I fear this Interview will end up pretty much like this..
http://www.youtube.com/watch?v=49gzMvjgdME
A one hour long hype about how great diablo 3 gonna be on the console, with no new information at all, coupled with "wait till Blizzcon. Blizzcon will be great for anyone who loves the Diablo franchise"..
Basically all the diablo 3 team is doing nowadays is PR for the Xbox and Playstation version.
I will gladly eat my own words if iam wrong, but i think alot of you guys will get disappointed with this "Interview"
- Det0x
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Member for 11 years, 7 months, and 22 days
Last active Mon, Apr, 18 2016 08:21:38
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Jul 11, 2013Det0x posted a message on DiabloFans Interview With the Diablo 3 Team, Blue Posts, BlizzCon 2013 Talent ContestPosted in: News
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Feb 26, 2013Det0x posted a message on Gear Customization Coming in Future Patch, Diablo 3 Was Designed for PC, No Cross-Platform Play or Characters, Witch Doctor SuggPosted in: NewsNo, the PC version of Diablo III was not designed for console from the beginning.
No one is saying that Diablo 3 was designed for consoles from the beginning. At least not that I've heard. What I have argued, and continue to argue is that somewhere in the middle of development, a deal was struck with Sony. "Which of our great titles could translate well to Consoles" is what we were told on the Sony stage. That deal, in my mind was struck mid 2010.
That’s when we, the REAL fans of Diablo, started getting all kinds of weird news about the development:
Skill Trees: Gone
Stat Points: Gone
Stat System: Reworked
Rune Itemization: Gone
Everything started getting streamlined, and dumbed down during mid 2010.
So no, we don't think D3 was designed for consoles FROM THE BEGINING. It took the development and yanked the wheel off course during mid 2010.
"One couch to rule them all" What an insulting slogan for Diablo fans - I was genuinely embarrassed and insulted by that. He used the words "Ease and simplicity" when describing D3. The game was streamlined and made EASY once the console agenda was set in place.
Spin it any way you want, Lylirra, but your just playing with words. -
Nov 17, 2012Det0x posted a message on Uber Bosses Speed Kill Video, Blue Posts, Bonus Blizzard Comic Contest Entry, Black Ops 2 Outsells Harry Potter and Star WarsI had 3% lifesteal on my beltPosted in: News
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Oct 31, 2012Det0x posted a message on Updated 1.0.5 Undocumented Changes, 3.1 Million DPS Demon Huner, Stay Awhile And Listen Sneak PeekPosted in: News
Azmodan had 138425408 health points:
138425408/44=3146032
3146032/1000= ~3146 k dps ---> 3.1 million damage per sec output.
In my 44sec video my "datasheet" dps only shows around 400k dps, but it dont change the fact that iam doing 3.1mil damage per sec in that vid.
Like in this screenshot i have a "datasheet" dps of 1.3mil, but iam still having a lower damage output then in my 44sec kill vid. (only ~400k dps in datasheet)
And its 100% the same for nugiyen, datasheet dps dont mean anything. -
Oct 30, 2012Det0x posted a message on Updated 1.0.5 Undocumented Changes, 3.1 Million DPS Demon Huner, Stay Awhile And Listen Sneak PeekCongratz on making the first page nugiyenPosted in: News
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Aug 20, 2012Det0x posted a message on Unofficial Patch 1.0.4 Changes - Class changes, New Items, Affixes and More!!Posted in: NewsQuote from Molster
Quote from ErlendOlsen
Ive been checking out the new items to see if i find anything i like.
But there is a few items that dont really add up..
Fire Walkers is one of them, in the screenshot from the 1.0.4 Developer Blog they are shown with random stat: allres + 300dex + vita (4 affix's)
But in the Patch 1.0.4 Datamined page it says they can only have 2x ilvl62 random stats(affix's).
This screenshot explain what i mean --> http://bildr.no/view/1256098
Something strange going on here ?
