There is a lot of attention at the moment about Para 2.0 and loot 2.0 but I wanted to talk about a few other things I feel would improve the end game even if it is only in a small way, here goes. Sorry in advance for lack of graphics and the wall of text.
1. Crafting. The AH is being removed and players have raised concerns that they will never be able to find the correct affix on say a Stone of Jordon (SoJ) to benefit a build they are trying to make. Maybe if you had a SoJ which did nothing for your character (say say spirit regeneration if you are a Barb) you could give it to the jeweller and he would then be able to learn the design. Once learned you would have two options:
1. Craft a SoJ with the same affix - spirit regeneration , maybe you will level a monk one day.
2. Craft a random SoJ which could have a Barb specific affix that you could use.
Once a random SoJ is created the jeweller would then be able to design two specific SoJs and also still have the random option. So over time and lots and lots of mats later you would be that much closer to getting the random affix that you were after. If you are lucky you would get it quickly if you were unlucky you would have to work your ass off for all the mats but eventually you would get one. This could also be used on the blacksmith for items that have a vast possibility of affixes.
2. Reputation. I think you should earn reputation for the locations you are assisting in the eternal battle, New Tristram -act 1, Caldeam act 2 , Bastion's Keep act 3 & 4 and West March act 5. As you kill monsters and complete quests you earn rep for that area. But if you earn rep for West March you lose rep Bastions Keep and vice visa, a small issue about West March saying there are no demons! As you reach a reputation level you get to choose between several enhancements for your character, ala Star Craft 2 skill system. https://www.google.c...ties%2F;592;320
Examples of some enhancements for a skill level might be:
Level 1 - % speed boost while in the specific act.
Level 1 - % boost treasure goblin encounters while in the specific act.
Level 1 - % increasing in gold from items sold to vendors while in the specific act.
Level 2 - % increase in chance of encountering shrines while in the specific act.
Level 2 - % decrease in repair costs from vendors while in the specific act.
Level 2 - % increase your followers health and damage while in the specific act.
Etc etc
So I might like to choose a speed boost and an increasing chance of encountering shrines. There is a lot of scope to add plenty of rewards for spending time in specific acts instead of just going to the act that grants the highest xp per hour. There are plenty of people out there that love grinding reputation - insane in the membrane anyone? And even if you are not a completionist or don't have vast amounts of time on your hands but you love a specific act it would be nice to get small rewards over time. Imagine having only 5 levels of reputation per location, it would still mean( 4x5x3) up to 60 different skills to choose between.
3. Quests quests quests. There are so many people randomly standing around in the towns and cities of Sanctuary who only add aesthetics to the game, let get them involved. There are so many lost or dead farmers, villages and soldiers surely they have loved ones they need them found etc. Jars ,logs, bookshelves etc etc lets use these to grant quests or at the very least be some part of quests. Give us long quest chains to increase our stash, a bigger stash is going to be needed now that the AH is gone and we are more or less playing self found.
4. Forged Legendary Weapons and Armour. Yep legendaries drop but in a 1000hrs of game play I have not found a legendary pattern, lets increase the drop rates a touch or myself and may others will not experience that element of game play. Speaking of legendaries give us some game changers yes yes it's been said before but I am talking about items like Val'anyr, Hammer of Ancient Kingshttp://www.wowwiki.com/Val%27anyr,_Hammer_of_Ancient_Kingsfrom Wrath of Lich King. E.G you do some amazing long quests for the blacksmith which produces a legendary pattern (see everyone can get one with effort not RNG). But once he has the pattern the idea is that it is in 20-30 pieces and you have to do more quests to combine the pieces in to a game changing item. Now to enhance this even more the item would be class specific and all the quests would change depending on the item you are trying to create. This way you give more reason for people to play their other characters and see the other quest lines.
5. Builds. Give a way to save builds so that we can quickly change between build a, b or c. With improvements in loot there are going to be more builds to discover. If like me you are trying all 6 classes and they have 3-4 different builds each it's hard to keep track of the specific builds you like when you want to try a few. I don't want to have to go online to remember my throw barb build then my HoTA build they my best combo rend build etc.
