TBH if I saw 1-2 leg/set items per act I would be ecstatic.
The other half of the problem is there is such a huge range of MF (and the affect it has on drop rates) that to have any chance of seeing a leg/set item while levelling up they will then be falling from the sky by the time you hit p200 and are playing Torment(v).
- Pro soulbound legendaries, Anti legendaries dropping like crazy
But I will go one step further and say that I want some legendary drops to be rarer than others.
For instance currently if a legendary drops it will roll for what items type it is, lets say it rolls a two handed sword.
There are about 10 possibilities it can be and each have a 1/10 chance to be rolled.- all are equal
I would prefer if 1 of those 10 legendaries actually had a 1/100 chance to be rolled, and another 1/1000.
Those 2 legendaries might be BoA items but the other 8 are not as they are more common and can be traded
I mostly agree. I don't know if there should be any tradeable legendaries, though. And I think, the current chances of a legendary item type turning into one of the possible items aren't equal, which is mostly caused by ilvl-differences.
People are just upset with the possibility of perhaps never being able to get some specific item they want. Not only will this probably turn out to be very unlikely but I also don't see why everyone feels entitled to have exactly everything they want in this game. Remember Annihilus from D2? What irks me that people see duping as a positive thing just like some people saw AH as a positive thing here.
The age of instant gratification in gaming.
I assure you I am not upset about never getting a specific item.I also assure you I have a better understanding of how this will play out.
As I said earlier if you've played the console version for any length of time, you will realize it takes no time to get to 80-90% maximum stats.(read optimal/bis)
It actually took longer before loot 1.5 and having an AH than it does now, it's even faster than it was in d2, where ranges were much tighter. However that's not my issue, that will be a problem for people who like to focus on one character though.
My issue is for me to play this game for any length of time, I need the pursuit of perfection. Under this system it's illogical to strive for such a thing.
I had unlimited currency in d2 since I had played prior to LoD all the way up until ladder and may or may not have duped some of the godly items I acquired. All I did was craft, trade and pvp for the better part of LoD. I simply wanted a perfect and legit character that is to say max stats and all. So I spent all my time trading on the marketplace,trade channels and d2jsp.(Though at the time it was mostly just for botting at the time)
Anytime I saw an item that the seller was willing to trade and I wanted it, I got it. I had people looking for items for me with huge finders fee and while I was close, I still never achieved a perfect character.
Now I don't have the time to spend now like I did then, but I would still strive for perfection. This is not really an avenue I or anyone can logically accept after the proposed BoA system. Because it's mathematically improbable and we are not special little snowflakes that defy probability.
TL:DR the game will have less hours played for everyone that is currently playing now. And that to me is a problem. They just cut out hundreds/thousands of hours of replayability for a person like me.
Argument gets repeated over and over again: trading was nice to be able to get exactly what you want on your way to perfection.
If you are NOT able to always get what you want and reach perfection after following a simple A-B-C route, that will be so perfect in my opinion. Probably one of the best things that could happen to this game.
Also the fact that BoA is obviously very good for the integrity and longevity of the game doesn't mean that I wish Legendaries to rain. I wish they were as rare as they are now. But Blizzard can't please everyone. The consensus amongst players is that they want EVERYTHING and they want it NOW except some people want to do it through trading/buying online and some people just want high drop rates. I support neither but maybe there is a balance to be found.
i get ~ 5 per hour.... way too much IMO (theyre all brimstone btw) and they said they want raise the droprates even more for legendarys (and turn it down for yellows while buffing the quality)
Lucky you. I'm lucky if I get 0.5/hour and they're still all brimstone worthy.
i get ~ 5 per hour.... way too much IMO (theyre all brimstone btw) and they said they want raise the droprates even more for legendarys (and turn it down for yellows while buffing the quality)
To be honest, if the game would be balanced around a character like yours, 99.999% of all players would never ever see a legendary. You've beaten the game.
