So we finally see what torment is... Blue post 2 hours ago lets us in how progression works in RoS
Current Well Geared & RoS One of our big goals with Reaper of Souls is to give players more control over their game experience, and that applies to difficulty as well. As part of that goal, we’re removing the tiered difficulty system (the one that requires you to work your way through Normal, Nightmare, Hell, and Inferno) that exists right now. We’re replacing it with something that’s more open, and (more importantly) won’t require you to play through the story multiple times if you don’t want to.
So, the Normal > Nightmare > Hell > Inferno progression path is gone. Instead, starting in the pre-expansion patch, you’ll find that monsters will level up as you do, and they’ll gain additional affixes depending on what level range they’re in. You’ll be able to influence monster damage, health, and rewards by selecting one of nine new difficulty settings* as well, similar to the way Monster Power works currently. The result is that you should have a lot more freedom in customizing your level of challenge without worrying about multiple playthroughs of the story to get there.
This is just a rough overview of how the new difficulties will work in Reaper of Souls. We'll have more details on the new difficulty settings in the future, so be sure to keep an eye out for them! Also, keep in mind that these could all change before we ship.
(*Right now there’s: Normal, Hard, Expert, Master, and Torment I-V. Currently, Master unlocks at 61 and Torment unlocks at 70, but once unlocked they’re available for all characters on your account.)
Thoughts?
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"...Right now there's: Normal, Hard, Expert, Master, and Torment I-V...."
Then what the fuck is Easy, Normal, Hard, Torment, Demonic & Apocalypse?
Those were the "old" temporary difficulty names. It was said that these settings were just changed a couple of days ago, and everything is beta, so of course it's all work in progress.
They really need to sit down and talk. Currently we have 3 difficulty namings given be blizzard...
They do sit down together and talk, and as a result they rename things. I bet these are not the final names for difficulties either. The three different namings are just from three different phases during development. Of course it changes.
Mobs leveling up with you, I hate that. IMO areas should have fixed mob levels and you decide yourself which area you want to go to next. Leveling monsters may make the game flow smoother for people who dont know what they are doing, but I prefer control...
I don't mind having monsters leveling with you. That means bosses will drop Legendary that can be used right away when you get it. Items that drop from monsters are going to be suited for me. I remember leveling characters. I was level 45 and monsters were dropping level 30ish items.
What happens if people in a game have different levels? Is it the game creator's level that monster levels scale with or is it the median/average of all players? Questions over questions... man, we need a beta. NOW.
But then, everything in beta will change again... meh!
Mobs leveling up with you, I hate that. IMO areas should have fixed mob levels and you decide yourself which area you want to go to next. Leveling monsters may make the game flow smoother for people who dont know what they are doing, but I prefer control...
I think that idea sounds kind of weird aswell. Don't they risk that gaining a new level actually feels counterproducitve? All your characters power comes from your gear, but you don't neccesarily get new gear when you level. This means that gaining a lvl will actually make the game harder even though you're still in the same area clearig the same mobs.
I completely agree. Actually, I've made a thread about this issue on the battle.net forums. Feel free to come in : http://us.battle.net...pic/10490859742
I don't think this is an issue at all when considering the new difficulty tiers. As you grow in power and levels you can progress to higher difficulty levels and higher content.
Mobs leveling up with you, I hate that. IMO areas should have fixed mob levels and you decide yourself which area you want to go to next. Leveling monsters may make the game flow smoother for people who dont know what they are doing, but I prefer control...
I don't understand why - the game currently has monsters of fixed mob levels based on the area, until you turn on MP1+ in Inferno, and it was a huge problem at end-game. What use are you currently making of that feature?
And, you still have control - you can change the difficulty at the start of your game, similar to Monster Power. Why doesn't that feature alleviate your concern?
Mobs leveling up with you, I hate that. IMO areas should have fixed mob levels and you decide yourself which area you want to go to next. Leveling monsters may make the game flow smoother for people who dont know what they are doing, but I prefer control...
