Quote from Jaetch
Players should now be automatically healed and have all active debuffs removed upon leaving the Scorched Chapel
Bad move. All I did yesterday was camp by the portal and I never died. Each time I was double-teamed or faced the threat of death, I just warped out and re-entered with full HP.
So your sig brags about being the "Top wizard PvP rating in North America", and in your post you talk about some douchebag tactic you use to never die.
lolwat
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So your sig brags about being the "Top wizard PvP rating in North America", and in your post you talk about some douchebag tactic you use to never die.
lolwat
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The funny part is, I said that because I read his user title of "Sexon", and I just mind fucked myself.
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Perfect example of the current D3 team losing sight of something that made Diablo 2 so great while they were designing the new game. Something like this could single handedly make me give the game a chance again, because it'd seem like there was an actual community around the game again rather than the sterile lonesome feeling of the current set up.
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The proof is in the pudding. There's a reason the game is regarded the way it is.
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I'd disagree with this.
The expectations that fans had were very much attainable, but it was a complete swing and miss because of the development team and leaders. From the very start the development team had a very off putting attitude towards their fanbase. It reminded me of whenever they were explaining their rationale behind the stat points being automatically assigned, and essentially they said, "We just don't think it's fun to do that kind of stuff." when it came to manually assigning stat points.
They always had a "We know what fun is more than you people do." attitude about them. Just about everything in the design choice for the game came from this misguided sense of self importance. They know better than the fans. They know better than the team that worked on Diablo 2. They went away from a proven formula because they thought they knew better, and it bit them in the ass.
I mean when it takes you over a year to have *any* PvP at all when it was expected near launch is inexcusable. Again, they claim because it's not fun. They've obviously been great standard bearers of fun thus far (that's sarcasm, for anyone that can't tell) and are once again telling us what is or isn't fun.
It wasn't until I played Path of Exile that I realized how much of the charm of D2 was missing from Diablo 3. Here I am playing an indie game that feels like a building block of Diablo 3 (can you imagine that game with Blizzard's resources/manpower?) This isn't a plug by any stretch of the imagination, but there are aspects from that game that literally build on what was in D2 and makes it better, and I find myself wondering why Blizzard couldn't just do something like that rather than sitting there trying to reimagine everything. Just about everything right down to the art style has just lost it's identity from Diablo 2, and it's a real shame.
Diablo 3 is a fun enough game in it's own way, but it has no staying power. It's not fun over long periods of time, and everything from the itemization, the auction house, the skill system, to the game mechanics itself are either sub par or feel off.
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But yeah, beat the game yesterday. And now I cannot wait for ME3 ... hopefully some DLC will tide me over for two more years, lol.
But I think one aspect is really underrated by a lot. This game truly is revolutionary in how it's story transmutes into the next game. There are a mind boggling amount of references, conversations, and even quests that come in accordance to what you did in ME1 and the decisions you made. It's the only game I've ever played where I've actually thought hard about what i was going to do because of how it's going to affect my experience in the next game.
For instance, even on the ending (no spoilers here for anyone that hasn't beaten it) you can either have everyone survive, everyone die (even Shepard), or have two, three, four, five, six, seven, etc people die (could be anyone, it's never a specific person if you have x number die). These outcomes are all based on your actions and decisions throughout the game. There's just so many options.
Bioware pretty much bitchslapped every other RPG developer with this game.
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I'm not trolling at all. People like you making claims like that are just annoying.
It's not about you liking the game or not. It's about claiming "it's not Mass Effect". That statement is beyond stupid. I always love when opinionated "fans" think they can denounce something in that fashion because they're under the impression they have some sort of superior insight on the matter that nobody else does.
I'm pretty sure the Dev team has a greater idea of what Mass Effect is or isn't than yourself. You know, that whole CREATING the game thing gives them a lot more expertise in the field. It's exactly like people saying Diablo 3 "isn't Diablo". It's a claim that's beyond stupid and reeks of ignorance.
Bah, rant over.
As far as the game goes, the Sniper Rifle has become my favorite weapon in the game. In Mass Effect 1 it was easily my least favorite. But the Sniper + Adrenaline Rush is pure win. Also, the story is outstanding so far. I'm 17 hours in and haven't even gotten all my squad mates yet or even done ANY side quests besides the "loyalty" ones you do for your squad.
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lmao.
Yeah, it's a totally different game. Definitely not Mass Effect. They just slapped that title on there. [/sarcasm]
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+ More story? Check.
+ Badass story? Check.
+ Awesome characters? Check.
+ A load of improvements I don't feel like listing because it'd take so long? Check?
Diablo III should just be happy it's online.
"I'll be in my bunk!"
Most epic trailer I've seen.
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I believe it says in the codex that the Citadel creates them, or at least that's what the species of the Citadel believe because when you kill one another one appears.