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    posted a message on Primal Rifts.

    I would like them to overhaul the crafting system and make some kind of new crafting mat that requires tons of mats or rare mats or some kind of conquest-like challenge to get the mats, once per week that would allow you to either upgrade an ancient to primal, or at least have option to choose a specific item type and have the game roll a primal for it. Example: you get the mats, and now you choose daggers, the game then poof gives you a random primal of dagger type.


    this would be nice to get a little more bad luck control, and not saying getting the mats would be easy, maybe make the requirement doing a 90 solo, and like require 100 souls, 1000 of each mat or something on top of that.


    This would make it not available right away in a season, at least for first week or so for those elite players, and have something else for players who take their time to shoot for, and then look forward to rolling it each week, even after you have finished your normal build.


    They should overhaul the crafting system to make gear that scales with your level, like heirlooms in wow, that grows with your level, special gear that as your paragon grows, your stats on the gear grows or something.


    They have so many options, and there's so many good suggestions on a daily basis that could be done, but we get...s12..now with new wings...enjoy!...i enjoy the game still but its extremely stale/old now, harder and harder to log in each season, the ONLY reason i even am playing s12 is cuz of the buffs and updates to old builds, and its amazing...but what then for s13? will be it s15 before we get another massive buff?


    Lastly...buff drop rate or alternative way to get Ramha's Gifts...i'm para 430 have yet to see a gift drop, people saying they are 700+ never seen one...insane disparity for that item when you need them on a regular basis, they shouldn't have that huge of a drop rate difference, some people get 10 in a few days, others NOTHING for WEEKS...i understand rng and luck but that item specifically seems to just be an oddity, went weeks without one last season, then to have them drop like candy for a week, then nothing again rest of season...intended?

    Posted in: Diablo III General Discussion
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    posted a message on Shadow impale or Multishot UE for DB farming?

    UE for sure. Impale i always cleared most mobs anyways, obviously less efficient, but how i set it up was that i basically am lazy and have veng on the num lock trick, so i hover my hand on shift and 1-4, and just hold right click down, and vault through aiming at whatever moves, while spamming vault for movement...works well. reason shift is that you can control when and where you stop to kill stuff, so its a game of shift, impale mobs, vault and shift to stand and impale mobs, vault, vault, shift...etc


    for MS its a bit different, and faster. dont have to hold shift nearly as much, just hit vault, and 1 (for me, 1 is shadow power with the speed rune) and just keep moving, only right clicking for multi when needed, but now that its buffed, you don't fire off nearly as many multi's and use up nearly as much hatred as before, so you can focus the entire build more for speed, than raw dps, which means its way way faster and it clears entire rooms at a time, rather than impale that only can hit 3 targets at a time, and sometimes the stragglers get annoying or i guess just keep moving


    MS clears everything, although this isnt super important in the long run, it feels better to kill everything than to only skip through to elites, but this is talking from a purely t13 speed run, obviously it changes when you do GR's, but for farming t10-t13, why not clear everything and all floors, more loot and xp, and gold for the goldwrap (which makes you pretty much invincible for anything that hits your armor, but look out for magic attacks)


    You can tear through a t13 when geared decently (not stupid geared like 1500+ para, all augs and primals etc) under 2 min ish easily, which impale can maybe do but you'd need to play really well, and speed through, skip stuff, and hope for a good rift...where MS you simply enter and spam multi, and vault/speed run through, done. I've heard can even do sub 1:30 ish clears when geared, which i can see possible given how fast you can clear when you have avarice, hoarder, couple other things made for pure absolute 400% speed bonus, MS is a monster


    so TLDR; MS is far superior for speed clearing t13 for dbs and keys, impale for higher GR's for gems imo.