Info from:
http://us.battle.net...en/blog/6923457
http://www.diablofan...mined-tooltips/
Dex and vit are one Property
By default they have
Burn the ground you walk on
12 move speed
Fire resistance
Reduces damage taken
and then 2 random props (in the case of the preview it was (Dex+vit), (all resistance)
I quess my understanding of the game mechanics is wrong then. I thought u needed 2 affix's to get to 300 dex.
1 affix = ~10-100 dex
1 affix = ~10-200 dex
Must b some pretty high rolls for a singel ilvl 62 affix to give 300dex and over 100vita. -
Aug 19, 2012Det0x posted a message on Unofficial Patch 1.0.4 Changes - Class changes, New Items, Affixes and More!!Ive been checking out the new items to see if i find anything i like.Posted in: News
But there is a few items that dont really add up..
Fire Walkers is one of them, in the screenshot from the 1.0.4 Developer Blog they are shown with random stat: allres + 300dex + vita (4 affix's)
But in the Patch 1.0.4 Datamined page it says they can only have 2x ilvl62 random stats(affix's).
This screenshot explain what i mean --> http://bildr.no/view/1256098
Something strange going on here ?
Info from:
http://us.battle.net/d3/en/blog/6923457
http://www.diablofans.com/topic/65837-patch-104-datamined-tooltips/ - To post a comment, please login or register a new account.
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https://youtu.be/wZiLFyBm4_U
Lately i have been getting lots of question on how to maximize your experience per hour while playing a barbarian.
Instead of responding on each of these "how, where and why" questions one by one, i have decided to just recorded some of my normal xp farming runs. Depending on your and your party members gear, you may want to go up or down a few greater rift levels.
The video should include all the needed information, such as:
-Group composition (1x heal/xp monk, 1x support/xp barb, 1x ep monk and 1x hota barb)
-Gear/build/skills for each player
-What role each group member plays / when and what to skip
Basically what your seeing is the 65-70 "no boss" meta, which centers around spawning the rift guardian fastest possible, then leaving the game.
You get no gear/shards/gem-ups, but you lots and lots of experience.
While these 2 runs were pretty good, they can still be better with clear-times all the way down to 3minutes (silver spire).
Some numbers:
Rift 1: 29.8b xp in 4min and 24 sec = 406b xp per hour inside the rift.
Rift 2: 37.9 b xp in in 5 mins = 454b xp per hour inside the rift.
Absolute xp per hour shown in video: 67.7b xp in 12mins and 7 sec = 335b xp per hour, which is consistent with the 300+ numbers we are seeing in our 2-6 hour sessions
And lastly some noteworthy things which can be easy to miss:
-Yes i'm using Monarch instead of Furnace.
-Fastest loading players search for pools in the start, slowest loading player open the rift.
-Try to resummon your ancients then you setup to kill the trash
If something remains unclear, feel free to ask.
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The reason for me recording this video, is the same as for recording this video:
Diablo 3 RoS: Testrun of well fed Ancients @ https://youtu.be/8A_blk5cFU0
To document "funny features", which you can look back at with a smile on your face
And you can actually learn something new also.
And as a matter of fact, i found one thing interesting in my latest upload:
If you look at my "old" single target RG edps numbers, you will see that they didn't change at all, even with "all the potential unlocked" for the barbarian class. The only thing that changed was the ehp/toughness/sustain..
Thats maybe something which should be looked closer at by the developers, as barbs only have 4 real "hard damage boosting" passives in the current meta, while all the others are utility/ehp/useless.
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removed
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After requests, i tried to do something good for the community.
But got very little response, other than being bashed and ridiculed.
Iam out
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If i remember correctly, that was a other matter which predated the shared magic find..
The fix for that one was that:
You needed to wear mf gear for 5 (?) minutes before it took effect.
The playerbase adjusted to this change, and the full support mf leech was born shortly after..
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I guess this is a longshot, but does anyone remember back to patch 1.04 (?)
Back then we pretty much faced the same problem as we do today..
Support "leechers" were running with maximum magic find on all gear slots, while they let the "dps" kill all the monsters for them. And they could justify this with that they were only supporting/tanking for the players which did the damage, and could not kill anything with their setup anyway.
