Aside from adjusting exp bonus from mp level, i see no reason this needs a PTR. Sounds like blizzard should be cutting some more paychecks if we're gonna be doing their work for them.
Not sure about anybody else, but I feel completely let down by the new patch.
Dueling:
They added dueling, cool. Only issue I have with this is you can't just turn it on in a public game. They could have easily just made a hostile flag for your character, so when your waiting for your friends, or at the end of the run you just turn it on and fight each other. If you don't turn your flag on, you dont die, so not sure why we need a whole new zone to keep characters safe. New zone does look pretty fun though......
Craft Recipes:
Again they added a very short-sighted answer to adding new content. Farming recipes is a reason to farm bosses, great! But once you get that recipe, that content dies. And you will never return, just like the A4 recipe, it was easy to get, you got it, and never returned to A4. This will give a month or 2 of farming bosses, then everyone will be back in A3.
Crafting mats: More incentive to farm A3 at max efficiency.
New Gems: More incentive to farm A3, 20 million gold plus the gold you spent on your 3 RS gems.
New gear effects: The high price and time investment means this only increases the need for only 1 high-powered character to run A3 with to further improve that character. It gives no incentive at all to have more then 1 character. Especially since they gave no reason to make gear with vitality (it's still all about super-farming with high-dps mains). So this amounts to running A3 endlessly and along the way having a chance for a new item. If its anything like Hellfires, they will just end up sitting in your bank unused. Especially for high-end characters with good items in those slots already.
Things that the developers made no attempt to change:
99% of rare drops are vendor trash (actually made this worse w/ the crafted recipes in the few slots rares still had potential)
Way too many rares overall, meaning only legendaries and recipes are worth picking up for high-tier players
AH is still the best way to gear alts and even your main until you get lucky with a recipe.
No incentive whatsoever for more than 1 charcter.
No reason to farm anything but A3. (Other than to get your recipes, once you get it, no reason to do it again)
Still favors MP0-2 farming meaning less diversity in gear choices, we will continue to just increase DPS stats.
No end-game content, End-game = A3.
No items are leaving the economy.
At the end of the day, the only change they made (outside of duels) is along your perpetual A3 runs, you will get some mats you can use to forge a new item. Most of these will end up in your bank rotting.
So far, I see no reason for me to come back at this time.
Farming for hours upon hours to get a recipe doesn't make sense, why would that be fun? The 'farming' part of the new recipes is getting the demonic essences. This IS new added content that'l give players more incentive to farm, which is a good thing.
A whole new area to duel? That's badass! It's a good compromise while we wait for anything more team deathmatch related. This is also a good change.
I'm not sure what your rager is with act 3. I farm perfectly well on acts 1 and 2 and arguably run into as many champ packs.
New gems don't have a downside. It's on you that all you want to do is farm act 3.
I don't need 'incentive' to make a new character, because the difference in abilities and playstyle alone deem it worth my time to make another character. Again this is a personal flaw, not a game design flaw.
These new BoA items will have a chance (minus special legendary effects) to be better then other items just because of the 6 affix roll + the chance for a higher roll in main stat. So no, high end characters will still be able to use the new items.
Of COURSE 99% of items are garbage. Do some quick math in your head; Thousands of players or more play each day farming. If anything good had more then a 1% chance of dropping (non BoA that is) then it'l flood the economy, AH or not. Not sure what the complaint is here.
Did you not play D1 or D2? Your character will always get a point where you only pick up the highest tiered items. Again, please explain this complaint to me.
Many threads have come out disproving mp 0-2 farming as the best MP. With the chance to drop extra items on higher MP, Blizzard has done a very good job at balancing MP for item farming, no matter which you pick.
No end game content? It's diablo. End game = Dueling, item farming, key / organ farming, and ubers.
Many items are leaving the economy with salvaging / vendoring. Only the top % of items stay, and again, this is called diablo, that how things go.
Let's get something out of the way. How much money do you guys think are Blizzard getting out of the RMAH?
With the fastest selling PC game of all time, and items for sale that effect in-game power, I bet it is more than any other non-MMO game on the market. It would have to be.....
Actually, let me restate that, I bet it is more than any other non-subscription game on the market.....to include MMOs.
