It's being produced by Bethesda, so it's going to be amazing. I just hope that nothing "Fallout-ish" will rub off on this. I have never liked Fallout (DUDE, ARE YOU GAY? WHAT THE FU-), and Oblivion is one of the games that made my childhood.
So... is this going to be one of the best game of 2011 (implying, of course, that Diablo is released in 2011)? New graphics, new possibilities, and possibly a new realm to frolic in.
This has me so stoked.
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I hate the way you cling to ignorance and pass it off as innocence
Oblivion is chuck full of flaws but its still the best out of the Elder Scrolls. Daggerfall is the most repetitive freedom game ever. Morrowind is horribly unnattractive. Oblivion is also stuck with extremely repetitive stuff. And all of them have bad combat.
The Elder Scroll series is overrated for its freedom, yet its so bland and boring. But lots of people love the pointless freedom, for some reason. I admit, there's some fun to be had there, but still. And thats mostly only if you like to murder innocent people.
So, Elder Scroll 5... can they actually pull out something attractive to me? I hope so. I like freedom, I just don't like how its done so far. And Fallout 3 is an horrible game.
I don't want Elder Scroll V to go away from the idea of "freedom". I just hope they do it better.
Oblivion is chuck full of flaws but its still the best out of the Elder Scrolls. Daggerfall is the most repetitive freedom game ever. Morrowind is horribly unnattractive. Oblivion is also stuck with extremely repetitive stuff. And all of them have bad combat.
The Elder Scroll series is overrated for its freedom, yet its so bland and boring. But lots of people love the pointless freedom, for some reason. I admit, there's some fun to be had there, but still. And thats mostly only if you like to murder innocent people.
So, Elder Scroll 5... can they actually pull out something attractive to me? I hope so. I like freedom, I just don't like how its done so far. And Fallout 3 is an horrible game.
I don't want Elder Scroll V to go away from the idea of "freedom". I just hope they do it better.
Considering that Morrowind and Oblivion were pretty much the prettiest games of their time your point seems mute. Their combat was bad? So swinging a sword = bad combat, or cocking an arrow back = boring, love it.
Just curious what game do you like since I don't see you do anything but bitch.
Morrowind: Click until he dies. Thats pretty much what combat with a sword is. Same for Daggerfall.
Oblivion had some good ideas, but you just end up waiting with your shield up until they attack, and counter.
If thats good melee combat, I wonder whats bad. Dark Messiah of Might & Magic use a system very similar to Oblivion but is actually very fun. It suffers from similar flaws after a while, though.
Whats good combat? Something that makes me move around, something that makes each combat different, and something that takes a certain level of skill. And something that feels fun. I've never seen anyone defend Morrowind's combat.
And I bitch, get used to it. Life would suck if nobody would whine.
Whats good combat? Something that makes me move around, something that makes each combat different, and something that takes a certain level of skill.
Bump for truth.
Oblivion does have it's flaws, but what I loved most about it was the world itself. One of the best gaming worlds I've ever played, and while I agree that it wasn't anywhere near as massive as Morrowind was, it still had a great deal of stuff to explore. Plus, every city had it's own personality (which I really liked, it kind of mirrored what we have IRL), and I just found myself being immersed in this world.
And yeah, combat is pretty shabby in Oblivion. I'd like a more intricate way of fighting enemies (like a lot more sword techniques, a more developed AI, stuff like that), something that could keep me on my toes. Cranking up the difficulty to max helps a great deal, it really makes you think about what moves you should take, but as far as the fighting mechanics go, it doesn't give anything extra.
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I hate the way you cling to ignorance and pass it off as innocence
Morrowind: Click until he dies. Thats pretty much what combat with a sword is. Same for Daggerfall.
Oblivion had some good ideas, but you just end up waiting with your shield up until they attack, and counter.
If thats good melee combat, I wonder whats bad. Dark Messiah of Might & Magic use a system very similar to Oblivion but is actually very fun. It suffers from similar flaws after a while, though.
Whats good combat? Something that makes me move around, something that makes each combat different, and something that takes a certain level of skill. And something that feels fun. I've never seen anyone defend Morrowind's combat.
And I bitch, get used to it. Life would suck if nobody would whine.
Well The Witcher is a great game and its combat system is really simplistic, but I get what your saying.
Anyways, I enjoyed Oblivion very much, it always gave me a sense that there's something more to do, considering I haven't finished all the side quests XD (Still need to do those Daedric quests) and the lore, though alien at first glance, is really interesting.
the main plot was decent in Oblivion but not awesome. They could have done better i think. The one main game quest chain that i found truly amazing was the Dark Brotherhood chain. Especially if you played a stealthy character it's simply one of the best experiences you can get. Also the Thieve's Guild chain was pretty good but it didn't have as many twists as Dark Brotherhood.
