I still never used thud. even though I'm pushing the leaderboards pretty high, the only real benefit I see is avoid walking into dead ends in high grifts and maybe the elite destribution on the minimap. the latter should clearly be a standard feature of the game...
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Nov 20, 2017horrax1 posted a message on Almost everyone and his grandmother is Using TurboHUDPosted in: Diablo III General Discussion
Nov 16, 2017horrax1 posted a message on Remove necromancer from game / nerf it to the ground thanks.Posted in: Diablo III General Discussion
you don't need to play the 3 necro + 1 barb combo to be successful. find friends to play with whatever you desire.
In the end there will be guys with 3k paragon and other guys with only 1k paragon. there is no fair competition anyway so does it really matter if you're 1,5k para when you follow the meta that is going on or just 1,2k para cus you played whatever you liked?
Because more or less that is the difference.
I would say it's not worth it to put those boundaries on yourself just to squeeze out what .... 5% additional dmg?
I also think it's bad that the best way to farm xp is so one dimensional. But I also say there are plenty of options. Sad truth is that people just act like there is only one way and will follow that meta blindly. Because of that - I have to admit - it's difficult for some people to play what they want.
Nov 7, 2017Posted in: Diablo III General Discussion
well done. I don't think many people wont bother but it clearly shows again how bad looking for pools actually is. especially if you're low paragon.
One additional issue with LF pools is that even though it's not XP/hour related you miss out on finding a certain amount of possible item drops / gem upgrades / mats. (time you could spend in the next rift or GR)
I usually skip them all together during a season. Wouldn't bother before 1,5k paragon at all. It's just a nice to have bonus if you're running some normal rifts anyway and gather pools on the run to do some GRs afterwards.
Nov 4, 2017Posted in: News & Announcements
those are just empty words to keep the hype level as high as possible. turn on your tv and watch some random commercials... I think you get the point. If I want some real value information I follow actual Diablo news (like on this site) and no opening ceromony at blizzcon
Well I don't want to be the one that gets you people all hyped, at least take it with a grain of salt, they actually said at the opening ceremony that they will announce new stuff for "ALL" the franchises. That in my opinion includes the Diablo Franchise aswell.
So they could simply announce something later today (second day).
We will see... If not, there will be news coming 2018 for whatever they are about to share with us regarding our beloved Diablo Franchise.
they said there would be no Diablo news, that's all that counts for me. So it's as expected. No disappointment.
Nov 2, 2017horrax1 posted a message on Challenge Rifts - A missed opportunity or an unfinished modePosted in: Diablo III General Discussion
From what I read at the US forums atm, it seems the current CRifts for US and EU pretty much illustrate all the points discussed in this OP.
- US CR is the hardest until now and people flame in the forums that the build is bad and the rift is hard to beat
- EU CR is 2 min GR14 with full set and everyone completed it on their first try
I hope the D3 devs evaluate the feedback from the community and use it to improve the CR mode.
I did that GR14 on EU. I mean come on. You don't even need either sets or supporting legendaries to complete GR14. Running a strong but also fairly slow build on GR14. I still don't get the purpose of those.
One thing was nice for sure. It was easy and faster than any bounty run. If that's what CRs are regulated to I'm fine with doing them once a week. Still a pity when you think about the potential they have. And then again reading the US has a really bad CR this week... so still almost a waste of time checking and evaluating if it's worth running or skipping each and every week.
Oct 26, 2017Posted in: Diablo III General Discussion
30 Elite and 20 elemental dmg is good, but most likely you missing out on 6crit/50chd for that. SoJ is really not that great. At least 30% Elite dmg has to be a legendary affix to even start thinking about it.
Oct 23, 2017horrax1 posted a message on Challenge Rifts - A missed opportunity or an unfinished modePosted in: Diablo III General Discussion
I agree that's the only thing I like about them, too. However the builds that came up (especially right after they were introduced and I checked them every week) were so messy it wasnt even funny to run most builds. Like Archon builds with no CDR, no Ressource regen ouside Archon. Just an example. No synergy whatsoever in those builds. Dull, stupid and no reason to play them at all. Even a pain to get those 5 min runs done.
The original runners most likely came up with those builds while farming items and having no clue what else to put in cube, which items to use... or still farming those meta related items and on the way just putting placeholders in those missing slots...
