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    posted a message on The NBA Thread
    Well, it seems like the Heat are doing pretty well, Bulls are totally bust and the Spurs came from behind to grap the nr1 seed in the west. I still have Heat in the Finals, but I'm not so sure who will make it out of the west. Lakers, Thunder and Spurs are seem likely contenders.
    Posted in: Off-Topic
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    posted a message on Runeword and rare item questions?
    Quote from Dawn

    I'm only level 25 and in normal at the moment though, so I'm just using whatever items I find along the way (doesn't really matter). But I want to find some really good gear when I beat hell. Any tips/locations on how/where you guys would find all of the gear listed in hammerdin guide above? Thanks!
    Can't be done in the window of time we're talking about here unless you increase the drop-rates of uniques etc. in the game files.

    I can't recall whether a Hammerdin is gear dependent or not, but beating Hell in SP is hard since you will basically only get shit gear. I'd recommend either going with a dual-spec sorceress (cold/fire or cold/lightning) or a summoning necromancer. Those classes require the least gear and can take Hell with with basically only their skills. It will still be tough though.
    Posted in: Diablo II
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    posted a message on Diablo 2 Expansion D2xTalk.mpq
    Here you go, straight from Blizzard: http://ftp.blizzard.com/pub/diablo2exp/D2xAct5DE/d2xtalk.mpq
    Posted in: Diablo Tools
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    posted a message on Changing Forum Username?
    Send a pm to Daemaro and he should be able to help you. Regular members can't change their own names.
    Posted in: Site Suggestions and Questions
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    posted a message on Who's there left to fight?
    Quote from Firewolx

    The souls of the prime evils were put into soulstones. Through corruption or self-sacrifice (D1 main character and Tal Rasha), the soulstones were inserted into the hosts, making them prone to corruption. After some time the prime got full control over their hosts. Later on in Diablo II, the hosts were killed and the soulstones of the prime evils were destroyed (exception might be the soul stone of baal?). Because the soulstones were destroyed, the souls of the prime evils were banished to the Black Abyss.
    All right. And Baal's DiabloWiki.com - soulstone soulstone was destroyed when it merged with the Worldstone.

    Quote from Firewolx

    Supposedly souls cannot corrupt or take over anyone from the Black Abyss.

    Is the above statement true? It might be possible to summon souls from the Black Abyss. I'm wondering if there's any way to 'kill' the souls of demons. If the souls cannot be killed, there's never going to be an end to the demons.
    Well we still don't know what that place is or how it works, but this does seem to be the case, at least for demons, that their souls cannot be destroyed. But we don't really know for sure.
    Posted in: Lore & Storyline
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    posted a message on Have the people Sanctuary forgot about the Diablo II events?
    Quote from Doomscream

    Gameplay-wise it wouldn't make much sense upon leaving town to not encounter any mosnter in less than 2 screens away :)

    Sactuary is a dangerous place on it's own, it has a lot of unique nasty monsters to it. Most of the monsters outside Act 2 for example are the wild beasts of the desert that just have gone extremely feral, because of Diablo's presence, but as I said the commoner would have never made that connection. The lacuni (cat people) are also a nice example, they were peaceful before, but when the troubles began they started killing travelers, no one will rush and say that this is because of a demonic taint, but simply acredit it to their more bestial and primitive heritage.
    All perfectly explained I'd say. Always remember that there's a necessary disjunction between what happens in the story and what must by necessity happen in the gameplay for the game to be enjoyable at all.

    It's sometimes tough and can seem rather arbitrary when something is part of the story and when it isn't, but such is the reality of a game story.
    Posted in: Lore & Storyline
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    posted a message on Secret areas in game, besides SCL
    It would have been fun if there had been actual hidden areas though wouldn't it? Though by now we would undoubtedly all know of them anyway.

    Quote from gran0ls

    Off-topic: With same necro i found unique crystal sword, which i think was removed in later patches, because i can't find it in databases like arreat summit nowadays. And that was drop from normal Duriel! Yeah,weirdness...
    That was an old version of DiabloWiki.com - Azurewrath Azurewrath (with different stats). I believe it was upgraded to an elite unique in LoD.
    Posted in: Diablo II
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    posted a message on Follower dialogue articles
    Quote from Apoc

    but in the end it has to all get displayed on a single page, which could make it really long. If that is a concern, you can implement a collapsible section using this template:

    http://www.diablowik...mplate:Collapse
    A really simple thing we should start with is simply to place the dialog at the bottom of the page and move the skills up. That'll still make it long, but all relevant game information will be available up top.

    Still, I'm pretty confident adding all follower dialog to one article will make it well over 100k big. It will be a lot of loading, perhaps having dedicated "dialog" page for followers and classes might be a good idea eventually? We could see how dialog develops once the game is released first though.