I would never consider buying cosmetic items on GW2 or DOTA2.....but I have bought an item in D3.
I'm sure if you compare, they make more than those games.
Don't bet, tell me an estimation. People say "no one plays this game anymore", yet the RMAH profits are "more than any other non-subscription game on the market.....to include MMOs".
Give me an estimation.
It's completely impossible to even guess, with absolutely no information on current users over the life of the game, or how much people are spending on the RMAH.
I guess your point is to say we are not allowed to make conversation about continued revenue since we don't have numbers? We don't know exactly how much money Blizzard actually makes off the game, so we have no right to state we deserve better changes and a better game?
Otherwise, not sure why you are so dead-set on getting an answer when you know it's impossible to know.
Anyway, wether they make $5 or $5 billion, I don't feel like they are putting in the time and effort I have seen from other games with real-money features. And they definately are not living up to my expectations for any Blizzard game. If you need more clarification on that, The best way to describe it I have already discussed all over these forums. Here's an example:
At the same time.....this is Diablo, this is Blizzard, there is an expectation. Blizzard makes a lot of money off us.....not only through box sales....but RMAH, and A LOT of Diablo players are Blizzard players.....they also play SC and WOW. (many played and bought warcraft, all 3 diablo's, both SCs, and subscribed to WOW for 4-5 years+) They will buy future games from Blizzard as well. I feel like I have paid into Blizzard as a company quite well, I have gotten many family and friends to join into Blizzard too, my mom has 2 WOW accounts, several of my EQ friends are now all about D3 and WOW, this is more then just a game I bought for 60 bucks and hoped to get 100 hours out of.
I think many players on these forums are similar to me, an easy way to see this is looking on the official Diablo forums, and see how many of those players have WOW accounts. And those are just the ones who havent switched their tags to Diablo. I can understand why someone who only plays D3 can think we are unfair and too judging, but that is because you feel you got your money worth. You spent your $60 bucks, got a few 100 hours of play and are happy.
I feel like I bought into Blizzard though, as many of us here do. I payed for 2 WOW accounts for over 5 years, have brought many people to their games, will continue to buy from them, and will play Titan (whatever it actually is) when it releases.
I don't feel like Blizzard has put in the same time and effort into D3 as they have in the past on every other game I have paid for. I would gladly pay a subscription for D3, I will continue to pay Blizzard for the great games they make, but D3 is falling short for me.
And D3 continues to let me down, the fixes they make are not fixing the core issue of the loot system being broke, and not having a item sink. PVP is now 8 months late (yes, 8 months, it WAS originally supposed to ship with D3, just because they delayed it before luanch doesnt make it less late now) and then after 8 months of waiting, and being teased about this big PVP patch, we get "nevermind, its not ready, here, have duels....another feature we should have had at launch".
It may seem like we are too critical, and we expect too much from Blizzard, but when you peel back the onion, there is more to our arguments than just wanting immediate satisfaction or being from the "entitled generation" or whatever smart title you want to label me. I have good reason to feel let down by Blizzard, and D3. I have good reason to want something different, and I feel we ARE entitled to more from Blizzard, as a long time dedicated supporter of all their games.
Hopefully that helps you understand where we are coming from.
Name another game with a RMAH to compete with D3 for that title.
RMAH or no RMAH, no one is still giving me numbers. I'm very curious.
Why are you so desperate to derail the thread?
This thread is about qq. Tag along or troll us. Derailing is not fair from a mod!
Sooo... Blizz made at least 150-200 eur in transaction fees just off my sales. Extrapolate that to ten million customers and you get a number in the billions.
There's your number, now let us continue. 1.07 suxx, kk?
Farming for hours upon hours to get a recipe doesn't make sense, why would that be fun? The 'farming' part of the new recipes is getting the demonic essences. This IS new added content that'l give players more incentive to farm, which is a good thing.
Incentive to do the same thing we have been doing the entire time? Farming is not fun, especially when they haven't added any new content to farm since the games release. It is the same thing every time.
A whole new area to duel? That's badass! It's a good compromise while we wait for anything more team deathmatch related. This is also a good change.