Also the expansion was great overall. That daedric prince of madness felt really mad
anyway i'll be interested in it when it comes obviously, but considering Dragon Age 2, Witcher 2 (those are definitely coming 2011), Cataclysm that's coming even sooner and Diablo III (that i hope will come 2011), that's some competition! The more great RPGs are released the better of course but it seems my social life will take a serious blow
Morrowind, in my opinion, was MUCH better then Oblivion. Mostly because in Morrowind there were TONS of enemies laying around EVERYWHERE, where Oblivion, tons and TONS of those enemies were tossed aside. Besides that, great game to me. I just hope the 5th one has TONS of enemies like Diablo 2, or at least close :D.
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Life is only another stage of death, in fearing death you can not live life to the fullest. Some of the world's greatest feats were accomplished by people not smart enough to know they were impossible.
Morrowind and Oblivion are two of my favorite games, so yes I am excite. Almost as much as I am for D3. The only reason D3 beats it out is simply time between games haha. This is great timing considering I'm finishing up a playthrough of Oblivion.
I don't see why anyone would be all that worried about overlap with Fallout 3. I mean the differences in the two games are pretty clear. Their the same archetype, just Fallout 3 is a shooter (something that I'm pretty sure won't apply to TES V), and they are both open world, which obviously will be the case with TES V. So I don't see what "Fallout-ish" things could really rub off onto the game other than stuff that TES and the new Fallouts already have in common. I wouldn't mind a VATs-esque system in TES V (chop off specific limbs? yes plz) or some other overhaul of the combat. I enjoy combat in Oblivion, but obviously its not the strong point of the game. The pace of combat in Fallout 3 and New Vegas is much quicker and I think thats something the next TES could pick up on.
Other than that, I'm very much looking forward to a new, beautiful (although probably buggy) Bethesda designed world to explore. Speaking of the bugs, I usually find that since there is so much to explore, seeing a guy hovering in the air and stuff like that every now and then isn't so bad. None of Bethesda's bugs have ever been game breaking, and as long as it stays that way I'll keep buying their games.
Also, the article says Oblivion was the only "big time" TES game...uh Morrowind had like 4 million sales. Just sayin.
I dunno, I don't like Morrowind that much. I just couldn't get into it, plus I wasn't too fond of the graphics and the lag between what seemed like mere kilometers bugged me.
And I'm not talking about anything with guns (TES already has bows), I'm talking about the whole skill selection thing. Like, in Fallout, when your character levels up, you assign it a special trait (or build upon it) and give it a strength, intelligence, the like of that. What I'm worried about is the current Oblivion system being tainted (yes, I fucking said "tainted") with anything from that Fallout system. I don't care what praise that system gets, that is the main reason why I have never liked Fallout 3. Apart from Fallout's bleak, uninspiring atmosphere (well, dude, it's a post-apocalyptic wasteland. Sorry, I'm a goddamn optimist), the way you leveled really made it seem like there was hardly any progress.
So, that's why I don't any Fallout bullshit getting on my Elder Scrolls.
You got peanut butter on my chocolate...
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I hate the way you cling to ignorance and pass it off as innocence
One thing that could make these games a lot more interesting is m-u-l-t-i-p-l-a-y-e-r! I hate how the video game scene is becoming more and more solo-y.. Or if there is multiplayer, it's done over the net.. What happened to the good old fashioned split screen?
Anyway. I only played so much of Morrowind and that was some time ago so i can't remember that much.. But in terms of a melee combat system, TS a.k.a. The Specialists (Half-life 1 mod) had the best FPS melee system ever.. God damn i miss that game.
It's being produced by Bethesda, so it's going to be amazing. I just hope that nothing "Fallout-ish" will rub off on this. I have never liked Fallout (DUDE, ARE YOU GAY? WHAT THE FU-), and Oblivion is one of the games that made my childhood.
So... is this going to be one of the best game of 2011 (implying, of course, that Diablo is released in 2011)? New graphics, new possibilities, and possibly a new realm to frolic in.
This has me so stoked.
you didnt find the combat and spell customisation a bit limited?
I liked Morrowind. I didnt like Oblivion that much but it might be because i only played it like 2 years after it was released. Bethesda is a good company, i trust them to make a good new elder scrolls.
For Christ's sake, is a singular noun representing multiple entities, like family, clan, or company. I hate that.