    Posted in: Diablo III General Discussion
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    posted a message on stats switch based on class?

    all valid points, and yeah it is kinda pointless, but to me idk i just have a strong feeling of having proper stats or feel that its at least correct, even how trivial it really is.


    and yeah you are right, mainstat doesnt even matter after a certain point, it really doesnt even add that much to your dps, point per point, only when you have significant amount in paragon that it can be shown that 3k or 4k more int sure does give a nice boost, but a few 100? barely a few k more dps, if that


    so yeah its something to consider and i guess i just wont worry about it, but its the rpg/game oriented mind in me that sees small little things, when trying to maximize or min/max or even micro-manage stuff in games, that has always been an itch for me.


    And yeah if we got something of worth from the stats from our followers, it would change a lot, but followers are mostly just buff/debuff tools

    Posted in: Diablo III General Discussion
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    posted a message on stats switch based on class?

    probably been brought up before but wouldn't it be awesome if stats were more universal. In wow you have gear that switches from 1 main stat to another based on your spec.


    In d3, i find it kinda annoying that if i main a WD for example its good synergy with my wizard, and the int follower, but that same gear is kinda useless for any str or dex wearers.


    Yes i know the game is based on finding gear on the toon you are playing, and yes i am aware you can enchant 1 stat for another, and can even just log on a str toon and re-roll it to str. But this seems a workaround, when all they would have to do is do like wow has it, and when you put on that shield on your templar it turns int into str, and vice versa.


    wow and d3 have so many features these days that are borrowed from each other, many argue that it is to much as is, but i think this minor annoyance if fixed would make quality of life for gear that much better.


    And yeah again i can go farm another shield if i want str on my crusader, but there are some pretty rare items, so if i happen to get something on my wd, that my crusader needs, and now its int. This is how the game works, and is intended, and it would make the gear grind less, which this game is all about the gear grind.


    so some will argue that it shortens farming time which shortens lifespan of game, but the pros is that you dont have to sacrifice mainstat for enchanting it, and not have to farm multiples of the same items


    For example, templar needs freeze of deflection, i have 2 of them on my wd, both int, i'd like to use it on my templar, but unless i enchant or re-roll it, which is what currently i have to do. Then i go to my wizard and she uses Templar, so I'd have to do it again...and again.


    If the shield simply switched from int to str when i plop it on my templar, problem solved, done. Gear swapping, holding onto multiple copies of items, with different mainstats, taking up precious space will be done.


    Even if they just added a simple way to push a button or added a new recipe for cube to 'switch mainstat to mainstat" (int to str) i'd be ok with that, if they feel its trivial to just auto switch it, they could make a way to do it, outside of enchanting/re-rolling the item on another toon.


    again its a minor annoyance, but one that i feel strongly about and hope someday they will address it, or come up withing something better.

    Posted in: Diablo III General Discussion
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    posted a message on Paragon 10000!

    i mean it would be cool to have an arena pvp where it has an entirely different progression/leveling system for pvp, where everyone starts at level 1 but instead of fighting monsters you duel people and in groups, and gain power/xp by winning matches and kills etc. Progression would be slow, and selective, only opening up a handful of skills, and each one tuned to pvp and having secondary effects (think dh with grenades, adds a slow effect to it for example)


    The main issue is, you cant just let it be free for all because there's people out there who are best in slot geared, doing grfit 100, have every single piece augmented, 2000+ paragon etc, so how do you scale that guy down to a newer player entering the fight, who is only half the gear, maybe paragon 500, etc, and its unrealistic to think player B with 500 can or will want to grind to the gear/paragon of player A in any extreme amount of time that it takes to achieve player A's status. (mixing pve with pvp is mixed bag/bad idea...took wow 11 years to figure that out)


    So you could have pre-made setups, with pre-determined gear, and let players play it out with skill, but i still think players should work their way up the ranks, and gather xp and experience and skills as they go, rather than given everything, or there could be both modes, those who want some quick action for a few hours of killing to those who want to really learn/play from the beginning, I know i would play both