And today we are facing the same dilemma in greater rifts.. (also called speed low grifts or whatnot)
Typically its a support Crusader/Monk running a "support" spec with all +experience gain gear, while they let the "*dps" kill all the monsters for them. And they can justify this with its them that's supporting/opening for the players which does the damage, and can not kill anything with their setup anyway.
* =Wizards/Demon Hunters/Barbarians/Roland Crus/Witch Doctor
The net-effect its exactly the same.. Only a portion of the group, were reaping the maximum benefit of playing in a team..
The solution back in 2012 were to make the magic find shared within the group, to make it equal for all the players.
And i would say that this is the best solutions for todays problem also..
I would really like to hear a blues response to this, or anyone else for that matter.
Do you think this is a viable fix for the current meta ?
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I used a pair of strongarms.. Just in-case i got a speed pylon and/or Ess of Johan + templar knockback + ancient charge
I understand most people would go for Lacunis, but i don't think that extra IAS is such a big deal.. I rather prefer to snapshot my APS myself.. Basically every time you rend, you snapshot. (6% IAS is only 2 extra monsters bleeding)
It don't matter that much, just make sure bracers you are using have good rolls..
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Its the other way around.. I think this is one of the tankiest high grift builds there is (50+).. With superstition + Swords to Ploughshares + together as one you can take goodly amounts of punishment.
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There have been some questions about what i call the "superstition build" in some threads here and there, so i thought i could gather it all up in one single thread, and share it would you guys
Proof of Concept, Greater-rift level 60 worthy build. Where is Stoneslinger.. @ http://youtu.be/Rdw-diBEdIw
First information can be found at:
Whirlwind Build Damage - A Detailed Analysis @ http://us.battle.net/d3/en/forum/topic/17084928946
What iam running now, is a modified version of what i first suggested...
Mara's kaleidoscope is required for this build to function
Can clear rifts upto ~57-58 with RG's like Hamelin and Ghom
Above this level you fish solely for StoneSlinger -> Swap out superstition for tough as nails, *bash your head against the wall until you get SS down to 75% health points and he spawns a clone.. (Its only after this you can sustain fury and have max damage output)
(at this hight, a perfect Eye of Etlich amulet with one secondary affixed rerolled to 30%DR on melee would be BIS)
* = Checkout this video if you wanna see how the build behaves when fury starved: http://youtu.be/LlTWj4GMBAE
My profile: http://eu.battle.net/d3/en/profile/Det0x-2856/hero/432203
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It will score lower on paper then the original version since no area/bloodsheed damage are included in the math. (Whirlwind Build Damage thread linked above)
But the "bloodsheeding" really speeds up the cleartime until you reach the RG.. A side-effect of this change is that your ancients die much more.. And you will feel much more squishy, since no more mass health globes.
So be ready to play cockeyed, with one eye always on the top left side of the screen
Kill-time improvement vs Ghom is small but noticeable.
Kill-time improvement vs Hamelin is decent.
(compared to the original non bloodsheed superstition build)
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One video showing the old non bloodsheed superstition build in action vs a level 56 greater rift:
Diablo 3 RoS: Greater rift 56 completed with experimental high grift build @ https://youtu.be/xHJqGy0HoFY
After i recorded this run, i have only been fishing for 59-60 runs, something i still haven't managed to finish. But its only a matter of time.
So wish me luck
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Maybe you can get some hints from this video in regards to playstyle: (skip elites and only fight large chunks of white monsters)
Diablo 3 RoS: Greater rift 56 completed with experimental high grift build @ http://youtu.be/xHJqGy0HoFY
Recorded the whole clear start to finish.
Now i only need to spawn the legendary ratboss...
http://i.imgur.com/XIYAtPL.jpg
7mins and 40 sec left for RG @ grift 58.
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@ Desolacer
Wow thats a sick time, and its even on a hardcore character. o_0 Respect
Think the demon hunters will have a clear view of what build clears t6 the fastest now..
Will be hard to beat :-)
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Updated the standings, and @ wudijo
Congrats on the fastest DH time we have ever seen
Whats even more impressive, is that this was done in season... Already paragon 620 o_0, keep those arrows flying :-)