Blizzard announced CRs in a way that I thought we would see something like this:
builds with interesting ideas using synergies of the selected skills/items. while not being top builds but still trying to make them work in the best way possible (zombie charger wd, spectral blade wizard, weapon throw barb, you name it...). no useless items equipped, no stupid gameplay because the original runner had no clue about the game, and so on...
That's not the case. Not even close. That's why it's utterly disappointing and a waste of time to me.
Oct 23, 2017Posted in: Diablo III General Discussion
there's really no BiS weapon for any follower
what's BiS and even mandatory is "your follower won't die" relics, an Oculus Ring and Unity (if you're wearing a Unity, too).
All stats of those Items are neglectable. I would also argue that Thunderfury is the best for the Slow effect (probably I would advice Ess of Johan for the Necklace spot, too), but yeah in the end it doesnt make any difference at all really. Can even leave those slots empty, the impact it actually has is close to zero...
Oct 13, 2017Posted in: Diablo III General Discussion
The new Items Orange dmg affixes are all multiplicative (i.e. Condemn 800% from Fyrdehrs Wrath) . Skilldmg on Items like 15% Condemn on Shoulders (Blue affix) are in the category "damage increased by skills" and additive with all kinds of other buffs and debuffs in that category (blue affix skill dmg; holy cause passive; heavenly strenght passive; Toxin gem debuff; stromgarm bracers debuff; Wizard Cold blooded passive; Taeguk gem; ..... google to Check the whole list of the "dmg increased by skills" category. The category itself is its own multiplier but all Skills/items/passives of that category are additive with each other. So you need to look at the whole picture. TL;DR: 800% orange dmg affix is multiplicative; 15% Blue dmg affix is additive however multiplicative with These new items. in your example 1.15 (shoulders) x 9 (Fydr Wrath) = 10.35 multiplier. ... sry for Format. Typed on My phone... ( BTW. Akkhan set is x16 multi, Akkhan Skill Akarat Champ is x1.35 multi)
Sep 27, 2017Posted in: Diablo III General Discussion
would you still disagree with me based on this wikipedia definition? english is not my native language either so i might be confusing some terms.
and from in-game toughness sheet, taking previous example of
2284 all resist giving 86.71% damage reduction
versus approximately half the value
1141 giving 76.53% damage reduction.
isnt that diminishing returns, i dont think thats linear, added 100% more all res and ended up with what? something like 13-14% increase in value.
I don't want to start a forum fight as well, dude.
Maybe I misinerpret the definition of diminishing returns as well. At least that's why I'm not that confident anymore after you posted that wikipedia definition. I already stated that the actual value you get from 1 point of all resists ( that's the 1 unit from that wikipedia definition ) is different if you go from 0 to 1 all resist or from 2000 to 2001 all resists.
However my statement remains the same that the graph is actually linear and you won't get actual less effective value out of stacking those stats. In regards to damage reduction I always try to explain how this works in observing it not growing closer to the 100% in damage reduction but reverse your point of view in what's the actual dmg you will receive afterwards.
While at 70% dmg reduction your incoming dmg will be 30% and while at 90% dmg reduction your incoming dmg will be 10%. 3 times less dmg! for gaining only 20 percent points. While getting from 0% to 50% your incoming dmg will only be reduced from 100% to 50% despite the fact that you gained 50 percent points. Only 2 times less dmg. (half dmg)
With this kept in mind you realize that the relative value for each percent point drawing closer to the 100% has more value than the previous one and that's why increasing your percent point value takes more and more overall all resist points the more you stack it (same as for armor, cdr and rcr). It still being a linear dmg mitigation tool if you understand the mechanics.
Your examples therefore make sense (note that in the first example the effective dmg reduction won't be a flat 50% since dmg reduction in d3 will be calculated together with armor and other stuff previously mentioned):
2284 all resist giving 86.71% damage reduction --> 13.29% incoming dmg
1141 giving 76.53% damage reduction --> 23.47% incoming dmg
effective damage reduction: 43,37% less incoming dmg ( [23.47 - 13.29] / 23.47 * 100 )
250 all res giving 41.34% --> 59.66% incoming dmg
1141 which is 76.53% --> 23.47% incoming dmg
effective damage reduction: 60.07% less incoming dmg ( [59.66 - 23.47] / 59.66 * 100 )
So right now after some research (while I wrote this post) I've come to the conclusion that neither Armor nor All Resists have diminishing returns on their own from the very definition standpoint of the term. However since they work together in conjunction to determine your overall dmg reduction they obviously have an influence on each other. I think almost everyone knows already about that optimal 1:10 ratio you want to strive for but is not very realistic to achieve for most classes.