    There also would either have to be a buff to health/armor or extreme nerf to damage to players, because I'm sure a lot of you tried the little dueling area, and got 1 shot by your friend, i know i did, and it was stupid. All my crusader friend had to do was spam hammers at the start, and before could even react, dead....weee that was fun!..not (millions of damage to my 700k health)


    So yeah i think with the right thoughts and beta testing and ideas from the community they could really make a cool pvp system in d3, but they just dont prefer it or think the game needs to/has to go in that direction, but myself, and 1000's of others disagree, and have been saying this since launch


    but d3 has been out now for what 5 years? (or 4) the ship has passed on the pvp thing, if they were going to do it, it would of been done by now, they arent tomorrow going to be like oh we got this pvp system going now, only 4 years to late guys!...wishful thinking....

    Posted in: Diablo III General Discussion
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    posted a message on 30 million units sold and nothing new?

    for me its more of this situation that they keep adding stuff to the game, out of nowhere like why did we need set dungeons? but they dont fix underlying things like more bank space, difficulty scaling and 100's of other things that on any given day the community has a post about. They dont ignore the feedback per se, i dont think that, but it seems as a company they have always just moved forward rather than fix/improve stuff...


    look at wow, they continue to add cool new stuff, and ignore the major issues the game has, but hey now we get valor so we can raid harder, its the same situation in any of their games, its a company philosophy that has been there since the start, move forward not backwards, but i really think in the last few years the community is tired of that underlying message, and would rather see them fix/improve things or at least take a look at how they could fix it, acknowledge the community and say something...silence makes people think they arent listening or have any idea what they are doing


    the dev's at blizz are extremely good at what they do, the teams are experienced, sometimes i feel though they arent as focused as they should be, because if i had a team as dedicated to d3 as they do, you would think things would be far far better by now, but they continue to move forward and give us tried and true content rather than improve/fix. (and random things like set dungeons)


    rifts would be 100x better with a few fixes, more bag space, there's a stupid long list posted daily of all the things they could do to make this game not only more enjoyable but keep players engaged and playing. Yet we get silence, and season 6, which despite all the bells and whistles and stuff they have added is the same grind, the same thing, its just to keep us busy another 3 months

    Posted in: Diablo III General Discussion
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    posted a message on How we could put a Stop to Botters from Gaining the Advantage on Legit players

    yeah thats kinda how i felt this season, botting while i slept i could get say 2k breaths and then i could hop on and roll gear for an alt get all setup, and progress. Now without botting, obviously I'd have to play those hours, and not nearly as efficient, and with breaks, stops and pauses along the way, 2k breaths is a decent amount, but can get 1-2k breaths per hour solo, but just using numbers as example.


    My point is, I constantly ran into points where progress was so slow because of the lack of time i could put into it, and rather than just do a tiny bit of progression at a time, botting allowed me to run for hours, then gear up and get over that hump, and then i could play to 70gr+ legitly and make progress and have fun. Progress in d3 comes down to mats like deaths breath, and then bounty mats, crap ton of both (1000's) are needed.


    So to me it was more a mix of the 2, botting and legit play, so that i could get all the mats, and keys, and then be able to play and have fun, and run grifts with friends, and have 800 paragon to max out my alts from level 1, which of course makes it easier.


    It also allowed me to gear alts up quickly, because its like any other rpg, once you have done the grind the first time, or few toons, gearing that 4th alt is just so boring and tedious that botting is amazing cuz now you can just set it and forget it, till its decent level and then can play in end game


    So i saw it more as a tool to use that smoothed my progression so that if i wasnt able to play for a day, or a night, just fire up a bot, and i could at least gather mats, so when i had the time to play i could play legitly and have toons ready to go.


    So i guess botting basically removes the "boring" bits, which i guess kinda defeats most of the game's core, which again begs the question...how to make the grind aucutally fun/interesting again?