It's dumb. We can only pvp in a single area in only act 1, and it is FFA only. You can't get into groups or 3v1 or any of the things that you could do in diablo 2. Diablo 3 pvp is, as many things are, a step down from diablo 2.
I'm not sure what your rager is with act 3. I farm perfectly well on acts 1 and 2 and arguably run into as many champ packs.
Well, as most people know champion packs are good for getting stacks, but for farming legendaries large packs of white mobs are most optimal. This is why act 3 is the best, and i doubt you are getting anywhere close to what you could get in act 3 by farming other acts. I'm still hoping they say something about increasing mob density in the other acts for this patch, but i doubt it.
New gems don't have a downside. It's on you that all you want to do is farm act 3.
What is the point honestly? It's only beneficial the people who have hundreds of millions of gold. Who is going to spend 60+ million gold for +10% crit damage? And what does that even add to the game?
I don't need 'incentive' to make a new character, because the difference in abilities and playstyle alone deem it worth my time to make another character. Again this is a personal flaw, not a game design flaw.
I think that is a pretty dumb excuse. Paragon levels were just a bandaid from the beginning, and as much as i loved grinding to 81 on my demon hunter (not), I surely don't want to do it again on every other class. 500 hours on one character is enough torture. Playing on an alt is already a large enough loss of efficiency because you can't just take your demon hunter gear and give it to your wizard, but also losing all the mf and stats from paragon on top of that is what makes it not fun.
These new BoA items will have a chance (minus special legendary effects) to be better then other items just because of the 6 affix roll + the chance for a higher roll in main stat. So no, high end characters will still be able to use the new items.
Considering the RNG on the hellfire ring, i doubt any high geared player will waste their time/money on trying to get perfectly rolled boa grafted gear. I bet most other people stop shortly after too because they will see how much of a waste it is.
Of COURSE 99% of items are garbage. Do some quick math in your head; Thousands of players or more play each day farming. If anything good had more then a 1% chance of dropping (non BoA that is) then it'l flood the economy, AH or not. Not sure what the complaint is here.
I pretty much agree hear, but honestly the stat system of this game is so terrible. Even bad items in D2 were still pretty good compared to this game.
Did you not play D1 or D2? Your character will always get a point where you only pick up the highest tiered items. Again, please explain this complaint to me.
Any ilvl 63 item should at least have a chance of being godly, maybe not best in slot, but enough to compete with the legendary counterparts. Right now many items are not even close.
Many threads have come out disproving mp 0-2 farming as the best MP. With the chance to drop extra items on higher MP, Blizzard has done a very good job at balancing MP for item farming, no matter which you pick.
Yes, maybe, but only when you are running around in gear worth thousands of dollars is it better. Not a real good counterargument you have there.
Farming for hours upon hours to get a recipe doesn't make sense, why would that be fun? The 'farming' part of the new recipes is getting the demonic essences. This IS new added content that'l give players more incentive to farm, which is a good thing.
Incentive to do the same thing we have been doing the entire time? Farming is not fun, especially when they haven't added any new content to farm since the games release. It is the same thing every time.
A whole new area to duel? That's badass! It's a good compromise while we wait for anything more team deathmatch related. This is also a good change.
It's dumb. We can only pvp in a single area in only act 1, and it is FFA only. You can't get into groups or 3v1 or any of the things that you could do in diablo 2. Diablo 3 pvp is, as many things are, a step down from diablo 2.
I'm not sure what your rager is with act 3. I farm perfectly well on acts 1 and 2 and arguably run into as many champ packs.
Well, as most people know champion packs are good for getting stacks, but for farming legendaries large packs of white mobs are most optimal. This is why act 3 is the best, and i doubt you are getting anywhere close to what you could get in act 3 by farming other acts. I'm still hoping they say something about increasing mob density in the other acts for this patch, but i doubt it.
New gems don't have a downside. It's on you that all you want to do is farm act 3.
What is the point honestly? It's only beneficial the people who have hundreds of millions of gold. Who is going to spend 60+ million gold for +10% crit damage? And what does that even add to the game?
I don't need 'incentive' to make a new character, because the difference in abilities and playstyle alone deem it worth my time to make another character. Again this is a personal flaw, not a game design flaw.
