, and the previous excursion in Diablo II barely scratched the surface of what this realm has to offer. The concept of a nexus between the High Heavens and Burning Hells is a compelling one, but capturing the desired other-worldly feel without extending so far into the unknown as to be alien was a great challenge.
As Pandemonium was barely touched upon, there was a lot of room to draw outside inspiration. Everyone on the design and development team as well as any player who played Diablo II has an idea of what Pandemonium could be, and the idea of infinite possibilities remained strong among these concepts. This meant the best bet for fulfilling the fantasy of this location was to take all those ideas, mesh them together, and boil the resulting amalgamation down into a unified vision that makes you stop in your tracks and say, "Yes. That's Pandemonium."
Of course, it was important to make sure this zone felt like nothing else ever explored in Sanctuary, since it’s a place that the nephalem should find unfamiliar. It's a place where angels and demons have battled for eternity and so presented the question of what that would look like. What kind of inhabitants would remain in this land? Scavengers that live off the battlefield remnants, forgotten angels and demons that continue to fight forever, and unique creatures like the Realm Walker, an ancient beast burdened with the portal to an eternal prison, all resulted from these explorations in design.
Ultimately, Pandemonium needed to epitomize the idea of "The Eternal Conflict." This was, and remains in some ways, the center for the war itself. As the literal crossroads between the domains of all beings, every feature needed to be carefully placed and considered to create the kind of chaotic balance that could not be found anywhere else.
Pushing Boundaries – Encompassing Eternity
External zones are always the most challenging, but Pandemonium takes this to an entirely new level. Both the battlefields and the Fortress itself needed to encompass the feelings of being ancient and infinite without losing players in a way that would distract from gameplay. In particular, our designers carefully avoided the perception of being displaced or wandering in outer space. The challenge was in ensuring a sense of grandeur that could house colossal enemies, evoke the excitement of the unexplored, and still sell the basic idea of plumbing the depths of a massive, ancient fortress.
This sort of dungeon delving is hardly new to the Diablo franchise, let alone in Act V. Pandemonium Fortress needed to be different from the Ruins of Corvus in the Blood Marsh or Bastion's Keep at the edge of Arreat Crater. Instead of finding an earthly construct, you'll find this eerie keep maintains the notion of a militant garrison while distinctly lacking the trappings of what one would expect from a human site.
Getting into the perfect balance of extra planar and relatable took fare more than the thoughts of an individual. In speaking to Lead Level Designer Dave Adams, he shared some insight on "ideation days," a process that the design team utilized in exploring this space. "We break up into groups and try and create single scene events that take place on 240 foot by 240 foot tiles. Seeing what each group comes up with and how different those ideas can be is really amazing. We often use this to steer the direction on an area. We had a lot of awesome events that came out of that, and you'll experience them in the game."
Knocking at Death’s Door: The Last Stand
The Pandemonium Fortress has become home to the starring villain of Diablo III: Reaper of Souls™. Malthael hopes to end the Eternal Conflict once and for all, regardless of what consequences and costs his actions might have. It is time now, heroes, to stretch beyond the limits of what you once believed possible and stop the Angel of Death from destroying all you know and love.
We hope you've enjoyed our First Look series behind the scenes of Act V's locations. Can no one truly stop Death? Let us know in the comments below what you’re looking most forward to tackling on the Battlefields of Eternity or within Pandemonium Fortress, and we hope you join us in the fight to save Sanctuary on March 25.
Early this afternoon, we ran a special script to award eligible players who have digitally prepurchased Reaper of Souls their Wings of Valor. This script completed this afternoon around approximately 5:00 pm PT. Shortly after this script was run, we uncovered an issue that affected the delivery of the Wings of Valor for certain players. As a result, depending on when you digitally prepurchased the game, you may or may not have already received your wings.
Here's how everything breaks down:
Players who prepurchased Reaper of Souls before the script completed this afternoon will experience a delay in the delivery of their Wings of Valor. We’ve already developed a fix for this delay; however, we anticipate that the secondary script we’ll need to run to get the wings delivered to everyone will not complete until tomorrow morning (Pacific Time) at the earliest. We don’ t yet have an exact ETA to share for when the wings for this groups of players will be delivered, but we’ll be sure to provide an update in this thread as soon as we do.