    Posted in: Diablo III General Discussion
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    posted a message on How we could put a Stop to Botters from Gaining the Advantage on Legit players

    personally i always have seen botting as just a convenience and catch up tool, for casuals. I am a casual, i dont play 10+ hours a day usually, i have a family, i work, depending on day i have church, family get together, birthdays, but i still made it to almost 900 paragon, fairly easily, far more than i did last season, which was about 750 ish (without botting)


    Each season seems to get easier and faster for paragon, next season i'll push for 1000+. Botting is just for those times when you are gone for a day, or at work or sleeping, to make up those gap in times so that you arent falling behind your friends, i felt that a real disadvantage last few seasons by people who can play more, I'd be at para 400 and they would all be 600, so by botting that gap closes really fast, and allows me to have more fun when i do have the time to sit and play for 10 hours sometimes on the weekends.


    Do i NEED to bot? no...do i want to? sure its pretty lucrative, gives me stupid amount of crafting mats, bounty mats, allows me to cherry pick drops, auto-salvage, auto-town run, oh and the hundreds of keys too, and thats usually within a few nights worth.


    Would i miss botting if it was outright stopped? no probably not, i understand why its bad and why all the negative stuff but i also can see all the good it does on a personal level, i dont see it as bothering others or my friends, it aucutally helps enjoy the game more, because when you look at it, you are wasting 100's of hours doing the same things, monotony, i mean yeah thats the game, thats how these games work, but if i can cut down the time i sit in front of the screen doing those things over and over and over, and i can be sleeping or working, its a pretty easy choice.


    I'm neutral on bot thing, bot if you want, dont if you dont, it is what it is. I still have fun in this game and thats really what matters. I haven't even logged in the last month having completed season journey and geared 4 toons to 70+ gr, there wasnt a lot to do till next patch. Also been playing more wow and shadowbane emulator server.

    Posted in: Diablo III General Discussion
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    posted a message on 2.4.1 Datamine Commentary & Release Dates

    paragon would be fine if it continued to scale higher, than static values like we have now. For example, why since it was introduced do we only get say 50% crit damage? has never changed. Problem with paragon is that once you max all them out, its just stat stick basically, its boring and you do it cuz you pretty much have to, idk anyone who says i dont want that 5% crit or 50% crit damage I'll just put all into str, and ignore everything else?


    But when you have all 4 pages maxed, which really doesn't take that long, even casually, i was able to reach 800 this season and my highest personal grift is 70 ish, with a few classes, those who are doing 80/85+ obviously are leveling way faster but still


    Just an update for the paragon system would be ok for now until they can overhaul it, stretch it out some, give us say 100% crit damage, 10% crit, maybe even add attack speed in there somewhere, increase cooldown reduction to 20%...take some of those things we have to stack on our gear so we can focus more on drops and ancients than min/maxing or even gives different options, if i had another 10% of cdr (20% total) in paragon i could switch up gems in helm, i could roll something else on shoulders...free up some of the super stacks of 1 stat a little give some breathing room for customization or other stats that get ignored (area damage, leech, etc)


    gold find is worthless as well, i mean not worthless but its always the last thing to max and it just increases gold found by a small %, only people who appreciate it are the ones who build +gold find sets and run vaults bragging about how many billions they have (gold is also a problem in this game...)


    keep gold find but add magic find back or something, that would be far far better and use of points than gold find.


    how about add some passives in there, 1 point each that say one is "increases the stat contribution of your equipped gems by 10%" or something like that..rather than jacking up a bunch of stats, add kinda a talent/skill passive thing that can choose more different and variety of things


    Tldr; overhaul/update the paragon system...its about time!

    Posted in: Diablo III General Discussion
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    posted a message on Possible new class???

    Druid and assassin again, would be great. melee/spell-caster hybrid for druid, and melee/ranged hybrid for assassin. I think with DH in 2.4 and the start of the impale and different DH playstyles, is there way of testing things out a bit, that play style is pretty cool, and i think if they added assassin they would be kinda similar to that, with traps, combos, impale-like attacks etc, so jump in and out of range and set up mobs (controller for gr's?) although might be to similiar to DH (maybe that was thier inspiration originally for demon hunter?)


