I think this is a great idea to implement on the site. I play SP and I don't know any runeword by heart, so every time I find a good socketed item, I have to go through all the runewords, write down the ones that work with my X item with Y sockets, and then check if I have those runes. It's quite a tedious process, so I always end up leaving the socketed items on the floor. I think I've only done one 1 legit runeword ever (besides the Ral-Ort-Tal shield, from the Act V quest).
So, thinking about how to solve that, I came up with this idea. I'm no programmer, so someone would have to do it, but from the looks of it it's pretty simple. It would be a tool in which you select which item you have found, and how many sockets it has, and it gives you all the runewords you can make with that item. Or the other way round, you select how many of which runes you have, and it tells you which item you need to make runewords with them, so you are on the look-out for those items. Or better yet, you select both the your item and your runes, and it gives you the runeword you can actually do.
I think it's a really useful tool, so if anyone feels up to the task of programming it, I'd be very grateful.
I know that page isn't perfect, but if it was restructured so runewords were sorted by sockets, would it help?
That way, you could easily get an overview over what can be made of two sockets. True, it wouldn't tell you immediately whether it worked in an axe or not, but it would be very close would it not?
Programs are good and all, but it's a lot of work that'd have to be done.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
A runeword program? I could try to attempt something for that, be it through AS3 (I may need to get some help from a friend), or a program to download (Windows based .exe). Flash might be better, as it could easily be integrated into the website as a tool. Work's been a bit crazy though, my timeline for having this created would be difficult to predict (and even more difficult to keep steady), so it'd be better of we had multiple people on this project. I'm for getting a team to help work on this.
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Phrozen, yeah, I had noticed the runeword page before. It's what I've been using so far. In fact, I was gonna mention it in the OP, but it seems I forgot.
Of course you can restructure the page by number of sockets, but what if you wanted to know what runewords you can do with the runes you already have? Or every runeword there is for a sword, no matter the number of sockets? That would take a hell lot of pages.
Besides, the program is fairly simple. I know how to do it on Access, so it can't be that hard. And it's really useful.
It's just a suggestion, and it seems Oath is already up to it. It's not like I NEED it or anything, I just think it would be a nice addition to the site. I mean, we have a whole Tools tab with only 1 tool.
The program in my mind has 3... I think the word is "input"s. Item type / Number of sockets / Runes available. You can specify 1, 2 or all 3 things.
EDIT: This was the thread that got me thinking: Choppin' in SP
A runeword program? I could try to attempt something for that, be it through AS3 (I may need to get some help from a friend), or a program to download (Windows based .exe). Flash might be better, as it could easily be integrated into the website as a tool. Work's been a bit crazy though, my timeline for having this created would be difficult to predict (and even more difficult to keep steady), so it'd be better of we had multiple people on this project. I'm for getting a team to help work on this.
It would be really simple with Javascript, no need for Flash or anything. Just need a huge ass array of all the runewords and their details and then sort them in reaction to, say, form selections.
It would be really simple with Javascript, no need for Flash or anything. Just need a huge ass array of all the runewords and their details and then sort them in reaction to, say, form selections.
While that is true, you could't get flashy with Javascript.... like... a picture of the item complete with empty sockets, allowing you to choose a possible combination given the amount of sockets, complete with full animation.... and.... and.... Monkeys! Bwahaha.... erm... >.>
But a basic design would be good as a tool for the forums. My idea (which is better done in Flash) may not be a good idea because of the loading necessary, which could impact gameplay, especially on older computers. I'm down for giving it a go though. I can brush up on my AS3 =D.
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------------------------------------------- Those who stand for nothing will fall for anything.
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While that is true, you could't get flashy with Javascript.... like... a picture of the item complete with empty sockets, allowing you to choose a possible combination given the amount of sockets, complete with full animation.... and.... and.... Monkeys! Bwahaha.... erm... >.>
But a basic design would be good as a tool for the forums. My idea (which is better done in Flash) may not be a good idea because of the loading necessary, which could impact gameplay, especially on older computers. I'm down for giving it a go though. I can brush up on my AS3 =D.
The skill calcs are all in Javascript, so it's definitely possible.
Buttons should explode into gore and there should be shrill overtones of human slaughter, battle, and dull vibrations of rattling chains in the ambient background. I also vote for a chat gem that grants wishes.
