Monster Density Patch Note Clarification

  • #1
    Reminder: Ray of Frost Also to Receive Buff, Quality Over Quantity, Blue Posts, Fan Creation of the Week: The Art of Crimson-Nemesis

    Monster Density Patch Note Clarification
    The PTR Patch Notes Update from a day ago raised some questions because of the vagueness on density changes for certain zones. Since the zones were not mentioned, Blizzard clarified a few minutes ago which zones in particular are getting changes and what kind of changes exactly.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    In the latest PTR patch notes for build 16033, we noted that "certain areas in Act I and Act II have received further adjustments to Monster Density." We've seen some players ask what zones this change applies to, so here's a bit more information.

    Zones that are bolded received a straight-up buff to their density.
    Zones that are italicized were slightly nerfed.
    All other zones had monster spawns adjusted to make them feel more "clumpy."

    Act I:
    • The Lyceum
    • Cave of the Moon Clan Level 1
    • Weeping Hollow
    • Cathedral Level 1
    • Cathedral Level 2
    • Leoric’s Hunting Grounds
    • Whimsyshire
    Act II:
    • Realm of Shadow
    • Dahlgur Oasis
    • Vile Cavern
    • The Storm Halls
    • The Unknown Depths
    • The Eastern Channel
    • The Western Channel
    Thank you to everyone who's posted about the density changes so far; your feedback is incredibly appreciated. We're still fine tuning monster density across all Acts, so please be sure to keep sharing your thoughts and experiences from the PTR. :)
  • #2
    No information on Act 4? :/
    I AIN'T HAD NO SHOES OR NOTHIN' JESUS.

  • #3
    I'm curious about this "clumpy" change.
  • #4

    I'm curious about this "clumpy" change.


    As in, more groups and fewer stragglers.
  • #5

    I'm curious about this "clumpy" change.
    it means spread the enemies out instead of clump of enemies then nothing then another clump etc.
  • #6
    When do these changes go live on the PTR? Still getting 300mil per hr even after downloading "newest" patch inside Shadow. Maybe it will go live in a few days?
    "Get busy living or get busy dieing.."

    Twitch.tv: twitch.tv/mehsiah | Youtube/Twitter in the future.
  • #7

    When do these changes go live on the PTR? Still getting 300mil per hr even after downloading "newest" patch inside Shadow. Maybe it will go live in a few days?
    300mil per hour of what? if you don't mind me asking?
    Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."

    "Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
  • #8
    They said "all acts", does that mean act 3 as well?
  • #9
    Vile Caverns is nice! Everybody, including my friends and I, was avoiding the entrance when someone found it. Feels so much better!
  • #10


    When do these changes go live on the PTR? Still getting 300mil per hr even after downloading "newest" patch inside Shadow. Maybe it will go live in a few days?
    300mil per hour of what? if you don't mind me asking?


    I did a run of Shadow Realm last night and still got over 300mil xp per hour.
    "Get busy living or get busy dieing.."

    Twitch.tv: twitch.tv/mehsiah | Youtube/Twitter in the future.
  • #11



    When do these changes go live on the PTR? Still getting 300mil per hr even after downloading "newest" patch inside Shadow. Maybe it will go live in a few days?
    300mil per hour of what? if you don't mind me asking?


    I did a run of Shadow Realm last night and still got over 300mil xp per hour.
    Oh yes, I guess they must not have nerfed their xp yet!
    Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."

    "Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
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