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    posted a message on World first? Paragon 800
    Quote from Zark
    Quote from nola320
    Quote from Zark
    Quote from nola320
    Quote from Zark
    Quote from nola320
    Quote from Zark

    It's probably a bot.... He's got nearly a 100 paragon since I checked yesterday?
    Since when can a bot go from 700-800 in ~24 hours? Either you're way off on your timing or hes exploiting.
    A bot has more chance of doing this then a human.... Maybe it was a little more then 24 hours ago, 30 hours at max.
    You're not too smart are you?
    Why do you say this?
    Because you thought it was possible to go from 700-800 in ~24-30 hours time. Shows an insane lack of intelligence on your part friend.
    Well he did? so... I'm not sure what makes you think I lack intelligence?
    But he didn't and that shows you lack comprehension. #facts
    Posted in: Diablo III General Discussion
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    posted a message on Will ever be PvP in this game ?
    Quote from Bagstone
    Quote from Mitza

    This game was created to make PvP for god sake, not PvM again and again !!!
    No, the game was not created to make PvP, it was created for PvM again and again. One of the developers said in one of the playtests that due to all the overpowered legendaries with game-breaking affixes that "real PvP" would be incredibly difficult to implement at the moment. In the immediate future, I see no PvP being implemented. Diablo 3 is mainly a PvE game.


    Quote from Mitza

    diablo 3 sucks !
    Thank you for your opinion, I disagree though.
    Regardless, if you do or do not believe it's part of the series, we are entitled to PvP because it's a feature right on the damn box. Which means it was very much a part of the game. No amount of carebear quoting or circle jerking will disprove the facts of the matter.

    Miss me? :)
    Posted in: PvP Discussion
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    posted a message on Crusader: The Lack of Movement Speed
    Quote from DisasterWalk

    It's not a well balanced skill in the slightest, are you high? Heavenly Strength RUINS your TTK and severely gimps your Wrath Gen. Considering the fact that Heavenly Strength is the ONLY way to do decent damage on a Crusader right now, that's pretty retarded.

    Oh sure, you can choose not to use it, but unless you have a well rolled example of a very select few 1h legs, your damage is going to plummet.

    If I want to use a Gyrfalcon's Foote or some other leg with a passive I want, I may as well drop down my Torment farming level completely.

    The problem is Crusaders are forced to use Shields as well. Barbs, Monks, and DH can all dual wield weapons. Wizard Sources are by far the most powerful offhand in the game, WD mechanics mean that attack speed means jack to them.

    1h + Shield is shit damage. SHIT. DAMAGE. That's why NO ONE EVER DOES IT as part of their build. Not Barbs, not Monks, not Wizards. Its crap damage. But we are forced to use them if we want to survive at all. Which means we MUST use 2handers.

    So we CAN'T use 1h + shield for the increased movespeed and wrath gen, you may as well be saying 'I'd like to be weaker now, hmm, how can I best accomplish that?' And you can't use 2h + Shield and have a fair TTK or the ability to stick with my fast-moving friends in a party.

    What's the solution, Smart One?
    So let me get this straight. You say it's not well balanced because you do less damage on character sheet but go on to say it slows your TTK(Time to kill?) Hmm.

    First, I question why you would even take character sheet numbers over clear speed and efficiency. But I also wonder how you can't see according to you that it is indeed balanced.

    In addition to that, did it occur to you that Blizzard has already said their damage was lacking and according to datamined info they are getting buffed. Some skills by more than 200% . The problem you have is really just low damage for the class.

    The movement speed is an issue you created on your own. There should be no must have passives and everything should have it's place in the right sit uations. In the right situation Heavenly strength is extremely strong, in the wrong situation it's very limiting.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Travis Day on "Legendaries/set items being soulbound"
    Quote from Dimebog

    I could get behind the idea that an item can be traded to a clan member but only if the guy was already a member of the clan when the item dropped. That way 3rd party websites wouldn't be able to invite their customers to the clan and sell items.

    Look there is always going to be a way to gain an advantage. If you don't multibox, you're not maximizing your chances of loot in RoS. If you only sleep for 4 hours a day and play for 20 AND multibox.. etc etc.
    If they allow you to only trade with your guild - there will be a d2jsp guild. Probably a d2legit guild too.

    Not everyone has the same moral or ethics as you or the next guy. What you should focus on is only what affects you, don't go out of your way to concern yourself with others or their methods. Unless you're trying to learn something, you shouldn't care what person 139723938 is doing and let it affect you. I mean that's just general advice for life, not just gaming.

    Posted in: Diablo III General Discussion
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    posted a message on Ups and downs announced so far for ROS?
    Quote from WizArt

    The only con I recall is a over-restricted trading system that is planned. It has the potential to kill one of the most important aspects of the game if not executed properly.

