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    posted a message on Season 1, Level Up Fast
    Quote from Pietrak

    Is playing in any way that is enjoyable to you a bad anwser?
    Yes, because that might not be the fastest way, obviously. In fact, I fail to see your problem. I would understand your logic if there was indeed no competition and conquests implemented in the game. Blizzard implemented a race, people want to race, you have a problem with it. What is it?
    Posted in: Diablo III General Discussion
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    posted a message on Anyone intrested in playng DIablo 2 LOD, 2 hours a day in Europ?
    Quote from tyrael468
    i have a 1920 * 1080 screen, in game i have resolution 640 * 480 and it looks fine. It's true that it's old but i would like to play with at least 3 other people and relive the quests, because it's a really good game :)
    Why don't you at least run it at 800x600? No real good reason against it. You only have to have LoD installed, you do not have to actually play LoD to have that option.

    If you use the latest official patch from Blizzard, you can maximize the game window so that it retains its 4:3 proportions and the game looks pretty fine on widescreen monitors. If you are playing a pirated copy you may as well use one of those hacks that allows for higher resolutions.

    I would not be interested in playing a pirated version through game ranger or what have you since the official servers are still live and well.
    Posted in: Diablo II
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    posted a message on frozen orb/Thunderfury questions
    I would stick with AW because of the cold skill damage. The cold elemental enchant on it helps a bit in the fact that you will freeze enemies slightly more often which is helpful if you use Cold Blooded passive. On top of that it has much more DPS. You could perhaps fix the damage on TF somewhat by rerolling the elemental enchant to get a higher roll, but I would honestly rather reroll the area damage if it came to that. I don't mind something like vitality on a weapon as it can give you a huge toughness boost.

    All things considered, Azurewrath is a better option if not for pure DPS, then because it fits your "cold wizard" theme better and gives you more crowd control and by extension more dps (Cold Blooded). The rolls on it are also far superior in this particular case.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on frozen orb/Thunderfury questions
    Quote from Joemomma
    that's the way I'm leaning. that's why I was wondering if I should roll of the electric damage for cold. I currently have 73% cold damage though too. I am starting to think that rolling the damage might be bad and just leave it as it is incase I need the TF for a non cold build
    You don't have 73% cold damage - it increases your cold SKILL damage. Elemental weapon damage is not a skill.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on It really is time for Blizzard to stop being lazy.
    Even if all zones had "equal" density, there will ALWAYS be one or two zones that everyone farms if nothing, then because of the shape and layout, frequency of chest spawns, etc. So what is the point in making everything blandly the same and overcrowded.
    Posted in: Diablo III General Discussion
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    posted a message on do you think boa will be removed?
    Quote from Koksii

    Nobody thought that they would remove the auction house and then suddenly BAM.
    I thought they would.

    Considering that the game has improved by a tenfold with the introduction of BoA, I don't see why they would ever consider reverting back.
    Posted in: Diablo III General Discussion
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    posted a message on Guartanteed Legendary from Diablo...worth resetting quests now?
    Quote from Venaliter
    Quote from Kueken
    Quote from Kryztalsong

    I don't know about it never being as efficient. Speedrunning is what I've been doing for the past week, and each clear of the story nets me minimum 4 legendaries, average of 5, and as many as 8. Each clear takes 90-120 minutes. I kill all elites and goblins I run across along the way and open chests very close to my path. Do Core runs, or any other runs for that matter, net a legendary every 20 minutes or less? And speedrunning isn't just skipping monsters; it's more about finding ways to kill them without stopping or slowing down. Some of these new legendaries are amazing for that, procs that damage when you get hit, such as Pox Faulds or Thundervigor.
    Any amount of legendarys per hour you can get while speedrunning diablo you can get anywhere else, minus the 1 guaranteed legendary every finished run. Kill stuff without slowing down is not really an argument here, since every run involving farming monsters will profit from that
    And this is not even counting the fact, that while most areas are somewhat decently populated currently, there are still areas that offer a lot more chances of legendaries (aka packs, white chests, goblins) than others. If you run specifically those areas, you WILL get more legendarys compared to quest runs.
    It seems highly likely the legendary counter resets on leaving game.
    Actually it's rather unlikely.
    Posted in: Diablo III General Discussion
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    posted a message on Co-Op: Too Strong
    I completely agree with the OP on one hand, on the other - I can't help but think that D2 would be really shit without the social element that was forced upon people if you wanted to do say, Baal runs in /player 8.

    I wouldn't change monster HP scaling but rather tone down Strength in Numbers or make it just give you one stack for the 2nd player and that's it.

    Alternatively, I would increase the legendary drop rate for killing bosses in a solo game so that EXP farming is more efficient coop but MFing can viably be done solo or something to that effect (like D2). But Blizzard is not really fond of the concept of boss farming unfortunately.
    Posted in: Diablo III General Discussion
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    posted a message on Inherent flaw in cursed chest system
    And once you rise to said challenge, you are obviously wasting time in that difficulty and should move on to the next. Isn't the point of the difficulty system to be able to determine how much challenge you want? What is the point of only a single element not being equally challenging as the rest?

    I can assure you that if you can get 100 kills as a barbarian you should not be in that difficulty, hence defeating the point of being able to do it.
    Posted in: Diablo III General Discussion
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    posted a message on Sorry Ruksak (and others), you were wrong!
    But D3 is not a remake of D2, it's a sequel. Understand the difference between a remake and a sequel. Both concepts exist in games as well as movies.
    Posted in: Diablo III General Discussion
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    posted a message on How many expansions?
    Let me get my crystal ball:

    I think Blizzard is planning to have 9 character classes, 8 acts and a maximum level cap of 100. The remaining character classes will probably be a Ranged Strength, Melee Intellect and Mid-range Dexterity since all other combinations have been done and I heard Blizzard classifying current classes through such archetypes.

    Wouldn't be surprised if two of those classes were some kind of Spearzon spinoff and Necromancer.

    I also foresee they will realize how dull the current Paragon Point system is and replace that with a proper passive skill tree that gives powerful legendary-like bonuses to the character every 100 paragon levels or so.
    Posted in: Diablo III General Discussion
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    posted a message on Incentive to play coop in ROS
    I guess most of the incentive (beside the party buff), as you said, comes from the fact that trading can only occur then and there during coop sessions.

    The removal of NV stacks should actually help coop if anything, I really don't see your point there.
    Posted in: Diablo III General Discussion
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    posted a message on Blizzard removes enchanting for "60 items", oh but 2.0.1 60s can be enchanted...
    In a nutshell:

    Blizzard: We have this new itemization where quadfecta is a thing of the past.

    Angry people: Yes but why you make current quadfectas obsolete!?

    Logic.
    Posted in: Diablo III General Discussion
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