I think that is a pretty dumb excuse. Paragon levels were just a bandaid from the beginning, and as much as i loved grinding to 81 on my demon hunter (not), I surely don't want to do it again on every other class. 500 hours on one character is enough torture. Playing on an alt is already a large enough loss of efficiency because you can't just take your demon hunter gear and give it to your wizard, but also losing all the mf and stats from paragon on top of that is what makes it not fun.
These new BoA items will have a chance (minus special legendary effects) to be better then other items just because of the 6 affix roll + the chance for a higher roll in main stat. So no, high end characters will still be able to use the new items.
Considering the RNG on the hellfire ring, i doubt any high geared player will waste their time/money on trying to get perfectly rolled boa grafted gear. I bet most other people stop shortly after too because they will see how much of a waste it is.
Of COURSE 99% of items are garbage. Do some quick math in your head; Thousands of players or more play each day farming. If anything good had more then a 1% chance of dropping (non BoA that is) then it'l flood the economy, AH or not. Not sure what the complaint is here.
I pretty much agree hear, but honestly the stat system of this game is so terrible. Even bad items in D2 were still pretty good compared to this game.
Did you not play D1 or D2? Your character will always get a point where you only pick up the highest tiered items. Again, please explain this complaint to me.
Any ilvl 63 item should at least have a chance of being godly, maybe not best in slot, but enough to compete with the legendary counterparts. Right now many items are not even close.
Many threads have come out disproving mp 0-2 farming as the best MP. With the chance to drop extra items on higher MP, Blizzard has done a very good job at balancing MP for item farming, no matter which you pick.
Yes, maybe, but only when you are running around in gear worth thousands of dollars is it better. Not a real good counterargument you have there.
I am happy with these changes. They were deff. necessary. That being said... my expectations were low for any nice big changes b/c as I have said b4 : Blizzard = Business .... We will get nothing special until there is a way for them to make money off of it.
( I.E. Expansion )
Until then expect minor game changes only.
if they don't fix their game before expansion time, i doubt many people will buy it... i certainly wont be buying it
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Working with adobe and/or java is like pushing a paper clip against a building and expecting it to move...
Ok, Blizzard made billions from the RMAH, they're rolling in cash and laughing at the community. 1.0.7 sux. Carry on.
Don't need to be a smartass.
Make your point (what everit is) about the actual sales Blizzard is making, and we'll talk about it.
You're flame-baiting by asking a question you know we don't have any way of knowing the answer, then trolling/flaming us when we give you an answer. If you want to make a point about revenue, make your point. Don't ask a baited question, than be snide about the answer you know is impossible to give.
Not sure what you were tring to accomplish with your question, but it didnt work.
Blizzard made billions from the RMAH? Don't make me laugh lol. Not even close.
Think of it this way: Let's say theres 6million ppl still playing (not likely)
if each person spent $100 dollars on the game (they haven't), then thats only $600million. Blizz gets, what, 15%? so $90million in that case.
In reality I might say theres 1million ppl playing, and less than half have ever used the RMAH. A lot who have, probably have only used like $10-20 tops. That puts profits very low lol. The game wasn't succesful so it didn't generate a lot of profit after launch, so theyre not going to add much content.
Ok, Blizzard made billions from the RMAH, they're rolling in cash and laughing at the community. 1.0.7 sux. Carry on.
Don't need to be a smartass.
Make your point (what everit is) about the actual sales Blizzard is making, and we'll talk about it.
You're flame-baiting by asking a question you know we don't have any way of knowing the answer, then trolling/flaming us when we give you an answer. If you want to make a point about revenue, make your point. Don't ask a baited question, than be snide about the answer you know is impossible to give.
Not sure what you were tring to accomplish with your question, but it didnt work.
I'm sorry, I wasn't making a point. It was just easier to agree with the angry bunch of people instead of writing incredibly lengthy posts. But I agree I was derailing the thread, so a short post should've been enough to stop it.
To be quite honest I tend to almost fully agree with Crashhh1, even if our opinions on a lot of things are generally opposite.
I'm guessing that Blizzard has made far less money than the suits wanted to see from the "RMAH" experiment.
Loss of players, little to no public games, damage control from the head of state, little to no developer involvement in conversations, and many changes that reverse their positions on the DIIIs' original development ideas and are adding in features from the "incorrect way to play DII"...