    Quote from Sojourna

    Not sure how to create a navigation box(?) if that's what you're referring to, but there's ways to find out...
    Basic ones can be made from DiabloWiki.com - Template:Navbox Template:Navbox. It shouldn't be too hard to figure out I don't think ;)
    Posted in: DiabloWiki
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    posted a message on Adding Recipe lists to Craftsmen pages
    I am not sure what you are asking. Are you wondering what templates and pages would have to be set up in order to condense all relevant information about an item into a list? So that one line could display not only the recipe cost but also item data about the final item?

    It should be possible to do, but to combine the data of both the target item and the recipe page would require a new template.

    Also note that the Recipe pages you are talking about are actually data pages that have ended up in the wrong namespace. Eventually we'll move them, but for now they work as they are.

    So what would have to be done is create a list template for this, possibly modify one of the current ones instead. That's actually it, that should be ebough in order to create lists similar to what appear on item lists such as DiabloWiki.com - Belt List Belt List.
    Posted in: DiabloWiki
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    posted a message on Wiki Suggestions Thread
    What are you talking about Doom? :P
    Posted in: DiabloWiki
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    posted a message on Wiki Suggestions Thread
    Quote from Dretar

    Indeed my suggestions seem a bit far fetched, but I think it's no harm to have a "vision" of things beforehand so when things go live it's easier to add things up in an orderly fashion. :)
    No doubt. But there's still not much to do about it right now :)

    Quote from Dretar

    @4 I think a general article called "Outdoor" sharing a similar layout to "Dungeons" listing all outdoor zones divided in 4 acts and perhaps adnotation about the mlvl in the zone on all 4 difficulty modes. So when somebody is for example lvl 50 and things start get hard for him, because maybe he rushed a bit in the content, he can jump in to the outdoor section and see, that the zone he should be for lvl 50 so the content is not outleveled (too easy) but not too hard aswell, should be.. X.
    We'll definitely have something like that, but I'm not sure dividing dungeons and outdoors makes that much sense.One naturally progresses into the other. Perhaps one article with all would make more sense.
    Posted in: DiabloWiki
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    posted a message on Starting over, any advice?
    If you're like me then you get constantly frustrated by the problem of getting powerful enough gear for melee characters in SP, which is a problem. To really excel with such item-dependent characters in Hell you really need top-tier gear, which just isn't available in SP regardless of how much you farm.

    Pretty much all melee classes run into this problem unfortunately. So on the bright side I guess you could really pick anything, as it won't matter much come Hell :P

    That being said, you could take a look here for some tips: DiabloWiki.com - Class Builds (Diablo II) Class Builds (Diablo II)
    Posted in: Diablo II
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    posted a message on Wiki Suggestions Thread
    Quote from Dretar

    1) Adding the link to the "Pages of Training" Article to the main page under Crafting category.
    Done.

    Quote from Dretar

    2) In the World column add a new Category "Towns" or "Hubs" - which will be probably act I-IV starting zones with the Artisans caravans - New Tristram, Caldeum etc. - Add the 4 (?) Towns below.
    Once the game launches this sounds like a good idea, but right now there's very little info regarding what these towns are. Sure, we know Caldeum is a hub, but we have no idea what NPC's, quests etc. appear there. That's why the front page has the current beta content.

    Quote from Dretar

    3) Since there is a "Dungeons" category, why not add an "Outdoor" as well, where we could find a list of all outdoor zones divided by Acts and with information about the possible random dungeons spawning in them .
    Something similar to what was used http://classic.battl...maps/act1.shtml is very friendly to read.
    Once again related to the beta stage, but also a space issue. We won't list all zones on the main page once the game is released, but only those of the highest importance. Perhaps it will be towns and acts, perhaps some dungeons, I don't know. Right now in the beta however there isn't that much, so individual areas are also listed just to fill up the column.

    Quote from Dretar

    4) Dungeons Category -> I'm not sure Cemetery of the Forsaken should be a "Dungeon", rather an "Outdoor" I think.
    Perhaps. Do you think we should add an outdoor category for it?
    Posted in: DiabloWiki
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    posted a message on Φ Ask Lore Questions Here (No Theories)
    The above question isn't a lore question, but the answer is no in any case. Cities will all work much the same as DiabloWiki.com - New Tristram New Tristram.
    Posted in: Lore & Storyline
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    posted a message on The NBA Thread
    Quote from Schatten13

    At the start of the season, I would say Derek Rose for MVP, but how can you be MVP when your team wins without you? I think well see the MVP race clear up when we get to some the end of season and the playoff race begins.
    Now that's a good point :P

    Quote from Lanfear

    something
    Just wanted to say: awesome name :)
    Posted in: Off-Topic
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