    While there are other features I want such as PvP or Ladders. Even time attacks of a sort with the trials that are on hold...

    The trading situation and how it effects my style of play, which is possibility of obtaining perfect stats. Is the single most important factor in whether or not I will buy the game. I already know the combat system is good. But it has never and will never be the main reason I play an ARPG.

    Actually, I should say I won't be using a copy myself. As I'll be buying a few CE's as long as it's limited, regardless of the game itself. After all I like to trade and it's a sure gain :)
    Posted in: Diablo III General Discussion
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    posted a message on Blizzpro Interview, No PVP in RoS
    Quote from Maffia

    Because in that video all the players have pre-determined gear an builds that are balanced for the gameplay demo, of you put that in game instead of brawling at the moment, the first team to cast a high damage AoE spell would win.


    It doesn't take much code to globally reduce dmg by 1/16th. Btw, that's what they did in D2.
    And if you want to complicate it and tweak things individually, the skills we use already have a separate function for players and monsters. They just happen to be using the same values at the moment, unless they scrapped that too.


    But even just a global dmg reduction would be leaps and bounds better than what we have now. Even better if it's like the video.
    Posted in: Diablo III General Discussion
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    posted a message on Travis Day on "Legendaries/set items being soulbound"
    Quote from Dimebog

    Quote from riptide
    What rose tinted glasses are you looking through to see a point in an XP ranking system for a loot based game that no longer drops you worthwhile loot?
    Whoah, wait. The ladders will be pointless because loot will NO LONGER be worthwhile? Are you saying the loot drops are worthwhile NOW or are you saying that ladders in a loot based game only have a point if you can buy said loot on ebay?

    Rose titnted glasses, indeed.

    The part where you base of your absurd assumptions on the console version which uses 95% old itemization, combat mechanics and some kind of increased drop rates is very funny too.
    I'm saying that after a months worth of playtime, the upgrades you'll find on your "main" character are more unlikely than finding your upgrades now. Going from the top 30% to the top 10% is a huge increase in time.

    Let's put it in terms you may be able to understand

    Minute 1 -> Upgrade
    Minute 5 -> Upgrade
    Minute 15 -> Upgrade
    ........
    ........
    ........
    ........
    Week 4 ->upgrade
    Month 4 -> upgrade
    Year 1.5 -> upgrade
    Year 12097213097 -> upgrade

    Now how long do you think ANYONE will be continue to play that character when they no longer get worthwhile loot. I mean it was all worthwhile up until around the week 4 mark and then it slowed down considerably.

    Add to this the fact that you're going from WEAPON X with 1200% ED and 3 sockets to the same weapon with 1220%ed and 3 sockets. That seems like a holy shit moment after a month of playtime.

    As for basing it on the console versions.
    Blues have already said it's similar and that was before the AH removal.
    Posted in: Diablo III General Discussion
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    posted a message on Travis Day on "Legendaries/set items being soulbound"
    Quote from riptide

    BoA doesn't create longevity. It actually hurts it because it hinders character progression beyond reason. Especially with the changes to loot.

    Says you. What do you know about RoS character progression? I can at least think of one other Blizzard game that uses item binding and has found a sweet spot where obtaining items feels incredibly rewarding. Miles more rewarding than whipping out your credit card and buying them which is exactly what the game would eventually degrade to. God tier Diablo 2 items can be bought for a couple of bucks on numerous third party sites even today.

    I know that it will not differ much from current d3 on console. The reasons they have had the increased drop rates were the lack of an AH. So it's safer to assume they will follow the road they've already created. Rather than to create this unknown highway that is so much better.

    I also know that trading in and of itself will not make it a cakewalk to gear up. If you've played d2 at all, especially on a ladder reset or just starting out, you know that isn't true. As I said I truly believe it adds more longevity to the game than most can see.

    Simply because of the AH making it possible to get a full character for $5.00 right now in about 10 minutes. How many people can say they had 140k DPS in august of 2012? I can tell you it was less than 500 ppl and that was with an AH and after 1.04.

    Remove the AH and the convenience and you'll see a drastic increase in the time it takes to get to the top 10% same for even the top 30%.

    Remove trading then you have to increase drop rates even more so that you can realistically get decent gear. So the time to get to the top 30% in gear is considerably shorter. However it becomes near impossible to get to the top 10%.

    What happens at this point is you cope with the fact that you will never be able to get better gear at a reasonable rate, you give up on chasing that gear and are forced to settle for "good enough". Which is where BoA hinders replayability.


    Btw you seriously didn't try to compare sub-based MMO's loot system that has tiers of gear with constant resets with an ARPG... Did you?

