No, I don't miss it.. Never really used it anyways.. The weapon with the highest DPS is the weapon to use .
My sentiments exactly. Never used it, won't miss it.
Unless they give barb and monk some interesting range skills, or make DH melee friendly, I won't be swithing weapons much in D3 either.
I would have posted this on the bnet forums, but unfortunately the beta account I use is under my friends account who doesn't like Diablo. Only reason I can get into the beta is his authenticator doesnt need to be used to get into Diablo3. I need his code to get into the forums to post this. So if anyone could post this on the Bnet forums (that obviously approves that it should come back) that would be awesome.
- Using fast dualwield 1H weapons to generate fury and then switching to a big 2H to launch attacks.
- Using sword and board to mitigate damage while closing gap on the ennemy and then swapping for a 2H when close.
- Using Bow and kite and then switch for sword and board or 2H when you are getting closed range.
I will surely miss it... i remember the old WOW days when no macro or tools were out yet and i was building my own macros and owning newbs wondering how i was swapping in there face or how i could spam 4-5 abilities so fast. Taking out this feature simplifies some of the strategic aspect of the game and this is a shame.
So what you're recommending is to make fighting optimally so complex that only a highly skilled veteran or a macro can do the job properly? Gotcha.
I never liked weapon swapping. People only used it to increase their buffs which was a sad result to a theoretically good feature.
If they gave us weapon swapping again then why not just give us whole body gear swaps so we can turn fully defensive/offensive or to pop out our MF gear once the rare monsters are nearly killed?
It's silly to have and for the same reason the nephalem altar was introduced to stop swapping skills in the middle of battle to counter each situation. It's much better that Blizzard went with the "you're going to be encountering monsters of all different types, so make sure you have a balance between all different kinds of abilities" approach.
But on the serious side Blizzard has the actual metrics, and they've said in interviews that most people didn't use the feature, but most of those that did use it used it specifically for increasing their MF right before a boss died. This they did not intend.
One good reason why it's not a feature we like the idea of is that it adds a new type of play complexity that we don't want to layer on top of those that we already have. We're creating the game, the skills, the movement speed, kill rates, skill runes, and all other combat related mechanics and features to fit as tightly together as possible. Throwing in weapon swapping forces that tightening/balancing to take it into account. Only thing is that it's not a clear cut feature. You either know how to game it - or you don't. So it creates a separation of players that isn't based on use of the character and skills but doing this weird little trick and swapping back and forth between weapons at specific times. It becomes a necessity to remain effective or as a strong opponent, and we believe the combat has enough going for it that it doesn't need difficult to explain and understand features like weapon swapping.
I know this is probably the wrong audience to try to make that argument to, because most of you are on the winning end. But trust us that there will be plenty of separation between you and the noobs to show how awesome you are without weapon swapping.
You also have the issues of it just being used for storage, which feels super cheesy. Or as a means to game MF by swapping in weapons to get 0mgz uber dropz.
One good reason why it's not a feature we like the idea of is that it adds a new type of play complexity that we don't want to layer on top of those that we already have. We're creating the game, the skills, the movement speed, kill rates, skill runes, and all other combat related mechanics and features to fit as tightly together as possible. Throwing in weapon swapping forces that tightening/balancing to take it into account. Only thing is that it's not a clear cut feature. You either know how to game it - or you don't. So it creates a separation of players that isn't based on use of the character and skills but doing this weird little trick and swapping back and forth between weapons at specific times. It becomes a necessity to remain effective or as a strong opponent, and we believe the combat has enough going for it that it doesn't need difficult to explain and understand features like weapon swapping.
I know this is probably the wrong audience to try to make that argument to, because most of you are on the winning end. But trust us that there will be plenty of separation between you and the noobs to show how awesome you are without weapon swapping.
You also have the issues of it just being used for storage, which feels super cheesy. Or as a means to game MF by swapping in weapons to get 0mgz uber dropz.
Pretty much this =D
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Unless they give barb and monk some interesting range skills, or make DH melee friendly, I won't be swithing weapons much in D3 either.
So what you're recommending is to make fighting optimally so complex that only a highly skilled veteran or a macro can do the job properly? Gotcha.
I never liked weapon swapping. People only used it to increase their buffs which was a sad result to a theoretically good feature.
If they gave us weapon swapping again then why not just give us whole body gear swaps so we can turn fully defensive/offensive or to pop out our MF gear once the rare monsters are nearly killed?
It's silly to have and for the same reason the nephalem altar was introduced to stop swapping skills in the middle of battle to counter each situation. It's much better that Blizzard went with the "you're going to be encountering monsters of all different types, so make sure you have a balance between all different kinds of abilities" approach.
But on the serious side Blizzard has the actual metrics, and they've said in interviews that most people didn't use the feature, but most of those that did use it used it specifically for increasing their MF right before a boss died. This they did not intend.
Official Blizzard Quote:
One good reason why it's not a feature we like the idea of is that it adds a new type of play complexity that we don't want to layer on top of those that we already have. We're creating the game, the skills, the movement speed, kill rates, skill runes, and all other combat related mechanics and features to fit as tightly together as possible. Throwing in weapon swapping forces that tightening/balancing to take it into account. Only thing is that it's not a clear cut feature. You either know how to game it - or you don't. So it creates a separation of players that isn't based on use of the character and skills but doing this weird little trick and swapping back and forth between weapons at specific times. It becomes a necessity to remain effective or as a strong opponent, and we believe the combat has enough going for it that it doesn't need difficult to explain and understand features like weapon swapping.
I know this is probably the wrong audience to try to make that argument to, because most of you are on the winning end. But trust us that there will be plenty of separation between you and the noobs to show how awesome you are without weapon swapping.
You also have the issues of it just being used for storage, which feels super cheesy. Or as a means to game MF by swapping in weapons to get 0mgz uber dropz.
Pretty much this =D