Anyway, I honestly never played any of the other TES entries. I broke my foot in my senior year during soccer season and happened to have it for my 360. I hunkered down in my room and played it unceasingly on my futon. I absolutely loved it. After the storylines they had in-game, I role-played in my head. Then, that winter, I bought a new PC and could play it on that, and mods opened my world up to an infinite array of possibilities. I realized how dead and unpopulated the game was prior, how inferior many of the animations are, and so on. People have done amazing stuff with the modding utility. TES Nexus is awesome, I hope we adopt something similar in to Curse with TES 5.
It's being produced by Bethesda, so it's going to be amazing. I just hope that nothing "Fallout-ish" will rub off on this. I have never liked Fallout (DUDE, ARE YOU GAY? WHAT THE FU-), and Oblivion is one of the games that made my childhood.
Oblivion made YOUR childhood? Man I really must be getting old. And Fallout 3 incorporated many gameplay mechanics from Oblivion, not the other way around. Not to get into a Fallout 3 discussion here, but the game did an admirable job referencing the old Fallout games in content and gameplay while taking many of the better elements from Oblivion.
How so? By unattractive are you referring to the game's aesthetics? Cause I always felt it was one of the most unique and intriguing looking RPG of its time. Most people tolerated Morrowind's awful combat just because of the immersive world of Vvardenfell and the game's incredible story. All of which one might never even get around to because they found the game too boring or frustrating initially.
Oblivion is also stuck with extremely repetitive stuff. And all of them have bad combat.
Well Oblivion's combat was obviously way better than Morrowind's. But scaled leveling crap was just awful. I got this super powerful character and still takes me about five minutes to kill a Goblin in a cave. I don't see them running around all day like me, questing and killing lots of shit. So how exactly are they leveling up too? It was a bad idea in an attempt at a more interactive world. And I didn't mind my first playthrough at how repetitive the game was cause I was just having so much fun exploring. But after so long, it really does just occur to you that every single cave and every single ruin looks identical. Like those caves...they all had those little plateaus in every corner.
The Elder Scroll series is overrated for its freedom, yet its so bland and boring. But lots of people love the pointless freedom, for some reason. I admit, there's some fun to be had there, but still. And thats mostly only if you like to murder innocent people.
No it's not just mostly if you like to do that. Bethesda is definitely big on the whole free roaming big landscape thing. It's not for everybody. And I can even admit there's something almost deceiving about creating a beautiful and detailed landscape with very little to actually do. Cause you feel like in this big open world there are just so many roleplaying possibilities, but there really aren't in these games. You explore a lot and you just love the freedom of it all, and that distracts you from the fact that you're kind of in a pointless existence. The sidequests were really fun, but the main quests in that game were strangely detached from your character. You were more just on observer of things and traveling from point A to point B in order to move the story along. You aren't even really the hero of the game. That Septim guy is. For god's sake, you don't even fight the boss at the end. That Septim guy does. You just stand there like an idiot and watch shit that's way larger than you go down.
It felt a bit contrary to how an RPG is supposed to involve the player. Speaking of which, the ending to Fallout 3 is eerily similar to Oblivion. Once again, you sit back and watch as everyone fights the main boss. There's this huge fuck off robot on your side attacking the Enclave Vertibirds and easily so. Why aren't we fighting the Vertibirds? You can just sit back the entire time and watch the whole thing go down. You don't even have to kill any Enclave soldiers because there are immortal Brotherhood guys who can only be knocked unconscious for a short time doing all the killing for you.
So, Elder Scroll 5... can they actually pull out something attractive to me? I hope so. I like freedom, I just don't like how its done so far. And Fallout 3 is an horrible game.
My hope for an Elder Scrolls 5 is that things don't look so horribly bland and generic like they did in Oblivion, that they get rid of that scaled leveling crap, and that they come up with a more original story and involve your character more with what's actually happening in the world. And yeah, some would argue you're plenty involved in Oblivion cause you're doing the quests. Well I would say to take a close look at how Bioware approaches the RPG genre and tell me your character is not far more involved in the story than in Oblivion.
I disagree with you about Fallout 3, but to each his own. I didn't just enjoy that game for nostalgic reasons. In fact, most people too nostalgic about Fallout 1 and 2 couldn't bring themselves to enjoy Fallout 3. But there are lots of things I love and hate about Fallout 3. I suppose I won't get into them here.
I don't want Elder Scroll V to go away from the idea of "freedom". I just hope they do it better.
Agreed. Morrowind and Oblivion, each for its time, felt more just like fancy simulations meant for showcasing new graphics and technologies than truly in depth RPG. At least Morrowind though had a really good story. And I mean really good. But like I said, most people just couldn't get beyond the actual gameplay of it cause admittedly, it was rather dull.