So taking the Wiz again as example. The All Resist reduction will always be higher on that class than the Armor reduction. Meaning that if you stack All Resists on the Wiz it will suffer from diminishing returns (hence only 43.37% in the first example instead of 50%; it would be a flat 50% if All Resist would be the only dmg mitigation tool in d3)
So increasing the value of the higher of the both should be stated as "diminishing returns" and increasing the value of the lower of the both should be stated as "increasing returns" or maybe more fitting "complimenting returns". Again I've searched the web if there is a opposite of diminishing returns and haven't found one. So again it would be helpful to be a native speaker here
Sorry for the really long wall of text again. But overall I'm glad that I've digged into it again with a bit more effort than previously to understand why this misconception of diminishing returns exists in the first place.
Sep 26, 2017Posted in: Diablo III General Discussion
First, I have to admit that my statement that you marked is kinda misleading. Of course the very first point of all resist gives more than stacking 1 point all resists on top of 2000. I shouldve phrased that differently. But probably most people that read this know that English is not my first language. So bear with me ^^
Regarding your first example for 250 more resists. You realize that 100% damage reduction = infinity dmg reduction (invinsible) ?
So by that point you should realize that 0->1% dmg reduction and 98->99% damage reduction is both 1% point but A WORLD of difference in actual dmg reduction value.
To proof my point for stats like dmg reduce (either from armor or all res), cdr or rcr the max target stat here is always 100%. That's why it is misleading in thinking there are diminishing returns. So every other %point you gain here is worth more than the one before. So it makes sense that you need more resists, cdr, etc to increase your overall %value (that's why it feels even awkward to need to proof this cus it's so logical in my opinion).
200 all res gives you aprox. 50% additional dmg reduction compared to 100 all res
400 all res gives you aprox. 50% additional dmg reduction compared to 200 all res
this is a linear increase in damage reduction. Meaning doubling up on your value means doubling up on your overall toughness!
While it's true that the same value of all resis is less dmg reduction the higher you go on that stat that's the natural behavior of stats that cap out on 100%
The graph in value is still linear and won't decrease the more you add. (which is the very definition of "diminishing returns")
Same with CDR. I like to take the example of using Explosive Blast on a Wizard (ignoring the fact that it costs AP for this matter):
If you stack your sheet CDR from 0% to 50% you cut the CD of that skill from 6 sec to 3 sec --> that's a damage increase of 100%
If you stack your sheet CDR from 50% to 75% you cut the CD of that skill from 3 sec to 1.5 sec --> that's a damage increase of 100%
The CDR values on gear/paragon/gems you need to obtain both those milestones is exactly the same. (same thing as with the previous example on toughness, doubling up on value means doubling up on damage in case of explosive blast)
If you stack your sheet CDR from 98% to 99% you cut the CD of that skill from 0.12 sec to 0.06 sec --> that's a damage increase of 100%
If you stack your sheet CDR from 99% to 100% you cut the CD of that skill from 0.06 sec to 0.00 sec --> that's a damage increase of Infinity
The last example would actually be impossible to reach even with billions, trillions and whatever how much CDR values you would stack on top of each other. That's just the way this works if 100% is max and therefore Infinity (damage that won't compute, invincible, etc)
Sorry for the long post but you asked for it, and just want to help. No offense.
Sep 25, 2017Posted in: Diablo III General Discussion
you have 17k+ int which makes your all res quite high and the toughness you get from all res gets very high diminishing returns. so 90 int more adds 9 all res, +210 lightning res, 5 vitality. vs 7% ranged attack reduction which probably you have none on the rest of the gear to get diminishing returns. sounds about right imo.
so yeah, that 7% ranged damage reduction beats those other stats, just because you have really high all res and adding some more to it doesnt really give you that much.
You're overall right in what you said. But please just stop saying anything about diminishing returns. This term is used so wrong in the diablo community that it hurts.
7% ranged dmg reduction flat out beats 210 single resists in regards to toughness values. Doesn't matter if you already got 5 billion resists or 99% ranged dmg reduction.
The stat is just more valueable. There are NO diminishing returns involved.
there are no diminishing returns in any toughness value in D3, and neither in CDR and RCR for example.