I just have a hard time seeing the big deal. Certainly there are a lot of people who like to trade, but it's safer to say that everyone who enjoys playing Diablo, enjoys killing monsters.
So... you'll play it anyway.
Pre-AH removal: Trading is awesome, playing the game is pointless.
Post-AH: Trading is useless, playing the game is awesome.
I respect their balls of steel conviction to not mess around when it comes to this core aspect of the game.
i get ~ 5 per hour.... way too much IMO (theyre all brimstone btw) and they said they want raise the droprates even more for legendarys (and turn it down for yellows while buffing the quality)
Lucky you. I'm lucky if I get 0.5/hour and they're still all brimstone worthy.
5 isn't unrealistic though. With a lvl100 Barb you can get that, maybe more. Don't feel like testing that. Wouldn't call that too much, I guess, especially considering that this is at the MF cap.
Drop rates like in the glorified D2 (Mephisto) would be way too high.
Argument gets repeated over and over again: trading was nice to be able to get exactly what you want on your way to perfection.
If you are NOT able to always get what you want and reach perfection after following a simple A-B-C route, that will be so perfect in my opinion. Probably one of the best things that could happen to this game.
Also the fact that BoA is obviously very good for the integrity and longevity of the game doesn't mean that I wish Legendaries to rain. I wish they were as rare as they are now. But Blizzard can't please everyone. The consensus amongst players is that they want EVERYTHING and they want it NOW except some people want to do it through trading/buying online and some people just want high drop rates. I support neither but maybe there is a balance to be found.
BoA doesn't create longevity. It actually hurts it because it hinders character progression beyond reason. Especially with the changes to loot.
With all the casuals that cry about never finding loot and from what I've personally seen on the console version... the only reason people will be playing a year after release will be ladders. Which undermines the whole paragon system anyway.
Basically they have put less thought into this than I. Which is saying something. I would put anything on it that this will change either before release or it will be a feature in the following expansion to get players like me to buy it.
They could call it Diablo 3 : Boundless or perhaps Unbound?
As I said earlier, the massive range in MF despite the 300 soft cap is a huge problem, if you are happily farming MP10 at plvl100 you should be finding too many legendaries, at the moment while you are finding too many, I'm at plvl40ish on MP4 and still barely finding any legs or sets, and at the moment even when I do they are unrewarding.
Just doing a rough estimate I think on average it's taken me 10 hours for each leg/set item I've found, just 1 of which was actually of use for any amount of time.
Basically they have put less thought into this than I. Which is saying something.
That's the most arrogant statement I've seen you make. Which is saying something.
Lol, maybe. But really.. just think about it.
I give Blizzard too much credit I think. Because if they actually put any thought into it, I believe They would realize that the people still playing now or those that hunt for loot. Will reach 80-90% optimal loot in no time and the only way they will continue to play is -
Alts, which are only a temporary fix. Remember this is not an mmo - you can't expect new items every 6 months.
I just have a hard time seeing the big deal. Certainly there are a lot of people who like to trade, but it's safer to say that everyone who enjoys playing Diablo, enjoys killing monsters.
So... you'll play it anyway.
Pre-AH removal: Trading is awesome, playing the game is pointless.
Post-AH: Trading is useless, playing the game is awesome.
I respect their balls of steel conviction to not mess around when it comes to this core aspect of the game.
True except for the following issues:
Vanilla D3: I can't find shit unless I spend real money (gearing up to mp 7-10 self-found is nearly impossible)
Proposed RoS: It's been one month and I have no more gear to find.
In both cases killing monsters is fun but that only goes so far, the core element of the game is loot and it always will be.
5 isn't unrealistic though. With a lvl100 Barb you can get that, maybe more. Don't feel like testing that. Wouldn't call that too much, I guess, especially considering that this is at the MF cap.
Drop rates like in the glorified D2 (Mephisto) would be way too high.