6. Followers. In RoS there will be six character classes with 3 followers each that's 18 different followers. When we hit max level with each of our followers can you reduce them to 3 per account. Trying to manage and move their gear is not adding anything to the game IMO.
7. Character Game Modes.
A.) Character Hub. Can we have a specific game mode where all our characters appear in a location together, software mode and hardcore mode separated of course. It would be so much easier to manage all your gear, stash and crafting if all your characters where in one spot in game and you could quickly take control of them instead of creating endless games to switch between them.
B.) Player Hub. I know it has been mentioned before but it would change this game in a massive way with the introduction of Transmogrification. Create a player hub at a random location, let's call it the adventure camp, up in the mountains somewhere. Nothing much is there may be just a large campfire and portals. It can have up to say 30-50 players in it at a time. You can look at other people gear, trade or start groups together. It would have portals to all the starting areas of the acts and to your player hub where you would go to craft and manage your stash. When you entered an act portal in a group or solo it would start up adventure mode in that act. It would give the game more of an MMO feel to it and a sense of community which the chat channels do not currently have.
8.Goblins. I have a puzzle ring equipped and often miss seeing the goblin, the trail of 2g stacks mocks me! The sound of a legendary drop is quite distinctive and a worthy addition, could you add a sound for the engagement of a treasure goblin, I am pretty sure he snickers when you first hit him maybe he could start doing that loudly when he first appears? Also maybe have different color goblins to represent what they may be carrying. A grey one might have a large stack of tomes of secrets, a rare green goblin would have a higher chance to drop a set item. A yellow one might drop demonic essences. etc etc. Maybe a super rare goblin is larger (big daddy) has more hit points runs faster and spawns normal goblins when you hit him, he keeps running you keep hitting him over time 5-10 goblins pop out and start running everywhere it would be mayhem!! Who do you kill where do you run?? Maybe you need to do an event to summon him or something and then it would be easier to get a group together for all the fun.
Sorry for the wall of text. I really like this game, I like reading about it, watching steamers and listening to podcasts about it and hope in a small way that I can contribute to its growth and fun.
Please add and discuss.
6. Followers. In RoS there will be six character classes with 3 followers each that's 18 different followers. When we hit max level with each of our followers can you reduce them to 3 per account. Trying to manage and move their gear is not adding anything to the game IMO.
8.Goblins. I have a puzzle ring equipped and often miss seeing the goblin, the trail of 2g stacks mocks me! The sound of a legendary drop is quite distinctive and a worthy addition, could you add a sound for the engagement of a treasure goblin, I am pretty sure he snickers when you first hit him maybe he could start doing that loudly when he first appears? Also maybe have different color goblins to represent what they may be carrying. A grey one might have a large stack of tomes of secrets, a rare green goblin would have a higher chance to drop a set item. A yellow one might drop demonic essences. etc etc. Maybe a super rare goblin is larger (big daddy) has more hit points runs faster and spawns normal goblins when you hit him, he keeps running you keep hitting him over time 5-10 goblins pop out and start running everywhere it would be mayhem!! Who do you kill where do you run?? Maybe you need to do an event to summon him or something and then it would be easier to get a group together for all the fun.
Have I posted it in the wrong location or tagged it incorrectly? Did I post at the wrong time of day?
I don't get it, someone posts a posts saying 'Hi I am new' and they get multiple replies, I post war and piece and I don't get a single reply?
Is the D3 community that hard to touch base with or do people not read anything longer than a single line?
Don't worry, it's been a bad time to receive instant feedback, check your calendar
Most responses should come during daytime of working days. (edit: plus, reading and responding to such long posts is rather hard during that time frame)
I like some of your ideas, so here's my breakdown:
1. That's Enchanting and will be in the game. We only don't know, if we will be allowed to reroll this specific stat, but I really hope so. Otherwise, you're right in that we'll probably never see a SoJ (or any such item) with the one specific skill that we want.
2. I don't like this, not because it's taken from WoW, but because it doesn't fit this game. It would either have meaningless rewards or (worse) force you to only play the act, in which you have gained the highest rep.