All this points to things are not all rosy at the DIII headquarters and know the devs are scrambling trying to stem the bleeding. But they won't be able to fix the core problems of the game without acknowledging that it was the auction house that screwed it all up to begin with.
When I look at current diablo 3 I look at it as being about half completed from what I expected.
Half!
For me, the game just lacks a huge, huge amount of content that just isn't there.
Just to name a few..
-Sidequests are very lacking and need full revamps
-Mechancis are boring
-Itemization is boring
-No stats allocate/skills tree is an awful choice
-Most of the classes for me are very boring to play. Example: The witch doctor's design is some kind of a joke compared to the necro, why not just bring back what the fans want instead of dangling a bad version of it in front of them?
-Much of the game's maps and dungeons need revamping
-Nepalem's valor needs to be deleted so the game isn't flooded with so many rares, and we need to go back to boss farming as the main way of playing the game
-The game needs heavy bot control and should consider being split into many small servers
-Should've started off with 6 classes
-Entire story and graphics should be revamped to feel more like diablo
-More endgame content and more items than we currently have
-Full ranked pvp and ladder at launch
Essentially I am very unhappy with the whole game and I don't play it (haven't since first month), whenever I try to play it I get uber bored within 30 minutes and log out.
I am probably one of the harsher critics since I've followed the game from 2008 on the forums and kept up with a lot of promises and ideas that were supposed to be in the game.
I would call it the most disappointing game, and one of the longest waits to be disappointed ever.
Basically, it should've been amazing at launch and around just now (8 months after launch) we should just start to get bored and maybe get a few new content patches. Instead we get an 8 month extended open beta and no one is hapyp.
Blizzard made billions from the RMAH? Don't make me laugh lol. Not even close.
Think of it this way: Let's say theres 6million ppl still playing (not likely)
if each person spent $100 dollars on the game (they haven't), then thats only $600million. Blizz gets, what, 15%? so $90million in that case.
In reality I might say theres 1million ppl playing, and less than half have ever used the RMAH. A lot who have, probably have only used like $10-20 tops. That puts profits very low lol. The game wasn't succesful so it didn't generate a lot of profit after launch, so theyre not going to add much content.
Isn't it like 1.25 + 15% or +30% if they send it to their paypal per item? So, it could easily be much higher than what you are saying.
Loss of players, little to no public games, damage control from the head of state, little to no developer involvement in conversations, and many changes that reverse their positions on the DIIIs' original development ideas and are adding in features from the "incorrect way to play DII"...
It's funny because every patch, they further make the AH useless which gives me the idea they're well aware of how much of a disaster it actually is. Increasing drop rates, BoA ring, now BoA craftables, and I remember all those interviews with Rob Pardo where he has so much trouble giving a big thumbs up to the AH, skirting around the major issues it's caused for the game. Then you have Wyatt taking time to mention it in the latest blog and how they're needing to make design decisions to further make the AH obsolete.
Kind of funny, mostly sad.
Though I doubt they ever had any real expectations that the RMAH would be a cash cow. Extra income definitely, but to think it'd bring in hundreds of millions... ha!
Blizzard made billions from the RMAH? Don't make me laugh lol. Not even close.
Think of it this way: Let's say theres 6million ppl still playing (not likely)
if each person spent $100 dollars on the game (they haven't), then thats only $600million. Blizz gets, what, 15%? so $90million in that case.
In reality I might say theres 1million ppl playing, and less than half have ever used the RMAH. A lot who have, probably have only used like $10-20 tops. That puts profits very low lol. The game wasn't succesful so it didn't generate a lot of profit after launch, so theyre not going to add much content.
Isn't it like 1.25 + 15% or +30% if they send it to their paypal per item? So, it could easily be much higher than what you are saying.
