something just isnt adding up... i was assuming it did synergize but im using this combo in ubers and it just doesnt feel like they work together. i notice this when my garg is on one boss and im dpsing the other boss. the boss that my garg is on is still hittng my team mates retardedly hard. so for example in ubers during the skelly king and witch encounter when my garg is hitting the witch while we are all beasting the skelly king, the witch's black locusts are still hitting just as hard as when my garg isnt on her. (or so it seems)
anyone have any clarification on this combo? would be nice to know if im essentially wasting a garg rune and half wasting a passive on these uber runs ive been doing. thanks.
paragon farming... the low HP of mobs + greusome feast allows me to cast acid rain as much as i need.
however on higher mp levels (especially ubers), im having issues with mana sustainability. ive been starting to play around with spirit barage for uber runs (hence why rush of essence is considered)
has anyone really broken down the pros and cons of each of these mana saving passives? which passive gives the highest net return of mana? are there any other factors i should consider? which one is best?
spider queen is a handy one for a fetish proc build.. her aoe ticks can spawn the fetishes as well, so combo it with lob blob and some rain of frogs going you can get a nice armada of Fetish out there
giving up spirit walk blows as it will slow down "farming" and get rid of the "oh shit" button, but in exchange for some more fire power and fetishes to eat aggro it might work. whats nice is that these builds arent very mana intensive and spider queen is only 5 mana so its not going to mess with the WD resources.
giving up spirit walk is rough though... ;-/ .. need to mess around with it and see how it plays out.
k so i experimented a bit with spider queen. didnt even notice the damage it was doing. it walks so slow that the mobs were killed before it had a chance to do something even on mp4. didnt even notice any more fetishes than usual. lost mobility. not feelin it.
spider queen is a handy one for a fetish proc build.. her aoe ticks can spawn the fetishes as well, so combo it with lob blob and some rain of frogs going you can get a nice armada of Fetish out there
giving up spirit walk blows as it will slow down "farming" and get rid of the "oh shit" button, but in exchange for some more fire power and fetishes to eat aggro it might work. whats nice is that these builds arent very mana intensive and spider queen is only 5 mana so its not going to mess with the WD resources.
giving up spirit walk is rough though... ;-/ .. need to mess around with it and see how it plays out.
maybe try to get a decent Gidbinn which has a nice proc rate and some decent MF for low MP farming.
with a socket you can get some really good damage going or manareg for more acid cloud spamming
the problem with the gidbinn its low dps and lack of beneficial stats. i had an almost perfect gidbinn socket w/a 100 crit gem and it was pretty underwhelming weapon to say the least. if i use that weapon i take a huge dps hit and im trying to increase my dps not lower it.
also, even though the fetish procs of the gidbinn seem to do more damage per hit than the sycophants passive, they are not nearly as hardy and get 1 shot (and their damage is still nothing to write home about). the main thing that fetishes are good at is grabbing aggro (not doing damage).
the builds have been improved and i editted them in the OP. if anyone has some advice for me would be appreciated. even though i beat ubers on mp8, I was not really sure how efficient it was (i think i held my own but there is always the possibility i was being carried)
people in game asking about my garg choice.. humongoid (instead of restless giant) for 2 reasons. 1st, the cleave attack snags more aggro. no dogs means that snagging aggro is more important until the fetish sycophant procs starts kicking in. 2nd, humongoid's 130% base damage aoe attack scales really nice with gruesome feast and ptv. When farming higher MPs especially, I seem to clear noticably faster.
for uber runs im still trying to figure out optimal setups.
i rarely see any fetish themed builds. personally, i think fetish abilities look funny and are amusing so ive been trying to create a truly effective and competative fetish build using at least 3 (out of the 5) fetish abilities for the following purposes:
1) Paragon and/or Legendary Farming @ mp 0-4
2) Ubers @ mp 5-10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
this is all a work in progress and im playing around with different builds trying to optimize it. so far here is what i got...
