I debated for awhile if I should join this forum to post my idea here. It was originally designed in a Diablo 2 type layout, before any revealing of how stats or skills and bonuses worked in D3.
However, I still feel many of the abilities could work, and some are even already in the game in a way (ex. Covenant = Witch Doctor's summons). Thus, I'm just going to put it out there as it was originally, and maybe it can be adapted into a D3 ready class.
So, we know that Blizzard has already created the classes they plan to use in D3. But that doesn't mean I can't suggest my own class: The Templar. Basically, a holy assassin sent by the church, embodying aspects of the Paladin and Assassin from D2. The Templar would have healing abilities and holy powers, combined with stealth, agility, and a good combination of ranged, melee, fast and strong attacks. And yes, it is totally a ripoff of Assassin's Creed. Diablo 3 Templar
Attribute Point Effect
+ 1 Vitality gives 2 Life
+ 1 Vitality gives 1 Stamina
+ 1 Energy gives 1.5 Mana
Path of Enlightenment (Party Buffs) Prayer - Mana loss to regain HP Meditation - HP loss to regain mana Salvation - Increase immunities and armor Steadfast - Increased movement speeds and attacks cannot be blocked or flinched Devotion - Increase overall damage, attack speed, and accuracy Crown of Thorns - Reflects damage back at attacker or the closest enemy if ranged Sanctuary - Increases damage versus undead Shrine - Increases damage versus demons Shadow - Increases damage versus angelics (if must fight in game) Eucharist - Steals life and mana from enemies upon their death (can only be casted on self)
Path of Purity (Spells) Discipline - animation of the Templar flogging themselves in the back, charges up power for next attack Righteous Light - A blinding flash of holy light that works like Cloak of Shadows, blinding foes in a radius Covenant - unleashes temporary poisonous animals to tank damage Heavenly Voice - Passive chance to dodge attacks (as if a guardian angel is telling you where they'll hit) Sacrifice - Uses HP instead of mana to cast spells Bloodletting - adds "open wounds" to attacks Holy Orders - All skill levels increased by 1 Last Rites - creates an "enlightened" area where new monsters cannot enter, and prevents nearby corpses from being used (e.g. for Corpse Explosions or from being revived by an enemy resurrecter). Seventh Day - temporarily cancels all opponents buffs and abilities Crucify - causes target monster to be attacked by other monsters Path Of Retribution (Attacks) Blade Mastery - improves use of daggers, throwing knives, swords, and shurikens Halo - send out volley of knives or shurikens in an AoE, dealing lightning damage Angel Wing - Templar spins around using their sword or knife as an AoE attack Hand of God - Punch with a chance of Deadly Strike Divine Intervention - Powerful kick with large knockback Trinity - Attacks three times in quick succession Bramble - burning bushes sprout up creating AoE fire and lightning damage Heretic - Attack designed specifically to counter angelics (if must fight in game) Knife's Edge - A fast, powerful running charge attack, used against ranged units or to dodge their attacks Penance - Instantly kills a non-hero/boss unit for a high MP cost and long cooldown
www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
The Templar sounds nearly the same as the Paladin. The closest possibility we'll get to a Paladin class in Diablo III will be something like: Zakarumite.
Well, aside from the fact that you can't determine what the starting attributes will be, and what the effects of stats will be, sounds like a good idea
And we allready know that the skill tree distribution will be wow style ( all trees will have all kinds of skill (passives, buffs, active attacks) but are focused in one gameplay Ex: We can find totems and active abilities in all shaman tree, but every tree is focused on a diferent task, healing, buff/ranged dps, buff/melee dps) not the diablo style ( every tree focus on a single kind of skill. Ex: Necros have summon/curse/nuke, barbs have buff/passive/attacks, pally have def buffs/ atk buffs / active abilities etc..).
So a guess a distribution of Attacks, Buffs, and Spells are out of question.