FEES
Before you post your auction, you’ll see any fees that apply to your listing displayed in the center section of the Sell tab. These fees will only be charged if your auction successfully sells, and will automatically be deducted from the item’s final selling price. For Equipment (weapons, armor, accessories, and other unique items)
Transaction Fee (Gold Auction House): 15% of final sale price
Transaction Fee (Real-Money Auction House): $1.00 USD per item / $1.00 AUD per item
Transfer Fee (when sending proceeds to PayPal or other authorized payment-service provider): 15% of amount being transferred
For Commodities (gems, materials, dyes, pages, recipes, and other non-unique items)
Transaction Fee (Gold Auction House): 15% of final sale price
Transaction Fee (Real-Money Auction House): 15% of final sale price
Transfer Fee (when sending proceeds to PayPal or other authorized payment-service provider): 15% of amount being transferred
A dollar per item is so little; they would have to sell a million individual items to make $1mil.
I would estimate from the RMAH's release to now they've made under $3 million for sure, and it's probably nearly a zero income now. This makes it a great time for them to try to put gold sinks in the game to slowly phase the AH out after making some final money off gold buyers.
I believe they've made a lot of money the first 3 months or so of launch, as I know I personally made a lot of money off of it... but at this point, the game has become very very easy, and something like 2mil can provide you with 100k+ dps which is enough to farm even moderate levels of Monster Power. Since 2mil is about 60 cents, they'd make about a dime off of that transaction.
mp0 can be done in blues.
The economy now is at a point where only very very high end rolls (top 1%) sell quickly, and a lot of people have large surpluses of gold and items.
Gold will still sell probably, since it's a universal currency.. but, in the end, with a dwindled playerbase and decreased difficulty, and with excess gear being so powerful (i can buy a 1k dps weapon for 20k gold lol) only people who are really stupid would buy a really powerful character.
On top of that, if you have a top end item you want to sell, why bother selling it on the AH and take a tax, when you can just post it on the forums and let other people come to you? Sell outside the AH if it's top end, and recieve full profit.
My billion dollar estimate was a joke. But your 3 million $ is too low. Remember that 3-4 weeks after 1.04 gold prices were steadily above 1 eur, peaking at 1.5! That means demand was huge for a long period of time. Calculating in $ for sake of easiness. 3m $ in transfer fees (15%commodity+15#transfer) means 10m $ worth of gold (or 10x10^12 gold) purchased at 1$/10^6 gold (note that the actual price was higher). There are over 3 million players in Europe. Calculating with a rather casual 100k gold/hour farming speed it takes only 33.33 hours of playtime of the European playerbase to farm that amount of gold. I hope that this puts in perspective how little that 3m $ is compared to the gross gold producion of diablo players.
Blizzard made way more than 3m in transaction fees just from gold sells and just in Europe.
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RMAH or no RMAH, no one is still giving me numbers. I'm very curious.
Ha. Bagstone.
Farming for hours upon hours to get a recipe doesn't make sense, why would that be fun? The 'farming' part of the new recipes is getting the demonic essences. This IS new added content that'l give players more incentive to farm, which is a good thing.
A whole new area to duel? That's badass! It's a good compromise while we wait for anything more team deathmatch related. This is also a good change.
I'm not sure what your rager is with act 3. I farm perfectly well on acts 1 and 2 and arguably run into as many champ packs.
New gems don't have a downside. It's on you that all you want to do is farm act 3.
I don't need 'incentive' to make a new character, because the difference in abilities and playstyle alone deem it worth my time to make another character. Again this is a personal flaw, not a game design flaw.
These new BoA items will have a chance (minus special legendary effects) to be better then other items just because of the 6 affix roll + the chance for a higher roll in main stat. So no, high end characters will still be able to use the new items.
Of COURSE 99% of items are garbage. Do some quick math in your head; Thousands of players or more play each day farming. If anything good had more then a 1% chance of dropping (non BoA that is) then it'l flood the economy, AH or not. Not sure what the complaint is here.
Did you not play D1 or D2? Your character will always get a point where you only pick up the highest tiered items. Again, please explain this complaint to me.
Many threads have come out disproving mp 0-2 farming as the best MP. With the chance to drop extra items on higher MP, Blizzard has done a very good job at balancing MP for item farming, no matter which you pick.
No end game content? It's diablo. End game = Dueling, item farming, key / organ farming, and ubers.
Many items are leaving the economy with salvaging / vendoring. Only the top % of items stay, and again, this is called diablo, that how things go.
TLDR; OP, you're being a baby.
4-man free for all! Whaaaat!
