- DieHardBastionFan
- Registered User
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Member for 15 years, 5 months, and 6 days
Last active Sat, Apr, 25 2015 16:19:41
- 9 Followers
- 1,371 Total Posts
- 74 Thanks
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Dec 1, 2013DieHardBastionFan posted a message on Reaper of Souls Highlights: New Class Skills and VisualsBlack hole animation sets it up for an awesome implotion that never happens. In the rune that does happen, it happens too late. Still looks great, though.Posted in: News
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Aug 21, 2013DieHardBastionFan posted a message on [UPDATED] Watch D3's Expansion 'Reaper of Souls' teaser and opening cinematic!Aww, I was really hoping for a shapeshifter... oh well.Posted in: News
The Hydra wand looks awesome though, at last. -
Mar 23, 2013DieHardBastionFan posted a message on Console Version of Diablo 3: Offline Play, No RMAH, Not Exclusive to Sony, Hands On Console GameplayOh, holy crap. C'mon. This is insulting.Posted in: News
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Dec 27, 2012DieHardBastionFan posted a message on The PVP Blog Is HereThis is not a PvP blog, this is an excuse written in blue text.Posted in: News
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Sep 18, 2012DieHardBastionFan posted a message on Wyatt Cheng and Jay Wilson on 1.0.5, Blizzard Comic Contest Winner, Curse Weekly RoundupUp to their standards? Are they even allowed to say that anymore?Posted in: News
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Aug 23, 2012DieHardBastionFan posted a message on New Legendary Procs In Action, Puzzle Ring Clarification, 1.0.4 Patch Notes Updated, Ahh, Fresh Meat!Awww, I was hoping the frozen orb would look like D2's one. Some very cool effects though.Posted in: News
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Aug 15, 2012DieHardBastionFan posted a message on 1.0.4 Class Preview: Wizard, At Least 50 Procs Being Added, Class Previews are Previews, North American Battle.net Account UpdatNo Hydra buff would ever be as awesome as several hydras at the same time.Posted in: News
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Jul 20, 2012DieHardBastionFan posted a message on Diablo III Inferno Booster Pack Giveaway, General Guide for Wizards in Inferno, Character Profile Status Update on Monday, HardThe poll options are poorly chosen. They overlap in Act II of every difficulty.Posted in: News
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Jun 6, 2012DieHardBastionFan posted a message on Patch 1.0.3 PreviewAny word on when does this patch go live?Posted in: News
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Apr 20, 2012DieHardBastionFan posted a message on Open Beta Weekend!Stupid programming assignment!!!! Damn you all!!!Posted in: News
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Mar 30, 2012DieHardBastionFan posted a message on Inferno Monster Levels No Longer Linear, More Fansite Q&A, Bashiok on Runes, Blizzard FacebookSo, they add Inferno to have a "flat" difficulty, and now they change their mind? Why don't they scrap it altogether then? 3 difficulties is more than enough.Posted in: News
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Jan 23, 2012DieHardBastionFan posted a message on Patch 10 - Unofficial Changes + Official Patch NotesPosted in: NewsQuote from ScyberDragon
Quote from jabroni85
They said they arnt gonna balance the game around pvp, which i hope they stick to their word and dont. But i think they will change a few things that will affect pvp massively pre-launch.
Just because they are not balancing aruond PvP does not mean that they can't make some changes to both to help PvP.
Such as too many hydras were unbalanced. So, just allow one but make it stronger. This does not damage PvE but may help PvP
There were so many better solutions. Add a cooldown (a la D2), increase cost, reduce damage. Just 1 hydra is lame, having a fire army was part of the fun. -
Jan 23, 2012DieHardBastionFan posted a message on Patch 10 - Unofficial Changes + Official Patch NotesPosted in: NewsQuote from Molster
I actully do want to whine =P
I dont like the hydra nerf... I like the idea of lots of hydras =(
THIS! THIS! A thousand times this!!! Way to wreck the coolest skill in the game Blizzard. -
Jan 3, 2012DieHardBastionFan posted a message on Hardcore PvP, Runed Meteor, Book of Cain, Beta ScreenshotsPosted in: News
Most of the hydra's rune effects are not right. The only ones that looked OK were the fire ones (normal and crimson.) -
Dec 22, 2011DieHardBastionFan posted a message on New Diablofans, Blue Posts, Blizzard ArtworksBTW, the "Vote this up" button conflicts with people without signatures. I'm sure you know this, but I don't think it's been mentioned.Posted in: News
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Say the crit chance cap from paragon levels is currently 20. Instead of each level giving 0.5% and caping it at 40 points, make each level give you 5% of whatever is left until 20 or 25. That way, if you want to dump all yout points into crit chance, you can and you'll never exceed the cap, but maybe you'll rethink it when the next point only gives you like +0.001.
This does have the problem of "Use your points homogeneously for the best return," and is maybe too complicated for the general player, but I think it's a much more elegant solution.
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Just a few days ago I was thinking how cool it would be to start a new roleplaying thread on here. I love you.
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The Hydra wand looks awesome though, at last.
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