3. Again from WoW, might work in the adventure mode, let's see if it's already in there.
4. Hehe, those legendary crafting patterns are a myth I really like this idea, but I guess, it's tough to implement into this game. Some aspects of this are already in the questline for the Staff of Herding (pony lvl), like running around the world to find rare places and gather rare ingredients. But you might have noticed that at no point during this "quest", you get to farm an item of regular mobs. This is because mobs in Diablo 3 don't have individual loot tables, you can't receive a task to kill Dragonlings until you get that mystic Mature Blue Dragon Sinew, in Diablo it could as well drop from a goatman Only purple mobs have individual treasure, like Izual who drops those plans.
So, in short, nice idea, but I doubt its possibility.
5. Yes, that would be only convenient.
6. I see, where you're coming from. I've spent some time searching my D2 mercenaries for that etheral Reaper's Toll
Though you might sometimes wish to have different weapons equipped for different occasions, I still think, this is a good idea.
7. a) Sounds nice, but I suppose, that'd be too much effort to be worth it. We already have this shared stash, which is lightyears ahead of D2 and even a little ahead of WoW. It's only too small. Way too small, to have any organisation. You have to put in stuff wherever there is a little space. And that issue will only increase post-AH, because more and more things will be worthy to keep.
No need for an Orgrimmar in D3, but there are good points, that could be achieved within the chat interface. Remember the chat interface from D2? With those little toons at the bottom, they could create something like that and attach a right-click-menu to those avatars.
8. Well, nice idea, I guess, but not a blockbuster either, goblins are such a small part of the game
I like some of your ideas , other ideas don't fit into Diablo I think.
Crafting : crafting legendaries that can be found isn't something I would like to see , I understand the concern with SoJs but I think blizzard will implement something to make up for the insane variety of SoJs and the lack of AH , Crafting them isn't the solution atleast in my opinion.
Reputation :
Please no , the last thing I want to see in Diablo is reputation with factions and grinding reputation , I hate when a game forces you to do something, it is why I quit WoW in MoP , I never bothered with Reputation Factions in Cataclysm past the Head enchants and that was easy to do , I don't want to be forced to do certain quests or grinding route everyday to get something I want , I wanna kill monsters where ever I feel like it at the time without feeling forced into certain quest or area.
Quests :
Same as reputation , I don't mind having the NPCs give you random quests in the world with increased drop chance for certain items , but not something like increase stash size or inventory size , again forcing people into grinding quests isn't something I look forward to in Diablo.
Forging legendary weapons :
That is a good idea , would love to have some item drop to open up a chain quest for some class specific legendary or crafting recipe , as long as it is not something along the lines of go do a quest once a day to get your crafting material.
Builds :
Good idea , should add switch weapons too like in D2 so atleast people can move alittle bit from offensive to defensive on the fly or switch weapon damage against specific mobs.(Dmg vs Elites/Demons/Undead or certain element).
Character Hub : Good idea I hate it when I gotta jump between my characters to get an item over to another one.
Player Hub : Also good idea , too bad i don't think the game can support that.
Goblins :
I like your big daddy goblin idea the colors are implemented ingame but in a different way , goblin colors give them increased health and items quality. goblins are fast enough already without increased speed :P.
1) I read a blue somewhere saying enchanting will only be able for random properties (of course they can still change their mind). Crafting can be nice, but I don't like how it is in
Well, but isn't this the most random of properties? I suppose you have seen that screenshot with the grand total of 8 possible affixes to enchant that EF with? That was a limited selection of possible new affixes. Why not let people roll a random skill into another random skill on such an item? It's not like rerolling a Chakram bonus into 500 strength.
Hi Solmyr77, thanks for the reply and restoring my faith.
2. I was stealing from Starcraft but anyway, I will steal from anywhere to come up with ideas My thought was not to force anyone to do a specific act but to reward people for spending time in an act and helping that community in the war effort. So much / nearly all of the game is the item hunt, what happens when you get your gear to within 5% of top shelf and it takes months to get any upgrades for your characters. This is when having other things to do comes into play IMO.