Any calculations that went into that?
Ha. Bagstone.
It's completely impossible to even guess, with absolutely no information on current users over the life of the game, or how much people are spending on the RMAH.
I guess your point is to say we are not allowed to make conversation about continued revenue since we don't have numbers? We don't know exactly how much money Blizzard actually makes off the game, so we have no right to state we deserve better changes and a better game?
Otherwise, not sure why you are so dead-set on getting an answer when you know it's impossible to know.
Anyway, wether they make $5 or $5 billion, I don't feel like they are putting in the time and effort I have seen from other games with real-money features. And they definately are not living up to my expectations for any Blizzard game. If you need more clarification on that, The best way to describe it I have already discussed all over these forums. Here's an example:
Why are you so desperate to derail the thread?
This thread is about qq. Tag along or troll us. Derailing is not fair from a mod!
Sooo... Blizz made at least 150-200 eur in transaction fees just off my sales. Extrapolate that to ten million customers and you get a number in the billions.
There's your number, now let us continue. 1.07 suxx, kk?
Ha. Bagstone.
Incentive to do the same thing we have been doing the entire time? Farming is not fun, especially when they haven't added any new content to farm since the games release. It is the same thing every time.
It's dumb. We can only pvp in a single area in only act 1, and it is FFA only. You can't get into groups or 3v1 or any of the things that you could do in diablo 2. Diablo 3 pvp is, as many things are, a step down from diablo 2.
Well, as most people know champion packs are good for getting stacks, but for farming legendaries large packs of white mobs are most optimal. This is why act 3 is the best, and i doubt you are getting anywhere close to what you could get in act 3 by farming other acts. I'm still hoping they say something about increasing mob density in the other acts for this patch, but i doubt it.
What is the point honestly? It's only beneficial the people who have hundreds of millions of gold. Who is going to spend 60+ million gold for +10% crit damage? And what does that even add to the game?
I think that is a pretty dumb excuse. Paragon levels were just a bandaid from the beginning, and as much as i loved grinding to 81 on my demon hunter (not), I surely don't want to do it again on every other class. 500 hours on one character is enough torture. Playing on an alt is already a large enough loss of efficiency because you can't just take your demon hunter gear and give it to your wizard, but also losing all the mf and stats from paragon on top of that is what makes it not fun.
Considering the RNG on the hellfire ring, i doubt any high geared player will waste their time/money on trying to get perfectly rolled boa grafted gear. I bet most other people stop shortly after too because they will see how much of a waste it is.
I pretty much agree hear, but honestly the stat system of this game is so terrible. Even bad items in D2 were still pretty good compared to this game.
Any ilvl 63 item should at least have a chance of being godly, maybe not best in slot, but enough to compete with the legendary counterparts. Right now many items are not even close.
Yes, maybe, but only when you are running around in gear worth thousands of dollars is it better. Not a real good counterargument you have there.
And yet games like TL2, and PoE have far greater endgame content on much smaller budgets.
I don't particularly have anything against how things currently are in this respect, but diablo used to have things called ladders.
TLDR; You're wrong
WOW you're bad at arguments
if they don't fix their game before expansion time, i doubt many people will buy it... i certainly wont be buying it
Which Final Fantasy Character Are You?
Final Fantasy 7
Don't need to be a smartass.
Make your point (what everit is) about the actual sales Blizzard is making, and we'll talk about it.
You're flame-baiting by asking a question you know we don't have any way of knowing the answer, then trolling/flaming us when we give you an answer. If you want to make a point about revenue, make your point. Don't ask a baited question, than be snide about the answer you know is impossible to give.
Not sure what you were tring to accomplish with your question, but it didnt work.
Think of it this way: Let's say theres 6million ppl still playing (not likely)
if each person spent $100 dollars on the game (they haven't), then thats only $600million. Blizz gets, what, 15%? so $90million in that case.
In reality I might say theres 1million ppl playing, and less than half have ever used the RMAH. A lot who have, probably have only used like $10-20 tops. That puts profits very low lol. The game wasn't succesful so it didn't generate a lot of profit after launch, so theyre not going to add much content.
