Actually I see the big picture now. It was all business. Patch 1.13 wasn't made because they wanted to do something nice for the fans. Blizzard realized that ppl were getting more interested in D2 again, while waiting for D3 and they realized that A LOT of people just needed a little push to go out and buy the game again. So they decided to announce a patch that would essentially be a ladder reset to get the people hooked for a while. Good work, Blizzard, you did it again! /bow
I'm thinkin' somebody found out way too early that Santa was real, and hated him.
Let me explain this from a different perspective.
I'm a GnR fan. We had to wait 15 years for an album, and didn't hear a damned thing for....well...almost 15 years. There was confidentiality agreements, lawsuits, lawsuits against fans, fighting, bickering, anger...
Now, I'm also a Diablo fan. We've gotten updates, input, we're beta testing the game right now, and the company has a rep out there (Bashiok) answering all our questions, as best he can, almost daily.
Yeah, I'm thinkin they're doing it for the fans.
Rollback Post to RevisionRollBack
Lead singer of Evilution, Diablo 2 addict for a decade and goin strong.
1) Blizzard already made its money off of Diablo II and LoD many years ago. This is not a scheme to get more people playing it again. They already make more than enough money from WoW. Case in point: Blizzcon.
2) To satisfy the player-base that has consistently questioned the release of the 1.13 patch, despite the numerous posts by the Community Manager on the reason for the delays, Blizzard opened the beta for 1.13 with what they've accomplished thus far.
3) This amalgamation of random fixes was completed by a small development team that has tirelessly worked on content spanning two legacy games. This development team could be used elsewhere, but Blizzard has its fans in mind, and thusly has worked to repolish the Diablo II game for its fanbase.
4) In this author's honest opinion, instead of complaining on how much Blizzard sucks, one should be thankful that Blizzard has not forgotten its Legacy titles like so many other companies have before it, and anticipate the upcoming changes that will inevitably occur. These initial changes are just the stepping stones for what will come.
Rollback Post to RevisionRollBack
------------------------------------------- Those who stand for nothing will fall for anything.
-------------------------------------------
You know if the team working on D2 patch is ANYTHING like the WoW patches, we may have more in store. They usually open the testing and then add/fix/remove as they go.
Oh come on. People are pissed about what's on the patch, they're pissed about how much Blizzard built it up about it being so good. It's really pathetic it took them 8 months + to create this.
This patch is absolute crap. How about some real changes such as.....
1) Making resistance of players effect magic damages output (hammers,bone skills) like it used to pre .10. Lower resistance was a universally useful skill back then aswell. Plus guess what no 1-2 hit killing crappadins running around spamming hammers and praying to hit something either invisibly or just sitting there spamming around themselves. Uh and why doesn't slow missle effect hammers anymore?????????????????? Hammerdins are a joke make hammers not go invisible outside if nothing else so you can evade a 10-15k dmg hammer outside while youre wrecking other kids and ignoring the moron charging around looking stupid.
2) Uh...hacks wtf address them
3) Monsters and all pvm ingeneral in Diablo2 is a JOKE!! You dont need to make stuff weaker,nerfing curses etc.. You need to do what previous designers did in .08 by making the monsters insanely hard vs their previous state in preperation for the expansion. Pvm blows learn those words and do something about it make this game a challenge?????????!!!!!
4) Nerfing lightning? Wowowowowow if you want to work around cookie cutter builds etc..etc.. like you've been preaching why would you nerf lightning. How about doing a little something about fire,cold I dunno just a thought since theres 100 : 1 fire/cold sorc all using the same crap to the 1 light sorceress be it nova or lightning. Hydra is....blah its still fire based who gives a damn really and whirlwind boosts .....can you please hold my hand and help me make a cookie cutter again please????? Synergies were a connect the dots cookie cutter bs mistake and now you're just some what adding insult to injury. Its bad enough the crappiest kid on the game can now do damage to you because he pumped a synergy or two.