Players who digitally prepurchased Reaper of Souls after the script completed should experience no delay in the delivery of their Wings of Valor and can immediately redeem the item in-game. Similarly, any player who prepurchases Reaper of Souls going forward or claims a retail game key on or before March 31, 2014 will also be able to redeem the wings right away.
We sincerely apologize for this inconvenience and will be sure to keep everyone updated as we work to get you your sparkly spoils. Thank you to all those who submitted reports!
Diablo III: RoS ANZ Launch Times
The Diablo III Australia and New Zealand servers are upon us! Finally a place where ping for the southern continent is in normal levels. And with that here are the hours for when Reaper of Souls will be available on ANZ.
The time is nearly upon us to defend the realm of Sanctuary once more. As any Crusader knows, preparation before battle is the key to success. While heroic adventurers hailing from Australia and New Zealand can purchase a copy of Diablo III: Reaper of Souls directly from www.diablo.com, they can also pick up the game at their favorite retailer on Tuesday, March 25.
For a handy reference, the Reaper of Souls game servers will go live at:
New Zealand Daylight Time: 5:00 PM Australian Eastern Daylight Time: 3:00 PM Australian Central Daylight Time: 2:30 PM Australian Western Standard Time: 12:00 PM
So settle into a chair and pour yourself a flagon of mead before you set off on your journey to Westmarch.
Yes you can install the game and have it ready to go for when the servers go live. You should also be able to play vanilla up to the launch time. But keep in mind there may be some maintenance at some stage around the launch period to ensure the best game play experience possible.
Originally Posted by Blizzard
Resplendent Chests are getting buffed! Good news about Resplendent chest! We're going to buff the treasure that they yield, so that they feel more resplendent. There's been a lot of feedback about this, and it's definitely something we've noticed while playing, too. I don't have a time frame to share on when we can expect this change to happen, though, but it's something we plan to address. (Source)
Versions of Set Items Crafted items don't scale with your character, but some plans have multiple versions. For instance, lower level players can use a crafted a set of Caine's Fate, but then can swap to Cain's Destiny at 70. They are separate sets, though, and require you to discover more than one set of plans. In other words, finding a low level plan will not allow you to make the higher level version, but it won't stop you from finding those plans later on. (Source)
Reaper of Souls and 2.0 for Consoles We want to release the Ultimate Evil Edition some time in 2014, but we don't have an exact date at the moment. We'll be bringing it to PAX East, though, and I definitely encourage you to stop by to check it out. You can also chat with the developers, and hang out with Nevalistis while you're there!
We don't have any additional news to share about Reaper of Souls on other platforms right now, but we're in heavy development for console, and we're really looking forward to sharing more info in the coming months. (Source)
We've got a lot of things in the works for Diablo III on console. We're very excited about bringing the Ultimate Evil Edition to PS4, and those of you going to PAX East should stop by to try it out, and hang out with the devs and Nevalistis! We're looking to release the Ultimate Evil Edition sometime in 2014, but we don't have an exact date yet. We don't have any plans to share about other platforms yet, but we're still heavy in development for RoS on console, and we're really looking forward to sharing more info in the coming months! (Source)
After pouring through all the wonderful tweets we received in response, we then worked with senior game designer Andrew Chambers to provide answers to some of your most popular inquiries below. Check it out!
How much will I feel like the awesome Paladin class from D2? I'm so excited to smite evil with my Crusader prowess. Answer: Hopefully you'll feel just as awesome, just in a different way! We took a lot of the Paladin's gameplay into consideration when developing the Crusader class. We knew there were some gameplay styles we wanted to bring forward, such as using Blessed Hammer or Fist of the Heavens, and some that we didn’t, such as auras. As we walked down the path of adding skills to his kit, we realized that even though we were being very true to the original skills when we brought them forward, they worked in new and interesting ways when combined with his other skills. For example, it’s a lot of fun to use Falling Sword to get into the middle of a mass of monsters, and then drop a bunch of Blessed Hammers.