7. People love to show off their gear and it is a lot easier I find to interact with something when you can see their avatar on the screen rather than a text box. Also I think it would enhance the trading aspects of the game now that the AH is going, maybe you could if the area was big enough have a little trade stall where you could show off 5 items to trade. Just a few ideas...
I guess my general idea is that people spend a lot of time playing this game and the item hunt hits a wall at some point and we need to come up with ideas for that stage of the game to keep people involved in the community.
I really only like your follower idea and the sound for the goblin. Everything else is too much like an MMO that I don't want to play or I'd be in their forums.
In the case of (crafting)enchanting is already coming to the game in a more fitting form for a game centered around loot.
I don't want rep grinds.
I don't want free anything.
I don't give a shit about quests or lore.
The only thing I think may be beneficial is a trade hub. But there are better approaches to that.
There was once a great reply on one thread of these forums. I don't know who said it but I want to give this person credit: "The game needs to become less like WoW instead of more like WoW". Or something.
1. This is essentially what the Mystic will do. You can change the spirit regen affix to a list of provided affixes that are deemed to be more beneficial. While we all want gear that makes our builds better you can't all of a sudden decide your going to do X build and have all the best gear for it. Part of the game is going to find it. Or trading for it. I just think the ability to craft items that can be discovered ultimately while its not the worst idea in the book its one of those iffy ones that just doesn't really sit well with people.
2. Again, not a bad idea but not one that I think will sit well with people. However I think a similar system will be implemented with Paragon 2.0 that will include account wide bonuses of this sort. Reputations are just too much an MMO thing.
3. Side quests would be ok to do stuff like unlock more stash slots. I don't think we should a lot though. Most people in Diablo III don't like quests.
4. Ok this is was a good idea until you said quest lines. Again nobody wants to do quest lines in Diablo III. Maybe some do, but this is just so WoW. I'm ok with farming a bunch of mats that come off bosses to create a unique item but not quest lines.
The reason that I and I think people are anti quest is because you can't fit quests into an RPG game. There are going to 5 acts and I already know the 4 on the back of my hand. It's not challenging and people want to choose what to do. Quests are good in MMO's because the world is much larger along with dungeons/raids/etc. Things aren't hard to find in Diablo III they are just randomized. All your going to see is people creating games over and over again to spawn X npc to update their quest.
5. Good Idea
6. Like this too. Only problem is that if followers are account wide you can make a new character and just have your follower kill everything. Although Hellfire ring does the same thing.
7. Not against this. I'd like to see something like this in the main menu though.
8. Ok this is just screaming MMO/WoW. No. People don't want the MMO feel. While you suggest it's optional, it will be required to trade. Also it's not really possible. There is no world, Diablo III is constructed with games that are capped at 4 players. While I'm sure they can figure something out it would be too much of a stretch for something that will be putting a bad taste in a lot of peoples mouths.
Sorry OP, I don't mean to sound cruel by ripping apart your post. The thing is you've suggested many things that will turn this game into World of Diablo. This is not want the players want.
The only thing I really want to see implemented is a decent way to trade Items since we will lose the auction house.
Also, I've pointed this out in other threads and I'm going to start a shit storm by saying it here. But ultimately the point of removing the AH is to remove ease of trade which is ruining the game. I really hope, and don't think Blizzard will implement any type of alternative. Because when you look at suggested alternatives - they all accomplish the same thing the Auction House does.
While I can appreciate my post being ripped to shreds, health discussion is what its all about in my book, please don't make sweeping statements like "nobody wants to do quest lines in Diablo III". I do and plenty of other people do to.
What I am trying to throw around are ideas for endgame. If mine are crap please replace them with some of your own which are better. I am not overly keen on trading and am looking forward to enforced self found but I included it because some players live for it.
If you have an idea for endgame throw it in the mix, maybe it will get some traction and a blue will see it and pass it on. Its happened with color beams
I really only like your follower idea and the sound for the goblin. Everything else is too much like an MMO that I don't want to play or I'd be in their forums.
In the case of (crafting)enchanting is already coming to the game in a more fitting form for a game centered around loot.