5) How about making polearms/spears worth a damn eh? Their useless player wise unless you're making a joke character looking to suck all the way to lvl 99. Runewords heavily favor axes, 2 handed weapons are disgustingly underpowered even a 50% increase to their base dmg would only level the field pvp wise between a single or dual wielding axe/sword barbarian. How about upping the base ias of a berserker axe by 5 speed to reduce how many runewords reach max ww ias bp even, that may or may not reduce how many cookie cutter bvc characters you see all day. Oh and I love how a tiny ass axe has the same range as a sword/other weapons as big as my character...real smooth.
6) No one gives a crap about respec of skills or stats, it should cost you experience or levels anyhow. I mean after all it was due to inexperience or all out suckage that you messed up that way in the first place. But oooooh no its ok we're here lil guy lets help you out no penalties just throw this skill here and this stat here...we've already givin you a tree that says x skill empowers x skill so there you go get JUST those. We wouldnt want you to actually feel obligated to learn something.
7) How about charges on enigma? Or adding a slight cast delay to teleport? I don't know but some people may actually want to make a speeder barbarian or r/wing melee character/mage again. The r/w boost on the armor is perfect so are all the other mods but all its there for is the teleport/str bonus to 99% of the players. Want to talk cookie cutter again???? Teleporting, base stated,crap flying around the game all day long. Yea thats me too I'll admit it, but id much rather see all the potentially effective builds that cant even be concidered at the moment because everyone can teleport. Delay it or charge it, end of story. Make it something you have to think about doing to escape or be smart about using. Not just another skill to spam.
You know what, disregard all the intelligent things Ive pointed out, thats only some of whats wrong with this game in the first place. Re roll this game back to .09 or even further back then that and quit messing with it. This patch blows, nothing has been addressed. This game started out rather balanced with a few skills being on the weaker side when it was first released...a few changes back then could of been the end all of bs patchs such as this one but no.
I think you're missing the point entirely. They released the patch because too many people were getting anxious to play DII, and started calling Blizzard out on it, even though they've been working on the WCIII hotfixes to make the game more stable and safe.
Not only that, they have a small dev team working on this... and they just released what they've gotten done so far with the insinuation that more will come.
So, before freaking out and bashing Blizzard... be thankful that you have some updates rather than none.
This is where i stand completely, i wouldn't be suprised to see more changes, but personally im happy with the current ones. However, (like most the rest of us,) id like the peace of mind of getting confirmation of the extinction of the TPPK. Even w/o it im pretty elated at this point.
7) Hell yeah! And I would also reduce the power of Static Field (aka the one point boss killer) and give it a bunch of synergies instead. Wouldn't it be fun to have a Static Field build You reduce enemy health to a tiny tiny bit and then drop them with one nova or something.
Static only gets bosses down to about half and then casting it does like nothing. I do think it should be less effective at lower levels, as opposed to a smaller range. I think the range needs to be increased and the effects lowered. I mean, it's so counter-intuitive. Why should static be so small-ranged? Sorceresses are ranged characters. It just boggles my mind -.-'
Oh come on. People are pissed about what's on the patch, they're pissed about how much Blizzard built it up about it being so good. It's really pathetic it took them 8 months + to create this.
And yet... it really was only about two and a half months of work because of the Warcraft III security breach.... oh wait... lets throw out that because it doesn't fit your point.
Rollback Post to RevisionRollBack
------------------------------------------- Those who stand for nothing will fall for anything.
-------------------------------------------
The fact they give support does not have to mean it?s good support.
They made it look as if this a massif patch that would add so much.
Can you blame people being disappointed when looking at the ?massif? list?
Just that you work does not mean that you earn a paycheck, it needs to be good work aswell.
Just that they give a patch does not mean they earn our honor, respect w/e, it needs to be a good patch in order to get positive replies.
And imo, this patch is changing the game for me (and some others) negative. It almost seems like a Diablo 2 1.13 Noob Edition. They made the game so much more easy.
I'll stick with mods and 1.12 tyvm.
*Flameshield activated.*
Agreed. Probably one of the better points made in this thread. I don't think all this anticipation and excitement for the 1.13 patch was created by us, the fans, and us alone. Blizz definitely made it feel like this was going to be something big and bigger than what it turned out so be (so far).