Where you get diminishing returns is in stacking items/skills/effects that increase your "damage increased by skills" category.
Even stacking elemental dmg on items is diminished with every item you equip.
1st elemental item gives you 20% increased dmg (120 / 100 = 1,2 multiplier)
2nd elemental item gives you 16,7% increased dmg (140 / 120 = 1,167 multiplier)
while every single resist point gives you the exact same value than the previous one, no matter how much you stack it.
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Nov 8, 2017Posted in: News
yep, this was also useless to me.
With currently the leaderboards being down I had absolute no incentive to go for some NS demon hunting.
I start the season on day 1 when this goblin buff is obsolete again.
I know why they didn't do that, but we needed that event simultaneously with the patch to make any sense and not 2-3 weeks afterwards...
Sep 11, 2017horrax1 posted a message on Community Highlights: Challenge Rifts Poll, Diablo Tattoo, Blizzard HiringPosted in: News
yeah i also only do them for the mats, but the EU monk uliana one is fun. actually the first CR i enjoyed. def overkill for GR45 and stricken(!???), but I'm used to run CRs that have bad builds it lasted only 3min+ though.
but maybe it helped me decide which class to pick next season ...
Aug 23, 2017Posted in: News
enough qq with no sense everywhere about shrouded moors in greater rifts. the map is very good!!! in greater rifts, it's rifts where it sucks. the biggest fail in rifts....now they remove it for greater rifts. It's so much facepalm I can hardly believe it...
Aug 17, 2017Posted in: News
all those PTR item strings are "rings" as placeholders for any item really.
wonder why you picked that particular one, when there is literally every item currently available marked as a "ring".
The one you linked is like you said the Wand of Woh
Aug 17, 2017Posted in: News
Armor of Akkhan not have 50% dmg reduction, so buff for Condemn and Heaven's Fury are useless, same with barb Might of the Earth is like around gr 75 you get 1 shot form everthing. Im done some on my crus tests when Bracer of Fury debuted, and dmg was ok but toughness rly problem even with unity.
if you're getting one shotted on your EQ barb in GR75 you really doing something wrong. no offense, if you use that really strong 4 piece mitigation tool of the EQ set and cube band of might you sit around 300m toughness even before paragon 800 with non ancient gear.
300m toughness and those constant APD procs are just like a piece of cake to survive if you compae it with other classes / sets.
At least for the Barb your statement is not true. With those changes I'm thinking about pushing my EQ barb from 94 to around 105++ and that without getting any survivability buffs.
Aug 17, 2017Posted in: News
the OoID Buff is crazy for the Wiz, from 60% to 80% dmg mitigation. So twice as strong as it already was before. Seems OP.
It's the strongest dmg mitigation tool out of any class if it makes it live like that (even better than 4 Piece Roland). And on top of being the best dmg mitigation tool in the whole game it also has a buffed dmg increase component.
This and a good dmg mitigation set (like DMO) could even make the halo+apd combo obsolete.
But whatever all those numbers are just PTR numbers, even though I know Blizzard won't get the numbers right even when it hits live
Aug 13, 2017horrax1 posted a message on Community Highlights: Perfect Jesseth Scythe, Fan Art WallpaperPosted in: News
Since the weapon is part of a set that won't uses an offhand, 10% dmg > 7%ias when you won't benefit anything from any procs.
So when comparing 7ias to 1k int you need like what? almost 2k paragon and all gear augmented with 100s to get more value out of 7ias.
In the end it's always better to roll off mainstat on weapon but most of the time the benefit of rolling mainstat off is very tiny and I have seen people below 1k paragon doing that. Even tho it's the perfect weapon in the end it might be better to not roll it at all before season ends
Jun 13, 2017horrax1 posted a message on Get Your Diablo 3 Wings by Playing Heroes of the Storm NowPosted in: News
I won't play a MOBA I dislike just for getting a cosmetic reward. But wishing every other player GL HF and if you just rush it, fast runs.
Feb 15, 2017horrax1 posted a message on PTR Patch 22.214.171.124508: Primal Ancient, Greater Rift ChangesPosted in: News
Diablo 3 is a very easy game. It appeals to alot of players that can't properly play video games.
Trust me, I don't want to be rude but I got several friends (I like them but they can't play) that can't handle 75-80 solo and, when I look at their gear/paragon/whatever they could hand me their character and I finish almost 90 w/o fishing.