It might be though. I have a plvl 57 and I can find 1-2 legs per game, granted these are brimstones. From what we can tell in RoS a lot of legendaries won't be brimstone worthy as everything is getting a mega buff. So finding 5-6 legs per game make me assume we'll have the console issue of having no gear to find within a month.
Rollback Post to RevisionRollBack
Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
In both cases killing monsters is fun but that only goes so far, the core element of the game is loot and it always will be.
Trading only gets you to the point where killing monsters is no longer fun that much quicker. It's a system that doesn't support the core game play in any way, other than to shorten it.
Trading only gets you to the point where killing monsters is no longer fun that much quicker. It's a system that doesn't support the core game play in any way, other than to shorten it.
Yes but with the current ideals because we can't really trade they boost the drop rates so high that it becomes trivial within weeks. It has been confirmed drop rates were affected because of the AH, now with the removal of AH drop rates will naturally increase. Now trading could be eliminated or severely restricted what does this mean, drop rates will now naturally increase even further. I know things can change but if a mid-tier character can get 6 legendaries per run and legendaries will no longer be crap what do you think will happen?
Rollback Post to RevisionRollBack
Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
Trading only gets you to the point where killing monsters is no longer fun that much quicker. It's a system that doesn't support the core game play in any way, other than to shorten it.
Then just make the decision not to trade.
It's that simple.
How does other players trading deter your enjoyment?
How does other players trading deter your enjoyment?
That's not what this discussion is about. Your trading doesn't affect me at all.
However, from a design stand point, it's Kevin Marten and cos. job to design a game where killing monsters is the best, most enjoyable way to get loot. And as everyone knows by now, the better loot you acquire, the less fun killing monsters is, since you have to wait longer for that next upgrade. Sure, high drop rates will make this happen anyway, but it's not like trading won't have the same result, if not quicker.
Rollback Post to RevisionRollBack
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The other half of the problem is there is such a huge range of MF (and the affect it has on drop rates) that to have any chance of seeing a leg/set item while levelling up they will then be falling from the sky by the time you hit p200 and are playing Torment(v).
I mostly agree. I don't know if there should be any tradeable legendaries, though. And I think, the current chances of a legendary item type turning into one of the possible items aren't equal, which is mostly caused by ilvl-differences.
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
I assure you I am not upset about never getting a specific item.I also assure you I have a better understanding of how this will play out.
As I said earlier if you've played the console version for any length of time, you will realize it takes no time to get to 80-90% maximum stats.(read optimal/bis)
It actually took longer before loot 1.5 and having an AH than it does now, it's even faster than it was in d2, where ranges were much tighter. However that's not my issue, that will be a problem for people who like to focus on one character though.
My issue is for me to play this game for any length of time, I need the pursuit of perfection. Under this system it's illogical to strive for such a thing.
I had unlimited currency in d2 since I had played prior to LoD all the way up until ladder and may or may not have duped some of the godly items I acquired. All I did was craft, trade and pvp for the better part of LoD. I simply wanted a perfect and legit character that is to say max stats and all. So I spent all my time trading on the marketplace,trade channels and d2jsp.(Though at the time it was mostly just for botting at the time)
Anytime I saw an item that the seller was willing to trade and I wanted it, I got it. I had people looking for items for me with huge finders fee and while I was close, I still never achieved a perfect character.
Now I don't have the time to spend now like I did then, but I would still strive for perfection. This is not really an avenue I or anyone can logically accept after the proposed BoA system. Because it's mathematically improbable and we are not special little snowflakes that defy probability.
TL:DR the game will have less hours played for everyone that is currently playing now. And that to me is a problem. They just cut out hundreds/thousands of hours of replayability for a person like me.
If you are NOT able to always get what you want and reach perfection after following a simple A-B-C route, that will be so perfect in my opinion. Probably one of the best things that could happen to this game.