I haven't been this excited for a patch of any kind that I can remember; and it wasn't just because I decided 1.13 was my favorite number.
Rollback Post to RevisionRollBack
Long, long time Diablo fan; short, short time with DiabloFans. USEast D2 Ladder/1.13 Beta: Accnt = ChezPizmo USEast WCIII Ladder: Accnt = TeeheeSprinkles A cool, unrelated video; "Dude Bids 420 on Price is Right" ("420, Bob") "I'm nasty, I'm old and a little bit ornery; I look like Patrick Stewart and sound like Sean Connery." Patch 1.13 = (click here)
Make BOTD on an ethereal war pike, build a charger, enjoy (grief 1h + shield for backup vs melee, 1 point smite).
Probably most fun (and ridiculously overpowered) PvP character I had when I played this ladder. (Spears are far from useless)
I had a charger with that setup and you go against anyone with block chance and it's rough seas. Also add in Charge lock which is just death in Duels. When you hit yea it kills, but it all depends on what the flavor of the month is for builds.
What about barbs? You don't see speeder Lance barbs anymore cause they are outdated. It's almost impossible to survive with a 2 hander barb out there in duels now cause everyone caters to the Zerker and a have a shield with some insane defense so the 2 hander barb ends up obsolete. Grief is better suited to PvP then a BOTD pole arm ever will be so why would someone choose a weaker 2 handed weapon and lose a shield?
Well, as my first good note for the patch, for the first time ever, and I mean EVER, I found an Um rune.
I had to do a double take on it..and it was on the hellforge on NM...so yeah..I'm likin this patch more and more..hah
Nightmare huh? Yeah, that's why this patch sucks.
It also sucks because that's the only thing of benefit it seems; higher drop rates. Woopty-fuckin'-doo.
Rollback Post to RevisionRollBack
Long, long time Diablo fan; short, short time with DiabloFans. USEast D2 Ladder/1.13 Beta: Accnt = ChezPizmo USEast WCIII Ladder: Accnt = TeeheeSprinkles A cool, unrelated video; "Dude Bids 420 on Price is Right" ("420, Bob") "I'm nasty, I'm old and a little bit ornery; I look like Patrick Stewart and sound like Sean Connery." Patch 1.13 = (click here)
Anyone up for starting a spanking new lvl 1 character with me? USEast. Whisper *ChezPizmo or hit me up on here or respond to thread. Gonna get a few hours of gameplay in tonight and would like to start anew and go through with someone.
Rollback Post to RevisionRollBack
Long, long time Diablo fan; short, short time with DiabloFans. USEast D2 Ladder/1.13 Beta: Accnt = ChezPizmo USEast WCIII Ladder: Accnt = TeeheeSprinkles A cool, unrelated video; "Dude Bids 420 on Price is Right" ("420, Bob") "I'm nasty, I'm old and a little bit ornery; I look like Patrick Stewart and sound like Sean Connery." Patch 1.13 = (click here)
All the more reason to play with me! C'mon, I must be a fun-loving guy, right?
Rollback Post to RevisionRollBack
Long, long time Diablo fan; short, short time with DiabloFans. USEast D2 Ladder/1.13 Beta: Accnt = ChezPizmo USEast WCIII Ladder: Accnt = TeeheeSprinkles A cool, unrelated video; "Dude Bids 420 on Price is Right" ("420, Bob") "I'm nasty, I'm old and a little bit ornery; I look like Patrick Stewart and sound like Sean Connery." Patch 1.13 = (click here)
Big nerf to botters that use hdins....to bad there still insanely overpowered in every other aspect of the game. I guess baal bots will now use sorcs with infinity? or maybe something else who knows. Actually they will probably just bot chaos now hahaha
OMG NO MORE IM IN CHAOS!!!! Now hardcores can roll a zealer or ww barb without being screwed over
Agreed. Call me delusional but I wanted something new. Not just fixes to old stuff.
Why put tons of new stuff on top of the old pile of crap. The game is very broken imo, it would take ages to repair it
Anyways, I like the new windowed modes. Fullscreen (4:3) window that doesnt lose focus if you missclick outside the window, almost got killed many times in HC because of that
- Fixed an item dupe bug rather then work on hacks. Tried to fix an economy that was already trashed and this will play very little part in fixing it, otherwise this is wasted man power.
