As i don't want to write a new essay over here, i gonna copy my post from a thread* at the US forum as normal, and link to all the relevant information.
Hmm this looked fun so i threw together a rend barb with leftover gear in my stash, as i don't dare to re-roll my main gear if this rend change is "unintended.."
This is how my run looked like: (edit, gonna gather all my videos of the rend build here)
My last full group recording of the stronk rend - t6 rift in under 3min and 30sec, no conduit @ http://youtu.be/An2HYtM2SNI
Diablo 3 RoS: Testrun of the new 2.0.6 rend build, T6 rift in ~6mins without unity @ http://youtu.be/JiBAwc72S4Q
Right now iam pretty fond of the new and improved rend***, so i have to experiment more with it
The main difference between this build, and the one zapro** showcased earlier is that i was running without unity, so this version its ready for group play.
And i was running Chilaink's (group ready) instead of Harrinton manly because, i feel like the trash dies from 1 rend anyway. so there is no need for the extra damage there. So i rather have to live this the occasional 1-5sec longer kill-time vs elites. And i like to move fast (although this was a bad map to showcase it.
The Warzechian is kinda a given as i don't really have anything to proc the strongarms with..
2.0.6 REND
7545 strength
35% crit chance
+450% crit damage
1694 average MH weapon damage
In patch 2.0.5, Rend´s ability to crit was removed. Instead, crit chance and crit damage were directly included in calculating its damage.
Expected Mutilate damage per tick based on patch 2.0.5 changes = 1694 * 76.45 * (1 + 0.35*4.5) * 0.4 = 133,391.489
Actual ingame values in patch 2.0.6:
> damage tick reflected on monster health bar numbers = 133,392 (12 frames, non-crit)
> damage tick reflected on monster health bar numbers = 733,656 (12 frames, crit)
> damage tick displayed above monster = 533,566 (48 frames, crit)
>damage tick displayed above monster = 2,934,613 (48 frames, crit)
Conclusion: Rend is now able to crit again on top of crit mod*** being included in its damage calculation. This means that a crit Rend benefits from crit damage twice (squared). A similar behavior was confirmed in the past for certain weapon procs like Odyn Son, Bul-Kathos´s Oath and Maximus fire chain. The only difference between these calculations is that Rend doesn´t benefit from attack speed at all while the aforementioned item procs do (aps is also directly included in their damage calculation instead of affecting their tick frequency).
***crit mod = 1 + crit chance/100 * crit damage/100
It is unclear whether this is an intended change to make the skill competitive again or just a "bug" byproduct of making the Rend damage bonus on gear work again.
I have tried something similar today but with a full reakors set. Its pretty awesome!
However in group play i sometimes have nothing to do wihen FC is on cooldown. Feels like i need some other skill to hit with..
Also i having some trouble to get the play right as i am used to leaping...
Any help, my barb has full physical gear with reakors on Bheema
So today i was finally done with my workweek, and had some time to refine the build.
And i have also recorded a "group" t6 rift somewhat, as it we only were two players. But in anycase, it shows the synergy between this build and a EP monk
Total damage done = 48.7 b damage
Average dps over the entire rift = 151.7 m dps
And the good thing about this rend build, is also that it kinda scales with burst damage in groups.
Like if a WD/Crusader instagibb a target you have put rend on, bloodbath procs.. Then the bloodbath rend get applied to all the monsters around the enemy that got blown up.
And the its the "dot" + arena damage mechanic that really does damage, because if area damage procs, it does atleast half of the total rend damage instantly in aoe.
Thats why you can see whole packs of white mobs blow up even in solo play.
I will link a other movie that i recored pre RoS, showing the exact same mechanic.
I tested this last night and it was enjoyable. Feels in-line with WD and Crusaders and new Monks and maybe a little better than Leapquake even. I like the gameplay style more. Thanks to all who contributed.
hah just rerolled some pieces to try rend since it made barbs alittle more than complete crap in groups they sure hate this class eh? lol i was having fun playing barb for the first time in 2 weeks qq
that is so dumb, i literally spent a good 30 min last night gathering gear from stash and mules, enchanted, crafted some stuff, was about to log on my barb and try this out, and i hit diablofans..and read "latest hotfix" that it got "fixed"...well played blizzard...well played
So its back to the CotA + HotA one button action build for me QQ
But i managed to recored a full group t6 rift, so i have something at least to reminisce back to, which i may just as-well release:
My last full group recording of the stronk rend - t6 rift in under 3min and 30sec, no conduit @ http://youtu.be/An2HYtM2SNI
Although i find it pretty funny they choose to gimp rend back to it useless state, while other classes had no problems doing even 2times the EDPS, while only using 1 hand, with the monitor turned 90 degrees and humming to the A-team tune..
* CM looks into barb forums, sees a 12 page long thread about barbs having fun*
CM#1 "Looks like we have a code 43 in progress!"
CM#2 "It can't be, we killed this WW/Rend spec. Unholy abomination! How is this possible?!?!"