Also the fact that BoA is obviously very good for the integrity and longevity of the game doesn't mean that I wish Legendaries to rain. I wish they were as rare as they are now. But Blizzard can't please everyone. The consensus amongst players is that they want EVERYTHING and they want it NOW except some people want to do it through trading/buying online and some people just want high drop rates. I support neither but maybe there is a balance to be found.
Lucky you. I'm lucky if I get 0.5/hour and they're still all brimstone worthy.
To be honest, if the game would be balanced around a character like yours, 99.999% of all players would never ever see a legendary. You've beaten the game.
So... you'll play it anyway.
Pre-AH removal: Trading is awesome, playing the game is pointless.
Post-AH: Trading is useless, playing the game is awesome.
I respect their balls of steel conviction to not mess around when it comes to this core aspect of the game.
5 isn't unrealistic though. With a lvl100 Barb you can get that, maybe more. Don't feel like testing that. Wouldn't call that too much, I guess, especially considering that this is at the MF cap.
Drop rates like in the glorified D2 (Mephisto) would be way too high.
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
BoA doesn't create longevity. It actually hurts it because it hinders character progression beyond reason. Especially with the changes to loot.
With all the casuals that cry about never finding loot and from what I've personally seen on the console version... the only reason people will be playing a year after release will be ladders. Which undermines the whole paragon system anyway.
Basically they have put less thought into this than I. Which is saying something. I would put anything on it that this will change either before release or it will be a feature in the following expansion to get players like me to buy it.
They could call it Diablo 3 : Boundless or perhaps Unbound?
That's the most arrogant statement I've seen you make. Which is saying something.
Just doing a rough estimate I think on average it's taken me 10 hours for each leg/set item I've found, just 1 of which was actually of use for any amount of time.
Except for the many examples of games that have BoA items, like WoW?
Lol, maybe. But really.. just think about it.
I give Blizzard too much credit I think. Because if they actually put any thought into it, I believe They would realize that the people still playing now or those that hunt for loot. Will reach 80-90% optimal loot in no time and the only way they will continue to play is -
Alts, which are only a temporary fix. Remember this is not an mmo - you can't expect new items every 6 months.
or Ladders. (which undermine paragon 2.0)
True except for the following issues:
Vanilla D3: I can't find shit unless I spend real money (gearing up to mp 7-10 self-found is nearly impossible)
Proposed RoS: It's been one month and I have no more gear to find.
In both cases killing monsters is fun but that only goes so far, the core element of the game is loot and it always will be.
It might be though. I have a plvl 57 and I can find 1-2 legs per game, granted these are brimstones. From what we can tell in RoS a lot of legendaries won't be brimstone worthy as everything is getting a mega buff. So finding 5-6 legs per game make me assume we'll have the console issue of having no gear to find within a month.
By all means, as long as it doesn't effect droprates for people who can't stand trading that way.
Trading only gets you to the point where killing monsters is no longer fun that much quicker. It's a system that doesn't support the core game play in any way, other than to shorten it.
While I wouldn't be against that, I doubt they will do it because it would only segregate the community even further.
Yes but with the current ideals because we can't really trade they boost the drop rates so high that it becomes trivial within weeks. It has been confirmed drop rates were affected because of the AH, now with the removal of AH drop rates will naturally increase. Now trading could be eliminated or severely restricted what does this mean, drop rates will now naturally increase even further. I know things can change but if a mid-tier character can get 6 legendaries per run and legendaries will no longer be crap what do you think will happen?
Then just make the decision not to trade.
It's that simple.
How does other players trading deter your enjoyment?
That's not what this discussion is about. Your trading doesn't affect me at all.
However, from a design stand point, it's Kevin Marten and cos. job to design a game where killing monsters is the best, most enjoyable way to get loot. And as everyone knows by now, the better loot you acquire, the less fun killing monsters is, since you have to wait longer for that next upgrade. Sure, high drop rates will make this happen anyway, but it's not like trading won't have the same result, if not quicker.