Their combat was bad? So swinging a sword = bad combat, or cocking an arrow back = boring, love it.
Just curious what game do you like since I don't see you do anything but bitch.
Now, now. And yeah, actually the combat of Morrowind and Oblivion are pretty bad. Morrowid I won't get into as much because it's pretty obvious how it was bad. The game is utterly rigid and pretty much has no physics whatsoever. You can place an item on top of someone's head in that game and if they walk away, the object stays there in the air. I did this all the time in Balmora and there would be all these items just stuck in midair. It was great. But Oblivion's is kind of boring to me because by the time they have the graphics that they do, I expect when I hit someone in the face with a fucking sword that it shows the damage on their face. Cuts, burns, gashes, whatever. Instead you swing your weapon at them for several minutes and then they just sort of die like they had a heart attack. I mean, these games would go through the trouble of letting you carve up your enemy's corpse. Why can't we see them taking damage during actual combat?
And all the fancy maneuvers you could do with your weapons pretty much had the same effect in the end. With that scaled leveling though which I just cannot complain enough about, all your skills and combat tricks really amounted to nothing in the end. From Morrowind to Oblivion, yeah they improved combat in that game a lot. But that doesn't mean what Oblivion was doing was anything special. Far less than special, really. Playing the game through once it may not even occur to you that it's that boring. But the game doesn't hold up well when you do numerous playthroughs. The combat is just way too boring by then. I make this point just because in my opinion, Oblivion's story and RPG elements are so weak, that you'd think you'd at least get a second playthrough out of it just cause maybe the gameplay itself was fun. But the gameplay doesn't hold up on a second playthrough. You're just too bored of it by then. At least I was...
Morrowind, in my opinion, was MUCH better then Oblivion. Mostly because in Morrowind there were TONS of enemies laying around EVERYWHERE, where Oblivion, tons and TONS of those enemies were tossed aside. Besides that, great game to me. I just hope the 5th one has TONS of enemies like Diablo 2, or at least close :D.
Oh that to me was kind of annoying about Morrowind. And actually Oblivion and Fallout 3. It was too hard to roam around without an enemy just charging at you from nowhere. I feel bad admitting this sort of thing cause the main part of the game is to kill things, right? Well not necessarily. See action is a good thing. But pointless action can really wear on you sometimes. And in Oblivion, I'd get so annoyed at constantly having to fight wildlife every time I roamed the woods. I really don't think every wild animal would just come straight at you like that. And don't start telling me they might because this is fantasy. Fuck that.
But in Morrowind, fighting cliff racers over and over again...the combat to that game could've been spectacular for all I cared and I still wouldn't been bored fighting so many cliff racers because there's NO point to it after so long. I like battles more when there's a reason to fight. Yeah, pointless killing can definitely be fun. But you'd like to choose when that pointless killing takes place. But necessary killing...plot advancing killing. Now that's the killing that is usually fun no matter how good or bad the combat is.
If any of you disagree with me on this point, just ask yourself how much you played Oblivion or Fallout 3 while moving around in sneak mode. Admit it. You were avoiding combat. But why? Cause combat was too hard? Pfft. No. Cause often times combat was just too pointless.
Anyway, I honestly never played any of the other TES entries. I broke my foot in my senior year during soccer season and happened to have it for my 360. I hunkered down in my room and played it unceasingly on my futon. I absolutely loved it. After the storylines they had in-game, I role-played in my head. Then, that winter, I bought a new PC and could play it on that, and mods opened my world up to an infinite array of possibilities. I realized how dead and unpopulated the game was prior, how inferior many of the animations are, and so on. People have done amazing stuff with the modding utility. TES Nexus is awesome, I hope we adopt something similar in to Curse with TES 5.
Mm hm. It's the same with Fallout 3. The mods people have made for that game are amazing and just add tons of new interesting layers to the game. That's funny you roleplayed in Oblivion. I made up stories for myself in that game too. I actually felt like I had to since my character was completely silent and lacking in an origin story other than the Emperor is dreaming about me.
And I'm not talking about anything with guns (TES already has bows), I'm talking about the whole skill selection thing. Like, in Fallout, when your character levels up, you assign it a special trait (or build upon it) and give it a strength, intelligence, the like of that. What I'm worried about is the current Oblivion system being tainted (yes, I fucking said "tainted") with anything from that Fallout system. I don't care what praise that system gets, that is the main reason why I have never liked Fallout 3. Apart from Fallout's bleak, uninspiring atmosphere (well, dude, it's a post-apocalyptic wasteland. Sorry, I'm a goddamn optimist), the way you leveled really made it seem like there was hardly any progress.