And we allready know that the skill tree distribution will be wow style ( all trees will have all kinds of skill (passives, buffs, active attacks) but are focused in one gameplay Ex: We can find totems and active abilities in all shaman tree, but every tree is focused on a diferent task, healing, buff/ranged dps, buff/melee dps) not the diablo style ( every tree focus on a single kind of skill. Ex: Necros have summon/curse/nuke, barbs have buff/passive/attacks, pally have def buffs/ atk buffs / active abilities etc..).
So a guess a distribution of Attacks, Buffs, and Spells are out of question.
You guys, this isn't a paladin. No Heavy Armor, no Sheild, No Auras (all of which are essential parts of the pally). The name sounds paladin, but if you look past that, this is a very very different class. It's not a knight, it's an assasin. Oh, and if you read the post, he said that he designed the skills back for D2, not D3 and was hoping for changes.
That said, I do have my criticism. It sounds like you put a lot of thoughtand effort into these skill names, and while I hate to knock that, I'm not sure all of them would fit. For example: Hand of God. As far as we know, there is no monotheistic religion in all of sanctuary. Or say trinity: The only group of 3 who would be close to that title in sanctuary are the Triune, the 3 prime evils, and I wouldn't compare them to the Holy Trinity. Please understand, I am a Christian myself and like the names, but they wouldn't fit into this mythology.
You guys, this isn't a paladin. No Heavy Armor, no Sheild, No Auras (all of which are essential parts of the pally). The name sounds paladin, but if you look past that, this is a very very different class. It's not a knight, it's an assasin. Oh, and if you read the post, he said that he designed the skills back for D2, not D3 and was hoping for changes.
That said, I do have my criticism. It sounds like you put a lot of thoughtand effort into these skill names, and while I hate to knock that, I'm not sure all of them would fit. For example: Hand of God. As far as we know, there is no monotheistic religion in all of sanctuary. Or say trinity: The only group of 3 who would be close to that title in sanctuary are the Triune, the 3 prime evils, and I wouldn't compare them to the Holy Trinity. Please understand, I am a Christian myself and like the names, but they wouldn't fit into this mythology.
I realized this as well, which is why I'm asking for help converting it into both a more lore-appropriate and D3 skill tree appropriate format. I'd like to know which skills you all think would be best to keep active, what kind of passives they should get, as well as name changes and any changes to how the skills should work (ie. party buffs vs. auras)
I debated for awhile if I should join this forum to post my idea here. It was originally designed in a Diablo 2 type layout, before any revealing of how stats or skills and bonuses worked in D3.
However, I still feel many of the abilities could work, and some are even already in the game in a way (ex. Covenant = Witch Doctor's summons). Thus, I'm just going to put it out there as it was originally, and maybe it can be adapted into a D3 ready class.
So, we know that Blizzard has already created the classes they plan to use in D3. But that doesn't mean I can't suggest my own class: The Templar. Basically, a holy assassin sent by the church, embodying aspects of the Paladin and Assassin from D2. The Templar would have healing abilities and holy powers, combined with stealth, agility, and a good combination of ranged, melee, fast and strong attacks. And yes, it is totally a ripoff of Assassin's Creed. Diablo 3 Templar
Attribute Point Effect
+ 1 Vitality gives 2 Life
+ 1 Vitality gives 1 Stamina
+ 1 Energy gives 1.5 Mana
Path of Enlightenment (Party Buffs) Prayer - Mana loss to regain HP Meditation - HP loss to regain mana Salvation - Increase immunities and armor Steadfast - Increased movement speeds and attacks cannot be blocked or flinched Devotion - Increase overall damage, attack speed, and accuracy Crown of Thorns - Reflects damage back at attacker or the closest enemy if ranged Sanctuary - Increases damage versus undead Shrine - Increases damage versus demons Shadow - Increases damage versus angelics (if must fight in game) Eucharist - Steals life and mana from enemies upon their death (can only be casted on self)
