• 0

    posted a message on EU Challenge 36 impossible?

    i like it, i didnt yet manage to finish it, but what I think is really frustrating, that if you manage to get use to the build and pylon locations and all that stuff, you still need crit luck on boss to finish it in time. i think this is kind of ridiculous.


    wudijo is a complete dh nerd, but I give him that that really he did that one on the first try, which is kinda beyond me right now ;)


    one thing is for sure, it's actually the first time I will clear this CR for the sake of the challenge and NOT for the mats, cus obviously it's easier to do bounties in that regard...

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Expert Knowledge Needed: Damage Bonus of Strongarm Bracers vs. Magefist in cube
    Quote from Dominic7447»

    Quote from horrax1»

    Like Emmo said,


    one thing to note as well, is that the Strongarm effect wont apply to mobs that cant be knocked back like Rift guardians and alot of big monster types. Also crowd control immunities can affect the uptime on Strongarms.

    If your question was regarding Solo play I would say Magefist would provide the better overall value.


    The Strongarm effect however is prefered to use in group, since it will buff the dmg of all party members done to those mobs.



    This also depends on how much fire additves he have already since 20% is not a 20 boost anymore.

    that's why "like Emmo said"... he should check his overall gear. I highly expect no matter which class and build that at least there are some additive dmg bonuses already available equal to 40% (so same existing value like like fire neck + bracer), hence suggesting Magefist ;)

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Expert Knowledge Needed: Damage Bonus of Strongarm Bracers vs. Magefist in cube

    Like Emmo said,


    one thing to note as well, is that the Strongarm effect wont apply to mobs that cant be knocked back like Rift guardians and alot of big monster types. Also crowd control immunities can affect the uptime on Strongarms.

    If your question was regarding Solo play I would say Magefist would provide the better overall value.


    The Strongarm effect however is prefered to use in group, since it will buff the dmg of all party members done to those mobs.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on AS vs Area Damage for Seismic Slam Barb build

    since you should NOT build your leap rotations about earthquakes but mainly to keep your defensive set bonus up, the main advice here is to change hellfire/focus/restraint to the endless walk set + convention of elements.


    I wonder why you use lut socks in cube. Get some useful item there. Cindercoat comes to mind if you're using Fire Seismic Slam.


    Regarding your question if AS or AD, I would overall say it depends...CDR can be a good stat if you're using CoE, maximizing Wrath of the Berserker with your prefered CoE element up together with WotB most of the time. Or even RcR.


    You also should consider going Bloodshed on Battle Rage. If you die too much that way, you can go Endless Walk + Unity instead.


    GL

    Posted in: Diablo III General Discussion
  • 0

    posted a message on health globe healing bonus
    Quote from Hindrigan»

    I'm using it for transcendence for my wol build. I have found that I am dying not by getting nuked but by not gaining hp back fast enough. so lets not have this turn into a heal monk stat fight. thx.

    Well, I wanted to do a Shi Mizu build and it happened that almost every ancient item I've augmented has the bonus as a secondary (also some pickup radius, which is even worse for Shi Mizu). So there is that ;)
    Posted in: Diablo III General Discussion
  • 0

    posted a message on health globe healing bonus

    it's not like Istvans are completely mandatory to make a supp monk work. But overall you're right of course :)

    Posted in: Diablo III General Discussion
  • 0

    posted a message on health globe healing bonus

    well, so it's not possible on pants and belt either.

    on offhands it's also possible. like sources and mojos for example. So should be possible on shields too.


    so now we have a complete list of which items can and cannot roll it as a secondary affix ;)

    Posted in: Diablo III General Discussion
  • 0

    posted a message on health globe healing bonus

    the stat cannot be rolled on weapons, helms, bracers and gloves. that's what I can tell for sure.

    but need some zmonk expert to answer your question for all possible items.

    Posted in: Diablo III General Discussion
  • 3

    posted a message on Message from European Clans (About Botting)

    I agree. thud or bot, they are all cheats so they all should get the same punishment. first people need to realize that and delete any other software that enhances d3 in any way.

    the next steps would obviously for blizzard to react and ban accordingly, afterwards we could ask for some legit features to be implemented in an upcoming patch. some useful things that for example thud delivers right now.


    one can dream, ...I fear it just wont happen.


    look how blizzard handled the last NS cycle. people were essentially encouraged to exploit.