Fallout's leveling up system is almost completely based on the original Fallout games. I actually think you could use the same kind of system in Elders Scrolls and it would be nice to upgrade my Athletics in any way other than running or swimming...or staying in sneak mode around some guy while I go make a sandwich (LOL Elder Scrolls), but I don't think they would use that system for Elder Scrolls anyway. They seem rather proud of their leveling by practice system.
And I'd love to get into what's so appealing about the post-apocalyptic scenario and thus what makes Fallout very appealing to me. But I guess I won't do it in this thread.
Oblivion was fun until you had to do oblivion gates over and over and over and over and over again. that's when i stopped playing. meanwhile, i'm in my 3rd playthrough of fallout: new vegas. go figure...
You only have to do the Oblivion gate at Kvatch and then the Great Gate towards the end. All the other ones placed around the world are optional iirc. You definitely don't have to do that many of them.
@Azriel: yeah, man, your entire posts just scream out "OPTIMIST!" :wallbash:
seriously.....tainted? .
How do concerns = me not being optimistic?
And yes, tainted. You should fully understand what I mean if you remember the well quest from D1. Little Fallout buggers underground, pissing in my beautiful Elder Scrolls water. I will not have this shit!
Edit: Sorry, that was the wrong thing to say. Let me add something worthwhile to this discussion.
So, like, would you guys rather stay in Cyrodiil or go somewhere else (or combine both areas)? I think it'd be cool to go down into Summerset Isle and check out all those elves and stuff.
They're also making the game with an entirely new engine. I'd like to see how that works out for them. Hopefully the game doesn't come pre-loaded with too many glitches (cause c'mon, it's inevitable, guys), but other than that, I'm really excited.
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I hate the way you cling to ignorance and pass it off as innocence
@Azriel: yeah, man, your entire posts just scream out "OPTIMIST!" :wallbash:
seriously.....tainted? .
They're also making the game with an entirely new engine. I'd like to see how that works out for them. Hopefully the game doesn't come pre-loaded with too many glitches (cause c'mon, it's inevitable, guys), but other than that, I'm really excited.
I thought they would use Fallout's engine and upgrade it in some ways to be honest... But hey a new engine sounds great.
I hate to keep comparing the two but fallout's character movement animations are crappy. i hope Bethesda will put a little more effort into these kind of issues this time, it really makes the game more enjoyable in my opinion.
Still excited about Elder Scrolls 5, however one thing stands out in my mind that is distasteful in the game: physics.
I know Bethesda used the Havok physics engine, famously used for the 'ragdoll effect' but it always seemed too 'ragdollish', it was pretty silly that when I killed a creature, person, or whatever on a slope (a hill) the body would role down, hit a cliff, jump in the air, and roll further down. It was really silly, it seemed like the hills themselves were made out of ice or something...
Still excited about Elder Scrolls 5, however one thing stands out in my mind that is distasteful in the game: physics.
I know Bethesda used the Havok physics engine, famously used for the 'ragdoll effect' but it always seemed too 'ragdollish', it was pretty silly that when I killed a creature, person, or whatever on a slope (a hill) the body would role down, hit a cliff, jump in the air, and roll further down. It was really silly, it seemed like the hills themselves were made out of ice or something...
Well, to be honest, i thought that fallout's physics were quite realistic. Sure sometimes bodies go flying but a body that rolls down hill then is sent off in the air by a cliff... Sounds pretty good to me. They just need to work on the effects that this whole proccess should create, ie. dust, small stones scattered around etc.
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So, it's confirmed.
It's being produced by Bethesda, so it's going to be amazing. I just hope that nothing "Fallout-ish" will rub off on this. I have never liked Fallout (DUDE, ARE YOU GAY? WHAT THE FU-), and Oblivion is one of the games that made my childhood.
So... is this going to be one of the best game of 2011 (implying, of course, that Diablo is released in 2011)? New graphics, new possibilities, and possibly a new realm to frolic in.
This has me so stoked.
I hate the way you cling to ignorance and pass it off as innocence
The Elder Scroll series is overrated for its freedom, yet its so bland and boring. But lots of people love the pointless freedom, for some reason. I admit, there's some fun to be had there, but still. And thats mostly only if you like to murder innocent people.
So, Elder Scroll 5... can they actually pull out something attractive to me? I hope so. I like freedom, I just don't like how its done so far. And Fallout 3 is an horrible game.
