Quote from FerrousCadaver»
prediction: Jack Shit.
I am setting my bar on the floor, can't be more disappointed that way.
- BlacKcuD
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Member for 12 years
Last active Tue, Nov, 16 2021 13:49:22
- 0 Followers
- 320 Total Posts
- 39 Thanks
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Oct 25, 2016BlacKcuD posted a message on Is a Diablo Release Upcoming At Blizzcon 2016? (SPECULATION)Posted in: News
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Apr 14, 2016BlacKcuD posted a message on Firebird's Latest PTR Changes, S6 Barbarian & Monk Kadala TrickPosted in: News
Why do they hate Firebird's so much?
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Feb 23, 2016BlacKcuD posted a message on T10 Vaults for New Players, Armor vs All Res AnalysisPosted in: News
Exactly. There will be a time where 1000 armor is better than 1000 allresist. It all depends on your gear and other stats. It would have to be extremely skewed thou and you did something wrong along the wayQuote from Pathological»
This doesn't mean that it will ever be the case that you want to take 1000 armor over 1000 resist (although even then there would eventually come a time where you would); it just means that this ratio is where the stats are at parity (well, parity at 10x)
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Feb 9, 2016BlacKcuD posted a message on Keywarden Quick Reference, Fast Gem Leveling GuidePosted in: News
tl/dr: use bane of the powerful for speed runs and stack gold find for vault runs.
well the first idea is good and maybe not that known.
the second idea is garbage, as the time to a) find the gear and switch gear before a vault run takes up so much time and gold, that you can just do 2 cow runs in that time. doing GRs nets you so much gold, that you basically never run empty.
The real problem is grinding T10 nephalem rifts in order to get all those keystones.
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Feb 3, 2016BlacKcuD posted a message on Feb 2nd Minor Patch, Frost Marauder DH GuidePosted in: News
Fixed an issue that caused the Diablo III client to take an extended period of time to terminate after the game has been closed.
So it wasn't just me. Holy crap that was annoying.
Quote from TryHardEnmity»
Sadly there's not a huge amount of various builds this season.
Hah, good one. There never was build diversity. It's always been one top build for pushing, and one for farming T10.
BS. There never have been more viable builds for most classes which can surpass everything which has been there before (even without Despair). Naturally there will be best specs for high end pushing, because math. However, gear choices have been widened for LON builds and most classes have a "regular" set-item-build which can push really deep as well.
If everybody just keeps copying some frequently used builds, the public visible diversity will never go up. For example, there are Natalya players on the EU solo DH leaderboard contesting the top 10 positions. In theory LON CptAmerica deals equal/more group dps than a Raging Storm Wizard etc.
Most players don't want to innovate or go into insecure territory. They want a solution which works and immitate exactly that. Imho, you can only reasonably hate against build diversity if you are one of the players which try to experiment. This costs time and nerves and usually your leaderboard position. Not everybody has that or wants that. "Well the community will find out for me". Well, no shit sherlock: we are the community. We find out about new builds and if we only play what has been popularized on the PTR, the build diversity is much much lower, than it could be.
Don't assume I am one of these lame "play your way tuesday" players. I think that is the lamest shit ever. Imho if a build can not say beat 70 solo or 80 grouped it is useless.
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Jan 30, 2016BlacKcuD posted a message on Console Patch Being Deployed, Annoying Urshi, Kripp's Thornsader & Season 5 ReviewPosted in: News
I am a huge Kripparian fanboy for years now, but you can really skip that video. It tells you nothing and only shows you really casual invoker gameplay during the gearing phase. Basically everything you did as a crusader on day 1+2 of the season.