The fact is depending how much determination someone is willing to invest into the game the GR70 requirement locks some of those players out.
I think that's a really bad thing.
But tbh, someone shouldn't even argue since if Primals will go live as they intended now they are not really a new tier of items. Someone can as well forget about those.
As of right now they are like nothing else than usual Ancients...
Feb 14, 2017horrax1 posted a message on Blizzard Confirms Changes to Primal Ancients DesignPosted in: News
Boring change. In fact it's not even really a change to ancients. It's like almost the same as before.
Why not keep primals as they were first introduced? It was not perfect but at least something new.
Now it's just like no change at all.
I hope they re-consider this. But after all there were just too many whiners. So we end up with the complete same items again.
It would've at least added some sort of item hunt. Now it's just so dull... they could as well delete Primals completely.
I've read some really interesting changes that they couldve make to Primals (e.g. not craftable, higher stat values like crit, cdr & ats, 2 re-rolls at the mystic). But they are all gone, now we're (hopfully not) ended with no change at all...
Jan 5, 2017Posted in: News
Now this is what I get from the patch.
Randomly getting kicked out of the game, screen freezing, map/interface disappearing, many performance issues overall
Rifts got: endless dead ends (which were at least filled with mobs before), very weird elite distribution (they changed something here), big areas with no mobs at all - I admire the bigger mappool in grifts, but seriously that's a downgrade...wasn't this supposed to improve?
Reflects dmg on elites is instant skip for me. The dmg is completely out of control in my opinion.
In melee range you can't see when it's activating and you just getting mauled instantly.
I'm usually not that kind of a guy, but yeah those are the obvious changes for me in that patch.
Dec 27, 2016horrax1 posted a message on 2.4.3 PTR Hotfixes, Animation Support Lightning TalkPosted in: News
Well they buffed the damage of the Dust Devils Rune by 50% (120 -> 180) . This affects all cases if used with or without the set.
The old WotW Set got a 6pc bonus that buffed the Dust Devils from 120% to 2,500% Weapon Dmg.
Now with the changes all Whirlwind Damage will be increased by 800%
340% WW Dmg - 2,500% DD Dmg
3,060% WW Dmg - 1,620% DD Dmg
Dec 9, 2016Posted in: News
I really don't know why they insist on Dust Devils and Rend when WW-ing ...
Here are two ideas from the top of my head (even before coffee):
Wrath of the Wastes
- 2p: +Volcanic Eruption (nice dps increase)
- 4p: 50% damage reduction + Blood Funnel (additional heal)
- 6p: +600-800 dmg + Hurricane (more dps & pulling)
No DD = no complaints of lagging, seeing the map, etc
No stops for Rend, just plain Spin2Win
You can (and will) use Wind Shear (+Fury)
Dust Devils reworked - You hit harder than a dust tornado, expanding the area of effect of WW to 20 yards - simple
Actually a great idea about Dust Devils. They just cause so much and one of the main reasons i because they move so unpredictable.
Change the rune of Dust devils giving WW a bigger area of effect would be the perfect solution. The 2 piece set should just give you all runes, 4 pc is for damage reduction and 6 piece for adding dmg to WW ~600%.
In addition they kinda could bring back the vanilla WW style in buffing the sprint damage and also giving it a massive bonus on the 6pc set bonus (it's all about the balanced numbers...). Those tornados caused way less lag. But that's just an idea that comes to mind, probably it would make more sense to even change the Rend bonus to Overpower which would be obvious considering the addition of the saffron wrap changes.
Or adding even some other more engaging options to Overpower. For example your WW does xx% more damage for 5 seconds after Overpower is activated or WW does xx% more damage for 5 seconds to Enemies hit by Overpower (this option would probably make it more useful in high grifts so they will never do that since they like its speedfarming potential )
Sep 30, 2016horrax1 posted a message on Developer Chronicles - Eras, S7 GR 113 Rank #1, Wizard Fanart by Neon89Posted in: News
some people are rich enough to do whatever they want to do with their life. tbh, that's how life is supposed to be, but we all know that's almost never the case. Not even in countries where we are supposed to be "free". There money is no.1 boundary.
Bound to that ideology so much that you even need to ask this question...
Sorry for the political statement but I thought it should be obvious
on the subject regarding eras:
I wonder why this is even worth a news for Wyatt. We don't need such a kind of sign that D3 is "alive" (haha) since we are all waiting for Blizzcon anyway.
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