I don't want rep grinds.
I don't want free anything.
I don't give a shit about quests or lore.
The only thing I think may be beneficial is a trade hub. But there are better approaches to that.
Sorry but quests aren't not MMO specific. I understand you like Arpg like D3 is right now, but I wouldn't mind if it became an ARPG
No they are RPG specific and exactly why the only "Xrpg" I've played are Guild Wars 1, WoW, Diablo -> Diablo 3. Because quests are not fun for me and do nothing but interrupt the gameplay.
2. Reputation. I think you should earn reputation for the locations you are assisting in the eternal battle, New Tristram -act 1, Caldeam act 2 , Bastion's Keep act 3 & 4 and West March act 5. As you kill monsters and complete quests you earn rep for that area. But if you earn rep for West March you lose rep Bastions Keep and vice visa, a small issue about West March saying there are no demons! As you reach a reputation level you get to choose between several enhancements for your character, ala Star Craft 2 skill system. https://www.google.c...ties%2F;592;320
Examples of some enhancements for a skill level might be:
Level 1 - % speed boost while in the specific act.
Level 1 - % boost treasure goblin encounters while in the specific act.
Level 1 - % increasing in gold from items sold to vendors while in the specific act.
Level 2 - % increase in chance of encountering shrines while in the specific act.
Level 2 - % decrease in repair costs from vendors while in the specific act.
Level 2 - % increase your followers health and damage while in the specific act.
Etc etc
So I might like to choose a speed boost and an increasing chance of encountering shrines. There is a lot of scope to add plenty of rewards for spending time in specific acts instead of just going to the act that grants the highest xp per hour. There are plenty of people out there that love grinding reputation - insane in the membrane anyone? And even if you are not a completionist or don't have vast amounts of time on your hands but you love a specific act it would be nice to get small rewards over time. Imagine having only 5 levels of reputation per location, it would still mean( 4x5x3) up to 60 different skills to choose between.
I love this idea. It would make revisiting locations feel worthwhile.
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1. Crafting. The AH is being removed and players have raised concerns that they will never be able to find the correct affix on say a Stone of Jordon (SoJ) to benefit a build they are trying to make. Maybe if you had a SoJ which did nothing for your character (say say spirit regeneration if you are a Barb) you could give it to the jeweller and he would then be able to learn the design. Once learned you would have two options:
1. Craft a SoJ with the same affix - spirit regeneration , maybe you will level a monk one day.
2. Craft a random SoJ which could have a Barb specific affix that you could use.
Once a random SoJ is created the jeweller would then be able to design two specific SoJs and also still have the random option. So over time and lots and lots of mats later you would be that much closer to getting the random affix that you were after. If you are lucky you would get it quickly if you were unlucky you would have to work your ass off for all the mats but eventually you would get one. This could also be used on the blacksmith for items that have a vast possibility of affixes.
2. Reputation. I think you should earn reputation for the locations you are assisting in the eternal battle, New Tristram -act 1, Caldeam act 2 , Bastion's Keep act 3 & 4 and West March act 5. As you kill monsters and complete quests you earn rep for that area. But if you earn rep for West March you lose rep Bastions Keep and vice visa, a small issue about West March saying there are no demons! As you reach a reputation level you get to choose between several enhancements for your character, ala Star Craft 2 skill system. https://www.google.c...ties%2F;592;320
Examples of some enhancements for a skill level might be:
Level 1 - % speed boost while in the specific act.
Level 1 - % boost treasure goblin encounters while in the specific act.
Level 1 - % increasing in gold from items sold to vendors while in the specific act.
Level 2 - % increase in chance of encountering shrines while in the specific act.
Level 2 - % decrease in repair costs from vendors while in the specific act.
Level 2 - % increase your followers health and damage while in the specific act.
Etc etc
So I might like to choose a speed boost and an increasing chance of encountering shrines. There is a lot of scope to add plenty of rewards for spending time in specific acts instead of just going to the act that grants the highest xp per hour. There are plenty of people out there that love grinding reputation - insane in the membrane anyone? And even if you are not a completionist or don't have vast amounts of time on your hands but you love a specific act it would be nice to get small rewards over time. Imagine having only 5 levels of reputation per location, it would still mean( 4x5x3) up to 60 different skills to choose between.