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Jan 11, 2016BlacKcuD posted a message on Are You Ready for Patch 2.4?Posted in: News
Several of my Steam RL friends are playing it already that's exactly why I know what I am talking about. I am also not telling anyone to do anything. Just throwing in a more elderly perspective. I feel this is sometimes neccessary to show people how single minded they are (in this case GD and D3 fans alike). Priorities are different for each person, yes, and that is why you must speak about them in online gaming as you want to find those people that match yours. You will be very unhappy and unsatisfied with your life and your gaming experience if the people around you see things differently. The best and easiest way to have fun and get the most out of a game is to find people who are compatible with that. The further you are willing to take this, the better you will be off. These are all things a dedicated gamer will learn over the course of his life and the earlier you think about these things and adapt accordingly the better your gaming life will be. It may be hard to listen to some old sh!t on the forums, no longer play with most of your RL friends, you might even lose friends or your spouse. Forget about all that. If you really mean it, you will find new, better friends or if you don't mean it you will paddle back and stick with what you got. The choice is yours. Really. I am not telling anyone anything (although I really believe that my religion is better than most of the others out there). I was just reminded of that by seeing all my younger (20yr) RL friends jumping into GD. Most of them are enjoying themselves, but certainly not all. While it certainly looks promising it is by no means perfect and even the bestestest releases from the most reknown publishers will need years(!) to become fully polished, if the publishers even stick with the product that long. I am sorry that I can not complete/polish this post my I have to return to work. Maybe you got a rough idea of what I was trying to blurb about. Have a nice day.Quote from Justice_One»
Grim Dawn is super alpha and super early access. As a serious gamer, I will no longer buy into any early access stuff ever. I'm done with that.
As a "serious gamer" you should probably know that Grim Dawn is now content complete and on track to be released next month
It still is a fresh game. All fresh games, including those from Blizzard who usually release with pretty good QA, need months, if not years, of polish. Yes, it is super promising, but if you are jumping into the game right now, you must be a bit optimistic. Nobody can tell how the support, content, balancing, late game etc will look like in a year or so. For Diablo 3 we can rest assured that it will be there in a year. I really hope for you and everybody else interested that it will be the same case for Grim Dawn, but you can not say that for sure right now. As you grow older and get a RL and all that sh!t, you'll realize that your time is limited and that you have to optimize and prioritize. You will learn that jumping on a game on realease day is usually not a good idea. It is just your primal instincts following the market hype and a f*cking mass hysteria. If the game is really as good as it promises to be, it will become even better over time and there will be no harm in joining the fight in a couple months.
They've been polishing, fixing bugs, creating content as they go. They've been taking feedback for the longest time. All the content is done and has been shipped. The only thing left for them to do is polish the game up before it's release. Don't compare the massive failure of D3's launch to Grim Dawn. Just because it launches next month doesn't mean it's going to take another year to finally finish it. This is how D3 worked, but not GD. Dont speak about RL or priorities, as it differs from person to person. You have no place to tell people what they should or shouldn't do. Try the game yourself, join the community, take a look at their forums before you speak. -
Jan 8, 2016BlacKcuD posted a message on Are You Ready for Patch 2.4?Posted in: News
It still is a fresh game. All fresh games, including those from Blizzard who usually release with pretty good QA, need months, if not years, of polish. Yes, it is super promising, but if you are jumping into the game right now, you must be a bit optimistic. Nobody can tell how the support, content, balancing, late game etc will look like in a year or so. For Diablo 3 we can rest assured that it will be there in a year. I really hope for you and everybody else interested that it will be the same case for Grim Dawn, but you can not say that for sure right now. As you grow older and get a RL and all that sh!t, you'll realize that your time is limited and that you have to optimize and prioritize. You will learn that jumping on a game on realease day is usually not a good idea. It is just your primal instincts following the market hype and a f*cking mass hysteria. If the game is really as good as it promises to be, it will become even better over time and there will be no harm in joining the fight in a couple months.
Grim Dawn is super alpha and super early access. As a serious gamer, I will no longer buy into any early access stuff ever. I'm done with that.
As a "serious gamer" you should probably know that Grim Dawn is now content complete and on track to be released next month -
Jan 7, 2016BlacKcuD posted a message on Are You Ready for Patch 2.4?Posted in: News
Grim Dawn is super alpha and super early access. As a serious gamer, I will no longer buy into any early access stuff ever. I'm done with that.
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Dec 15, 2015BlacKcuD posted a message on PTR Updated Patch Notes - Dec 15thPosted in: News
What's so strange about it? It's just your personal perceived amount of change that is strange. You guys are interpreting and reading way too much from datamined stuff.Quote from Nightshade1233»
(6) Set Bonus
- Your damage is increased by 25% (down from 100%) for each enemy that is burning. Elites that are burning increase your damage by 600% (down
from 1000%). You can only have one Elite damage bonus active at a time.