I don't want Elder Scroll V to go away from the idea of "freedom". I just hope they do it better.
Considering that Morrowind and Oblivion were pretty much the prettiest games of their time your point seems mute. Their combat was bad? So swinging a sword = bad combat, or cocking an arrow back = boring, love it.
Just curious what game do you like since I don't see you do anything but bitch.
Morrowind: Click until he dies. Thats pretty much what combat with a sword is. Same for Daggerfall.
Oblivion had some good ideas, but you just end up waiting with your shield up until they attack, and counter.
If thats good melee combat, I wonder whats bad. Dark Messiah of Might & Magic use a system very similar to Oblivion but is actually very fun. It suffers from similar flaws after a while, though.
Whats good combat? Something that makes me move around, something that makes each combat different, and something that takes a certain level of skill. And something that feels fun. I've never seen anyone defend Morrowind's combat.
And I bitch, get used to it. Life would suck if nobody would whine.
Bump for truth.
Oblivion does have it's flaws, but what I loved most about it was the world itself. One of the best gaming worlds I've ever played, and while I agree that it wasn't anywhere near as massive as Morrowind was, it still had a great deal of stuff to explore. Plus, every city had it's own personality (which I really liked, it kind of mirrored what we have IRL), and I just found myself being immersed in this world.
And yeah, combat is pretty shabby in Oblivion. I'd like a more intricate way of fighting enemies (like a lot more sword techniques, a more developed AI, stuff like that), something that could keep me on my toes. Cranking up the difficulty to max helps a great deal, it really makes you think about what moves you should take, but as far as the fighting mechanics go, it doesn't give anything extra.
I hate the way you cling to ignorance and pass it off as innocence
Well The Witcher is a great game and its combat system is really simplistic, but I get what your saying.
Anyways, I enjoyed Oblivion very much, it always gave me a sense that there's something more to do, considering I haven't finished all the side quests XD (Still need to do those Daedric quests) and the lore, though alien at first glance, is really interesting.
Also the expansion was great overall. That daedric prince of madness felt really mad
anyway i'll be interested in it when it comes obviously, but considering Dragon Age 2, Witcher 2 (those are definitely coming 2011), Cataclysm that's coming even sooner and Diablo III (that i hope will come 2011), that's some competition! The more great RPGs are released the better of course but it seems my social life will take a serious blow
I don't see why anyone would be all that worried about overlap with Fallout 3. I mean the differences in the two games are pretty clear. Their the same archetype, just Fallout 3 is a shooter (something that I'm pretty sure won't apply to TES V), and they are both open world, which obviously will be the case with TES V. So I don't see what "Fallout-ish" things could really rub off onto the game other than stuff that TES and the new Fallouts already have in common. I wouldn't mind a VATs-esque system in TES V (chop off specific limbs? yes plz) or some other overhaul of the combat. I enjoy combat in Oblivion, but obviously its not the strong point of the game. The pace of combat in Fallout 3 and New Vegas is much quicker and I think thats something the next TES could pick up on.
Other than that, I'm very much looking forward to a new, beautiful (although probably buggy) Bethesda designed world to explore. Speaking of the bugs, I usually find that since there is so much to explore, seeing a guy hovering in the air and stuff like that every now and then isn't so bad. None of Bethesda's bugs have ever been game breaking, and as long as it stays that way I'll keep buying their games.
Also, the article says Oblivion was the only "big time" TES game...uh Morrowind had like 4 million sales. Just sayin.
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And I'm not talking about anything with guns (TES already has bows), I'm talking about the whole skill selection thing. Like, in Fallout, when your character levels up, you assign it a special trait (or build upon it) and give it a strength, intelligence, the like of that. What I'm worried about is the current Oblivion system being tainted (yes, I fucking said "tainted") with anything from that Fallout system. I don't care what praise that system gets, that is the main reason why I have never liked Fallout 3. Apart from Fallout's bleak, uninspiring atmosphere (well, dude, it's a post-apocalyptic wasteland. Sorry, I'm a goddamn optimist), the way you leveled really made it seem like there was hardly any progress.
So, that's why I don't any Fallout bullshit getting on my Elder Scrolls.
You got peanut butter on my chocolate...
I hate the way you cling to ignorance and pass it off as innocence
Anyway. I only played so much of Morrowind and that was some time ago so i can't remember that much.. But in terms of a melee combat system, TS a.k.a. The Specialists (Half-life 1 mod) had the best FPS melee system ever.. God damn i miss that game.
you didnt find the combat and spell customisation a bit limited?