    Quote from riptide
    With all the casuals that cry about never finding loot and from what I've personally seen on the console version... the only reason people will be playing a year after release will be ladders. Which undermines the whole paragon system anyway.

    How does it undermine the paragon system? The paragon system IS the ladder. The competition is who gets a higher paragon level since normal levels are capped at 70. When each ladder is over all your ladder paragon EXP gets transfered to your standard non-ladder pool so your non-ladder paragon progression is constant even if you exclusively choose to play on ladders.

    The ladder reset is the reason people will play after a year, because you will not get much better gear on the "paragon" ladder. There are thousands of people right now bitching about loot in d3 even though they don't have 1 paragon 100 let alone 10.

    What rose tinted glasses are you looking through to see a point in an XP ranking system for a loot based game that no longer drops you worthwhile loot?

    Quote from riptide
    Basically they have put less thought into this than I. Which is saying something. I would put anything on it that this will change either before release or it will be a feature in the following expansion to get players like me to buy it.

    They could call it Diablo 3 : Boundless or perhaps Unbound?
    Or they could not do that and then players like me will be very happy and have a reason to actually play the game. I guess somebody wins either way.

    Or they could just leave the game as it is without the AH and with loot 2.0. As a result they will see more players and for a longer period of time and save themselves a ton of development time and reputation.
    Posted in: Diablo III General Discussion
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    posted a message on Travis Day on "Legendaries/set items being soulbound"
    Quote from shaggy


    What about the fact that, under this system, unless you're playing in a party of four and freely trading among yourselves, you are severely losing out on loot? That doesn't seem like a very good "solution" to me. If I'm playing solo why should I be stuck being significantly behind on loot simply because I'm not able to have a dedicated group of four to exploit the "bind to game" mechanic? All this does is force people to group in order to massively up their exposure to items...

    Why are you going to play with your friends? Fuck that, I'll play by myself 4x over! Now I get geared 2-3x faster than you!


    ALL YOU SILLY NON MULTIBOXERS ARE DOING IT WRONG! PLAY MY WAY!


    @All the people who feel their play or enjoyment is dictated by others.

    I mean you already have 4 account to do it now, right? Because it's the most efficient way to play for loot without the RMAH. Oh you don't? You mean to say that the most efficient way to play the game isn't what you choose to do?

    Wait so like you have a choice to play how you want? I wish I had a choice to play how I wanted.
    Posted in: Diablo III General Discussion
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    posted a message on Travis Day on "Legendaries/set items being soulbound"
    Quote from miles_dryden

    Quote from riptide

    Basically they have put less thought into this than I. Which is saying something.

    That's the most arrogant statement I've seen you make. Which is saying something.

    Lol, maybe. But really.. just think about it.

    I give Blizzard too much credit I think. Because if they actually put any thought into it, I believe They would realize that the people still playing now or those that hunt for loot. Will reach 80-90% optimal loot in no time and the only way they will continue to play is -

    Alts, which are only a temporary fix. Remember this is not an mmo - you can't expect new items every 6 months.

    or Ladders. (which undermine paragon 2.0)

    Posted in: Diablo III General Discussion
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    posted a message on Travis Day on "Legendaries/set items being soulbound"
    Quote from Dimebog

    Argument gets repeated over and over again: trading was nice to be able to get exactly what you want on your way to perfection.

    If you are NOT able to always get what you want and reach perfection after following a simple A-B-C route, that will be so perfect in my opinion. Probably one of the best things that could happen to this game.

    Also the fact that BoA is obviously very good for the integrity and longevity of the game doesn't mean that I wish Legendaries to rain. I wish they were as rare as they are now. But Blizzard can't please everyone. The consensus amongst players is that they want EVERYTHING and they want it NOW except some people want to do it through trading/buying online and some people just want high drop rates. I support neither but maybe there is a balance to be found.

    BoA doesn't create longevity. It actually hurts it because it hinders character progression beyond reason. Especially with the changes to loot.

    With all the casuals that cry about never finding loot and from what I've personally seen on the console version... the only reason people will be playing a year after release will be ladders. Which undermines the whole paragon system anyway.

    Basically they have put less thought into this than I. Which is saying something. I would put anything on it that this will change either before release or it will be a feature in the following expansion to get players like me to buy it.

    They could call it Diablo 3 : Boundless or perhaps Unbound?
    Posted in: Diablo III General Discussion
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    posted a message on Travis Day on "Legendaries/set items being soulbound"
    Quote from Dimebog

    People are just upset with the possibility of perhaps never being able to get some specific item they want. Not only will this probably turn out to be very unlikely but I also don't see why everyone feels entitled to have exactly everything they want in this game. Remember Annihilus from D2? What irks me that people see duping as a positive thing just like some people saw AH as a positive thing here.

    The age of instant gratification in gaming.