Is the Crusader going to be closer to a melee or ranged character?
Answer: We tried to make him split down the middle as much as possible. His generator skills are evenly split, his spender skills are evenly split, with Blessed Hammer more of a "mid-ranged" ability. You really don’t have to kit yourself out entirely one way or the other, in fact sometimes it’s better not to. If, for example, you have an item that increases the damage that Punish (a melee generator) deals, you can tie it with Blessed Shield. Punish increases your block chance, and the damage Blessed Shield does is increased by your block chance as well.
What type of weapons are best to use with him? Answer: Flails are his class weapon, and those have good solid ratings across the board, so we'd recommend those, but it can depend! If you want to be able to spam as many Blessed Hammers on screen as possible, you may want a super-fast Dagger. Or, if you want Shield Bash to hit really heavily, you could try to find a really slow 2-Handed Mace. The Crusader is a Medieval Knight who is heavily trained in the art of war, so he can wield almost any weapon he finds.
Wondering how the Crusader will fair using the 2H Weapon in 1H Passive Answer: To be clear, the Heavenly Strength passive on the Crusader allows him to wield a 2-Handed Weapon and Shield, not two 2-Handed Weapons. We felt that we had to allow this ability for a few reasons. First, the Shield is a defining characteristic of the Crusader, and many of his skills actually require a shield to be used. If Crusaders were forced to choose between those skills or 2-Handed Weapons, that would just feel crappy. Secondly, as the Crusader cannot Dual-Wield 1 handed weapons, this gives him a unique edge and makes him stand out amongst the other classes.
Why does the Crusader not get reduced damage like Monk and Barbarian Answer: We actually had that damage reduction in there very early on, but as the class progressed and we played him more, we realized that he was very capable at ranged AND always wore a shield, so we didn’t feel it was necessary. It also fits his fantasy of being this ridiculously armored walking tank. He doesn’t need no silly damage reduction!
So what's the major difference between the Barbarian and the Crusader gameplay wise? Answer: Most dominantly it would be his potent ranged capabilities. Not to take anything away from the Barbarian, but the Crusader excels at being able to kill monsters at ranged, even if he is still surrounded by monsters. With abilities like Fist of the Heavens and Heavens Fury, he can smite his enemies from the sky, no problem.
My fav combo skills in D2 was Vengeance + Conviction; is there going to be similar skills/synergy with the Crusader? Answer: Vengeance Paladins were all about playing around with monster resistances, and buffing your own elemental damage. Though there's not a direct type of gameplay with the Crusader (our monsters don’t really have resists like they did in D2), but there's a lot of synergy between his skills that you can explore. For example, it can be a lot of fun to use Judgement to root all enemies in a location, then cast Heavens Fury, Split Fury rune on the location, Steed Charge into the middle of them, cast Provoke to gain a big stack of Wrath Resource, and unleash crazy on them all with Sweep Attack.
Does blocking an enemy interrupt your own attacks, or just happen like a dodge? Answer: Blocking doesn’t interrupt your own attack in Diablo III, you merely gain the benefit of the mechanic.
Why are Crusaders able to wield 2Hs in one hand while Barbarians cannot? Doesn't jive with existing lore. Answer: Crusaders can only duel-wield a single 2-handed weapon, and shield. The shield is iconic to the Crusader, and falls perfectly in line with his story of being a knight all too familiar with the battlefield.
One more time, just to hammer this home, the Crusader can't dual wield 2-handed weapons (come on, so OP,) he can only wield a 2-handed weapon and a shield. Mechanically this was done to allow the Crusader the option of wearing his shield and still having weapon options. As for the Barbarian, we don’t have any plans to allow that right now, but wouldn’t say it’s completely out of the question for the future.
Will I be able to do a Crusader hammerdin-like build similar to hdins from Diablo 2? Answer: Yes! Blessed Hammer! Combine this with his generator skill, Justice, and his Laws of Valor—which grants you increased damage. Throw on the Blunt passive to top things off, which increases the damage of Justice, and you’ve got a super potent build reminiscent of the Hammerdin.
