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    posted a message on Useless stuff all over the place.

    all you actually do is complaining. The solution seems obvious still just making suggestions like you guys do just wont cut it and it would be even worse than it is now. It's like that over and over again...


    on topic:

    you can actually make any build work, the problem is indeed t hat you oftentimes are pigeonholed into using certain skills when using sets. LON is not really the solution but at least gives an option.

    main problem is that you compare your builds to the meta build or to the superior build you've used before.

    Actually don't give up on an idea so fast is all that I can say from my experience... you can make alot of things work that you wouldnt excpet even with the currently available items.

    If you just compare a random skill setup with a meta build then yeah it's obvious.

    Posted in: Diablo III General Discussion
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    posted a message on Archon teleport and slow time

    obviously 50% dmg reduction just doubles your toughness (cuts hits in half 100 is 50 with 50% dmg reduction, 100 is 25 with 2x 50% dmg reduction, etc)

    And when will people understand that this is NOT diminishing returns. It's a flat "double your toughness" for every item/set of 50% reduction that you'll equip. diminishing returns would be if the 2nd piece of 50% dmg reduction would actually give less than the previous one, which is not the case.


    APDs however working completely different from that and YES you are completely immune to dmg when 9 mobs are stunned around you (12% apds). you could argue that you get "reverse diminishing returns" for every mob stunned. as awkward as it sounds but each enemy stunned decreases the same amount of dmg as the previous one, that's not how the usual dmg mitigation in diablo works. but for APDs this applies.

    same example (with 10% apds):

    100 is 90 with 1 mob stunned, 100 is 80 with 2 mobs stunned, etc, ... 100 is 0 with 10 mobs stunned


    So actually you get MORE value out of APDs for each enemy stunned, right up to being immune to dmg.


    it's strange that it's like that in the game since years and still regarding your replies it seems like it's not well known...

    Posted in: Diablo III General Discussion
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    posted a message on Archon teleport and slow time

    so, guys... We're talking defense here...

    Did some testing and Tal 4 Piece doesnt seem to snapshot your defensive stats as well.

    I would wonder if it works with APDs. I mean after all the Aether Walker build is kinda ok (but fishy... :P ) but that would be completely broken in some cases to be honest. If you enter Archon wiht 8 mobs stunned you're immune to dmg for your entire Archon duration? I doubt that (APDs %reduction stacks like that, so you need 8-9 mobs stunned for complete immunity to damage with a perfect 12% affix)

    Posted in: Diablo III General Discussion
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    posted a message on Archon teleport and slow time

    pretty sure it won't work like that. At least not for orb of infinite depths. I'm kinda invinsible the first 6-7 seconds in archon and afterwards I just lose the 60% dmg reduction buff (not only on charscreen but also noticable when fighting mobs)


    Have no idea though, if it works with Vyr Stacks, Tal 4 Piece and Parthan Defenders,... it could be.

    Posted in: Diablo III General Discussion
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    posted a message on 2.5 Console Test 116 & 117 clears

    you should also keep in mind that the MH hydra wiz is competely not set in stone yet. Things like Energy Armor for example are not mandatory at all. For example you could go stretch time or time warp of the slow time runes, which doubles when coupled with archon (20% ias or 30% increased additive dmg) and is a very useful survival tool as well expecially for ranged attacks. Just an example.

    Should never judge too early. It's almost certain that the first iteration of the 4man push grp won't be the same as at the end of the season.


    however you're right about the targeting of the hydra wiz. So most likely the dh will pull ahead in common just because it's much easier to play and depends less on RNG.

    Posted in: Diablo III General Discussion
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    posted a message on Best builds for 2 player? ( S10 )

    hydra wiz is pretty much a joke outside of 4player as a boss killer. dunno why people still consider and recommend that. I mean go play it on live and test yourself. It's not working in killing density ;P


    Still for 2 player it would be zdps monk + wd or wiz.

    But yeah it's also pretty strong to go for 2 dps that can survive on their own like already suggested.

    Posted in: Diablo III General Discussion
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    posted a message on Q:New Meta for S10 (4-Man)
    Quote from SpecKROELLchen»

    Yes, and i just wanted to promote your comment :D. I hope you didn't get me wrong.

    And i also think that the job done by blizzard was not bad and that they deserve some credit for that in the days

    of infinite whining and downvoting everything.

    No prob. I did get your point ;)
    Cheers mate.
    Posted in: Diablo III General Discussion
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    posted a message on Q:New Meta for S10 (4-Man)
    Quote from SpecKROELLchen»

    Quote from horrax1»

    in those test IMO the hydra wiz wasnt optimized for max RG dmg as well. So as Bagstone said we cannot predict like anything right now.


    What I think you're right is, that probably what fits in best with the FB WD will be used.

    But in the end people will just copy the rank1 spot like they do every season. Like brainless chickens and then complain in forums that there is only 1 choice. But well I should get over this fact. It's just the way it is... :P



    Lol just 5 minutes ago i had a kid on the battlenet forums complaining about just one build being viable and how much better it was "in the old days" (what ever he is refering to here). People (lets say 90%) don't get how many builds and build variants you can play while not beeing too inefficient...
    and on the other hand they also don`t get that it is not possible balance this game in a way so that the top 5 in the leaderboards will not result in one build. Funny enough that we see at least two builds in the top 10 for almost each class.

    Sometimes i wish we did not have all these information we have. Imagine how much fun diablo would be without knowing what build is the best and just testing everything ourselves. I think that is why the PTR is so much fun for me (and how unefficient we would be at the same time without knowing ;D).