CM#1 "I'm telling you there are genuine posts of delight and enjoyment in that thread, IT MUST BE STOPPED"
CM#2 "Quick! Assemble your best bug fix team STAT. Deploy on my mark 3, 2, 1......."
You guys act like almost every class isn't bottle-necked into 1 - 2 gimmicky builds in order to do T6 efficiently... Monks gotta spam palm everywhere, Crusaders gotta run around in Akkhan form all the time, DHs gotta drop sentries and run in circles and Wizards gotta spam Magic Missle which gameplay-wise feels like beating mobs with a wet sponge the only class close the right spot atm is WD imo.
Ultimately just doubling it isn't going to resolve the issue, the game just still needs more loot that buffs specific abilities like how the quake set buffs quake... A weapon that makes rend deal it's total damage instantly but have a 5 second cooldown, or makes it's stackable... Maybe something that makes abilities that currently do no damage do damage like when you activate ignore pain deal 3000% weapon damage... I dunno I just feel we need more gear that evolves our abilities allowing for more diverse builds, they don't all have to be the best build but as long as they are viable and fun that's ok.
Hmm this looked fun so i threw together a rend barb with leftover gear in my stash, as i don't dare to re-roll my main gear if this rend change is "unintended.."
This is how my run looked like: (edit, gonna gather all my videos of the rend build here)
My last full group recording of the stronk rend - t6 rift in under 3min and 30sec, no conduit @ http://youtu.be/An2HYtM2SNI
Testrun of the rend build in group (kinda) @ http://youtu.be/U_HVwUqm0UU
Diablo 3 RoS: Testrun of the new 2.0.6 rend build, T6 rift in ~6mins without unity @ http://youtu.be/JiBAwc72S4Q
Right now iam pretty fond of the new and improved rend***, so i have to experiment more with it
The main difference between this build, and the one zapro** showcased earlier is that i was running without unity, so this version its ready for group play.
And i was running Chilaink's (group ready) instead of Harrinton manly because, i feel like the trash dies from 1 rend anyway. so there is no need for the extra damage there. So i rather have to live this the occasional 1-5sec longer kill-time vs elites. And i like to move fast (although this was a bad map to showcase it.
The Warzechian is kinda a given as i don't really have anything to proc the strongarms with..
Gear and build can be seen at -> http://eu.battle.net/d3/en/profile/Det0x-2856/hero/32520198
* = 2.0.6 (stealth buffed) Rend discussion (by nubtro) @ http://us.battle.net/d3/en/forum/topic/13088049258
** = zapro's rend build video @ http://youtu.be/7IHyuSMfPRk
*** =
http://www.youtubeproxy.pk/
http://www.youproxytube.com/
However in group play i sometimes have nothing to do wihen FC is on cooldown. Feels like i need some other skill to hit with..
Also i having some trouble to get the play right as i am used to leaping...
Any help, my barb has full physical gear with reakors on Bheema
http://eu.battle.net/d3/en/profile/Storm-21498/hero/47687845
http://eu.battle.net/d3/en/profile/Storm-21498/hero/47687845
http://eu.battle.net/d3/en/profile/Storm-21498/hero/47687845
And i have also recorded a "group" t6 rift somewhat, as it we only were two players. But in anycase, it shows the synergy between this build and a EP monk
Testrun of the rend build in group (kinda) @ http://youtu.be/U_HVwUqm0UU
Some statics from the the run:
Total damage done = 48.7 b damage
Average dps over the entire rift = 151.7 m dps
And the good thing about this rend build, is also that it kinda scales with burst damage in groups.
Like if a WD/Crusader instagibb a target you have put rend on, bloodbath procs.. Then the bloodbath rend get applied to all the monsters around the enemy that got blown up.
And the its the "dot" + arena damage mechanic that really does damage, because if area damage procs, it does atleast half of the total rend damage instantly in aoe.
Thats why you can see whole packs of white mobs blow up even in solo play.
I will link a other movie that i recored pre RoS, showing the exact same mechanic.
Single rend @ https://www.youtube.com/watch?v=9ZRVPUjaKkI
And so the fun ends... http://us.battle.net/d3/en/forum/topic/13087689086#3
hashtag #NoFunForBarbs
/wrist
But i managed to recored a full group t6 rift, so i have something at least to reminisce back to, which i may just as-well release:
My last full group recording of the stronk rend - t6 rift in under 3min and 30sec, no conduit @ http://youtu.be/An2HYtM2SNI
Although i find it pretty funny they choose to gimp rend back to it useless state, while other classes had no problems doing even 2times the EDPS, while only using 1 hand, with the monitor turned 90 degrees and humming to the A-team tune..
Ultimately just doubling it isn't going to resolve the issue, the game just still needs more loot that buffs specific abilities like how the quake set buffs quake... A weapon that makes rend deal it's total damage instantly but have a 5 second cooldown, or makes it's stackable... Maybe something that makes abilities that currently do no damage do damage like when you activate ignore pain deal 3000% weapon damage... I dunno I just feel we need more gear that evolves our abilities allowing for more diverse builds, they don't all have to be the best build but as long as they are viable and fun that's ok.