Loading Issues with Items, Stash Tabs, and Gold // 3.17
Update 3/18 @ 10:40 a.m. PT: Thanks to everyone who provided D3debug.txt files. These are no longer needed at this time. We're continuing to investigate your reports of missing gold, items, and stash tabs and will provide updates in this thread as they become available. ------------------------------------------------------------ Hey everyone!
Earlier this evening, some players experienced an issue where, upon logging into the game, their heroes failed to load equipped and they were unable to access or view the hero's inventory, stash tabs, or gold.
This issue that caused this to happen initially has been resolved and, overall, only a small number of players were affected. In addition, there shouldn't be any permanent loss of hero data (including items, stash tabs, and gold) from our database. Players affected by this issue, however, may need to log out of the game and then back into the game in order for everything to reappear. Note that several relogs may be required for all items, stash tabs, and gold to display correctly.
While this issue is considered resolved on our end, we are continuing to monitor incoming reports--particularly those on this forum! If you are still experiencing problems related to this issue, please let us know in this thread. We'd also greatly appreciate if you could provide your D3debug.txt file and bracket it in ["code"][/"code"] tags (without the quotations). This file is located in the main Diablo III game folder.
Thank you in advance for your posts! We are sincerely sorry that this issue occurred and for any inconvenience it's caused. We will continue to investigate your reports as they are received. --------------------------------------------------------------- [EDITED TO ADD]
If you share a D3debug.txt file, please also note what kind of issue you're still experiencing.This contextual information is very important. If needed, feel free to edit your existing post that includes the d3debug.txt file. Thank you!
Diablo III: Reaper of Souls™ Playlist Now on Spotify
Every good hero needs a soundtrack, so we've made you one! Featuring some of the best demon-slaying music this side of Westmarch (hand-picked by members of the Diablo III development team), we invite you to stay awhile and listen to Join the Crusade Against Death Itself on Spotify. It's got just the right amount of cowbell.
Lore seekers and theorycrafters, take note: the Crusader class page and skill calculator are now available in the Diablo III Game Guide!
The Crusader Class Page
The Crusader class page is a vast repository of sacred knowledge, containing key details about this unyielding champion of the Light. On the page, you will find a litany of practical information including core class mechanics, character background, unique equipment, a resource overview, an armor progression preview, combat screenshots, artwork, and more.
Updated Skill Calculator
In addition to these high-level highlights, the class page also provides a comprehensive breakdown of Crusader skills and abilities. If you're looking to challenge Malthael's armies in Westmarch and beyond, be sure to explore the Active, Passive, and Progression sub-pages to learn more about the divine powers your Crusader can wield. We also encourage you to experiment with new builds using our updated Skill Calculator!
For more information about Crusader lore and history, click here. For a sneak peek at the upcoming Crusader short story, "The End of Her Journey," click here.
To learn about other recent changes made to the Game Guide, click here.
The brave, though mysterious Crusaders have always been a source of inspiration for those fortunate enough to witness them in combat. From their unmistakable silhouette of shield and flail to their unrelenting fervor on the battlefield, they've captured the hearts and quills of many artisans throughout Sanctuary. And throughout our mortal realm as well!
In celebration of this blessed champion of the Light, we've collected several samples of fan art from all around the globe featuring the newest playable class in Reaper of Souls™. Feast your eyes on these wonderful works below, and be sure to visit the artists's official pages to show your support!
We've updated our Diablo III Auction House Update FAQ with new information about the upcoming shutdown of the gold and real-money auction houses on March 18. Please read below for these additionals details, or click here to view the full FAQ.
Q. On what day and at what time will the gold and real-money auction houses be shut down in all regions?
Answer: The gold and real-money auction houses are currently scheduled to shut down in all gameplay regions at approximately 3:00 a.m. PT on Tuesday, March 18. Please note that this schedule may change and that the auction houses could be shut down a little earlier or later on March 18.
Q. Will the shut down process require maintenance?
Answer: No, the shut down will not require maintenance. However, the current shut down time will overlap with scheduled Tuesday maintenance for the Americas gameplay region.