Path of Purity (Spells) Discipline - animation of the Templar flogging themselves in the back, charges up power for next attack Righteous Light - A blinding flash of holy light that works like Cloak of Shadows, blinding foes in a radius Covenant - unleashes temporary poisonous animals to tank damage Heavenly Voice - Passive chance to dodge attacks (as if a guardian angel is telling you where they'll hit) Sacrifice - Uses HP instead of mana to cast spells Bloodletting - adds "open wounds" to attacks Holy Orders - All skill levels increased by 1 Last Rites - creates an "enlightened" area where new monsters cannot enter, and prevents nearby corpses from being used (e.g. for Corpse Explosions or from being revived by an enemy resurrecter). Seventh Day - temporarily cancels all opponents buffs and abilities Crucify - causes target monster to be attacked by other monsters Path Of Retribution (Attacks) Blade Mastery - improves use of daggers, throwing knives, swords, and shurikens Halo - send out volley of knives or shurikens in an AoE, dealing lightning damage Angel Wing - Templar spins around using their sword or knife as an AoE attack Hand of God - Punch with a chance of Deadly Strike Divine Intervention - Powerful kick with large knockback Trinity - Attacks three times in quick succession Bramble - burning bushes sprout up creating AoE fire and lightning damage Heretic - Attack designed specifically to counter angelics (if must fight in game) Knife's Edge - A fast, powerful running charge attack, used against ranged units or to dodge their attacks Penance - Instantly kills a non-hero/boss unit for a high MP cost and long cooldown
Last Rites sounds fucking awesome.
And although you say it isn't a Paladin 2.0, the spells / spell tree sound very "Light-esque." Unless you were going for a Holy Assassin, which seems kind of like an oxymoron.
And although you say it isn't a Paladin 2.0, the spells / spell tree sound very "Light-esque." Unless you were going for a Holy Assassin, which seems kind of like an oxymoron.
You do realize most assassinations were done in the name of "God", or the God/goddess/deity that the Person/Cult worshiped.
So if you think about it, most Assassins were considered "holy" and they were doing the will of their God.
It may not be the typical "Angels and Heavenly light" kind of thing, but it was definitely considered to be the RIGHT thing to do.
Also, I don't really agree that the Templar should be SO Holy. I think that he should be more of a (For all of you that played Baldur's gate, or basically any D&D game) Chaotic Good character. Not really so holy as a Paladin, but he'll definitely lend you a helping hand (If he gains from it in some way).
The Templar (In my opinion) should DEFINITELY have a dark streak in his personality. Like how you would Imagine an Assassin would be, but less of a Self-centered-bastard. He should have an Extreme following of his faith, but then he should also be in it for his own gain.
I'm not really sure how to explain it, but I just think the Templar should be willing to do anything for his religion, but he should also want to benefit himself as much as possible while doing it.
If his faith wants him to kill the Heretic leader of such-and-such City, then he does it. And takes all the Coins he can find on his way out. :]
Well that's my two cents. I think the Templar class would be an AWESOME addition to the Diablo universe if done correctly. Good ideas so far, but it can definitely be improved upon.
I don't know how this could work as a player class, because this player would just be too damn powerful. "Healing, with stealth, agility, and a good combination of ranged, melee, fast and strong attacks". In my opinion, this would work better for a mini boss or even an act boss, but a player, no way man.
I liked the idea of it though, a religious zealot sent by the church to rid the world of darkness and corruption. It's somewhat original, but it still works good in the Diablo 3 universe, because they do have religious groups in Diablo. I give your idea 4/5.
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I like the life I lived, because I went from negative to positive.
You know very well who you are, don't let them hold you down, reach for the stars.
I don't know how this could work as a player class, because this player would just be too damn powerful. "Healing, with stealth, agility, and a good combination of ranged, melee, fast and strong attacks".
I agree with this somewhat.
I think the Templar should basically be a class that uses the Aura's from the Paladin, has the Stealth + Agility of the Assassin, and is Mainly Melee.
The Ranged + Healing can be left to the 5th class.
And although you say it isn't a Paladin 2.0, the spells / spell tree sound very "Light-esque." Unless you were going for a Holy Assassin, which seems kind of like an oxymoron.