Can anyone confirm that it is actually so?
Or might it be a typo on the patchnotes posted by Blizzard?
Seems strange to see a 600% after a datamined 250%.
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Dec 14, 2015BlacKcuD posted a message on New PTR Patch datamined! - Patch 2.4 December 11thPosted in: News
Have you actually played the set/watched streams/checked the numbers? Firebirds was ON PAR with everything else with the buff. Maybe even a little ahead. By cutting its only damage multiplier, the deck is automatically at the level of what is now possible or even below that aka Blizzard hates Firebirds. I am the creator of one of the most played maps for SC2 on 3 realms and COH2. Don't teach me about balance or design.
By making it even with everything else? What dont you people get about things being nerfed so that its all even. Nerfs are needed because they were out performing everything else. To not understand that which blows my mind that people can't, makes you all, total fucking morons. -
Dec 12, 2015BlacKcuD posted a message on New PTR Patch datamined! - Patch 2.4 December 11thPosted in: News
They really hate firebird's do they?
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Dec 5, 2015BlacKcuD posted a message on Bounty Bugs and Explosive Blast Fix, Quin's Itemization RantPosted in: News
Quin is 100% right. Diablo3 never was a game of much choices. If they "solve" their balancing/underused issues by adding ridonculous amounts of stat bonuses, even the last bit of choice is gone. Just amp up some skills in general. What's the big deal? It's not like you can use all of them in your toolbar.
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Sep 28, 2015BlacKcuD posted a message on Fan Creation - NecromancerPosted in: News
Don't like the idea of the class. Maybe I am biased as a veteran necro player, but the vast majority of skills still sound like a lot like WD and D3 to me. Two things I don't want to see.
Examples of what I mean:
- Corpse Explosion scales with weapon damage. What? So why would I need a corpse in the first place? This skill is utterly useless and boring.
- Raise Dead Thingy: So I have to chosse which kinds of skeletons I want and max 12 default? So it is like a worse version of fetish army. This needs to be like 3 different spells minimum! I want 12 Skeleton Warriors, 12 Skeleton Magi and 12 animated monsters.
- Maladies are just Mantras with different icons. Why would you need such a thing on a Necromancer? This is exactly what I mean. A Necro has CURSES which he must actively use and in any combination he so desires (new support class hoo).
Not all is sh!t thou. There is some praise to be said about things like the Ossein Armor (which sounds really intriguing and fitting) and bonus points for including a Golem skill.
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Sep 23, 2015BlacKcuD posted a message on September 22nd Hotfixes, Hellfire Amulet and Bans, Future Ghost ChangesPosted in: News
That's some really good news. Finally going back to my WD \:D/
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Whirlrend Barb is the way to go. You need to keep your buffs up, but you can work around that with the numpad trick (or illegal ways). For the remainder of gameplay, you need to hold down whirlwind constantly and sprinkle some random other skills in, e.g. stomp.
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Nice work. Really easy to use. Bookmarked.
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About 40 hours exactly without rushing for it. Playing SC WD solo. Also pushing several friends in the process.
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I think some of you should read up on what the different words mean you are using here.
era is not the same as patch and not the same as season.
SOME of them ROUGHLY span SIMILAR timeframes. The only time some of these things coincide is when a new MAJOR patch (second number, as in 2.3) hits the live-servers, ushering in a new era.
Also patches no longer require maintenance. Maintenance just SOMETIMES coincides with new patches as they need extra time or work on the serverside.
Furthermore there is no need to debate it happening, when it has already happened and official twitter posts are being linked here. I was coming to this thread with hopes on some updated information and speculation time, but there is nothing left to speculate about. While Blizzard veils themselves in secrets and uncertainty (as with every professional public announcement), it is a clear cut case by now.
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Anyways, the room looks cool and there is a monster left indicator (on the minimap), but nothing else to see there. If you are an achievement hunter, you can save your time and do it once they maybe add a Feat of Strength to it or something. For the moment you get nothing more, but the warm feeling of exploring a new area. It is a bit reminiscent world stone tower in d2
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Omg, this was meant to be a rough mockup, now they are featuring my rants on the frontpage. Halp!
