By following the latests post for a long time now, I've seen a lot of people talk about changes or similarities from Diablo II that will be in Diablo III that they either love or hate.
Common examples are: runewords, the butcher's return (third time), actually caring about gold, Deckard Cain (still not dead), gems, etc.
What are some changes, or similarities, that you have noticed from Diablo II, and tell why you like or dislike them being in Diablo III?
Personally, I'm very happy that gems are still in the game. I really like that I can unsocket my gems to upgrade them without losing them (I always stored my gems until I had pgems, but if I did that in D3, I'd possibly never be able to use a gem).
I also really liked charms and as far as i've heard they are coming back in d3!
Charms were a big excitement for me in D2. I think, in order to make charms viable in Diablo III without making inventories a mess, Blizzard could implement a new tab where you would put your charms. That way, there would be a limit to how many you can use, but you can still hold unenabled charms in the basic inventory (unlike torches in Diablo II, which always sucked to manage).
i really dislike the skill system. not the fact that its not a skill tree, but that we have skills associated on 1-2-3-4. i liked D2's style of only left and right click, with hotkeys switching those 2. im a hunt and peck typer so i have to look at my keyboard to see the keys. in D2, i always bound my skills to the F keys which made it easier for me, since the F keys are in groups of 4 and not alltogether. i think im really going to struggle in inferno with this skill alocation
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(this build was before D3 launched... looking back on it now - i had no idea what i was doing)
How the hell did this slip by me?
That's a lot of space for charms, though. When they do reimplement the talisman, I hope they move to bigger, higher quality charms than a dozen little, crappy charms.
I like the new crafting system, gonna be a lot of fun gathering pages and patterns and just praying when you craft it spawns the right mods. I always love things that add extra farming to the game and keeps me mindlessly slaughtering demons.
I don't like the removal of the public chat channels with avatars displayed, or the removal of customized game names. Frankly I think B.net 2.0 was a step backward overall from B.net 1.0, I feel much more isolated when I log on whereas in D2 there would always be dozens of characters lining the bottom of the screen and almost always some ridiculous conversation or trade spam going on in chat. Now it's like... MSN messenger in the bottom right of your screen.
I don't like the removal of the public chat channels with avatars displayed, or the removal of customized game names. Frankly I think B.net 2.0 was a step backward overall from B.net 1.0, I feel much more isolated when I log on whereas in D2 there would always be dozens of characters lining the bottom of the screen and almost always some ridiculous conversation or trade spam going on in chat. Now it's like... MSN messenger in the bottom right of your screen.
I couldn't agree more. Someone on these forums did a mock-up of what it would look like if Blizzard kept the same style with D3, and I really liked it.
So, if I create a private game, how do friends get into my game? Do I have to invite them, or do they see what game I'm in?
1. removal of rune words (fail system that ruined D2)
2. removal of losing body when you die (was pointless and irritating)
2. removal of attributes
3. removal of skill trees (sooo sick of them in every game)
4. removal of + to all skills gear
5. thorn dmg made viable
6. gold actually worth something (thus making gold find viable)
7. hot bar for skills instead of just left n right click
8. removal of inventory charms
9. addition of "generator" skills
10. removal of gambler
11. addition of the Blacksmith
12. no more TP or Identify scrolls
13. addition of health globes and removal of pot spamming
14. followers made more viable and easier to use
15. 4 player max games (no more insane chaos of 8 players n 90% of the team sits around n leeches)
16. shared stash
17. shared gold
18. all items converted to a maximum size of 2 slots. no more 8 slot weapons that you could get 3 of and take up your whole inventory
19. auction houses. no more trade games (enigma for coh) "lol wtf noob no ones gonna trade you" "ill trade you" *tries to use reg armor to rip you off*
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
All that GladHeHasBeta stated +
I absolutely adore that I don't have to spend the first 30-40 minutes of a new character looking at his skill trees, the skills' synergies and the stats and calculating to infinity. Oh God. The horror.