    Druid would be awesome as well, bring back shape shift stuff, and massive group buffs, and the plant vines etc, i could def see druid as a huge boon for support for gr's, and they had some really cool spells in d2 (although they were pretty weak damage wise). I'd love to see a pet build as well, crows, wolves, bears etc.


    In order to incorporate both classes, i think they should also think about splitting stats. Like instead of the same old stats like only dex for monks and DH, why not add in additional benefits from say int or str, and then have gems that are multi-color too, a dex/str gem for example, or int/str. Instead of just stacking all dex gems like current (or resist gems for toughness)


    make int give you resists innate for all classes, so you'd consider dex/int gems rather than straight dex, or even specific colors like emerald now grants attack speed and crit chance...basically overhaul the gems/stat system so that the 2 new classes could be an awesome hybrid type setup, which would add more variety, more variety of stats/min and max and gems, because currently the whole system is extremely bland/boring/old


    Druid would use dex/str/int for example, dex for crit/speed (wolf bonuses with it) and then str for bear and attack power, and int for resource/resists for caster stuff, they could even add in a talent that takes your dex and converts into str or int (say 5 to 1) so if you happen to have more dex you can kinda control stats better smooth out highs and lows


    Ruby gems grant crit chance and % to max weapon damage idk...there's a lot that could be done still.

    Posted in: Diablo III General Discussion
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    posted a message on Easiest class for Years of War achivement

    I mained wd last season and this season so pretty much all wd sets are easy and i like the gameplay, and so far i have 4 sets for wizard, and I'm working on DH, so I'll probably just do 4 wd, 3 wizard and maybe 1 dh as was said the DH ones are pretty easy, that multishot build is op for speed clearing


    My main gr clearing build so far this season is DMO arcane orb wizard I'm almost to gr70 with it, and as i get more ancient gear and use the gem main stat augment thing it will be even easier.

    Posted in: Diablo III General Discussion
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    posted a message on Patch 2.4 not tomorrow oO?

    also...since when did the legendary sword Sever drop for witch doctors...I've got 100's of hours across 2 full geared and farmed wd's and i dont think have seen sever drop in recent memory, it drops all the time for my monk, as its a 1handed sword (just like bardiche never has dropped for wd)


    kinda strange the 2nd legendary i get out of 2.4 so far is a oddball sword drop, that i have like never seen drop for wd, there's items that simply arent supposed to drop for certain classes or just have an extremely low drop %...so...either i am super lucky to get a sever or was not meant to happen, free forgotten soul either way lol

    Posted in: Diablo III General Discussion
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    posted a message on Patch 2.4 not tomorrow oO?

    k so kinda a spoiler alert, but i patched, jumped on my best toon, t8 and i'm following the grey island area, killing everything, i made it a tower with a spirit and some kind of ritual..but i think its glitched, there's 2 bodies at the top cant interact with either one, and when i click on the spirit below it gives me


    https://imgur.com/Ftj1yeY


    i'm guessing the end part is bugged cuz i cant start it up, sadface, guess i'll keep exploring other areas


    this is the event i'm talking about, this nezera dude is supposed to start some event, but neither body is clickable, no nothing, pretty sure its glitched


    http://imgur.com/ePnytwV

    Posted in: Diablo III General Discussion
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    posted a message on Patch 2.4 not tomorrow oO?

    almost done downloading...its stop and go in a few places but speed wise its moving pretty quick, so cheers for that

    Posted in: Diablo III General Discussion
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    posted a message on Patch 2.4 not tomorrow oO?

    so yeah...LETS CRASH THE PATCH SERVER...lol...seriously this is going to be a slow download at first as 10 million people all try to jam their butts in there to get it, we will see..its downloading...kinda froze...crossing fingers we have no issues as soon as everyone logs in though (vanilla launch 2.0)

    Posted in: Diablo III General Discussion
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