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    posted a message on RIP Turbohud, creator called it quits.
    Quote from knightofthorns
    Let's forget about this Turbohud, and think about this: Why do we have rules and laws in the first place? Because We live in a society, and we need order to maintain that society. Now, if someone disobeys the rules set by the society, it creates unrest and disrupts the order, whether it effects the whole society or not. If there has been a robbery in your neighborhood, it will make you nervous even though you weren't the robbed, because you can be the next target. A corrupt police who takes bribe will make you angry, even though he lives in the other side of the country and you won't have to deal with him, because he gets undeserved money and gains an unfair advantage in the society. Many more examples can be given. If I break my rival athlete's leg, it doesn't effect you as you won't race anyway. But if doesn't mean I shouldn't get punished because of I gained an unfair advantage. If I cheat on stock market, it doesn't effect the people who haven't invested in stocks, but I still should get punished because I gained an unfair advantage.

    In the end, every time someone disobeys the rules, that person gains an advantage in the society; and that is why the whole society is affected when someone disobeys the rules. You may think that it doesn't effect you, but when I win more and more races because I cheat, you will know that is wrong.

    Diablo 3 is a society, where it's rules are set by Blizzard. And because it is a society, it creates unrest when someone decides to cheat in it, whether it effects us or not. In the current state of the game, botting may seem unimportant; but a person who bot will get paragon levels, better items and a good Hellfire Amulet much faster that a person who does not. A maphack will make people avoid dead-ends, saving them time. An add-on which gives elite information in a much easier way will help people making better decisions when engaging them. Something like a mapscanner may give information of what kind of shrines or monsters there is so people can try to fish for the perfect rift to achieve higher level rifts. All these cheats will give an unfair advantage to the user one way or another; and this is why it creates unrest within people, whether we care in competition or not.

    Now, you may understand why people caring in competition and racing in ladders do care for people who cheat, but may get confused when people who doesn't care for ladders also care when people cheat. It is normal, and called "empathy".
    Oh my, did I just read someone compare turbohud to robbery and corrupt police? No... I must have just been dreaming.... Let's get this one straight people. Botting is cheating, turbohud is not. If it were cheating and Blizzard didn't like it they would have mentioned it long ago, and people would have been banned for using it. No one has been banned and Blizzard has yet to bring it up.
    Posted in: Diablo III General Discussion
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    posted a message on RIP Turbohud, creator called it quits.
    Plot twist - Some people play the game for their own entertainment, not to compete with the masses. Turbo hud made the game more enjoyable for people such as I, and now that it is gone it is time to move away from this game until things are made more enjoyable again. Hopefully blizzard will finally realize that players like options, such as ingame stats, and HUD's, instead of giving players absolutely no choice in the customization of the UI and what information is displayed.
    Posted in: Diablo III General Discussion
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    posted a message on Greater Rift 100 cleared - monk EP + rimeheart problem
    Quote from Deatherian
    Quote from Bagstone
    Quote from Bhally

    Quote from Bagstone

    Blizzard has recognized this problem and will change this in the next iteration on PTR:

    http://www.diablofans.com/blizz-tracker/topic/55155-greater-rift-100-has-been-beaten
    I know they did, my post was a reaction that that post. Or was meant to be.
    Hm, then I kinda misunderstood your post ;-)



    I think there are some issues with your solution though:



    1) If you exclude Rimeheart-shattered kills from EP, it would actually mean that Rimeheart goes from rarest and most powerful weapon (as of now in 2.1) to an absolutely no-go item. EP would still be mandatory, but Rimeheart would prevent EP to proc, so no one would be allowed to wear a Rimeheart.



    2) EP would still be absolutely mandatory for every monk, and every group would need at least one monk with EP.



    3) Furnace IS op. On a level 100 Greater Rift guardian, the Furnace deals TRILLIONS of damage with a single hit. That is simply too much and game-breaking, don't you think? Look at how fast they kill the rift guardian; it has almost nothing to do with EP+Rimeheart but is simply because of the Furnace and Bul Kathos Wedding Band.



    => I agree that Rimeheart is not the main problem and, if they change other things, could stay in the game as is; it's super rare and not mandatory if it doesn't trigger EP. Change it to be a chance (and not 100%) to shatter frozen enemies and prevent it from triggering other procs (procs shouldn't proc anything else, period).



    => I think, however, that all abilities/items that depend on mob health need to be changed/removed. Especially EP needs to be based on weapon damage, not the mob's HP. It's a joke that zero DPS characters deal the most damage in the game, currently.

    1. Rimeheart is not rendered useless if it doesn't work with EP imo. It simply is no longer OP. Monks have a lot of skills that can cause AoE freeze, pair that with AoE attacks you can still save a lot of time on trash mobs w/o being completely OP, it'd also mean elites actually require the normal way to kill.