It is a holy assassin. Like the Opus Dei from The Davinci Code. It is meant to take the role of the Paladin as a caster/fighter/support class, but play different enough to be to the Paladin as the Witch Doctor is to the Necromancer.
Think of it as the balanced class. It's not as strong as the barbarian, it's spells aren't as powerful as the wizard. The Templar doesn't really excel in any one area, its like the "sample" class, giving a taste of many different playstyles.
When you see a Barbarian, you know the general idea is close combat. When you fight a wizard, you'll know to expect ranged and element based attacks. But because the Templar is a mix of everything, you never really know whats comming. Did they go buffs, or annoyance spells, or offensive spells, or ranged, or melee, etc.
Sry for my dumbness when i said it's a pally v2.0, i really didn't undestand well, now i see it's a stealth type class and i support it !
I don't think he is overpowered, but to mixed. I think he should be a little more centered you kno ?
With so many kinds of gameplay i can't really divide his abilities among the skill trees. I think he would do fine without ranged attacks. I think he would do fine with Stealth + Supper Bursting Damage at melee + Buffing + Some spells that cause damage and confuse enemy at the same time (like sin's Mind Blast).
skill idea: Flare of Light: rays of pure light pour down a certain AoE, where all enemies are blinded and paralyzed. Good for either sneaking past a group or disabling them before you tear them apart.
The Templar sounds nearly the same as the Paladin. The closest possibility we'll get to a Paladin class in Diablo III will be something like: Zakarumite.
I wish.
*Crosses Fingers*
Quote from "Mjollnir" »
You do realize most assassinations were done in the name of "God", or the God/goddess/deity that the Person/Cult worshiped.
Heh.
What about the Kennedy or Lincoln assassination?
Cults didn't assassinate anyone.. they led people to their own deaths.
Terrorists didn't assassinate anyone either.
Their jobs were to take out key structures to weaken the governments in which they oppose... this can be slightly debated upon.
But either way your theory is flawed my friend.
You need to look up the difference between "Assassination" and "Murder".
You also need to look up the differences between Assassins and Cults.
"Assassination is the targeted murder of a high-profile person.[1] An added distinction between assassination and other forms of killing is that the assassin (one who performs an assassination) usually has an ideological or politicalmotivation, though many assassins (especially those not part of an organization) also demonstrate insanity. Other motivations may be money (contract killing), revenge, or a military operation.
The assassination euphemismtargeted killing (or extrajudicial punishment / execution) is also used for the government-sanctioned killing of opponents.[2] Assassination may also be used as a form of hyperbole, as in the phrase character assassination, meaning an attempt to impugn another's character, and thus kill, or "assassinate" his reputation and credibility."
Heh.
What about the Kennedy or Lincoln assassination?
I said MOST Assassinations were done in the name of a God. MOST.
Not ALL.
My point was:
In Midieval times (What Diablio is in, if you hadn't noticed), most Assassinations were carried out by fanatical religious groups. They killed people because they didn't agree with their religion, and since the people they were killing were "heretics", they must die.
Terrorists didn't assassinate anyone either.
Their jobs were to take out key structures to weaken the governments in which they oppose... this can be slightly debated upon.
Terrorists are NOT Assassins, though. They are called TERRORISTS and not Assassins for a reason. Even though they are very closely related, Terrorists seek to cause havoc and mayhem in a country by bombing/killing people in a very populated area.
Assassins kill a selected person, not hundreds of people.
How can you even ARGUE that I am wrong?
Terrorists kill people because their RELIGION tells them to kill EVERYONE who's religion is not their own. As do Assassins, but they do it in VERY Different ways.
THAT is the Distinction between and Assassin and a Terrorist.
I'm pretty sure you need to look at my post again, and actually READ it. I NEVER said ANYTHING about Terrorists. I know Terrorists kill people for their religious views, but they are COMPLETELY different from Assassins.
You're only arguing the fact that Assassins are like Terrorists because they are in an Organization based on killing people for their religion.
