His primary source of getting his mana back is via mana regeneration. So why would you want the fast dagger? When the guy with the dagger is OOM and shooting darts, the guy with the staff is launching waves of zombie bears.
Sure you will get more benefit out of +dmg with a faster weapon, but it won't be anything huge compared to the staffs higher base dmg.
The more I think about this the more I think the WD is better off with a staff.
What do you guys think?
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
Going one handed vs 2 handed may alternate depending on what gear you get. My advice is if you do go the staff route, make sure you keep a one handed weapon and doll in your stash in case you find an awesome one handed item. You don't want to find an amazing doll, and not be able to use it because you ain't got a one handed weapon.
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
It's mostly a matter of personal preference. The higher damage of a 2hander will be balanced out by the faster casting and lower damage of a 1hander / offhand.
If you are using passives and skills that benefit more from mass casting compared to slower and heavy damage(Fetish Sycophants for example), then a 1hander / offhand would be better. When fighting faster moving enemies it might also be a good idea to use a 1hander / offhand since you will be missing some of your casts on them. However if you are using a more pet-heavy build or a build where your damage abilities have cooldowns and aren't spammable, a 2hander would be more beneficial.
Just a couple thoughts, basically I think it will even out atleast somewhat. Personally I love casting quickly, just makes me feel more powerful. However I'll try both out and adjust and switch as needed.
I don't want to put my mouth on a round cylindrical shaft and blow on it.
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"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
I suspect (I have no real idea) that both Wizards and Witch Doctors will get not only general damage buffs from their respective class 1H/OHs, but probably access to class-specific (very likely resource-affecting) attributes on their class items. Might make spells cheaper, increase regen, increase resource cap, etc, but I am kind of expecting something like this, or if not, then some class-specific effects that are still very useful. Otherwise, it seems like the biggest and slowest weapons will be best for them most of the time, which is not, I think, what Blizzard wants or intends.
Vision Quest:
Anytime you have 4 or more skills on cooldown your mana regeneration is increased by 300%
80 mana per second, before gear.
Is it me or is that just sexy with a 2h?
Assuming it works with gear as well, which there is no reason to assume it won't given the wording, then we are talking HUGE regen #s.
Mana regen
Mojo - Voodoo Mask - Ceremonial Knife
Max = 12-14 mana per second
Damn, blizzard wins again!!!!
You can only have 1 mana regen item if you use 2h.
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"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
You can only have 1 mana regen item if you use 2h.
Yes, but you don't need as much mana if you are slower casting ^^
But ofc since they made the class specific items for Wizard and Witch Doctor 1handed, they intend for you to play as such... AT SOME POINT. While lvling to 60 you will just use what you find/buy/whatever, but there will come a point in end-game were the extra 6 affixes from duelwielding is just to good to pass up. But I know that in the Open Beta, 2handed kicked weapon + mojos ass. So 2handed starts out stronger, but will be less and less powerful as 1hand + offhand gains useful affixes (and you have more +damage slots on other pieces of gear).
There are staves in game, and they are meant to be used by WD and Wizard.
By no means are you going to be forced to use 1h + doll at end game. There will be comparable 2hs in existence.
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Do you want to get scammed? Perhaps a nice keylogger?
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
Assuming I have perfect regen items in every slot, and assuming that vision quest uses base + gear mana regen, then it wouldn't make a huge difference whether I used 2h or 1h.
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"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
Dolls have +damage on them and you end up doing the same damage as a 2h.
While Dolls do have + damage on them, they still don't get anywhere near the damage range of a 2h. Try again.
Fast weapons do benefit more from +damage. Do the math, the weapons are almost equal.
Math and in game experience on my part confirms this. +damage is godly to fast weapons. In beta I had a 20 dps discrepancy thanks to two +damage rings and then swapping between a staff and a dagger/mojo. The 2h staff got a far less kick out of it than the dagger/mojo combo.
I actually picked up quite a handful of these rings and was very delighted in watching the future of my pet demon hunter that will be stacking +damage for a double xbow build, as there was a 40 dps discrepancy between a 2h bow with a quiver and a two 1h xbows.
What's up with talking about the DH and + dmg? I was only talking about the WD and to a lesser extent, the Wizard. Faster weapons are way better for the classes with resource generators (duh). This is because a faster weapon also increases their resource generation. However, the WD is a constant resource generation class so it has no effect. You won't be able to cast more spells with a quicker weapon because you will be limited by your mana pool.
It will depend on your build of course. If you plan on spamming a really cheap primary spell then you might get more use out of a 1 hander but you'd be stupid to go 1 hand if you have a build that is focused around a heavy direct damage nuke like dire bats or zombie bears. Unless of course, you reach a point where your mana regen is so high that you can't use all of your mana at your current APS.
Exalted Fine Piercer Rare Dagger 177.8 Damage Per Second 59–178 Damage 1.50 Attacks per Second + Exalted Fine Unspeakable Thing +(24-72)–(25-265) Damage
which would make the dagger do 107-323 damage (I used +48-145) A best rolled offhand would give you 131-443 damage for the dagger
VS
Exalted Fine Slag Hammer Rare Two-Handed Mace 518.4 Damage Per Second 551–601 Damage 0.90 Attacks per Second
I'll be doing the math again on Monday when they release official item data because the following above is likely out of date.
Resource regen increases with generators by attacking faster. But you lose resources by attack faster as well, so there is no benefit at all from that perspective.