The pointlessness and easydyingness of old Mercs. Yes, I had bad solo characters.
The removal of all kinds of items that I _had_ to carry in my inventory. Strong charms, tomes and scrolls, some "important" quest item".
Boss/Unique farming. Over. And. Over.
And just because I'm one of those guys that loves the look of the character almost as much as getting better gear drop... Generic (looks) gear that progresses ALL the way up to 60 and continues forward into set items! With dyes attached to it! *drools*
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Ha. Bagstone.
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Common examples are: runewords, the butcher's return (third time), actually caring about gold, Deckard Cain (still not dead), gems, etc.
What are some changes, or similarities, that you have noticed from Diablo II, and tell why you like or dislike them being in Diablo III?
Personally, I'm very happy that gems are still in the game. I really like that I can unsocket my gems to upgrade them without losing them (I always stored my gems until I had pgems, but if I did that in D3, I'd possibly never be able to use a gem).
Actually, I wasn't aware of this. You mean, you don't have to run back to your body to pick up your stuff anymore before continuing?
Sweet.
My mistake; I remembered killing the butcher in Diablo II, but that was under the median mod, not vanilla.
The Smith is remarkably similar to The Butcher.. it's blatantly obvious that they modeled him as a successor (albeit not nearly as badass).
http://huntersc.tv
Charms were a big excitement for me in D2. I think, in order to make charms viable in Diablo III without making inventories a mess, Blizzard could implement a new tab where you would put your charms. That way, there would be a limit to how many you can use, but you can still hold unenabled charms in the basic inventory (unlike torches in Diablo II, which always sucked to manage).
Definitely miss charms, though.
How the hell did this slip by me?
That's a lot of space for charms, though. When they do reimplement the talisman, I hope they move to bigger, higher quality charms than a dozen little, crappy charms.
I don't like the removal of the public chat channels with avatars displayed, or the removal of customized game names. Frankly I think B.net 2.0 was a step backward overall from B.net 1.0, I feel much more isolated when I log on whereas in D2 there would always be dozens of characters lining the bottom of the screen and almost always some ridiculous conversation or trade spam going on in chat. Now it's like... MSN messenger in the bottom right of your screen.
I couldn't agree more. Someone on these forums did a mock-up of what it would look like if Blizzard kept the same style with D3, and I really liked it.
So, if I create a private game, how do friends get into my game? Do I have to invite them, or do they see what game I'm in?
1. removal of rune words (fail system that ruined D2)
2. removal of losing body when you die (was pointless and irritating)
2. removal of attributes
3. removal of skill trees (sooo sick of them in every game)
4. removal of + to all skills gear
5. thorn dmg made viable
6. gold actually worth something (thus making gold find viable)
7. hot bar for skills instead of just left n right click
8. removal of inventory charms
9. addition of "generator" skills
10. removal of gambler
11. addition of the Blacksmith
12. no more TP or Identify scrolls
13. addition of health globes and removal of pot spamming
14. followers made more viable and easier to use
15. 4 player max games (no more insane chaos of 8 players n 90% of the team sits around n leeches)
16. shared stash
17. shared gold
18. all items converted to a maximum size of 2 slots. no more 8 slot weapons that you could get 3 of and take up your whole inventory
19. auction houses. no more trade games (enigma for coh) "lol wtf noob no ones gonna trade you" "ill trade you" *tries to use reg armor to rip you off*
no
I absolutely adore that I don't have to spend the first 30-40 minutes of a new character looking at his skill trees, the skills' synergies and the stats and calculating to infinity. Oh God. The horror.
The pointlessness and easydyingness of old Mercs. Yes, I had bad solo characters.
The removal of all kinds of items that I _had_ to carry in my inventory. Strong charms, tomes and scrolls, some "important" quest item".
Boss/Unique farming. Over. And. Over.
And just because I'm one of those guys that loves the look of the character almost as much as getting better gear drop... Generic (looks) gear that progresses ALL the way up to 60 and continues forward into set items! With dyes attached to it! *drools*
Ha. Bagstone.