I'm sorry, I wasn't making a point. It was just easier to agree with the angry bunch of people instead of writing incredibly lengthy posts. But I agree I was derailing the thread, so a short post should've been enough to stop it.
To be quite honest I tend to almost fully agree with Crashhh1, even if our opinions on a lot of things are generally opposite.
Don't call me names by the way.
Ha. Bagstone.
Loss of players, little to no public games, damage control from the head of state, little to no developer involvement in conversations, and many changes that reverse their positions on the DIIIs' original development ideas and are adding in features from the "incorrect way to play DII"...
All this points to things are not all rosy at the DIII headquarters and know the devs are scrambling trying to stem the bleeding. But they won't be able to fix the core problems of the game without acknowledging that it was the auction house that screwed it all up to begin with.
http://www.diablofans.com/topic/34229-diablo-iii-beta-impressions/page__view__findpost__p__743763
Half!
For me, the game just lacks a huge, huge amount of content that just isn't there.
Just to name a few..
-Sidequests are very lacking and need full revamps
-Mechancis are boring
-Itemization is boring
-No stats allocate/skills tree is an awful choice
-Most of the classes for me are very boring to play. Example: The witch doctor's design is some kind of a joke compared to the necro, why not just bring back what the fans want instead of dangling a bad version of it in front of them?
-Much of the game's maps and dungeons need revamping
-Nepalem's valor needs to be deleted so the game isn't flooded with so many rares, and we need to go back to boss farming as the main way of playing the game
-The game needs heavy bot control and should consider being split into many small servers
-Should've started off with 6 classes
-Entire story and graphics should be revamped to feel more like diablo
-More endgame content and more items than we currently have
-Full ranked pvp and ladder at launch
Essentially I am very unhappy with the whole game and I don't play it (haven't since first month), whenever I try to play it I get uber bored within 30 minutes and log out.
I am probably one of the harsher critics since I've followed the game from 2008 on the forums and kept up with a lot of promises and ideas that were supposed to be in the game.
I would call it the most disappointing game, and one of the longest waits to be disappointed ever.
Basically, it should've been amazing at launch and around just now (8 months after launch) we should just start to get bored and maybe get a few new content patches. Instead we get an 8 month extended open beta and no one is hapyp.
It's funny because every patch, they further make the AH useless which gives me the idea they're well aware of how much of a disaster it actually is. Increasing drop rates, BoA ring, now BoA craftables, and I remember all those interviews with Rob Pardo where he has so much trouble giving a big thumbs up to the AH, skirting around the major issues it's caused for the game. Then you have Wyatt taking time to mention it in the latest blog and how they're needing to make design decisions to further make the AH obsolete.
Kind of funny, mostly sad.
Though I doubt they ever had any real expectations that the RMAH would be a cash cow. Extra income definitely, but to think it'd bring in hundreds of millions... ha!
FEES
Before you post your auction, you’ll see any fees that apply to your listing displayed in the center section of the Sell tab. These fees will only be charged if your auction successfully sells, and will automatically be deducted from the item’s final selling price.
For Equipment (weapons, armor, accessories, and other unique items)
I would estimate from the RMAH's release to now they've made under $3 million for sure, and it's probably nearly a zero income now. This makes it a great time for them to try to put gold sinks in the game to slowly phase the AH out after making some final money off gold buyers.
I believe they've made a lot of money the first 3 months or so of launch, as I know I personally made a lot of money off of it... but at this point, the game has become very very easy, and something like 2mil can provide you with 100k+ dps which is enough to farm even moderate levels of Monster Power. Since 2mil is about 60 cents, they'd make about a dime off of that transaction.
mp0 can be done in blues.
The economy now is at a point where only very very high end rolls (top 1%) sell quickly, and a lot of people have large surpluses of gold and items.
Gold will still sell probably, since it's a universal currency.. but, in the end, with a dwindled playerbase and decreased difficulty, and with excess gear being so powerful (i can buy a 1k dps weapon for 20k gold lol) only people who are really stupid would buy a really powerful character.
On top of that, if you have a top end item you want to sell, why bother selling it on the AH and take a tax, when you can just post it on the forums and let other people come to you? Sell outside the AH if it's top end, and recieve full profit.
Blizzard made way more than 3m in transaction fees just from gold sells and just in Europe.