Q. What will happen to my current auctions when the gold and real-money auction houses are shut down?
Answer: All active auctions will expire as normal following the shutdown of the gold and real-money auction houses on Tuesday, March 18. Once the shutdown is complete, items will either be delivered to the current highest bidder or returned to the seller, appearing in each player’s Completed tab. Unclaimed gold will also appear in the Completed tab. Players will be able to claim gold and items and from this tab until June 24, 2014.
Successful transactions involving Battle.net Balance and/or PayPal will be processed normally and all usual fees will apply.
Q. What happens to my unclaimed items and gold in the Completed tab after the shutdown?
Answer: Players will be able to claim gold and items from the Completed tab in both the gold and real-money auction houses until June 24, 2014. Items and gold not claimed by this date will be consumed by Treasure Goblins, never to be seen again.
To avoid any unintended loss of gold or items, we strongly recommend that players clear out their Completed tabs prior to March 18, 2014.
Q. How will I be able to access the Completed tab after the gold and real money auction houses are shut down?
Answer: The auction house window will remain available for all players until June 24, 2014; however, the ability to Bid, Buyout, and list new auctions in the gold and real-money auction houses will be disabled on March 18, 2014.
To access the Completed tab after the gold and real-money auction houses have shut down, simply click on the gavel icon and select which auction house (gold or real-money) you wish to access. The Completed tab will appear in its normal location on the far right of the auction house window.
Q. My Completed tab is already full! What will happen to outstanding items after the gold and real-money auction houses are shut down?
Answer: Each Completed tab can display up to 50 items at a time. If a player has more than 50 items to claim from the gold or real-money auction house, those outstanding items (including unclaimed gold) will remain in the Completed tab "backlog." As items are removed from the Completed tab and additional space is made available in the UI, items in the backlog will begin to appear and can be claimed as normal.
Please note that items and gold in the backlog will be removed permanently from the game after June 24, 2014.
Q. What will happen to my existing Battle.net Balance?
Answer: Your Battle.net Balance total will not be affected by the shutdown of the gold and real-money auction houses on March 18, 2014. In addition, players will still be able to use their Battle.net Balance to purchase a variety of services and Blizzard games from the Battle.net Shop. For more information, please visit our Battle.net Balance support article.
Q. Can I convert my Battle.net Balance into cash after the real-money auction house is shut down?
Answer: No. Funds added to Battle.net Balance are not refundable (except as otherwise provided by law) and cannot be converted into cash. For more information, please visit our Battle.netBalance support article.
Twizz from BlizzPro recently had the opportunity to sit down with some of the individuals involved in creating the voice for the new Crusader class in Reaper of Souls™. His guest list included:
Brian Kindregan, Lead Writer, Diablo III: Reaper of Souls
Andrea Toyias, Casting & VO Director
Gideon Emery, Voice Actor [Male Crusader]
Mary Elizabeth McGlynn, Voice Actor [Female Crusader]
The interview covers a wide range of topics from how the Diablo III writing team approached the new dialogue to what sort magic happens in the studio once those lines are in place. Brian, Andrea, Gideon, and Mary also wax genuinely about the casting, directing, and recording process for the Crusader, sharing some hilarious anecdotes and behind-the-scenes insights along the way. Oh, and there's something about the DAH AHLEAN in there, too. (Don't ask.)
This hefty XP bonus gives your heroes a leg up on the new Paragon Leveling System, which just went live in patch 2.0.1. The new Paragon Leveling system not only allows ALL of your characters to share and contribute towards a single account-wide Paragon level, but it also grants bonus ability points with each Paragon level gained, which can be discretionally assigned to your character’s stats.
In addition to the Paragon Leveling System, the pre-expansion patch delivers tailored rewards with the all-new Loot 2.0, a revamped Difficulty system for bigger and better challenges, and significant skill updates to all five hero classes. Plus, for the first time ever, Diablo III players can come together withClans and Communities, making this the ideal time to get your old adventuring group back together and dive into some serious loot hunting.