3. Quests quests quests. There are so many people randomly standing around in the towns and cities of Sanctuary who only add aesthetics to the game, let get them involved. There are so many lost or dead farmers, villages and soldiers surely they have loved ones they need them found etc. Jars ,logs, bookshelves etc etc lets use these to grant quests or at the very least be some part of quests. Give us long quest chains to increase our stash, a bigger stash is going to be needed now that the AH is gone and we are more or less playing self found.
4. Forged Legendary Weapons and Armour. Yep legendaries drop but in a 1000hrs of game play I have not found a legendary pattern, lets increase the drop rates a touch or myself and may others will not experience that element of game play. Speaking of legendaries give us some game changers yes yes it's been said before but I am talking about items like Val'anyr, Hammer of Ancient Kings http://www.wowwiki.com/Val%27anyr,_Hammer_of_Ancient_Kingsfrom Wrath of Lich King. E.G you do some amazing long quests for the blacksmith which produces a legendary pattern (see everyone can get one with effort not RNG). But once he has the pattern the idea is that it is in 20-30 pieces and you have to do more quests to combine the pieces in to a game changing item. Now to enhance this even more the item would be class specific and all the quests would change depending on the item you are trying to create. This way you give more reason for people to play their other characters and see the other quest lines.
5. Builds. Give a way to save builds so that we can quickly change between build a, b or c. With improvements in loot there are going to be more builds to discover. If like me you are trying all 6 classes and they have 3-4 different builds each it's hard to keep track of the specific builds you like when you want to try a few. I don't want to have to go online to remember my throw barb build then my HoTA build they my best combo rend build etc.
6. Followers. In RoS there will be six character classes with 3 followers each that's 18 different followers. When we hit max level with each of our followers can you reduce them to 3 per account. Trying to manage and move their gear is not adding anything to the game IMO.
7. Character Game Modes.
A.) Character Hub. Can we have a specific game mode where all our characters appear in a location together, software mode and hardcore mode separated of course. It would be so much easier to manage all your gear, stash and crafting if all your characters where in one spot in game and you could quickly take control of them instead of creating endless games to switch between them.
B.) Player Hub. I know it has been mentioned before but it would change this game in a massive way with the introduction of Transmogrification. Create a player hub at a random location, let's call it the adventure camp, up in the mountains somewhere. Nothing much is there may be just a large campfire and portals. It can have up to say 30-50 players in it at a time. You can look at other people gear, trade or start groups together. It would have portals to all the starting areas of the acts and to your player hub where you would go to craft and manage your stash. When you entered an act portal in a group or solo it would start up adventure mode in that act. It would give the game more of an MMO feel to it and a sense of community which the chat channels do not currently have.
8.Goblins. I have a puzzle ring equipped and often miss seeing the goblin, the trail of 2g stacks mocks me! The sound of a legendary drop is quite distinctive and a worthy addition, could you add a sound for the engagement of a treasure goblin, I am pretty sure he snickers when you first hit him maybe he could start doing that loudly when he first appears? Also maybe have different color goblins to represent what they may be carrying. A grey one might have a large stack of tomes of secrets, a rare green goblin would have a higher chance to drop a set item. A yellow one might drop demonic essences. etc etc. Maybe a super rare goblin is larger (big daddy) has more hit points runs faster and spawns normal goblins when you hit him, he keeps running you keep hitting him over time 5-10 goblins pop out and start running everywhere it would be mayhem!! Who do you kill where do you run?? Maybe you need to do an event to summon him or something and then it would be easier to get a group together for all the fun.
Sorry for the wall of text. I really like this game, I like reading about it, watching steamers and listening to podcasts about it and hope in a small way that I can contribute to its growth and fun.
Please add and discuss.
Have I posted it in the wrong location or tagged it incorrectly? Did I post at the wrong time of day?
I don't get it, someone posts a posts saying 'Hi I am new' and they get multiple replies, I post war and piece and I don't get a single reply?