Increased drop rate which is good, but there is already a huge abundance of them out there this just makes them worth less.
Lol first you say that dupe wasn't a big problem and that dupe fix doesn't do much good to the game. Then you say that there is a huge abundance in runes, you didn't figure why was it so? Maybe cause of duping? Oh yea!
Raising rune drop rate doesn't make the worth less because if they fixed duping they will be many times more rare than now. Duping makes runes worth less not increasing drop rates by 3x. As someone said "In 1.13 finding zod will only take you 200 years instead of 800", in 1.12 you can get zod quite easy sinsce they are duped so much.
3.)Nightmare/Hell WilloWisps champions/uniques have had their damage greatly reduced. These were never an issue if you actually had some resistance on your character and knew how to play your character.
The wisps huge damage is based on a bug in the game that they probably fixed now and it's ok to fix bugs. Same thing with the fire ench bug.
So now instead of doing Ubers to make my guy level 90 in an hour I have to waste days following Baal runs...yippee
Howabout playing the game like it should be.. no rush, no leech instead of whining about blizzard removing a huge exploit in the game?
So now chaos sanc has absolutely no threat in it...again yippee! Now any newb can go in there unscathed and kill Diablo.
Eh? No threat. This doesn't make CS any easier for non melee. There are a lot of stuff in CS that can kill anyone (conv infector etc at least in classic). Iron Maiden was only pain in the ass for melee characters. And made it really hard for melee classes to compete in high levels because they couldn't really clear the place at all, or many times slower than casters.
Iron maiden was still ok pre-LOD and pre 1.10, I don't understand why they changed the reflection amount. After 1.10 1 hit can kill you which isn't really fun if your character is built to only hit with normal melee damage. Back pre 1.09 you could do whirls in CS when you were a bit careful and didn't go all out on big crowds. Short whirls and leap attack mages first was fun and exciting. Even if you got IM you probably lost about ? hp which was fine. Now you die pretty much instantly.
I'm thinkin' somebody found out way too early that Santa was real, and hated him.
Let me explain this from a different perspective.
I'm a GnR fan. We had to wait 15 years for an album, and didn't hear a damned thing for....well...almost 15 years. There was confidentiality agreements, lawsuits, lawsuits against fans, fighting, bickering, anger...
Now, I'm also a Diablo fan. We've gotten updates, input, we're beta testing the game right now, and the company has a rep out there (Bashiok) answering all our questions, as best he can, almost daily.
Yeah, I'm thinkin they're doing it for the fans.
I killed meph in hell and he drop the new key item required for the new event
It looks like a pile of magical dust named charged essence of hatred (i dont know what the exact term is ... its based on my translation)
Now we need to know how many will drop
2) To satisfy the player-base that has consistently questioned the release of the 1.13 patch, despite the numerous posts by the Community Manager on the reason for the delays, Blizzard opened the beta for 1.13 with what they've accomplished thus far.
3) This amalgamation of random fixes was completed by a small development team that has tirelessly worked on content spanning two legacy games. This development team could be used elsewhere, but Blizzard has its fans in mind, and thusly has worked to repolish the Diablo II game for its fanbase.
4) In this author's honest opinion, instead of complaining on how much Blizzard sucks, one should be thankful that Blizzard has not forgotten its Legacy titles like so many other companies have before it, and anticipate the upcoming changes that will inevitably occur. These initial changes are just the stepping stones for what will come.
-------------------------------------------
Those who stand for nothing will fall for anything.
-------------------------------------------
It's all good Blizz....keep up the good work.
And if this is it for the patch? Then I'm cool with that too
CyberPunk RP Nexus
1) Making resistance of players effect magic damages output (hammers,bone skills) like it used to pre .10. Lower resistance was a universally useful skill back then aswell. Plus guess what no 1-2 hit killing crappadins running around spamming hammers and praying to hit something either invisibly or just sitting there spamming around themselves. Uh and why doesn't slow missle effect hammers anymore?????????????????? Hammerdins are a joke make hammers not go invisible outside if nothing else so you can evade a 10-15k dmg hammer outside while youre wrecking other kids and ignoring the moron charging around looking stupid.