    2. EP is definitely a problem when every Monk in high Tiers require it.

    3. I don't know about this one, does Furnace proc do 6% of mobs' original health or current health?
    Every Witch Doctor requires Jade set in higher tiers, every Barb requires freezing/move speed buffing in higher tiers, every Wizard requires Wand of Woh in higher tiers, every Crusader plays Shotgun build in higher torments. Why is it such a problem for monks? As for 3, it is current health.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Greater Rift 100 cleared - monk EP + rimeheart problem
    Wow, great suggestion by the OP. I agree on everything except maybe half of what you said about furnace.

    I agree that EP and Rimeheart are not a problem individually.

    I agree that EP should NOT be nerfed.

    I love your idea about making Rimeheart shatters not triggering EP. Fixes the whole problem without hurting Rimeheart or EP in the way that they were meant to be used.

    I agree that no one wants half the time being spent to be on the Rift Guardian. I also don't like the strategy of bringing him to the door to keep respawning endlessly until you finally grind him down, but I think these can be fixed without having to keep Furnace as is. Right now Furnace just feels really game-breaking and makes the Rift Guardian an absolute joke compared to the rest of the Rift.

    I would also like to mention again about the shrine gloves and getting all the shrine buffs before starting a greater rift seems extremely broken, and not a very fun or interesting strategy to climb the ranks. I would like to see all buffs be removed once starting/entering a greater rift.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Exploding Palm, Rimeheart & Furnace changes
    Quote from Angzt

    Bringing an opponent down to 10% health is irrelevant if it took days or months to kill them by conventional means before. You need to go down several more orders of magnitude to actually achieve anything. How many orders of magnitude, that is dependent on how much max HP they have.

    And making the threshold 100 Billion doesn't really change a lot either.

    Also, I read that BK's did 0.4% of monster health per second and assumed this was, like Furnance, affected by Elite damage but nothing else.

    The way I see these items is that at low greater rift lvls players are only doing like 100-200 million dps. The thing that makes these items overpowered is that the higher the rift lvl the more powerful they are. Now someone who was doing 100 million dps is now doing, 200, 300, 500 million dps thanks to these scaling items. What I am trying to say is if these items didn't exist if taking 10% life off a Rift Guardian takes 10 seconds, and you are now at a greater rift lvl where the health is doubled it should take 20 seconds to take off that 10% life. But right now that isn't true.

    Another way of saying it is that the first 10% of the rift guardians health should take you the same amount of time as the last 10%. Ignoring the rest of the greater rift, lets say you have 1 minute to finish off the rift guardian to go to the next level. That means you do 100% of the rift guardians health in 60 seconds. Let's say you kill the rift guardian in 30 seconds, that means your group is strong enough to kill a rift guardian with 2 times the health in 60 seconds. Well, because of these scaling items, this means you can actually kill a rift guardian with over 5 times the health in 60 seconds. To me that doesn't make sense, nor how the greater rifts should be designed or balanced.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Exploding Palm, Rimeheart & Furnace changes
    Quote from Angzt
    Quote from Speaker

    Why didn't you mention Bul'Kathos? You guys know it's doing billions of DPS due to the drain being % based.

    Using my numbers from before, 3 characters with Bul'Kathos Wedding Band and 50% Elite Damage, it would take more than 37 days to get the Rift Guardian below the 10 Billion HP.
    Sure, it does tons of damage but not enough to actually get anything low enough in a reasonable amount of time.

    I was talking about the OP, but you mention 10 billion as "manageable". Manageable to you is probably different than manageable to me. With a group that is doing 500 mil combined DPS, 10 billion only takes 20 seconds. 10 billion is nothing.

    Also, I did my own testing and calculations. From that I found that Bul'kathos does 0.5514% of the monsters current health per second, and isn't affected by any stats on your gear. Given that number it would take 126 seconds to bring any mob from 100% to under 50% health, whether the mob has 1 million health or 100 trillion health, and that is with only 1 source of dmg from 1 player. The whole point of greater rifts is that scaling it higher is supposed to make it harder, but then we have these items that scale at the same speed of greater rifts, completely negating the scaling of the greater rift altogether. Not to mention that healing was buffed this patch and was supposed to become a meaningful stat on gear. How can that be when the healing from Bul'kathos becomes the only healing that you need? It negates healing as a stat completely.

    Anyway, to me the percentages matter, not the numbers. It doesn't matter how long it would take to bring a monster to 10 million health. To 10% health makes more sense to me because that is the point of greater rifts, When a single item does more DPS, passively, than the rest of your dmg combined, that is the definition of overpowered.
    Posted in: Diablo III General Discussion
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    posted a message on Exploding Palm, Rimeheart & Furnace changes
    Why didn't you mention Bul'Kathos? You guys know it's doing billions of DPS due to the drain being % based.
    Posted in: Diablo III General Discussion
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    posted a message on Control impairing effects cap?
    I believe CC reduction is multiplicative, the same as cooldown reduction, and resource reduction. So let's say you have 2 items that both have 50% CC reduction, then you only end up with 75% total CC reduction.