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LON Blessed Shield - Solo Viable Version
Not sure if it is THE best, but I never had so much fun and such ease of play when wrecking goblin packs, T10 rifts off-screen killst and fun in the cow level. The build requires no "setup time" like pre-casting spells. It seeks its targets automatically and quickly and even kills off-screen and around corners.
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Solution: add additional progression and difficulty level for people who invest a lot of time into the game. Why not? It will level the playing field over time. This problem has become more and more extreme with the introduction of ancient items and now LON-builds.
If you are doing well on a solo leaderboard has never been so luck dependant. You are locked out of progression if you are unlucky and forced to do bounty runs, farm machines and do T10 rifts over and over again while some other players just blaze through 3 levels higher because they got their bounty item on the first try and only needed 30 attempts to craft their things. Yes, gearing up is easier now (hence why I propossed some nerfs to Kadala as well!), but late game gearing is even more lottery than ever. The chances to acquire certain things are way too astronomical right now. T10 is a joke. Either you are lucky or you lose. Even playing 20h a day and high paragons can not balance the fact that your LON-gear is sh!t. Why not reward players who dedicate so much time to this game?
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I like the suggestion about the artisan upgrades not being a legendary gem, but more like a experience bar or something. Maybe an additional bar which fills up by crafting legendary and set items. It would be a slightly confusing additional stat/display, but I think it could work. If you are really crafting your a*s off with Hellfire Amulets, you at least pushed the quality of the next few a bit.
Other topic: how can you possibly say that a 1 in 50 is a good chance for getting bounty items. The actual chance to get ancient on-class Boots for example is 1:72 or something. Add to that that even ancient items can roll pretty shitty we are easily talking 1:100+. Let's be optimistic and say that half the ancient items are actually usable = 1:144. As per basic statistics we are looking at 173 runs until you have a fitting pair of boots. Have you done 173 bounty runs this season? I have done so many, I drop the items on the floor and leave the game in frustration without disenchanting them and I am not even close to 173 runs.
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Well, lucky you.
No, Kadala scales like shit. No matter how high your Grift is, your bloodshards will always be like 350ish. Every 4 runs you need to go to Kadala, spam your inventory with blues and disenchant all of it. This is not progression, this is an additional step, like repairing, which gains you nothing but frustration.The arcane dust gained from that is also completely useless, as it is your least nedded material. The chances to get an ancient item which you can actually use from Kadala are astronomically low. Even if you would get 1000 bloodshards from kadala per GRift, you are still more reliant on luck than on anything else. Kadala is like a state lottery, like repairing your gear, equipping your alt and farming materials. It has nothing to do with gearing once you've reached a semi-decent gear state. Kadala has become almost obsolete at this point.
Have you ever farmed a specific bounty cache ancient? I mean for real? I suggest you play a LON build and try to get a decently rolled Hellfire Amulet. The amount of luck involved has become too great. If I play 100 hours more than someone else I expect my gear to be better in one slot, maybe even two. At the moment the only difference is that I am drowning is pointless crafting materials, am totally sick of doing uber runs (fuck you magda shield) and have some more paragon levels than the other guy. If I could invest in say increased ancient item chance for my Jeweler, I would gradually have a quite ridiculous chance to get ancient hellfire amulets. This would require a lot of time, but at least I would see additional progress over time. Have you actually checked the math on how it is currently and on what I am suggesting? Adventure mode will still be a core part of the experience. I guess it is time to google a bot which does T10s for me...
I understand that very well. They will need to adjust how creating items work or compensate for that. I am purely interested in good game design, not math or algorithms.
Your math is off. The recipe is even more expensive. 25 / 4 = 6,25 so you are wasting:
- 0,75 Keystones
- Loot from 6-8 GRs
- Bloodshards from 6-8 GRs
But you are gaining over an hour of playtime.
Also you and some other people are always pointing at diversity and making alts and wtf. How about some people don't want to do alts. I want one strong char which climbs the leaderboard. Stupid enough I have to make a solo, a group and a DB char. Now you want me to make two different speed running chars as well? You can't even save builds/skills/items for swapping them quickly. It is a pain in the a*s.
This has nothing to do with lazyness, more than it being the same logical next step. Materials are mutually interchangeable through the cube any person who can think logically can come to the conclusion that you just need one.
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