Buttons should explode into gore and there should be shrill overtones of human slaughter, battle, and dull vibrations of rattling chains in the ambient background. I also vote for a chat gem that grants wishes.
Great ideas, Seth! In the new version, each button actually warps you through time as well.
Buttons should explode into gore and there should be shrill overtones of human slaughter, battle, and dull vibrations of rattling chains in the ambient background. I also vote for a chat gem that grants wishes.
That made me laugh!
I'm not a graphist nor a designer, so if someone has ideas for the calculator go ahead. I think it's already nice enough, thanks to the Dfans scheme, ideas from everyone and especially the nice images I got from other members. Also it shouldn't be too flashy, the focus has to remain on the character trees.
To come back to the main topic though, that would be doable, though still require some time. Coding the core is easy as you say, but you still have to integrate the full runewords database, get images of runes or whatever images you need, and adapt the style and layout to the website for a fancy look.
Anyway that would be a nice project, I'll talk about it with Sixen.
So, thinking about how to solve that, I came up with this idea. I'm no programmer, so someone would have to do it, but from the looks of it it's pretty simple. It would be a tool in which you select which item you have found, and how many sockets it has, and it gives you all the runewords you can make with that item. Or the other way round, you select how many of which runes you have, and it tells you which item you need to make runewords with them, so you are on the look-out for those items. Or better yet, you select both the your item and your runes, and it gives you the runeword you can actually do.
I think it's a really useful tool, so if anyone feels up to the task of programming it, I'd be very grateful.
If you have any doubts, just ask
I know that page isn't perfect, but if it was restructured so runewords were sorted by sockets, would it help?
That way, you could easily get an overview over what can be made of two sockets. True, it wouldn't tell you immediately whether it worked in an axe or not, but it would be very close would it not?
Programs are good and all, but it's a lot of work that'd have to be done.
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Those who stand for nothing will fall for anything.
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Of course you can restructure the page by number of sockets, but what if you wanted to know what runewords you can do with the runes you already have? Or every runeword there is for a sword, no matter the number of sockets? That would take a hell lot of pages.
Besides, the program is fairly simple. I know how to do it on Access, so it can't be that hard. And it's really useful.
It's just a suggestion, and it seems Oath is already up to it. It's not like I NEED it or anything, I just think it would be a nice addition to the site. I mean, we have a whole Tools tab with only 1 tool.
The program in my mind has 3... I think the word is "input"s. Item type / Number of sockets / Runes available. You can specify 1, 2 or all 3 things.
EDIT: This was the thread that got me thinking: Choppin' in SP
Check the individual rune pages, they all have a list of every Rune Word they're used in.
Otherwise, I can see if Ceb is up for the task.
Diablo III Analyst
SC2Mapster
While that is true, you could't get flashy with Javascript.... like... a picture of the item complete with empty sockets, allowing you to choose a possible combination given the amount of sockets, complete with full animation.... and.... and.... Monkeys! Bwahaha.... erm... >.>
But a basic design would be good as a tool for the forums. My idea (which is better done in Flash) may not be a good idea because of the loading necessary, which could impact gameplay, especially on older computers. I'm down for giving it a go though. I can brush up on my AS3 =D.
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Those who stand for nothing will fall for anything.
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(Javascript + canvas element = instant sockets)
Diablo III Analyst
SC2Mapster
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Those who stand for nothing will fall for anything.
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Diablo III Analyst
SC2Mapster
Diablo III Analyst
SC2Mapster
That made me laugh!
I'm not a graphist nor a designer, so if someone has ideas for the calculator go ahead. I think it's already nice enough, thanks to the Dfans scheme, ideas from everyone and especially the nice images I got from other members. Also it shouldn't be too flashy, the focus has to remain on the character trees.
To come back to the main topic though, that would be doable, though still require some time. Coding the core is easy as you say, but you still have to integrate the full runewords database, get images of runes or whatever images you need, and adapt the style and layout to the website for a fancy look.
Anyway that would be a nice project, I'll talk about it with Sixen.
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Those who stand for nothing will fall for anything.
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Awesome, keep us updated
Agreed.
Though C++ can't be implemented on the site... unless we use ASP.NET, :P.
Diablo III Analyst
SC2Mapster