    What I'm saying is that I have not much hope for such a petition, especially if the community is pretty separated about what is legit and what is not. What's more important and what's less... it's not really a strong message.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on GR calculator - max XP/hour

    well done. I don't think many people wont bother but it clearly shows again how bad looking for pools actually is. especially if you're low paragon.

    One additional issue with LF pools is that even though it's not XP/hour related you miss out on finding a certain amount of possible item drops / gem upgrades / mats. (time you could spend in the next rift or GR)

    I usually skip them all together during a season. Wouldn't bother before 1,5k paragon at all. It's just a nice to have bonus if you're running some normal rifts anyway and gather pools on the run to do some GRs afterwards.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on BlizzCon gives Diablo no love or no news...
    Quote from TheFuuZ»

    Well I don't want to be the one that gets you people all hyped, at least take it with a grain of salt, they actually said at the opening ceremony that they will announce new stuff for "ALL" the franchises. That in my opinion includes the Diablo Franchise aswell.


    So they could simply announce something later today (second day).


    We will see... If not, there will be news coming 2018 for whatever they are about to share with us regarding our beloved Diablo Franchise.

    those are just empty words to keep the hype level as high as possible. turn on your tv and watch some random commercials... I think you get the point. If I want some real value information I follow actual Diablo news (like on this site) and no opening ceromony at blizzcon ;)
    they said there would be no Diablo news, that's all that counts for me. So it's as expected. No disappointment.
    Posted in: News & Announcements
  • 0

    posted a message on Challenge Rifts - A missed opportunity or an unfinished mode
    Quote from Skelos_bg»

    From what I read at the US forums atm, it seems the current CRifts for US and EU pretty much illustrate all the points discussed in this OP.


    - US CR is the hardest until now and people flame in the forums that the build is bad and the rift is hard to beat

    - EU CR is 2 min GR14 with full set and everyone completed it on their first try


    I hope the D3 devs evaluate the feedback from the community and use it to improve the CR mode.



    I did that GR14 on EU. I mean come on. You don't even need either sets or supporting legendaries to complete GR14. Running a strong but also fairly slow build on GR14. I still don't get the purpose of those.
    One thing was nice for sure. It was easy and faster than any bounty run. If that's what CRs are regulated to I'm fine with doing them once a week. Still a pity when you think about the potential they have. And then again reading the US has a really bad CR this week... so still almost a waste of time checking and evaluating if it's worth running or skipping each and every week.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Challenge Rifts - A missed opportunity or an unfinished mode

    I agree that's the only thing I like about them, too. However the builds that came up (especially right after they were introduced and I checked them every week) were so messy it wasnt even funny to run most builds. Like Archon builds with no CDR, no Ressource regen ouside Archon. Just an example. No synergy whatsoever in those builds. Dull, stupid and no reason to play them at all. Even a pain to get those 5 min runs done.


    The original runners most likely came up with those builds while farming items and having no clue what else to put in cube, which items to use... or still farming those meta related items and on the way just putting placeholders in those missing slots...

    Blizzard announced CRs in a way that I thought we would see something like this:


    builds with interesting ideas using synergies of the selected skills/items. while not being top builds but still trying to make them work in the best way possible (zombie charger wd, spectral blade wizard, weapon throw barb, you name it...). no useless items equipped, no stupid gameplay because the original runner had no clue about the game, and so on...


    That's not the case. Not even close. That's why it's utterly disappointing and a waste of time to me.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Templar BiS Weapon

    there's really no BiS weapon for any follower


    what's BiS and even mandatory is "your follower won't die" relics, an Oculus Ring and Unity (if you're wearing a Unity, too).


    All stats of those Items are neglectable. I would also argue that Thunderfury is the best for the Slow effect (probably I would advice Ess of Johan for the Necklace spot, too), but yeah in the end it doesnt make any difference at all really. Can even leave those slots empty, the impact it actually has is close to zero...

    Posted in: Diablo III General Discussion
  • 0

    posted a message on "MY BUILD/POST/THREAD DISAPPEARED" - report in here please!

    same issue here. seems like a site related problem for all users.

    Posted in: Site Feedback
  • To post a comment, please or register a new account.