I was comparing a WD to a resource generating class so yes it does matter. The point is that a WD can't attack faster with better APS because you're always limited by mana. Assuming you can keep up with mana, it doesn't matter what your IAS is for WD.
There's a big difference between the WD and resource generating classes because the latter has skills that not only use 0 of their resource, but it generates the resource as well. Every skill the WD has uses up mana so we are limited by our mana.
The point is... we can't use our harder hitting spells more often if we use a quicker weapon... so why would you choose a quicker weapon and have our nukes hit for less if you have a build with a big damage nuke spell? You'd be a fool to do so.
I was doing the math with vision quest, and you could lower the effective cost of the spell more by using the 1h+mojo. Though that would only really be true with vision quest, and assuming the 2h staff didn't have +mana regen.
Though that is a huge IF, I would definitely think that staves could have WD/Wiz Skill affixes and Hero resources affixes on them.
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"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
Sure you will get more benefit out of +dmg with a faster weapon, but it won't be anything huge compared to the staffs higher base dmg.
The more I think about this the more I think the WD is better off with a staff.
What do you guys think?
http://eu.battle.net/d3/en/calculator/witch-doctor#fSZdTY!YdU!ccbZZc
Epicurus
Epicurus
If you are using passives and skills that benefit more from mass casting compared to slower and heavy damage(Fetish Sycophants for example), then a 1hander / offhand would be better. When fighting faster moving enemies it might also be a good idea to use a 1hander / offhand since you will be missing some of your casts on them. However if you are using a more pet-heavy build or a build where your damage abilities have cooldowns and aren't spammable, a 2hander would be more beneficial.
Just a couple thoughts, basically I think it will even out atleast somewhat. Personally I love casting quickly, just makes me feel more powerful. However I'll try both out and adjust and switch as needed.
I don't want to put my mouth on a round cylindrical shaft and blow on it.
Epicurus
Vision Quest:
Anytime you have 4 or more skills on cooldown your mana regeneration is increased by 300%
80 mana per second, before gear.
Is it me or is that just sexy with a 2h?
Assuming it works with gear as well, which there is no reason to assume it won't given the wording, then we are talking HUGE regen #s.
Mana regen
Mojo - Voodoo Mask - Ceremonial Knife
Max = 12-14 mana per second
Damn, blizzard wins again!!!!
You can only have 1 mana regen item if you use 2h.
Epicurus
There are staves in game, and they are meant to be used by WD and Wizard.
By no means are you going to be forced to use 1h + doll at end game. There will be comparable 2hs in existence.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
While Dolls do have + damage on them, they still don't get anywhere near the damage range of a 2h. Try again.
http://eu.battle.net...ZdTY!YdU!ccbZZc
Follower,
http://eu.battle.net/d3/en/calculator/follower#!!0001
+15% armor for pets and 30% slow when they hit.
Assuming I have perfect regen items in every slot, and assuming that vision quest uses base + gear mana regen, then it wouldn't make a huge difference whether I used 2h or 1h.
Epicurus
The same can be said of 2-h and flat attack speed (king's) affixes.
It just depends on your gear.
Math and in game experience on my part confirms this. +damage is godly to fast weapons. In beta I had a 20 dps discrepancy thanks to two +damage rings and then swapping between a staff and a dagger/mojo. The 2h staff got a far less kick out of it than the dagger/mojo combo.
I actually picked up quite a handful of these rings and was very delighted in watching the future of my pet demon hunter that will be stacking +damage for a double xbow build, as there was a 40 dps discrepancy between a 2h bow with a quiver and a two 1h xbows.
What's up with talking about the DH and + dmg? I was only talking about the WD and to a lesser extent, the Wizard. Faster weapons are way better for the classes with resource generators (duh). This is because a faster weapon also increases their resource generation. However, the WD is a constant resource generation class so it has no effect. You won't be able to cast more spells with a quicker weapon because you will be limited by your mana pool.
It will depend on your build of course. If you plan on spamming a really cheap primary spell then you might get more use out of a 1 hander but you'd be stupid to go 1 hand if you have a build that is focused around a heavy direct damage nuke like dire bats or zombie bears. Unless of course, you reach a point where your mana regen is so high that you can't use all of your mana at your current APS.
Exalted Fine Piercer
Rare Dagger
177.8 Damage Per Second
59–178 Damage
1.50 Attacks per Second
+
Exalted Fine Unspeakable Thing
+(24-72)–(25-265) Damage
which would make the dagger do
107-323 damage (I used +48-145)
A best rolled offhand would give you 131-443 damage for the dagger
VS
Exalted Fine Slag Hammer
Rare Two-Handed Mace
518.4 Damage Per Second
551–601 Damage
0.90 Attacks per Second
I'll be doing the math again on Monday when they release official item data because the following above is likely out of date.
(Wpn dmg + Bonus Dmg) * APS = Wpn dmg * APS + Bonus Dmg * APS
So, APS buffs Wpn Dmg and Bonus Dmg.
Attacking faster yields far more benefit from +Dmg.
Also the benefit of +IAS is far higher with fast weapons.
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
There's a big difference between the WD and resource generating classes because the latter has skills that not only use 0 of their resource, but it generates the resource as well. Every skill the WD has uses up mana so we are limited by our mana.
The point is... we can't use our harder hitting spells more often if we use a quicker weapon... so why would you choose a quicker weapon and have our nukes hit for less if you have a build with a big damage nuke spell? You'd be a fool to do so.
Though that is a huge IF, I would definitely think that staves could have WD/Wiz Skill affixes and Hero resources affixes on them.
Epicurus