    I assure you I am not upset about never getting a specific item.I also assure you I have a better understanding of how this will play out.

    As I said earlier if you've played the console version for any length of time, you will realize it takes no time to get to 80-90% maximum stats.(read optimal/bis)

    It actually took longer before loot 1.5 and having an AH than it does now, it's even faster than it was in d2, where ranges were much tighter. However that's not my issue, that will be a problem for people who like to focus on one character though.

    My issue is for me to play this game for any length of time, I need the pursuit of perfection. Under this system it's illogical to strive for such a thing.

    I had unlimited currency in d2 since I had played prior to LoD all the way up until ladder and may or may not have duped some of the godly items I acquired. All I did was craft, trade and pvp for the better part of LoD. I simply wanted a perfect and legit character that is to say max stats and all. So I spent all my time trading on the marketplace,trade channels and d2jsp.(Though at the time it was mostly just for botting at the time)

    Anytime I saw an item that the seller was willing to trade and I wanted it, I got it. I had people looking for items for me with huge finders fee and while I was close, I still never achieved a perfect character.

    Now I don't have the time to spend now like I did then, but I would still strive for perfection. This is not really an avenue I or anyone can logically accept after the proposed BoA system. Because it's mathematically improbable and we are not special little snowflakes that defy probability.

    TL:DR the game will have less hours played for everyone that is currently playing now. And that to me is a problem. They just cut out hundreds/thousands of hours of replayability for a person like me.
    Posted in: Diablo III General Discussion
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    posted a message on Travis Day on "Legendaries/set items being soulbound"
    Oddly enough while I won't bother purchasing the game if BoA is here to stay.. Blizzard will make more money because there will be an increase in multiboxers so itirnitii can be jealous of their gear and he can be like OH MAN GOOD JOB NICE FIND!!!!

    So the problem will still exist, but it's okay because I'm not allowed to have my fun with trading!! This is a very well thought out idea and is not an extremists approach at all!

    In reality, it will be like the console and not worth playing after a couple hundred hours. Because it's not practical to find perfect gear yourself and upgrades will get further and further apart. Since you get to like 85-90% of max stats in no time.

    Posted in: Diablo III General Discussion
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    posted a message on Last Chance Contest: Win 2 BlizzCon Tickets!
    No more lifesteal and how that can change combat!
    Posted in: News & Announcements
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    posted a message on Good reasons to play right now?
    Quote from shaggy

    Quote from riptide

    Here's an example of how it could work.

    Seasonal Ladder Monk - lvl 60
    Non Seasonal Ladder Monk - lvl 60

    Before the season ends I can delete the non seasonal ladder monk to make room for the seasonal ladder monk and it's gear. Of course prior to deleting I would remove the gear.

    You don't see that as a patently stupid system?

    Given that ladder seasons are all about creating new characters, shouldn't the game support that function without, essentially, forcing people to delete characters? I just don't see "delete some toons so you can play ladder seasons" as a FUNCTIONAL solution to a very obvious problem.

    This isn't 1998 and database storage space doesn't cost THAT much.

    What you're suggesting is almost as silly as putting a 1-car garage on a 7-bedroom house and then saying "well can't your kids park on the street?" Sure, of course they can, but it would stand to reason that a house with 7 bedrooms might have a more-appropriately-sized garage.

    Not even close to that. You would have an actual need for more parking space. Which by the way is why you will never find a 7 bedroom house with a single car garage.

    It's more like having a 7 bedroom house and then deciding to add 3 more bedrooms for the once-or-twice a year family/friends get together. It's helpful, but not necessary. It's also not practical.

    So no I have no problem with it working as I've suggested. I played this game a lot and plan on playing it a lot more and could never see myself needing that many character slots. I know you have too... so where is your btag so I can see your 10 decked out characters :) Because I don't think even YOU need that many slots.


    You either "main" HC or SC, there are very very few people that have 5 HC and 5 SC chars that they play on a regular basis. If you play the ladders, you're not going to make 1 of each class for both hc and sc. I mean sure you could do that that but I could bet 10,000:1 to every D3 player ever and come out way ahead for those that will do that.

    Every paragon 10x100 I've seen uses the same gear on the same class. Everyone I know either plays HC or SC. They may have 1-2 chars in the other, but they never have all classes that they actually play on both.


    Nobody needs to have 100 monks or wizards on their account in 2020 because of all the resets. They serve no purpose other than inventory space. The point is there is not a need for a solution when a problem doesn't really exist.

    Anyway, it was the way it would work if they change absolutely nothing from now and it's perfectly reasonable. They could also make it like PoE where the space is "remove only". They could make it so you get 12 ladder slots and 12 non-ladder slots or a combination of both.
    Posted in: Diablo III General Discussion
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