    "in the old days"... it's pretty common people say this, just for the sake that in the past everything was better (mostly a very subjective way of looking at things...). Of course you could play whatever you like in D3 vanilla for example since there was no leaderboard and so people thought they have more room playing different builds. Still you were just less effective when playing Hota instead of WW Barb. It's the same right now, just that you can inspect leaderboard rank 1 clears (which everyone seems to do...).
    The amount of random whispers/questions/friend-invites you get when being #1 on a leaderboard compared to #50 is ridiculous ;)
    What i'm refering to is more like the fact that top leaderboard clears are more or less never set in stone, Blizzard done somewhat a decent job in bringing the performance of various sets closer to each other in their highest clears, so make them more competetive with each other. There is still much room for improvement and many flaws (e.g. playing wiz almost exclusively, I know that it's impossible to work your way around Archon nowadays...)
    Still there are many ways in changing/optimizing a so called "best build"
    Posted in: Diablo III General Discussion
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    posted a message on Q:New Meta for S10 (4-Man)

    in those test IMO the hydra wiz wasnt optimized for max RG dmg as well. So as Bagstone said we cannot predict like anything right now.


    What I think you're right is, that probably what fits in best with the FB WD will be used.

    But in the end people will just copy the rank1 spot like they do every season. Like brainless chickens and then complain in forums that there is only 1 choice. But well I should get over this fact. It's just the way it is... :P

    Posted in: Diablo III General Discussion
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    posted a message on Lightning Hydra Wizard is the best new build for Season 10 Boss Kills

    tbh any zodiac variations of MH Vyr'Rasha builds are inferior to CoE.

    so it shouldnt even be listed here. I mean the end of the S9 has showed this not only in groups but also solo. zodiac is only good for speedrifting and speedgrifting (and even not so much, cus you should use in-geom effectively there)


    Wiz even came pretty close to Gen Monks this season. I hope OP is right and we get 2-3 classes that perform close to equal, so that there will be some variations in group play. It's sad enough, that WD AoE Clear aka Firebat is fixed the 4th season in a row.

    Posted in: Diablo III General Discussion
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    posted a message on A suggesion for primal weapons or just weapons overall
    Quote from psymiix»



    Green - poison , would be good for WD


    Blue - frost ( holy shit maybe i would finally be able to play a full frost wizard )

    makes no sense. but one can dream, alright! ;)
    you can play a full frost wizard if that is what you desire there is nothing stopping you.
    if you wanna play a pretty good build I doubt that some "blue frost gems" magically would change your mentioned fictional build into something awesome ;)
    Posted in: Diablo III General Discussion
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    posted a message on Primal Ancient Legendaries

    in fact you're right. what i was thinking? ;)

    I mean my statement was just so that it is clear how much of an influence certain stats would make in the decision making whether to equip a primal item or use a "better" rolled ancient...


    overall i would be fine with it, just that it won't happen ;)

    Posted in: Diablo III General Discussion
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    posted a message on Primal Ancient Legendaries
    Quote from The Zeph»

    These primals does not effect CHD, CHC, CDR etc, right? If not, that's sad imo. Most builds strive to have high numbers of those stats and it won't matter if they're ancient or primal, they'll still roll like normal items. Yey, higher sec resist and mainstat but it feels like a wasted opportunity.

    Example:
    Normal rings roll up to 8% CDR, ancient up to 9-10% and Primal up to 11-12%. Just a minor increase but if you get the right rolls you could end up changing a build drastically. Three primals could let you roll attack speed instead of CDR, or drop a passive for something else.


    I guess primals are fine (except for the red border, zero durability much?), they should just be tuned a bit!

    I like your idea, but just for CHD and CHC since they are just mainly dmg modifiers (should also work with RCR, elemental dmg and maybe also with ATS but you know...breakpoints... so I would probably shy away from that.)
    But CDR is a very very important stat for some builds (!!). I have tested so many builds with CDR and some are just lacking a few points here and there to make a build work or completely fail. If you target CDR for constant uptimes or especially for rotations it's a far too important stat.
    It would make primals just mandatory and not only nice to have in certain slots (like gloves, rings, shoulders,...) Imagine you can drop obsidian ring of the zodiac for something like unity, coe, ring of royal grandeur, just because you got those few extra CDR points... way too powerful in my opinion.
    certain builds in the past would have not worked if the max CDR roll would be 7%. Just sayin... it would overall make a huge difference if they would do primals with higher CDR values.
    Posted in: Diablo III General Discussion
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    posted a message on Primal Ancient Legendaries
    Quote from Hellgate2038»

    Does nobody realize that this is actually a good thing?

    Paragon will now be even less important considering the diminishing returns on mainstat...

    This is a step in the right direction people!

    Exact the first thing I thought.

    Same was when they announced Caldesanns...


    It's about the grind yeah, but it's Diablo.


    I rather search for a primal ancient item than mindlessly farming paragon.


    But lets be honest it only diminishes the gap between 24/7 players and players (like me) who are efficiently playing between ~3-8 hours a day.


    Players with less playtime or determination will still suffer from this. It's why I can understand the mostly negative feedback.

    But in the long run it's a minor improvement to the game, especially if you're mainly playing NS.

    Posted in: Diablo III General Discussion
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    posted a message on Brainless Builds Comparison: Sage's set builds (with videos)

    I never run Sage sets, but I can only confirm here, that running T13 is a waste most of the time.

    So if you're lacking DBs it's totally viable to give Sage builds a try.


    There are some classes that are really fast on T13 but if your clear time compared to T11 is only ~20% slower it's already not worth it, which is frankly for almost all of us ;)

    And remember 1 griftlvl is close to 20% more monster hp. So since the difference between torment levels is equal to 5 griftlvls it's double the HP you have to fight...


    for wizards I prefer T11 with avarice band instead of manald heal. it's super fast and paralysis for example sometimes wont proc for some seconds, so that's a total waste of time too, IMO.

    Posted in: Diablo III General Discussion
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