Cults didn't assassinate anyone.. they led people to their own deaths.
But either way your theory is flawed my friend.
You need to look up the difference between "Assassination" and "Murder".
You also need to look up the differences between Assassins and Cults.
Most, if not ALL Assassins WERE in Cults/Fanatic Religious groups.
I'm not saying the random guy who walks down the street and try's to Shoot a movie star is an Assassin. He's a psychopath. I'm talking about the the men in ancient Persia, who smoked Hashish and killed people because of their religion, or political agenda.
For F***s sake.
Look.
The term 'Assassin' derives from the Arabic word Hashshashin, a militant Ismaili Persian Muslim sect, active in the Northern parts of Iran (Alamout) from the eighth to the fourteenth centuries. This mystic secret society killed members of the Abbasid and Seljuq élite for political and religious reasons.[4]
How was I wrong in ANY way?
I stated that Assassins killed people because of their religion.
This doesn't make them Terrorists.
I wasn't wrong.
You were.
I'm pretty sure you need to look up the difference between the words "Terrorist" and "Assassin".
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[SIGPIC][/SIGPIC]
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However, I still feel many of the abilities could work, and some are even already in the game in a way (ex. Covenant = Witch Doctor's summons). Thus, I'm just going to put it out there as it was originally, and maybe it can be adapted into a D3 ready class.
So, we know that Blizzard has already created the classes they plan to use in D3. But that doesn't mean I can't suggest my own class: The Templar. Basically, a holy assassin sent by the church, embodying aspects of the Paladin and Assassin from D2. The Templar would have healing abilities and holy powers, combined with stealth, agility, and a good combination of ranged, melee, fast and strong attacks. And yes, it is totally a ripoff of Assassin's Creed.
Diablo 3 Templar
Starting Stats
Strength: 15
Dexterity: 25
Vitality: 20
Energy: 20
HP: 50
Stamina: 90
Mana: 20
Each Character Level
Life: 2
Stamina: 1.5
Mana: 1
Attribute Point Effect
+ 1 Vitality gives 2 Life
+ 1 Vitality gives 1 Stamina
+ 1 Energy gives 1.5 Mana
Path of Enlightenment (Party Buffs)
Prayer - Mana loss to regain HP
Meditation - HP loss to regain mana
Salvation - Increase immunities and armor
Steadfast - Increased movement speeds and attacks cannot be blocked or flinched
Devotion - Increase overall damage, attack speed, and accuracy
Crown of Thorns - Reflects damage back at attacker or the closest enemy if ranged
Sanctuary - Increases damage versus undead
Shrine - Increases damage versus demons
Shadow - Increases damage versus angelics (if must fight in game)
Eucharist - Steals life and mana from enemies upon their death (can only be casted on self)
Path of Purity (Spells)
Discipline - animation of the Templar flogging themselves in the back, charges up power for next attack
Righteous Light - A blinding flash of holy light that works like Cloak of Shadows, blinding foes in a radius
Covenant - unleashes temporary poisonous animals to tank damage
Heavenly Voice - Passive chance to dodge attacks (as if a guardian angel is telling you where they'll hit)
Sacrifice - Uses HP instead of mana to cast spells
Bloodletting - adds "open wounds" to attacks
Holy Orders - All skill levels increased by 1
Last Rites - creates an "enlightened" area where new monsters cannot enter, and prevents nearby corpses from being used (e.g. for Corpse Explosions or from being revived by an enemy resurrecter).