Is the D3 community that hard to touch base with or do people not read anything longer than a single line?
GREAT IDEAS!
Don't worry, it's been a bad time to receive instant feedback, check your calendar
Most responses should come during daytime of working days. (edit: plus, reading and responding to such long posts is rather hard during that time frame)
I like some of your ideas, so here's my breakdown:
1. That's Enchanting and will be in the game. We only don't know, if we will be allowed to reroll this specific stat, but I really hope so. Otherwise, you're right in that we'll probably never see a SoJ (or any such item) with the one specific skill that we want.
2. I don't like this, not because it's taken from WoW, but because it doesn't fit this game. It would either have meaningless rewards or (worse) force you to only play the act, in which you have gained the highest rep.
3. Again from WoW, might work in the adventure mode, let's see if it's already in there.
4. Hehe, those legendary crafting patterns are a myth I really like this idea, but I guess, it's tough to implement into this game. Some aspects of this are already in the questline for the Staff of Herding (pony lvl), like running around the world to find rare places and gather rare ingredients. But you might have noticed that at no point during this "quest", you get to farm an item of regular mobs. This is because mobs in Diablo 3 don't have individual loot tables, you can't receive a task to kill Dragonlings until you get that mystic Mature Blue Dragon Sinew, in Diablo it could as well drop from a goatman Only purple mobs have individual treasure, like Izual who drops those plans.
So, in short, nice idea, but I doubt its possibility.
5. Yes, that would be only convenient.
6. I see, where you're coming from. I've spent some time searching my D2 mercenaries for that etheral Reaper's Toll
Though you might sometimes wish to have different weapons equipped for different occasions, I still think, this is a good idea.
7. a) Sounds nice, but I suppose, that'd be too much effort to be worth it. We already have this shared stash, which is lightyears ahead of D2 and even a little ahead of WoW. It's only too small. Way too small, to have any organisation. You have to put in stuff wherever there is a little space. And that issue will only increase post-AH, because more and more things will be worthy to keep.
No need for an Orgrimmar in D3, but there are good points, that could be achieved within the chat interface. Remember the chat interface from D2? With those little toons at the bottom, they could create something like that and attach a right-click-menu to those avatars.
8. Well, nice idea, I guess, but not a blockbuster either, goblins are such a small part of the game
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
Crafting : crafting legendaries that can be found isn't something I would like to see , I understand the concern with SoJs but I think blizzard will implement something to make up for the insane variety of SoJs and the lack of AH , Crafting them isn't the solution atleast in my opinion.
Reputation :
Please no , the last thing I want to see in Diablo is reputation with factions and grinding reputation , I hate when a game forces you to do something, it is why I quit WoW in MoP , I never bothered with Reputation Factions in Cataclysm past the Head enchants and that was easy to do , I don't want to be forced to do certain quests or grinding route everyday to get something I want , I wanna kill monsters where ever I feel like it at the time without feeling forced into certain quest or area.
Quests :
Same as reputation , I don't mind having the NPCs give you random quests in the world with increased drop chance for certain items , but not something like increase stash size or inventory size , again forcing people into grinding quests isn't something I look forward to in Diablo.
Forging legendary weapons :
That is a good idea , would love to have some item drop to open up a chain quest for some class specific legendary or crafting recipe , as long as it is not something along the lines of go do a quest once a day to get your crafting material.
Builds :
Good idea , should add switch weapons too like in D2 so atleast people can move alittle bit from offensive to defensive on the fly or switch weapon damage against specific mobs.(Dmg vs Elites/Demons/Undead or certain element).
Character Hub : Good idea I hate it when I gotta jump between my characters to get an item over to another one.
Player Hub : Also good idea , too bad i don't think the game can support that.
Goblins :
I like your big daddy goblin idea the colors are implemented ingame but in a different way , goblin colors give them increased health and items quality. goblins are fast enough already without increased speed :P.
Well, but isn't this the most random of properties? I suppose you have seen that screenshot with the grand total of 8 possible affixes to enchant that EF with? That was a limited selection of possible new affixes. Why not let people roll a random skill into another random skill on such an item? It's not like rerolling a Chakram bonus into 500 strength.