2) Uh...hacks wtf address them
3) Monsters and all pvm ingeneral in Diablo2 is a JOKE!! You dont need to make stuff weaker,nerfing curses etc.. You need to do what previous designers did in .08 by making the monsters insanely hard vs their previous state in preperation for the expansion. Pvm blows learn those words and do something about it make this game a challenge?????????!!!!!
4) Nerfing lightning? Wowowowowow if you want to work around cookie cutter builds etc..etc.. like you've been preaching why would you nerf lightning. How about doing a little something about fire,cold I dunno just a thought since theres 100 : 1 fire/cold sorc all using the same crap to the 1 light sorceress be it nova or lightning. Hydra is....blah its still fire based who gives a damn really and whirlwind boosts .....can you please hold my hand and help me make a cookie cutter again please????? Synergies were a connect the dots cookie cutter bs mistake and now you're just some what adding insult to injury. Its bad enough the crappiest kid on the game can now do damage to you because he pumped a synergy or two.
5) How about making polearms/spears worth a damn eh? Their useless player wise unless you're making a joke character looking to suck all the way to lvl 99. Runewords heavily favor axes, 2 handed weapons are disgustingly underpowered even a 50% increase to their base dmg would only level the field pvp wise between a single or dual wielding axe/sword barbarian. How about upping the base ias of a berserker axe by 5 speed to reduce how many runewords reach max ww ias bp even, that may or may not reduce how many cookie cutter bvc characters you see all day. Oh and I love how a tiny ass axe has the same range as a sword/other weapons as big as my character...real smooth.
6) No one gives a crap about respec of skills or stats, it should cost you experience or levels anyhow. I mean after all it was due to inexperience or all out suckage that you messed up that way in the first place. But oooooh no its ok we're here lil guy lets help you out no penalties just throw this skill here and this stat here...we've already givin you a tree that says x skill empowers x skill so there you go get JUST those. We wouldnt want you to actually feel obligated to learn something.
7) How about charges on enigma? Or adding a slight cast delay to teleport? I don't know but some people may actually want to make a speeder barbarian or r/wing melee character/mage again. The r/w boost on the armor is perfect so are all the other mods but all its there for is the teleport/str bonus to 99% of the players. Want to talk cookie cutter again???? Teleporting, base stated,crap flying around the game all day long. Yea thats me too I'll admit it, but id much rather see all the potentially effective builds that cant even be concidered at the moment because everyone can teleport. Delay it or charge it, end of story. Make it something you have to think about doing to escape or be smart about using. Not just another skill to spam.
You know what, disregard all the intelligent things Ive pointed out, thats only some of whats wrong with this game in the first place. Re roll this game back to .09 or even further back then that and quit messing with it. This patch blows, nothing has been addressed. This game started out rather balanced with a few skills being on the weaker side when it was first released...a few changes back then could of been the end all of bs patchs such as this one but no.
This is where i stand completely, i wouldn't be suprised to see more changes, but personally im happy with the current ones. However, (like most the rest of us,) id like the peace of mind of getting confirmation of the extinction of the TPPK. Even w/o it im pretty elated at this point.
Static only gets bosses down to about half and then casting it does like nothing. I do think it should be less effective at lower levels, as opposed to a smaller range. I think the range needs to be increased and the effects lowered. I mean, it's so counter-intuitive. Why should static be so small-ranged? Sorceresses are ranged characters. It just boggles my mind -.-'
And yet... it really was only about two and a half months of work because of the Warcraft III security breach.... oh wait... lets throw out that because it doesn't fit your point.
-------------------------------------------
Those who stand for nothing will fall for anything.
-------------------------------------------
Agreed. Probably one of the better points made in this thread. I don't think all this anticipation and excitement for the 1.13 patch was created by us, the fans, and us alone. Blizz definitely made it feel like this was going to be something big and bigger than what it turned out so be (so far).