Seventh Day - temporarily cancels all opponents buffs and abilities
Crucify - causes target monster to be attacked by other monsters
Path Of Retribution (Attacks)
Blade Mastery - improves use of daggers, throwing knives, swords, and shurikens
Halo - send out volley of knives or shurikens in an AoE, dealing lightning damage
Angel Wing - Templar spins around using their sword or knife as an AoE attack
Hand of God - Punch with a chance of Deadly Strike
Divine Intervention - Powerful kick with large knockback
Trinity - Attacks three times in quick succession
Bramble - burning bushes sprout up creating AoE fire and lightning damage
Heretic - Attack designed specifically to counter angelics (if must fight in game)
Knife's Edge - A fast, powerful running charge attack, used against ranged units or to dodge their attacks
Penance - Instantly kills a non-hero/boss unit for a high MP cost and long cooldown
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
And we allready know that the skill tree distribution will be wow style ( all trees will have all kinds of skill (passives, buffs, active attacks) but are focused in one gameplay Ex: We can find totems and active abilities in all shaman tree, but every tree is focused on a diferent task, healing, buff/ranged dps, buff/melee dps) not the diablo style ( every tree focus on a single kind of skill. Ex: Necros have summon/curse/nuke, barbs have buff/passive/attacks, pally have def buffs/ atk buffs / active abilities etc..).
So a guess a distribution of Attacks, Buffs, and Spells are out of question.
You guys, this isn't a paladin. No Heavy Armor, no Sheild, No Auras (all of which are essential parts of the pally). The name sounds paladin, but if you look past that, this is a very very different class. It's not a knight, it's an assasin. Oh, and if you read the post, he said that he designed the skills back for D2, not D3 and was hoping for changes.
That said, I do have my criticism. It sounds like you put a lot of thoughtand effort into these skill names, and while I hate to knock that, I'm not sure all of them would fit. For example: Hand of God. As far as we know, there is no monotheistic religion in all of sanctuary. Or say trinity: The only group of 3 who would be close to that title in sanctuary are the Triune, the 3 prime evils, and I wouldn't compare them to the Holy Trinity. Please understand, I am a Christian myself and like the names, but they wouldn't fit into this mythology.
I realized this as well, which is why I'm asking for help converting it into both a more lore-appropriate and D3 skill tree appropriate format. I'd like to know which skills you all think would be best to keep active, what kind of passives they should get, as well as name changes and any changes to how the skills should work (ie. party buffs vs. auras)
Last Rites sounds fucking awesome.
And although you say it isn't a Paladin 2.0, the spells / spell tree sound very "Light-esque." Unless you were going for a Holy Assassin, which seems kind of like an oxymoron.
You do realize most assassinations were done in the name of "God", or the God/goddess/deity that the Person/Cult worshiped.
So if you think about it, most Assassins were considered "holy" and they were doing the will of their God.
It may not be the typical "Angels and Heavenly light" kind of thing, but it was definitely considered to be the RIGHT thing to do.
Also, I don't really agree that the Templar should be SO Holy. I think that he should be more of a (For all of you that played Baldur's gate, or basically any D&D game) Chaotic Good character. Not really so holy as a Paladin, but he'll definitely lend you a helping hand (If he gains from it in some way).
The Templar (In my opinion) should DEFINITELY have a dark streak in his personality. Like how you would Imagine an Assassin would be, but less of a Self-centered-bastard. He should have an Extreme following of his faith, but then he should also be in it for his own gain.
I'm not really sure how to explain it, but I just think the Templar should be willing to do anything for his religion, but he should also want to benefit himself as much as possible while doing it.
If his faith wants him to kill the Heretic leader of such-and-such City, then he does it. And takes all the Coins he can find on his way out. :]
Well that's my two cents. I think the Templar class would be an AWESOME addition to the Diablo universe if done correctly. Good ideas so far, but it can definitely be improved upon.
PS. Assassin's Creed was a F***ing amazing game.
I liked the idea of it though, a religious zealot sent by the church to rid the world of darkness and corruption. It's somewhat original, but it still works good in the Diablo 3 universe, because they do have religious groups in Diablo. I give your idea 4/5.
To find the truth, you must risk everything.
I agree with this somewhat.
I think the Templar should basically be a class that uses the Aura's from the Paladin, has the Stealth + Agility of the Assassin, and is Mainly Melee.
The Ranged + Healing can be left to the 5th class.
It is a holy assassin. Like the Opus Dei from The Davinci Code. It is meant to take the role of the Paladin as a caster/fighter/support class, but play different enough to be to the Paladin as the Witch Doctor is to the Necromancer.