1) Fetish paragon and/or legendary farming build - i seem to really blast through the content with this build. the irony is that the higher the mp level the more fetishes proc because it takes more casts to kill stuff; so in a sense it auto scales with game difficulty. @mp3-4 there are quite a few fetishes running around its really fun. i prefer humongoid over restless giant for farming because he snags more aggro and scales real nice with gruesome feast. its noticably more efficient farming with the humongoid on mp3-mp4 where it takes mobs a little bit longer to kill. http://us.battle.net...UiQT!VcY!baaZba
2) fetish ubers build - (farming ubers mp8 on reg now) with tribal rights passive its easy to cheese the restless giant 120 second cd by recasting garg every 45 seconds. also really liking the shorter bbv cd http://us.battle.net...UiQT!Vch!bZaZbZ
2b) fetish ubers w/bears (not a bears fan personally) but god damn they do stupid damage. so until bliz fixes this, this skill is still king. I dont have a LL weapon to make it work atm so im not going to touch this right now.
please feel free to try these builds out and give some feedback.
So, I just made a ridiculously amazing Hellfire Ring and wanted to know if there's any better floating around out there; DiabloProgress doesn't seem to rank them well.
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does + cold damage translate to spells? ie: +6% cold damage = aoe slow for acid rain?
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anyone have any clarification on this combo? would be nice to know if im essentially wasting a garg rune and half wasting a passive on these uber runs ive been doing. thanks.
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however on higher mp levels (especially ubers), im having issues with mana sustainability. ive been starting to play around with spirit barage for uber runs (hence why rush of essence is considered)
has anyone really broken down the pros and cons of each of these mana saving passives? which passive gives the highest net return of mana? are there any other factors i should consider? which one is best?
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k so i experimented a bit with spider queen. didnt even notice the damage it was doing. it walks so slow that the mobs were killed before it had a chance to do something even on mp4. didnt even notice any more fetishes than usual. lost mobility. not feelin it.
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nice... ill experiment w it for sure. right off the hop im thinking something along these lines:
http://us.battle.net...biQT!VWY!baZZba
giving up spirit walk blows as it will slow down "farming" and get rid of the "oh shit" button, but in exchange for some more fire power and fetishes to eat aggro it might work. whats nice is that these builds arent very mana intensive and spider queen is only 5 mana so its not going to mess with the WD resources.
giving up spirit walk is rough though... ;-/ .. need to mess around with it and see how it plays out.
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the problem with the gidbinn its low dps and lack of beneficial stats. i had an almost perfect gidbinn socket w/a 100 crit gem and it was pretty underwhelming weapon to say the least. if i use that weapon i take a huge dps hit and im trying to increase my dps not lower it.
also, even though the fetish procs of the gidbinn seem to do more damage per hit than the sycophants passive, they are not nearly as hardy and get 1 shot (and their damage is still nothing to write home about). the main thing that fetishes are good at is grabbing aggro (not doing damage).
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people in game asking about my garg choice.. humongoid (instead of restless giant) for 2 reasons. 1st, the cleave attack snags more aggro. no dogs means that snagging aggro is more important until the fetish sycophant procs starts kicking in. 2nd, humongoid's 130% base damage aoe attack scales really nice with gruesome feast and ptv. When farming higher MPs especially, I seem to clear noticably faster.
for uber runs im still trying to figure out optimal setups.
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is stacking tribal rights and unstable realm overkill?
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1) Paragon and/or Legendary Farming @ mp 0-4
2) Ubers @ mp 5-10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
this is all a work in progress and im playing around with different builds trying to optimize it. so far here is what i got...
1) Fetish paragon and/or legendary farming build - i seem to really blast through the content with this build. the irony is that the higher the mp level the more fetishes proc because it takes more casts to kill stuff; so in a sense it auto scales with game difficulty. @mp3-4 there are quite a few fetishes running around its really fun. i prefer humongoid over restless giant for farming because he snags more aggro and scales real nice with gruesome feast. its noticably more efficient farming with the humongoid on mp3-mp4 where it takes mobs a little bit longer to kill.
http://us.battle.net...UiQT!VcY!baaZba
2) fetish ubers build - (farming ubers mp8 on reg now) with tribal rights passive its easy to cheese the restless giant 120 second cd by recasting garg every 45 seconds. also really liking the shorter bbv cd
http://us.battle.net...UiQT!Vch!bZaZbZ
2b) fetish ubers w/bears (not a bears fan personally) but god damn they do stupid damage. so until bliz fixes this, this skill is still king. I dont have a LL weapon to make it work atm so im not going to touch this right now.
please feel free to try these builds out and give some feedback.
thanks
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most mainstream WD builds do not benefit much from IAS.
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