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
2. I was stealing from Starcraft but anyway, I will steal from anywhere to come up with ideas My thought was not to force anyone to do a specific act but to reward people for spending time in an act and helping that community in the war effort. So much / nearly all of the game is the item hunt, what happens when you get your gear to within 5% of top shelf and it takes months to get any upgrades for your characters. This is when having other things to do comes into play IMO.
7. People love to show off their gear and it is a lot easier I find to interact with something when you can see their avatar on the screen rather than a text box. Also I think it would enhance the trading aspects of the game now that the AH is going, maybe you could if the area was big enough have a little trade stall where you could show off 5 items to trade. Just a few ideas...
I guess my general idea is that people spend a lot of time playing this game and the item hunt hits a wall at some point and we need to come up with ideas for that stage of the game to keep people involved in the community.
In the case of (crafting)enchanting is already coming to the game in a more fitting form for a game centered around loot.
I don't want rep grinds.
I don't want free anything.
I don't give a shit about quests or lore.
The only thing I think may be beneficial is a trade hub. But there are better approaches to that.
1. This is essentially what the Mystic will do. You can change the spirit regen affix to a list of provided affixes that are deemed to be more beneficial. While we all want gear that makes our builds better you can't all of a sudden decide your going to do X build and have all the best gear for it. Part of the game is going to find it. Or trading for it. I just think the ability to craft items that can be discovered ultimately while its not the worst idea in the book its one of those iffy ones that just doesn't really sit well with people.
2. Again, not a bad idea but not one that I think will sit well with people. However I think a similar system will be implemented with Paragon 2.0 that will include account wide bonuses of this sort. Reputations are just too much an MMO thing.
3. Side quests would be ok to do stuff like unlock more stash slots. I don't think we should a lot though. Most people in Diablo III don't like quests.
4. Ok this is was a good idea until you said quest lines. Again nobody wants to do quest lines in Diablo III. Maybe some do, but this is just so WoW. I'm ok with farming a bunch of mats that come off bosses to create a unique item but not quest lines.
The reason that I and I think people are anti quest is because you can't fit quests into an RPG game. There are going to 5 acts and I already know the 4 on the back of my hand. It's not challenging and people want to choose what to do. Quests are good in MMO's because the world is much larger along with dungeons/raids/etc. Things aren't hard to find in Diablo III they are just randomized. All your going to see is people creating games over and over again to spawn X npc to update their quest.
5. Good Idea
6. Like this too. Only problem is that if followers are account wide you can make a new character and just have your follower kill everything. Although Hellfire ring does the same thing.
7. Not against this. I'd like to see something like this in the main menu though.
8. Ok this is just screaming MMO/WoW. No. People don't want the MMO feel. While you suggest it's optional, it will be required to trade. Also it's not really possible. There is no world, Diablo III is constructed with games that are capped at 4 players. While I'm sure they can figure something out it would be too much of a stretch for something that will be putting a bad taste in a lot of peoples mouths.
Sorry OP, I don't mean to sound cruel by ripping apart your post. The thing is you've suggested many things that will turn this game into World of Diablo. This is not want the players want.
Also, I've pointed this out in other threads and I'm going to start a shit storm by saying it here. But ultimately the point of removing the AH is to remove ease of trade which is ruining the game. I really hope, and don't think Blizzard will implement any type of alternative. Because when you look at suggested alternatives - they all accomplish the same thing the Auction House does.
What I am trying to throw around are ideas for endgame. If mine are crap please replace them with some of your own which are better. I am not overly keen on trading and am looking forward to enforced self found but I included it because some players live for it.
If you have an idea for endgame throw it in the mix, maybe it will get some traction and a blue will see it and pass it on. Its happened with color beams
No they are RPG specific and exactly why the only "Xrpg" I've played are Guild Wars 1, WoW, Diablo -> Diablo 3. Because quests are not fun for me and do nothing but interrupt the gameplay.
Yes, but they're semi-optional.
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
I love this idea. It would make revisiting locations feel worthwhile.