Think of it as the balanced class. It's not as strong as the barbarian, it's spells aren't as powerful as the wizard. The Templar doesn't really excel in any one area, its like the "sample" class, giving a taste of many different playstyles.
When you see a Barbarian, you know the general idea is close combat. When you fight a wizard, you'll know to expect ranged and element based attacks. But because the Templar is a mix of everything, you never really know whats comming. Did they go buffs, or annoyance spells, or offensive spells, or ranged, or melee, etc.
I don't think he is overpowered, but to mixed. I think he should be a little more centered you kno ?
With so many kinds of gameplay i can't really divide his abilities among the skill trees. I think he would do fine without ranged attacks. I think he would do fine with Stealth + Supper Bursting Damage at melee + Buffing + Some spells that cause damage and confuse enemy at the same time (like sin's Mind Blast).
I wish.
*Crosses Fingers*
Heh.
What about the Kennedy or Lincoln assassination?
Cults didn't assassinate anyone.. they led people to their own deaths.
Terrorists didn't assassinate anyone either.
Their jobs were to take out key structures to weaken the governments in which they oppose... this can be slightly debated upon.
But either way your theory is flawed my friend.
You need to look up the difference between "Assassination" and "Murder".
You also need to look up the differences between Assassins and Cults.
"Assassination is the targeted murder of a high-profile person.[1] An added distinction between assassination and other forms of killing is that the assassin (one who performs an assassination) usually has an ideological or political motivation, though many assassins (especially those not part of an organization) also demonstrate insanity. Other motivations may be money (contract killing), revenge, or a military operation.
The assassination euphemism targeted killing (or extrajudicial punishment / execution) is also used for the government-sanctioned killing of opponents.[2]
Assassination may also be used as a form of hyperbole, as in the phrase character assassination, meaning an attempt to impugn another's character, and thus kill, or "assassinate" his reputation and credibility."
http://en.wikipedia.org/wiki/Assassination
That's all I have to say about your suggestion.
I'm not even sure how to reply to this. xD
I said MOST Assassinations were done in the name of a God. MOST.
Not ALL.
My point was:
In Midieval times (What Diablio is in, if you hadn't noticed), most Assassinations were carried out by fanatical religious groups. They killed people because they didn't agree with their religion, and since the people they were killing were "heretics", they must die.
Terrorists are NOT Assassins, though. They are called TERRORISTS and not Assassins for a reason. Even though they are very closely related, Terrorists seek to cause havoc and mayhem in a country by bombing/killing people in a very populated area.
Assassins kill a selected person, not hundreds of people.
How can you even ARGUE that I am wrong?
Terrorists kill people because their RELIGION tells them to kill EVERYONE who's religion is not their own. As do Assassins, but they do it in VERY Different ways.
THAT is the Distinction between and Assassin and a Terrorist.
I'm pretty sure you need to look at my post again, and actually READ it. I NEVER said ANYTHING about Terrorists. I know Terrorists kill people for their religious views, but they are COMPLETELY different from Assassins.
You're only arguing the fact that Assassins are like Terrorists because they are in an Organization based on killing people for their religion.
Most, if not ALL Assassins WERE in Cults/Fanatic Religious groups.
I'm not saying the random guy who walks down the street and try's to Shoot a movie star is an Assassin. He's a psychopath. I'm talking about the the men in ancient Persia, who smoked Hashish and killed people because of their religion, or political agenda.
For F***s sake.
Look.
The term 'Assassin' derives from the Arabic word Hashshashin, a militant Ismaili Persian Muslim sect, active in the Northern parts of Iran (Alamout) from the eighth to the fourteenth centuries. This mystic secret society killed members of the Abbasid and Seljuq élite for political and religious reasons.[4]
How was I wrong in ANY way?
I stated that Assassins killed people because of their religion.
This doesn't make them Terrorists.
I wasn't wrong.
You were.
I'm pretty sure you need to look up the difference between the words "Terrorist" and "Assassin".