Bethesda IS
Bethesda IS
For Christ's sake, is a singular noun representing multiple entities, like family, clan, or company. I hate that.
Anyway, I honestly never played any of the other TES entries. I broke my foot in my senior year during soccer season and happened to have it for my 360. I hunkered down in my room and played it unceasingly on my futon. I absolutely loved it. After the storylines they had in-game, I role-played in my head. Then, that winter, I bought a new PC and could play it on that, and mods opened my world up to an infinite array of possibilities. I realized how dead and unpopulated the game was prior, how inferior many of the animations are, and so on. People have done amazing stuff with the modding utility. TES Nexus is awesome, I hope we adopt something similar in to Curse with TES 5.
How so? By unattractive are you referring to the game's aesthetics? Cause I always felt it was one of the most unique and intriguing looking RPG of its time. Most people tolerated Morrowind's awful combat just because of the immersive world of Vvardenfell and the game's incredible story. All of which one might never even get around to because they found the game too boring or frustrating initially.
Well Oblivion's combat was obviously way better than Morrowind's. But scaled leveling crap was just awful. I got this super powerful character and still takes me about five minutes to kill a Goblin in a cave. I don't see them running around all day like me, questing and killing lots of shit. So how exactly are they leveling up too? It was a bad idea in an attempt at a more interactive world. And I didn't mind my first playthrough at how repetitive the game was cause I was just having so much fun exploring. But after so long, it really does just occur to you that every single cave and every single ruin looks identical. Like those caves...they all had those little plateaus in every corner.
No it's not just mostly if you like to do that. Bethesda is definitely big on the whole free roaming big landscape thing. It's not for everybody. And I can even admit there's something almost deceiving about creating a beautiful and detailed landscape with very little to actually do. Cause you feel like in this big open world there are just so many roleplaying possibilities, but there really aren't in these games. You explore a lot and you just love the freedom of it all, and that distracts you from the fact that you're kind of in a pointless existence. The sidequests were really fun, but the main quests in that game were strangely detached from your character. You were more just on observer of things and traveling from point A to point B in order to move the story along. You aren't even really the hero of the game. That Septim guy is. For god's sake, you don't even fight the boss at the end. That Septim guy does. You just stand there like an idiot and watch shit that's way larger than you go down.
It felt a bit contrary to how an RPG is supposed to involve the player. Speaking of which, the ending to Fallout 3 is eerily similar to Oblivion. Once again, you sit back and watch as everyone fights the main boss. There's this huge fuck off robot on your side attacking the Enclave Vertibirds and easily so. Why aren't we fighting the Vertibirds? You can just sit back the entire time and watch the whole thing go down. You don't even have to kill any Enclave soldiers because there are immortal Brotherhood guys who can only be knocked unconscious for a short time doing all the killing for you.
My hope for an Elder Scrolls 5 is that things don't look so horribly bland and generic like they did in Oblivion, that they get rid of that scaled leveling crap, and that they come up with a more original story and involve your character more with what's actually happening in the world. And yeah, some would argue you're plenty involved in Oblivion cause you're doing the quests. Well I would say to take a close look at how Bioware approaches the RPG genre and tell me your character is not far more involved in the story than in Oblivion.
I disagree with you about Fallout 3, but to each his own. I didn't just enjoy that game for nostalgic reasons. In fact, most people too nostalgic about Fallout 1 and 2 couldn't bring themselves to enjoy Fallout 3. But there are lots of things I love and hate about Fallout 3. I suppose I won't get into them here.
Agreed. Morrowind and Oblivion, each for its time, felt more just like fancy simulations meant for showcasing new graphics and technologies than truly in depth RPG. At least Morrowind though had a really good story. And I mean really good. But like I said, most people just couldn't get beyond the actual gameplay of it cause admittedly, it was rather dull.
I believe by attractive he meant appealing to him. And games appeal to all people differently so there's nothing moot about that.
Now, now. And yeah, actually the combat of Morrowind and Oblivion are pretty bad. Morrowid I won't get into as much because it's pretty obvious how it was bad. The game is utterly rigid and pretty much has no physics whatsoever. You can place an item on top of someone's head in that game and if they walk away, the object stays there in the air. I did this all the time in Balmora and there would be all these items just stuck in midair. It was great. But Oblivion's is kind of boring to me because by the time they have the graphics that they do, I expect when I hit someone in the face with a fucking sword that it shows the damage on their face. Cuts, burns, gashes, whatever. Instead you swing your weapon at them for several minutes and then they just sort of die like they had a heart attack. I mean, these games would go through the trouble of letting you carve up your enemy's corpse. Why can't we see them taking damage during actual combat?