I haven't been this excited for a patch of any kind that I can remember; and it wasn't just because I decided 1.13 was my favorite number.
USEast D2 Ladder/1.13 Beta: Accnt = ChezPizmo
USEast WCIII Ladder: Accnt = TeeheeSprinkles
A cool, unrelated video; "Dude Bids 420 on Price is Right" ("420, Bob")
"I'm nasty, I'm old and a little bit ornery; I look like Patrick Stewart and sound like Sean Connery."
Patch 1.13 = (click here)
What about barbs? You don't see speeder Lance barbs anymore cause they are outdated. It's almost impossible to survive with a 2 hander barb out there in duels now cause everyone caters to the Zerker and a have a shield with some insane defense so the 2 hander barb ends up obsolete. Grief is better suited to PvP then a BOTD pole arm ever will be so why would someone choose a weaker 2 handed weapon and lose a shield?
I had to do a double take on it..and it was on the hellforge on NM...so yeah..I'm likin this patch more and more..hah
Nightmare huh? Yeah, that's why this patch sucks.
It also sucks because that's the only thing of benefit it seems; higher drop rates. Woopty-fuckin'-doo.
USEast D2 Ladder/1.13 Beta: Accnt = ChezPizmo
USEast WCIII Ladder: Accnt = TeeheeSprinkles
A cool, unrelated video; "Dude Bids 420 on Price is Right" ("420, Bob")
"I'm nasty, I'm old and a little bit ornery; I look like Patrick Stewart and sound like Sean Connery."
Patch 1.13 = (click here)
USEast D2 Ladder/1.13 Beta: Accnt = ChezPizmo
USEast WCIII Ladder: Accnt = TeeheeSprinkles
A cool, unrelated video; "Dude Bids 420 on Price is Right" ("420, Bob")
"I'm nasty, I'm old and a little bit ornery; I look like Patrick Stewart and sound like Sean Connery."
Patch 1.13 = (click here)
CyberPunk RP Nexus
All the more reason to play with me! C'mon, I must be a fun-loving guy, right?
USEast D2 Ladder/1.13 Beta: Accnt = ChezPizmo
USEast WCIII Ladder: Accnt = TeeheeSprinkles
A cool, unrelated video; "Dude Bids 420 on Price is Right" ("420, Bob")
"I'm nasty, I'm old and a little bit ornery; I look like Patrick Stewart and sound like Sean Connery."
Patch 1.13 = (click here)
OMG NO MORE IM IN CHAOS!!!! Now hardcores can roll a zealer or ww barb without being screwed over
Anyways, I like the new windowed modes. Fullscreen (4:3) window that doesnt lose focus if you missclick outside the window, almost got killed many times in HC because of that
Lol first you say that dupe wasn't a big problem and that dupe fix doesn't do much good to the game. Then you say that there is a huge abundance in runes, you didn't figure why was it so? Maybe cause of duping? Oh yea!
Raising rune drop rate doesn't make the worth less because if they fixed duping they will be many times more rare than now. Duping makes runes worth less not increasing drop rates by 3x. As someone said "In 1.13 finding zod will only take you 200 years instead of 800", in 1.12 you can get zod quite easy sinsce they are duped so much.
The wisps huge damage is based on a bug in the game that they probably fixed now and it's ok to fix bugs. Same thing with the fire ench bug.
Howabout playing the game like it should be.. no rush, no leech instead of whining about blizzard removing a huge exploit in the game?
Eh? No threat. This doesn't make CS any easier for non melee. There are a lot of stuff in CS that can kill anyone (conv infector etc at least in classic). Iron Maiden was only pain in the ass for melee characters. And made it really hard for melee classes to compete in high levels because they couldn't really clear the place at all, or many times slower than casters.
Iron maiden was still ok pre-LOD and pre 1.10, I don't understand why they changed the reflection amount. After 1.10 1 hit can kill you which isn't really fun if your character is built to only hit with normal melee damage. Back pre 1.09 you could do whirls in CS when you were a bit careful and didn't go all out on big crowds. Short whirls and leap attack mages first was fun and exciting. Even if you got IM you probably lost about ? hp which was fine. Now you die pretty much instantly.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)