    Example:

    You get stunned by an attack for 10 seconds. The first item's 50% CC reduction brings the stun down to 5 seconds. The second item you have equipped reduces the CC by 50% of the 5 seconds bringing it down to 2.5 seconds. So effectively you brought the stun down by 75%.
    Posted in: Diablo III General Discussion
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    posted a message on I just opened an entirely empty rift.
    Sounds like you entered a public game where the rift was already finished and everyone had left. All you had to do was talk to Orek to close it and start a new one. The last guy had probably left the game while you were on the loading screen.
    Posted in: Diablo III General Discussion
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    posted a message on Horadric Caches Legendary Drop Rates - 2.0.5 Edition
    Torment 6
    Caches opened: 6
    Legendaries: 1
    Torment only : 0
    Posted in: Diablo III General Discussion
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    posted a message on 5 Primary attributes.
    If anything you saw a legacy item. Legacy items could roll up to 6 properties that are now considered to be primaries.
    Posted in: Theorycrafting and Analysis
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    posted a message on New Loot System - Capped RNG
    Quote from st0rmie

    Quote from Speaker

    You can't just take something out of the game, in this case trading, and expect everything to work fine. In my opinio the current loot system works well with trading, but if trading no longer exists than the loot system needs to be changed to compensate. This is my opinion.
    They didn't just take something out of the game, that being trading.

    At the same time, they massively buffed legendary drop rates, removed whole swathes of useless stat/item combinations, and made it vastly more likely that any drops would have the item type and stats for the class you are currently playing.

    You may feel that it still doesn't work without trading - that would be a valid opinion. But pretending that they simply removed trading and did nothing else to the game mechanics is not an opinion, it is a factually incorrect statement.
    It's the same loot system, with buffed drop rates. It still doesn't address bad RNG.
    Posted in: Diablo III General Discussion
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    posted a message on New Loot System - Capped RNG
    Quote from ruksak

    Quote from Bagstone
    Quote from Speaker


    Quote from Bagstone

    From now on we have a very short and concise blue response to that. It is: this is never gonna happen.



    such is the nature of Diablo games—by playing the game you have a chance at acquiring the loot you are looking for, but it will never be possible to guarantee that you will get it.


    http://eu.battle.net/d3/en/forum/topic/10495112124#16
    Because they haven't ever considered a different system. Just because that is the way it currently is does not mean it could never happen. The only reason the current system worked in the past was because you could trade for items that you need. Trading is gone. The current system does not make sense.

    That system was in place in D3V and was called the auction house. And it was the worst thing the entire Diablo universe had ever seen in terms of gaming experience. Look, I'm a total victim of RNG with bad luck, ask my friends. But I take the current system a hundred times over the insane AH system.

    100% agree. BoA is better than the AH's by far.

    Then again, being raped is better than being murdered. The lesser of two evils is not a positive experience for anyone.

    Approaching this issue like it was a light switch was in err. One extreme end of the spectrum was the AH's. The other is BoA. A more intuitive, limited trading system lies in the middle.
    I'm not arguing about BoA or trading here. I am saying with all items being BoA a new drop system needs to be put into place. Before, with trading, you could still get any item despite bad RNG, through trading. I'm not arguing that they should bring that back, but with the current system there is nothing in place to allow a player to get an item given bad RNG. That is a failure in the game design. This is a solution to address that problem. I'm not really sure what you are arguing. Can you give me a reason for why this loot system would not work with the current state of Diablo?
    Posted in: Diablo III General Discussion
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    posted a message on New Loot System - Capped RNG
    Quote from Bagstone
    Quote from Speaker


    Quote from Bagstone

    From now on we have a very short and concise blue response to that. It is: this is never gonna happen.



    such is the nature of Diablo games—by playing the game you have a chance at acquiring the loot you are looking for, but it will never be possible to guarantee that you will get it.


    http://eu.battle.net/d3/en/forum/topic/10495112124#16
    Because they haven't ever considered a different system. Just because that is the way it currently is does not mean it could never happen. The only reason the current system worked in the past was because you could trade for items that you need. Trading is gone. The current system does not make sense.

    That system was in place in D3V and was called the auction house. And it was the worst thing the entire Diablo universe had ever seen in terms of gaming experience. Look, I'm a total victim of RNG with bad luck, ask my friends. But I take the current system a hundred times over the insane AH system.

    You can't just take something out of the game, in this case trading, and expect everything to work fine. In my opinio the current loot system works well with trading, but if trading no longer exists than the loot system needs to be changed to compensate. This is my opinion.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on New Loot System - Capped RNG
    Quote from Bagstone

    From now on we have a very short and concise blue response to that. It is: this is never gonna happen.



    such is the nature of Diablo games—by playing the game you have a chance at acquiring the loot you are looking for, but it will never be possible to guarantee that you will get it.


    http://eu.battle.net/d3/en/forum/topic/10495112124#16

    Because they haven't ever considered a different system. Just because that is the way it currently is does not mean it could never happen. The only reason the current system worked in the past was because you could trade for items that you need. Trading is gone. The current system does not make sense.
    Posted in: Diablo III General Discussion
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