And all the fancy maneuvers you could do with your weapons pretty much had the same effect in the end. With that scaled leveling though which I just cannot complain enough about, all your skills and combat tricks really amounted to nothing in the end. From Morrowind to Oblivion, yeah they improved combat in that game a lot. But that doesn't mean what Oblivion was doing was anything special. Far less than special, really. Playing the game through once it may not even occur to you that it's that boring. But the game doesn't hold up well when you do numerous playthroughs. The combat is just way too boring by then. I make this point just because in my opinion, Oblivion's story and RPG elements are so weak, that you'd think you'd at least get a second playthrough out of it just cause maybe the gameplay itself was fun. But the gameplay doesn't hold up on a second playthrough. You're just too bored of it by then. At least I was...
Oh that to me was kind of annoying about Morrowind. And actually Oblivion and Fallout 3. It was too hard to roam around without an enemy just charging at you from nowhere. I feel bad admitting this sort of thing cause the main part of the game is to kill things, right? Well not necessarily. See action is a good thing. But pointless action can really wear on you sometimes. And in Oblivion, I'd get so annoyed at constantly having to fight wildlife every time I roamed the woods. I really don't think every wild animal would just come straight at you like that. And don't start telling me they might because this is fantasy. Fuck that.
But in Morrowind, fighting cliff racers over and over again...the combat to that game could've been spectacular for all I cared and I still wouldn't been bored fighting so many cliff racers because there's NO point to it after so long. I like battles more when there's a reason to fight. Yeah, pointless killing can definitely be fun. But you'd like to choose when that pointless killing takes place. But necessary killing...plot advancing killing. Now that's the killing that is usually fun no matter how good or bad the combat is.
If any of you disagree with me on this point, just ask yourself how much you played Oblivion or Fallout 3 while moving around in sneak mode. Admit it. You were avoiding combat. But why? Cause combat was too hard? Pfft. No. Cause often times combat was just too pointless.
Mm hm. It's the same with Fallout 3. The mods people have made for that game are amazing and just add tons of new interesting layers to the game. That's funny you roleplayed in Oblivion. I made up stories for myself in that game too. I actually felt like I had to since my character was completely silent and lacking in an origin story other than the Emperor is dreaming about me.
Fallout's leveling up system is almost completely based on the original Fallout games. I actually think you could use the same kind of system in Elders Scrolls and it would be nice to upgrade my Athletics in any way other than running or swimming...or staying in sneak mode around some guy while I go make a sandwich (LOL Elder Scrolls), but I don't think they would use that system for Elder Scrolls anyway. They seem rather proud of their leveling by practice system.
And I'd love to get into what's so appealing about the post-apocalyptic scenario and thus what makes Fallout very appealing to me. But I guess I won't do it in this thread.
Siaynoq's Playthroughs
You only have to do the Oblivion gate at Kvatch and then the Great Gate towards the end. All the other ones placed around the world are optional iirc. You definitely don't have to do that many of them.
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How do concerns = me not being optimistic?
And yes, tainted. You should fully understand what I mean if you remember the well quest from D1. Little Fallout buggers underground, pissing in my beautiful Elder Scrolls water. I will not have this shit!
Edit: Sorry, that was the wrong thing to say. Let me add something worthwhile to this discussion.
So, like, would you guys rather stay in Cyrodiil or go somewhere else (or combine both areas)? I think it'd be cool to go down into Summerset Isle and check out all those elves and stuff.
They're also making the game with an entirely new engine. I'd like to see how that works out for them. Hopefully the game doesn't come pre-loaded with too many glitches (cause c'mon, it's inevitable, guys), but other than that, I'm really excited.
I hate the way you cling to ignorance and pass it off as innocence
I thought they would use Fallout's engine and upgrade it in some ways to be honest... But hey a new engine sounds great.
I hate to keep comparing the two but fallout's character movement animations are crappy. i hope Bethesda will put a little more effort into these kind of issues this time, it really makes the game more enjoyable in my opinion.
I know Bethesda used the Havok physics engine, famously used for the 'ragdoll effect' but it always seemed too 'ragdollish', it was pretty silly that when I killed a creature, person, or whatever on a slope (a hill) the body would role down, hit a cliff, jump in the air, and roll further down. It was really silly, it seemed like the hills themselves were made out of ice or something...
Well, to be honest, i thought that fallout's physics were quite realistic. Sure sometimes bodies go flying but a body that rolls down hill then is sent off in the air by a cliff... Sounds pretty good to me. They just need to work on the effects that this whole proccess should create, ie. dust, small stones scattered around etc.