I don't understand why - the game currently has monsters of fixed mob levels based on the area, until you turn on MP1+ in Inferno, and it was a huge problem at end-game. What use are you currently making of that feature?
And, you still have control - you can change the difficulty at the start of your game, similar to Monster Power. Why doesn't that feature alleviate your concern?
In a vacuum, monster level scaling with player level is an awful, awful, idea. But, with this new difficulty format and adventure mode, I can see it potentially working.
Frankly, I'm just glad they got rid of "easy" difficulty. Normal > Hard > Expert > Master > Torment. That sounds more like a Diablo game. I still think they should have stuck with the old naming convention, but this will do.
Only thing I kinda dislike the the use of the console difficulty structure with numbers. I always thought it was silly to have more than 1 rank of the same difficulty name. Why not replace torment I-V with other names? Normal > Hard >Expert > Master > Ridiculous > Insane > Torment > Demonic > Apocalyptic... Those aren't the best names in the world but it feels better than just tacking a number at the end. Maybe only Torment gets +to GF/MF like current MP does so that's why? I don't know, it just kinda feels weird unless that's the case.
Only thing I kinda dislike the the use of the console difficulty structure with numbers. I always thought it was silly to have more than 1 rank of the same difficulty name. Why not replace torment I-V with other names? Normal > Hard >Expert > Master > Ridiculous > Insane > Torment > Demonic > Apocalyptic... Those aren't the best names in the world but it feels better than just tacking a number at the end. Maybe only Torment gets +to GF/MF like current MP does so that's why? I don't know, it just kinda feels weird unless that's the case.
I know what you mean. It feels clunky. Maybe everything up to Torment increases things like number of affixes on elites but Torment only has the flat damage/health increases.
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Thoughts?
Before the end of this month...
I'm a player, fyi...
Then what the fuck is Easy, Normal, Hard, Torment, Demonic & Apocalypse?
Those were the "old" temporary difficulty names. It was said that these settings were just changed a couple of days ago, and everything is beta, so of course it's all work in progress.
They do sit down together and talk, and as a result they rename things. I bet these are not the final names for difficulties either. The three different namings are just from three different phases during development. Of course it changes.
http://eu.battle.net/d3/en/profile/Twoflower-2131/hero/47336841
http://us.battle.net...e-to-difficulty
EDIT : For the lazy folks....
But then, everything in beta will change again... meh!
If the devs haven't completely lost their minds, that won't happen.
Didn't happen in MP levels in vanilla D3.
What If my friend joins and hes lvl 60 and I'm 65-70?
An older iteration of the exact same thing.
Chill man, it's just naming conventions..
I don't think this is an issue at all when considering the new difficulty tiers. As you grow in power and levels you can progress to higher difficulty levels and higher content.
The same thing if a MP0 ready toon joins a MP5 game and isn't VERY causious?
He'll get killed a lot.
Haha actually the second time since Blizzcon. Something very scary is going on here ^^
http://eu.battle.net/d3/en/profile/Twoflower-2131/hero/47336841
I don't understand why - the game currently has monsters of fixed mob levels based on the area, until you turn on MP1+ in Inferno, and it was a huge problem at end-game. What use are you currently making of that feature?
And, you still have control - you can change the difficulty at the start of your game, similar to Monster Power. Why doesn't that feature alleviate your concern?
In a vacuum, monster level scaling with player level is an awful, awful, idea. But, with this new difficulty format and adventure mode, I can see it potentially working.
Frankly, I'm just glad they got rid of "easy" difficulty. Normal > Hard > Expert > Master > Torment. That sounds more like a Diablo game. I still think they should have stuck with the old naming convention, but this will do.
I know what you mean. It feels clunky. Maybe everything up to Torment increases things like number of affixes on elites but Torment only has the flat damage/health increases.